History YMMV / DOOM

20th Apr '17 6:08:40 AM Anddrix
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** The Cyberdemon can be this, straddling the line between this and WakeUpCallBoss. Once you get past his [[HellIsThatNoise giant roar and KATHUNK-KATHUNK-KATHUNK]] footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] since, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.

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** The Cyberdemon can be this, straddling the line between this and WakeUpCallBoss. Once you get past his [[HellIsThatNoise giant roar and KATHUNK-KATHUNK-KATHUNK]] KATHUNK-KATHUNK-KATHUNK footsteps, he's less of a boss and more of a [[DamageSpongeBoss circle-strafing target]] since, unlike the Bruisers, there's only one of him and he hangs out in a much more open arena. His rockets are definitely faster than the fireballs you've been dodging up to this point, but after a while you will find yourself filing them under {{Painfully Slow Projectile}}s all the same.
8th Apr '17 7:29:46 AM Bauglir100
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* TheyWastedAPerfectlyGoodPlot: ''Doom II: Hell on Earth'', while a great game, really doesn't take advantage of its Earth-based setting aside from having a few levels that resemble cities and residential areas. One would think a game like this would have large epic battles between the Earth's military and the legions of Hell, or Doomguy going out into the wilderness every once in a while. Sadly this wasn't the case, but the 2011 version of ''[[VideoGame/Doom2016 Doom 4]]'' was [[WhatCouldHaveBeen seemingly going to]] explore at least the former concept, [[DummiedOut before it was cancelled and re-built from the ground up]].
19th Mar '17 2:39:15 PM Bootlebat
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* TearJerker: The track "Sign of Evil" is extremely somber and melancholy
17th Mar '17 8:45:15 AM CynicalBastardo
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* HilariousInHindsight: In one scene, John Grimm says "They're marines, Sam, not poets.". In 2009, Creator/KarlUrban, who plays John, was cast as [[Series/StarTrekTheOriginalSeries Dr. Leonard McCoy]], the TropeNamer and TropeCodifier of ImADoctorNotAPlaceholder, in ''Film/StarTrek''.

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* HilariousInHindsight: HilariousInHindsight:
**
In one scene, John Grimm says "They're marines, Sam, not poets.". In 2009, Creator/KarlUrban, who plays John, was cast as [[Series/StarTrekTheOriginalSeries Dr. Leonard McCoy]], the TropeNamer and TropeCodifier of ImADoctorNotAPlaceholder, in ''Film/StarTrek''.''Film/StarTrek''.
** TheSquad's weaponry is apparently [[SmartGun tagged with a user ID able to identify the gun's user]]. Creator/KarlUrban would later star in ''Film/{{Dredd}}'', whose [[ComicBook/JudgeDredd source material]] is the TropeCodifier for the SmartGun.
23rd Feb '17 8:01:46 PM Ferot_Dreadnaught
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* CriticalResearchFailure/ TheyJustDidntCare: Sam claims that "ten percent of the human genome is still unmapped." [[http://en.wikipedia.org/wiki/Human_Genome_Project#State_of_completion Mapping of the human genome was finished in 2003.]]

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* CriticalResearchFailure/ TheyJustDidntCare: CriticalResearchFailure: Sam claims that "ten percent of the human genome is still unmapped." [[http://en.wikipedia.org/wiki/Human_Genome_Project#State_of_completion Mapping of the human genome was finished in 2003.]]
23rd Feb '17 6:35:04 AM Bauglir100
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* The premise of the creatures in the movie actually being [[OurZombiesAreDifferent former humans transformed by an outside force]] makes it seem that the writers either knew or cared very little about the game's premise. While the Doom games ''did'' feature enemies that fit that sort of criteria, they were still only a small and relatively insignificant portion compared to the bulk of the game's antagonists, which were interdimensional demons that were brought to Mars by a botched teleporter experiment.

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* ** The premise of the creatures in the movie actually being [[OurZombiesAreDifferent former humans transformed by an outside force]] makes it seem that the writers either knew or cared very little about the game's premise. While the Doom games ''did'' feature enemies that fit that sort of criteria, they were still only a small and relatively insignificant portion compared to the bulk of the game's antagonists, which were interdimensional demons that were brought to Mars by a botched teleporter experiment.


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* {{Narm}}
**[[spoiler:Sarge]]'s spontaneous {{Camp}} attitude when he becomes AxCrazy.
23rd Feb '17 6:25:25 AM Bauglir100
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* CriticalResearchFailure: Sam claims that "ten percent of the human genome is still unmapped." [[http://en.wikipedia.org/wiki/Human_Genome_Project#State_of_completion Mapping of the human genome was finished in 2003.]]

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* CriticalResearchFailure: CriticalResearchFailure/ TheyJustDidntCare: Sam claims that "ten percent of the human genome is still unmapped." [[http://en.wikipedia.org/wiki/Human_Genome_Project#State_of_completion Mapping of the human genome was finished in 2003.]]]]
* The premise of the creatures in the movie actually being [[OurZombiesAreDifferent former humans transformed by an outside force]] makes it seem that the writers either knew or cared very little about the game's premise. While the Doom games ''did'' feature enemies that fit that sort of criteria, they were still only a small and relatively insignificant portion compared to the bulk of the game's antagonists, which were interdimensional demons that were brought to Mars by a botched teleporter experiment.



* TheyWastedAPerfectlyGoodPlot: Not only were the resources to make this movie wasted on a plot that had nothing to do with the actual game, but even the movie completely fails to take advantage of its Mars setting or give a proper explanation as to ''why'' a Martian retrovirus would change some people into superhumans but others into monsters based on how "good" or "evil" they are.

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* TheyWastedAPerfectlyGoodPlot: Not only were the resources to make this movie wasted on a plot that had nothing to do with the actual game, but even the movie completely fails to take advantage of its Mars setting or give a proper explanation as to ''why'' a Martian retrovirus would change some people into superhumans but others into monsters based on how "good" or "evil" they are. And even though teleporters are established ''and'' used prominently in the movie, they aren't even what bring the creatures to Mars.
23rd Feb '17 6:03:32 AM Bauglir100
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* AntiClimax: The Hell Knight is established early in the film to be the biggest and baddest creature that Grimm's team encounter on Mars, and single-handedly goes on an unopposed rampage through the facilities on both Mars and Earth. Yet when John faces it half-way through the FPS sequence, it gets unceremoniously blown away in a matter of seconds, and we're instead left with the newly-transformed [[spoiler:Pinky]] and AxCrazy [[spoiler:Sarge]] to provide the ending conflict for both the FPS sequence and movie, respectively.
9th Feb '17 1:49:03 PM REV6Pilot
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** The [[GatlingGood Former Commandos]] are a huge pain, especially when they are well-placed like in the MissionPackSequel "The Plutonia Experiment". Each bullet only causes between 3-15 damage points[[note]]that is only slightly less minimal damage than player's chaingun[[/note]], but this monster fires just as fast as the player can (not good), and won't stop until its either dead, it is hurt by any source of damage, or you're out of its line of sight. If forced out into the open, a platoon of chain gunners can drain your health at an alarming rate.

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** The [[GatlingGood Former Commandos]] Human Commandos/Heavy Weapon Dudes]] are a huge pain, especially when they are well-placed like in the MissionPackSequel "The Plutonia Experiment". Each bullet only causes between 3-15 damage points[[note]]that is only slightly less minimal damage than player's chaingun[[/note]], but this monster fires just as fast as the player can (not good), and won't stop until its either dead, it is hurt by any source of damage, or you're out of its line of sight. If forced out into the open, a platoon of chain gunners can drain your health at an alarming rate.



** Barrel Suicides: in early versions of the game, because of how the game assigns an 'owner' for sources of damage and the Monster In-fighting code, a monster that injures itself by accidentally detonating a barrel with its own attack while trying to hit you will end up in a frenzy, killing itself with its own melee attack.

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** Barrel Suicides: in In early versions of the game, because of how the game assigns an 'owner' for sources of damage and the Monster In-fighting monster infighting code, a monster that injures itself by accidentally detonating a barrel with its own ranged attack while trying to hit you its original target will end up in a frenzy, killing itself with its own melee attack.attack if it has one or just shooting blindly in all directions if it's a purely ranged attacker. This phenomenon is known as "barrel suicide", and some source ports implement it [[RuleOfFunny because it's hilariously dumb]].
3rd Jan '17 12:00:16 AM KingClark
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* ThatOneLevel: (Note that all of the below presumes you're playing in Ultra-Violence difficulty, since most of the community considers that canon and proper)

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* ThatOneLevel: (Note that all of the below presumes you're playing in Ultra-Violence difficulty, since most of the community considers that canon and proper)proper.)



* HilariousInHindsight: In one scene, John Grimm says "They're marines, Sam, not poets." In 2009, Creator/KarlUrban, who plays John, was cast as [[Series/StarTrekTheOriginalSeries Dr. Leonard McCoy]], the TropeNamer and TropeCodifier of ImADoctorNotAPlaceholder, in ''Film/StarTrek''.

to:

* HilariousInHindsight: In one scene, John Grimm says "They're marines, Sam, not poets." ". In 2009, Creator/KarlUrban, who plays John, was cast as [[Series/StarTrekTheOriginalSeries Dr. Leonard McCoy]], the TropeNamer and TropeCodifier of ImADoctorNotAPlaceholder, in ''Film/StarTrek''.



* VideoGameMoviesSuck: Despite a solid budget, big-name draw and being violent enough for an R rating, the assessment is that it's either SoBadItsGood for how it craps badass all over the place, start to finish, or a complete fail for having next to nothing to do with any of the ''Doom'' storylines. Its actors are certainly giving it all they've got, and it has that rockin' FPS sequence and music. Creator/RogerEbert's review for the movie provides the quote for this trope's page.

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* VideoGameMoviesSuck: Despite a solid budget, big-name draw and being violent enough for an R rating, the assessment is that it's either SoBadItsGood for how it craps badass all over the place, start to finish, or a complete fail for having next to nothing to do with any of the ''Doom'' storylines. Its actors are certainly giving it all they've got, and it has that rockin' FPS sequence and music. music.
**
Creator/RogerEbert's review for the movie provides the quote for this trope's page.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DOOM