History YMMV / DragonsDogma

5th Sep '17 11:39:07 AM superkeijikun
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* VisualEffectsOfAwesome: The original PS360 versions of the game were not bad looking at all, but the PS4 and Xbox One re-releases [[https://www.youtube.com/watch?v=doAkqhOOtd4 look amazing]].
26th Aug '17 2:09:37 AM UltimateJasper
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* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman), or a naive [[ThePollyanna pollyanna]] who wanted something more than [[ArrangedMarriage a forced marriage]] and wanted to flee [[BitchInSheepsClothing the duke]] (but then, who would not?). Her actions in Arousing Suspicion help contribute to her base-breaking status. People either think she threw the Arisen to the dungeon as a selfish act to save her hide, or she did that in the heat of the moment knowing that the Duke would do much worse.

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* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot irresponsible, foolish girl who cheats on her husband endangers others just to enjoy the first time she saw a hunk company of a sufficiently attractive man (or beautiful woman), or a naive naïve [[ThePollyanna pollyanna]] who wanted something more than [[ArrangedMarriage a forced marriage]] and wanted to flee [[BitchInSheepsClothing the duke]] (but then, who would not?). Her actions in Arousing Suspicion help contribute to her base-breaking status. People either think she threw the Arisen to the dungeon as a selfish act to save her hide, or she did that in the heat of the moment knowing that the Duke would do much worse.marriage]].
25th Aug '17 2:07:39 PM dragonfire5000
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** The [[BonusBoss Ur-Dragon]] is this if you're playing a Fighter or a Warrior. Two of its hearts are located on its wings, which are completely unreachable in melee (they can't be climbed, and the hearts are only 'almost' reachable when it falls over, allowing only a couple of hits at most). As Fighters and Warriors have no ranged abilities, you'll have to rely on ranged pawns to damage these hearts, and depending on their damage output and [[ArtificialStupidity general behavior]], you may not be able to kill the Ur-Dragon before it flees.
15th Aug '17 5:54:22 AM UltimateJasper
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** Many quests and characters disappear without warning as the story progresses. Most frustratingly, halfway through the game you lose access to Madeleine's shop until the postgame.
15th Aug '17 5:44:26 AM UltimateJasper
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** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making its way towards you, instead of the monster you're supposed to be fighting.

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** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making its way towards you, instead of the monster you're supposed to be fighting. They'll also freely attack golems with spells, despite them being immune to magic.



** The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. A small selection:

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** The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. The game's composers wisely chose to implement guitars alongside traditional epic fantasy instruments, and it makes the whole experience that much better. A small selection:



** [[http://www.youtube.com/watch?v=OTNfuztCMgM The End of the Struggle]], a track that puts most other games' final battle themes to shame... and this is only the [[HolyShitQuotient mini-boss theme!]]
*** And then you have [[https://www.youtube.com/watch?v=LtilBmwDUNQ Imminent Triumph]], the music that starts playing when you've seriously hurt a mini-boss and it starts panicking. If you hear this music, YOU ARE KICKING THE MONSTER'S ASS AND THE MUSIC LETS YOU KNOW HOW AWESOME YOU ARE. And the end of the song is the victory music, which is a Latin chorus singing triumphantly and the music bombastically exploding in a flourish. Just listening to that music will send you hunting for more beasties to kill!

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** [[http://www.youtube.com/watch?v=OTNfuztCMgM The End of the Struggle]], a track that puts most other games' final battle themes to shame... and this is only which plays during the [[HolyShitQuotient mini-boss theme!]]
*** And then you have [[https://www.youtube.com/watch?v=LtilBmwDUNQ Imminent Triumph]], the music that starts playing when you've seriously hurt
latter half of a fight with a mini-boss and it starts panicking. If you such as a golem or chimera. Many players pick fights with these monsters just to hear this music, YOU ARE KICKING THE MONSTER'S ASS AND THE MUSIC LETS YOU KNOW HOW AWESOME YOU ARE. And the end of the song is the victory music, which is a Latin chorus singing triumphantly and the music bombastically exploding in a flourish. Just listening to that music will send you hunting for more beasties to kill!theme.



** The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.

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** The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; staves; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.



** A Sorcerer has the ability to wreck everything in the game, including the FinalBoss, with its high-level spells.

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** A Sorcerer has the ability to wreck can potentially decimate everything in the game, including the FinalBoss, with its high-level spells. Bolide can fell a chimera almost instantly, and a well-aimed Glicel will wreck an otherwise-challenging Drake or Cockatrice. Possibly best is Maelstrom, which can be cast from a long distance and sweeps all enemies into a swirling tornado. If the dark magic doesn't kill them, the fall damage will. And if you've got multiple Sorcerers in a party, they'll sync spells, shortening their casting times and increasing their power.



** The game's clumsy attempts at emulating old-timey dialect make for some hilariously awkward dialogue. Spiraling syntax, excessive wordiness conveying simple statements, chaotic sentence structure and tense use, rampant misuse of the word "aught"... it's all there and more.

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** The game's clumsy attempts at emulating commitment towards old-timey dialect make for dialogue is done well in some places and hilariously awkward dialogue. Spiraling syntax, excessive wordiness conveying simple statements, chaotic sentence structure and tense use, rampant misuse of the word "aught"... it's all there and more.in others.



* NightmareFuel: The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one-shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies, they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one-shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.

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* NightmareFuel: NightmareFuel:
** The game is committed to making every one of its monsters as nightmarish and larger-than-life as possible. Special mention goes to the ogres, whose growls can be heard from a long distance away. They have a special preference for women and one of their attacks involves carrying you away and gnawing on you, head-first.
** The undead murmur fragmented sentences, as if trying to recall memories from their past life. Stout undead are huge, bald, bloated corpses that explode when you strike them.
**
The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one-shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies, they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one-shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.exit.
** It's (probably) unintentional, but the Abbey is downright creepy, especially if you first find it through exploration instead of through Quina's quest. You hack through a dark forest full of undead and find a small, quiet church sitting out in the middle of nowhere with no apparent purpose, inhabited by glassy-eyed nun-equivalents. Even the music is strange.



* ThatOneAchievement: "The Hero", which requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]]. At least any completed quests carry on to NewGamePlus.

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* ThatOneAchievement: "The Hero", which requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]].solve]] without consulting the wiki. At least any completed quests carry on to NewGamePlus.



** Ogres. They're both [[LightningBruiser very strong and very fast]], have no real weaknesses to exploit beyond hitting them in the head, [[InterfaceScrew have no easily-visible health bars unlike other large monsters]], and become [[TurnsRed even stronger at low HP]]. And when you finally get to the point where Ogres are no longer a threat, Bitterblack Isle throws [[FromBadToWorse Elder Ogres]] at you.

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** Ogres.Ogres, at least when you first encounter them. They're both [[LightningBruiser very strong and very fast]], have no real weaknesses to exploit beyond hitting them in the head, [[InterfaceScrew have no easily-visible health bars unlike other large monsters]], and become [[TurnsRed even stronger at low HP]]. And when you finally get to the point where Ogres are no longer a threat, Bitterblack Isle throws [[FromBadToWorse Elder Ogres]] at you.



** Golems can be this for parties with lots of mages and sorcerers. They're all but immune to magic (besides spells that deal physical damage like Bolide), and can only be harmed by attacking the discs on their bodies.



** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]

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** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted acquitted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]



** Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).

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** Certain escort quests count. Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).quest).
** Reynard's quest is arguably the most dangerous, especially since it involves passing through Ophis' territory. Unless your male Arisen and pawns are all in disguise, [[DoesNotLikeMen you'll be attacked on sight]]. And that's not even the end - you still need to hike through the bog beyond, which has phantasms and a wight. You can try to cut through the Catacombs and contend with undead and curses that could inadvertently kill him, failing the quest.
14th Jul '17 12:15:56 PM Luigifan
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** The game's clumsy attempts at emulating old-timey dialect make for some hilariously awkward dialogue. Spiraling syntax, excessive wordiness conveying simple statements, chaotic sentence structure and tense use, rampant misuse of the word "aught"...it's all there and more.

to:

** The game's clumsy attempts at emulating old-timey dialect make for some hilariously awkward dialogue. Spiraling syntax, excessive wordiness conveying simple statements, chaotic sentence structure and tense use, rampant misuse of the word "aught"... it's all there and more.



* NightmareFuel: The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.

to:

* NightmareFuel: The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one shot one-shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies enemies, they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one shot one-shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.



** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether forge ahead of you or stay by your side...all the while not attacking any of your enemies. This is unfortunate, as a good inclination combination for your Pawn's vocation can [[ArtificialBrilliance turn them into efficient killing machines or valuable support personnel]]. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely unaware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items. Oftentimes, the bad inclination combinations cause some people to dismiss ''Dragon's Dogma'' as [[{{Misblamed}} having very poor combat AI]], if they are not aware of the inclination mechanic.

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** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether to forge ahead of you or stay by your side...all the while not attacking any of your enemies. This is unfortunate, as a good inclination combination for your Pawn's vocation can [[ArtificialBrilliance turn them into efficient killing machines or valuable support personnel]]. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely unaware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items. Oftentimes, the bad inclination combinations cause some people to dismiss ''Dragon's Dogma'' as [[{{Misblamed}} having very poor combat AI]], if they are not aware of the inclination mechanic.



* TearJerker: Everything about the post-game tries its hardest to get the waterworks going.[[spoiler: The world is plunged into darkness ([[NiceJobBreakingItHero Your fault]]) and you're a wanted convict (Not your fault). This is followed by a very somber and difficult trudge through the Everfall, surrounded by Pawns who have lost their masters and are doomed to wander about in remorse... assuming they can feel it.]]

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* TearJerker: Everything about the post-game tries its hardest to get the waterworks going.[[spoiler: The [[spoiler:The world is plunged into darkness ([[NiceJobBreakingItHero Your your fault]]) and you're a wanted convict (Not ([[FrameUp not your fault).fault]]). This is followed by a very somber and difficult trudge through the Everfall, surrounded by Pawns who have lost their masters and are doomed to wander about in remorse... assuming they can feel it.]]



*** The other is a grab with its right hand: if it grabs the Arisen, it throws you on the ground for massive damage, and if it grabs a Pawn, it takes control of the Pawn until said Pawn dies (to cure it, you must kill your own Pawn). To avoid the possession, you have to either hit the arm holding the Pawn until you deal enough damage to release them, or hit it somewhere else until it staggers (usually when a horn breaks). However, the dire dragonkin (Firedrake, Frostwyrm and Thunderwyvern) from ''[[UpdatedRerelease Dark Arisen]]'' cannot be damaged anywhere but on the heart, so you MUST hit the heart until it staggers, which only happens two or three times per fight, and the Firedrake loves spamming this attack.

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*** The other is a grab with its right hand: if it grabs the Arisen, it throws you on the ground for massive damage, and if it grabs a Pawn, it takes control of the Pawn until said Pawn dies (to cure it, you must kill your own Pawn). To avoid the possession, you have to either hit the arm holding the Pawn until you deal enough damage to release them, or hit it somewhere else until it staggers (usually when a horn breaks). However, the dire dragonkin (Firedrake, Frostwyrm Frostwyrm, and Thunderwyvern) from ''[[UpdatedRerelease Dark Arisen]]'' cannot be damaged anywhere but on the heart, so you MUST hit the heart until it staggers, which only happens two or three times per fight, and the Firedrake loves spamming this attack.



** The Chamber of Fate room in Everfall contains a Chimera, a Gorechimera, and a Lich. Normally, this wouldn't be so bad, except that the Lich likes to summon the aforementioned DemonicSpider Hellhounds. This could in turn cause you to get severely overwhelmed, so better have those Wakestones you've been collecting, [[TotalPartyKill you are going to need it.]]

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** The Chamber of Fate room in Everfall contains a Chimera, a Gorechimera, and a Lich. Normally, this wouldn't be so bad, except that the Lich likes to summon the aforementioned DemonicSpider Hellhounds. This could in turn cause you to get severely overwhelmed, so better have those Wakestones you've been collecting, [[TotalPartyKill you are going to need it.them.]]



** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.

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** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no no, you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.
14th Jul '17 11:53:33 AM Luigifan
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* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman), or a naive [[ThePollyanna pollyanna]] who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion help contribute to her base-breaking status. People either think she threw the Arisen to the dungeon as a selfish act to save her hide, or she did that in the heat of the moment knowing that the Duke would do much worse.

to:

* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman), or a naive [[ThePollyanna pollyanna]] who wanted something more than [[ArrangedMarriage a forced marriage marriage]] and wanted to flee [[BitchInSheepsClothing the duke duke]] (but then, who would not?). Her actions in Arousing Suspicion help contribute to her base-breaking status. People either think she threw the Arisen to the dungeon as a selfish act to save her hide, or she did that in the heat of the moment knowing that the Duke would do much worse.



** The rerelease spares no time with the awesomeness with its main theme: [[http://www.youtube.com/watch?annotation_id=annotation_881352&feature=iv&src_vid=QUw3ROLd5Jo&v=9FXC4X-yMmg Coils of Light]] and its [[http://www.youtube.com/watch?v=UcoLNTG1tTo english version]]is no less than its original version
* CompleteMonster: [[TheHeavy Great Leader Elysion]] is the [[AxCrazy fanatical]] leader of Salvation, a {{cult}} dedicated to the worship of the titular Dragon, Grigori. [[EyeScream Tearing out his own eye]] as a young man to prove his dedication, Elysion masterminds the attacks caused by the Salvation-branded monsters and gleefully sacrifices innocents and [[BadBoss his own followers]] to die in Grigori's name, resurrecting them as undead horrors at his own whim. Elysion is a [[DirtyCoward coward]] and a snake unwilling to combat the Arisen himself, and pledges himself purely to appeasing Grigori and causing "death and chaos" to all things.

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** The rerelease spares no time with the awesomeness with its main theme: theme, [[http://www.youtube.com/watch?annotation_id=annotation_881352&feature=iv&src_vid=QUw3ROLd5Jo&v=9FXC4X-yMmg Coils of Light]] Light]], and its [[http://www.youtube.com/watch?v=UcoLNTG1tTo english version]]is English version]] is no less amazing than its original version
* CompleteMonster: [[TheHeavy Great Leader Elysion]] is the [[AxCrazy fanatical]] leader of Salvation, a {{cult}} dedicated to the worship of the titular Dragon, Grigori. [[EyeScream Tearing out his own eye]] as a young man to prove his dedication, Elysion masterminds the attacks caused by the Salvation-branded monsters and gleefully sacrifices innocents and [[BadBoss his own followers]] to die in Grigori's name, resurrecting them as undead horrors at his own whim. Elysion is a [[DirtyCoward coward]] and a snake unwilling to combat the Arisen himself, and pledges himself purely to appeasing Grigori and causing "death and chaos" to all things. (Ironically, Grigori himself doesn't back Salvation's schemes, and eventually [[spoiler:kills Elysion himself in order to shut the bastard up]].)



** Hellhounds are probably the worst offender. While you only encounter them post-game, they will easily be one of your most hated enemies. They don't stagger easily, don't sit still and they have a long range, fire attack that knocks you to the ground. But that's not all, they'll grab you and drag you someplace far off. If you are near a cliff, most likely they'll throw you off it. If the cliff is too high up, this is a one hit kill. ''And they come in groups.''

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** Hellhounds are probably the worst offender. While you only encounter them post-game, they will easily be one of your most hated enemies. They don't stagger easily, don't sit still still, and they have a long range, long-range fire attack that knocks you to the ground. But that's not all, all; they'll grab you and drag you someplace far off. If you are near a cliff, most likely they'll throw you off it. If the cliff is too high up, this is a one hit kill. ''And they come in groups.''



*** Strigoi. Not only are they very fast, staggering resistant, and usually spawn in areas where they can throw your pawns to their death from falling, they also have a dash-grab attack that has higher priority over ''any'' defensive/counter skill. Said attack will attach it to the target and impale it with its stinger, dealing a high amount of damage each few seconds until you manage to get it off (which takes quite a while no matter how quickly you wiggle the analog stick), and every time the target get damaged by this skill, ''they get stronger'' (they regenerate HP, deal more damage, and receive less damage). This attack is also very hard to avoid even with daggers' dodge roll core skill: they'll keep breathing on your neck until you either fail to roll again quickly enough, or until the dash animation of the attack ends (which takes 5 seconds or so), even changing directions as they fly towards you. And they usually spawn along with the physical immune, always annoying, [[GoddamnedBats Wraith]] enemy. On Hard Mode they can juggle you to death before you can even do anything.

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*** Strigoi. Not only are they very fast, staggering resistant, and usually spawn in areas where they can throw your pawns to their death from falling, they also have a dash-grab attack that has higher priority over ''any'' defensive/counter skill. Said attack will attach it to the target and impale it with its stinger, dealing a high amount of damage each few seconds until you manage to get it off (which takes quite a while no matter how quickly you wiggle the analog stick), and every time the target targets get damaged by this skill, ''they get stronger'' (they regenerate HP, deal more damage, and receive less damage). This attack is also very hard to avoid even with daggers' dodge roll core skill: they'll keep breathing on your neck until you either fail to roll again quickly enough, or until the dash animation of the attack ends (which takes 5 seconds or so), even changing directions as they fly towards you. And they usually spawn along with the physical immune, always annoying, [[GoddamnedBats Wraith]] enemy. On Hard Mode Mode, they can juggle you to death before you can even do anything.



*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits.

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*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) Seism), players without an InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits.



** Rook, the first pawn you get in the game, is also surprisingly popular. Even though he can never level up, people like him so much that they put him on thier favorite's list for Pawns and even recreate Rook with thier actual Pawn.
* FriendlyFandoms: Fans of VideoGame/DarkSouls tend to bond with Dragon's Dogma fans over the similarities between the 2 titles.

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** Rook, the first pawn you get in the game, is also surprisingly popular. Even though he can never level up, people like him so much that they put him on thier favorite's their favorites list for Pawns and even recreate Rook with thier their actual Pawn.
* FriendlyFandoms: Fans of VideoGame/DarkSouls ''VideoGame/DarkSouls'' tend to bond with Dragon's Dogma fans over the similarities between the 2 titles.



** Near the Shadow Fortress there is an area called Devilfire Grove, which houses the only other dragon enemy you can encounter before postgame: a Drake. At early levels, it WILL one-shot you, and is pretty much nigh-impossible to scratch until at least level 35 with good stats and armor. However, defeating it has a chance of dragonforging your leveled equipment, which exceeds the quality of level 3 equipment by a good deal. Of course, there is still the issue of being unable to kill that easily... Unless you equip a bow and blast arrows, an ice enchanted bow, both, or a magick bow, and pepper its heart from a long range, only to run away whenever it starts heading towards you to de- aggro it. While it will take forever, and isn't perfect, you can kill the Drake this way, rake in loads of experience, and with luck dragonforge anything you're equipped with with at least one star. The newly leveled equipment will easily last you half the game, and when you're leveled enough to take the Drake on, rinse and repeat with better equipment to dragon forge that too.

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** Near the Shadow Fortress Fortress, there is an area called Devilfire Grove, which houses the only other dragon enemy you can encounter before postgame: a Drake. At early levels, it WILL one-shot you, and is pretty much nigh-impossible to scratch until at least level 35 with good stats and armor. However, defeating it has a chance of dragonforging your leveled equipment, which exceeds the quality of level 3 equipment by a good deal. Of course, there is still the issue of being unable to kill that easily... Unless you equip a bow and blast arrows, an ice enchanted bow, both, or a magick bow, and pepper its heart from a long range, only to run away whenever it starts heading towards you to de- aggro de-aggro it. While it will take forever, and isn't perfect, you can kill the Drake this way, rake in loads of experience, and with luck dragonforge anything you're equipped with with at least one star. The newly leveled equipment will easily last you half the game, and when you're leveled enough to take the Drake on, on fairly, rinse and repeat with better equipment to dragon forge that too.



** A Sorcerer has the ability to wreck everything in the game, including the Final Boss, with its high level spells.

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** A Sorcerer has the ability to wreck everything in the game, including the Final Boss, FinalBoss, with its high level high-level spells.



* GoddamnBats: Harpies, wolves, and all of their variants. They will annoy the hell out of you. Special mention goes to the [[spoiler: grimgoblins]]. You fought their weaker cousins throughout the entire game, amused at their squeaky voices as you blasted them to death by the hundreds... and now here come their massively overpowered cousins who are much, much more dangerous, nearly impossible to knock over, and can take you out ''real'' fast if you're not careful. They can even kick you if you're on the ground, and sometimes several will gang up on you, [[KickThemWhileTheyAreDown making it impossible to get up while they beat you to death]].
* GermansLoveDavidHasselhoff: Sort of; the game was specifically designed to sell to the American market, specifically the crowd that couldn't get enough of ''Skyrim'' or ''TheWitcher.'' ''Demon's Souls'' and ''Dark Souls'' which were both highly popular and praised in the west, were both made by a Japanese developer that showed that this can be done. But the game bombed badly (100,000 units, a far cry from the 1.5 to ''[[UpToEleven 10]]'' million Capcom was expecting) because Capcom released it at the same time as other more highly anticipated games. In Japan, however, the game has sold nearly 500,000 copies, likely because the audience there is treating it as a stopgap for ''VideoGame/MonsterHunter 4''.

to:

* GoddamnBats: Harpies, wolves, and all of their variants. They will annoy the hell out of you. Special mention goes to the [[spoiler: grimgoblins]].[[spoiler:grimgoblins]]. You fought their weaker cousins throughout the entire game, amused at their squeaky voices as you blasted them to death by the hundreds... and now here come their massively overpowered cousins who are much, much more dangerous, nearly impossible to knock over, and can take you out ''real'' fast if you're not careful. They can even kick you if you're on the ground, and sometimes several will gang up on you, [[KickThemWhileTheyAreDown making it impossible to get up up]] [[CycleOfHurting while they beat you to death]].
* GermansLoveDavidHasselhoff: Sort of; the game was specifically designed to sell to the American market, specifically the crowd that couldn't get enough of ''Skyrim'' or ''TheWitcher.'' ''Demon's Souls'' and ''Dark Souls'' Souls'', which were both highly popular and praised in the west, were both made by a Japanese developer that showed that this can be done. But the game bombed badly (100,000 units, a far cry from the 1.5 to ''[[UpToEleven 10]]'' million Capcom was expecting) because Capcom released it at the same time as other more highly anticipated games. In Japan, however, the game has sold nearly 500,000 copies, likely because the audience there is treating it as a stopgap for ''VideoGame/MonsterHunter 4''.



** The PC Port of Dark Arisen has become [[http://attackofthefanboy.com/news/dragons-dogma-dark-arisen-becomes-fastest-selling-capcom-pc-game/ Capcom's fastest selling PC title]], and one of their best selling on the platform.

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** The PC Port of Dark Arisen has become [[http://attackofthefanboy.com/news/dragons-dogma-dark-arisen-becomes-fastest-selling-capcom-pc-game/ Capcom's fastest selling PC title]], and one of their best selling best-selling on the platform.



** The scene where [[spoiler: the Dragon reveals that he's kidnapped whoever likes you the most]] can be this, especially if it winds up being someone like Fournival or a child NPC. [[http://www.youtube.com/watch?v=SUbLL3J0__o Or this guy]].

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** The scene where [[spoiler: the [[spoiler:the Dragon reveals that he's kidnapped whoever likes you the most]] can be this, especially if it winds up being someone like Fournival or a child NPC. [[http://www.youtube.com/watch?v=SUbLL3J0__o Or this guy]].
14th Jul '17 4:18:29 AM UltimateJasper
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** While most bandits are simple to deal with, Fighter Bandits are complete juggernauts. They hit like trucks, and they're as durable as titanium. Until you know how to deal with them, it takes your entire party just to take on one of them.

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** While most bandits are simple to deal with, Fighter Bandits are complete juggernauts. They hit like trucks, notably and they're as durable as titanium.egregiously cruel. They're all but impervious to attacks (including magical ones), and can take out an early-level Arisen before they can even get up. Until you know how to deal with them, it takes your entire party just to take on one of them. What's more, it's impossible to complete some early-game quests without running into them.


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** Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).
14th Jul '17 1:09:20 AM ACW
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Added DiffLines:

* CompleteMonster: [[TheHeavy Great Leader Elysion]] is the [[AxCrazy fanatical]] leader of Salvation, a {{cult}} dedicated to the worship of the titular Dragon, Grigori. [[EyeScream Tearing out his own eye]] as a young man to prove his dedication, Elysion masterminds the attacks caused by the Salvation-branded monsters and gleefully sacrifices innocents and [[BadBoss his own followers]] to die in Grigori's name, resurrecting them as undead horrors at his own whim. Elysion is a [[DirtyCoward coward]] and a snake unwilling to combat the Arisen himself, and pledges himself purely to appeasing Grigori and causing "death and chaos" to all things.
6th Jul '17 5:13:00 PM Ferot_Dreadnaught
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** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player was GenreSavvy enough to make a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]

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** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player was GenreSavvy enough to make made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]
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