History YMMV / CrashBandicootTheWrathOfCortex

8th Dec '17 2:20:27 PM Psi001
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* BestLevelEver: General consensus points towards Crash and Burn being the best level in the game for being the most aesthetically pleasing and a fair challenge for its point in the game. It's one of the highlights for fans of the game.

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* BestLevelEver: General consensus points towards Crash and Burn being the best level in the game for being the most aesthetically pleasing and a fair challenge for its point in the game.game (along with the total lack of [[ScrappyMechanic vehicle gimmicks]]). It's one of the highlights for fans of the game.
26th Nov '17 9:49:52 AM MarioAndSpongeBobFan
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* FranchiseOriginalSin: Well, kind of. While this game was notorious for being a carbon copy of ''Warped'', it still held enough of its own that it managed to get a somewhat noteworthy following and it still introduced a lot of people to the series who began gaming on a fifth generation console. However, the next three games (''VideoGame/CrashBandicootTheHugeAdventure'', ''CrashBandicoot2NTranced'', and ''Crash Nitro Kart'') would continue to make the same mistakes on an arguably worse level than this game did, which only further exasperated Naughty Dog's claim that they felt they had taken the series as far as it could go.

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* FranchiseOriginalSin: Well, kind of. While this game was notorious for being a carbon copy of ''Warped'', it still held enough of its own that it managed to get a somewhat noteworthy following and it still introduced a lot of people to the series who began gaming on a fifth generation console. However, the next three games (''VideoGame/CrashBandicootTheHugeAdventure'', ''CrashBandicoot2NTranced'', and ''Crash Nitro Kart'') ''VideoGame/CrashNitroKart'') would continue to make the same mistakes on an arguably worse level than this game did, which only further exasperated Naughty Dog's claim that they felt they had taken the series as far as it could go.go. The game's sequel, ''VideoGame/CrashTwinsanity'', [[SurprisinglyImprovedSequel tried to address most of these complaints]], but also received flak for having [[ObviousBeta problems of]] [[TroubledProduction its own]].



* HarsherInHindsight: "Tsunami" has you evading a [[ExactlyWhatItSaysOnTheTin tsunami]] in an Asian themed area and then exploring the flooded remains as a gem pathway.

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* HarsherInHindsight: "Tsunami" has you evading a [[ExactlyWhatItSaysOnTheTin tsunami]] in an Asian themed area and then exploring the flooded remains as a gem pathway. After the Japanese earthquake and tsunami in 2011, this level takes on a much darker feel.
**Additionally, the game was released less than 2 months after 9/11, making the level even harder to stomach.
18th Nov '17 11:13:22 PM bt8257
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** The Greatest Hits/Platinum rerelease of the [[UsefulNotes/PlayStation2 PS2]] version was optimised slightly, halving most the game's infamously long loading times. While the rest of the games' imperfections remain, many freely admit the game is enjoyable when more time is spent playing it than waiting for it to load.

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** The Greatest Hits/Platinum rerelease re-release of the [[UsefulNotes/PlayStation2 PS2]] version was optimised optimized slightly, halving most the game's infamously long loading times. While the rest of the games' imperfections remain, many freely admit the game is enjoyable when more time is spent playing it than waiting for it to load.



* BestLevelEver: General consensus points towards Crash and Burn being the best level in the game for being the most aesthetically pleasing and a fair challenge for it's point in the game. It's one of the highlights for fans of the game.

to:

* BestLevelEver: General consensus points towards Crash and Burn being the best level in the game for being the most aesthetically pleasing and a fair challenge for it's its point in the game. It's one of the highlights for fans of the game.



** During time trials on some levels (such as Smokey and the Bandicoot, level 13), some of OneUp crates stay. The lives acquired from them still count to your total, but unlike in normal level runs, they ''don't'' turn into normal crates afterwards. Combine this with the possibility of resetting time trials instantly for infinite 1-Ups.
* HarsherInHindsight: "Tsunami" has you evading a small [[ExactlyWhatItSaysOnTheTin tsunami]] in an Asian themed area and then exploring the flooded remains as a gem pathway.

to:

** During time trials on some levels (such as Smokey and the Bandicoot, level 13), some of OneUp crates stay. The lives acquired from them still count to your total, but unlike in normal level runs, they ''don't'' turn into normal crates afterwards. Combine this with the possibility of resetting time trials instantly for infinite 1-Ups.
* HarsherInHindsight: "Tsunami" has you evading a small [[ExactlyWhatItSaysOnTheTin tsunami]] in an Asian themed area and then exploring the flooded remains as a gem pathway.



** The sub in the swimming levels is slow, large and easy to get hit, it's missiles actually fire even slower (so much you can outpace the downward bombs) and it has an annoying two step turning phase, meaning you can get stuck facing the screen and unable to fire. Even worse, unlike it's faster counterpart in ''Warped'', it is no longer a disposable extra hit, you ''must'' play the level with it and if it is destroyed, you die as well. Oh and did we mention it counts ''wumpa fruit'' as a target?

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** The sub in the swimming levels is slow, large and easy to get hit, it's its missiles actually fire even slower (so much you can outpace the downward bombs) and it has an annoying two step turning phase, meaning you can get stuck facing the screen and unable to fire. Even worse, unlike it's its faster counterpart in ''Warped'', it is no longer a disposable extra hit, you ''must'' play the level with it and if it is its destroyed, you die as well. Oh and did we mention it counts ''wumpa fruit'' as a target?



--->'''IGN:''' Coco (is) a less powerful and less enjoyable playable character. Coco pops into specific levels and must be used to pass that area. She's just not fun the way Crash is. Crash is a silly creature to look at. He's almost absurd, which works great with his various animations. Coco isn't really silly at all. The game isn't called Crash and Coco so why must I be forced to play her?

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--->'''IGN:''' Coco (is) a less powerful and less enjoyable playable character. Coco pops into specific levels and must be used to pass that area. She's just not fun the way Crash is. Crash is a silly creature to look at. He's almost absurd, which works great with his various animations. Coco isn't really silly at all. The game isn't called Crash and Coco Coco, so why must I be forced to play her?



* SoOkayItsAverage: The general opinion of the game within the fan base. While still fairly enjoyable in many areas, it is for the large part an inferior copy of ''Warped''.

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* SoOkayItsAverage: The general opinion of the game within the fan base. While still fairly enjoyable in many areas, it is for the large part part, an inferior copy of ''Warped''.
1st Nov '17 3:05:23 PM ChilledXSocks
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** The considerable lack of on-foot platforming as Crash. You only spend 6 levels (of 30) and two bosses (of five) playing entirely as the Crash platformer-mode we all know and love. The other 24 levels are all either played as Coco, or spend at least half (if not all) of them in a vehicle of some kind (this is in contrast to 15 levels (of 32) in ''VideoGame/CrashBandicoot3Warped'', and 18 (of 27) in ''VideoGame/CrashBandicoot2CortexStrikesBack''). To worsen this, half the vehicles and gimmicks in this game aren't considered very fun or efficient:

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** The considerable lack of on-foot platforming as Crash. You only spend 6 ''six'' levels (of 30) and two bosses (of five) playing entirely as the Crash platformer-mode we all know and love. The other 24 levels are all either played as Coco, or spend at least half (if not all) of them in a vehicle of some kind (this is in contrast to 15 levels (of 32) in ''VideoGame/CrashBandicoot3Warped'', and 18 (of 27) in ''VideoGame/CrashBandicoot2CortexStrikesBack''). To worsen this, half the vehicles and gimmicks in this game aren't considered very fun or efficient:
1st Nov '17 2:49:13 PM ChilledXSocks
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** The player can be made ''immune to BottomlessPits'' during their hit refresh time. This is especially gratifying during the otherwise painfully slow ceiling grid areas, where you can much more quickly lose an Aku Aku to run across the bottomless area.

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** The player can be made ''immune to BottomlessPits'' during their hit refresh MercyInvincibility time. This is especially gratifying during the otherwise painfully slow ceiling grid areas, where you can much more quickly lose an Aku Aku to run across the bottomless area.pit.



** The ceiling grids in Droid Void, Weathering Heights, etcetera. They are so slow and irritating that the best way to do Weathering Heights' time trial is to actually give up invincibility in exchange for [[GoodBadBugs being able to run across the floor]] and skip the grids. This enables you to ''halve the Platinum time'', and then some.

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** The ceiling grids in Droid Void, Weathering Heights, etcetera. They are so slow and irritating that the best way to do Weathering Heights' time trial is to actually give up invincibility in exchange for [[GoodBadBugs being able to run across the floor]] pit]] and skip the grids. This enables you to ''halve the Platinum time'', and then some.
19th Oct '17 4:51:27 PM SamMax
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* HilariousInHindsight: One of the Elemental masks that trash talks Crash, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series, starting with VideoGame/CrashTagTeamRacing in 2005.

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* HilariousInHindsight: One of the Elemental masks that trash talks Crash, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series, starting with VideoGame/CrashTagTeamRacing ''VideoGame/CrashTagTeamRacing'' in 2005.
19th Oct '17 4:48:41 PM SamMax
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* HilariousInHindsight: One of the Elemental masks that trash talks Crash is, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series starting in 2005.

to:

* HilariousInHindsight: One of the Elemental masks that trash talks Crash is, Crash, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series series, starting with VideoGame/CrashTagTeamRacing in 2005.
17th Oct '17 2:32:04 AM GreatDane112
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* BestLevelEver: General consensus points towards Crash and Burn being the best level in the game for being the most aesthetically pleasing and a fair challenge for it's point in the game. It's one of the highlights for fans of the game.
9th Oct '17 9:07:54 AM ChilledXSocks
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** This game fixes a problem concerning the Nitro detonator crates, while only the Nitro crates themselves were destroyed if offscreen in previous titles, in this game it will also destroy any nearby crates with the same blast radius as normal, making gem missions a bit easier.

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** This game fixes a problem in the [=PS1=] games concerning the Nitro detonator crates, while only the Nitro crates themselves were destroyed if offscreen in previous titles, in this game it will also destroy any nearby crates with the same blast radius as normal, making gem missions a bit easier.



** The Droid Void, particularly the part when you enter the mech and have to go through darkness.
** Crash's skeleton can be put on full display in Fahrenheit Frenzy.

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** The Droid Void, Void level, particularly the part second half when you enter the mech and have to go through darkness.
darkness, with [[https://www.youtube.com/watch?v=-gqkK1UD4Kk creepy, unsettling music playing throughout]].
** Fahrenheit Frenzy contains two x-ray sections where Crash's skeleton can be put on full display in Fahrenheit Frenzy.display.
8th Oct '17 10:49:17 PM babyhenchy1
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** Py-Ro, the fire elemental is voiced by Creator/MarkHamill, who would later go on to voice Fire Lord Ozai, an extremely powerful Firebender and EvilOverlord of the Fire Nation in ''WesternAnimation/AvatarTheLastAirbender''.
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