History YMMV / CrashBandicootTheWrathOfCortex

24th Apr '18 11:30:55 AM Psi001
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** There are ''three'' newly introduced Invisibility Crates. Two of them are in the same level even, and one of them is during X-ray section that has apparently the same effect.

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** There are ''three'' newly introduced Invisibility Crates. Two of them are in the same level even, and one of them is during X-ray section that has apparently the same effect. Granted the crates have little effect but making the player invincible, something the far more common Aku Aku crates can apply.


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** Coco is only playable in six levels (two of which are vehicle centric). Given she's essentially a more limited skin of Crash, not much is missed, though it seems glaring given Coco's playability was a heavily advertised gimmick for the game.
19th Apr '18 5:06:41 AM ShinyCottonCandy
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* FranchiseOriginalSin: Well, kind of. While this game was notorious for being a carbon copy of ''Warped'', it still held enough of its own that it managed to get a somewhat noteworthy following and it still introduced a lot of people to the series who began gaming on a fifth generation console. However, the next three games (''VideoGame/CrashBandicootTheHugeAdventure'', ''CrashBandicoot2NTranced'', and ''VideoGame/CrashNitroKart'') would continue to make the same mistakes on an arguably worse level than this game did, which only further exasperated Naughty Dog's claim that they felt they had taken the series as far as it could go. The game's sequel, ''VideoGame/CrashTwinsanity'', [[SurprisinglyImprovedSequel tried to address most of these complaints]], but also received flak for having [[ObviousBeta problems of its own]].

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* FranchiseOriginalSin: Well, kind of. While this game was notorious for being a carbon copy of ''Warped'', it still held enough of its own that it managed to get a somewhat noteworthy following and it still introduced a lot of people to the series who began gaming on a fifth generation console. However, the next three games (''VideoGame/CrashBandicootTheHugeAdventure'', ''CrashBandicoot2NTranced'', ''VideoGame/CrashBandicoot2NTranced'', and ''VideoGame/CrashNitroKart'') would continue to make the same mistakes on an arguably worse level than this game did, which only further exasperated Naughty Dog's claim that they felt they had taken the series as far as it could go. The game's sequel, ''VideoGame/CrashTwinsanity'', [[SurprisinglyImprovedSequel tried to address most of these complaints]], but also received flak for having [[ObviousBeta problems of its own]].
8th Apr '18 6:25:14 PM SamMax
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* PortingDisaster: The [=GameCube=] version of the game, despite fixing the load times, had abysmal frame rate issues that caused the game to run below ''30'' frames per second in most places (no, not ''at'' 30...''below!''). Opinions tend to vary whether this is a fair trade or not, but it's still not very excusable considering the [=GameCube=] exceeds the [=PS2=] in power. Given the other versions are better, and the PS2 version got its loading times fixed with the

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* PortingDisaster: The [=GameCube=] version of the game, despite fixing the load times, had abysmal frame rate issues that caused the game to run below ''30'' frames per second in most places (no, not ''at'' 30...''below!''). Opinions tend to vary whether this is a fair trade or not, but it's still not very excusable considering the [=GameCube=] exceeds the [=PS2=] in power. Given the other versions are better, better in other ways, and the PS2 version got its loading times fixed with thethe Greatest Hits version, many will say the only reason to get this version is if you don't have any of the other consoles to play it on.
8th Apr '18 6:23:43 PM SamMax
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* PortingDisaster: The [=GameCube=] version of the game, despite fixing the load times, had abysmal frame rate issues that caused the game to run below ''30'' frames per second in most places (no, not ''at'' 30...''below!''). Opinions tend to vary whether this is a fair trade or not, but it's still not very excusable considering the [=GameCube=] exceeds the [=PS2=] in power.

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* PortingDisaster: The [=GameCube=] version of the game, despite fixing the load times, had abysmal frame rate issues that caused the game to run below ''30'' frames per second in most places (no, not ''at'' 30...''below!''). Opinions tend to vary whether this is a fair trade or not, but it's still not very excusable considering the [=GameCube=] exceeds the [=PS2=] in power. Given the other versions are better, and the PS2 version got its loading times fixed with the
7th Apr '18 8:03:15 AM DrDougsh
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* UnfortunateCharacterDesign: Many of the game's character models look infamously ugly compared to the PS1 titles, but Cortex really takes the cake because his character model's slanted, unmoving eyes combined with his skin tone and goatee make him a dead ringer for an old-fashioned YellowPeril villain.
18th Mar '18 6:54:17 AM RandomNumberReactor
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* BreatherLevel: The ''Time Trials'' of all things, especially when comparing them to ''Warped''. It's much easier to gain Gold or even Platinum times even in the gimmick levels than it is for most other games.

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* BreatherLevel: BreatherLevel:
**
The ''Time Trials'' of all things, especially when comparing them to ''Warped''. It's much easier to gain Gold or even Platinum times even in the gimmick levels than it is for most other games.games.
** Gems too, since this game did completely away with all {{Backtracking}}.
17th Mar '18 3:19:21 PM RandomNumberReactor
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** Jeep in both levels it appears in, due to catastrophic handling that makes you miss boxes more often than not.
17th Mar '18 3:16:40 PM RandomNumberReactor
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* GameBreaker: Fruit Bazooka is back and stays this for all non-gimmick levels. Even during time trials where it can get you a second or two by shooting the clock with it.
17th Mar '18 9:09:30 AM RandomNumberReactor
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* UnderusedVideoGameMechanic:

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* UnderusedVideoGameMechanic:UnderusedGameMechanic:
17th Mar '18 9:08:54 AM RandomNumberReactor
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* UnderusedVideogameMechanic:

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* UnderusedVideogameMechanic:UnderusedVideoGameMechanic:
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBandicootTheWrathOfCortex