10 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / DoctorRobotniksMeanBeanMachine

9th Jan '16 6:19:50 PM nombretomado
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** Skweel looks a lot like [[SpongebobSquarepants Patrick Star,]] even though this game came out 6 years before that show.

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** Skweel looks a lot like [[SpongebobSquarepants [[WesternAnimation/SpongeBobSquarePants Patrick Star,]] even though this game came out 6 years before that show.
31st Oct '15 8:27:59 PM nombretomado
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** One of the best themes in the game is the [[https://www.youtube.com/watch?v=6t9HvMXU2wo 2-Player Versus Theme]], a remix of the FinalBoss theme from the original ''PuyoPuyo''. Scenario mode also uses [[https://www.youtube.com/watch?v=iYEyAUu7kgY an epic "panic" version of the theme]] when your area overfills.

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** One of the best themes in the game is the [[https://www.youtube.com/watch?v=6t9HvMXU2wo 2-Player Versus Theme]], a remix of the FinalBoss theme from the original ''PuyoPuyo''.''VideoGame/PuyoPuyo''. Scenario mode also uses [[https://www.youtube.com/watch?v=iYEyAUu7kgY an epic "panic" version of the theme]] when your area overfills.



* TheyJustDidntCare: While the 8 bit version is based on a decent ''PuyoPuyo'' engine gameplay wise, the graphics are atrocious. Most of the character portraits are scribble-like, the menus are very basic, and many bells and whistles that were present in the original ''Puzlow Kids'' version such as the victory fireworks and some of the music tracks from the Mega Drive rendition are inexplicably removed here.

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* TheyJustDidntCare: While the 8 bit version is based on a decent ''PuyoPuyo'' ''VideoGame/PuyoPuyo'' engine gameplay wise, the graphics are atrocious. Most of the character portraits are scribble-like, the menus are very basic, and many bells and whistles that were present in the original ''Puzlow Kids'' version such as the victory fireworks and some of the music tracks from the Mega Drive rendition are inexplicably removed here.
11th Sep '15 7:53:03 PM Psi001
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Added DiffLines:

* MostAnnoyingSound: Yee hah... ''Yee hah''...YEE HAH...
* MostWonderfulSound: Yippee...''Yippee''...YIPPEE...
11th Sep '15 7:50:11 PM Psi001
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Added DiffLines:

* NightmareFuel: This variation really amps up the pressure during gameplay compared to the cutesy original. When your area begins to overfill, not only is the 'panic' theme a more sinister fast paced remix of Satan's theme, but most of your opponents start laughing evilly or bare a creepy SlasherSmile at you.
11th Sep '15 7:37:38 PM Psi001
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** While the 16 bit version is a far more polished re-skin, it still has the odd sloppy detail (only one background recycled throughout, all the opponents' status boxes reading 'DR R' rather than their individual name, Beginner Course and Sound Test's unlocking procedure omitted). More debatably omitting 1 player's role in cutscenes altogether and rehashing the blatantly not robotic Carbuncle as 'Has Bean' may also count (in contrast to ''Kirby's Avalanche'', for whatever reason SOA seemed persistent they weren't personalising the game with their mascot).

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** While the 16 bit version is a far more polished re-skin, it still has the odd sloppy detail (only one background recycled throughout, all the opponents' status boxes reading 'DR R' rather than their individual name, Beginner Course and Sound Test's unlocking procedure omitted). More debatably omitting 1 player's role in cutscenes altogether and rehashing the blatantly not robotic Carbuncle as 'Has Bean' may also count (in contrast to HAL's mascot with ''Kirby's Avalanche'', for whatever reason SOA seemed persistent they weren't personalising the game with their mascot).Sonic).
11th Sep '15 7:35:42 PM Psi001
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** While the 16 bit version is a far more polished re-skin, it still has the odd sloppy detail (only one background recycled throughout, all the opponents' status boxes reading 'DR R' rather than their individual name, Beginner Course and Sound Test's unlocking procedure omitted). More debatably omitting Arle's role in cutscenes and rehashing the blatantly not robotic Carbuncle as 'Has Bean' may also count (in contrast to ''Kirby's Avalanche'', for whatever reason SOA seemed persistent they weren't personalising the game with their mascot).

to:

** While the 16 bit version is a far more polished re-skin, it still has the odd sloppy detail (only one background recycled throughout, all the opponents' status boxes reading 'DR R' rather than their individual name, Beginner Course and Sound Test's unlocking procedure omitted). More debatably omitting Arle's 1 player's role in cutscenes altogether and rehashing the blatantly not robotic Carbuncle as 'Has Bean' may also count (in contrast to ''Kirby's Avalanche'', for whatever reason SOA seemed persistent they weren't personalising the game with their mascot).
11th Sep '15 7:34:42 PM Psi001
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** While the 16 bit version is a far more polished re-skin, it still has the odd sloppy detail (only one background recycled throughout, all the opponents' status boxes reading 'DR R' rather than their individual name, Beginner Course and Sound Test's unlocking procedure omitted). More debatably omitting Arle's role in cutscenes and rehashing the blatantly not robotic Carbuncle as 'Has Bean' may also count (for whatever reason the developers seemed persistent Sonic wasn't appearing).

to:

** While the 16 bit version is a far more polished re-skin, it still has the odd sloppy detail (only one background recycled throughout, all the opponents' status boxes reading 'DR R' rather than their individual name, Beginner Course and Sound Test's unlocking procedure omitted). More debatably omitting Arle's role in cutscenes and rehashing the blatantly not robotic Carbuncle as 'Has Bean' may also count (for (in contrast to ''Kirby's Avalanche'', for whatever reason the developers SOA seemed persistent Sonic wasn't appearing).they weren't personalising the game with their mascot).
11th Sep '15 7:31:50 PM Psi001
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* NoProblemWithLicensedGames: Though many question the re skin and it's relevance as a Sonic game even with it, it's gameplay is considered as fun as the original ''Puyo'' game and a classic puzzle title even to those unexperienced with the Japanese franchise.

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* NoProblemWithLicensedGames: Though many question the re skin and it's relevance as a Sonic game even with it, it's gameplay is considered as fun as the original ''Puyo'' game and a classic puzzle title even to those unexperienced with either the Japanese franchise.franchise or ''Adventures of Sonic''.
11th Sep '15 7:30:40 PM Psi001
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* NoProblemWithLicensedGames

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* NoProblemWithLicensedGamesNoProblemWithLicensedGames: Though many question the re skin and it's relevance as a Sonic game even with it, it's gameplay is considered as fun as the original ''Puyo'' game and a classic puzzle title even to those unexperienced with the Japanese franchise.
31st Aug '15 3:07:36 PM Arbitrarily
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* BreatherBoss: Two of them, though they're still difficult due to the [[NintendoHard nature of the game]].
** Coconuts stacks the entirety of the two outer columns before even creating chains, causing him to fill his own space very quickly and allowing him less and less room to manouver as the match goes on. He does have arguably the best AI in general of the early stages, but his method of stacking to the sides does him in quickly compared to others at this point of the game.
**Dynamight in relation to Skweel before and Grounder after. Dynamight is still incredibly difficult and can create incredibly large combos to end you, but the time he spends doing [[ComplexityAddiction overly elaborate combos]] means it's easier to overwhelm him.



* ThatOneBoss: Scratch is the last opponent before Robotnik, and he blatantly admits to cheating during the match.
** Skweel is also known to stop a few runs. The fact that his appearance is when [[WakeUpCallBoss the difficulty of the game starts ramping up]] isn't really helping.

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* ThatOneBoss: Scratch is the last opponent before Robotnik, and he blatantly admits to cheating during the match.
match. He's also incredibly good at making combos over and over again.
** Skweel is also known to stop a few runs. The fact that his appearance is when [[WakeUpCallBoss the difficulty of the game starts ramping up]] isn't really helping. He is incredibly fast, especially on higher difficulties, where he can create combos and matches a lot faster than you can.


Added DiffLines:

* WakeUpCallBoss: Other than Skweel above, Franky, the second opponent, also counts. Not only does his method of stacking the first few rows of beans often cause combos accidentally, but he is also the first opponent to truly fight back.
* WarmUpBoss: Arms. He not only takes a long time to place his beans, but he doesn't even rotate them! He's still capable of making combos, especially on higher difficulties, but he doesn't pose much of a threat most of the time even at said difficulty levels.
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