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* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart), Sandstorm (mostly as a name for the already-existing Hover MLRS), and Kodiak. The last one being voiced by Creator/SteveBlum and having tons of badass lines also helps the Kodiak's popularity, which usually leads to it getting depicted as an [[HeroUnit Epic Unit]] in any mod that features it alongside the Mastodon.

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* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved received significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart), Sandstorm (mostly as a name for the already-existing Hover MLRS), and Kodiak. The last one being voiced by Creator/SteveBlum and having tons of badass lines also helps the Kodiak's popularity, which usually leads to it getting depicted as an [[HeroUnit Epic Unit]] in any mod that features it alongside the Mastodon.
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* TookTheBadFilmSeriously: You really feel sorry for Joseph Kucan who played the eponymous Kane for one last time in what's supposed the GrandFinale for the Tiberium Saga given the poor critical and fan reception of the game.

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* TookTheBadFilmSeriously: [[TookTheBadFilmSeriously Took The Bad Game Seriously]]: You really feel sorry for Joseph Kucan who played the eponymous Kane for one last time in what's supposed the GrandFinale for the Tiberium Saga given the poor critical and fan reception of the game.
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* FanDislikedExplanation: Almost everything given about Kane, [[VoodooShark most of which only raise further questions]]. The icing on the cake being that it turned out his master plan was [[spoiler: to leave Earth]]. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help. And furthermore, the senseless wars, the millions of innocent lives lost, and the fact that Kane ''did'' need GDI's help means that the ''whole damn Tiberium storyline'' now feels like a gigantic IdiotPlot.

to:

* FanDislikedExplanation: Almost everything given about Kane, [[VoodooShark most of which only raise further questions]]. The icing on the cake being that it turned out his master plan was [[spoiler: to leave Earth]]. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help. And furthermore, the senseless wars, the millions of innocent lives lost, and the fact that Kane ''did'' need GDI's help means that the ''whole damn Tiberium storyline'' now feels like a gigantic IdiotPlot.
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None


* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart), Sandstorm (mostly as a name for the already-existing Hover MLRS), and Kodiak.

to:

* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart), Sandstorm (mostly as a name for the already-existing Hover MLRS), and Kodiak. The last one being voiced by Creator/SteveBlum and having tons of badass lines also helps the Kodiak's popularity, which usually leads to it getting depicted as an [[HeroUnit Epic Unit]] in any mod that features it alongside the Mastodon.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart) and Kodiak.

to:

* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart) counterpart), Sandstorm (mostly as a name for the already-existing Hover MLRS), and Kodiak.
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** OlderThanTheyThink: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did. In all fairness, however, this was likely done due to the hardware limits of consoles at the time. All units also took only one population point at a time, globally- a Mammoth Tank and an Engineer take up the same amount of population. The PC versions of the previous 3 games do not have population caps, which makes the forcing of one in Tiberian Twilight (which, it is worth noting, had all of its units take up varying amounts of the population number instead of a flat one value) far more egregious.

to:

** OlderThanTheyThink: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did. In all fairness, however, this was likely done due to the hardware limits of consoles at the time. All units also took only one population point at a time, globally- a Mammoth Tank and an Engineer take up the same amount of population. The PC versions of the previous 3 games do not have population caps, which caps. All of this makes the forcing of one in Tiberian Twilight (which, it is worth noting, had all of its units take up varying amounts of the population number instead of a flat one value) far more egregious.
Is there an issue? Send a MessageReason:
None


** OlderThanTheyThink: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did. In all fairness, however, this was likely done due to the hardware limits of consoles at the time. All units also took only one population point at a time, globally. The PC versions of the previous 3 games do not have population caps, which makes the forcing of one in Tiberian Twilight (which, it is worth noting, had all of its units take up varying amounts of the population number instead of a flat one value) far more egregious.

to:

** OlderThanTheyThink: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did. In all fairness, however, this was likely done due to the hardware limits of consoles at the time. All units also took only one population point at a time, globally.globally- a Mammoth Tank and an Engineer take up the same amount of population. The PC versions of the previous 3 games do not have population caps, which makes the forcing of one in Tiberian Twilight (which, it is worth noting, had all of its units take up varying amounts of the population number instead of a flat one value) far more egregious.
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Remembered this from my time playing the console ports.


** OlderThanTheyThink: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did.

to:

** OlderThanTheyThink: Though the console ports of Red Alert 3, Tiberium Wars and Kane's Wrath all had population caps long before C&C4 did. In all fairness, however, this was likely done due to the hardware limits of consoles at the time. All units also took only one population point at a time, globally. The PC versions of the previous 3 games do not have population caps, which makes the forcing of one in Tiberian Twilight (which, it is worth noting, had all of its units take up varying amounts of the population number instead of a flat one value) far more egregious.
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* FanonDiscontinuity: The majority of the fans consider this game non-canon given the lack of resolution on the Scrin, the {{Retcon}} on Kane's origins, and the disappointing ending for the franchise.

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* FanonDiscontinuity: The majority of the fans consider this game non-canon given the lack of resolution on the Scrin, the {{Retcon}} on Kane's origins, and the disappointing ending for the franchise. In fact, it's common operating procedure among hardcore fans to roundly refute the notion that there ever was a ''C&C 4'' to begin with.
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* FanonDiscontinuity: The majority of the fans consider this game non-canon given the lack of resolution on the Scrin, the {{Retcon}} on Kane's origins, and the disappointing ending for the franchise.

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Removed: 414

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* DarknessInducedAudienceApathy: The game forces you to choose to work for Colonel James, an extremist who deceives you into helping her get revenge on Kane and fighting your fellow [=GDI=] soldiers, and Kane, who ''is'' working to save the planet but for his own selfish reasons. With no sympathetic sides to the conflict, there is hardly anyone worth rooting for. The crappy ending is just the icing on the cake.


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* TooBleakStoppedCaring: The game forces you to choose to work for Colonel James, an extremist who deceives you into helping her get revenge on Kane and fighting your fellow [=GDI=] soldiers, and Kane, who ''is'' working to save the planet but for his own selfish reasons. With no sympathetic sides to the conflict, there is hardly anyone worth rooting for. The crappy ending is just the icing on the cake.
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* GoddamnedBats: '''Spanners''', dear God! They are small, flying repair craft that cost few points. Even though they are completely unarmed, they become absolutely ''horrendous'' when in large numbers, since they can nearly instantly repair any damage you deal to them or any enemies around them unless you have a large number of units that beat them on the TacticalRockPaperScissors. The Nod Scalpel also counts.

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* GoddamnedBats: '''Spanners''', dear God! They are small, flying repair craft that cost few points. Even though they are completely unarmed, they become absolutely ''horrendous'' when in large numbers, since they can nearly instantly repair any damage you deal to them or any enemies around them unless you have a large number of units that beat them on the TacticalRockPaperScissors. The Their Nod Scalpel equivalent, Scalpel, also counts.
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None


* FanDislikedExplanation: Almost everything given about Kane, [[VoodooShark most of which only raise further questions]]. The icing on the cake being that it turned out his master plan was [[spoiler: to leave Earth]]. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help. And furthermore, the senseless wars and the fact that Kane ''did'' need GDI's help means that the ''whole damn Tiberium storyline'' now feels like a gigantic IdiotPlot.

to:

* FanDislikedExplanation: Almost everything given about Kane, [[VoodooShark most of which only raise further questions]]. The icing on the cake being that it turned out his master plan was [[spoiler: to leave Earth]]. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help. And furthermore, the senseless wars wars, the millions of innocent lives lost, and the fact that Kane ''did'' need GDI's help means that the ''whole damn Tiberium storyline'' now feels like a gigantic IdiotPlot.
Is there an issue? Send a MessageReason:
None


* FanDislikedExplanation: Almost everything given about Kane, [[VoodooShark most of which only raise further questions]]. The icing on the cake being that it turned out his master plan was [[spoiler: to leave Earth]]. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help.

to:

* FanDislikedExplanation: Almost everything given about Kane, [[VoodooShark most of which only raise further questions]]. The icing on the cake being that it turned out his master plan was [[spoiler: to leave Earth]]. That makes his wars with GDI seem utterly pointless given his goals never required defeating them, and when it came down to it, he actually needed their help. And furthermore, the senseless wars and the fact that Kane ''did'' need GDI's help means that the ''whole damn Tiberium storyline'' now feels like a gigantic IdiotPlot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: Despite the general loathing the game has received, several of the more grounded units added have recieved significant enough approval to have expies in multiple different fan mods, most notably the Hunter, Mastodon (either as an actual artillery piece or just as a name of the Mammoth Walker to differentiate it from it's tank counterpart) and Kodiak.

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