History YMMV / CrashBandicootTheWrathOfCortex

21st Mar '17 1:09:06 PM RevenantWings
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* DidYouJustPunchOutCthulu?: The only one of the Elemental-powered Crunches Crash is able to physically hit is Wa-Wa, who literally turns Crunch into a living wall of water. Everything else requires either special technology or, in the case of Rok-ko, Aku Aku's magic.

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* DidYouJustPunchOutCthulu?: DidYouJustPunchOutCthulhu: The only one of the Elemental-powered Crunches Crash is able to physically hit is Wa-Wa, who literally turns Crunch into a living wall of water. Everything else requires either special technology or, in the case of Rok-ko, Aku Aku's magic.
21st Mar '17 1:08:24 PM RevenantWings
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* DidYouJustPunchOutCthulu?: The only one of the Elemental-powered Crunches Crash is able to physically hit is Wa-Wa, who literally turns Crunch into a living wall of water. Everything else requires either special technology or, in the case of Rok-ko, Aku Aku's magic.


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* GuileHero: Crash, moreso than other times. With the exception of ''Warped'', it's the only game where Crash at least seems to know what he's doing and has to go up against foes that even [[BigGood Aku Aku]] is afraid of.
17th Mar '17 12:29:10 AM RevenantWings
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* AwesomeMusic: If nothing else, the game has a great soundtrack. Credit also has to go to having the largest soundtrack of any Crash game, with just over 40 original songs - one for _each level_.

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* AwesomeMusic: If nothing else, the game has a great soundtrack. Credit also has to go to having the largest soundtrack of any Crash game, with just over 40 original songs - one for _each level_.''each level''.
17th Mar '17 12:28:21 AM RevenantWings
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* AwesomeMusic: If nothing else, the game has a great soundtrack.

to:

* AwesomeMusic: If nothing else, the game has a great soundtrack. Credit also has to go to having the largest soundtrack of any Crash game, with just over 40 original songs - one for _each level_.
27th Feb '17 4:40:11 PM tvtropesruinedmylife22
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* GoodBadBugs: The player can be made ''immune to BottomlessPits'' during their hit refresh time. This is especially gratifying during the otherwise painfully slow ceiling grid areas, where you can much more quickly lose an Aku Aku to run across the bottomless area.

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* GoodBadBugs: GoodBadBugs:
**
The player can be made ''immune to BottomlessPits'' during their hit refresh time. This is especially gratifying during the otherwise painfully slow ceiling grid areas, where you can much more quickly lose an Aku Aku to run across the bottomless area.area.
** If you're going through one of the "Crash dying" animations, pause the screen and return to the main menu, and you can keep the life you "lost".
27th May '16 8:09:56 AM Silverblade2
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* BrokenBase: Whether it's a good game or mediocre at best. Longtime fans tend to loathe it for feeling too similar to the originals without bringing much new, while others (especially those who played it as a young age or have less access to the Naughty Dog games) love it, sometimes exactly for that reason.

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* BrokenBase: Whether it's a good game or mediocre at best. ContestedSequel: Longtime fans tend to loathe it for feeling too similar to the originals without bringing much new, while others (especially those who played it as a young age or have less access to the Naughty Dog games) love it, sometimes exactly for that reason.



* ItWasHisSled: Crunch was [[spoiler: only brainwashed by Cortex and pulls a HeelFaceTurn.]]
11th May '16 8:32:37 PM Psi001
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** As mentioned above, Coco's debut as a fully playable counterpart to Crash. In Warped, she was more like an embellished extra vehicle, with her becoming fully playable like Crash in this game. [[AllThereInTheManual The way she's presented in the manual and supplementary materials]] seems to imply that she's supposed to be be faster and more adept at combat than Crash while having weaker athletic ability, but in practice she just ends up being worse than Crash in literally every way. Not only does she lack a slide or crawl move(Using a stationary sweep-kick instead), but she only gains access to three of the power-ups(The Double-Jump, Crash Dash and Super Stomp). Which means that while Crash grows stronger and more variable as the game progresses, Coco's skill remains near completely static from when she starts. It wouldn't be until FIVE games later in Mind Over Mutant that she'd finally get her chance to fight on equal footing to her brother.
* VindicatedByHistory: Downplayed case. The game was panned by many at the time due to simply reusing ''Warped's'' formula. However, since nearly every title in the series afterwards started to drift more and more away from the originals, these days, while still considered very flawed, it gets more appreciation for being of the few multi console Crash games to stay loyal to the classic mechanics.

to:

** As mentioned above, Coco's debut as a fully playable counterpart to Crash. In Warped, she was more like an embellished extra vehicle, with her becoming fully playable like Crash in this game. [[AllThereInTheManual The way she's presented in the manual and supplementary materials]] seems to imply that she's supposed to be be faster and more adept at combat than Crash while having weaker athletic ability, but in practice she just ends up being worse than Crash in literally every way. Not only does she lack a slide or crawl move(Using a stationary sweep-kick instead), but she only gains access to three of the power-ups(The Double-Jump, Crash Dash and Super Stomp). Which means that while Crash grows stronger and more variable as the game progresses, Coco's skill remains near completely static from when she starts. It wouldn't be until FIVE games later in Mind Over Mutant that she'd finally get her chance to fight on equal footing to her brother.
brother (not to mention playable throughout the entire game rather than just a fifth of it).
* VindicatedByHistory: Downplayed case. The game was panned by many at the time due to simply reusing ''Warped's'' formula. However, since nearly every title in the series afterwards started to drift more and more away from the originals, these days, while still considered very flawed, it gets more appreciation for being of the few multi console Crash games to stay loyal to the classic mechanics.mechanics, especially since the previous titles remain Sony exclusive.
20th Apr '16 1:07:11 PM Ninetails2000
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** In the Gamecube version of the game, the final cutscenes are filled with horrible glitches ranging from Aku-Aku's feathers lacking the proper masking, turning them into colorful squares to Crunch's lighting being JARRINGLY different to everything else in the scene.


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** As mentioned above, Coco's debut as a fully playable counterpart to Crash. In Warped, she was more like an embellished extra vehicle, with her becoming fully playable like Crash in this game. [[AllThereInTheManual The way she's presented in the manual and supplementary materials]] seems to imply that she's supposed to be be faster and more adept at combat than Crash while having weaker athletic ability, but in practice she just ends up being worse than Crash in literally every way. Not only does she lack a slide or crawl move(Using a stationary sweep-kick instead), but she only gains access to three of the power-ups(The Double-Jump, Crash Dash and Super Stomp). Which means that while Crash grows stronger and more variable as the game progresses, Coco's skill remains near completely static from when she starts. It wouldn't be until FIVE games later in Mind Over Mutant that she'd finally get her chance to fight on equal footing to her brother.
3rd Mar '16 9:42:43 AM speedyboris
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* MostWonderfulSound: The "ding ding ding!" when you collect a gem.
3rd Mar '16 9:42:28 AM speedyboris
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* MostWonderfulSound: The "ding ding ding!" when you collect a gem.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBandicootTheWrathOfCortex