History YMMV / CommandAndConquer

26th Sep '16 2:44:00 PM SantosLHalper
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* MoralEventHorizon:
** The Soviets do it even BETTER. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[SerialEscalation They get worse as the game goes on.]] Given that this is Stalin, this is TruthInTelevision.
25th Nov '15 4:34:40 PM Chaosticket
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***Arguably as the Harbinger has a flight pattern that circles around the target running into range of anti-air defenses. Their healing is extremely slow, their cannons have a hard time hitting even slightly moving targets and can only shoot one side so they can suffer DeathofaThousandCuts from anti-air vehicles while fighter units can easily take them down. They are a top tech level and costly unit. Theyre certainly AwesomeButImpractical
17th Feb '15 2:35:49 PM jormis29
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** As the meta game progressed, CommandAndConquer 3 players started countering the MARV (and the other two faction's epic units) with electromagnetic pulse units. This has diminished the MARV's nigh-unstoppability as it is possible to "stun-lock" the epic units using a sufficient number of EMP-equipped units. This means an unescorted epic unit will suffer a humiliating defeat without an army to back it up.

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** As the meta game progressed, CommandAndConquer 3 ''VideoGame/CommandAndConquerTiberiumWars'' players started countering the MARV (and the other two faction's epic units) with electromagnetic pulse units. This has diminished the MARV's nigh-unstoppability as it is possible to "stun-lock" the epic units using a sufficient number of EMP-equipped units. This means an unescorted epic unit will suffer a humiliating defeat without an army to back it up.
8th Jul '14 4:04:59 AM LogoP
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* FanDumb: And how! We saw people who seemed dedicated exclusively to create chaos, destruction and disorder in the official forums by spamming threads, posting disturbing scat images, posting on the game section about other games and trying to ruin the computers of the other visitors with modem-killer images, there was also the case of fundamentalists using the official forums to make highly religious flammable debates, it's a shame so many of them used the name of Westwood and ''Tiberian Sun'' to justify their actions.
** The worst cases where of cheaters who used hacks to steal accounts or capable to control the other player's units so they had instant victories by simply selling the opponent's MCV, they tried to justify their actions by saying they were doing so to force EA to make a patch for ''Command and Conquer Generals'', the worst of all is that some fans actually considered that the right thing to do, making an absurd apology of on-line terrorism.
** Fortunately for the current community EALA, the division of EA in charge of C&C, now have stablished a strong overwatch over the forums having moderators protecting the average user, without being really restrictive as long as your opinion is expresed in a civilized way, in fact EALA is one of the few studios known to allow threads were people strongly critize their actions in a passionate way and use dialogue instead of bans. EALA also had a forums with new contention scrypts to avoid disturbing images and broking codes, they also actively seek and ban people who disconnect and cheat on the online games.
30th May '14 2:51:02 AM Sammettik
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* BrokenBase: There is a small but very dedicated and fanatical group of the Command & Conquer fandom who insist that the only real games were made before Westwood was bought out by EA Games. You are '''not''' allowed to like any game released after Red Alert 2 and are expected to declare war on EA.\\
\\
With the release of C&C 4, it appears they have found a common enemy in EA.

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* BrokenBase: There is a small but very dedicated and fanatical group of the Command & Conquer fandom who insist that the only real games were made before Westwood was bought out by EA Games. You are '''not''' allowed to like any game released after Red Alert 2 and are expected to declare war on EA.\\
\\
With the release of C&C 4, it appears they have found a common enemy in EA.



** Yuri Prime, Apocolypse Tanks (''Red Alert 2'' only), Kirov Airships, Shogun Battleships, Mirage Tanks, Athena Cannons, Etc.



*** Don't forget that you can shut down an enemy's entire base with just four Flying Discs. Park one over a Power Plant, another over their Refinery, and one near any building that can produce anti-air infantry/vehicles. Not to mention Yuri Prime, who can mind-control buildings (and with the Cloning Vat, you can get ''two'' Yuri Primes!)

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*** Don't forget that you You can shut down an enemy's entire base with just four Flying Discs. Park one over a Power Plant, another over their Refinery, and one near any building that can produce anti-air infantry/vehicles. Not to mention Yuri Prime, who can mind-control buildings (and with the Cloning Vat, you can get ''two'' Yuri Primes!)



**** The Empire's Giga-Fortress. Just one of them can take away a quarter of a Harbinger's health in Sea-Fortress mode. And don't get me started on Sky-Fortress mode!
**** The Sky-Fortress modes is the main use for them. They outrange anti-air units, and do insane damage.
**** On the more BoringButPractical side, there's the Soviet Mortar Cycles, which only cost 600 credits and only require a Barracks and War Factory. However, they are armed with Molotov Cocktails and Mortar Cannons, and they move quickly. Bases do not stand up for long against them.
**** As mentioned above, this is most likely the reason why ''Uprising'' does not support non-CPU multiplayer.
*** The Apocalypse Tank in Uprising gets some major upgrades. Its magnetic harpoon weapon now keeps enemy units from shooting back, so if you micromanage them right you can easily defeat a force tier-3 armor of the same size without taking any damage, and they can used to pull ships on land to instantly destroy them. However, it's not considered a gamebreaker merely because of Harbingers Gunships and Giga Fortresses.
**** The Allied Future Tank is every bit as capable of slaughtering an enemy armor divison of equal size as the Apocalypse, and indeed, when microed properly, can vaporize every apocalypse tank before the harpoon finishes disarming it's target. This is all done with it's ''Riot Beam'' which does damage comparable to a ''superweapon''.

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**** ** The Empire's Giga-Fortress. Just one of them can take away a quarter of a Harbinger's health in Sea-Fortress mode. And don't get me started on Sky-Fortress mode!
**** ** The Sky-Fortress modes is the main use for them. They outrange anti-air units, and do insane damage.
**** ** On the more BoringButPractical side, there's the Soviet Mortar Cycles, which only cost 600 credits and only require a Barracks and War Factory. However, they are armed with Molotov Cocktails and Mortar Cannons, and they move quickly. Bases do not stand up for long against them.
**** *** As mentioned above, this is most likely the reason why ''Uprising'' does not support non-CPU multiplayer.
*** ** The Apocalypse Tank in Uprising gets some major upgrades. Its magnetic harpoon weapon now keeps enemy units from shooting back, so if you micromanage them right you can easily defeat a force tier-3 armor of the same size without taking any damage, and they can used to pull ships on land to instantly destroy them. However, it's not considered a gamebreaker merely because of Harbingers Gunships and Giga Fortresses.
**** ** The Allied Future Tank is every bit as capable of slaughtering an enemy armor divison of equal size as the Apocalypse, and indeed, when microed properly, can vaporize every apocalypse tank before the harpoon finishes disarming it's target. This is all done with it's ''Riot Beam'' which does damage comparable to a ''superweapon''.



*** As the meta game progressed, CommandAndConquer 3 players started countering the MARV (and the other two faction's epic units) with electromagnetic pulse units. This has diminished the MARV's nigh-unstoppability as it is possible to "stun-lock" the epic units using a sufficient number of EMP-equipped units. This means an unescorted epic unit will suffer a humiliating defeat without an army to back it up.

to:

*** ** As the meta game progressed, CommandAndConquer 3 players started countering the MARV (and the other two faction's epic units) with electromagnetic pulse units. This has diminished the MARV's nigh-unstoppability as it is possible to "stun-lock" the epic units using a sufficient number of EMP-equipped units. This means an unescorted epic unit will suffer a humiliating defeat without an army to back it up.



** The ending of the 1st GLA campaign and in the first USA mission for the GLA.
28th Apr '14 4:43:36 PM Cinereous
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* GermansLoveDavidHasselhoff: The ''Tiberium'' and ''Red Alert'' games are very popular in Europe (''Generals'', not so much). One reason why is probably because Europe and European armies feature very heavily in the campaigns. The GDI campaign in [[VideoGame/CommandAndConquerTiberianDawn the first game]] takes place in Europe and even features battles in many countries that don't get much media attention, like [[UsefulNotes/Estonia the]] [[UsefulNotes/Lithuania Baltic]] [[UsefulNotes/Latvia republics.]] Meanwhile, the first ''Red Alert'' game took place entirely in Europe and the Allied commanding officers were a German and a Greek. Later games began to have more of an emphasis on [[AmericaSavesTheDay America]], but still had strong European involvement; the ''Tiberium'' series in particular continued to visit countries in Europe such as Norway and Switzerland, and Nod's main Temple is always found in the former Yugoslavia.

to:

* GermansLoveDavidHasselhoff: The ''Tiberium'' and ''Red Alert'' games are very popular in Europe (''Generals'', not so much). One reason why is probably because Europe and European armies feature very heavily in the campaigns. The GDI campaign in [[VideoGame/CommandAndConquerTiberianDawn the first game]] takes place in Europe and even features battles in many countries that don't get much media attention, like [[UsefulNotes/Estonia [[UsefulNotes/{{Estonia}} the]] [[UsefulNotes/Lithuania [[UsefulNotes/{{Lithuania}} Baltic]] [[UsefulNotes/Latvia [[UsefulNotes/{{Latvia}} republics.]] Meanwhile, the first ''Red Alert'' game took place entirely in Europe and the Allied commanding officers were a German and a Greek. Later games began to have more of an emphasis on [[AmericaSavesTheDay America]], but still had strong European involvement; the ''Tiberium'' series in particular continued to visit countries in Europe such as Norway and Switzerland, and Nod's main Temple is always found in the former Yugoslavia.
28th Apr '14 4:42:56 PM Cinereous
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Added DiffLines:

* GermansLoveDavidHasselhoff: The ''Tiberium'' and ''Red Alert'' games are very popular in Europe (''Generals'', not so much). One reason why is probably because Europe and European armies feature very heavily in the campaigns. The GDI campaign in [[VideoGame/CommandAndConquerTiberianDawn the first game]] takes place in Europe and even features battles in many countries that don't get much media attention, like [[UsefulNotes/Estonia the]] [[UsefulNotes/Lithuania Baltic]] [[UsefulNotes/Latvia republics.]] Meanwhile, the first ''Red Alert'' game took place entirely in Europe and the Allied commanding officers were a German and a Greek. Later games began to have more of an emphasis on [[AmericaSavesTheDay America]], but still had strong European involvement; the ''Tiberium'' series in particular continued to visit countries in Europe such as Norway and Switzerland, and Nod's main Temple is always found in the former Yugoslavia.
** The TropeNamer himself even makes a cameo at the end of ''Red Alert 3.''
6th Dec '13 11:54:08 PM serialkillerwhale
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**** The Allied Future Tank is every bit as capable of slaughtering an enemy armor divison of equal size as the Apocalypse, and indeed, when microed properly, can vaporize every apocalypse tank before the harpoon finishes disarming it's target. This is all done with it's ''Riot Beam'' which does damage comparable to a ''superweapon''.
13th Nov '13 3:38:41 PM RainingMetal
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** "CANNOT DEPLOY HERE." '''Especially''' recurring in Command and Conquer 3, where the build system is very restrictive and non-grid-based.
13th Nov '13 3:37:45 PM RainingMetal
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* OnlyTheCreatorDoesItRight: Many fans of the older games do not think highly of [=EA=]'s installments, save for ''Tiberium Wars'', which was received somewhat better than the rest.

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* OnlyTheCreatorDoesItRight: Many fans of the older games do not think highly of [=EA=]'s installments, save for ''Tiberium Wars'', Wars'' and ''Red Alert 3'', which was were received somewhat better or just as well than the rest.
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