History YMMV / DeadlyRoomsOfDeath

24th Feb '18 8:00:55 AM Vilui
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** '''[=GateB=] - Charge First, Think Later''': In Daskeros Tower 4N, you have to clear the room before you lower the blue doors (meaning you clear the rest of the stage). Problem is, ''this is made to be '''theoretically impossible''' so as to enforce you to clear the rest of the room.'' Of course, it isn't; with expert movement and manipulation, one can clear the room all the same, and can even skip doing the rest of Daskeros Tower, but if you're a newbie, the game's ''target audience'', this will be a ''pain.''

to:

** '''[=GateB=] - Charge First, Think Later''': In Daskeros Tower 4N, you have to clear the room before you lower the blue doors (meaning (which drop when you clear the rest of the stage). level). Problem is, ''this is made meant to be '''theoretically impossible''' so as to enforce you to clear clearing the rest of level'' before reaching the room.'' exit, which is just beyond this room. Of course, it isn't; with expert movement and manipulation, one can clear the room all the same, and can even [[SequenceBreaking letting you skip doing the rest of Daskeros Tower, Tower]], but if you're a newbie, the game's ''target audience'', this will be a ''pain.''
24th Feb '18 7:55:02 AM Vilui
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** [[MathematiciansAnswer "Kill all the enemies and exit the room"]]. Expect this to crop up ''anytime'' someone asks how to solve a room in the official Caravel Chat, or anywhere other than the Hints and Solutions board.
** Of course, the Raygun, a parody of poorly made suggestions for features in [=DROD=]. [[spoiler:It even got official recognition and Beethro got a Raygun in a bonus level of [=TSS=]; you can even get a bonus assets pack so ''you'' can use it in your holds!]]

to:

** [[MathematiciansAnswer "Kill all the enemies and exit the room"]]. Expect this to crop up ''anytime'' any time someone asks how to solve a room in the official Caravel Chat, or anywhere other than the Hints and Solutions board.
** Of course, the The Raygun, a parody of poorly made suggestions for features in [=DROD=]. [[spoiler:It even got official recognition and Beethro got a Raygun in a bonus level of [=TSS=]; you can even get a bonus assets pack so ''you'' can use it in your holds!]]
24th Feb '18 7:54:26 AM Vilui
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** The Mothingness. Originally coined by complete accident to describe [=KDD=] Level 13's 2N2E, which was accidentally inaccessible in the 1.0 version of the hold, the Mothingness was eventually [[AscendedMeme used as an official Eighten term, often associated with the Pit Thing]].

to:

** The Mothingness. Originally coined by complete accident to describe [=KDD=] Level 13's 2N2E, 13 2N2W, which was accidentally inaccessible in the 1.0 version of the hold, the Mothingness was eventually [[AscendedMeme used as an official Eighten Eighth term, often associated with the Pit Thing]].
24th Feb '18 7:53:16 AM Vilui
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** ''The Second Sky'' has a number of pieces by Emmett Plant that play during story segments. Particularly awesome tunes include "Within These Swingin' Halls" (Halph's theme), "Waltz Recombinant" (First Archivist's theme), "An Architect's Dream of Geometry" (the [spoilers:Farrow Child's] theme) and "A Sympathetic Bartendry" (Tendry's theme).
** Occasionally, there's a full on musical number. Usually, these crop up in Smitemaster Selections, but there area few examples in the main games. They are all awesome, except "Use the Fuse" which royally succeeded at StylisticSuck.

to:

** ''The Second Sky'' has a number of pieces by Emmett Plant that play during story segments. Particularly awesome tunes include "Within These Swingin' Halls" (Halph's theme), "Waltz Recombinant" (First Archivist's theme), "An Architect's Dream of Geometry" (the [spoilers:Farrow Child's] [[spoiler:Farrow Child]]'s theme) and "A Sympathetic Bartendry" (Tendry's theme).
** Occasionally, there's a full on full-on musical number. Usually, these crop up in Smitemaster Smitemaster's Selections, but there area few examples in the main games. They are all awesome, except "Use the Fuse" which royally succeeded at StylisticSuck.
10th Feb '18 8:24:37 AM Camwood
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** ''The Second Sky'' has a number of pieces by Emmett Plant that play during story segments. Particularly awesome tunes include "Within These Swingin' Halls" (Halph's theme), "Waltz Recombinant" (First Archivist's theme), "An Architect's Dream of Geometry" (the Farrow Child's theme) and "A Sympathetic Bartendry" (Tendry's theme).
** Occasionally, there's a full on musical number. They are all awesome, except "Use the Fuse" which royally succeeded at StylisticSuck.

to:

** ''The Second Sky'' has a number of pieces by Emmett Plant that play during story segments. Particularly awesome tunes include "Within These Swingin' Halls" (Halph's theme), "Waltz Recombinant" (First Archivist's theme), "An Architect's Dream of Geometry" (the Farrow Child's [spoilers:Farrow Child's] theme) and "A Sympathetic Bartendry" (Tendry's theme).
** Occasionally, there's a full on musical number. Usually, these crop up in Smitemaster Selections, but there area few examples in the main games. They are all awesome, except "Use the Fuse" which royally succeeded at StylisticSuck.StylisticSuck.
*** For example, the one at the end of Smitemastery 101, "Please Don't Name Your Sword", is a fun little tune about [[ExactlyWhatItSaysOnTheTin not naming your sword]]. It's actually a really catchy ditty, too!
24th Nov '17 12:00:03 PM Camwood
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** "Kill all the enemies and exit the room". Expect this to crop up ''anytime'' someone asks how to solve a room in the official Caravel Chat, or anywhere other than the Hints and Solutions board.

to:

** [[MathematiciansAnswer "Kill all the enemies and exit the room".room"]]. Expect this to crop up ''anytime'' someone asks how to solve a room in the official Caravel Chat, or anywhere other than the Hints and Solutions board.



** The H+S Effect/Curse/Syndrome/Phenomenon. Essentially, any time you post in the Hints and Solutions board on the Caravel Forums, only to figure out the room moments after posting. This can be ''very'' frustrating if you're someone from the future with the same problem and ''don't'' get the curse to hit you. Some people get this chronically; HilarityEnsues then.



** '''[=TCB=] - Whodunnit?''': The concept itself is simple; you [[VideoGameCrueltyPotential kill 186th guide]], and then activate a cutscene for it later in The Fork. The problem is, you can't just go ahead and axe her later, and then go to the fork. No, you have to kill her when you're going through her level--she ''disappears'' otherwise. So you're left going ahead and killing her when you finish the level. Except... There's ''several intermittent levels inbetween when you kill her and when you activate the cutscene for killing her.'' So unless you did this on your first playthrough, you will be playing ''both'' Uncturage levels. '''Again.''' Made worse because [=TCB=] is not just a "sit back and relax" hold--you need to put brain power into clearing each and every room, so this can very easily become a marathon. It's telling that in a sea of [[ThatOnePuzzle those few puzzles]], ''this'' is one of the least obtained achievements in the Steam version of DROD.
** '''[=GateB=] - Charge First, Think Later''': In Daskeros Tower 4N, you have to clear the room before you lower the blue doors (meaning you clear the rest of the stage). Problem is, ''this is made to be '''theoretically impossible''' so as to enforce you to clear the rest of the room.'' Of course, it isn't; with expert movement and manipulation, one can clear the room all the same, and can even skip doing the rest of Daskeros Tower, but if you're a newbie, the game's ''target audience'', this will be a '''pain.'''

to:

** '''[=TCB=] - Whodunnit?''': The concept itself is simple; you [[VideoGameCrueltyPotential kill 186th guide]], and then activate a cutscene for it later in The Fork. The problem is, you can't just go ahead and axe her later, and then go to the fork. No, you have to kill her when you're going through her level--she ''disappears'' otherwise. So you're left going ahead and killing her when you finish the level. Except... There's ''several intermittent levels inbetween when you kill her and when you activate the cutscene for killing her.'' So unless you did this on your first playthrough, you will be playing ''both'' Uncturage levels. '''Again.''' Made worse because [=TCB=] is not just a "sit back and relax" hold--you need to put brain power into clearing each and every room, so this can very easily become a marathon. It's telling that in a sea of [[ThatOnePuzzle those few puzzles]], puzzles]] and other difficult achievements, including ''mastering the hold this achievement resides in'', ''this'' is one of the least obtained achievements in the Steam version of DROD.
** '''[=GateB=] - Charge First, Think Later''': In Daskeros Tower 4N, you have to clear the room before you lower the blue doors (meaning you clear the rest of the stage). Problem is, ''this is made to be '''theoretically impossible''' so as to enforce you to clear the rest of the room.'' Of course, it isn't; with expert movement and manipulation, one can clear the room all the same, and can even skip doing the rest of Daskeros Tower, but if you're a newbie, the game's ''target audience'', this will be a '''pain.'''''pain.''



** ''The Second Sky'' brings several. Shattered Mine, Temporal Anomaly, Experiment of Ages, Rapid Fortification, and Mother of All Roaches all fall under this category.
*** Not even some of the bonus levels are immune; [=TSS=] has become rather infamous among players for having a ''surplus'' of [[BrutalBonusLevel]]s.

to:

** ''The Second Sky'' brings several. Shattered Mine, Temporal Anomaly, Experiment of Ages, Rapid Fortification, and Mother of All Roaches all fall under this category.
*** Not
category, and not even some of the bonus levels are immune; [=TSS=] has become rather infamous among players for having a ''surplus'' of [[BrutalBonusLevel]]s.BrutalBonusLevels, ''especially'' [[spoiler:Darts]].
23rd Nov '17 11:38:07 AM Camwood
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Added DiffLines:

* MemeticMutation: The fanbase itself has a lot of its own personal inside jokes that certainly behave like this in the community.
** The Mothingness. Originally coined by complete accident to describe [=KDD=] Level 13's 2N2E, which was accidentally inaccessible in the 1.0 version of the hold, the Mothingness was eventually [[AscendedMeme used as an official Eighten term, often associated with the Pit Thing]].
** "Kill all the enemies and exit the room". Expect this to crop up ''anytime'' someone asks how to solve a room in the official Caravel Chat, or anywhere other than the Hints and Solutions board.
** Of course, the Raygun, a parody of poorly made suggestions for features in [=DROD=]. [[spoiler:It even got official recognition and Beethro got a Raygun in a bonus level of [=TSS=]; you can even get a bonus assets pack so ''you'' can use it in your holds!]]
** Ketchup & Puppies. For some odd reason, one of the first custom holds was a little creation involving these two objects, with no puzzles in sight. Ever since, the combination of Ketchup & Puppies is not soon to be forgotten.


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* ThatOneAchievement: With the advent of Challenges come [=TSS=], of course a few of them would cause ire.
** '''[=JtRH=] - Unnecessary Complications''': In Level 2 4E, you have to clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open. These arbitrary things make the room ''incredibly'' difficult; in fact, most actually rely on a [[GoodBadBug glitch that lets you kill a few select queens]] so they can get the challenge and be done with it.
** '''[=TCB=] - Whodunnit?''': The concept itself is simple; you [[VideoGameCrueltyPotential kill 186th guide]], and then activate a cutscene for it later in The Fork. The problem is, you can't just go ahead and axe her later, and then go to the fork. No, you have to kill her when you're going through her level--she ''disappears'' otherwise. So you're left going ahead and killing her when you finish the level. Except... There's ''several intermittent levels inbetween when you kill her and when you activate the cutscene for killing her.'' So unless you did this on your first playthrough, you will be playing ''both'' Uncturage levels. '''Again.''' Made worse because [=TCB=] is not just a "sit back and relax" hold--you need to put brain power into clearing each and every room, so this can very easily become a marathon. It's telling that in a sea of [[ThatOnePuzzle those few puzzles]], ''this'' is one of the least obtained achievements in the Steam version of DROD.
** '''[=GateB=] - Charge First, Think Later''': In Daskeros Tower 4N, you have to clear the room before you lower the blue doors (meaning you clear the rest of the stage). Problem is, ''this is made to be '''theoretically impossible''' so as to enforce you to clear the rest of the room.'' Of course, it isn't; with expert movement and manipulation, one can clear the room all the same, and can even skip doing the rest of Daskeros Tower, but if you're a newbie, the game's ''target audience'', this will be a '''pain.'''


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*** Not even some of the bonus levels are immune; [=TSS=] has become rather infamous among players for having a ''surplus'' of [[BrutalBonusLevel]]s.
14th Sep '17 10:59:31 PM Averagemoe
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14th Sep '17 10:59:21 PM Averagemoe
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* StealthPun: The Living Tar (literally, tar that is alive) might be one on a part of the phrase "Beat the living tar out of him."
18th Dec '16 6:52:58 PM BiggerJ
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* EarWorm: The title theme of Architect's Edition and King Dugan's Dungeon, [[https://www.youtube.com/watch?v=NPfD_hJPWwE "Whistler"]], which encapsulates the series' simultaneous silliness and epicness.
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