History YMMV / DmCDevilMayCry

1st Dec '16 1:43:01 PM JesseMB27
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** This Continuity's iteration of Vergil, voiced and motioned captured by David de Lautour, is part angel. Back in nineties on XenaWarriorPrincess, de Lautour played an angel.

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** This Continuity's iteration of Vergil, voiced and motioned captured by David de Lautour, is part angel. Back in nineties on XenaWarriorPrincess, Series/XenaWarriorPrincess, de Lautour played an angel.
19th Nov '16 8:44:37 PM SomeoneElse17
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* HilariousInHindsight: The Capcom USA producer for this game, which is basically ''[[Franchise/DevilMayCry DMC]]'' [[XMeetsY meets]] ''Film/TheyLive'', goes by the name of Alex Jones which is coincidentally the [[NameIsTheSame same name]] of [[https://en.wikipedia.org/wiki/Alex_Jones_(radio_host) another individual]].

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* HilariousInHindsight: HilariousInHindsight:
**
The Capcom USA producer for this game, which is basically ''[[Franchise/DevilMayCry DMC]]'' [[XMeetsY meets]] ''Film/TheyLive'', goes by the name of Alex Jones which is coincidentally the [[NameIsTheSame [[NamesTheSame same name]] of [[https://en.wikipedia.org/wiki/Alex_Jones_(radio_host) another individual]].
8th Oct '16 1:37:55 AM Eagal
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* AntiClimaxBoss: If you play your cards right, [[spoiler: Vergil]] is probably the easiest of the lot; only his PuzzleBoss section at the end may throw newbies, otherwise he goes down far too quickly to really pose a challenge, even at the higher difficulties.



* BaseBreaker: Dante's new character design and backstory. Fans either like the change of pace or absolutely despise it.
** By extension, the [=DmC=] versions of Vergil and Mundus are also this.

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* BaseBreaker: Dante's BaseBreakingCharacter: The new character design designs and backstory. backstories of Dante, Vergil and Mundus. Fans either like the change of pace or absolutely despise it.
** By extension, the [=DmC=] versions of Vergil and Mundus are also this.
it.



** AntiClimaxBoss: If you play your cards right, [[spoiler: Vergil]] is probably the easiest of the lot; only his PuzzleBoss section at the end may throw newbies, otherwise he goes down far too quickly to really pose a challenge, even at the higher difficulties.



* StrawManHasAPoint: While Mundus is [[CardCarryingVillain an unmistakably evil asshole]] who could not care less about humanity except as livestock, and whose few redeeming qualities are out of [[PragmaticVillainy pragmatism]] rather than [[EvenEvilHasStandards having any standards]], the anarchy that Dante and Vergil are fighting for, [[WordOfGod according to Tameem Antoniades]], is not a viable alternative. To quote the philosopher Ibn Taymiyya, "Better sixty years of tyranny than one night of anarchy."
** Although [[spoiler:Vergil isn't fighting for an anarchy either]].

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* StrawManHasAPoint: While Mundus is [[CardCarryingVillain an unmistakably evil asshole]] who could not care less about humanity except as livestock, and whose few redeeming qualities are out of [[PragmaticVillainy pragmatism]] rather than [[EvenEvilHasStandards having any standards]], the anarchy that Dante and Vergil are is fighting for, [[WordOfGod according to Tameem Antoniades]], is not a viable alternative. To quote the philosopher Ibn Taymiyya, "Better sixty years of tyranny than one night of anarchy."
** Although [[spoiler:Vergil isn't fighting for an anarchy either]].
"
4th Sep '16 5:54:36 AM WonkyTonkBotty
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** In the DLC, Vergil's screams of pain during gameplay can be hilarious.

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** In the DLC, Vergil's screams of pain during gameplay can be hilarious.hilarious; case in point, when he gets hit by a Ravager enemy's chainsaw attack.
10th Jul '16 2:37:19 AM Mr_Doom
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* ItsEasySoItSucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless (with little to none of the skill or effort required to achieve this in older entries), and the boss fights requiring less skill and strategy than in the previous entries.

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* ItsEasySoItSucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless (with little to none of the skill or effort required to achieve this in older entries), and the boss fights requiring less skill and strategy than in the previous entries.
10th Jul '16 2:34:59 AM Mr_Doom
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* ItsEasySoItSucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, and the boss fights requiring less skill and strategy than in the previous entries.
** Strangely enough, in ''DMC[=3=]'' and ''DMC[=4=]'', most enemies are also helpless with air combos.

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* ItsEasySoItSucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, helpless (with little to none of the skill or effort required to achieve this in older entries), and the boss fights requiring less skill and strategy than in the previous entries.
** Strangely enough, in ''DMC[=3=]'' and ''DMC[=4=]'', most enemies are also helpless with air combos.
entries.
28th Jun '16 7:47:32 PM TheBuddy26
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* TheyChangedItNowItSucks: Some aspects of the game weren't popular among fans of the original series. These include:

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* TheyChangedItNowItSucks: Some A number of aspects of the game weren't popular among fans of the original series. These include:



** The use Unreal Engine 3 instead of Capcom's MT Framework game engine.

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** The use usage of Unreal Engine 3 instead of Capcom's MT Framework game engine.
19th Jun '16 10:21:51 PM PicardsDouble
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** Summoned Swords for Vergil; on Heaven Or Hell it equals InstantDeathRadius. Combine with Rapid Slash to reduce the odds of enemies thinking to block it and only flying enemies will give you any pause for though. Works as a great combo score booster outside HOH too.

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** Summoned Swords for Vergil; on Heaven Or Hell it equals InstantDeathRadius. Combine with Rapid Slash to reduce the odds of enemies thinking to block it and only flying enemies will give you any pause for though.thought. Works as a great combo score booster outside HOH too.
19th Jun '16 10:21:27 PM PicardsDouble
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** In general, Aguila can do this if utilised properly; Using Y, Y, pause, Y, can bring a lot of enemies close to uou, then hold Y for a spin attack that a) does wonders for you combo scores and b) stun locks most of the enemies at any given moment. You can steer it so you can pick up more, and depending on environment and enemy in question, allows for easy ring outs (a OneHitKill for non teleporters; Witches and Dreamwalkers are immune to the trick for that reason).
** Summoned Swords for Vergil; on Heaven Or Hell it equals InstantDeathRadius. Combine with Rapid Slash to reduce the odds of enemies thinking to block it and only flying enemies will give you any pause for though. Works as a great combo score booster outside HoH too.

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** In general, Aguila Aquila can do this if utilised properly; Using Y, Y, pause, Y, can bring a lot of enemies close to uou, then hold Y for a spin attack that a) does wonders for you combo scores and b) stun locks most of the enemies at any given moment. moment, reducing any damage that can potentially come your way. You can steer it so you can pick up more, and depending on environment and enemy in question, allows for easy ring outs (a OneHitKill for non teleporters; teleporters. Witches and Dreamwalkers Dreamrunners are immune resistant to the trick for that reason).
reason; it ''can'' work, it's just not very reliable).
** Summoned Swords for Vergil; on Heaven Or Hell it equals InstantDeathRadius. Combine with Rapid Slash to reduce the odds of enemies thinking to block it and only flying enemies will give you any pause for though. Works as a great combo score booster outside HoH HOH too.
19th Jun '16 10:52:05 AM PicardsDouble
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Added DiffLines:

** In general, Aguila can do this if utilised properly; Using Y, Y, pause, Y, can bring a lot of enemies close to uou, then hold Y for a spin attack that a) does wonders for you combo scores and b) stun locks most of the enemies at any given moment. You can steer it so you can pick up more, and depending on environment and enemy in question, allows for easy ring outs (a OneHitKill for non teleporters; Witches and Dreamwalkers are immune to the trick for that reason).
** Summoned Swords for Vergil; on Heaven Or Hell it equals InstantDeathRadius. Combine with Rapid Slash to reduce the odds of enemies thinking to block it and only flying enemies will give you any pause for though. Works as a great combo score booster outside HoH too.
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