History YMMV / DiveKick

27th Aug '16 3:50:49 AM Morgenthaler
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* AudienceAlienatingPremise: Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.

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* AudienceAlienatingPremise: Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity UsefulNotes/FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
21st Apr '16 11:53:23 AM LordHyper
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Added DiffLines:

* ThatOneAchievement: Many of the online based achievements is becoming this by time, as DeaderThanDisco is evident.
25th Jan '16 10:59:39 PM KingZeal
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Added DiffLines:

* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.
25th Jan '16 10:59:39 PM KingZeal
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* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.

to:

* DeaderThanDisco: DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.
2nd Dec '15 5:05:48 AM Someoneman
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* [[SuspiciouslySimilarSong Suspiciously Similar Stage]]: Adding further to shout-out parallels between Kick and ''Series/TheFreshPrinceOfBelAir'' is an entire stage filled with them. It's a basketball court, and the music that plays is [[SuspiciouslySimilarSong an almost-but-not-quite a version of the show's famed intro song.]]

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* [[SuspiciouslySimilarSong Suspiciously Similar Stage]]: SuspiciouslySimilarSong: Adding further to shout-out parallels between Kick and ''Series/TheFreshPrinceOfBelAir'' is an entire stage filled with them. It's a basketball court, and the music that plays is [[SuspiciouslySimilarSong an almost-but-not-quite a version of the show's famed intro song.]]



* TheyKilledKennyAgain: [[DownplayedTrope Downplayed]] in being that the character named Kenny is already technically dead, but can be defeated again. [[SubvertedTrope Subverted]] when you beat Kenny's Story Mode, where he comes back to life after having gotten his revenge.
10th Nov '15 5:11:14 AM Anddrix
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* DudeNotFunny: The characters of Mr. N and Alex Jefailey came across as mean-spirited and spiteful to a VocalMinority. It probably wasn't intended to be this way -- the real Jebailey effectively paid money to be insulted -- but while [[ActuallyPrettyFunny he got a kick out of it]] a lot of other fans didn't see it that way.
2nd Nov '15 2:47:35 PM know-your-paradoxes
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Added DiffLines:

*TheyKilledKennyAgain: [[DownplayedTrope Downplayed]] in being that the character named Kenny is already technically dead, but can be defeated again. [[SubvertedTrope Subverted]] when you beat Kenny's Story Mode, where he comes back to life after having gotten his revenge.
31st Jul '15 1:20:01 AM SuperLlama
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* AudienceAlienatingPremise: Subverted. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.

to:

* AudienceAlienatingPremise: Subverted.Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
31st Jul '15 12:50:43 AM SuperLlama
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Added DiffLines:

* AudienceAlienatingPremise: Subverted. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
8th Jan '15 2:39:22 AM TARINunit9
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Added DiffLines:

* DudeNotFunny: The characters of Mr. N and Alex Jefailey came across as mean-spirited and spiteful to a VocalMinority. It probably wasn't intended to be this way -- the real Jebailey effectively paid money to be insulted -- but while [[ActuallyPrettyFunny he got a kick out of it]] a lot of other fans didn't see it that way.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DiveKick