History YMMV / DeadSpace

13th Apr '16 4:28:14 PM Rockduded
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** According to some of the developers, the game was originally going to be SystemShock 3, but they couldn't get the license and had to change things mid-development.
12th Apr '16 10:04:42 PM Rockduded
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* {{Narm}}: The [[ApocalypticLog log]] where a crewman says goodbye to his wife and kids before shooting himself... only to survive the first gunshot and need a couple more to finish the job. It's less dramatic and more like this [[https://www.youtube.com/watch?v=AIeiLo08JoA&nohtml5=False scene]] than anything else.
28th Nov '15 10:27:35 PM nombretomado
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** There is also quite a bit of similarity to the Main/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.

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** There is also quite a bit of similarity to the Main/SegaDreamcast UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.
9th Mar '15 11:29:46 AM TheRoguePenguin
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* AntiClimaxBoss: [[spoiler: The Hive Mind]] boss fight is pathetic, even on Hard mode. The only way you could possibly lose is if you're low on health, or low on ammo (or if you just piss it away during the fight). But it's kinda hard to be low on either one given that the floor is covered with ammo crates... not to mention that right before the fight, you can stock up on ammo or health at the store.

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* AntiClimaxBoss: [[spoiler: The Hive Mind]] final boss is actually easier than the Leviathan, the other giant boss you face. It doesn't need nearly as much ammo to kill, all of its attacks are telegraphed and easy to dodge, and the one gimmick during its fight is pathetic, even on Hard mode. The only way you could possibly lose is if you're low on health, or low on ammo (or if you just piss it away during a rehash of the fight). But it's kinda hard tentacle drag sequences. You basically have to be low trying to lose. This is on either one given top of the fact that the floor is covered with game gives you a plethora of health, ammo crates... not to mention that right and cash just before the fight, you can stock up on ammo or health at the store.plus a store and workbench to further prepare.



* ThatOneBoss: the [[spoiler: giant space slug]] boss at the end of chapter eight involves using the most infuriating turret system ever to defeat. You start with 100% shields. One hit from a projectile knocks 10% of your shields down. The projectiles all move far, far faster than you can turn the gun. The kicker? One of the secret achievements for the game is [[spoiler: to defeat the boss with over 50% of the turret's shields remaining.]] Uh, no.
** This is hardly an issue with the PC version, which has the option to customize your aiming sensitivity. One wonders why the dev team didn't give console gamers a similar option, especially since most modern console shooters do.
** ThatOneAchievement: That achievement may be hard, but the achievement for doing the same thing when [[spoiler:shooting the asteroids bombarding the ship]] is a ''huge'' pain in the ass, especially since in that case [[spoiler:''you don't start with 100% shields'']].

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* ThatOneAchievement: Both turret achievements are a nightmare on consoles, as noted below. It's especially bad with the asteroid achievement, in which your shields start at 85% instead of 100.
* ThatOneBoss: the [[spoiler: giant space slug]] boss at the end of chapter eight involves using the most infuriating turret system ever to defeat. You start with 100% shields. One hit from a projectile knocks 10% of your shields down. The projectiles all move far, far faster than you can turn the gun. The kicker? One of the secret achievements for the game is [[spoiler: to defeat the boss with over 50% of the turret's shields remaining.]] Uh, no.
**
no. This is hardly an issue with the PC version, which has the option to customize your aiming sensitivity. One wonders why the dev team didn't give console gamers a similar option, especially since most modern console shooters do.
** ThatOneAchievement: That achievement may be hard, but * ThatOneLevel: The turret section from chapter 4 is the achievement for doing the same thing worst nightmare of many who played ''Dead Space''. It consists of Issac fixing a turret and then recalibrating it by shooting incoming asteroids. Sounds decent right? The issue comes in when [[spoiler:shooting the asteroids bombarding the ship]] is a ''huge'' pain in the ass, especially since in its realized that case [[spoiler:''you don't start with 100% shields'']].the turret is not fast enough to get all of them, so you'll be turning the turret to shoot one asteroid while the another one is coming to destroy the rest of your shields and make you restart the section all over again. Like the previous example, it's a non-issue for PC players.
9th Dec '14 1:26:50 AM Wooboo
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** There is also quite a bit of similarity to the Main/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who ends up dying during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.

to:

** There is also quite a bit of similarity to the Main/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who ends up dying killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.
9th Dec '14 1:11:32 AM Wooboo
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** There is also quite a bit of similarity to the Main/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler: who ends up dying during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.
6th Jun '14 7:17:51 AM Akriloth2160
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* SpiritualLicensee: The premise of the first game has the same general feel of ''Film/EventHorizon''.
2nd May '14 2:42:07 PM Thecommander236
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* GermansLoveDavidHasselhoff: Japan has a rather unusual affection to the Dead Space series. If you ever go into the FPS side of Japan (which is a niche market there), you will occassionally see references to it, even in many other [=FPSs=] as well. The fact that there are ''complete'' wikis dedicated to translating the entire series from English to Japanese despite not having an official translation there ''at all'' should tell you something.

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* GermansLoveDavidHasselhoff: Japan has a rather unusual affection to the Dead Space series. If you ever go into the FPS side of Japan (which is a niche market there), you will occassionally occasionally see references to it, even in many other [=FPSs=] as well. The fact that there are ''complete'' wikis dedicated to translating the entire series from English to Japanese despite not having an official translation there ''at all'' should tell you something.



** FridgeLogic: Instead of [[spoiler: only preventing Isaac from running outside of a somewhat generous circular area but otherwise only occasionally attacking]], why doesn't the Hive Mind just swipe its tentacles madly at Isaac [[spoiler: as it did to Kendra]] ?

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** FridgeLogic: Instead of [[spoiler: only preventing Isaac from running outside of a somewhat generous circular area but otherwise only occasionally attacking]], why doesn't the Hive Mind just swipe its tentacles madly at Isaac [[spoiler: as it did to Kendra]] ?Kendra]]?
2nd May '14 2:33:25 PM Thecommander236
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* AntiClimaxBoss: [[spoiler: The Hive Mind]] boss fight is pathetic, even on Hard mode. The only way you could possibly lose is if you're low on health, or low on ammo (or if you just piss it away during the fight). But it's kinda hard to be low on either one given that the floor is covered with ammo crates...not to mention that right before the fight, you can stock up on ammo or health at the store.

to:

* AntiClimaxBoss: [[spoiler: The Hive Mind]] boss fight is pathetic, even on Hard mode. The only way you could possibly lose is if you're low on health, or low on ammo (or if you just piss it away during the fight). But it's kinda hard to be low on either one given that the floor is covered with ammo crates... not to mention that right before the fight, you can stock up on ammo or health at the store.
17th Apr '14 12:51:56 AM totlmstr
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* GermansLoveDavidHasselhoff: Japan has a rather unusual affection to the Dead Space series. If you ever go into the FPS side of Japan (which is a niche market there), you will occassionally see references to it, even in many other [=FPSs=] as well. The fact that there are ''complete'' wikis dedicated to translating the entire series from English to Japanese despite not having an official translation there ''at all'' should tell you something.


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** Japan has one of Isaac as well: his speech. Due to Isaac not talking too much in the early games, his speech in Japan is ''always'' put after one of his iconic masks, like this: (三)>.
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