History YMMV / DungeonKeeper

19th Feb '16 12:19:17 PM NisjayCakecup
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* DemonicSpiders: Fairies of 4th level and higher can very easily reach this in groups, thanks to the lightning spell. On the plus side, they can't take as much damage.
** [[EliteMook Samurai]] can easily reach this status above 6th level, with the lightning spell, and they can see invisible creatures. They also gain freeze at level nine, and they can take as much damage as they can dish out.
** A high level mistresses on the enemy side, like the samurai, can learn the lightning spell and speed up. What makes them worse is that they keep their distance. Level ten mistresses can even learn teleport.
15th Jun '15 9:48:13 AM BobTheBard
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* AlternateCharacterInterpretation: Hints throughout Dungeon Keeper 2 suggest the Forces of Good aren't quite so goodly, such as Lord Constantine being a coward who terrifies people into surrendering their land claims or Lord Avaricious taxing his people half to death so he can hoard their gold. The officially-licensed strategy guide one-ups this by stating that King Reginald [[KlingonPromotion murdered his father]] for the throne.
10th Jun '15 9:07:29 AM Akriloth2160
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* PortingDisaster: [[http://www.gog.com/en/gamecard/dungeon_keeper_2 Some argue that the GOG release of the sequel is this due to it apparently crashing a lot in Windows 7.]] . Thankfully, a patch was released to fix the hardware acceleration bugs, at least.

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* PortingDisaster: Initially, [[http://www.gog.com/en/gamecard/dungeon_keeper_2 Some argue people argued that the GOG release of the sequel is was this due to it apparently crashing a lot in Windows 7.]] . Thankfully, a patch was released to fix the hardware acceleration bugs, at least.and the site eventually added official Windows 7 support.
24th Feb '15 3:33:01 AM Technature
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** The Dark Knight is absurdly strong for his cost and is easy to amass in large numbers. It got to the point that he's limited (if not outright banned) in multiplayer. Compare to the Dark Angel, who is even stronger but is considered balanced due to his ludicrous cost.
26th Dec '14 2:26:00 PM A.vonZiggurat
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* FirstInstallmentWins: Both games are almost on par, the first one benefits from a more creepy, cavernoid and less humanoid atmosphere and the second one has several improvements. What tips the scales in favor of the original is the [=KeeperFX=] Fan Mod, as it keeps the game very alive and fresh three lustrums after its release; the community is fairly active and new scenarios and updates appear on a regular basis, while the sequel doesn't receive much love.

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* FirstInstallmentWins: Both games are almost on par, the first one benefits from a more creepy, cavernoid and less humanoid atmosphere and the second one has several improvements. What tips the scales in favor of the original is the [=KeeperFX=] Fan Mod, as it keeps the game very alive and fresh three lustrums after its release; the community is fairly active and new scenarios and updates appear on a regular basis, while the sequel doesn't receive much love. And let's not even talk about the mobile version...
24th Feb '14 2:11:16 PM megazilla
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* EvilIsCool

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* EvilIsCoolEvilIsCool: Basically the whole point of the game, that and [[LaughablyEvil evil being funny]].


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* ReplacementScrappy: The salamander in the second game is this to the more useful dragon in the original.
20th Feb '14 5:17:15 AM DoktorvonEurotrash
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* TastesLikeDiabetes: In the first game, the description and the names of the lands are this. [[CardCarryingVillain This should give you enough incentive]] [[ForTheEvulz to put them to the sword, by the way.]].

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* TastesLikeDiabetes: In the first game, the description and the names of the lands are this. [[CardCarryingVillain This should give you enough incentive]] [[ForTheEvulz to put them to the sword, by the way.]].way]].
9th Aug '13 6:11:55 PM MisterBibs
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** The Imps can be this as well, on some maps. They'll claim enemy and neutral territory whenever they can get to it. This can be a problem, especially if you're trying to avoid scripted sequences or butting up against an enemy's territory. Sure, you can lock them in a special room, but then you remember you need a few imps to mine gold and move traps.
27th Jun '13 9:59:43 PM ThraggLootrippa
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* StopHelpingMe : The Mentor, sometimes. Nothing too egregious though.
27th Jun '13 8:14:42 PM ThraggLootrippa
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* TastesLikeDiabetes: In the first game, the description and the names of the lands are this.[[CardCarryingVillain This should give you enough incentive]] [[ForTheEvulz to put them to the sword, by the way.]].

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* TastesLikeDiabetes: In the first game, the description and the names of the lands are this. [[CardCarryingVillain This should give you enough incentive]] [[ForTheEvulz to put them to the sword, by the way.]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DungeonKeeper