History YMMV / DOOM

17th Jun '16 1:40:55 PM Tehrannotaur
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* RatedMForMoney: Alongside with ''Franchise/MortalKombat'', ''Doom'' helped [[TropeCodifier codify]] and [[TropeNamer originate]] the mentality that controversy helps the game sell.
17th Jun '16 4:05:33 AM AceOfScarabs
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* MemeticMutation: "PROTIP: To defeat the Cyberdemon, shoot at it until it dies."

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* MemeticMutation: MemeticMutation:
**
"PROTIP: To defeat the Cyberdemon, shoot at it until it dies.""
** The Revenant has become entangled with other skeleton-related memes that circulate the Internet, such as the Agitated Skeleton, the (DOOT) Trumpet Skeleton, and the Spooky Scary Skeletons song.
** The Godmode cheat code [=IDDQD=] has become a major piece of modern gaming culture and is regularly referenced in games, jokes, and is crossbred with other related memes such as the Konami Code.
** The {{BFG}} 9000 is such a memorable weapon that it has [[http://knowyourmeme.com/memes/bfg an entire article]] about its influence on gaming culture on Website/KnowYourMeme.
13th Jun '16 8:19:53 AM VampireBuddha
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*** '''"Level 10: Refueling Base"''' is swarming with former-humans, which means that bullets will come flying at you in large quantities. In Doom, HitScan enemies are usually the easiest to kill, but are ironically some of the most challenging foes. Refueling base also has the greatest number of preset enemies of any DoomII level.

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*** '''"Level 10: Refueling Base"''' is swarming with former-humans, which means that bullets will come flying at you in large quantities. In Doom, HitScan ''Doom'', {{hitscan}} enemies are usually the easiest to kill, but are ironically some of the most challenging foes. Refueling base also has the greatest number of preset enemies of any DoomII level.
5th Jun '16 3:21:42 PM NKfloofiepoof
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** Samuel Hayden's voice in the 2016 game.
5th Jun '16 1:52:07 PM Eagal
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* HellIsThatNoise: Archviles. *shudder*
** The "player sighted" roar of the Barons of Hell is rather pants-filling.
** The animalistic roar of a Cyberdemon ("RAAAAAARGH!!") and the booming footsteps (*KATHUNK-KATHUNK-KATHUNK*) echoing across a level are the stuff of nightmares.
** A Revenant's screech ("AAAAAAAAAAHHHH!") and the sound the missile launch (*HIRO-EH*) followed by the active noises (*HAAAOOOOW*) can also be unsettling.
** Because most enemies' encounter noises trigger upon firing a weapon in an open area, especially in the ''[[NintendoHard Final Doom]]'' expansion packs, there is a good chance that the sound of your pistol can bring about a chorus of waking Cyberdemons, Archviles, Revenants, and Spider Masterminds. ''All. At. Once.''
** The soundtracks of the [=PlayStation=] version of ''Doom'' and ''Final Doom'', as well as ''Doom 64'', are full of all sorts of creepy ambiance.
*** The monster sounds have taken a few levels in creepy as well. Especially when it comes to the Baron of Hell, The Cyberdemon, and possibly the revenant. (The last is mitigated by its missiles being slowed down some.
5th Jun '16 1:51:03 PM Eagal
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** Revenants are [[DemBones tall, fast skeletons]] with reasonable health and the capability of firing missiles that have a chance to [[HomingProjectile home in on you]]. The missiles can do up to ''80 damage'' each, even stronger than Baron or Hell Knight projectiles, and if they're homing, they have a [[OhCrap very good aiming trajectory]]. The worst part? Map makers love utilising them in large groups. Have "fun".

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** Revenants are [[DemBones tall, fast skeletons]] with reasonable health and the capability of firing missiles that have a chance to [[HomingProjectile home in on you]]. The missiles can do up to ''80 damage'' each, even stronger than Baron or Hell Knight projectiles, and if they're homing, they have a [[OhCrap very good aiming trajectory]].trajectory. The worst part? Map makers love utilising them in large groups. Have "fun".
25th May '16 7:32:04 AM AceOfScarabs
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* GoodBagBugs: The [=iDtech=] engine Doom runs upon has some amusing 'quirks':

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* GoodBagBugs: GoodBadBugs: The [=iDtech=] engine Doom runs upon has some amusing 'quirks':
25th May '16 7:31:38 AM AceOfScarabs
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* GoodBagBugs: The [=iDtech=] engine Doom runs upon has some amusing 'quirks':
** Due to the way the game handles textures, it is possible to get a Hall of Mirrors effect under certain circumstances. This effect is actually deliberately utilized in some fanmade WAD mods.
** Barrel Suicides: because of how the game assigns an 'owner' for sources of damage and the Monster In-fighting code, a monster that injures itself by accidentally detonating a barrel with its own attack while trying to hit you will end up in a frenzy, killing itself with its own melee attack.
23rd May '16 1:45:01 PM Bauglir100
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** The GBA versions of Doom and Doom II manage to subvert this. Despite having a lower framerate and Bowderlizing the blood/gore, they both manage to be remarkable ports and impressive additions to the system's library of first-person shooters.

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** The GBA versions of Doom and Doom II manage to subvert this. Despite having a lower framerate and framerate, Bowderlizing the blood/gore, and being released on a handheld console, they both manage to be remarkable ports and impressive additions to the system's library of first-person shooters.
21st May '16 3:04:15 PM Bauglir100
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** The GBA versions of Doom and Doom II manage to subvert this. Despite having a lower framerate and Bowderlizing the blood/gore, they both manage to be remarkable ports and impressive additions to the system's library of first-person shooters.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DOOM