History YMMV / DOOM

23rd May '18 11:51:15 AM Hawaii_Knut
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* SuspiciouslySimilarSong: The intro of "At Doom's Gate" AKA [[https://www.youtube.com/watch?v=BSsfjHCFosw Level One Theme]], sounds awfully similar to the intro riff in [[https://www.youtube.com/watch?v=l1DIV8V_zwQ Maria Magdalena]], of all songs.
5th May '18 7:54:42 PM rjd1922
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* SeinfeldIsUnfunny: The first game was credited with popularizing the entire FPS genre, creating the ASpaceMarineIsYou formula, garnering attention for its shocking violence, and introducing game modding. Naturally, some would draw unfavorable comparisons by modern standards. Many younger shooter fans would consider is gameplay to be simplistic and its story to be lazily shoehorned compared to likes of ''Franchise/{{Halo}}'' and ''Franchise/{{Bioshock}}''. Likewise, while ''Doom'' garnered much infamy during the 90s for its violence, modern graphics can depict far more realistic and disturbing acts of violence.

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* SeinfeldIsUnfunny: The first game was credited with popularizing the entire FPS genre, creating the ASpaceMarineIsYou formula, garnering attention for its shocking violence, and introducing game modding. Naturally, some would draw unfavorable comparisons by modern standards. Many younger shooter fans would consider is gameplay to be simplistic and its story to be lazily shoehorned compared to likes of ''Franchise/{{Halo}}'' and ''Franchise/{{Bioshock}}''.''VideoGame/{{BioShock}}''. Likewise, while ''Doom'' garnered much infamy during the 90s for its violence, modern graphics can depict far more realistic and disturbing acts of violence.
30th Apr '18 7:10:13 AM Taxi-Pizzatime
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** ''Doom 64'' does a nice job taking advantage of the Nintendo 64 hardware despite being TwoPointFiveD, and smooths out the textures nicely with bilinear filtering. Scripting was added to the system, allowing some cool tricks like the illusion of 3d bridges, dart & homing-rocket turrets, and conditional triggers on geometry as well as monster spawning. The engine was also upgraded with subtle features like the ability to display 3d support beams without the skybox obstructing visibility up on top.//

//"Level 23: Unholy Temple" is like a tech demo for engine tricks, with very convincing 3d bridges, a combination lock puzzle, and some nicely detailed citadel walls around the central temple.

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** ''Doom 64'' does a nice job taking advantage of the Nintendo 64 hardware despite being TwoPointFiveD, and smooths out the textures nicely with bilinear filtering. Scripting was added to the system, allowing some cool tricks like the illusion of 3d bridges, dart & homing-rocket turrets, and conditional triggers on geometry as well as monster spawning. The engine was also upgraded with subtle features like the ability to display 3d support beams without the skybox obstructing visibility up on top.//

//"Level
\\
\\
"Level
23: Unholy Temple" is like a tech demo for engine tricks, with very convincing 3d bridges, a combination lock puzzle, and some nicely detailed citadel walls around the central temple.
30th Apr '18 7:09:18 AM Taxi-Pizzatime
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** ''Doom 64'' does a nice job taking advantage of the Nintendo 64 hardware despite being TwoPointFiveD, and smooths out the textures nicely with bilinear filtering. Scripting was added to the system, allowing some cool tricks like the illusion of 3d bridges, and conditional triggers on geometry as well as monster spawning. "Level 23: Unholy Temple" is like a tech demo for engine tricks, with very convincing 3d bridges, a combination lock puzzle, and some nicely detailed citadel walls around the central temple.

to:

** ''Doom 64'' does a nice job taking advantage of the Nintendo 64 hardware despite being TwoPointFiveD, and smooths out the textures nicely with bilinear filtering. Scripting was added to the system, allowing some cool tricks like the illusion of 3d bridges, dart & homing-rocket turrets, and conditional triggers on geometry as well as monster spawning. "Level The engine was also upgraded with subtle features like the ability to display 3d support beams without the skybox obstructing visibility up on top.//

//"Level
23: Unholy Temple" is like a tech demo for engine tricks, with very convincing 3d bridges, a combination lock puzzle, and some nicely detailed citadel walls around the central temple.
17th Apr '18 9:37:37 AM CodyDBuni
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* TearJerker: The track "Sign of Evil" is extremely somber and melancholy

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* TearJerker: The track "Sign of Evil" from [=E1M8=] is extremely somber and melancholymelancholy. [[spoiler: It gets worse when [[TheHeroDies Doomguy gets seemingly killed at the end of the level]] before you start the second episode, of course.]]
** A number of tracks in other installments such as the cover of "[[https://www.youtube.com/watch?v=AIOi_HumOyA Legion Of The Lost]]" by Music/GraveDigger as in Map 31: Pharaoh from ''TNT: Evilution ''is pretty depressing. The fact that the image of [[https://i.ytimg.com/vi/qeV_ZRreuXk/maxresdefault.jpg Doomguy looking at the horizon]] being used in the intermission screen helps alot.
** [[spoiler: Doomguy's pet rabbit [[KickTheDog Daisy's death]] may count as this aside from NightmareFuel.]]
5th Mar '18 1:05:06 PM Rarefoil
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** You reach the end of a long and brutal level, and press the switch. ''*ka-thunk!*'' '''[[SugarWiki/AwesomeMusic DUN DUN DUN DUN DUN DUN DUN]]''' '''[[https://www.youtube.com/watch?v=UuITgxaSk1c DUN DUN DUN DUN DUN DUN!]]'''
1st Feb '18 12:00:47 AM Drgonzo
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** One of the chief criticisms of the movie when it was released was that it would probably have been more enjoyable had it been the first person sequence stretched out over the whole film. Almost exactly a decade later, ''Film/HardcoreHenry'' would be exactly that!
21st Dec '17 10:28:12 AM CodyDBuni
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* MostAnnoyingSound: Every pain sound in the original games, ''good god''...
** The Chainsaw revving sound when idle may count as this, [[MostWonderfulSound depending on your prespective]].



** The WHAAAARRGARBL of an expiring Arch-Vile is quite awesome too.

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** The WHAAAARRGARBL of an expiring Arch-Vile [[KillItWithFire Arch-Vile]] is quite awesome too.



** In source ports with the aforementioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.

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** In source ports with the aforementioned "Ouch Face", it's pretty funny the first time you see the Doomguy's expression When when he takes high damage. As his health drops lower and lower, though, and the "Ouch Face" is triggered, you get to see the Doomguy's facial wounds in all its glory, including ''huge bullet holes, with blood still dripping from them''.



** In [=E2M5=], there's a marble wall with an alien face that damages you, just for standing in front of it. That texture shows up a lot in other levels, and each time you see it, you'll wonder if it's going to damage you, too.

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** In [=E2M5=], there's a marble wall with an alien face that damages you, just for standing in front of it. That texture shows up a lot in other levels, and each time you see it, you'll wonder if it's going to damage you, too. [[spoiler: In reality, it's actually a damaging floor in disguise, but still...]]
21st Dec '17 12:44:26 AM Bauglir100
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** Several of the songs in ''Doom'' and ''Doom II'' are [=MIDI=] versions of Music/{{Pantera}} songs.

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** Several of the songs in ''Doom'' and ''Doom II'' are [[SuspiciouslySimilarSong thinly-veiled]] [=MIDI=] versions of Music/{{Pantera}} songs.



** Split between the original games, ''Doom 3'' and ''Doom (2016)'' for the most part, with a bit of this showing for the novels, movie, comic and other sources.

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** Split between the original games, ''Doom 3'' and ''Doom (2016)'' for the most part, with a bit of this showing for the novels, movie, comic and other sources. Many consider ''Doom 3'' to be genuinely scary, intense, and visually appealing, but the combat and general pacing are slow and clunky when compared to the original games. Meanwhile, ''Doom (2016)'' returns to the fast-paced action and has astonishing visuals, but leaves little room for the player to feel frightened by the game's enemies.



* CatharsisFactor: Nothing's more satisfying than blowing a zombie's brains out with a shotgun, or using a chainsaw to violently dismember a demon. ''VideoGame/BrutalDoom'' makes this even more satisfying with ''VideoGame/MortalKombat''-esque finishing moves and LudicrousGibs flying across the screen, and then [[IShallTauntYou taunting]] your enemies for good measure.

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* CatharsisFactor: Nothing's more satisfying than blowing a zombie's brains out with a shotgun, shotgun or using a chainsaw to violently dismember a demon. ''VideoGame/BrutalDoom'' makes this even more satisfying with ''VideoGame/MortalKombat''-esque finishing moves and LudicrousGibs flying across the screen, and then [[ClusterFBomb profanely]] [[IShallTauntYou taunting]] your enemies for good measure.



** The UsefulNotes/GameBoyAdvance versions of Doom and Doom II manage to subvert this. Despite having a lower framerate, low-res visuals, altered levels, {{bowdlerization}} of the blood/gore, and being released on a handheld console, they both manage to be remarkably well-done ports considering the GBA's limitations and impressive additions to the system's library of first-person shooters.

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** The UsefulNotes/GameBoyAdvance versions of Doom ''Doom'' and Doom II ''Doom II'' manage to subvert this. Despite having a lower framerate, low-res visuals, altered levels, {{bowdlerization}} of the blood/gore, and being released on a handheld console, they both manage to be remarkably well-done ports considering the GBA's limitations and impressive additions to the system's library of first-person shooters.
21st Dec '17 12:17:25 AM Bauglir100
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* CartharsisFactor: Nothing's more satisfying than blowing a zombie's brains out with a shotgun, or using a chainsaw to violently dismember a demon. ''VideoGame/BrutalDoom'' makes this even more satisfying with ''VideoGame/MortalKombat''-esque finishing moves and LudicrousGibs flying across the screen, and then [[IShallTauntYou taunting]] your enemies for good measure.

to:

* CartharsisFactor: CatharsisFactor: Nothing's more satisfying than blowing a zombie's brains out with a shotgun, or using a chainsaw to violently dismember a demon. ''VideoGame/BrutalDoom'' makes this even more satisfying with ''VideoGame/MortalKombat''-esque finishing moves and LudicrousGibs flying across the screen, and then [[IShallTauntYou taunting]] your enemies for good measure.
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