History YMMV / DragonsDogma

27th May '16 8:57:28 AM Dinjoralo
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* PolishedPort: The PC version of Dark Arisen has updated textures, 4K support, support for up to 150 FPS, many graphics options, rebindable keys, [[http://steamcommunity.com/sharedfiles/filedetails/?id=600962775 the ability to mod Into Free -Dangan- back to the title screen]], and it can run on a toaster. It's to the point where Creator/TheCynicalBrit himself, [=TotalBiscuit=], [[https://www.youtube.com/watch?v=t-fZyDad4io was nearly all compliments]].

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* PolishedPort: The PC version of Dark Arisen has updated textures, 4K support, support for up to 150 FPS, many graphics options, reworked controls for keyboard and mouse with rebindable keys, keys and item hotkeys, [[http://steamcommunity.com/sharedfiles/filedetails/?id=600962775 the ability to mod Into Free -Dangan- back to the title screen]], and it can run on a toaster. It's to the point where Creator/TheCynicalBrit himself, [=TotalBiscuit=], [[https://www.youtube.com/watch?v=t-fZyDad4io was nearly all compliments]].
3rd Apr '16 2:08:01 AM kirara19
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** [[http://www.youtube.com/watch?v=gQtVsO6jFyg And finally, Eternal Return]], the magnificent ending theme to the game. For a bonus, also sung by [[HeyItsThatVoice Aubrey Ashburn, the same woman]] who did [[VideoGame/DragonAgeOrigins Leliana's song.]]

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** [[http://www.youtube.com/watch?v=gQtVsO6jFyg And finally, Eternal Return]], the magnificent ending theme to the game. For a bonus, also sung by [[HeyItsThatVoice Aubrey Ashburn, the same woman]] woman who did [[VideoGame/DragonAgeOrigins Leliana's song.]]song]].
25th Mar '16 11:16:22 AM Soldancer
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** The Magick Archer has a couple of crazy powerful abilities: the ricochet arrow and the anti-StandardStatusAilments aura. In the many tight quarters of Bitterblack Isle, having an arrow that does more damage the more it bounces around can drop even powerful enemies very quickly. And the magic aura stops every single debuff in the game, ''including drenched''. In the various dark and watery dungeons, not having to put away and reequip your lantern in mid combat is a huge boon.
16th Mar '16 3:38:11 AM troperHearts
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* TheyChangedItNowItSucks: Just about every change in ''Dark Arisen'' was well-received, except for one: changing the title song. You can guess what the ''very first mod'' of the PC release was.
12th Mar '16 5:40:33 PM Cakeman
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*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 [[BossinMookClothing Goreclops Condemned]] and will always spawn as a trio after defeating Daimon.

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*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 [[BossinMookClothing Goreclops Condemned]] and will always spawn as a trio after defeating Daimon.
9th Mar '16 5:26:06 PM JudgeSpear
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** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether forge ahead of you or stay by your side...all the while not attacking any of your enemies. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely aware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items.

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** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[[ArtificialStupidity [[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether forge ahead of you or stay by your side...all the while not attacking any of your enemies. This is unfortunate, as a good inclination combination for your Pawn's vocation can [[ArtificialBrilliance turn them into efficient killing machines or valuable support personnel]]. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely aware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items. Oftentimes, the bad inclination combinations cause some people to dismiss ''Dragon's Dogma'' as [[{{Misblamed}} having very poor combat AI]], if they are not aware of the inclination mechanic.
9th Mar '16 5:20:10 PM JudgeSpear
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Added DiffLines:

** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether forge ahead of you or stay by your side...all the while not attacking any of your enemies. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely aware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items.
23rd Feb '16 5:22:14 PM Immortalbear
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*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 ([[BossinMook'sClothing Goreclops Condemned]])and will always spawn as a trio after defeating Daimon.

to:

*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 ([[BossinMook'sClothing [[BossinMookClothing Goreclops Condemned]])and Condemned]] and will always spawn as a trio after defeating Daimon.
23rd Feb '16 5:17:05 PM Immortalbear
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*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinitePlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 ([[BossinMook'sClothing Goreclops Condemned]])and will always spawn as a trio after defeating Daimon.

to:

*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinitePlusOneSword InfinityPlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 ([[BossinMook'sClothing Goreclops Condemned]])and will always spawn as a trio after defeating Daimon.
23rd Feb '16 5:16:21 PM Immortalbear
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Added DiffLines:

*** If Hellhounds are the rottweilers of Gransys, Garm are the Hounds of Baskerville. With high defenses and HP and weaknesses to elements that make the player walk into their lunge range (good luck hitting these with Fulmination or Seism) players without an InfinitePlusOneSword will have to do chip damage all while dodging attacks that can kill them in one or two hits. Did I mention these guys sometimes spawn in threes? Three spawn in the largest room, the first time you enter the Forgotten Hall, (which is already filled with enemies including 2 ([[BossinMook'sClothing Goreclops Condemned]])and will always spawn as a trio after defeating Daimon.
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