History YMMV / ChronoTrigger

6th Jan '18 3:59:16 PM xxxplizit
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** The '''Berserker Ring''' that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.

to:

** The '''Berserker Ring''' that you get early on in the game. Equip it to your highest attacker like Crono. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.
6th Jan '18 3:55:36 PM xxxplizit
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** ''Magus''. Sure, he's totally badass in-universe and his spells all really ''look'' cool and he's got good elemental coverage and nice high magic stats... but he gets no Dual Techs at all, and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice their accessory slot for an item to merely enable using the tech. So if you like making heavy use of dual and triple techs, Magus' utility is surprisingly limited. On the other hand, he has Dark Matter, very high magic defense, and relatively high physical defense as well, so other players like to equip him with a Gold Stud and cast Dark Matter constantly, trusting that he'll have an easier time staying on his feet than Lucca.

to:

** ''Magus''. Sure, he's totally badass in-universe and in-universe, his stats start out high, his spells all really ''look'' cool cool, and he's got good elemental coverage and nice high magic stats... but he gets no Dual Techs at all, and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice their accessory slot for an item to merely enable using the tech.tech, his Dark Matter at 15.2x is the lowest. So if you like making heavy use of dual and triple techs, Magus' utility is surprisingly limited. On the other hand, he has Dark Matter, very high magic defense, and relatively high physical defense as well, so other players like to equip him with a Gold Stud and cast Dark Matter constantly, trusting that he'll have an easier time staying on his feet than Lucca.
6th Jan '18 3:43:33 PM xxxplizit
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** Robo's Apocalypse Arm with a base power of zero, but a critical hit deals 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover. Similar to Ayla's Bronze Fist, but Level 99 is not required.

to:

** *** Robo's Apocalypse Arm with a base power of zero, but a critical hit deals 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover. Similar to Ayla's Bronze Fist, but Level 99 is not required.
6th Jan '18 1:20:27 AM xxxplizit
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** Most [[InfinityPlusOneSword final weapons]] from the DS port:

to:

** Most Pretty much the [[InfinityPlusOneSword final weapons]] from the DS port:port:
*** Magus' Dreamreaper will do 4x damage for critical hits. With an already high critical rate, combine this with the Dragon's Tear and he'll be dishing out a lot of damage per turn.



** Robo's Apocalypse Arm with a base power of zero, but a critical hit always deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover.

to:

** Robo's Apocalypse Arm with a base power of zero, but a critical hit always deal deals 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover. Similar to Ayla's Bronze Fist, but Level 99 is not required.
6th Jan '18 1:17:08 AM xxxplizit
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* GameBreaker: Oh boy. These is what makes this game too easy for JRPG standards to a point where you almost don't have to use any items on battles:
** '''Speed-increasing''' items in general. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. See below:
*** Haste Status, used by either Marle's Haste spell or auto-haste equipment like the Haste Helm. This makes the characters buffed with it twice as fast as normal. It's effectively an extra turn.
*** Speed Capsules, bar none, which permanently increases the stat up to 16. Combine that with the Haste status and a lot of fights are winnable without worrying about the enemies attacking you outside of possible counter-attacks.
** The '''Berserker Ring''' that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.
** Frog and Marle's dual tech Ice Water is the first full-screen nuke you get, at the cost of 2 TP each. When you first get it, it's a complete gamebreaker that lets you waltz through all the trash mobs in Magus' Castle without breaking a sweat.

to:

* GameBreaker: Oh boy. These is what makes this game too easy for JRPG standards to a point where you almost don't have to use any items on battles:
** '''Speed-increasing''' items in general. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. See below:
*** Haste Status, used by either Marle's Haste spell or auto-haste equipment like the Haste Helm. This makes the characters buffed with it twice as fast as normal. It's effectively an extra turn.
*** Speed Capsules, bar none, which permanently increases the stat up to 16. Combine that with the Haste status and a lot of fights are winnable without worrying about the enemies attacking you outside of possible counter-attacks.
** The '''Berserker Ring''' that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.
** Frog and Marle's dual tech Ice Water is the first full-screen nuke you get, at the cost of 2 TP each. When you first get it, it's a complete gamebreaker that lets you waltz through all the trash mobs in Magus' Castle without breaking a sweat.
during battles:



*** Prioritizing Crono for Magic Capsules will make him a one-man wrecking machine. Not only will Life (Raise) act like Marle's Life2 (Arise), but Luminaire will also dish out the most single-spell damage in the game, with a 20.5x multiplier compared to Flare's 17.25x multipler.

to:

*** Prioritizing Crono for Magic Capsules will make him a one-man wrecking machine. Not only will Life (Raise) act like Marle's Life2 (Arise), (Arise) due to the 999 HP MAX CAP, but Luminaire will also dish out the most single-spell damage in the game, with a 20.5x multiplier compared to Flare's 17.25x multipler.



** '''Silver Studs''' and later '''Gold Studs'''! Knowing that your TP is limited to 99 and some spells use up to 20, these cut your MP usage by 1/2 (20 = 10) or 3/4 (20 = 5). Get three Gold Studs to cut your TP costs, and you can spam your most powerful techs with less care. You find one over the course of normal gameplay, and can steal more from a specific enemy (Scouter in the SNES version, Flyclops in [=PS1=]) using Charm. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.
** The Prism Spectacles ''dramatically'' increase the damage a character does. Put them on your best physical hitters, like Crono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, [[ThereIsNoKillLikeOverkill if you start casting with them...]]
** The DS version gives Robo an arm with a base power of zero, but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover.

to:

** Frog and Marle's dual tech Ice Water is the first full-screen nuke you get, at the cost of 2 TP each. When you first get it, it's a complete gamebreaker that lets you waltz through all the trash mobs in Magus' Castle without breaking a sweat.
** '''Speed-increasing''' items in general. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. See below:
*** Haste Status, used by either Marle's Haste spell or auto-haste equipment like the Haste Helm. This makes the characters buffed with it twice as fast as normal. It's effectively an extra turn.
*** Speed Capsules, bar none, which permanently increases the stat up (Max = 16). Combine that with the Haste status and a lot of fights are winnable without worrying about the enemies attacking you outside of possible counter-attacks.
** The '''Berserker Ring''' that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.
** '''Silver Studs''' and later '''Gold Studs'''! Knowing that your MAX TP is limited to 99 and some spells use up to 20, these cut your MP usage by 1/2 (20 = 10) or 3/4 (20 = 5). Get three Gold Studs to cut your TP costs, and you can spam your most powerful techs with less care. You find one over the course of normal gameplay, and can steal more from a specific enemy (Scouter in the SNES version, Flyclops in [=PS1=]) using Charm. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.
** The Prism Spectacles '''Prism Spectacles''' ''dramatically'' increase the damage a character does.does (1.5x damage). Put them on your best physical hitters, like Crono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, [[ThereIsNoKillLikeOverkill if you start casting with them...]]
** The DS version gives Robo an arm with a base power of zero, but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover.
]]



** Most [[InfinityPlusOneSword final weapons]] from the DS port. Lucca's can do more damage with a regular hit than Crono's critical hit if her current MP ends in 9. Marle's weapon does 777 damage on everything, which is decent damage to most enemies, but it even does that much to enemies with special defence - including bosses like Nizbel, the Black Tyro, and Lavos.

to:

** Most [[InfinityPlusOneSword final weapons]] from the DS port. port:
***
Lucca's Spellslinger can do more damage with a regular hit than Crono's critical hit if her current MP ends in 9. 9 because it is not dependent on her attack.
***
Marle's weapon Venus Bow does 777 damage on everything, which is decent damage to most enemies, but it even does that much to enemies with special defence - including bosses like Nizbel, the Black Tyro, and Lavos.Lavos.
** Robo's Apocalypse Arm with a base power of zero, but a critical hit always deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's critical rate, and even the BonusBoss becomes a pushover.
*** Crono's Dreamseeker. 240 ATK and 90% critical rate. Self-explanatory, but you probably fully completed the game by then.
6th Jan '18 1:02:38 AM xxxplizit
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** '''Gold Studs'''! Get three Gold Studs to cut your MP costs, and you can spam your most powerful magic without a care in the world. You find one over the course of normal gameplay, and can steal more from a specific enemy (Scouter in the SNES version, Flyclops in [=PS1=]) using Charm. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.

to:

** '''Silver Studs''' and later '''Gold Studs'''! Knowing that your TP is limited to 99 and some spells use up to 20, these cut your MP usage by 1/2 (20 = 10) or 3/4 (20 = 5). Get three Gold Studs to cut your MP TP costs, and you can spam your most powerful magic without a care in the world.techs with less care. You find one over the course of normal gameplay, and can steal more from a specific enemy (Scouter in the SNES version, Flyclops in [=PS1=]) using Charm. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.
6th Jan '18 12:59:13 AM xxxplizit
Is there an issue? Send a Message


* GameBreaker: Oh boy. This is what makes this game one of the easiest RPGs by standard:
** Speed-increasing items in general. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. See below:

to:

* GameBreaker: Oh boy. This These is what makes this game one of the easiest RPGs by standard:
too easy for JRPG standards to a point where you almost don't have to use any items on battles:
** Speed-increasing '''Speed-increasing''' items in general. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. See below:



** The Berserker Ring that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.

to:

** The Berserker Ring '''Berserker Ring''' that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of battles in the earlier game with ease.



** Crono in general:

to:

** Crono '''Crono''' in general:



** Ayla by herself. She's got the highest Strength and Speed in the game (making her the party's best tank), can Charm exclusive equipment from bosses, is cheap to outfit (she doesn't require a weapon), and employs a variety of very effective low-cost Double healing techs with other characters like Frog. The only downsides are her lack of elemental attacks and pretty boring lines. The same can be said of her mother in ''Chrono Cross'', Fargo (and later Kid, when she ''finally'' rejoins): a good all-purpose fighter, but damned if it isn't tedious constantly seeing him in your party
*** Also Dino tail. Non elemental damage that increases the lower Ayla's hitpoints get. Revives are super-cheap, and revive Ayla with very low hitpoints. Keep Ayla on the brink of death and she'll do 3000+ damage to everything on the screen every time she uses it. And since she's got very high speed she'll probably get it off before anything even attacks.

to:

** Ayla '''Ayla''' by herself. Get ready for a prehistoric list:
***
She's got the highest Strength and Speed in the game (making her the party's best tank), tank). Even better that she is automatically equipped with her own fists, making equipping her very cheap.
*** She
can Charm exclusive equipment from bosses, is cheap to outfit (she doesn't require a weapon), and employs a variety of very effective low-cost Double healing techs with other characters like Frog. The enemy-exclusive equipment, early-to-obtain gear, or rare-to-obtain items such as capsules. If you face an enemy that appears only downsides are her lack of elemental attacks and pretty boring lines. The same can be said of her mother in ''Chrono Cross'', Fargo (and later Kid, when once or a boss, she ''finally'' rejoins): a good all-purpose fighter, but damned is always on the front lines if it isn't tedious constantly seeing him in your party
possible.
*** Also Dino tail.Tail. Non elemental damage that increases the lower Ayla's hitpoints get. Revives are super-cheap, and revive Ayla with very low hitpoints. Keep Ayla on the brink of death and she'll do 3000+ damage to everything on the screen every time she uses it. And since she's got very high speed she'll probably get it off before anything even attacks. Frog Splash is similar, but obtained much later.
6th Jan '18 12:45:56 AM xxxplizit
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* GameBreaker:

to:

* GameBreaker:GameBreaker: Oh boy. This is what makes this game one of the easiest RPGs by standard:



** The Berserker Ring that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of the battles in the game with ease.

to:

** The Berserker Ring that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of the battles in the earlier game with ease.



** Ayla by herself. She's got the highest Strength and Speed in the game (making her the party's best tank), can Charm exclusive equipment from bosses, is cheap to outfit (she doesn't require a weapon), and employs a variety of very effective low-cost Double healing techs with other characters like Frog. The only downsides are her lack of elemental attacks and pretty boring lines. The same can be said of her mother in ''Chrono Cross'', Fargo (and later Kid, when she ''finally'' rejoins): a good all-purpose fighter, but damned if it isn't tedious constantly seeing him in your party!\\
\\
Also Dino tail. Non elemental damage that increases the lower Ayla's hitpoints get. Revives are super-cheap, and revive Ayla with very low hitpoints. Keep Ayla on the brink of death and she'll do 3000+ damage to everything on the screen every time she uses it. And since she's got very high speed she'll probably get it off before anything even attacks.

to:

** Ayla by herself. She's got the highest Strength and Speed in the game (making her the party's best tank), can Charm exclusive equipment from bosses, is cheap to outfit (she doesn't require a weapon), and employs a variety of very effective low-cost Double healing techs with other characters like Frog. The only downsides are her lack of elemental attacks and pretty boring lines. The same can be said of her mother in ''Chrono Cross'', Fargo (and later Kid, when she ''finally'' rejoins): a good all-purpose fighter, but damned if it isn't tedious constantly seeing him in your party!\\
\\
party
***
Also Dino tail. Non elemental damage that increases the lower Ayla's hitpoints get. Revives are super-cheap, and revive Ayla with very low hitpoints. Keep Ayla on the brink of death and she'll do 3000+ damage to everything on the screen every time she uses it. And since she's got very high speed she'll probably get it off before anything even attacks.
6th Jan '18 12:42:31 AM xxxplizit
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** Speed-increasing items:

to:

** Speed-increasing items:items in general. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. See below:



*** Speed Capsules, bar none. Normally, you cannot increase the speed of your characters by default, but increasing this stat makes you commit actions much faster. The Haste status is also stackable, which could make a lot of fights winnable without worrying about the enemies attacking you outside of possible counter-attacks.
** The Berserker Ring that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of the enemies in the game with ease.
** Frog and Marle's dual tech Ice Water is the first full-screen nuke you get, at the cost of 2 MP each. When you first get it, it's a complete gamebreaker that lets you waltz through all the trash mobs in Magus' Castle without breaking a sweat.

to:

*** Speed Capsules, bar none. Normally, you cannot increase none, which permanently increases the speed of your characters by default, but increasing this stat makes you commit actions much faster. The up to 16. Combine that with the Haste status is also stackable, which could make and a lot of fights are winnable without worrying about the enemies attacking you outside of possible counter-attacks.
** The Berserker Ring that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of the enemies battles in the game with ease.
** Frog and Marle's dual tech Ice Water is the first full-screen nuke you get, at the cost of 2 MP TP each. When you first get it, it's a complete gamebreaker that lets you waltz through all the trash mobs in Magus' Castle without breaking a sweat.
6th Jan '18 12:38:31 AM xxxplizit
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*** Speed Capsules, bar none. Normally, you cannot increase the speed of your characters by default, but these dramatically increases your chance of making actions. The Haste status is also stackable, which could make a lot of fights winnable without worrying about the enemies attacking you outside of possible counter-attacks.

to:

*** Speed Capsules, bar none. Normally, you cannot increase the speed of your characters by default, but these dramatically increases your chance of making actions. increasing this stat makes you commit actions much faster. The Haste status is also stackable, which could make a lot of fights winnable without worrying about the enemies attacking you outside of possible counter-attacks.counter-attacks.
** The Berserker Ring that you get early on in the game. While you cannot control the character and not recommended in a few cases, delivering 1.5x damage and reducing 1/3 of all damage will slice you through most of the enemies in the game with ease.
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