History YMMV / DeadSpace

4th May '18 8:22:34 PM SuperWaitei
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** You can make [[NintendoHard Impossible Mode]] much easier by exploiting a bug. Start a NewGamePlus, purchase the Military Suit and defeat the final boss. Skip the credits, donít save your game and when you immediately start a new game, you will be delighted to see that Isaac is still in the Military Suit!
17th Apr '18 3:49:06 PM Joylock
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* PortingDisaster: The PC version of the game wasn't as bad as many other examples (the original CD version of ''VideoGame/ResidentEvil4'' or ''VideoGame/SilentHillHomecoming'' come to mind), but it definitely has not held up to the test of time and has many issues with running on modern systems despite only being one and a half hardware generations old. Movement controls cannot be rebound away from WASD, v-sync locks the game to 30 fps, the mouse slows to a crawl above 60 fps, and the antialiasing solution causes significantly blurring of the graphics, to name just a few issues.
8th Feb '18 11:23:51 PM Wooboo
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** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.

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** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One The main character is one of the rescuers, the main character who has a brother onboard on board the ship [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover that an ancient virus that was picked brought aboard as secret cargo has transformed the crew into monsters monsters, and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from interacts with other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus virus, another scientist who has a religious zeal for the virus, and one of the weapons available for use is a welding gun.
23rd Jan '18 5:03:44 PM ElectroKraken
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** According to some of the developers, the game was originally going to be SystemShock 3, but they couldn't get the license and had to change things mid-development.

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** According to some of the developers, the game was originally going to be SystemShock VideoGame/SystemShock 3, but they couldn't get the license and had to change things mid-development.
4th Nov '17 8:45:50 PM Stellarvore
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* {{Narm}}: The [[ApocalypticLog log]] where a crewman says goodbye to his wife and kids before shooting himself... only to survive the first gunshot and need a couple more to finish the job. It's less dramatic and more like this [[https://www.youtube.com/watch?v=AIeiLo08JoA&nohtml5=False scene]] than anything else.
** He actually dismembered himself so that he couldn't be reanimated by the Necromorph contagion.
24th May '17 7:50:14 PM DevinMeenan
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* ClicheStorm: A [[spoiler:fake]] ArtifactOfDoom is found on a planet about to be strip-mined by a MegaCorp, and suddenly all hell breaks loose? Somehow, the [[ActionSurvivor engineer]] is better at surviving than the [[RedShirtArmy actual military]]? There's a massive GovernmentConspiracy about the [[OurZombiesAreDifferent freaky space zombies]]? Fun, but not exactly breaking new ground.

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* ClicheStorm: A [[spoiler:fake]] ArtifactOfDoom is found on a planet about to be strip-mined by a MegaCorp, and suddenly all hell breaks loose? Somehow, the [[ActionSurvivor engineer]] is better at surviving than the [[RedShirtArmy actual military]]? There's a massive GovernmentConspiracy about the [[OurZombiesAreDifferent freaky space zombies]]? Fun, [[TropesAreNotBad Fun]], but not exactly breaking new ground.
24th May '17 7:50:14 PM DevinMeenan
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22nd May '17 2:31:57 PM DevinMeenan
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* ClicheStorm: A [[spoiler:fake]] ArtifactOfDoom is found on a planet about to be strip-mined by a MegaCorp, and suddenly all hell breaks loose? Somehow, the [[ActionSurvivor engineer]] is better at surviving than the [[RedShirtArmy actual military]]? There's a massive GovernmentConspiracy about the [[OurZombiesAreDifferent freaky space zombies]]? Fun, not exactly breaking new ground.

to:

* ClicheStorm: A [[spoiler:fake]] ArtifactOfDoom is found on a planet about to be strip-mined by a MegaCorp, and suddenly all hell breaks loose? Somehow, the [[ActionSurvivor engineer]] is better at surviving than the [[RedShirtArmy actual military]]? There's a massive GovernmentConspiracy about the [[OurZombiesAreDifferent freaky space zombies]]? Fun, but not exactly breaking new ground.
25th Feb '17 7:57:30 AM Anddrix
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* HellIsThatNoise: The Divider give off a deep, unsettling groan as you get approach one.
19th Feb '17 3:24:47 PM KingClark
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* ClicheStorm: A [[spoiler: fake]] ArtifactOfDoom is found on a planet about to be strip-mined by a MegaCorp, and suddenly all hell breaks loose? Somehow, the [[ActionSurvivor engineer]] is better at surviving than the [[RedShirtArmy actual military]]? There's a massive GovernmentConspiracy about the [[OurZombiesAreDifferent freaky space zombies]]? Fun, not exactly breaking new ground.

to:

* ClicheStorm: A [[spoiler: fake]] [[spoiler:fake]] ArtifactOfDoom is found on a planet about to be strip-mined by a MegaCorp, and suddenly all hell breaks loose? Somehow, the [[ActionSurvivor engineer]] is better at surviving than the [[RedShirtArmy actual military]]? There's a massive GovernmentConspiracy about the [[OurZombiesAreDifferent freaky space zombies]]? Fun, not exactly breaking new ground.



* MemeticMutation: About Isaac's [[CherryTapping Curb Stomp]] '''[[DoomyDoomsOfDoom of DOOM]]'''.

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* MemeticMutation: MemeticMutation:
**
About Isaac's [[CherryTapping Curb Stomp]] '''[[DoomyDoomsOfDoom of DOOM]]'''.



** FridgeLogic: Instead of [[spoiler: only preventing Isaac from running outside of a somewhat generous circular area but otherwise only occasionally attacking]], why doesn't the Hive Mind just swipe its tentacles madly at Isaac [[spoiler: as it did to Kendra]]?

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** FridgeLogic: Instead of [[spoiler: only [[spoiler:only preventing Isaac from running outside of a somewhat generous circular area but otherwise only occasionally attacking]], why doesn't the Hive Mind just swipe its tentacles madly at Isaac [[spoiler: as [[spoiler:as it did to Kendra]]?



** At any rate, the NightmareFuel is restored if you simply look at the [[spoiler: chunk of Aegis VII that's free-falling ''just'' above where you fight the Hive Mind]].

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** At any rate, the NightmareFuel is restored if you simply look at the [[spoiler: chunk [[spoiler:chunk of Aegis VII that's free-falling ''just'' above where you fight the Hive Mind]].



** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.

to:

** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.



* ThatOneBoss: the [[spoiler: giant space slug]] boss at the end of chapter eight involves using the most infuriating turret system ever to defeat. You start with 100% shields. One hit from a projectile knocks 10% of your shields down. The projectiles all move far, far faster than you can turn the gun. The kicker? One of the secret achievements for the game is [[spoiler: to defeat the boss with over 50% of the turret's shields remaining.]] Uh, no. This is hardly an issue with the PC version, which has the option to customize your aiming sensitivity. One wonders why the dev team didn't give console gamers a similar option, especially since most modern console shooters do.

to:

* ThatOneBoss: the [[spoiler: giant The [[spoiler:giant space slug]] boss at the end of chapter eight involves using the most infuriating turret system ever to defeat. You start with 100% shields. One hit from a projectile knocks 10% of your shields down. The projectiles all move far, far faster than you can turn the gun. The kicker? One of the secret achievements for the game is [[spoiler: to [[spoiler:to defeat the boss with over 50% of the turret's shields remaining.]] Uh, no. This is hardly an issue with the PC version, which has the option to customize your aiming sensitivity. One wonders why the dev team didn't give console gamers a similar option, especially since most modern console shooters do.
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