History YMMV / DragonsDogma

26th Feb '17 8:43:51 AM OluapPlayer
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*** The other is a grab with its right hand: if it grabs the Arisen, it throws you on the ground for massive damage, and if it grabs a Pawn, it takes control of the Pawn until said Pawn dies (to cure it, you must kill your own Pawn). To avoid the possession, you have to either hit the arm holding the Pawn until you deal enough damage to release them, or hit it somewhere else until it staggers (usually when a horn breaks). However, the dire dragonkin (Firedrake, Frostwyrm and Thunderwyvern) from [[UpdatedRerelease Dark Arisen]] cannot be damaged anywhere but on the heart, so you MUST hit the heart until it staggers, which only happens two or three times per fight, and the Firedrake loves spamming this attack.

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*** The other is a grab with its right hand: if it grabs the Arisen, it throws you on the ground for massive damage, and if it grabs a Pawn, it takes control of the Pawn until said Pawn dies (to cure it, you must kill your own Pawn). To avoid the possession, you have to either hit the arm holding the Pawn until you deal enough damage to release them, or hit it somewhere else until it staggers (usually when a horn breaks). However, the dire dragonkin (Firedrake, Frostwyrm and Thunderwyvern) from [[UpdatedRerelease ''[[UpdatedRerelease Dark Arisen]] Arisen]]'' cannot be damaged anywhere but on the heart, so you MUST hit the heart until it staggers, which only happens two or three times per fight, and the Firedrake loves spamming this attack.



* ThatOneBoss:
** Ogres. They're both [[LightningBruiser very strong and very fast]], have no real weaknesses to exploit beyond hitting them in the head, [[InterfaceScrew have no easily-visible health bars unlike other large monsters]], and become [[TurnsRed even stronger at low HP]]. And when you finally get to the point where Ogres are no longer a threat, Bitterblack Isle throws [[FromBadToWorse Elder Ogres]] at you.
** Garm aren't particularly dangerous alone, though they have the tendency of showing up [[WolfpackBoss in packs]] and grabbing you, carrying you away from your pawns while slowly mauling you to death. Multiple Garm can maul you at once too, dealing extra damage.
** The [[BonusBoss Ur-Dragon]] is this if you're playing a Fighter or a Warrior. Two of its hearts are located on its wings, which are completely unreachable in melee (they can't be climbed, and the hearts are only 'almost' reachable when it falls over, allowing only a couple of hits at most). As Fighters and Warriors have no ranged abilities, you'll have to rely on ranged pawns to damage these hearts, and depending on their damage output and [[ArtificialStupidity general behavior]], you may not be able to kill the Ur-Dragon before it flees.



** With the new expansion, Bitterblack Isle is now in an entire league of its own. Special mention goes to the multiple areas that A: are flooded, B: are pitch-black, necessitating the use of a lantern, and C: spawn monsters that constantly try to knock you down (being knocked down into water will extinguish the lantern).

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** With the new expansion, Bitterblack Isle is now in an entire league of its own. Special mention goes to the multiple areas that A: are flooded, B: are pitch-black, necessitating the use of a lantern, and C: spawn monsters that constantly try to knock you down (being knocked down into water will extinguish the lantern).
23rd Feb '17 4:33:55 PM dragonfire5000
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* ThatOneAttack: A Cockatrice's Stone Breath attack can be particularly devastating if you have absolutely nothing to cure it on you. It pretty much means you are going to die, and there's absolutely nothing you can do about it.

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* ThatOneAttack: A ThatOneAttack:
** Any attack that inflicts petrification (such as the
Cockatrice's Stone Breath attack breath, a Gargoyle's stinger attack, and the Lich's petrification spell) can be particularly devastating if you have absolutely nothing to cure it on you. It pretty much means you are going to die, and there's absolutely nothing you can do about it.



** Daimon's Rift attack is his most deadly. He creates a vortex that begins pulling the Arisen and their Pawns toward the center, rapidly draining their stamina in the process. If anyone gets stuck in the middle? They die, regardless of how much health they had left. The Arisen can revive themselves with a Wakestone, but Pawns are immediately sent back to the Rift with no way to revive them for the rest of the battle. There's a beefed-up version of this attack that has greater range, used by [[spoiler:Daimon's Awakened Form]].

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** Daimon's Rift attack is his most deadly.deadly ability. He creates a vortex that begins pulling the Arisen and their Pawns toward the center, rapidly draining their stamina in the process. If anyone gets stuck in the middle? They die, regardless of how much health they had left. The Arisen can revive themselves with a Wakestone, but Pawns are immediately sent back to the Rift with no way to revive them for the rest of the battle. There's a beefed-up version of this attack that has greater range, used by [[spoiler:Daimon's Awakened Form]].
23rd Feb '17 4:32:05 PM dragonfire5000
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* AnnoyingVideoGameHelper: Averted in actual gameplay: the pawns are good fighters. Unfortunately, they're also chatty and repeat themselves. ''A lot.''

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* AnnoyingVideoGameHelper: AnnoyingVideoGameHelper:
**
Averted in actual gameplay: the pawns are good fighters. Unfortunately, they're also chatty and repeat themselves. ''A lot.''



* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman) or a naive [[ThePollyanna pollyanna]] who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion are also that. Either she throws you to the dungeon as a selfish act to save her hide or she does that in the heat of the moment knowing that the Duke would do much worse to you.
* AwesomeMusic: The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. A small selection:

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* BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman) woman), or a naive [[ThePollyanna pollyanna]] who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion are also that. Either help contribute to her base-breaking status. People either think she throws you threw the Arisen to the dungeon as a selfish act to save her hide hide, or she does did that in the heat of the moment knowing that the Duke would do much worse to you.
worse.
* AwesomeMusic: AwesomeMusic:
**
The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. A small selection:



* DemonicSpiders: Hellhounds are probably the worst offender. While you only encounter them post-game, they will easily be one of your most hated enemies. They don't stagger easily, don't sit still and they have a long range, fire attack that knocks you to the ground. But that's not all, they'll grab you and drag you someplace far off. If you are near a cliff, most likely they'll throw you off it. If the cliff is too high up, this is a one hit kill. ''And they come in groups.''

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* DemonicSpiders: DemonicSpiders:
**
Hellhounds are probably the worst offender. While you only encounter them post-game, they will easily be one of your most hated enemies. They don't stagger easily, don't sit still and they have a long range, fire attack that knocks you to the ground. But that's not all, they'll grab you and drag you someplace far off. If you are near a cliff, most likely they'll throw you off it. If the cliff is too high up, this is a one hit kill. ''And they come in groups.''



* GameBreaker: The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.

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* GameBreaker: GameBreaker:
**
The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.



* ScrappyMechanic: The Affinity system. Not only does it force a TokenRomance onto you without your permission, but it's very likely to do so with an [=NPC=] [[http://quadforcefive.deviantart.com/art/Darling-s-Dogma-355896538 you don't like or don't want to hook up with]]. The way it works is somewhat confusing and about the only known way to efficiently game the system is to [[CrueltyIsTheOnlyOption attack characters]] and lower their affinity towards you. Or just avoid interacting with them in any way for a few days. Though this may be a bit hard to do with shop and inn-keepers, for obvious reasons.

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* ScrappyMechanic: ScrappyMechanic:
**
The Affinity system. Not only does it force a TokenRomance onto you without your permission, but it's very likely to do so with an [=NPC=] [[http://quadforcefive.deviantart.com/art/Darling-s-Dogma-355896538 you don't like or don't want to hook up with]]. The way it works is somewhat confusing and about the only known way to efficiently game the system is to [[CrueltyIsTheOnlyOption attack characters]] and lower their affinity towards you. Or just avoid interacting with them in any way for a few days. Though this may be a bit hard to do with shop and inn-keepers, for obvious reasons.



* ThatOneLevel: The Chamber of Fate room in Everfall contains a Chimera, a Gorechimera, and a Lich. Normally, this wouldn't be so bad, except that the Lich likes to summon the aforementioned DemonicSpider Hellhounds. This could in turn cause you to get severely overwhelmed, so better have those Wakestones you've been collecting, [[TotalPartyKill you are going to need it.]]
** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.

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** Daimon's Rift attack is his most deadly. He creates a vortex that begins pulling the Arisen and their Pawns toward the center, rapidly draining their stamina in the process. If anyone gets stuck in the middle? They die, regardless of how much health they had left. The Arisen can revive themselves with a Wakestone, but Pawns are immediately sent back to the Rift with no way to revive them for the rest of the battle. There's a beefed-up version of this attack that has greater range, used by [[spoiler:Daimon's Awakened Form]].
* ThatOneLevel: ThatOneLevel:
**
The Chamber of Fate room in Everfall contains a Chimera, a Gorechimera, and a Lich. Normally, this wouldn't be so bad, except that the Lich likes to summon the aforementioned DemonicSpider Hellhounds. This could in turn cause you to get severely overwhelmed, so better have those Wakestones you've been collecting, [[TotalPartyKill you are going to need it.]]
** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.
]]



* ThatOneSidequest: Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player was GenreSavvy enough to make a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]

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* ThatOneSidequest: ThatOneSidequest:
**
Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player was GenreSavvy enough to make a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]


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** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.
30th Jan '17 5:35:06 PM Mistercombine
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** Even further YMMV, does the epic orchestra and chorus fit the game better, or a JRock song?
14th Jan '17 2:27:15 PM Grobi
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** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether forge ahead of you or stay by your side...all the while not attacking any of your enemies. This is unfortunate, as a good inclination combination for your Pawn's vocation can [[ArtificialBrilliance turn them into efficient killing machines or valuable support personnel]]. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely aware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items. Oftentimes, the bad inclination combinations cause some people to dismiss ''Dragon's Dogma'' as [[{{Misblamed}} having very poor combat AI]], if they are not aware of the inclination mechanic.

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** The Pawn Inclination mechanic, which governs a Pawn's behavior in and out of battle. While players can fine-tune their main Pawn's inclinations by using Elixirs sold by an NPC shortly after completing an early-game story quest, what is ''not'' made apparent is that your main Pawn will change their inclinations based on your own actions, the actions of the other pawns you hire, and the commands you give them. This can at times cause conflicting inclination combinations to occur, such as Pioneer/Guardian and Mitigator/Nexus, which can cause Pawns to [[ArtificialStupidity run around in circles like drunken fools in battle]] because their AI becomes confused as to whether forge ahead of you or stay by your side...all the while not attacking any of your enemies. This is unfortunate, as a good inclination combination for your Pawn's vocation can [[ArtificialBrilliance turn them into efficient killing machines or valuable support personnel]]. Experienced players learn to keep an eye on their main Pawn's inclination combination to note any changes, and fix them accordingly. Newer players, however, may be completely aware unaware of the inclination mechanic for the entire game and wonder why no one wants to hire their main Pawn in order to earn the valuable Rift Crystals needed for high-end equipment upgrades and purchasing premium items. Oftentimes, the bad inclination combinations cause some people to dismiss ''Dragon's Dogma'' as [[{{Misblamed}} having very poor combat AI]], if they are not aware of the inclination mechanic.
28th Sep '16 12:07:24 AM Kytseo
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** While most bandits are simple to deal with, Fighter Bandits are complete juggernauts. They hit like trucks, and they're as durable as titanium. Until you know how to deal with them, it takes your entire party just to take on one of them.
21st Sep '16 5:00:52 AM longWriter
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* AnnoyingVideoGameHelper: Averted in actual gameplay: the pawns are good fighters. Unfortunately, they're also chatty and repeat themselves. ''A lot.''
** Played Straight at night, however, when they chat on and on when the game's own hints tell you to shut up and use your ears. Pretty hard when you're babbling about the sea, Pawns.
** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making its way towards you, instead of the monster you're supposed to be fighting.



* StopHelpingMe: Averted in actual gameplay: the pawns are good fighters. Unfortunately, they're also chatty and repeat themselves. ''A lot.''
** Played Straight at night, however, when they chat on and on when the game's own hints tell you to shut up and use your ears. Pretty hard when you're babbling about the sea, Pawns.
** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making its way towards you, instead of the monster you're supposed to be fighting.
13th Jul '16 8:50:49 PM Anddrix
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* BaseBreaker: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman) or a naive [[ThePollyanna pollyanna]] who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion are also that. Either she throws you to the dungeon as a selfish act to save her hide or she does that in the heat of the moment knowing that the Duke would do much worse to you.

to:

* BaseBreaker: BaseBreakingCharacter: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman) or a naive [[ThePollyanna pollyanna]] who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion are also that. Either she throws you to the dungeon as a selfish act to save her hide or she does that in the heat of the moment knowing that the Duke would do much worse to you.
9th Jul '16 5:13:39 AM Mhazard
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* AnticlimaxBoss: Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either.

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* AnticlimaxBoss: Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either.either, unless you deliberately waited for him to land a OneHitKill for a particular ending.
6th Jul '16 3:42:56 AM Mhazard
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** The combination of Blast Arrows, Conqueror's Periapt (using four at once) and Tenfold Flurry can knock down all kinds of creatures and kill them at ease with an absurd abouts of damage, to the point not even ''Daimon'' and ''Death'' can survive that.

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** The combination of Blast Arrows, Conqueror's Periapt (using four at once) and Tenfold Flurry can knock down all kinds of creatures and kill them at ease with an absurd abouts amounts of damage, to the point not even ''Daimon'' and ''Death'' can survive that.
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