History YMMV / CrashBandicootNSaneTrilogy

14th Sep '17 11:21:34 PM bt8257
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** A common annoyance in the original games was that crates that were within the blast radius of the Nitro boxes didn't break when the Nitro switches got hit.[[note]]Only ''The Wrath of Cortex'' rectified this.[[/note]] Thankfully, that's not the case with this game. Similarly in ''1'', if you set a TNT off and move away from it the explosion will break all the boxes in the vicinity.
** Cold Hard Crash was infamous for many reasons, one of which being a box in the bonus room that was off-screen and easy to miss due to its position above a bounce crate already above another bounce crate. In the remaster, the same box above the bounce crate is actually visible on-camera, making it easier to notice.

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** A common annoyance in the original games was that crates that were within the blast radius of the Nitro boxes didn't break when the Nitro switches got hit.[[note]]Only ''The Wrath of Cortex'' ''VideoGame/CrashBandicootTheWrathOfCortex'' rectified this.[[/note]] Thankfully, that's not the case with this game. Similarly in ''1'', if you set a TNT off and move away from it the explosion will break all the boxes in the vicinity.
** Cold Hard Crash was infamous for many reasons, one of which being a box in the bonus room that was off-screen and easy to miss due to its position above a bounce crate already above another bounce crate. In the remaster, the same box above the bounce crate is actually now visible on-camera, making it easier to notice.
18th Aug '17 3:32:25 PM N8han11
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*** An aversion: due to brightness settings, it is possible to go through parts of "Night Fight" and "Totally Fly" without the fireflies [[FridgeBrilliance due to the moonlight shining down on the path and making pits and boxes visible.]]

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*** An aversion: due to brightness settings, it is possible to go through parts of "Night Fight" and "Totally Fly" without the fireflies [[FridgeBrilliance fireflies, due to the moonlight shining down on the path and making pits and boxes visible.]]
13th Aug '17 3:48:01 AM Kaido
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* FridgeHorror: When you beat Tiny in Warped, the following cutscene seems to have Cortex '''reminiscing''' about Tiny; saying he WAS a good fellow, he HATED everyone and everything, and HAD a good heart. Cortex wraps it up by asking you to be more reasonable with his minions. Seeing how this was originally Naughty Dog's last game in terms of the canon, the whole cutscene makes it sound like you outright '''killed''' Tiny.
13th Aug '17 2:47:50 AM RevenantWings
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** "Lights Out" is this for the gem levels in the first game. After gaining the yellow gem from the difficult "The Lab", "Lights Out" uses the yellow gem to reach the final three crates and a hidden exit before the main path undergoes its own DifficultySpike.

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** "Lights Out" is this for the gem levels in the first game. After gaining the yellow gem from the difficult "The Lab", "Lights Out" uses the yellow gem to reach the final three crates and a hidden exit before the main path undergoes its own DifficultySpike. The yellow gem also cuts a lot of time off on the Time Trial, making it easier to get the Platinum relic than the levels surrounding it.
13th Aug '17 2:46:49 AM RevenantWings
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** "Lights Out" is this for the gem levels in the first game. After gaining the yellow gem from the difficult "The Lab", "Lights Out" uses the yellow gem to reach the final three crates and a hidden exit before the level undergoes its own DifficultySpike.

to:

** "Lights Out" is this for the gem levels in the first game. After gaining the yellow gem from the difficult "The Lab", "Lights Out" uses the yellow gem to reach the final three crates and a hidden exit before the level main path undergoes its own DifficultySpike.
13th Aug '17 2:45:21 AM RevenantWings
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* BreatherLevel:
** Due to the slower speed of the boulder - making it easier to run away - and the boulder now breaking boxes in its path, the first run of "Boulder Dash" becomes this for the first game, coming right between the notorious "Road to Nowhere" and the lengthy "Sunset Vista". The addition of the purple gem only slightly increases the length and difficulty, and still nowhere near those two levels.
** "Lights Out" is this for the gem levels in the first game. After gaining the yellow gem from the difficult "The Lab", "Lights Out" uses the yellow gem to reach the final three crates and a hidden exit before the level undergoes its own DifficultySpike.
** While the bonus round can be rather tricky, "Hangin' Out" from the fourth warp room in ''Cortex Strikes Back'' is relatively straightforward compared to levels from the previous warp room.
** Once one of the hardest levels in the original version, "Totally Fly" from ''Cortex Strikes Back'' has a few helpful modifications: the firefly lights last longer than even "Night Fight", and brightness settings in the level take out the guesswork of the crate locations in some of the trickier portions.
12th Aug '17 1:56:29 PM Psi001
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** The cutscenes as a whole are divisive with older fans due to being completely reanimated with the dialogue rerecorded with new actors, the redesigned HD models plus the occasionally very different delivery occasionally changes the experience and tone of the story completely.

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** The cutscenes as a whole are divisive with older fans due to being completely reanimated with the dialogue rerecorded with new actors, the redesigned HD models plus the occasionally very different delivery occasionally can changes the experience and tone of the story completely.
12th Aug '17 1:55:59 PM Psi001
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** The cutscenes as a whole are divisive with older fans due to being completely reanimated with the dialogue rerecorded, the redesigned HD models plus the occasionally very different delivery from the new actors occasionally changes the experience and tone of the story completely.

to:

** The cutscenes as a whole are divisive with older fans due to being completely reanimated with the dialogue rerecorded, rerecorded with new actors, the redesigned HD models plus the occasionally very different delivery from the new actors occasionally changes the experience and tone of the story completely.
12th Aug '17 1:54:36 PM Psi001
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** The cutscenes as a whole are divisive with older fans due to being completely reanimated with the dialogue rerecorded, the redesigned HD models plus the occasionally very different delivery from the new actors occasionally changes the experience and tone of the story completely.
7th Aug '17 10:02:10 AM Psi001
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* UncannyValley: Despite the cartoony animation, a lot of the characters' designs have a slightly grotesque amount of detail and autonomy added to them compared to before. N. Tropy and N. Gin qualify in particular.
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