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** The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly, depending on your preferences. If you also found all the hidden scarab beetles, then the reveal can hit harder as we learn that Laura [[spoiler:Stabbed her mother to death during a meal, and are from her severed arm]].

to:

** The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly, depending on your preferences. If you also found all the hidden scarab beetles, then the reveal can hit harder as we learn that Laura [[spoiler:Stabbed her mother to death during a meal, and are ate from her severed arm]].
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** The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly.

to:

** The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly.silly, depending on your preferences. If you also found all the hidden scarab beetles, then the reveal can hit harder as we learn that Laura [[spoiler:Stabbed her mother to death during a meal, and are from her severed arm]].

Added: 491

Changed: 706

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** The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly.

to:

** The big reveal, where we find out what "D" stands for. It comes completely out of left field and somehow manages to be predictable at same time, not to mention more than a little bit silly.* NightmareRetardant:



* NarmCharm: The big reveal that the Harris family is [[spoiler:cursed by the blood of Dracula]] may seem narm depending on the player's tastes, or it can be a genuinely chilling reveal in light of the flashback where Laura is dining with her mother and suddenly [[spoiler:gets up to stab the latter to death and start eating her flesh. The idea that one could be a normal, loving person one moment and then spontaneously start lusting for human blood and flesh can be unsettling]].

to:

* NarmCharm: ** The big reveal that the Harris family is [[spoiler:cursed by the blood of Dracula]] may seem narm depending on the player's tastes, or it can be a genuinely chilling reveal in light of the flashback reveal, where Laura is dining with her mother we find out what "D" stands for. It comes completely out of left field and suddenly [[spoiler:gets up somehow manages to stab the latter be predictable at same time, not to death and start eating her flesh. The idea that one could be mention more than a normal, loving person one moment and then spontaneously start lusting for human blood and flesh can be unsettling]]. little bit silly.


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* ShockingMoments: The big reveal that the Harris family is [[spoiler:cursed by the blood of Dracula]] may seem cliche depending on the player's tastes, or it can be a genuinely chilling reveal in light of the flashback where Laura is dining with her mother and suddenly [[spoiler:gets up to stab the latter to death and start eating her flesh. The idea that one could be a normal, loving person one moment and then spontaneously start lusting for human blood and flesh can be unsettling]].
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* NarmCharm: The big reveal that the Harris family is [[spoiler:cursed by the blood of Dracula]] may seem narm depending on the player's tastes, or it can be a genuinely chilling reveal in light of the flashback where Laura is dining with her mother and suddenly [[spoiler:gets up to stab the latter to death and start eating her flesh. The idea that one could be a normal, loving person one moment and then spontaneously start lusting for blood can be unsettling]].

to:

* NarmCharm: The big reveal that the Harris family is [[spoiler:cursed by the blood of Dracula]] may seem narm depending on the player's tastes, or it can be a genuinely chilling reveal in light of the flashback where Laura is dining with her mother and suddenly [[spoiler:gets up to stab the latter to death and start eating her flesh. The idea that one could be a normal, loving person one moment and then spontaneously start lusting for human blood and flesh can be unsettling]].
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Added DiffLines:

* NarmCharm: The big reveal that the Harris family is [[spoiler:cursed by the blood of Dracula]] may seem narm depending on the player's tastes, or it can be a genuinely chilling reveal in light of the flashback where Laura is dining with her mother and suddenly [[spoiler:gets up to stab the latter to death and start eating her flesh. The idea that one could be a normal, loving person one moment and then spontaneously start lusting for blood can be unsettling]].
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Trope cut per TRS.


* FaceOfTheBand: Asagi, to the point where people forget that there are four other members.
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* [[SugarWiki/AwesomeMusic Crowning Music of Awesome]]: Plenty of them. Some of the best include "7th Rose", and "Dying Message"

to:

* [[SugarWiki/AwesomeMusic Crowning Music of Awesome]]: SugarWiki/AwesomeMusic: Plenty of them. Some of the best include "7th Rose", and "Dying Message"



* VindicatedByHistory: When ''D'' was first released, it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''VideoGame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as ''D''), the video game press largely dismissed it as being overly linear, shallow, and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later, its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this, too.

to:

* VindicatedByHistory: When ''D'' was first released, it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''VideoGame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as ''D''), the video game press largely dismissed it as being overly linear, shallow, and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later, its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter [[PosthumousPopularityPotential The death of Kenji Eno]] likely played a part in this, too.
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** In the original ''D'', failing to reach the ending in time leads to [[spoiler:Laura falling into her pocketwatch]] and a simple message to "Try Again". Apparently, this is meant to represent [[spoiler:the mental dimension collapsing and Laura being dumped back into the real world]], but that isn't communicated very well at all...

to:

** In the original ''D'', failing to reach the ending in time two hours leads to [[spoiler:Laura falling into her pocketwatch]] and a simple message to "Try Again". Apparently, According to the manual, this is meant to represent [[spoiler:the mental dimension collapsing and Laura being dumped back into the real world]], but that isn't communicated very well at all...
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** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for a console that didn't support such feature. This time there ''is'' a save feature… an audio recorder with 64 charges; saving burns three charges… and ''loading a save'' burns one.
* {{Squick}}: The battle against [[spoiler:Xilo]] eventually becomes this for obvious reasons.

Removed: 1660

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* {{Anvilicious}}: The end credits of ''D2'' talk on length about how nature seems to be dying.



* DarknessInducedAudienceApathy: ''D2'' implies several times that the world isn't faring any better than it is in the ice caps, characters [[AnyoneCanDie can die on a whim]] or [[FateWorseThanDeath worse]] in the most horrific and violent ways possible, and overall seems completely hopeless. The [[spoiler:ResetButtonEnding]] is barely any comfort.



** While ''D2'' voice acting seems to be quite improved, the cartoony StockSoundEffects are out of place, the hammy final boss is out of place, and how Laura seems to be only capable of [[SayMyName calling other characters names]].



** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno uses a more traditional save feature, and you can carry limitless amount of ammo, weapons, and healing items.
* TheScrappy: Half the comments regarding Kimberly in supergreatfriend's LetsPlay of ''D2'' are not that nice, mostly for her constant talking, redundant questions (a lot of the comments are mocking her tendency to ask Laura if she remembers anything before her TraumaInducedAmnesia), and unprecedented hatred toward Parker, who is only trying to help.



* ThatOneBoss: ''D2'''s [[spoiler:Martha]], who is constantly moving, can cause a lot of damage, and her weak point is oddly hard to hit ([[spoiler:her violin]]), meaning you have to slowly chip away at her health unless you get a lucky shot. The fact that she never stops saying the same thing increases the annoyance factor.
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Added DiffLines:

* AlternateCharacterInterpretation: Was Richter telling Laura to leave a case of PoorCommunicationKills that has the opposite effect, or a reverse psychology gambit to lead her to the end through her insatiable drive to find the truth, him even letting her find an item that will help her complete her mission.
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Added DiffLines:

** The IndyEscape / Boulder Chase can come across as cheesy due to Laura's static animation and uninterested facial expression. It's like she's hovering down a spiral staircase rather than actually hitting the steps.
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* ThatOnePuzzle: The aforementioned wheel puzzle. You're in a circular room rotated by a wheel mechanism with no indication if you've stopped at a place to exit or a dead-end wall before your open the lift-gate out of the room. It's not difficult to map out on a sheet of paper, but it might make you wish that you can directly access each destination without having to rotate a room to where you want to be.

to:

* ThatOnePuzzle: The aforementioned wheel puzzle. You're in a circular room rotated by a wheel mechanism with no indication if you've stopped at a place to exit or a dead-end wall before your open the lift-gate out of the room.you turn around to check. It's not difficult to map out on a sheet of paper, but it might make you wish that you can directly access each destination without having to rotate a room to where you want to be.
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None

Added DiffLines:

* ThatOnePuzzle: The aforementioned wheel puzzle. You're in a circular room rotated by a wheel mechanism with no indication if you've stopped at a place to exit or a dead-end wall before your open the lift-gate out of the room. It's not difficult to map out on a sheet of paper, but it might make you wish that you can directly access each destination without having to rotate a room to where you want to be.
Is there an issue? Send a MessageReason:
None


** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature. This time there ''is'' a save feature… an audio recorder with 64 charges; saving burns three charges… and ''loading a save'' burns one.

to:

** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior a console that didn't support such feature. This time there ''is'' a save feature… an audio recorder with 64 charges; saving burns three charges… and ''loading a save'' burns one.
Is there an issue? Send a MessageReason:
None


** In the original ''D'', failing to reach the ending in time leads to [[spoiler: Laura falling into her pocketwatch]] and a simple message to "Try Again". Apparently, this is meant to represent [[spoiler: the mental dimension collapsing and Laura being dumped back into the real world]], but that isn't communicated very well at all...

to:

** In the original ''D'', failing to reach the ending in time leads to [[spoiler: Laura [[spoiler:Laura falling into her pocketwatch]] and a simple message to "Try Again". Apparently, this is meant to represent [[spoiler: the [[spoiler:the mental dimension collapsing and Laura being dumped back into the real world]], but that isn't communicated very well at all...



** Strangely enough, almost the entire initial premise of Laura going to her father's hospital to defuse a hostage situation is completely dropped as soon as the player gets whisked away to the castle at the very start of the game (the player only returns to the hospital in the last few minutes of the game.) The set-up could've been changed to Laura having to go to her father's spooky castle or something similar and literally nothing would've changed.

to:

** Strangely enough, almost the entire initial premise of Laura going to her father's hospital to defuse a hostage situation is completely dropped as soon as the player gets whisked away to the castle at the very start of the game (the player only returns to the hospital in the last few minutes of the game.) game). The set-up could've been changed to Laura having to go to her father's spooky castle or something similar and literally nothing would've changed.



** The voice acting for Laura's father in ''D'' isn't very good. However, to be fair, the actor did a much better job screaming in a disturbing manner than acting out the regular dialog, such as in the scene where [[spoiler: he begins to transform]].

to:

** The voice acting for Laura's father in ''D'' isn't very good. However, to be fair, the actor did a much better job screaming in a disturbing manner than acting out the regular dialog, such as in the scene where [[spoiler: he [[spoiler:he begins to transform]].



** The two-hour time limit and vague hints of where and what to do in "D"... and there is no save feature. You have to play the entire two hours in one sitting, with no pausing.
** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature. This time there ''is'' a save feature... an audio recorder with 64 charges; saving burns three charges... and ''loading a save'' burns one.

to:

** The two-hour time limit and vague hints of where and what to do in "D"... "D"… and there is no save feature. You have to play the entire two hours in one sitting, with no pausing.
** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature. This time there ''is'' a save feature... feature… an audio recorder with 64 charges; saving burns three charges... charges… and ''loading a save'' burns one.



* ThatOneBoss: ''D2'''s [[spoiler: Martha]], who is constantly moving, can cause a lot of damage, and her weak point is oddly hard to hit ([[spoiler:her violin]]), meaning you have to slowly chip away at her health unless you get a lucky shot. The fact that she never stops saying the same thing increases the annoyance factor.
* VindicatedByHistory: When ''D'' was first released it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''VideoGame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as ''D'') the video game press largely dismissed it as being overly linear, shallow and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this too.

to:

* ThatOneBoss: ''D2'''s [[spoiler: Martha]], [[spoiler:Martha]], who is constantly moving, can cause a lot of damage, and her weak point is oddly hard to hit ([[spoiler:her violin]]), meaning you have to slowly chip away at her health unless you get a lucky shot. The fact that she never stops saying the same thing increases the annoyance factor.
* VindicatedByHistory: When ''D'' was first released released, it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''VideoGame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as ''D'') ''D''), the video game press largely dismissed it as being overly linear, shallow shallow, and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later later, its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this this, too.


* ThatOneBoss: ''D2'''s [[spoiler: Martha]], who is constantly moving, can cause a lot of damage, and her weak point is oddly hard to hit ([[spoiler:her violin]]), meaning you have to slowly chip away at her health unless you get a lucky shot. The fact that [[MostAnnoyingSound she never stops saying the same thing]] increases the annoyance factor.

to:

* ThatOneBoss: ''D2'''s [[spoiler: Martha]], who is constantly moving, can cause a lot of damage, and her weak point is oddly hard to hit ([[spoiler:her violin]]), meaning you have to slowly chip away at her health unless you get a lucky shot. The fact that [[MostAnnoyingSound she never stops saying the same thing]] thing increases the annoyance factor.
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None

Added DiffLines:

** In the first game, if you get the good ending, you see a rather touching screen, then are shocked right out of it by the credits which feature a rock song and pictures of the development team.
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* {{Anvilicious}}: The end credits of D2 talk on length about how nature seems to be dying.

to:

* {{Anvilicious}}: The end credits of D2 ''D2'' talk on length about how nature seems to be dying.



** Some misplaced or just plain goofy sound effects, along with bad voice acting that makes the first Resident Evil voice acting sounds like Oscar nominee for best voice acting, makes some parts ridiculous.

to:

** Some misplaced or just plain goofy sound effects, along with bad voice acting that makes the first Resident Evil ''VideoGame/{{Resident Evil|1}}'' voice acting sounds like Oscar nominee for best voice acting, makes some parts ridiculous.



** While D2 voice acting seems to be quite improved, the cartoony StockSoundEffects are out of place, the hammy final boss is out of place, and how Laura seems to be only capable of [[SayMyName calling other characters names]].

to:

** While D2 ''D2'' voice acting seems to be quite improved, the cartoony StockSoundEffects are out of place, the hammy final boss is out of place, and how Laura seems to be only capable of [[SayMyName calling other characters names]].
Is there an issue? Send a MessageReason:
None


** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno now use a more traditional save feature, and you can carry limitless amount of ammo, weapons, and healing items.

to:

** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno now use uses a more traditional save feature, and you can carry limitless amount of ammo, weapons, and healing items.



* {{Squick}}: The battle against [[spoiler: Xilo]] eventually becomes this for obvious reasons.

to:

* {{Squick}}: The battle against [[spoiler: Xilo]] [[spoiler:Xilo]] eventually becomes this for obvious reasons.



* VindicatedByHistory: When ''D'' was first released it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''Videogame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as D) the video game press largely dismissed it as being overly linear, shallow and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this too.

to:

* VindicatedByHistory: When ''D'' was first released it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''Videogame/ResidentEvil'' ''VideoGame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as D) ''D'') the video game press largely dismissed it as being overly linear, shallow and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this too.

Added: 542

Changed: 538



* BigLippedAlligatorMoment: In the original ''D'', failing to reach the ending in time leads to [[spoiler: Laura falling into her pocketwatch]] and a simple message to "Try Again". Apparently, this is meant to represent [[spoiler: the mental dimension collapsing and Laura being dumped back into the real world]], but that isn't communicated very well at all...

to:

* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
In the original ''D'', failing to reach the ending in time leads to [[spoiler: Laura falling into her pocketwatch]] and a simple message to "Try Again". Apparently, this is meant to represent [[spoiler: the mental dimension collapsing and Laura being dumped back into the real world]], but that isn't communicated very well at all...



* {{Narm}}: Some misplaced or just plain goofy sound effects, along with bad voice acting that makes the first Resident Evil voice acting sounds like Oscar nominee for best voice acting, makes some parts ridiculous.

to:

* {{Narm}}: {{Narm}}:
**
Some misplaced or just plain goofy sound effects, along with bad voice acting that makes the first Resident Evil voice acting sounds like Oscar nominee for best voice acting, makes some parts ridiculous.
Is there an issue? Send a MessageReason:
None


** While D2 voice acting seems to be quite improved, the hammy final boss is out of place, and how Laura seems to be only capable of [[SayMyName calling other characters names]].

to:

** While D2 voice acting seems to be quite improved, the cartoony StockSoundEffects are out of place, the hammy final boss is out of place, and how Laura seems to be only capable of [[SayMyName calling other characters names]].



** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno left the save function alone and you can carry limitless amount of ammo, weapons, and healing items.

to:

** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno left the now use a more traditional save function alone feature, and you can carry limitless amount of ammo, weapons, and healing items.
Is there an issue? Send a MessageReason:
None


** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno left the save function alone.

to:

** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno left the save function alone.alone and you can carry limitless amount of ammo, weapons, and healing items.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Take your pick:
** The two-hour time limit and vague hints of where and what to do in "D"
** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature.
** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges.

to:

* ScrappyMechanic: Take your pick:
Both the gameplay ''and'' the save feature:
** The two-hour time limit and vague hints of where and what to do in "D"
"D"... and there is no save feature. You have to play the entire two hours in one sitting, with no pausing.
** Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature.
feature. This time there ''is'' a save feature... an audio recorder with 64 charges; saving burns three charges... and ''loading a save'' burns one.
** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno left the save function alone.


* LoveItOrHateIt: The trilogy as a whole. WebVideo/TheHappyVideoGameNerd, in a review series basically gushing over the series, admits that it's not for everyone, and each game has it's own glaring flaws (though ''D2'' he considered the weakest, since with ''D'' and ''VideoGame/EnemyZero'' the flaws were purposeful design choices.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While D2 voice acting seems to be quite improved, the hammy final boss is out of place, and how Laura seems to be only capable of [[SayMyName calling other characters names]].
Is there an issue? Send a MessageReason:
None


** Invisible enemies in "Enemy Zero"

to:

** Invisible enemies and single shot long charging weaponry in "Enemy Zero"Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Some misplaced or just plain goofy sound effects, along with bad voice acting, makes some parts ridiculous.

to:

* {{Narm}}: Some misplaced or just plain goofy sound effects, along with bad voice acting that makes the first Resident Evil voice acting sounds like Oscar nominee for best voice acting, makes some parts ridiculous.

Added: 316

Changed: 21

Is there an issue? Send a MessageReason:
None


* {{Anvilicious}}: The end credits talk on length about how nature seems to be dying.

to:

* {{Anvilicious}}: The end credits of D2 talk on length about how nature seems to be dying.



* ScrappyMechanic: Take your pick:
** The two-hour time limit and vague hints of where and what to do in "D"
** Invisible enemies in "Enemy Zero"
** The battle in "D2" a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges.



* VindicatedByHistory: When ''D'' was first released it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''Videogame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as D) the video game press largely dismissed it as being overly linear, shallow and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later its reputation has increased, and has been praised for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this too.

to:

* VindicatedByHistory: When ''D'' was first released it gained a fair bit of attention for its impressive graphics and controversial content, but just a few years later (especially as the more superior first ''Videogame/ResidentEvil'' come out, among other adventure or horror games that aren't as restrictive as D) the video game press largely dismissed it as being overly linear, shallow and [[ItsShortSoItSucks short]], and it was not uncommon to see it appear on several "worst of"-lists. Many years later its reputation has increased, and has been praised in few circles for its unorthodox design and artistic merits. [[DeadArtistsAreBetter The death of Kenji Eno]] likely played a part in this too.

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