History YMMV / EscapeFromMonkeyIsland

15th Sep '16 2:02:30 AM OlfinBedwere
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* ScrappyMechanic: Monkey Kombat might have been tolerable if not for the fact that the game forces you to ''write down'' both the stance switching commands (of which there are about twelve) and which stand beats which, since both are randomized on each playthrough and the game provides no reference for them.

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* ScrappyMechanic: Monkey Kombat might have been tolerable if not for the fact that the game forces you to ''write down'' both the stance switching commands (of which there are about twelve) and which stand beats which, since both are randomized on each playthrough and the game provides no reference for them. On top of that, it can be a chore to learn the switching commands early on, as your opponents have a nasty habit of immediately switching into whatever stance beats the one you start off with and just staying like that for the rest of the fight, meaning that you'll be on the losing side of many {{Curb Stomp Battle}}s until you've learned enough commands to actually get anywhere.
30th Apr '15 12:50:13 PM nombretomado
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* TheyChangedItNowItSucks: The first post-[[PointAndClick SCUMM]] Monkey Island. The engine change adds clumsiness and the game lacks a powerful story a la ''GrimFandango'' to compensate for it.
** The general consensus among VideoGame/MonkeyIsland fans is that this one isn't quite as good as the previous games, not only thanks to a weaker script, but also thanks to control issues inherited from the ''GrimFandango'' game engine: The game uses awkward tank-style controls for movement (in the style of ''VideoGame/ResidentEvil'') instead of the previous games' point-and-click interface, and using inventory items and interacting with the environment requires the player to shuffle one-by-one through a list of available options.

to:

* TheyChangedItNowItSucks: The first post-[[PointAndClick SCUMM]] Monkey Island. The engine change adds clumsiness and the game lacks a powerful story a la ''GrimFandango'' ''VideoGame/GrimFandango'' to compensate for it.
** The general consensus among VideoGame/MonkeyIsland fans is that this one isn't quite as good as the previous games, not only thanks to a weaker script, but also thanks to control issues inherited from the ''GrimFandango'' ''VideoGame/GrimFandango'' game engine: The game uses awkward tank-style controls for movement (in the style of ''VideoGame/ResidentEvil'') instead of the previous games' point-and-click interface, and using inventory items and interacting with the environment requires the player to shuffle one-by-one through a list of available options.
12th Feb '15 7:40:03 AM MartyD82
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* PortingDisaster: In the Playstation 2 version, the quality of the voice clips is wildly inconsistent throughout the game. Most of the time, they sound fine. But sometimes they sound like they're being played back through a telephone. This is sad, because in most other respects, this version is actually superior to the [=PC=] original (better graphics, a control scheme that's better suited for the [=PS2=] controller, etc.).
11th Feb '15 12:42:43 PM MartyD82
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* TheUntwist: "Charles L. Charles" is [[PaperThinDisguise an extremely transparent pseudonym]]. Honestly, were any players at all surprised at his real identity?

to:

* TheUntwist: "Charles L. Charles" is [[PaperThinDisguise an extremely transparent pseudonym]]. Honestly, were any players at all surprised at his real identity?identity?
* UnintentionalPeriodPiece: Another major problem with the game. So many of its jokes are based on TurnOfTheMillennium pop culture that, today, they fall horribly flat. The plot, meanwhile, spoofs a lot of social issues that are far less relevant now than they were in 2000 (such as big corporations dehumanizing middle America). It's like [[Film/AmericanBeauty American Beauty: The Game]].
5th Dec '13 12:47:34 AM OlfinBedwere
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* ScrappyMechanic: Monkey Kombat might have not been tolerable if not for the fact that the game forces you to ''write down'' both the stance switching commands (of which there are about twelve) and which stand beats which, since both are randomized on each playthrough and the game provides no reference for them.

to:

* ScrappyMechanic: Monkey Kombat might have not been tolerable if not for the fact that the game forces you to ''write down'' both the stance switching commands (of which there are about twelve) and which stand beats which, since both are randomized on each playthrough and the game provides no reference for them.
6th Nov '13 7:53:23 AM Mullon
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* SugarWiki/AwesomeMusic:
** [[http://www.youtube.com/watch?v=8Qmh9Ieipqk Lucre Island town music.]]
** [[http://www.youtube.com/watch?v=xO2vOrQS_FY The Knuttin Attoll theme.]]
6th Nov '13 5:28:39 AM CynicalBastardo
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* ContestedSequel: Widely considered to be the weakest game in the series. The RetCon as to Toothrot's true identity doesn't help.
26th Jun '13 7:33:40 PM adbrown
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** Still, even if you only compare it to ''Curse'', it's disappointing, especially given that ''Curse'' was arguably the best game of the series, with the same or better sense of humor and vastly superior graphics.
23rd Jun '13 4:49:50 AM EarlOfSandvich
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** The general consensus among MonkeyIsland fans is that this one isn't quite as good as the previous games, not only thanks to a weaker script, but also thanks to control issues inherited from the ''GrimFandango'' game engine: The game uses awkward tank-style controls for movement (in the style of ''VideoGame/ResidentEvil'') instead of the previous games' point-and-click interface, and using inventory items and interacting with the environment requires the player to shuffle one-by-one through a list of available options.

to:

** The general consensus among MonkeyIsland VideoGame/MonkeyIsland fans is that this one isn't quite as good as the previous games, not only thanks to a weaker script, but also thanks to control issues inherited from the ''GrimFandango'' game engine: The game uses awkward tank-style controls for movement (in the style of ''VideoGame/ResidentEvil'') instead of the previous games' point-and-click interface, and using inventory items and interacting with the environment requires the player to shuffle one-by-one through a list of available options.
28th Jan '13 5:02:48 PM Tutankhgeek
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* BrokenBase: This game was hated by a lot of the series' older fans when it came out, due to the graphics, controls, plot, rehashes, retcons and frequent errors (in the PC version at least). But conversely a lot of people grew up with this (and possibly Curse) as the only Monkey Island games they knew and so recall it fondly. By the time Tales Of Monkey Island came out, the demographic had shifted, and Escape was generally considered in a more positive light.



* TheUntwist: "Charles L. Charles" is [[PaperThinDisguise an extremely transparent pseudonym]]. Honestly, were any players at all surprised at his real identity?

to:

* TheUntwist: "Charles L. Charles" is [[PaperThinDisguise an extremely transparent pseudonym]]. Honestly, were any players at all surprised at his real identity?
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.EscapeFromMonkeyIsland