History YMMV / CommandAndConquerTiberiumWars

9th Jul '16 10:45:34 PM Anddrix
Is there an issue? Send a Message


* BaseBreaker: The game itself to the fanbase, with half of it hating it for the changes and the other love praising it for them. Its story is also divisive, with changes to Nod and Kane's characterization and Kane's plan itself being divisive between people that consider whether or it makes sense.

to:

* BaseBreaker: BrokenBase: The game itself to the fanbase, with half of it hating it for the changes and the other love praising it for them. Its story is also divisive, with changes to Nod and Kane's characterization and Kane's plan itself being divisive between people that consider whether or it makes sense.
24th Nov '15 4:50:55 PM YZQ
Is there an issue? Send a Message


* BaseBreaker: The game itself to the fanbase, with half of it hating it for the changes and the other love praising it for them. It's story also divisive, with changes to Nod and Kane's characterization and Kane's plan itself being divisive between people that consider whether or it makes sense.

to:

* BaseBreaker: The game itself to the fanbase, with half of it hating it for the changes and the other love praising it for them. It's Its story is also divisive, with changes to Nod and Kane's characterization and Kane's plan itself being divisive between people that consider whether or it makes sense.



** GDI's mission to destroy to port of Alexandria (Hard mode) is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Also, the tanks are too under-powered to handle the job, and the rail-gun upgrade to increase their firepower is a ridiculous $5,000 (that's the price of a superweapon). Because of this broken mission, you're better off holding the line and using Orca aircraft or a [[PowerArmor Zone Trooper]] force to surgically strike the targets, quickly ending the mission through brains.

to:

** GDI's mission to destroy to port of Alexandria (Hard mode) is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth Mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Also, the tanks are too under-powered to handle the job, and the rail-gun upgrade to increase their firepower is a ridiculous $5,000 (that's the price of a superweapon). Because of this broken mission, you're better off holding the line and using Orca aircraft or a [[PowerArmor Zone Trooper]] force to surgically strike the targets, quickly ending the mission through brains.
13th Aug '15 5:36:13 PM Taxipizza
Is there an issue? Send a Message


** GDI's mission to destroy to port of Alexandria (Hard mode) is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Also, the tanks are too under-powered to handle the job, and the rail-gun upgrade to increase their firepower is a ridiculous $5,000 (that's the price of a superweapon). Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets ending the mission through brains.

to:

** GDI's mission to destroy to port of Alexandria (Hard mode) is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Also, the tanks are too under-powered to handle the job, and the rail-gun upgrade to increase their firepower is a ridiculous $5,000 (that's the price of a superweapon). Because of this broken mission, you're better off holding the line and using Orca aircraft or a [[PowerArmor Zone Trooper]] force to surgically strike the targets targets, quickly ending the mission through brains.
13th Aug '15 2:12:16 PM Taxipizza
Is there an issue? Send a Message


** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.

to:

** GDI's mission to destroy to port of Alexandria (Hard mode) is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Also, the tanks are too under-powered to handle the job, and the rail-gun upgrade to increase their firepower is a ridiculous $5,000 (that's the price of a superweapon). Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end ending the mission through brains.
13th Aug '15 2:08:37 PM Taxipizza
Is there an issue? Send a Message


** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.

to:

** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [[TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources infinite]] [[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.
13th Aug '15 2:08:23 PM Taxipizza
Is there an issue? Send a Message


** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.

to:

** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard [[TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault, and the severe lack of money for you to harvest. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.
13th Aug '15 2:08:03 PM Taxipizza
Is there an issue? Send a Message


** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to roll the mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.

to:

** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to roll the build mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault.assault, and the severe lack of money for you to harvest. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.
13th Aug '15 2:06:54 PM Taxipizza
Is there an issue? Send a Message


* GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to roll the mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.
* Nod's final mission, named Kane's Tower, requires the player to defend three Scrin Phase Generators from GDI, which sounds simple enough, until you realize that 1. the Scrin are hostile to you, making protecting them difficult, but they're also nowhere near powerful enough to stop GDI. 2. You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger. 3. GDI will happily build not one, but two Ion Cannons before you can even begin construction of your own Nuke. 4.GDI starts with a fully functional small airbase, which will bomb the Scrin to the ground if not disposed of 5. Your two starting tiberium fields are both in harms way, one from the Scrin, the other being the main avenue on GDI's attacks on your own base. 6. GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources. Winning the mission often depends on luck more so then anything, as the GDI attacks on the Scrin vary in size, from manageable, to an armored column consisting of a dozen mammoth tanks supported by twice as many lighter vehicles and about as many infantry squads, as well as every single reinforcement support power in the GDI arsenal. Just to make things better, GDI's units instantly reach elite status, and gain heroic status in as few as a single kill. Losing (which will happen very often) will earn you a chewing out by Kane himself, despite the fact that his request to protect the Scrin structures is completely unreasonable.

to:

* ** GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to roll the mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.
* ** Nod's final mission, named Kane's Tower, requires the player to defend three Scrin Phase Generators from GDI, which sounds simple enough, until you realize that 1. the Scrin are hostile to you, making protecting them difficult, but they're also nowhere near powerful enough to stop GDI. 2. You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger. 3. GDI will happily build not one, but two Ion Cannons before you can even begin construction of your own Nuke. 4.GDI starts with a fully functional small airbase, which will bomb the Scrin to the ground if not disposed of 5. Your two starting tiberium fields are both in harms way, one from the Scrin, the other being the main avenue on GDI's attacks on your own base. 6. GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources. Winning the mission often depends on luck more so then anything, as the GDI attacks on the Scrin vary in size, from manageable, to an armored column consisting of a dozen mammoth tanks supported by twice as many lighter vehicles and about as many infantry squads, as well as every single reinforcement support power in the GDI arsenal. Just to make things better, GDI's units instantly reach elite status, and gain heroic status in as few as a single kill. Losing (which will happen very often) will earn you a chewing out by Kane himself, despite the fact that his request to protect the Scrin structures is completely unreasonable.
13th Aug '15 2:06:27 PM Taxipizza
Is there an issue? Send a Message


* ThatOneLevel: Nod's final mission, named Kane's Tower, requires the player to defend three Scrin Phase Generators from GDI, which sounds simple enough, until you realize that 1. the Scrin are hostile to you, making protecting them difficult, but they're also nowhere near powerful enough to stop GDI. 2. You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger. 3. GDI will happily build not one, but two Ion Cannons before you can even begin construction of your own Nuke. 4.GDI starts with a fully functional small airbase, which will bomb the Scrin to the ground if not disposed of 5. Your two starting tiberium fields are both in harms way, one from the Scrin, the other being the main avenue on GDI's attacks on your own base. 6. GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources. Winning the mission often depends on luck more so then anything, as the GDI attacks on the Scrin vary in size, from manageable, to an armored column consisting of a dozen mammoth tanks supported by twice as many lighter vehicles and about as many infantry squads, as well as every single reinforcement support power in the GDI arsenal. Just to make things better, GDI's units instantly reach elite status, and gain heroic status in as few as a single kill. Losing (which will happen very often) will earn you a chewing out by Kane himself, despite the fact that his request to protect the Scrin structures is completely unreasonable.

to:

* ThatOneLevel: ThatOneLevel:
* GDI's mission to destroy to port of Alexandria is one mission where [[{{Nerf}} nerfing]] in multi-player has a poor result on the single-player missions. Your adviser who briefs you encourages you to roll the mammoth tanks and roll over the NOD port authority base, but the Mammoth is a poor choice for direct assault because of the [TheComputerIsACheatingBastard infinite]][[NotPlayingFairWithResources resources]] fueling the enemy's constant assault. Because of this broken mission, you're better off holding the line and using Orca aircraft to surgically strike the targets and end the mission through brains.
*
Nod's final mission, named Kane's Tower, requires the player to defend three Scrin Phase Generators from GDI, which sounds simple enough, until you realize that 1. the Scrin are hostile to you, making protecting them difficult, but they're also nowhere near powerful enough to stop GDI. 2. You start out with one medium sized base at tier 2, GDI starts with two tier 3 bases, one of which is larger then yours, and the other much larger. 3. GDI will happily build not one, but two Ion Cannons before you can even begin construction of your own Nuke. 4.GDI starts with a fully functional small airbase, which will bomb the Scrin to the ground if not disposed of 5. Your two starting tiberium fields are both in harms way, one from the Scrin, the other being the main avenue on GDI's attacks on your own base. 6. GDI is shelling the structures you're supposed to protect from the second the mission starts with [[TheComputerIsACheatingBastard unique artillery that out-ranges normal artillery by a factor of 5]]- captureable, sure, but only if you manage to get to it while simultaneously dealing with all the other difficulties at the same time with your very limited early game resources. Winning the mission often depends on luck more so then anything, as the GDI attacks on the Scrin vary in size, from manageable, to an armored column consisting of a dozen mammoth tanks supported by twice as many lighter vehicles and about as many infantry squads, as well as every single reinforcement support power in the GDI arsenal. Just to make things better, GDI's units instantly reach elite status, and gain heroic status in as few as a single kill. Losing (which will happen very often) will earn you a chewing out by Kane himself, despite the fact that his request to protect the Scrin structures is completely unreasonable.
29th Jun '15 11:25:23 AM nombretomado
Is there an issue? Send a Message


* RetroactiveRecognition: If you don't recognize Grace Park, who plays Sandra Telfair, from ''Series/BattlestarGalacticaReimagined'', you probably recognize her as Kono from ''Series/HawaiiFive0''.

to:

* RetroactiveRecognition: If you don't recognize Grace Park, who plays Sandra Telfair, from ''Series/BattlestarGalacticaReimagined'', ''Series/BattlestarGalactica2003'', you probably recognize her as Kono from ''Series/HawaiiFive0''.
This list shows the last 10 events of 24. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CommandAndConquerTiberiumWars