History YMMV / DukeNukem3D

31st Jan '17 10:54:02 AM Kadorhal
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** In [=v1.3D=], you could select the Mighty Foot as a weapon and then kick with the melee button, at the same time! Result: Duke somehow manages to run around while both of his feet are on screen, whacking enemies. (Un)fortunately fixed in later versions.

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** In [=v1.3D=], you could select the Mighty Foot as a weapon and then kick with the melee button, at the same time! time. Result: Duke somehow manages to run around while both of his feet are on screen, whacking enemies. (Un)fortunately enemies, apparently doing ThatRussianSquatDance and/or [[Franchise/MortalKombat Liu Kang's flying bicycle kick]]. Unfortunately, fixed in later versions.



* HilariousInHindsight: The ''Megaton Edition'' was published by Devolver Digital - before ''VideoGame/HotlineMiami'', best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''.



* OnlyTheCreatorDoesItRight: ''Nuclear Winter'' is the least liked expansion pack, and the only one 3D Realms didn't make. It doesn't help that the first two levels are just remixed versions of ones from the base game.

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* OnlyTheCreatorDoesItRight: Somewhat. ''Nuclear Winter'' Winter'', by Simply Silly Software, is the least liked expansion pack, and the only one 3D Realms didn't make. It doesn't help not helped that the first two levels are just remixed versions of ones from the base game.game. ''Duke It Out in D.C.'' and ''Duke Caribbean'' are well-liked, however, and were made by Sunstorm Interactive



** Less so the UsefulNotes/MegaDrive port. It does have a pretty decent framerate, considering how big the "first-person view" screen is, compared to other [=FPS=] games on that console, not to mention the save system which allows you to backup everywhere. Nothing else makes up for it properly, though: the whole port consists of 9 new levels, very loosely based off the Lunar Apocalypse episode, all done in a [[VideoGame/Wolfenstein3D Wolf3D]]-like perspective, all peppered-up with barely audiable music and slightly messy controls. [[labelnote:*]]And that's not even for Duke himself: in order to pause the game, you will need to not just press the Start button, [[DamnYouMuscleMemory but also X, Y and Z,]] all at the same time![[/labelnote]] Oh, and it didn't help that shortly after the game was released in Brazil (the only country that received a Mega Drive port), the whole thing got banned.

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** Less so the UsefulNotes/MegaDrive port. It does have a pretty decent framerate, considering how big the "first-person view" screen is, compared to other [=FPS=] games on that console, not to mention the save system which allows you to backup everywhere. Nothing else makes up for it properly, though: the whole port consists of 9 new levels, very loosely based off the Lunar Apocalypse episode, all done in a [[VideoGame/Wolfenstein3D Wolf3D]]-like perspective, all peppered-up with barely audiable audible music and slightly messy controls. [[labelnote:*]]And that's not even for Duke himself: in order to pause the game, you will need to not just press the Start button, [[DamnYouMuscleMemory but also X, Y and Z,]] all at the same time![[/labelnote]] Oh, and it didn't help that shortly after the game was released in Brazil (the only country that received a Mega Drive port), the whole thing got banned.



* [[ThatOneLevel That One Episode]]: Episode 4 in the [=PS1=] version (especially on [[IdiosyncraticDifficultyLevels Come Get Some]]) due to the shortage of ammo throughout the levels.

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* [[ThatOneLevel That One Episode]]: ThatOneLevel: Episode 4 in its entirety in the [=PS1=] version (especially version, especially on [[IdiosyncraticDifficultyLevels Come Get Some]]) Some]], due to the shortage of ammo throughout the levels.
27th Oct '16 2:26:03 PM jameygamer
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** The "Smithsonian Madness" level, from the ''Duke it Out in D.C.'' official expansion. Takes place in a gigantic museum complex with lots of floors, sprawling mazelike exhibits and tons of backstage tunnels. It's not a badly designed level by any measure, but its sheer length is enough to make it off-putting. To give you an idea, most levels' Par Times are in the 3-6 minute range, with a select few breaching 10 minutes. This one's Par Time is a whopping 23 minutes.

to:

** The "Smithsonian Madness" level, from the ''Duke it Out in D.C.'' official expansion. Takes place in a gigantic museum complex with lots of floors, sprawling mazelike exhibits and tons of backstage tunnels. It's not a badly designed level by any measure, but its sheer length is enough to make it off-putting. To give you an idea, most levels' Par Times are in the 3-6 minute range, with a select few breaching 10 minutes. This one's Par Time is a whopping 23 minutes.minutes.
** The new episode for the ''20th Anniversary World Tour, Alien World Order'', takes the difficulty and skyrockets it back to the Moon. This episode has a new weapon and a new enemy who used that weapon (a flamethrower, which can rapid-burn both an enemy and Duke), with the last boss of the episode using said weapon. This also applies the DegradedBoss trope 3 times over; in addition to the mini-Battlelords, mini-Overlords and mini-Cycloid Emperors have been added to the enemy roster just to make your life a living hell (one level [[spoiler:ends with a confrontation with a standard-sized Cycloid Emperor and another ends with a standard-sized Battlelord, but they're not full boss fights.]] This episode can and will be cruel to a player.
26th Jun '16 7:50:25 PM jameygamer
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* OnlyTheCreatorDoesItRight: Nuclear Winter is the least liked expansion pack, and the only one 3D Realms didn't make. It doesn't help that the first two levels are just remixed versions of ones from the base game.

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* OnlyTheCreatorDoesItRight: Nuclear Winter ''Nuclear Winter'' is the least liked expansion pack, and the only one 3D Realms didn't make. It doesn't help that the first two levels are just remixed versions of ones from the base game.
28th May '16 9:41:10 PM nombretomado
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* [[ThatOneLevel That One Episode]]: Episode 4 in the PS1 version (especially on [[IdiosyncraticDifficultyLevels Come Get Some]]) due to the shortage of ammo throughout the levels.

to:

* [[ThatOneLevel That One Episode]]: Episode 4 in the PS1 [=PS1=] version (especially on [[IdiosyncraticDifficultyLevels Come Get Some]]) due to the shortage of ammo throughout the levels.
9th May '16 5:11:00 AM erforce
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** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in "Shrapnel City" episode has many parts similar to TheTerminator theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the first Terminator movie.

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** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in "Shrapnel City" episode has many parts similar to TheTerminator the ''Franchise/{{Terminator}}'' theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the first Terminator [[Film/TheTerminator first]] ''Terminator'' movie.
29th Apr '16 6:53:28 AM TMK87
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** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in "Hell's Kitchen" episode has many parts similar to TheTerminator theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the first Terminator movie.

to:

** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in "Hell's Kitchen" "Shrapnel City" episode has many parts similar to TheTerminator theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the first Terminator movie.
29th Apr '16 6:52:15 AM TMK87
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Added DiffLines:

** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in "Hell's Kitchen" episode has many parts similar to TheTerminator theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the first Terminator movie.
26th Apr '16 4:08:35 PM WarriorsGate
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* HilariousInHindsight: The "San Andreas Fault" secret in [=E1M5=], The Abyss? That's one year before the first [[VideoGame/GrandTheftAuto GTA]] hit the shelves![[labelnote:*]][[SequelDisplacement And in case if you forgot,]] this one also has the city of San Andreas and said fault is actuall real.[[/labelnote]]
2nd Apr '16 4:44:07 PM TMK87
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Added DiffLines:

** [[https://www.youtube.com/watch?v=Url3QHHNKSA Here's]] the theme for Shop 'n' Bag from the Atomic Edition, which is basically a smoother, more jazzy version of the main theme.
26th Feb '16 12:52:27 PM dinner101
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** Episode 1, level 3 features a ridiculously-tricky segment where you have to jump and duck past a bunch of infrared laser sensors. If you hit one of the lasers, bombs go off and kill you instantly. Not to mention that some pig cops are on their way to kill you as well. And if THEY hit the lasers, it also triggers the explosions. Also, this is the ONLY level in any of the episodes, including the expansion packs, where you start with no weapons because the previous level saw Duke get captured by the aliens before he could hit its exit, and just for good measure, you also start in an electric chair that is turned on.

to:

** Episode 1, level 3 features a ridiculously-tricky segment where you have to jump and duck past a bunch of infrared laser sensors. If you hit one of the lasers, bombs go off and kill you instantly. Not to mention that some pig cops are on their way to kill you as well. And if THEY hit the lasers, it also triggers the explosions. Also, this is the ONLY level in any of the episodes, including the expansion packs, where you start with no weapons because the previous level saw Duke get captured by the aliens before he could hit its exit, and just for good measure, you also start in an electric chair that is turned on.on.
** The "Smithsonian Madness" level, from the ''Duke it Out in D.C.'' official expansion. Takes place in a gigantic museum complex with lots of floors, sprawling mazelike exhibits and tons of backstage tunnels. It's not a badly designed level by any measure, but its sheer length is enough to make it off-putting. To give you an idea, most levels' Par Times are in the 3-6 minute range, with a select few breaching 10 minutes. This one's Par Time is a whopping 23 minutes.
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