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YMMV pages for creators should only trope their works


* BrokenBase: Ever since Broken Age, Double Fine has become something of a joke to many gamers as time and time again DF has proven that they have a hard time handling money. But DF's still surviving fanbase continues to show their support any way they can, which is how so many of their backer projects succeed.
* MemeticMutation:
** Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age Part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines during the development of ''Brutal Legend''. Although Kotick [[CorruptCorporateExecutive is not well liked among gamers]], some of them are now thinking that [[JerkassHasAPoint he might have had a point.]][[/note]]
** "They call it Double Fine because you got to pay twice."[[note]]Referencing the fact that most of their later games have been crowdfunded (i.e. you must contribute to the crowdfunding campaign as well as buy the game when it's released) as well as the splitting of ''Broken Age'' into two parts[[/note]]
* SugarWiki/MomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. By the Kickstarter's deadline a month later, the project had reached $3,336,371.

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* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. By the Kickstarter's deadline a month later, the project had reached $3,336,371.


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* SugarWiki/MomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. By the Kickstarter's deadline a month later, the project had reached $3,336,371.
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None


** "They call it Double Fine because you got to pay twice."

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** "They call it Double Fine because you got to pay twice.""[[note]]Referencing the fact that most of their later games have been crowdfunded (i.e. you must contribute to the crowdfunding campaign as well as buy the game when it's released) as well as the splitting of ''Broken Age'' into two parts[[/note]]
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None


** Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age Part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick [[CorruptCorporateExecutive is not well liked among gamers]], some of them are now thinking that [[JerkassHasAPoint he might have had a point.]][[/note]]

to:

** Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age Part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines.deadlines during the development of ''Brutal Legend''. Although Kotick [[CorruptCorporateExecutive is not well liked among gamers]], some of them are now thinking that [[JerkassHasAPoint he might have had a point.]][[/note]]

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Poor grammar and no context.


* InternetBacklash: Pick your incident.
** Broken Age being split into 2 parts.
** Massive Chalice kickstarter controversies.
** Spacebase DF-9 being rushed and never finished.
** Psychonauts 2 being on Fig and figs numerous controversies involving Tim being on the board and how broken the investors plan is.
** The Sock Puppet incident.
* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age Part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick [[CorruptCorporateExecutive is not well liked among gamers]], some of them are now thinking that [[JerkassHasAPoint he might have had a point.]][[/note]]

to:

* InternetBacklash: Pick your incident.
MemeticMutation:
** Broken Age being split into 2 parts.
** Massive Chalice kickstarter controversies.
** Spacebase DF-9 being rushed and never finished.
** Psychonauts 2 being on Fig and figs numerous controversies involving Tim being on the board and how broken the investors plan is.
** The Sock Puppet incident.
* MemeticMutation:
Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age Part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick [[CorruptCorporateExecutive is not well liked among gamers]], some of them are now thinking that [[JerkassHasAPoint he might have had a point.]][[/note]]
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This YMMV page is too pro DF

Added DiffLines:

* BrokenBase: Ever since Broken Age, Double Fine has become something of a joke to many gamers as time and time again DF has proven that they have a hard time handling money. But DF's still surviving fanbase continues to show their support any way they can, which is how so many of their backer projects succeed.


Added DiffLines:

* InternetBacklash: Pick your incident.
** Broken Age being split into 2 parts.
** Massive Chalice kickstarter controversies.
** Spacebase DF-9 being rushed and never finished.
** Psychonauts 2 being on Fig and figs numerous controversies involving Tim being on the board and how broken the investors plan is.
** The Sock Puppet incident.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "They call it Double Fine because you got to pay twice."
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick is not well liked among gamers, some of them are now thinking that he might have had a point.[[/note]]

to:

* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part Part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick [[CorruptCorporateExecutive is not well liked among gamers, gamers]], some of them are now thinking that [[JerkassHasAPoint he might have had a point.[[/note]]]][[/note]]
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None

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* AudienceAlienatingPremise: A common problem with their games. All of them are very unique and imaginative, but often too weird for the average gamer. Most of their big titles did not sell very well at all, and ''VideoGame/BrutalLegend'' nearly put them out of business, though there is more to that story than just bad sales.
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Fixed a spelling problem


* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activasion, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick is not well liked among gamers, some of them are now thinking that he might have had a point.[[/note]]

to:

* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activasion, Activision, who once accused Tim Schafer of being unable to manage a budget and often missing deadlines. Although Kotick is not well liked among gamers, some of them are now thinking that he might have had a point.[[/note]]
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activasion, who once accused Tim Schaffer of being unable to manage a budget and often missing deadlines. Although Kotick is not well liked among gamers, some of them are now thinking that he might have had a point.[[/note]]

to:

* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activasion, who once accused Tim Schaffer Schafer of being unable to manage a budget and often missing deadlines. Although Kotick is not well liked among gamers, some of them are now thinking that he might have had a point.[[/note]]
Is there an issue? Send a MessageReason:
None



to:

* MemeticMutation: Certain difficulties Double Fine has experienced in the latter half of 2014, particularly the halting of development on Spacebase DF-9 and Broken Age part 2 taking much longer to come out than expected, has caused a lot of gamers to be more critical in how Double Fine handles their finances. The phrase "Bobby Kotick was right" often crops up in discussions about them. [[note]]Bobby Kotick is the CEO of Activasion, who once accused Tim Schaffer of being unable to manage a budget and often missing deadlines. Although Kotick is not well liked among gamers, some of them are now thinking that he might have had a point.[[/note]]
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. By the Kickstarter's deadline a month later, the project had reached $3,336,371.

to:

* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. By the Kickstarter's deadline a month later, the project had reached $3,336,371.$3,336,371.

-----
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* AndTheFandomRejoiced: A brand-new Point and Click AdventureGame, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers that have plagued them for years? Say it ain't so!

Changed: 92

Removed: 83

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* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. And the funds are still coming in!
** It has officially hit 2 million, and they're not even finished with funding yet!

to:

* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. And By the funds are still coming in!
** It has officially hit 2 million, and they're not even finished with funding yet!
Kickstarter's deadline a month later, the project had reached $3,336,371.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. And the funds are still coming in!

to:

* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' within the day the project was posted. And the funds are still coming in!in!
** It has officially hit 2 million, and they're not even finished with funding yet!
Is there an issue? Send a MessageReason:
misuse as emphasis


* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' [[BeyondTheImpossible within the day the project was posted.]] And the funds are still coming in!

to:

* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' [[BeyondTheImpossible within the day the project was posted.]] posted. And the funds are still coming in!

Changed: 33

Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: A brand-new Point and Click AdventureGame, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? Say it ain't so!

to:

* AndTheFandomRejoiced: A brand-new Point and Click AdventureGame, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? publishers that have plagued them for years? Say it ain't so!
Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: A brand-new PointAndClickAdventureGame, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? Say it ain't so!

to:

* AndTheFandomRejoiced: *AndTheFandomRejoiced: A brand-new PointAndClickAdventureGame, Point and Click AdventureGame, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? Say it ain't so!
Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: A brand-new PointAndClickAdventure game, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? Say it ain't so!

to:

* AndTheFandomRejoiced: *AndTheFandomRejoiced: A brand-new PointAndClickAdventure game, PointAndClickAdventureGame, with a team-up of TimSchafer and [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? Say it ain't so!

Changed: 34

Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: A brand-new PointAndClickAdventure game, with a team-up of TimSchafer and RonGilbert, AND completely funded without the hang-ups of signing with publishers? Say it ain't so!
* CrowningMomentOfAwesome: The project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' [[BeyondTheImpossible within the day the project was posted.]] And the funds are still coming in!

to:

* AndTheFandomRejoiced: *AndTheFandomRejoiced: A brand-new PointAndClickAdventure game, with a team-up of TimSchafer and RonGilbert, [[MonkeyIsland Ron Gilbert]], AND completely funded without the hang-ups of signing with publishers? Say it ain't so!
* CrowningMomentOfAwesome: The aforementioned project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' [[BeyondTheImpossible within the day the project was posted.]] And the funds are still coming in!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AndTheFandomRejoiced: A brand-new PointAndClickAdventure game, with a team-up of TimSchafer and RonGilbert, AND completely funded without the hang-ups of signing with publishers? Say it ain't so!
* CrowningMomentOfAwesome: The project they started with Kickstarter. They only asked for $400,000(pocket change by game budget standards), but managed to get up to a ''million'' [[BeyondTheImpossible within the day the project was posted.]] And the funds are still coming in!

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