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This subpage and the article in general is in desperate need of catching up. Also They Changed It Now It Sucks was the closest I could come up with for the "friend recommendation" fiasco.


** The fans became this on the forums after various stumbles done by [=WeMade=], up to and including no notice of the fact [=WeMade=] was being bought/buying [=JoyMax=], a rival company.
** Made worse when people did not notice there would be a character wipe after "pre"-CBT, and later after CBT. Also, the fact it seems to take three or more weeks to stomp bugs is aggravating the situation.
** Recently, GDMO stumbled big time with the recommendation button compensation fiasco. Long story short, the "friend recommendation" button disappeared during the Alphamon event, something very inconvenient since one part of the event ''required'' this. Joymax made a generic apology and promised compensation. The day of the compensation came, and nothing happened... then it was announced that the compensation was delayed. The new day arrived again, and the promised compensation ''still'' didn't arrive, having been delayed ''yet again,'' and Joymax promised all players would get something for their troubles. Come the actual day of compensation, Joymax announces that only a very select few players get the compensation (despite their earlier statement making it clear all players would receive it), and despite this the majority of that fraction of players who would have gotten compensation still didn't get it anyway. Understandably, the fanbase is ''pissed'' due to the repeated delays, broken promises, and total lack of delivery and professionalism. Joymax has yet to clarify any reason for all the problems.
* GameBreaker: Lucemon Satan Mode, if you were lucky enough to get it, can very easily be this, as the egg and Burst Mode item were only available for a limited time. Despite being a Burst Mode, it has stats on par with a Jogress/DNA-level Digimon, meaning once you get it to Level 70 (the level required to use the Burst Mode item), you can tear through armies of enemies. Especially if they're Data or Thunder, and double especially if they're both.

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** The fans became this on the forums after various stumbles done by [=WeMade=], up to and including no notice of the fact [=WeMade=] was being bought/buying [=JoyMax=], buying/being bought by Joymax, a rival company.
** Made worse when people did not notice that there would be a character wipe after "pre"-CBT, and ''after'' CBT later after CBT.on. Also, the fact it seems to take three or more weeks to stomp bugs is aggravating the situation.
* GameBreaker:
** Recently, GDMO stumbled big time with the recommendation button compensation fiasco. Long story short, the "friend recommendation" button disappeared during the Alphamon event, something very inconvenient since one part of the event ''required'' this. Joymax made a generic apology and promised compensation. The day of the compensation came, and nothing happened... then it was announced that the compensation was delayed. The new day arrived again, and the promised compensation ''still'' didn't arrive, having been delayed ''yet again,'' and Joymax promised all players would get something for their troubles. Come the actual day of compensation, Joymax announces that only a very select few players get the compensation (despite their earlier statement making it clear all players would receive it), and despite this the majority of that fraction of players who would have gotten compensation still didn't get it anyway. Understandably, the fanbase is ''pissed'' due to the repeated delays, broken promises, and total lack of delivery and professionalism. Joymax has yet to clarify any reason for all the problems.
* GameBreaker:
Lucemon Satan Mode, if you were lucky enough to get it, can very easily be this, as the egg and Burst Mode item were only available for a limited time. Despite being a Burst Mode, it has stats on par with a Jogress/DNA-level Digimon, meaning once you get it to Level 70 (the level required to use the Burst Mode item), you can tear through armies of enemies. Especially if they're Data or Thunder, and double especially if they're both.


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* TheyChangedItNowItSucks: GDMO stumbled big time with the recommendation button compensation fiasco. Long story short, the "friend recommendation" button disappeared during the Alphamon event, something very inconvenient since one part of the event ''required'' this. Joymax made a generic apology and promised compensation. The day of the compensation came, and nothing happened... then it was announced that the compensation was delayed. The new day arrived again, and the promised compensation ''still'' didn't arrive, having been delayed ''yet again,'' and Joymax promised all players would get something for their troubles. Come the actual day of compensation, Joymax announces that only a very select few players get the compensation (despite their earlier statement making it clear all players would receive it), and despite this the majority of that fraction of players who would have gotten compensation still didn't get it anyway. Understandably, the fanbase is ''pissed'' due to the repeated delays, broken promises, and total lack of delivery and professionalism. Joymax has yet to clarify any reason for all the problems.

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* BrokenBase: The fans on the forums after various stumbles done by [=WeMade=], up to and including no notice of the fact [=WeMade=] was being bought/buying [=JoyMax=], a rival company.
** Made worse when people did not notice there would be a character wipe after "pre" CBT, and later after CBT. Also, the fact it seems to take three or more weeks to stomp bugs is aggravating the situation.

to:

* BrokenBase: BrokenBase:
**
The fans became this on the forums after various stumbles done by [=WeMade=], up to and including no notice of the fact [=WeMade=] was being bought/buying [=JoyMax=], a rival company.
** Made worse when people did not notice there would be a character wipe after "pre" CBT, "pre"-CBT, and later after CBT. Also, the fact it seems to take three or more weeks to stomp bugs is aggravating the situation.



* ScrappyMechanic: Dear lord, the egg system. You have a very small chance of getting a mercenary egg from a given Digimon (assuming they're a member of an available family). This alone could take hours, but then factor in the data-insertion system. You need a certain number of data, again acquired through slightly more common drops, and need to apply it to the egg at least three times to get a new Digimon. The amount of data varies from species to species, but the most popular or desirable Digimon tend to take the most data. The problem is that this insertion process can randomly fail and waste your data. On top of that, there's a completely random chance that failing might cause the egg to break. So you might break it on the first attempt, or fail but not break the egg after twenty times. The system is ''heavily'' weighted against allowing players to acquire new Digimon, and many have demanded at least a slight increase in the odds so as to not waste so much time and effort. Ultimately, many players find it easier just to buy an egg from the cash shop.
** Relatedly, the drop system. After reaching a certain level above them, Digimon have a hugely reduced rate of dropping items. Have fun getting a Dokunemon egg or dragon-species data after a certain point, since it'll take hours, if not days. While this system might be in place to abuse getting too much material too easily, players still cry foul since the Korean version does not have this cap implemented at all, so players of the global version expect fair treatment in that regard.

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* ScrappyMechanic: Dear lord, the egg system. system! You have a very small chance of getting a mercenary egg from a given Digimon (assuming they're a member of an available family). This alone could take hours, but then factor in the data-insertion system. You need a certain number of data, again acquired through slightly more common drops, and need to apply it to the egg at least three times to get a new Digimon. The amount of data varies from species to species, but the most popular or desirable Digimon tend to take the most data. The problem is that this insertion process can randomly fail and waste your data. On top of that, there's a completely random chance that failing might cause the egg to break. So you might break it on the first attempt, or fail but not break the egg after twenty times. The system is ''heavily'' weighted against allowing players to acquire new Digimon, and many have demanded at least a slight increase in the odds so as to not waste so much time and effort. Ultimately, many players find it easier just to buy an egg from the cash shop.
** Relatedly, the drop system. After reaching a certain level above them, Digimon have a hugely reduced rate of dropping items. Have fun getting a Dokunemon egg or dragon-species data after a certain point, since it'll take hours, if not days. While this system might be in place to abuse getting too much material too easily, players still cry foul since the Korean version does not have this cap implemented at all, so players of the global version expect fair treatment in that regard.regard.
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Adding Armageddemon to Game Breaker based off of personal experience with it an comparisons to my own Apocalymon and Lucemon for good measure.

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** Armageddemon is basically Apocalymon Lite, having the same Attribute and Element as it and having rather impressive stats and skill damage compared to the average Burst Mode form. The biggest selling point in comparison to Lucemon and Apocalymon is the fact you can ride it, and unlocking both the form and the ride function is cheaper than having to purchase the item for Apocalymon as well. While riding Armageddemon, you're not only faster than the likes of Grani or Behemoth, but just like those two, you can recover tamer fatigue so long as you're mounted ''anywhere'', meaning visits to towns are minimized and this allows you to easily recover fatigue in dungeons as well.
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This game needs more love.

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* GameBreaker: Lucemon Satan Mode, if you were lucky enough to get it, can very easily be this, as the egg and Burst Mode item were only available for a limited time. Despite being a Burst Mode, it has stats on par with a Jogress/DNA-level Digimon, meaning once you get it to Level 70 (the level required to use the Burst Mode item), you can tear through armies of enemies. Especially if they're Data or Thunder, and double especially if they're both.
** In the Korean servers, Apocalymon is also this, although to a lesser extent than Lucemon Satan Mode, and it applies most to the Soulmon line's version. Being an Unknown type Digimon, Apocalymon can't take full advantage of the attribute system, but it doesn't need to when it too has stats on par with a Jogress/DNA. What's more, in the Korean version at least, the Burst Mode item for Apocalymon, while expensive, is unlimited, meaning you can save up the money for it, unlike with Lucemon's.
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None

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* BrokenBase: The fans on the forums after various stumbles done by [=WeMade=], up to and including no notice of the fact [=WeMade=] was being bought/buying [=JoyMax=], a rival company.
** Made worse when people did not notice there would be a character wipe after "pre" CBT, and later after CBT. Also, the fact it seems to take three or more weeks to stomp bugs is aggravating the situation.
** Recently, GDMO stumbled big time with the recommendation button compensation fiasco. Long story short, the "friend recommendation" button disappeared during the Alphamon event, something very inconvenient since one part of the event ''required'' this. Joymax made a generic apology and promised compensation. The day of the compensation came, and nothing happened... then it was announced that the compensation was delayed. The new day arrived again, and the promised compensation ''still'' didn't arrive, having been delayed ''yet again,'' and Joymax promised all players would get something for their troubles. Come the actual day of compensation, Joymax announces that only a very select few players get the compensation (despite their earlier statement making it clear all players would receive it), and despite this the majority of that fraction of players who would have gotten compensation still didn't get it anyway. Understandably, the fanbase is ''pissed'' due to the repeated delays, broken promises, and total lack of delivery and professionalism. Joymax has yet to clarify any reason for all the problems.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ScrappyMechanic: Dear lord, the egg system. You have a very small chance of getting a mercenary egg from a given Digimon (assuming they're a member of an available family). This alone could take hours, but then factor in the data-insertion system. You need a certain number of data, again acquired through slightly more common drops, and need to apply it to the egg at least three times to get a new Digimon. The amount of data varies from species to species, but the most popular or desirable Digimon tend to take the most data. The problem is that this insertion process can randomly fail and waste your data. On top of that, there's a completely random chance that failing might cause the egg to break. So you might break it on the first attempt, or fail but not break the egg after twenty times. The system is ''heavily'' weighted against allowing players to acquire new Digimon, and many have demanded at least a slight increase in the odds so as to not waste so much time and effort. Ultimately, many players find it easier just to buy an egg from the cash shop.
** Relatedly, the drop system. After reaching a certain level above them, Digimon have a hugely reduced rate of dropping items. Have fun getting a Dokunemon egg or dragon-species data after a certain point, since it'll take hours, if not days. While this system might be in place to abuse getting too much material too easily, players still cry foul since the Korean version does not have this cap implemented at all, so players of the global version expect fair treatment in that regard.

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