History YMMV / CommandAndConquerTiberiumWars

3rd Apr '18 6:16:50 AM YZQ
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!![[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]:

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!![[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]:
Wars]] and Kane's Wrath:


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* SpecialEffectsFailure: Kane's mask in the first portion of Kane's Wrath is noticeably lopsided. This is most noticable if you look at the top of the mask and the part next to his left cheek; the angle of the slant on top would have been corrected if the left side of the mask actually touched his cheek instead of just hanging there. Becomes FridgeBrilliance when it is revealed that [[spoiler: Kane is perfectly normal under the mask, the mask being a mere decoration.]]
20th Nov '17 12:42:41 PM TrollBrutal
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* IdiotPlot: The plot of the entire game hinges on a complacient and downscaled GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base. The GDI campaign reveals this was a decision born of cost according to GDI bookkeepers... some of which were later found out be NOD {{Deep Cover Agent}}s

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* IdiotPlot: The plot of the entire game hinges on a complacient complacent and downscaled GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base. The GDI campaign reveals this was a decision born of cost according to GDI bookkeepers... some of which were later found out be NOD {{Deep Cover Agent}}s
20th Nov '17 12:41:12 PM TrollBrutal
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* IdiotPlot: The plot of the entire game hinges on GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base. The GDI campaign reveals this was a decision born of cost according to GDI bookkeepers... some of which were later found out be NOD {{Deep Cover Agent}}s

to:

* IdiotPlot: The plot of the entire game hinges on a complacient and downscaled GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base. The GDI campaign reveals this was a decision born of cost according to GDI bookkeepers... some of which were later found out be NOD {{Deep Cover Agent}}s
20th Nov '17 7:43:42 AM Theharbo
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* IdiotPlot: The plot of the entire game hinges on GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base.

to:

* IdiotPlot: The plot of the entire game hinges on GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base. The GDI campaign reveals this was a decision born of cost according to GDI bookkeepers... some of which were later found out be NOD {{Deep Cover Agent}}s
14th Nov '17 2:45:16 PM dvorak
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** Moreover, some players were really salty that Tiberium lost its pod.
26th Jun '17 7:25:13 AM SuperFeatherYoshi
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Added DiffLines:

* IdiotPlot: The plot of the entire game hinges on GDI putting the AchillesHeel of its entire KillSat network on Earth (where it isn't protected by said network), in a small, poorly defended base.
26th Jun '17 7:21:11 AM SuperFeatherYoshi
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** Though it should be noted that Kane's Wrath was titled "EP1". Presumably, more expansion packs focused on the other factions were planned, but never came into fruition.
5th Jun '17 8:29:08 PM Zaptech
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* FridgeLogic: Kane says his earlier wars were waged with the intent of weakening GDI, yet given that GDI managed to go from a multinational task force to the actual government in the countries it used to work for, his actions seem to have had the opposite effect.
** Presuming he wasn't guiding them into letting their guard down...
19th May '17 6:37:20 AM himmelicht
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### GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources.
### You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger.



### You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger.



### GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources.
19th May '17 6:34:57 AM himmelicht
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** Nod's final mission, named Kane's Tower, requires the player to defend three Scrin Phase Generators from GDI, which sounds simple enough, until you realize that 1. the Scrin are hostile to you, making protecting them difficult, but they're also nowhere near powerful enough to stop GDI. 2. You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger. 3. GDI will happily build not one, but two Ion Cannons before you can even begin construction of your own Nuke. 4.GDI starts with a fully functional small airbase, which will bomb the Scrin to the ground if not disposed of 5. Your two starting tiberium fields are both in harms way, one from the Scrin, the other being the main avenue on GDI's attacks on your own base. 6. GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources. Winning the mission often depends on luck more so then anything, as the GDI attacks on the Scrin vary in size, from manageable, to an armored column consisting of a dozen mammoth tanks supported by twice as many lighter vehicles and about as many infantry squads, as well as every single reinforcement support power in the GDI arsenal. Just to make things better, GDI's units instantly reach elite status, and gain heroic status in as few as a single kill. Losing (which will happen very often) will earn you a chewing out by Kane himself, despite the fact that his request to protect the Scrin structures is completely unreasonable.

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** Nod's final mission, named Kane's Tower, requires the player to defend three Scrin Phase Generators from GDI, which sounds simple enough, until you realize that 1. you're severely handicapped by the following factors:
### The
Scrin are hostile to you, making protecting them difficult, but they're also nowhere near powerful enough to stop GDI. 2. GDI.
###
You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger. 3. larger.
###
GDI will happily build not one, but two Ion Cannons before you can even begin construction of your own Nuke. 4.Nuke.
###
GDI starts with a fully functional small airbase, which will bomb the Scrin to the ground if not disposed of 5. of
###
Your two starting tiberium Tiberium fields are both in harms way, one from the Scrin, the other being the main avenue on GDI's attacks on your own base. 6. base.
###
GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources. Winning resources.
### And to top this off, GDI's units instantly reach elite status, and would gain heroic status in as few as a single kill.
*** Given all the above factors, winning
the mission often depends on luck more so then anything, as the GDI attacks on the Scrin vary in size, from manageable, to an armored column consisting of a dozen mammoth tanks Mammoth Tanks supported by twice as many lighter vehicles and about as many infantry squads, as well as every single reinforcement support power in the GDI arsenal. Just to make things better, GDI's units instantly reach elite status, and gain heroic status in as few as a single kill. Losing (which will happen very often) will earn you a chewing out by Kane himself, despite the fact that his request to protect the Scrin structures from such an onslaught is completely unreasonable.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CommandAndConquerTiberiumWars