History YMMV / DungeonsAndDragons

19th Oct '17 10:22:37 AM ClintEastwood
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* TookTheBadFilmSeriously: Creator/TomBaker gives possibly the only good performance in this movie.

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* TookTheBadFilmSeriously: Creator/TomBaker gives possibly the only good performance in TookTheBadFilmSeriously:
** Creator/ThoraBirch, unlike Creator/JeremyIrons, who just [[HamAndCheese had fun going over-the-top with his role]].
** Also Creator/TomBaker. Though he is immune to
this movie.trope, [[AdamWesting in the same way]] Creator/WilliamShatner is.
18th Sep '17 6:48:41 AM Doug86
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* ValuesDissonance: The whole notion of AlwaysChaoticEvil has fallen out of favor in the decades since the game was started. For that reason, newer settings like IronKingdoms and [[Eberron]] are more likely to make the differences between races more cultural than biological, while older settings maintain more of the original flavor.. The presence of Drizzt has retroactively shifted ForgottenRalms in the cultural direction.

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* ValuesDissonance: The whole notion of AlwaysChaoticEvil has fallen out of favor in the decades since the game was started. For that reason, newer settings like IronKingdoms TabletopGame/IronKingdoms and [[Eberron]] TabletopGame/{{Eberron}} are more likely to make the differences between races more cultural than biological, while older settings maintain more of the original flavor.. The presence of Drizzt has retroactively shifted ForgottenRalms TabletopGame/ForgottenRealms in the cultural direction.
15th Sep '17 12:50:06 PM PatPayne
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** Eric is a chronically [[DeadpanSnarker snarking]] [[TheComplainerIsAlwaysWrong complainer]] who hates all the magic and craziness around him, not least of all because [[ButtMonkey the universe seems to have made him the chosen victim of every type of misfortune possible]], yet becomes quite TheStrategist in the later episodes, stepping up to lead and making the plans when TheLeader is unavailable. And [[Recap/AvatarTheLastAirbenderBitterWork becomes stuck in a crevice up to his shoulders]] at the end of "Citadel of Shadow." [[WesternAnimation/AvatarTheLastAirbender Sokka of the Water Tribe]], meet your past life!
20th Aug '17 4:02:59 PM ClintEastwood
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*** Actually, Tom Baker is. Poor Series/{{Doctor|Who}}.

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*** Actually, Tom Baker Creator/TomBaker is. Poor Series/{{Doctor|Who}}.



* OneSceneWonder: Creator/TomBaker and Richard O'Brien both steal the film in what little screentime they have.



* TookTheBadFilmSeriously: Tom Baker gives possibly the only good performance in this movie.

to:

* TookTheBadFilmSeriously: Tom Baker Creator/TomBaker gives possibly the only good performance in this movie.
20th Aug '17 10:29:21 AM backpack
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Added DiffLines:

* ValuesDissonance: The whole notion of AlwaysChaoticEvil has fallen out of favor in the decades since the game was started. For that reason, newer settings like IronKingdoms and [[Eberron]] are more likely to make the differences between races more cultural than biological, while older settings maintain more of the original flavor.. The presence of Drizzt has retroactively shifted ForgottenRalms in the cultural direction.
29th Jul '17 7:37:51 PM billybobfred
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** Until 3rd Edition, the description for the Cube of Frost Resistance said that inside the 10-foot cube it creates, "The temperature is always 65 degrees Fahrenheit," and that the cube only degrades if exposed to damaging cold. So, you could use it to walk through an unlimited amount of molten lava unharmed.

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** Until 3rd Edition, the description for the Cube of Frost Resistance said that inside the 10-foot cube it creates, "The temperature is always 65 degrees Fahrenheit," and that the cube only degrades if exposed to damaging cold. So, you could [[NotTheIntendedUse use it to walk through an unlimited amount of molten lava unharmed.unharmed]].
27th Jul '17 12:46:44 AM thatmadork
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** There's a substantial and long-running fan divide between rolling dice for stats on character creation [[note]]there are multiple methods in and of itself: roll 4d6 six times, reroll any 1s and remove the lowest; as before but rolling ''seven'' times and then removing the lowest score; as before but the group rolls stats and bases their characters off the results; roll ''2''d6 then add 6; roll 3d8; the list goes on[[/note]] or using the point buy system (every stat at 8, players get 27 points to freely distribute). Advocates of point buy argue their method offers players with a preset character concept in mind a chance to play what they want without forcing them into a mould decided by luck, and is also more balanced as players won't get exceptional rolls and dominate the party and players won't get bad rolls and [[CantCatchUp fall by the wayside]]. Fans of rolling cite the "ritual" aspect of making a character, that point buy lends itself to a degree of {{Munchkin}}ism and players creating "builds" rather than fleshed-out characters, and that rolling offers an element of improv to creating a character concept.
14th Jul '17 5:38:25 PM MBG
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* GameBreaker: This was the intention according to the GameBreaker page definition and it can at level 19, but instead it breaks the game by being poorly designed. This would be considered a TierInducedScrappy except it literally is the only class not to be rated on the tier system for 3.X due to the simple fact that its completely incompatible with the rest of D&D. For starters, as it gains levels, it becomes much harder to use its core mechanics. Only by min-maxing to the extreme can it be viable, and the turnaround point is level 19, at which point it can contribute to combat.

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* GameBreaker: This was the intention according to the GameBreaker page definition and it can at level 19, 20, but instead it breaks the game by being poorly designed. This would be considered a TierInducedScrappy except it literally is the only class not to be rated on the tier system for 3.X due to the simple fact that its completely incompatible with the rest of D&D. For starters, as it gains levels, it becomes much harder to use its core mechanics. Only by min-maxing to the extreme can it be viable, and the turnaround point is level 19, 20, at which point it can contribute to combat.
20th Jun '17 3:24:21 PM billybobfred
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!!!Crusader

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%% !!!Crusader



** A TWFing Ranger outclasses a Complete Warrior Samurai. At least the Oriental Adventures one was decent! When a class is designed around one of the weakest combat mechanics...

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** A TWFing [=TWFing=] Ranger outclasses a Complete Warrior Samurai. At least the Oriental Adventures one was decent! When a class is designed around one of the weakest combat mechanics...



!!!Swordsage

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%% !!!Swordsage
4th Jun '17 5:52:40 PM SwordsageRagnar
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** Complete Warrior Samurai deserves special mention in that is the absolute lowest Tier. In original outline of the various Tiers, CW Samurai is so low that it is actually ranked lower than Expert, an NPC-only class with versatile skill selection and ''no class features''. There is literally nothing that a Samurai can do that a Fighter (already considered one of the lowest tiered classes) cannot do better ''while simultaneously doing many other things better than the Samurai''. Its primary abilities, is receiving the Improved and Greater Two-weapon fighting feats for free five levels after someone building their character around such a style could, being M.A.D. and having a weak crowd control ability via AoE Intimidate skill check. The best suggestion for playing a CW Samurai given by many is to get enough levels so that you can trade 10 levels in and become a Ex-Samurai 1/Ronin 10. Or better yet, don't play a Samurai at all.

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** Complete Warrior Samurai deserves special mention in that is the absolute lowest Tier. In original outline of the various Tiers, CW Samurai is so low that it is actually ranked lower than Expert, an NPC-only class with versatile skill selection and ''no class features''. There is literally nothing that a Samurai can do that a Fighter (already considered one of the lowest tiered classes) cannot do better ''while simultaneously doing many other things better than the Samurai''. Its primary abilities, is receiving the Improved and Greater Two-weapon fighting feats for free five levels after someone building their character around such a style could, being M.A.D. and having a weak crowd control ability via AoE AreaOfEffect Intimidate skill check. The best suggestion for playing a CW Samurai given by many is to get enough levels so that you can trade 10 levels in and become a Ex-Samurai 1/Ronin 10. Or better yet, don't play a Samurai at all.



*** To further explanation a bit how these classes ended up so sub-par (beyond LinearWarriorsQuadraticWizards for the Samurai anyways): Early in 3.0's life time, the 3.0 version of ''Oriental Adventures'' was published, which was basically a combination of information for a standard Asian themed campaign setting, as well as some stuff from Legend of the Five Rings/Rokugan setting. As such, due to societal standards in such lands, some classes would not exist/banned outright from the setting, while others (such as fighters, barbarians, wizards, and sorcerers) often face various social stigmas for not being of the Noble caste classes (i.e. the Samurai or Shugenja class). This means that a class like Shugenja, is meant to fill in for the role both the cleric, and Wizard class in such settings, while a Samurai, is able to deal with other nobles more easily than a fighter. Unfortunately, when the Complete series came along, it just directly ported most of the OA magic user classes in a standard medieval Europe setting, without any of the roleplay protections afforded to them, meaning the only reason to play them in such settings is either a self-imposed challenge or to roleplay as a "visitor from Far-Eastern lands". The spell casting classes pretty much received no changes to the design. In the Samurai's case, the ''Complete Warrior'' version took away most of the things that made ''OA'' Samurai a decent or good choice, such as better skill selection, higher social standing, and replacing [[IaijutsuPractitioner Iaijutsu]] [[SingleStrokeBattle Focus skill]] instead as a combination , or even the thematic roleplay of empowering their ancestral starting masterwork weapons (which could be done so by reducing the gold cost for enchanting, in exchange for time cost via meditation and prayers), or even the theme of different fighting schools based upon the various kingdoms. Instead, getting the above listed issue.

to:

*** To further explanation a bit how these classes ended up so sub-par (beyond LinearWarriorsQuadraticWizards for the Samurai anyways): Early in 3.0's life time, the 3.0 version of ''Oriental Adventures'' was published, which was basically a combination of information for a standard Asian themed campaign setting, as well as some stuff from Legend of the Five Rings/Rokugan setting. As such, due to societal standards in such lands, some classes would not exist/banned outright from the setting, while others (such as fighters, barbarians, wizards, and sorcerers) often face various social stigmas for not being of the Noble caste classes (i.e. the Samurai or Shugenja class). This means that a class like Shugenja, is meant to fill in for the role both the cleric, and Wizard class in such settings, while a Samurai, is able to deal with other nobles more easily than a fighter. Unfortunately, when the Complete series came along, it just directly ported most of the OA magic user classes in a standard medieval Europe setting, without any of the roleplay protections afforded to them, meaning the only reason to play them in such settings is either a self-imposed challenge or to roleplay as a "visitor from Far-Eastern lands". The spell casting classes pretty much received no changes to the design. In the Samurai's case, the ''Complete Warrior'' version took away most of the things that made ''OA'' Samurai a decent or good choice, such as better skill selection, higher social standing, and replacing [[IaijutsuPractitioner Iaijutsu]] [[SingleStrokeBattle Focus skill]] instead as a combination , Quick Draw and Improved Initiative ability that only works with certain weapons, or even the thematic roleplay of empowering their ancestral starting masterwork weapons (which could be done so by reducing the gold cost for enchanting, in exchange for time cost via meditation and prayers), or even the theme of different fighting schools based upon the various kingdoms. Instead, getting the above listed issue.
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