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* ObviousBeta: Even the BBC site calls it a "prototype game". And it shows: dinosaurs sometimes randomly walk into mountains and disappear, they merge with each other, and even the player can clip through the ground to discover a strange cube sitting at the "bottom" of the game (though it's also visible through the ponds in the Mossy Plain region).
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** If you climb atop a dinosaur and shake your mouse like crazy, you will clip through the ground and can explore the world from below its surface, though invisible walls still prevent you from walking "under" other areas. Clip back to the upper world by tagging dinos standing above you. Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game. Clipping though the ground in the bonus area will still let you spawn dinosaurs, who remain halfway or entirely sunken into the ground.

to:

** If you climb atop a dinosaur and shake your mouse like crazy, you will clip through the ground (which will subsequently vanish, leaving you in a liminal, inconsistently sky-patterned area) and can explore the world from below its surface, though invisible walls still prevent you from walking "under" other areas. Clip back to the upper world by tagging dinos standing above you; if employed in the desert area, a series of rock vectors adjacent to a blue-and-orange cube will be visible below you. Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game. Clipping though the ground in the bonus area will still let you spawn dinosaurs, who remain halfway or entirely sunken into the ground.



** Tag any of the ''Diplodocus'' or ''Allosaurus'' in the desert from the furthest possible distance. By pivoting yourself downwards, you can clip through the ground. Untag your respective dinosaur and the ground will vanish entirely, leaving you suspended in a liminal sky-patterned region with the region's dinosaurs continuing to execute their respective animation cycles in "mid-air" above you and a series of rock vectors adjacent to a blue-and-orange cube below you.
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** Walk past the wounded ''Allosaurus'' that's lying in the riverbed. At one point, its body disappears, and only its teeth remain floating and "breathing" in the air. This phenomenon can also be seen on dead ''Allosaurus''.

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** Walk past the wounded ''Allosaurus'' that's lying in the riverbed. At one point, its body disappears, and only its teeth remain floating and "breathing" in the air. This phenomenon can also be seen on other dead ''Allosaurus''.''Allosaurus'' and even deceased ''Diplodocus'', albeit with their dorsal spines.



** If you spawn ''Diplodocus'' or ''Allosaurus'' while still being tagged onto the pterosaur (as in, you're still in the air), they will slowly drop down to the surface. Time it right by making sure that it spawns directly on top of another, though, and your spawned dinosaur will remain floating in the air above all the others, and as it walks, it will even stir up dust in the air. Nevertheless, it will still be able to interact with the other dinos. This can also be achieved by spawning a lot of diosaurs and forcefully walking into an ''Allosaurus'' when it gets up from an unsuccessful attack. This will "bump" it into the air.

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** If you spawn ''Diplodocus'' or ''Allosaurus'' while still being tagged onto the pterosaur (as in, you're still in the air), they will slowly drop down to the surface. Time it right by making sure that it spawns directly on top of another, though, and your spawned dinosaur will remain floating in the air above all the others, and as it walks, it will even stir up dust in the air. Nevertheless, it will still be able to interact with the other dinos. dinos, yielding the perturbing visual effect of a ''Allosaurus'' attacking a space of vacant air above a ''Diplodocus'' as if it were the sauropod itself, with the ''Diplodocus'' similarly responding to "nothing" by executing an animation cycle implying an attack. This can also be achieved by spawning a lot of diosaurs dinosaurs and forcefully walking into an ''Allosaurus'' when it gets up from an unsuccessful attack. This will "bump" it into the air.


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** Move onto the ''Diplodocus'' carcass in the dry riverbed, entering via the tail. Park yourself directly above the wound from which the ''Allosaurus'' is feeding and you will "sink" through the carcass, leading the sauropod's body (save for its legs, wounds and dorsal spines) to vanish; the ''Allosaurus'' can thereby be observed feeding on the carcass from the inside.
** Tag any of the ''Diplodocus'' or ''Allosaurus'' in the desert from the furthest possible distance. By pivoting yourself downwards, you can clip through the ground. Untag your respective dinosaur and the ground will vanish entirely, leaving you suspended in a liminal sky-patterned region with the region's dinosaurs continuing to execute their respective animation cycles in "mid-air" above you and a series of rock vectors adjacent to a blue-and-orange cube below you.
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* TheyWastedAPerfectlyGoodCharacter: For a game titled "Dinosaur World", there are only three species of dinosaurs (plus a fourth existing as a disembodied voice) and one species of pterosaur in the entire game. Species like ''Brachiosaurus'', ''Apatosaurus'', ''Othnelia'', ''Dryosaurus'', and ''Anurognathus'' (all of which have previously showed up in Jurassic Period ''Walking With...'' media), or at least a visible ''Ornitholestes'' would have been great to see in-game, but never show up. Justified somewhat in that it's a prototype game.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodPlot: For a game titled "Dinosaur World", there are only three species of dinosaurs dinosaur (plus a fourth existing as a disembodied voice) and one species of pterosaur in the entire game. Species like ''Brachiosaurus'', ''Apatosaurus'', ''Othnelia'', ''Dryosaurus'', and ''Anurognathus'' (all of which have previously showed up in Jurassic Period ''Walking With...'' media), or at least a visible ''Ornitholestes'' would have been great to see in-game, but never show up. Justified somewhat in that it's a prototype game.
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* TheyWastedAPerfectlyGoodCharacter: For a game titled "Dinosaur World", there are only three species of dinosaurs (plus a fourth existing as a disembodied voice) and one species of pterosaur in the entire game. Species like ''Brachiosaurus'', ''Apatosaurus'', ''Othnelia'', and ''Dryosaurus'' (all of which have previously showed up in Jurassic Period ''Walking With...'' media), or at least a visible ''Ornitholestes'' would have been great to see in-game, but never show up. Justified somewhat in that it's a prototype game.

to:

* TheyWastedAPerfectlyGoodCharacter: For a game titled "Dinosaur World", there are only three species of dinosaurs (plus a fourth existing as a disembodied voice) and one species of pterosaur in the entire game. Species like ''Brachiosaurus'', ''Apatosaurus'', ''Othnelia'', ''Dryosaurus'', and ''Dryosaurus'' ''Anurognathus'' (all of which have previously showed up in Jurassic Period ''Walking With...'' media), or at least a visible ''Ornitholestes'' would have been great to see in-game, but never show up. Justified somewhat in that it's a prototype game.
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None


* NightmareFuel: The forest and crater are ''incredibly'' creepy. The forest is a far cry from the sunny plains and desert, being dark and misty with immense redwood trees, and (aside from the scripted ''Allosaurus'' event) there's [[NothingIsScarier not a single animal]] in there aside from an unseen ''Ornitholestes'' that screeches out of the woods, the calls sometimes coming from right next to you. When you get to this area, the music changes to an ominous, mysterious-sounding track. You need to then cross a short, creepy cave to get to the crater. While the crater's at least lit up, the stark gray, spiky terrain (surrounding a round, lifeless lake) still makes it very unsettling and the music is even creepier, now with a choir added. The only animals here are a lone dragonfly and a bunch of flies buzzing over the skeleton of a multituberculate; not exactly the most encouraging company. Both areas seem designed to keep the player constantly on edge, and you'd be forgiven for expecting a JumpScare at some point. The low-poly graphics make it even worse.

to:

* NightmareFuel: The forest and crater are ''incredibly'' creepy. The forest is a far cry from the sunny plains and desert, being dark and misty with immense redwood trees, and (aside from the scripted ''Allosaurus'' event) there's [[NothingIsScarier not a single animal]] in there aside from an unseen ''Ornitholestes'' that screeches out of the woods, the calls sometimes coming from right next to you. When you get to this area, the music changes to an ominous, mysterious-sounding track. You need to then cross a short, creepy cave to get to the crater. While the crater's at least lit up, the stark gray, spiky terrain (surrounding a round, lifeless lake) still makes it very unsettling and the music is even creepier, now with a choir added. The only animals here are a lone dragonfly and a bunch of flies buzzing over the skeleton of a multituberculate; not exactly the most encouraging company. Both areas seem designed to keep the player constantly on edge, and you'd be forgiven for expecting a JumpScare at some point. The low-poly graphics make it even worse.worse.
* TheyWastedAPerfectlyGoodCharacter: For a game titled "Dinosaur World", there are only three species of dinosaurs (plus a fourth existing as a disembodied voice) and one species of pterosaur in the entire game. Species like ''Brachiosaurus'', ''Apatosaurus'', ''Othnelia'', and ''Dryosaurus'' (all of which have previously showed up in Jurassic Period ''Walking With...'' media), or at least a visible ''Ornitholestes'' would have been great to see in-game, but never show up. Justified somewhat in that it's a prototype game.

Changed: 1055

Removed: 1057

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* NightmareFuel:
** The forest and crater are ''incredibly'' creepy. The forest is a far cry from the sunny plains and desert, being dark and misty with immense redwood trees, and (aside from the scripted ''Allosaurus'' event) there's [[NothingIsScarier not a single animal]] in there aside from an unseen ''Ornitholestes'' that screeches out of the woods, the calls sometimes coming from right next to you. When you get to this area, the music changes to an ominous, mysterious-sounding track. You need to then cross a short, creepy cave to get to the crater. While the crater's at least lit up, the stark gray, spiky terrain (surrounding a round, lifeless lake) still makes it very unsettling and the music is even creepier, now with a choir added. The only animals here are a lone dragonfly and a bunch of flies buzzing over the skeleton of a multituberculate; not exactly the most encouraging company. Both areas seem designed to keep the player constantly on edge, and you'd be forgiven for expecting a JumpScare at some point. The low-poly graphics make it even worse.

to:

* NightmareFuel:
**
NightmareFuel: The forest and crater are ''incredibly'' creepy. The forest is a far cry from the sunny plains and desert, being dark and misty with immense redwood trees, and (aside from the scripted ''Allosaurus'' event) there's [[NothingIsScarier not a single animal]] in there aside from an unseen ''Ornitholestes'' that screeches out of the woods, the calls sometimes coming from right next to you. When you get to this area, the music changes to an ominous, mysterious-sounding track. You need to then cross a short, creepy cave to get to the crater. While the crater's at least lit up, the stark gray, spiky terrain (surrounding a round, lifeless lake) still makes it very unsettling and the music is even creepier, now with a choir added. The only animals here are a lone dragonfly and a bunch of flies buzzing over the skeleton of a multituberculate; not exactly the most encouraging company. Both areas seem designed to keep the player constantly on edge, and you'd be forgiven for expecting a JumpScare at some point. The low-poly graphics make it even worse.
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None


** In the secret area, ''Diplodocus'' will regularly walk into the cliffside to the right of the area's entrance and enter the void outside of the map. ''Allosaurus'' will follow and continue walking in and out of the map through solid rock as if it was an everyday occurrence.

to:

** In the secret area, ''Diplodocus'' will regularly walk into the cliffside to the right of the area's entrance and enter the void outside of the map. ''Allosaurus'' will follow and continue walking in and out of the map through solid rock as if it was an everyday occurrence.occurrence.
* NightmareFuel:
** The forest and crater are ''incredibly'' creepy. The forest is a far cry from the sunny plains and desert, being dark and misty with immense redwood trees, and (aside from the scripted ''Allosaurus'' event) there's [[NothingIsScarier not a single animal]] in there aside from an unseen ''Ornitholestes'' that screeches out of the woods, the calls sometimes coming from right next to you. When you get to this area, the music changes to an ominous, mysterious-sounding track. You need to then cross a short, creepy cave to get to the crater. While the crater's at least lit up, the stark gray, spiky terrain (surrounding a round, lifeless lake) still makes it very unsettling and the music is even creepier, now with a choir added. The only animals here are a lone dragonfly and a bunch of flies buzzing over the skeleton of a multituberculate; not exactly the most encouraging company. Both areas seem designed to keep the player constantly on edge, and you'd be forgiven for expecting a JumpScare at some point. The low-poly graphics make it even worse.

Added: 277

Changed: 611

Removed: 300

Is there an issue? Send a MessageReason:
None


** If you climb atop a dinosaur and shake your mouse like crazy, you will clip through the ground and can explore the world from below its surface, though invisible walls still prevent you from walking "under" other areas. Clip back to the upper world by tagging dinos standing above you.
*** Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game.

to:

** If you climb atop a dinosaur and shake your mouse like crazy, you will clip through the ground and can explore the world from below its surface, though invisible walls still prevent you from walking "under" other areas. Clip back to the upper world by tagging dinos standing above you.
***
you. Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game. Clipping though the ground in the bonus area will still let you spawn dinosaurs, who remain halfway or entirely sunken into the ground.



** ''Allosaurus'' will randomly freeze in place for a period of time.
*** At times, this affects all the dinosaurs.

to:

** ''Allosaurus'' will randomly freeze in place for a period of time.
***
time. At times, this affects all the dinosaurs.



** If you spawn ''Diplodocus'' or ''Allosaurus'' while still being tagged onto the pterosaur (as in, you're still in the air), they will slowly drop down to the surface. Time it right by making sure that it spawns directly on top of another, though, and your spawned dinosaur will remain floating in the air above all the others, and as it walks, it will even stir up dust in the air. Nevertheless, it will still be able to interact with the other dinos.
** In the forest region, many trees located in the "walkable" path will let you slowly walk through them, whereas the smaller and thinner shrubbery present impenetrable obstacles.

to:

** If you spawn ''Diplodocus'' or ''Allosaurus'' while still being tagged onto the pterosaur (as in, you're still in the air), they will slowly drop down to the surface. Time it right by making sure that it spawns directly on top of another, though, and your spawned dinosaur will remain floating in the air above all the others, and as it walks, it will even stir up dust in the air. Nevertheless, it will still be able to interact with the other dinos.
dinos. This can also be achieved by spawning a lot of diosaurs and forcefully walking into an ''Allosaurus'' when it gets up from an unsuccessful attack. This will "bump" it into the air.
** In the forest region, many trees located in the "walkable" path will let you slowly walk through them, whereas the smaller and thinner shrubbery present impenetrable obstacles.obstacles.
** In the secret area, ''Diplodocus'' will regularly walk into the cliffside to the right of the area's entrance and enter the void outside of the map. ''Allosaurus'' will follow and continue walking in and out of the map through solid rock as if it was an everyday occurrence.
Is there an issue? Send a MessageReason:
None

Added: 858

Changed: 100

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None


** Stand in front of a ''Diplodocus'' as it walks towards you. The camera will pass into its belly.

to:

*** At times, this affects all the dinosaurs.
** Stand in front of a ''Diplodocus'' as it walks towards you. The camera will pass into its belly.belly.
** While normally you would "bump into" an ''Allosaurus'', if it's running, it lets you walk straight through itself like air.
** If you spawn ''Diplodocus'' or ''Allosaurus'' while still being tagged onto the pterosaur (as in, you're still in the air), they will slowly drop down to the surface. Time it right by making sure that it spawns directly on top of another, though, and your spawned dinosaur will remain floating in the air above all the others, and as it walks, it will even stir up dust in the air. Nevertheless, it will still be able to interact with the other dinos.
** In the forest region, many trees located in the "walkable" path will let you slowly walk through them, whereas the smaller and thinner shrubbery present impenetrable obstacles.
Is there an issue? Send a MessageReason:
None


** Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game.

to:

** *** Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game.
Is there an issue? Send a MessageReason:
None


*** Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game.

to:

*** ** Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game.

Added: 255

Changed: 141

Is there an issue? Send a MessageReason:
None


** If you climb atop a dinosaur and shake your mouse like crazy, you will clip through the ground and can explore the world from below its surface.

to:

** If you climb atop a dinosaur and shake your mouse like crazy, you will clip through the ground and can explore the world from below its surface.surface, though invisible walls still prevent you from walking "under" other areas. Clip back to the upper world by tagging dinos standing above you.
*** Other times, your view will become tilted to the side, and by pressing the arrow keys, you will be able to float upwards until gravity pulls you down. This lets you tag pterosaurs and "ride" them to the bonus area without needing to complete the game.

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