History YMMV / DeadSpace3

26th Dec '16 3:40:23 PM Mullon
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** "HI! I'M THE [[ScareChord SCARE-CHORD]]! [[NightmareRetardant JUST LETTING YOU KNOW THERE ARE NECROMORPHS AROUND]], AND I WONT SHUT UP UNTIL THEY ARE ALL '''''DEEEAAD!!'''''" [[note]]In all seriousness, the soundtrack's screeches and whines when there are necromorphs around will get on your nerves.[[/note]]

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** "HI! I'M THE [[ScareChord SCARE-CHORD]]! [[NightmareRetardant JUST LETTING YOU KNOW THERE ARE NECROMORPHS AROUND]], AROUND SO YOU'RE NEVER SURPRISED]], AND I WONT WON'T SHUT UP UNTIL THEY ARE ALL '''''DEEEAAD!!'''''" [[note]]In all seriousness, the soundtrack's screeches and whines when there are necromorphs around will get on your nerves.[[/note]]
2nd Dec '16 7:18:15 PM TheBuddy26
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* PortingDisaster: Averted. While Visceral Games made statements that the PC version the would imply it to be lackluster, the PC version runs very smooth and comes with a nice amount of options.

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* PortingDisaster: Averted.Subverted. While Visceral Games made statements that the PC version the would imply it to be lackluster, the PC version runs very smooth and comes with a nice amount of options.
13th Nov '16 2:38:05 AM TitanJump
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Added DiffLines:

** However, Norton might had a hand in this change, considering his personality and him wanting Ellie away from any possible danger at all times...
13th Nov '16 2:34:09 AM TitanJump
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** Is Norton just a [[CrazyJealousGuy jealous]] [[{{Yandere}} jerkass]] for Ellie or a UnwittingPawn for the markers, driven insane into doing their bidding, just to get Isaac were the [[spoiler: Brother Moon]] wants him? Is his continuous insistence on getting as far from the planet as possible, mere [[ScrewThisImOutOfHere cowardice]] or his way of [[FightingFromTheInside fighting back against the markers]] before their influence becomes too great for him to resist? Is his final act of [[spoiler: trying to shoot Isaac]] just him being afraid of being [[TurnCoat found out]] or his last desperate attempt of stopping Isaac from [[spoiler: turning off the machine]] in a final sliver of resistance against the markers and their wishes? Nobody knows and most likely, nobody ever will...

to:

** Is Norton just a [[CrazyJealousGuy jealous]] [[{{Yandere}} jerkass]] for Ellie or a UnwittingPawn for the markers, driven insane into doing their bidding, just to get Isaac were the [[spoiler: Brother Moon]] wants him? Is his continuous insistence on getting as far from the planet as possible, mere [[ScrewThisImOutOfHere cowardice]] or his way of [[FightingFromTheInside fighting back against the markers]] before their influence becomes too great for him to resist? Is his final act of [[spoiler: trying to shoot Isaac]] just him being afraid of being [[TurnCoat found out]] or his last desperate attempt of stopping Isaac from [[spoiler: turning finding a way to shutting off the machine]] in a final sliver of resistance against the markers and their wishes? Nobody knows and most likely, nobody ever will...
13th Nov '16 2:31:06 AM TitanJump
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Added DiffLines:

** Is Norton just a [[CrazyJealousGuy jealous]] [[{{Yandere}} jerkass]] for Ellie or a UnwittingPawn for the markers, driven insane into doing their bidding, just to get Isaac were the [[spoiler: Brother Moon]] wants him? Is his continuous insistence on getting as far from the planet as possible, mere [[ScrewThisImOutOfHere cowardice]] or his way of [[FightingFromTheInside fighting back against the markers]] before their influence becomes too great for him to resist? Is his final act of [[spoiler: trying to shoot Isaac]] just him being afraid of being [[TurnCoat found out]] or his last desperate attempt of stopping Isaac from [[spoiler: turning off the machine]] in a final sliver of resistance against the markers and their wishes? Nobody knows and most likely, nobody ever will...
13th Oct '16 7:55:02 PM Mullon
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* BadassDecay: Ellie seems to have gone through this, to some fans' displeasure, going from [[ActionGirl the one protecting someone who has no weapon]] to [[FauxActionGirl the one who has no weapon and needs protecting onscreen]]. Her status as an AcePilot also seems to have [[InformedAbility completely disappeared]], aside from one cutscene in which she was the only one on a ship in a place with no danger nearby at all.

to:

* BadassDecay: Ellie seems to have gone goes through this, to some fans' displeasure, going from [[ActionGirl the one protecting someone who has no weapon]] to [[FauxActionGirl the one who has no weapon and needs protecting onscreen]]. Her status as an AcePilot also seems to have [[InformedAbility completely disappeared]], aside from one cutscene in which she was the only one on a ship in a place with no danger nearby at all.
7th Sep '16 4:19:42 AM Sumatris
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** The [[ShockAndAwe Chain Lightning Gun]] (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned [[MoreDakka Chain Gun]] and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work even of the dreaded [[DemonicSpiders Stalkers, Slashers and Regenerators]]. An ammo box upgrade gives those weapons enough capacity to massacre dozens of Necromorphs without the need for a single reload. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.
** Many LOLs were had with the rather ridiculed Rivet Gun (Compact Frame + Telemetry Spike). Combined with an Electrocution Module and properly upgraded with chips, it also can one-shot pretty much anything short of Alien Necromorphs and bosses on any difficulty. Triggering the electrocution after hitting an enemy will kill it and everything in a several meters radius around the initial target. You don't even need to hit something at all - just shoot a spike into the ground, electrocute it and watch all nearby 'morphs drop like flies. Oh, and like the Chain Lightning Gun mentioned above, it kills Wasters and Pregnants without them pulling their nasty tricks in the process.

to:

** The [[ShockAndAwe Chain Lightning Gun]] (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time. \n Still not convinced? I apparently forgot to mention that electric weapons/effects almost always stun what they hit, including the super-fast Twitchers and all the other DemonicSpiders, which is pretty helpful of you're out of stasis for whatever reason.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned [[MoreDakka Chain Gun]] and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire.reload speed. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work of even of the dreaded [[DemonicSpiders Stalkers, Slashers Twitchers and Regenerators]]. An ammo box Ammo Box upgrade instead of Stasis Coating gives those weapons enough clip capacity to massacre dozens of Necromorphs without the need for a single reload. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.
** Many LOLs were had with the rather ridiculed oftentimes underestimated Rivet Gun (Compact Frame + Telemetry Spike). Combined with an Electrocution Module and properly upgraded with chips, it also can one-shot pretty much anything short of Alien Necromorphs and bosses on any difficulty.difficulty, and it has a much better clip size and rate of fire than its big brother, the lovely [[ImpaledWithExtremePrejudice Javelin Gun]]. Triggering the electrocution after hitting an enemy will kill it and everything in a several meters radius around the initial target. You don't even need to hit something at all - just shoot a spike into the ground, electrocute it and watch all nearby 'morphs drop like flies. Rinse and repeat until the onslaught eventually stops. Oh, and like the Chain Lightning Gun mentioned above, it kills Wasters and Pregnants without them pulling their nasty tricks in the process.process, and the electricity immediately stuns everything it comes into contact with.
7th Sep '16 2:34:51 AM Sumatris
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** The Chain Lightning Gun (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned Chain Gun and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work even of the dreaded [[DemonicSpiders Regenerators]]. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.

to:

** The [[ShockAndAwe Chain Lightning Gun Gun]] (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned [[MoreDakka Chain Gun Gun]] and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work even of the dreaded [[DemonicSpiders Regenerators]].Stalkers, Slashers and Regenerators]]. An ammo box upgrade gives those weapons enough capacity to massacre dozens of Necromorphs without the need for a single reload. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.
7th Sep '16 2:27:55 AM Sumatris
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Added DiffLines:

** The Chain Lightning Gun (Heavy Frame + Tesla Core + Diffraction Torus) has mediocre clip size and range, but is very accurate and, with some nice chips installed, can one-shot most enemies in the game with plain old body shots, saving you the trouble of aiming for the limbs. Most importantly, it can and will do so without triggering Wasters' splitting or Pregnants' Swarm ZergRush. Add to that its eponymous ability to hit several targets per shot due to the chain lightning effect and you have a tool that's precise and useful for crowd control at the same time.
** For probably the most game-breaking gun there is, craft the Chain Lightning Gun from a Heavy S.C.A.F. Frame, combine it with the aforementioned Chain Gun and enhance it with Stasis Coating and eight Tier-3-chips for damage, clip size and rate of fire. Mk V versions of tips and upgrades even give an additional boost to clip size. There's NOTHING AT ALL this combination can't counter with contemptuous ease, all the while being one of the most ammo-efficient guns in the game and therefore suited for the highest difficulties as well. At mid-range, the Lightning Gun lays waste to anything unlucky enough to be in Isaac's sights. Anything that reaches close quarters gets shredded by the Chain Gun, usually without a chance to fight back due to being stasised all the time. This combination makes short work even of the dreaded [[DemonicSpiders Regenerators]]. The real kicker? You still have the second weapon slot available for... whatever. You won't need it anymore.
** Many LOLs were had with the rather ridiculed Rivet Gun (Compact Frame + Telemetry Spike). Combined with an Electrocution Module and properly upgraded with chips, it also can one-shot pretty much anything short of Alien Necromorphs and bosses on any difficulty. Triggering the electrocution after hitting an enemy will kill it and everything in a several meters radius around the initial target. You don't even need to hit something at all - just shoot a spike into the ground, electrocute it and watch all nearby 'morphs drop like flies. Oh, and like the Chain Lightning Gun mentioned above, it kills Wasters and Pregnants without them pulling their nasty tricks in the process.
1st Dec '15 9:49:04 AM PriceCheck
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* BrokenBase: It's [[Creator/ElectronicArts EA]]. They're voted the worst company in America for good reason.
** The addition of co-op definitely rubbed longtime fans the wrong way, especially given the Broken Base over ''VideoGame/ResidentEvil5'''s co-op. The developers try to assuage everyone by insisting that the singleplayer is still the same as the previous games, and that co-op is implemented as seamless as possible. Some fans think Visceral are capable of pulling it off, but others are still unconvinced.
** EA [[http://www.cinemablend.com/games/EA-Says-Dead-Space-3-Has-Sell-5-Million-Survive-43629.html admitting they're going to kill the franchise]] if ''Dead Space 3'' doesn't sell five million copies (keep in mind both ''1'' and ''2'' both sold about two million each) haven't made anyone happy. The EA, however, has stated that that report was "patently false." Guess we'll just have to wait and see.
** Fans have also taken issue with the introduction of TakeCover, UnnecessaryCombatRoll, UniversalAmmunition and enemies with guns, who feel that this turns a SurvivalHorror franchise into a generic ThirdPersonShooter. EA admitting that they pressured Visceral (see the above link) to make the franchise have "a broader appeal" is not seen as a promising sign in this regard, with nicknames like "Gears of Space" spilling out of detractors' mouths. Not helped by the fact that they lied about universal ammo, originally claiming it was just in the demo as a placeholder. To be fair, though, the grand majority of enemies with guns are killed by Necromorphs making them an almost non-presence in many cases. It should be noted that enemies with guns existed in Dead Space 2 and they aren't much different then long-ranged Necromorphs.
** A lot of people have taken offense to EA deciding to market the game by sending early demo access to famous [=YouTubers=] (via [[Creator/{{Polaris}} TheGameStation]] and presumably other networks) like WebVideo/GameGrumps, WebVideo/PeanutButterGamer, WebVideo/TheCompletionist, Criken, and LetsPlay/PewDiePie, etc. While some fans are thrilled these players are receiving some sponsor money, others are annoyed at them and EA for making them "sell out". It's mitigated somewhat with most of those [=YouTubers=] harshly critical of the game (either choosing to be honest about their contempt for the game, ex: [=ProJared=], or choosing to be more subtle, ex: Game Grumps), and some made extremely short episodes about it as opposed to their normal content.
** Crafting now has microtransactions so you can buy components with real-world money. Sure, you can find plenty of components in the game and microtransactions are there for people too lazy or impatient to find them on their own, but seeing how microtransactions equal pay-to-win for some, it just leaves a bad taste in everyone's mouth when talking about it. To make it worse, the official stance is that the microtransactions are there [[http://www.computerandvideogames.com/388167/interviews/interview-dead-space-3-producer-on-micro-transactions-and-keeping-the-horror-alive/?page=2#top_banner to court mobile phone gamers]]. For better or for worse, Visceral has officially stated that the idea to add microtransactions came from them, not from pressure on EA's part.
** EA have announced they will be offering eleven pieces of day-one DLC. One of the developers for the game let slip that all the DLC would cost around 45 USD total. This is just under the ''price of the game itself''. The dev then said that Visceral [[SnarkBait didn't care about money]]. Announcing the first story DLC, ''Dead Space 3: Awakened'', would be released in a month for 10 USD when people just barely got their hands on the game itself didn't help.
** The last ''Dead Space'' game also had shoehorned-in mutiplayer, but it didn't have any achievments for it because, as one of the devs secretly put it, "We don't give a shit about multiplayer achievements". Well, this time around there is indeed multiplayer with achivements for it... looks like EA forced THAT on them too.
** To illustrate why the base is broken, instead of unanimously hateful of the changes, many players never really considered the Dead Space franchise to be much of a "survival horror" game in the first place, so any added variety to the combat and general gameplay in what can also be considered an atmospheric, sci-fi ThirdPersonShooter is a welcome change.

to:

* BrokenBase: It's [[Creator/ElectronicArts EA]]. They're voted the worst company in America for good reason.
BrokenBase:
** The addition of co-op definitely rubbed longtime fans the wrong way, especially given the Broken Base There's been some controversy over ''VideoGame/ResidentEvil5'''s co-op. The developers try to assuage everyone by insisting that the singleplayer is still the same as the previous games, and that co-op is implemented as seamless as possible. Some fans think Visceral are capable of pulling it off, but others are still unconvinced.
** EA [[http://www.cinemablend.com/games/EA-Says-Dead-Space-3-Has-Sell-5-Million-Survive-43629.html admitting they're going to kill the franchise]] if ''Dead Space 3'' doesn't sell five million copies (keep in mind both ''1'' and ''2'' both sold about two million each) haven't made anyone happy. The EA, however, has stated that that report was "patently false." Guess we'll just have to wait and see.
** Fans have also taken issue with the introduction of TakeCover, UnnecessaryCombatRoll, UniversalAmmunition and enemies with guns, who feel that this turns a SurvivalHorror franchise into a generic ThirdPersonShooter. EA admitting that they pressured Visceral (see the above link) to make the franchise have "a broader appeal" is not seen as a promising sign in this regard, with nicknames like "Gears of Space" spilling out of detractors' mouths. Not helped by the fact that they lied about universal ammo, originally claiming it was just in the demo as a placeholder. To be fair, though, the grand majority of enemies with guns are killed by Necromorphs making them an almost non-presence in many cases. It should be noted that enemies with guns existed in Dead Space 2 and they aren't much different then long-ranged Necromorphs.
** A lot of people have taken offense to
EA deciding to market the game by sending early demo access to famous [=YouTubers=] (via [[Creator/{{Polaris}} TheGameStation]] and presumably other networks) like WebVideo/GameGrumps, WebVideo/PeanutButterGamer, WebVideo/TheCompletionist, Criken, and LetsPlay/PewDiePie, etc. While some fans are thrilled these players are receiving some sponsor money, others are annoyed at them and EA for making them "sell out". It's mitigated somewhat with most of those [=YouTubers=] harshly critical of the game (either choosing to be honest about their contempt for the game, ex: [=ProJared=], or choosing to be more subtle, ex: Game Grumps), and some made extremely short episodes about it as opposed to their normal content.
** Crafting now has microtransactions so you can buy components The introduction of more typical third person shooter mechanics, such as TakeCover, UnnecessaryCombatRoll, UniversalAmmunition and enemies with real-world money. Sure, you can find plenty guns, caused a bit of components in a split. One side feels this makes the game more generic and microtransactions are there for people takes it too lazy or impatient to find them on their own, but seeing how microtransactions equal pay-to-win for some, it just leaves a bad taste in everyone's mouth when talking about it. To make it worse, the official stance is that the microtransactions are there [[http://www.computerandvideogames.com/388167/interviews/interview-dead-space-3-producer-on-micro-transactions-and-keeping-the-horror-alive/?page=2#top_banner to court mobile phone gamers]]. For better or for worse, Visceral has officially stated that the idea to add microtransactions came far from them, not from pressure on EA's part.
** EA have announced they will be offering eleven pieces of day-one DLC. One of the developers for the game let slip that all the DLC would cost around 45 USD total. This is just under the ''price of the game itself''. The dev then said that Visceral [[SnarkBait didn't care about money]]. Announcing the first story DLC, ''Dead Space 3: Awakened'', would be released in a month for 10 USD when people just barely got their hands on the game itself didn't help.
** The last ''Dead Space'' game also had shoehorned-in mutiplayer, but it didn't have any achievments for it because, as one of the devs secretly put it, "We don't give a shit about multiplayer achievements". Well, this time around there is indeed multiplayer with achivements for it... looks like EA forced THAT on them too.
** To illustrate why the base is broken, instead of unanimously hateful of the changes, many players
its horror roots. Others never really considered the Dead Space franchise to be much of a "survival horror" game in the first place, so any added variety to the combat and general gameplay in what can also be considered an atmospheric, sci-fi ThirdPersonShooter is a welcome change.
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