History YMMV / ChronoTrigger

2nd Dec '16 11:39:09 AM PF
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** Its relative shortness works in its favor when you consider that the game has multiple endings; getting them all requires at least two playthroughs, possibly more if you're not leveled enough to defeat Lavos with just Crono and Marle at the start of the game, or are struggling with the (actually rather difficult) Lavos fight in the Ocean Palace.
2nd Dec '16 11:38:22 AM PF
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* LauncherOfAThousandShips: Lucca is popularly shipped with most of the other playable characters, and even with some NPCs.

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* LauncherOfAThousandShips: Lucca is popularly shipped with most of the other playable characters, and even with some NPCs.[=NPCs=].
29th Nov '16 6:16:58 AM ImperialMajestyXO
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** Lavos's true nature lends itself to a lot of interpretation and discussion. Is it merely an animal acting out of survival instinct? Is it a cold alien intelligence with sinister plans for Earth? Is it an automated world-killing bio-machine fulfilling some ancient programming? Is it simply a being with thoughts so alien humans can't comprehend them?

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** Lavos's true nature lends itself to a lot of interpretation and discussion. Is it [[NonMaliciousMonster merely an animal acting out of survival instinct? instinct]]? Is it a cold alien intelligence with sinister plans for Earth? Is it an automated world-killing bio-machine fulfilling some ancient programming? Is it simply a being with [[BlueAndOrangeMorality thoughts so alien humans can't comprehend them?them]]?
24th Oct '16 5:23:21 AM PF
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** Alghetty, the village of non-magical humans in 12000 BC is referred to as "the village of the Earthbound ones" in the US translation. Even though it was likely a coincidence, [[VideoGame/EarthBound another RPG called "EarthBound" was released at the same time]].

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** Alghetty, the village of non-magical humans in 12000 BC is referred to as "the village of the Earthbound ones" in the US English translation. Even though it was likely a coincidence, [[VideoGame/EarthBound another RPG called "EarthBound" under this title was released at the same time]].
19th Oct '16 6:21:15 AM PF
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** Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling. This was addressed in the DS remake, where she was given the Venus Bow, a weapon that always deals exactly 777 damage - which isn't much in most circumstances but does give her some utility against enemies with unusually high defenses.

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** Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs Tabs/Capsules and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, Life 2/Arise, casts half of Antipode 3 3/Antipode Bomb III (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling. This was addressed in the DS remake, where she was given the Venus Bow, a weapon that always deals exactly 777 damage - which isn't much in most circumstances but does give her some utility against enemies with unusually high defenses.
19th Oct '16 6:14:19 AM PF
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* EightPointEight: IGN gave the DS port this score ''exactly''. [=NGamer magazine=] in the UK gave it 87%. The hate mail has already begun.
* AccidentalInnuendo:

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* EightPointEight: IGN gave the DS port this score ''exactly''. [=NGamer magazine=] in the UK magazine ''[=NGamer=]'' gave it 87%. The hate mail has already begun.
87%.
* AccidentalInnuendo: This remark made by a blue imp when the party first arrives in Mendina Village. Sadly, it was removed from the [[UpdatedRerelease DS retranslation]]:



** Sadly removed from the [[UpdatedRerelease DS retranslation.]]
* AlternativeCharacterInterpretation: Did Magus's origins shape his villainous character in the middle ages? Or was he deliberately using a Machiavellian method to obtain power and defeat Lavos? Either way, it was rather selfish.
** Magus is clearly written to cultivate this. The kid really had no chance: saddled with a chilly, uncaring mother and ripped away from his only supports in the world, Alfador and Schala, then {{raised by orcs}} in a pre-industrial dustbowl. On the other hand, he is a major war criminal and does pretty horrible things, besides; even when cornered on the cape, he chortles over Crono's demise and harbors no remorse for the dirty dealings he performed to get close to Lavos. The player can opt to kill him and lose no sleep over it, readily. On the other hand if the player doesn't kill him and lets him join the party his motives are still unclear; Is he joining them out of some regret for what he's done seeing their reaction to Crono's death? Is he only using them as a means to further his steps to revenge against Lavos? Is he using them but in fact as a way to find Schala? Some combination of those?

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* AlternativeCharacterInterpretation:
** Sadly removed from the [[UpdatedRerelease DS retranslation.]]
* AlternativeCharacterInterpretation:
Did Magus's origins shape his villainous character in the middle ages? Or was he deliberately using a Machiavellian method to obtain power and defeat Lavos? Either way, it was rather selfish.
** Magus is clearly written to cultivate this. The kid really had no chance: saddled with a chilly, uncaring mother and ripped away from his only supports in the world, Alfador and Schala, then {{raised by orcs}} in a pre-industrial dustbowl. On the other hand, he is a major war criminal and does pretty horrible things, besides; even when cornered on the cape, he chortles over Crono's demise and harbors no remorse for the dirty dealings he performed to get close to Lavos. The player can opt to kill him and lose no sleep over it, readily. On the other hand if the player doesn't kill him and lets him join the party his motives are still unclear; Is he joining them out of some regret for what he's done seeing their reaction to Crono's death? Is he only using them as a means to further his steps to revenge against Lavos? Is he using them but in fact as a way to find Schala? Some combination of those?
selfish.



* Awesome Music: Chrono Trigger's soundtrack is easily one of the most beloved video game soundtracks of all time.

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* Awesome Music: Chrono Trigger's SugarMusic/AwesomeMusic: ''Chrono Trigger'''s soundtrack is easily one of the most beloved video game soundtracks of all time.



** And even saying that you "fight" Ozzie is a bit of a stretch there, as once you take out his two goons, he literally ''sits there and does nothing'' for the rest of the battle, simply letting you beat on him until the battle ends.
* BestLevelEver: Magus' Castle and the Ocean Palace, don't you dare deny it.
* BreatherLevel: The Prehistoric Era in general can be considered this, at least until you enter Azala's lair. Both times you visit, it specifically comes after the {{Wham Episode}}s like Crono's trial, an AfterTheEnd future, and the war in the Middle Ages.
* EarWorm: [[http://www.youtube.com/watch?v=eOWf_T0jdgQ Robo's Theme,]] especially because of its resemblance to [[RickRoll a song that became popular about a decade later...]]
** Not to mention Magus's theme, a.k.a "The Black Wind Howls". A more epic music for a battle there never was, especially since it was the most critical fight in the game up until that point.

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** And even saying that you "fight" Ozzie is a bit of a stretch there, as once you take out his two goons, he literally ''sits there and does nothing'' for the rest of the battle, simply letting you beat on him until the battle ends.
* BestLevelEver: Magus' Castle and the Ocean Palace, don't you dare deny it.
Palace.
* BreatherLevel: The Prehistoric Era in general can be considered this, at least until you enter Azala's lair.Lair. Both times you visit, it specifically comes after the {{Wham Episode}}s like Crono's trial, an AfterTheEnd future, and the war in the Middle Ages.
* EarWorm: EarWorm:
**
[[http://www.youtube.com/watch?v=eOWf_T0jdgQ Robo's Theme,]] especially because of its resemblance to [[RickRoll a song that became popular about a decade later...]]
** Not to mention Magus's theme, a.k.a "The Black Wind Howls". A more epic music for a battle there never was, especially since it was the most critical fight in the game up until that point.



** Magus. He is either a {{Jerkass}} or wears a JerkassFacade--but either way, he's got great lines!

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** Magus. He is either a {{Jerkass}} or wears a JerkassFacade--but either way, he's got great lines!lines.



** Also Flea, who has an AttractiveBentGender with cleavage and a short skirt.
** Queen Zeal counts as well, combining a modest bit of cleavage with PowerIsSexy.
* FanPreferredCouple: Despite Crono/Marle being the OfficialCouple (on top of being quite popular on its own right), a considerable portion of the fandom has held torches for both Crono/Schala and Crono/Lucca for twenty-plus ''years'', now. Magus/Lucca and Magus/Marle are also quite popular. And let's not forget Frog/Lucca. Or [[RoboShip Robo/Lucca]].

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** Also Flea, who has an AttractiveBentGender with cleavage and a short skirt.
** Queen Zeal counts as well, counts, combining a modest bit of cleavage with PowerIsSexy.
* FanPreferredCouple: Despite Crono/Marle being the OfficialCouple (on OfficialCouple, on top of being quite popular on its own right), right, a considerable portion of the fandom has held torches for both Crono/Schala and Crono/Lucca for twenty-plus ''years'', now.Crono/Lucca. Magus/Lucca and Magus/Marle are also quite popular. And let's not forget Frog/Lucca. Or [[RoboShip Robo/Lucca]].



** The Zeal royal family dyeing their hair blue is very well engrained into the fanbase, despite a total lack of canon support. The theory mainly exists to justify [[spoiler:Schala]] having blonde hair in ''VideoGame/ChronoCross'', as the game never explains why [[spoiler:Kid, who is explicitly Schala's clone, is blonde, as well as Schala herself in the closing scenes of the game.]] There are many that understand this to simply be fan theory, but internet legend sometimes elevates this to canon.
** Lucca as the [[ChildhoodFriendRomance Unlucky Childhood Friend]] of Crono's who was just [[CannotSpitItOut unable to admit her feelings]] and then [[IWantMyBelovedToBeHappy stood aside for Marle]] is such a common fan assumption that it's actually rarer to find portrayals of her that take her at her word that they're PlatonicLifePartners. Granted, the game {{canon}} itself doesn't totally [[ShipSinking rule out the possibility]].
* FauxSymbolism: There was a lengthy essay out there that argues that Chrono Trigger is a retelling of Literature/TheBible. Kato has denied this, especially when you take into account the Woolseyisms.

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** The Zeal royal family dyeing their hair blue is very well engrained into the fanbase, despite a total lack of canon support. The theory mainly exists to justify [[spoiler:Schala]] having blonde hair in ''VideoGame/ChronoCross'', as the game never explains why [[spoiler:Kid, who is explicitly Schala's clone, is blonde, as well as Schala herself in the closing scenes of the game.]] There are many that understand this to simply be fan theory, but internet Internet legend sometimes elevates this to canon.
** Lucca as the [[ChildhoodFriendRomance Unlucky Childhood Friend]] unlucky childhood friend]] of Crono's who was just [[CannotSpitItOut unable to admit her feelings]] and then [[IWantMyBelovedToBeHappy stood aside for Marle]] is such a common fan assumption that it's actually rarer to find portrayals of her that take her at her word that they're PlatonicLifePartners. Granted, the game {{canon}} itself doesn't totally [[ShipSinking rule out the possibility]].
* FauxSymbolism: There was a lengthy essay out there that argues that Chrono Trigger ''Chrono Trigger'' is a retelling of Literature/TheBible. Kato has denied this, especially when you take into account the Woolseyisms.



** The Prism Spectacles dramatically increase the damage a character does. And we mean ''dramatically.'' Put them on your best physical hitters, like Crono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, [[ThereIsNoKillLikeOverkill if you start casting with them...]]
** The DS version gives Robo an arm with a base power of zero...but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's crit rate, and even the BonusBoss becomes a pushover.

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** The Prism Spectacles dramatically ''dramatically'' increase the damage a character does. And we mean ''dramatically.'' Put them on your best physical hitters, like Crono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, [[ThereIsNoKillLikeOverkill if you start casting with them...]]
** The DS version gives Robo an arm with a base power of zero...zero, but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's crit critical rate, and even the BonusBoss becomes a pushover.



** Those rats and frogs from the Lost Sanctum bonus dungeon. You ''cannot'' avoid fighting them. Considering that the whole dungeon is one giant FetchQuest Ad Nauseum, you ''will'' fight them well over 30 times just traveling back and forth. It's not that they're hard...but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast. However, at least the frogs at some point can be one-shot by normal attacks; but the rats (mainly the Dire Rats) are annoyingly so fast that they always get the first move (which will somehow screw you over with some HP or MP lost) unless you've managed to max out everyone's speed.

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** Those rats and frogs from the Lost Sanctum bonus dungeon. You ''cannot'' avoid fighting them. Considering that the whole dungeon is one giant FetchQuest Ad Nauseum, FetchQuest, you ''will'' fight them well over 30 times just traveling back and forth. It's not that they're hard...hard, but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast. However, at least the frogs at some point can be one-shot by normal attacks; but the rats (mainly the Dire Rats) are annoyingly so fast that they always get the first move (which will somehow screw you over with some HP or MP lost) unless you've managed to max out everyone's speed.



** Robo's theme sounds quite similar to "Never Gonna Give You Up." It's an odd feeling being Rickrolled in the middle of a video game. It's especially funny because when Yasunori Mitsuda was asked about it, he said he honestly hadn't heard of Rick Astley when he was composing the music for this game.
*** [[http://www.youtube.com/watch?v=NZ20N6syuwc This eventually came full circle with the "RoboRoll" mashup.]]

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** Robo's theme sounds quite similar to Rick Astley's "Never Gonna Give You Up." It's an odd feeling being Rickrolled in the middle of a video game. It's especially funny because when Yasunori Mitsuda was asked about it, he said he honestly hadn't heard of Rick Astley when he was composing the music for this game.
***
game. [[http://www.youtube.com/watch?v=NZ20N6syuwc This eventually came full circle with the "RoboRoll" mashup.]]



* HypeBacklash: Fans and critics often point to it as one of the greatest video games of all time. That's a big reputation to live up to; inevitably, some think it doesn't.

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* HypeBacklash: Fans and critics often point widely consider ''Chrono Trigger'' to it as be one of the greatest video games of all time. That's a big reputation to live up to; inevitably, some think it doesn't.



* MemeticMutation: "But you're still hungry."

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* MemeticMutation: MemeticMutation:
**
"But you're still hungry."



** Fail to [[spoiler:save Lucca's mother]] from her accident. But if at first you don't succeed, [[SaveScumming try, try, again]].
** Fail to defeat Lavos...

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** Fail Failing to [[spoiler:save Lucca's mother]] from her accident. But if at first you don't succeed, [[SaveScumming try, try, again]].
** Fail Failing to defeat Lavos...



* RoboShip: Robo/Lucca.
** Especially if you interpret the strong resemblance of "Never Gonna Give You Up"'s lyrics to Robo's theme as intentional ([[WordOfGod even though it wasn't]]), and then take the lyrics of that song to represent how Robo feels about Lucca.
* SacredCow: At least in the eyes of popular gaming sites, like GameFAQs.
* SelfFanservice: Magus is drawn in {{fan art}} as a typical WhiteHairBlackHeart type (that is, in addition to his long white hair, he is also drawn very ''pretty''), but Creator/AkiraToriyama's original character design for him is [[LooksLikeOrlok anything but]]. Ironically however, later games in the series imply that, despite Toriyama's design, he really is quite attractive. To a lesser extent, some female characters like Lucca and Ayla.

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* RoboShip: Robo/Lucca.
**
Robo/Lucca. Especially if you interpret the strong resemblance of "Never Gonna Give You Up"'s lyrics to Robo's theme as intentional ([[WordOfGod even though it wasn't]]), and then take the lyrics of that song to represent how Robo feels about Lucca.
* SacredCow: At least in the eyes of popular gaming sites, like GameFAQs.
Website/{{GameFAQs}}.
* SelfFanservice: SelfFanservice:
**
Magus is drawn in {{fan art}} as a typical WhiteHairBlackHeart type (that is, in addition to his long white hair, he is also drawn very ''pretty''), but Creator/AkiraToriyama's original character design for him is [[LooksLikeOrlok anything but]]. Ironically however, later games in the series imply that, despite Toriyama's design, he really is quite attractive. To a lesser extent, some female characters like Lucca and Ayla.



* ThatOneBoss: Despite being one of the easiest of Square's RPGs on the whole, there's still a few.

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* ThatOneBoss: Despite being one of the easiest of Square's RPGs on the whole, there's still a few.few:



** Lavos qualifies, if you choose to face him at the very earliest possible moment in a NewGamePlus (via the Teleporter at the Millennial Fair). Since you're only going into battle against all three stages of Lavos with only Crono (and possibly Marle), it's arguably the game's hardest battle. But Lavos' defeat in this situation (or at said palace) is followed by the special "Developer's Room" ending.
** Lavos in the Ocean Palace is not quite a slouch either; while he's intended as a HopelessBossFight during an initial playthrough, he actually ''is'' beatable here and doing so unlocks an ending. However, even for a team who's gotten all the late-game treasure, beaten the game ''and'' made their way through most of a NewGamePlus, his heavily enhanced stats in this fight can still make him pretty studly and a tough fight. Happily, this only applies to his "outer shell" form, and the other two forms at this point have regular stats.
* ThatOneSidequest:
** The Lost Sanctum in the DS re-release. To wit: A series of blatant {{Fetch Quest}}s involving inescapable, scripted battles, [[BackTracking going up and down the same mountain at least seven times]], and not being able to progress without speaking to the right NPC to set off an event flag, despite having all the items necessary to proceed. The rewards are quickly outclassed by those found in the post-game dungeon, the Dimensional Vortex.
** Hell, most of the rewards are outclassed by those found in the sidequests that were in the original game! That said, the inevitable, scripted battles DO allow for a lot of LevelGrinding and Tech Point grinding, so it is somewhat helpful.
* TheyChangedItNowItSucks:
** The DS's retranslation ([[spoiler:and inclusion of a new BonusBoss and secret ending]]) inspires ire from some fans. Some of the changes were Frog's YeOldeButcheredeEnglishe, some item/monster/tech names, and a bit of dialogue cleanup here and there. Locations as well. [[http://www.gamefaqs.com/portable/ds/file/950181/55361 this guide tells everything that was changed from the SNES/PSX to the DS versions.]] Not all of it is bad though.
** This is ironic because [[spoiler:fans have complained there was little to no connection to ''VideoGame/ChronoCross'' since the early 2000s; now that there is, ''they're complaining about it'', though that may be a statement on what those fans think about ''VideoGame/ChronoCross'' (i. e., the fact that there was little to no connection to ''VideoGame/ChronoCross'' was a point against ''that'' game and not ''VideoGame/ChronoTrigger'').]]

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** Lavos qualifies, if you choose to face him at the very earliest possible moment in a NewGamePlus (via the Teleporter at the Millennial Fair). Since you're only going into battle against all three stages of Lavos with only Crono (and possibly Marle), it's arguably one of the game's hardest battle. But Lavos' defeat in this situation (or at said palace) is followed by the special "Developer's Room" ending.
** Lavos in the Ocean Palace is not quite a slouch either; slouch; while he's intended as a HopelessBossFight during an initial playthrough, he actually ''is'' beatable here and doing so unlocks an the "Developer's Room" ending. However, even for a team who's gotten all the late-game late game treasure, beaten the game ''and'' made their way through most of a NewGamePlus, his heavily enhanced stats in this fight can still make him pretty studly and a tough fight. Happily, Thankfully, this only applies to his "outer shell" form, and the other two forms at this point have regular stats.
* ThatOneSidequest:
**
ThatOneSidequest: The Lost Sanctum in the DS re-release. To wit: A series of blatant {{Fetch Quest}}s involving inescapable, scripted battles, [[BackTracking going up and down the same mountain at least seven times]], and not being able to progress without speaking to the right NPC to set off an event flag, despite having all the items necessary to proceed. The rewards are quickly outclassed by those found in the post-game dungeon, the Dimensional Vortex.
** Hell, most of the rewards are outclassed by those found in the sidequests that were in the original game! That said, the inevitable, scripted battles DO allow for a lot of LevelGrinding and Tech Point grinding, so it is somewhat helpful.
* TheyChangedItNowItSucks:
**
TheyChangedItNowItSucks: The DS's retranslation ([[spoiler:and inclusion of a new BonusBoss and secret ending]]) inspires ire from some fans. Some of the changes were Frog's YeOldeButcheredeEnglishe, some item/monster/tech names, and a bit of dialogue cleanup here and there. Locations as well. [[http://www.gamefaqs.com/portable/ds/file/950181/55361 this guide tells everything that was changed from the SNES/PSX SNES/PS1 to the DS versions.]] Not all of it is bad though.
** This is ironic because [[spoiler:fans have complained there was little to no connection to ''VideoGame/ChronoCross'' since the early 2000s; now that there is, ''they're complaining about it'', though that may be a statement on what those fans think about ''VideoGame/ChronoCross'' (i. e., the fact that there was little to no connection to ''VideoGame/ChronoCross'' was a point against ''that'' game and not ''VideoGame/ChronoTrigger'').]]
though.



* TierInducedScrappy: Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling. This was addressed in the DS remake, where she was given a weapon that always does exactly 777 damage - which isn't much in most circumstances but does give her some utility against enemies with unusually high defenses.
** Also, of all people, ''Magus''. Sure, he's totally badass in-universe and his spells all really ''look'' cool and he's got good elemental coverage and nice high magic stats... but he gets no dual techs to speak of ''at all'', and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice an accessory slot for an item to merely enable using the tech. You also have to find said items. So if you like making heavy use of dual and triple techs, Magus' utility is surprisingly limited. On the other hand, he has Dark Matter, very high magic defense, and relatively high physical defense as well, so other players like to equip him with a Gold Stud and cast Dark Matter constantly, trusting that he'll have an easier time staying on his feet than Lucca.

to:

* TierInducedScrappy: TierInducedScrappy:
**
Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling. This was addressed in the DS remake, where she was given the Venus Bow, a weapon that always does deals exactly 777 damage - which isn't much in most circumstances but does give her some utility against enemies with unusually high defenses.
** Also, of all people, ''Magus''. Sure, he's totally badass in-universe and his spells all really ''look'' cool and he's got good elemental coverage and nice high magic stats... but he gets no dual techs to speak of ''at all'', and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice an accessory slot for an item to merely enable using the tech. You also have to find said items. So if you like making heavy use of dual and triple techs, Magus' utility is surprisingly limited. On the other hand, he has Dark Matter, very high magic defense, and relatively high physical defense as well, so other players like to equip him with a Gold Stud and cast Dark Matter constantly, trusting that he'll have an easier time staying on his feet than Lucca.



** Done by Woolsey himself, no less! Likely the source of Ozzie/Slash/Flea being named as such rather than their original condiment-themed names. Also, Schala was originally named "Sara" in the Japanese version; Janus was named "Jackie." Similar to [[VideoGame/FinalFantasyVI Tina/Terra]], this is a case where the names that would've sounded "exotic" to Japanese speakers (but commonplace to English speakers) was changed to preserve the exoticism. Same goes for the Gurus' names, [[ReligiousAndMythologicalThemeNaming Gaspar, Melchior and Belthazar]] (which were "Gash", "Mash", and "Bash" in the Japanese version, but make a lot more sense in the English translation). See the trope entry for more.

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** Done by Ted Woolsey himself, no less! less. Likely the source of Ozzie/Slash/Flea being named as such rather than their original condiment-themed names. Also, Schala was originally named "Sara" in the Japanese version; Janus was named "Jackie." Similar to [[VideoGame/FinalFantasyVI Tina/Terra]], this is a case where the names that would've sounded "exotic" to Japanese speakers (but commonplace to English speakers) was changed to preserve the exoticism. Same goes for the Gurus' names, [[ReligiousAndMythologicalThemeNaming Gaspar, Melchior and Belthazar]] (which were "Gash", "Mash", and "Bash" in the Japanese version, but make a lot more sense in the English translation). See the trope entry for more.
6th Oct '16 9:11:05 PM McJeff
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* TierInducedScrappy: Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling.
** Also, of all people, ''Magus''. Sure, he's totally badass in-universe and his spells all really ''look'' cool and he's got good elemental coverage and nice high magic stats... but he gets no dual techs to speak of ''at all'', and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice an accessory slot for an item to merely enable using the tech. You also have to find said items. Ultimately, his utility is surprisingly limited and if you're interested in maximum power, you're better off using a team of core cast members.

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* TierInducedScrappy: Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling. \n This was addressed in the DS remake, where she was given a weapon that always does exactly 777 damage - which isn't much in most circumstances but does give her some utility against enemies with unusually high defenses.
** Also, of all people, ''Magus''. Sure, he's totally badass in-universe and his spells all really ''look'' cool and he's got good elemental coverage and nice high magic stats... but he gets no dual techs to speak of ''at all'', and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice an accessory slot for an item to merely enable using the tech. You also have to find said items. Ultimately, his So if you like making heavy use of dual and triple techs, Magus' utility is surprisingly limited limited. On the other hand, he has Dark Matter, very high magic defense, and if you're interested in maximum power, you're better off using relatively high physical defense as well, so other players like to equip him with a team of core Gold Stud and cast members.Dark Matter constantly, trusting that he'll have an easier time staying on his feet than Lucca.
5th Oct '16 9:09:12 PM SneaselSawashiro
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** Those rats and frogs from the Lost Sanctum bonus dungeon. You ''cannot'' avoid fighting them. Considering that the whole dungeon is one giant FetchQuest Ad Nauseum, you ''will'' fight them well over 30 times just traveling back and forth. It's not that they're hard... but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast.

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** Those rats and frogs from the Lost Sanctum bonus dungeon. You ''cannot'' avoid fighting them. Considering that the whole dungeon is one giant FetchQuest Ad Nauseum, you ''will'' fight them well over 30 times just traveling back and forth. It's not that they're hard... but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast.fast. However, at least the frogs at some point can be one-shot by normal attacks; but the rats (mainly the Dire Rats) are annoyingly so fast that they always get the first move (which will somehow screw you over with some HP or MP lost) unless you've managed to max out everyone's speed.
22nd Sep '16 12:32:03 AM SpaceDrake
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* FanPreferredCouple: Despite Crono/Marle being the OfficialCouple (on top of being quite popular on its own right), a considerable portion of the fandom ships Crono/Schala. There's also Crono/Lucca for those who [[UnluckyChildhoodFriend feel bad for Lucca]]. Magus/Lucca and Magus/Marle are also quite popular. And let's not forget Frog/Lucca. Or [[RoboShip Robo/Lucca]].

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* FanPreferredCouple: Despite Crono/Marle being the OfficialCouple (on top of being quite popular on its own right), a considerable portion of the fandom ships Crono/Schala. There's also has held torches for both Crono/Schala and Crono/Lucca for those who [[UnluckyChildhoodFriend feel bad for Lucca]].twenty-plus ''years'', now. Magus/Lucca and Magus/Marle are also quite popular. And let's not forget Frog/Lucca. Or [[RoboShip Robo/Lucca]].



* HypeBacklash: Fans and critics often point to it as one of the greatest video games of all time. That's a big reputation to live up to; inevitable, some think it doesn't.
* ItsEasySoItSucks: A surprising aversion. ''VideoGame/FinalFantasyMysticQuest'' aside; this is probably the easiest game ever made by Squaresoft. Yet nobody appears to have any problem with its easy difficulty.
* ItsShortSoItSucks: The most common criticism brought against this game. Though, even some of those critics admit that the tightly plotted story ''might'' make up for its shortness.
** Its relative shortness works in its favour when you consider that the game has multiple endings; getting them all requires at least two playthroughs, possibly more if you're not leveled enough to defeat Lavos with just Crono and Marle at the start of the game.

to:

* HypeBacklash: Fans and critics often point to it as one of the greatest video games of all time. That's a big reputation to live up to; inevitable, inevitably, some think it doesn't.
* ItsEasySoItSucks: A surprising aversion. ''VideoGame/FinalFantasyMysticQuest'' aside; aside, this is probably the easiest game ever made by Squaresoft.Squaresoft, and is certainly easier than many of its SNES-era cousins (even ''VideoGame/FinalFantasyVI'' was harder). Yet nobody appears to have any problem with its easy difficulty.
* ItsShortSoItSucks: The most common criticism brought against this game. Though, the game, especially in the new century. However, even some of those critics admit that the tightly plotted story ''might'' make up for its shortness.
** Its relative shortness works in its favour favor when you consider that the game has multiple endings; getting them all requires at least two playthroughs, possibly more if you're not leveled enough to defeat Lavos with just Crono and Marle at the start of the game. game, or are struggling with the (actually rather difficult) Lavos fight in the Ocean Palace.



* ThatOneBoss:

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* ThatOneBoss: Despite being one of the easiest of Square's RPGs on the whole, there's still a few.



** Lavos in the Ocean Palace is not quite a slouch either; while he's intended as a HopelessBossFight during an initial playthrough, he actually ''is'' beatable here and doing so unlocks an ending. However, even for a team who's gotten all the late-game treasure, beaten the game ''and'' made their way through most of a NewGamePlus, his heavily enhanced stats in this fight can still make him pretty studly and a tough fight. Happily, this only applies to his "outer shell" form, and the other two forms at this point have regular stats.



* TierInducedScrappy: Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals, and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling.

to:

* TierInducedScrappy: Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals, heals (at least none that don't also gobble up Crono's turn), and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling.
** Also, of all people, ''Magus''. Sure, he's totally badass in-universe and his spells all really ''look'' cool and he's got good elemental coverage and nice high magic stats... but he gets no dual techs to speak of ''at all'', and his two Triples are merely okay (there's lots of other ways to tickle the damage cap that don't involve three characters) ''and'' they require one of the party members to sacrifice an accessory slot for an item to merely enable using the tech. You also have to find said items. Ultimately, his utility is surprisingly limited and if you're interested in maximum power, you're better off using a team of core cast members.



** Azala is apparently female, because she and Nizbel are the only prehistoric characters [[HulkSpeak who know what pronouns are]]. Reptites don't have NonMammalMammaries, apparently.

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** Azala is apparently female, because she and Nizbel are the only prehistoric characters [[HulkSpeak who know what pronouns are]]. Reptites don't have NonMammalMammaries, apparently. This isn't helped by Azala's gender not being referenced ever in the SNES version.
19th Sep '16 6:40:43 PM Sabrewing
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** The SNES translation turned Slash's {{kiai}} when he bum-rushes you into an actual sentence -- "Yes, indeed!" Trying saying ''that'' to someone the next time you smack them around.

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** The SNES translation turned Slash's {{kiai}} when he bum-rushes you into an actual sentence -- "Yes, indeed!" Trying Try saying ''that'' to someone the next time you smack them around.
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