History YMMV / CrashBandicootNSaneTrilogy

19th May '17 4:50:45 PM Ferot_Dreadnaught
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* SceneryPorn: The level layouts remain the same, but the jump to the PS4's graphical capabilities really allow for the ''Trilogy'''s scenery to become ''gorgeous''. Water textures are more flowing and realistic, jungle areas are lush and colorful, sunsets are absolutely stunning, and light patterns are taken into account including shadows, better flickering lights, and, in the case of Heavy Machinery, even radiating heat lines.
6th May '17 5:42:16 PM RevenantWings
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Added DiffLines:

** [[OfficialFanSubmittedContent A contest was held for fans to submit an idle animation]]; the winner is inserted into the game. The winning animation: Crash and Aku Aku play volleyball with a Wumpa fruit; Aku Aku using his head to return the Wumpa fruit is funny enough, but the "match" is ended by Aku Aku ''spiking'' the fruit into Crash's face.
1st May '17 11:37:35 PM RevenantWings
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Added DiffLines:

* NightmareFuel: When Crash is being experimented on in the original game's opening cutscene, it's not the somewhat comical shocking from the original; Crash is briefly shown convulsing and quite possibly screaming in pain, making it somewhat uncomfortable to watch.
20th Apr '17 11:59:26 PM RevenantWings
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Added DiffLines:

* SceneryPorn: The level layouts remain the same, but the jump to the PS4's graphical capabilities really allow for the ''Trilogy'''s scenery to become ''gorgeous''. Water textures are more flowing and realistic, jungle areas are lush and colorful, sunsets are absolutely stunning, and light patterns are taken into account including shadows, better flickering lights, and, in the case of Heavy Machinery, even radiating heat lines.
25th Mar '17 12:37:34 AM WolfofBlades
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** [[VideoGameCrueltyPotential The more crates you miss in the original levels, the more Crash gets hurt.]] It starts with him cowering as usual, after 10 he cowers even more, after 20 he's on his knees, after ''30'' he's lying on the ground, and after ''40'' he's been knocked unconscious.

to:

** [[VideoGameCrueltyPotential The more crates you miss in the original levels, the more Crash gets hurt.]] [[https://twitter.com/gamespot/status/845202290550063104 It starts with him cowering as usual, usual,]] after 10 he cowers even more, after 20 he's on his knees, after ''30'' he's lying on the ground, and after ''40'' he's been knocked unconscious.
5th Mar '17 11:15:10 AM Fretless94
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** How does Crash reveal a box gem this time? Apparently, he vomits it.

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** How does Crash reveal a box gem this time? Apparently, he vomits it. Alternatively, he'll [[HollowSoundingHead knock it out of his ear]] or [[TrouserSpace pull it out of his pants]].
1st Mar '17 4:36:35 PM bt8257
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----



** [[VideoGameCrueltyPotential The more crates you miss in the original levels, the more Crash gets hurt.]] It starts with him cowering as usual, after 10 crates he cowers even more, after 20 crates he's on his knees, after ''30'' crates he's lying on the ground, and after ''40'' crates he's been knocked unconscious.

to:

** [[VideoGameCrueltyPotential The more crates you miss in the original levels, the more Crash gets hurt.]] It starts with him cowering as usual, after 10 crates he cowers even more, after 20 crates he's on his knees, after ''30'' crates he's lying on the ground, and after ''40'' crates he's been knocked unconscious.



** It's been noted the development team is actually hoping to [[InvokedTrope invoke]] this; if the ''N Sane Trilogy'' does well, they're ready for a full-franchise revival and to create a new Crash game.

to:

** It's been noted the development team is actually hoping to [[InvokedTrope invoke]] {{invoke|dTrope}} this; if the ''N Sane Trilogy'' does well, they're ready for a full-franchise revival and to create a new Crash game.game.
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16th Feb '17 9:59:21 AM Fretless94
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** Some fans are divided over using the modern-era voice actors for the remakes over those of the original games (though to their credit, [[VocalEvolution they do make a better attempt to recreate their roles]]).

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** Some fans are divided over using the modern-era voice actors for the remakes over those of the original games (though to their credit, [[VocalEvolution they do make a better attempt to recreate their roles]]).mimic the originals]]).
*** One particular sticking point with fans is giving the characters who were voiced via StockSoundEffect, especially Ripper Roo, proper voice actors. A lot of people cannot accept any other kind of laughter coming from Ripper Roo other than the Dallas [=McKennon=] archival audio, which has practically become known as the "Ripper Roo laugh" because it's so heavily connected with the character.
7th Feb '17 3:19:54 PM TempestKnight
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* HeartwarmingInHindsight: In June 2013, right in the midst of the series' hiatus, Andy Gavin said the following: "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy but it wasn't dumb." Fast forward a few years, and that's almost exactly what happened.

to:

* HeartwarmingInHindsight: In June 2013, right in the midst of the series' hiatus, Andy Gavin said the following: "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy but it wasn't dumb." Fast forward a few years, and that's almost exactly what happened.years...
7th Feb '17 3:18:38 PM TempestKnight
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* HeartwarmingInHindsight: Andy Gavin, co-founder of Naughty Dog, said the following during Crash's hiatus: "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy but it wasn't dumb." Fast forward a few years, and that's exactly what happened.

to:

* HeartwarmingInHindsight: In June 2013, right in the midst of the series' hiatus, Andy Gavin, co-founder of Naughty Dog, Gavin said the following during Crash's hiatus: following: "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy but it wasn't dumb." Fast forward a few years, and that's almost exactly what happened.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CrashBandicootNSaneTrilogy