History YMMV / DragonsDogma

4th Jan '18 8:11:04 AM Grobi
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* {{Squick}}: Because the affinity system determines your love interest, in addition to [[EveryoneIsBi everyone being bi]], you can end up with gross, old, or creepy characters as your beloved or, even worse, children.
3rd Jan '18 5:43:06 PM Grobi
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* EnsembleDarkhorse:
** ''The Dragon'' is quite popular among the fans. Combine his BadassBaritone with his awesome speeches, and it's easy to see why.
** Rook, the first pawn you get in the game, is also surprisingly popular. Even though he can never level up, people like him so much that they put him on their favorites list for Pawns and even recreate Rook with their actual Pawn.

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* EnsembleDarkhorse:
** ''The Dragon'' is quite popular among the fans. Combine his BadassBaritone with his awesome speeches, and it's easy to see why.
**
EnsembleDarkhorse: Rook, the first pawn you get in the game, is also surprisingly popular. Even though he can never level up, people like him so much that they put him on their favorites list for Pawns and even recreate Rook with their actual Pawn.



** The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staves; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.
** Near the Shadow Fortress, there is an area called Devilfire Grove, which houses the only other dragon enemy you can encounter before postgame: a Drake. At early levels, it WILL one-shot you, and is pretty much nigh-impossible to scratch until at least level 35 with good stats and armor. However, defeating it has a chance of dragonforging your leveled equipment, which exceeds the quality of level 3 equipment by a good deal. Of course, there is still the issue of being unable to kill that easily... Unless you equip a bow and blast arrows, an ice enchanted bow, both, or a magick bow, and pepper its heart from a long range, only to run away whenever it starts heading towards you to de-aggro it. While it will take forever, and isn't perfect, you can kill the Drake this way, rake in loads of experience, and with luck dragonforge anything you're equipped with with at least one star. The newly leveled equipment will easily last you half the game, and when you're leveled enough to take the Drake on fairly, rinse and repeat with better equipment to dragon forge that too.



** Exequy and High Exequy. Instant kill spells that can off anything that isn't a dragon, the only downsides being it takes a long time to kill enemies and continually exhausts your stamina... except both have longer range than most bow skills and you can keep eating stamina increasing items while casting, meaning you can use it to kill large enemies without letting them know you're present.
** A Sorcerer can potentially decimate everything in the game, including the FinalBoss, with its high-level spells. Bolide can fell a chimera almost instantly, and a well-aimed Glicel will wreck an otherwise-challenging Drake or Cockatrice. Possibly best is Maelstrom, which can be cast from a long distance and sweeps all enemies into a swirling tornado. If the dark magic doesn't kill them, the fall damage will. And if you've got multiple Sorcerers in a party, they'll sync spells, shortening their casting times and increasing their power.
** A Mystic Knight with Ruinous Sigil and Great Cannon is basically a deployable machine gun nest ringed by claymore mines.
*** The Ruinous Sigil moreso as, in addition to dealing good damage to anything, it throws smaller enemies across the place and trips and {{stun lock}}s the larger ones.

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** Exequy and High Exequy. Instant kill spells that can off anything that isn't a dragon, the only downsides being it takes a long time to kill enemies and continually exhausts your stamina... except both have longer range than most bow skills and you can keep eating stamina increasing items while casting, meaning you can use it to kill large enemies without letting them know you're present.
** A Sorcerer can potentially decimate everything in the game, including the FinalBoss, with its their high-level spells. Bolide can fell a chimera almost instantly, and a well-aimed Glicel will wreck an otherwise-challenging Drake or Cockatrice. Possibly best is Maelstrom, which can be cast from a long distance and sweeps all enemies into a swirling tornado. If the dark magic doesn't kill them, the fall damage will. And if you've got multiple Sorcerers in a party, they'll sync spells, shortening their casting times and increasing their power.
power. Also, they have access to Exequy and High Exequy, instant kill spells that can off anything that isn't a dragon, the only downsides being it takes a long time to kill enemies and continually exhausts your stamina... except both have longer range than most bow skills and you can keep eating stamina increasing items while casting, meaning you can use it to kill large enemies without letting them know you're present.
** The Mystic Knight at higher levels, to some degree. They can pack swords, maces, and staves, they got a magic shield that lets them enchant the whole party's weapons, and they can unlock support buffs as well. A Mystic Knight with Ruinous Sigil and Great Cannon is basically a deployable machine gun nest ringed by claymore mines.
*** The Ruinous Sigil moreso as, in addition to dealing good damage to anything, it throws smaller enemies across the place and trips and {{stun lock}}s the larger ones.
mines.



** Certain escort quests count. Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).
** Reynard's quest is arguably the most dangerous, especially since it involves passing through Ophis' territory. Unless your male Arisen and pawns are all in disguise, [[DoesNotLikeMen you'll be attacked on sight]]. And that's not even the end - you still need to hike through the bog beyond, which has phantasms and a wight. You can try to cut through the Catacombs and contend with undead and curses that could inadvertently kill him, failing the quest.

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** Certain escort quests count. count:
***
Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).
** *** Reynard's quest is arguably the most dangerous, especially since it involves passing through Ophis' territory. Unless your male Arisen and pawns are all in disguise, [[DoesNotLikeMen you'll be attacked on sight]]. And that's not even the end - you still need to hike through the bog beyond, which has phantasms and a wight. You can try to cut through the Catacombs and contend with undead and curses that could inadvertently kill him, failing the quest.



** Even further YMMV, does the epic orchestra and chorus fit the game better than the rather out-of-place J-Rock song, or is said J-Rock song just too [[NarmCharm charming]] and unique to be replaced by something that could be seen as generic?
29th Dec '17 4:44:24 PM omegafire17
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** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no, you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.

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** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no, you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.materials... assuming you don't distribute the slabs between yourself and your pawns, which is entirely doable and makes it more bearable.
27th Dec '17 9:15:45 PM LadyNorbert
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** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be acquitted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]
** Speaking of which, the related Escort Duty quest for Symone can be hairpulling if the player is unprepared. If every one of Symone's exacting demands aren't met perfectly, especially the infamous footrace segment (she can't have too much of a lead, you can't beat her, and you can't bump into her), then the player could potentially lose out on the valuable Golden Idol reward. Oh, and if you find Fournival guilty, this quest is gone forever without warning.
** Reynard's quest, Search Party. First, you have to buy something from his shop a certain number of times before he even offers the quest, which must be repeated between every stage of the quest. Then you have to find progressively rarer items for him, topped off by finding all the pieces of a journal that is scattered across Gransys [[GuideDangit with no in-game hints to their location at all.]] When you're not running around the countryside looking for the quest items, you're running around and looking for Reynard, as he can suddenly decide to move to any one of five different locations at random.

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** Trials "Trials and Tribulations Tribulations" becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome Symone won't give you hers if you failed her escort quest quest, and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be acquitted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]
** Speaking of which, the related Escort Duty "Escort Duty" quest for Symone can be hairpulling if the player is unprepared. If every one of Symone's exacting demands aren't met perfectly, especially the infamous footrace segment (she can't have too much of a lead, you can't beat her, and you can't bump into her), then the player could potentially lose out on the valuable Golden Idol reward. Oh, and if you find Fournival guilty, this quest is gone forever without warning.
** Reynard's quest, Search Party. "Search Party." First, you have to buy something from his shop a certain number of times before he even offers the quest, which must be repeated between every stage of the quest. Then you have to find progressively rarer items for him, topped off by finding all the pieces of a journal that is scattered across Gransys [[GuideDangit with no in-game hints to their location at all.]] When you're not running around the countryside looking for the quest items, you're running around and looking for Reynard, as he can suddenly decide to move to any one of five different locations at random.



* VisualEffectsOfAwesome: The original PS360 versions of the game were not bad looking at all, but the PS4 and Xbox One re-releases [[https://www.youtube.com/watch?v=doAkqhOOtd4 look amazing]].

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* VisualEffectsOfAwesome: The original PS360 [[MultiPlatform PS360]] versions of the game were not bad looking bad-looking at all, but the PS4 and Xbox One re-releases [[https://www.youtube.com/watch?v=doAkqhOOtd4 look amazing]].
25th Sep '17 1:22:47 PM dragonfire5000
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** The Arisen's Bond, an item with no purpose other than choosing the beloved, only raises the character's affinity and does nothing to prevent it from changing later on.
5th Sep '17 11:39:07 AM superkeijikun
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* VisualEffectsOfAwesome: The original PS360 versions of the game were not bad looking at all, but the PS4 and Xbox One re-releases [[https://www.youtube.com/watch?v=doAkqhOOtd4 look amazing]].
26th Aug '17 2:09:37 AM UltimateJasper
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* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman), or a naive [[ThePollyanna pollyanna]] who wanted something more than [[ArrangedMarriage a forced marriage]] and wanted to flee [[BitchInSheepsClothing the duke]] (but then, who would not?). Her actions in Arousing Suspicion help contribute to her base-breaking status. People either think she threw the Arisen to the dungeon as a selfish act to save her hide, or she did that in the heat of the moment knowing that the Duke would do much worse.

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* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot irresponsible, foolish girl who cheats on her husband endangers others just to enjoy the first time she saw a hunk company of a sufficiently attractive man (or beautiful woman), or a naive naïve [[ThePollyanna pollyanna]] who wanted something more than [[ArrangedMarriage a forced marriage]] and wanted to flee [[BitchInSheepsClothing the duke]] (but then, who would not?). Her actions in Arousing Suspicion help contribute to her base-breaking status. People either think she threw the Arisen to the dungeon as a selfish act to save her hide, or she did that in the heat of the moment knowing that the Duke would do much worse.marriage]].
25th Aug '17 2:07:39 PM dragonfire5000
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** The [[BonusBoss Ur-Dragon]] is this if you're playing a Fighter or a Warrior. Two of its hearts are located on its wings, which are completely unreachable in melee (they can't be climbed, and the hearts are only 'almost' reachable when it falls over, allowing only a couple of hits at most). As Fighters and Warriors have no ranged abilities, you'll have to rely on ranged pawns to damage these hearts, and depending on their damage output and [[ArtificialStupidity general behavior]], you may not be able to kill the Ur-Dragon before it flees.
15th Aug '17 5:54:22 AM UltimateJasper
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** Many quests and characters disappear without warning as the story progresses. Most frustratingly, halfway through the game you lose access to Madeleine's shop until the postgame.
15th Aug '17 5:44:26 AM UltimateJasper
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** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making its way towards you, instead of the monster you're supposed to be fighting.

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** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making its way towards you, instead of the monster you're supposed to be fighting. They'll also freely attack golems with spells, despite them being immune to magic.



** The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. A small selection:

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** The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. The game's composers wisely chose to implement guitars alongside traditional epic fantasy instruments, and it makes the whole experience that much better. A small selection:



** [[http://www.youtube.com/watch?v=OTNfuztCMgM The End of the Struggle]], a track that puts most other games' final battle themes to shame... and this is only the [[HolyShitQuotient mini-boss theme!]]
*** And then you have [[https://www.youtube.com/watch?v=LtilBmwDUNQ Imminent Triumph]], the music that starts playing when you've seriously hurt a mini-boss and it starts panicking. If you hear this music, YOU ARE KICKING THE MONSTER'S ASS AND THE MUSIC LETS YOU KNOW HOW AWESOME YOU ARE. And the end of the song is the victory music, which is a Latin chorus singing triumphantly and the music bombastically exploding in a flourish. Just listening to that music will send you hunting for more beasties to kill!

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** [[http://www.youtube.com/watch?v=OTNfuztCMgM The End of the Struggle]], a track that puts most other games' final battle themes to shame... and this is only which plays during the [[HolyShitQuotient mini-boss theme!]]
*** And then you have [[https://www.youtube.com/watch?v=LtilBmwDUNQ Imminent Triumph]], the music that starts playing when you've seriously hurt
latter half of a fight with a mini-boss and it starts panicking. If you such as a golem or chimera. Many players pick fights with these monsters just to hear this music, YOU ARE KICKING THE MONSTER'S ASS AND THE MUSIC LETS YOU KNOW HOW AWESOME YOU ARE. And the end of the song is the victory music, which is a Latin chorus singing triumphantly and the music bombastically exploding in a flourish. Just listening to that music will send you hunting for more beasties to kill!theme.



** The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.

to:

** The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; staves; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.



** A Sorcerer has the ability to wreck everything in the game, including the FinalBoss, with its high-level spells.

to:

** A Sorcerer has the ability to wreck can potentially decimate everything in the game, including the FinalBoss, with its high-level spells. Bolide can fell a chimera almost instantly, and a well-aimed Glicel will wreck an otherwise-challenging Drake or Cockatrice. Possibly best is Maelstrom, which can be cast from a long distance and sweeps all enemies into a swirling tornado. If the dark magic doesn't kill them, the fall damage will. And if you've got multiple Sorcerers in a party, they'll sync spells, shortening their casting times and increasing their power.



** The game's clumsy attempts at emulating old-timey dialect make for some hilariously awkward dialogue. Spiraling syntax, excessive wordiness conveying simple statements, chaotic sentence structure and tense use, rampant misuse of the word "aught"... it's all there and more.

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** The game's clumsy attempts at emulating commitment towards old-timey dialect make for dialogue is done well in some places and hilariously awkward dialogue. Spiraling syntax, excessive wordiness conveying simple statements, chaotic sentence structure and tense use, rampant misuse of the word "aught"... it's all there and more.in others.



* NightmareFuel: The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one-shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies, they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one-shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.

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* NightmareFuel: NightmareFuel:
** The game is committed to making every one of its monsters as nightmarish and larger-than-life as possible. Special mention goes to the ogres, whose growls can be heard from a long distance away. They have a special preference for women and one of their attacks involves carrying you away and gnawing on you, head-first.
** The undead murmur fragmented sentences, as if trying to recall memories from their past life. Stout undead are huge, bald, bloated corpses that explode when you strike them.
**
The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one-shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies, they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one-shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.exit.
** It's (probably) unintentional, but the Abbey is downright creepy, especially if you first find it through exploration instead of through Quina's quest. You hack through a dark forest full of undead and find a small, quiet church sitting out in the middle of nowhere with no apparent purpose, inhabited by glassy-eyed nun-equivalents. Even the music is strange.



* ThatOneAchievement: "The Hero", which requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]]. At least any completed quests carry on to NewGamePlus.

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* ThatOneAchievement: "The Hero", which requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]].solve]] without consulting the wiki. At least any completed quests carry on to NewGamePlus.



** Ogres. They're both [[LightningBruiser very strong and very fast]], have no real weaknesses to exploit beyond hitting them in the head, [[InterfaceScrew have no easily-visible health bars unlike other large monsters]], and become [[TurnsRed even stronger at low HP]]. And when you finally get to the point where Ogres are no longer a threat, Bitterblack Isle throws [[FromBadToWorse Elder Ogres]] at you.

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** Ogres.Ogres, at least when you first encounter them. They're both [[LightningBruiser very strong and very fast]], have no real weaknesses to exploit beyond hitting them in the head, [[InterfaceScrew have no easily-visible health bars unlike other large monsters]], and become [[TurnsRed even stronger at low HP]]. And when you finally get to the point where Ogres are no longer a threat, Bitterblack Isle throws [[FromBadToWorse Elder Ogres]] at you.



** Golems can be this for parties with lots of mages and sorcerers. They're all but immune to magic (besides spells that deal physical damage like Bolide), and can only be harmed by attacking the discs on their bodies.



** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]

to:

** Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player made a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted acquitted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]



** Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).

to:

** Certain escort quests count. Selene's first escort quest involves hiking up the mountain and battling through enormous packs of Direwolves as well as a notorious camp of 10+ bandits. If that's not enough, there's a chance you might encounter a chimera. It's insanely hard to deal with for low-level players who unwittingly accept the quest when it first becomes available (shortly after first meeting Selene in Quina's escort quest).quest).
** Reynard's quest is arguably the most dangerous, especially since it involves passing through Ophis' territory. Unless your male Arisen and pawns are all in disguise, [[DoesNotLikeMen you'll be attacked on sight]]. And that's not even the end - you still need to hike through the bog beyond, which has phantasms and a wight. You can try to cut through the Catacombs and contend with undead and curses that could inadvertently kill him, failing the quest.
This list shows the last 10 events of 140. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DragonsDogma