History YMMV / CrashBandicootTheWrathOfCortex

19th Sep '17 6:45:39 PM Psi001
Is there an issue? Send a Message


* HilariousInHindsight: One of the evil masks, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series starting in 2005.

to:

* HilariousInHindsight: One of the evil masks, Elemental masks that trash talks Crash is, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series starting in 2005.
18th Sep '17 1:44:13 PM SamMax
Is there an issue? Send a Message

Added DiffLines:

* HilariousInHindsight: One of the evil masks, Lo-Lo, is voiced by Creator/JessHarnell. He went on to voice Crash himself in later entries in the series starting in 2005.
4th Sep '17 4:13:36 PM Psi001
Is there an issue? Send a Message


** This game fixes a problem concerning the explosive crates, while only the crates themselves were destroyed if onscreen originally, in this game it will also destroy any nearby crates with the same blast radius as normal, making gem missions a bit easier.

to:

** This game fixes a problem concerning the explosive Nitro detonator crates, while only the Nitro crates themselves were destroyed if onscreen originally, offscreen in previous titles, in this game it will also destroy any nearby crates with the same blast radius as normal, making gem missions a bit easier.
4th Sep '17 4:12:48 PM Psi001
Is there an issue? Send a Message


** This game fixes a problem concerning the explosive crates, while only the crates themselves were destroyed if offscreen originally, in this game it will also destroy any nearby crates with the same blast radius as normal, making gem missions a bit easier.

to:

** This game fixes a problem concerning the explosive crates, while only the crates themselves were destroyed if offscreen onscreen originally, in this game it will also destroy any nearby crates with the same blast radius as normal, making gem missions a bit easier.
16th Aug '17 5:29:55 PM Psi001
Is there an issue? Send a Message


** As mentioned above, Coco's debut as a fully playable counterpart to Crash. In Warped, she was more like an embellished extra vehicle, with her becoming fully playable like Crash in this game. [[AllThereInTheManual The way she's presented in the manual and supplementary materials]] seems to imply that she's supposed to be be faster and more adept at combat than Crash while having weaker athletic ability, but in practice she just ends up being worse than Crash in literally every way. Not only does she lack a slide or crawl move (using a stationary sweep-kick instead), but she only gains access to three of the power-ups (the Double-Jump, Crash Dash and Super Stomp). Which means that while Crash grows stronger and more variable as the game progresses, Coco's skill remains near completely static from when she starts. It wouldn't be until FIVE games later in Mind Over Mutant that she'd finally get her chance to fight on equal footing to her brother (not to mention playable throughout the entire game rather than just a fifth of it) but only if you played as second player, and almost nine years after that in the ''N. Sane Trilogy'' where Coco could be both fully playable and completely available.

to:

** As mentioned above, Coco's debut as a fully playable counterpart to Crash. In Warped, she was more like an embellished extra vehicle, with her becoming fully playable like Crash in this game. [[AllThereInTheManual The way she's presented in the manual and supplementary materials]] seems to imply that she's supposed to be be faster and more adept at combat than Crash while having weaker athletic ability, but in practice she just ends up being worse than Crash in literally every way. Not only does she lack a slide or crawl move (using a stationary sweep-kick instead), but she only gains access to three two of the power-ups (the Double-Jump, Crash Dash and Super Stomp). Which means that while Crash grows stronger and more variable as the game progresses, Coco's skill remains near completely static from when she starts. It wouldn't be until FIVE games later in Mind Over Mutant that she'd finally get her chance To add to fight on equal footing to her brother (not to mention playable throughout the entire game rather than just a fifth of it) but only if you played as second player, this, Coco's pacing and almost nine years after that in the ''N. Sane Trilogy'' where Coco could be both fully playable and completely available.jumping is stunted from Crash's.
14th Aug '17 5:40:57 PM N8han11
Is there an issue? Send a Message


* DidYouJustPunchOutCthulhu: The only one of the Elemental-powered Crunches Crash is able to physically hit is Wa-Wa, who literally turns Crunch into a living wall of water. Everything else requires either special technology or, in the case of Rok-ko, Aku Aku's magic.
14th Aug '17 12:37:29 PM RevenantWings
Is there an issue? Send a Message

Added DiffLines:

* BreatherLevel: The ''Time Trials'' of all things, especially when comparing them to ''Warped''. It's much easier to gain Gold or even Platinum times even in the gimmick levels than it is for most other games.
2nd Aug '17 8:26:29 PM WaxingName
Is there an issue? Send a Message


* ContestedSequel: Longtime fans tend to loathe it for feeling too similar to the originals without bringing much new, while others (especially those who played it as a young age or have less access to the Naughty Dog games) love it, sometimes exactly for that reason.

to:

* ContestedSequel: Longtime fans tend to loathe it for feeling too similar to the originals without bringing much new, while others (especially those who played it as a young age or have less access to the Naughty Dog games) love it, sometimes exactly for that reason. Most will agree that there are far too few non-vehicle levels, however.
27th Jul '17 1:11:29 AM bt8257
Is there an issue? Send a Message


** The Droid Void, particularly the part when you enter the mech and have have to go through darkness.

to:

** The Droid Void, particularly the part when you enter the mech and have have to go through darkness.



** The considerable lack of on-foot platforming as Crash. You only spend 6 levels (of 30) and two bosses (of five) playing entirely as the Crash platformer-mode we all know and love. The other 24 levels are all either played as Coco, or spend at least half (if not all) of them in a vehicle of some kind (this is in contrast to fifteen levels (of thirty two) in ''VideoGame/CrashBandicoot3Warped'', and eighteen (of twenty-seven) in ''VideoGame/CrashBandicoot2CortexStrikesBack''). To worsen this, half the vehicles and gimmicks in this game aren't considered very fun or efficient:

to:

** The considerable lack of on-foot platforming as Crash. You only spend 6 levels (of 30) and two bosses (of five) playing entirely as the Crash platformer-mode we all know and love. The other 24 levels are all either played as Coco, or spend at least half (if not all) of them in a vehicle of some kind (this is in contrast to fifteen 15 levels (of thirty two) 32) in ''VideoGame/CrashBandicoot3Warped'', and eighteen 18 (of twenty-seven) 27) in ''VideoGame/CrashBandicoot2CortexStrikesBack''). To worsen this, half the vehicles and gimmicks in this game aren't considered very fun or efficient:



** In the Gamecube version of the game, the final cutscenes are filled with horrible glitches ranging from Aku-Aku's feathers lacking the proper masking, turning them into colorful squares to Crunch's lighting being JARRINGLY different to everything else in the scene.

to:

** In the Gamecube GameCube version of the game, the final cutscenes are filled with horrible glitches ranging from Aku-Aku's feathers lacking the proper masking, turning them into colorful squares to Crunch's lighting being JARRINGLY different to everything else in the scene.
27th Jul '17 1:08:28 AM bt8257
Is there an issue? Send a Message


* VindicatedByHistory: Downplayed case. The game was panned by many at the time due to simply reusing ''Warped's'' formula. However, since nearly every title in the series afterwards started to drift more and more away from the originals, these days, while still considered very flawed, it gets more appreciation for being of the few multi console Crash games to stay loyal to the classic mechanics, especially since the previous titles remain Sony exclusive.

to:

* VindicatedByHistory: Downplayed case. The game was panned by many at the time due to simply reusing ''Warped's'' ''Warped'''s formula. However, since nearly every title in the series afterwards started to drift more and more away from the originals, these days, while still considered very flawed, it gets more appreciation for being one of the few multi console multi-console Crash games to stay loyal to the classic mechanics, especially since the previous titles remain Sony exclusive.
This list shows the last 10 events of 78. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBandicootTheWrathOfCortex