History YMMV / ChronoCross

24th Sep '16 2:00:45 PM Ragitsu
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** Diminish. It halves all element damage. It makes a lot of bosses much easier to fight than they would.

to:

** Diminish. It halves all element damage. It makes a lot of bosses much easier to fight than they would.would normally be.
15th Sep '16 6:50:25 PM kkhohoho
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** ''Chrono Cross'' players can largely be divided into two groups: those who were shocked and/or outraged upon learning that Crono and Marle had similarly been [[SuddenSequelDeathSyndrome killed in the intervening years during the Fall of Guardia]], or those who insist that the Ghost Children aren't their spirits but some sort of manifested memory, [[HesJustHiding and the two characters are still alive somewhere]]. Similarly, the "Now eliminating Prometheus" (aka Robo) scene is either dramaticor a contrived, mean-spirited way of pissing on the fans of the classic game and its characters, especially since none of the characters in-universe even know who he was, but ''Trigger'' players would.

to:

** ''Chrono Cross'' players can largely be divided into two groups: those who were shocked and/or outraged upon learning that Crono and Marle had similarly been [[SuddenSequelDeathSyndrome killed in the intervening years during the Fall of Guardia]], or those who insist that the Ghost Children aren't their spirits but some sort of manifested memory, [[HesJustHiding and the two characters are still alive somewhere]]. Similarly, the "Now eliminating Prometheus" (aka Robo) scene is either dramaticor dramatic or a contrived, mean-spirited way of pissing on the fans of the classic game and its characters, especially since none of the characters in-universe even know who he was, but ''Trigger'' players would.
8th Aug '16 1:04:29 PM KingZeal
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Added DiffLines:

** The Dead Sea. Not only do you get to play as Lynx, but you get to do it in a place with art to die for. You get to see waves standing still, the ruins of a future that was erased from existence, and get a good amount of plot exposition handled in about as straightforward and engaging way, even moreso if you bring the right characters along. Plus, you top it off by fighting [[ThatOneBoss Miguel]] in a battle set to [[SugarWiki/AwesomeMusic "Prisoners of Fate".]] As far as RPG levels go, it's one of the best ever.
7th Aug '16 4:48:55 PM ThatBitterTase
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** The Dead Sea. Not only do you get to play as Lynx, but you get to do it in a place with art to die for. You get to see waves standing still, the ruins of a future that was erased from existence, and get a good amount of plot exposition handled in about as straightforward and engaging way, even moreso if you bring the right characters along. Plus, you top it off by fighting [[ThatOneBoss Miguel]] in a battle set to [[SugarWiki/AwesomeMusic "Prisoners of Fate".]] As far as RPG levels go, it's one of the best ever.
10th Jul '16 5:38:20 PM nombretomado
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* TheyWastedAPerfectlyGoodPlot: The initial premise with Serge trying to uncover what caused him to end in an alternate timeline was a pretty interesting start, which sadly got resolved less than half way through the game and was mostly an attempt at trying to resolve the TimeyWimeyBall in ''ChronoTrigger'', but sadly only made the time paradoxes in both games [[MindScrew even more confusing]].

to:

* TheyWastedAPerfectlyGoodPlot: The initial premise with Serge trying to uncover what caused him to end in an alternate timeline was a pretty interesting start, which sadly got resolved less than half way through the game and was mostly an attempt at trying to resolve the TimeyWimeyBall in ''ChronoTrigger'', ''VideoGame/ChronoTrigger'', but sadly only made the time paradoxes in both games [[MindScrew even more confusing]].
9th Jul '16 7:39:12 PM Anddrix
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* BaseBreaker: Guile is loved by many for some reasons: he looks badass with PowerFloats, a powerful BlackMage, a versatile FanficFuel, etc. However, Guile isn't safe from extremely scathing remarks for being a FlatCharacter, having a troublesome inverted element grid in the game plus low accuracy and slow stamina recovery, as well as his over-the-top flamboyant look. There's also the fact that [[spoiler: he's still implied to be Magus, but [[AllThereInTheManual the details are vague enough]] that [[{{Expy}} he just comes across as a Magus wannabe]].]]

to:

* BaseBreaker: BaseBreakingCharacter: Guile is loved by many for some reasons: he looks badass with PowerFloats, a powerful BlackMage, a versatile FanficFuel, etc. However, Guile isn't safe from extremely scathing remarks for being a FlatCharacter, having a troublesome inverted element grid in the game plus low accuracy and slow stamina recovery, as well as his over-the-top flamboyant look. There's also the fact that [[spoiler: he's still implied to be Magus, but [[AllThereInTheManual the details are vague enough]] that [[{{Expy}} he just comes across as a Magus wannabe]].]]
6th Jun '16 2:08:12 PM KingZeal
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* AssPull: [[spoiler:Lavos being involved in ''everything''. Even with the mention of Chrono Trigger's events, this comes out of nowhere.]] Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive retcons to try and make this plot revelation work. [[spoiler:Even then, Lavos' sudden evolution to an unkillable god makes no sense, and comes completely out of nowhere at the end of the game.]]

to:

* AssPull: AssPull:
**
[[spoiler:Lavos being involved in ''everything''. Even with the mention of Chrono Trigger's events, this comes out of nowhere.]] Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive retcons to try and make this plot revelation work. [[spoiler:Even then, Lavos' sudden evolution to an unkillable god makes no sense, and comes completely out of nowhere at the end of the game.]]]]
** The complex plot and often-decried GainaxEnding, as well. To summarize, the final stroke of [[spoiler:Belthazar's plan]] was to provide Serge with two different versions of the Dragon's Tear from two different alternate universes so that this would somehow heal the rift in time, destroy the Time Devourer, ''and'' somehow merge the broken timelines into one. That last one is head-scratching on its own, as it never explains HOW timelines can be "merged" since many of the differences between the two are mutually exclusive.
6th Jun '16 10:11:44 AM Ghostiet
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* CriticalDissonance: The game has a fairly minor but notable version of this. Audience: very popular (was a Greatest Hits game) but [[ContestedSequel incredibly divisive]] among ''VideoGame/ChronoTrigger'' fans. Critics: Unanimous praise (is one of a handful of games to get a perfect 10 from Gamespot, for instance).

to:

* CriticalDissonance: The game has a fairly minor but notable version of this. Audience: very popular (was a Greatest Hits game) but [[ContestedSequel incredibly divisive]] among ''VideoGame/ChronoTrigger'' fans. Critics: Unanimous praise (is one of a handful of games to get a perfect 10 from Gamespot, for instance).instance[[note]]Although Jeff Gerstmann noted in a retrospective that the review itself was done by a freelancer and technically broke their self-imposed rules regarding giving out 10s.[[/note]]).
26th May '16 7:40:17 AM mlsmithca
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%%* MagnumOpus: This game is this for Masato Kato.
18th May '16 12:01:37 PM ChaoticNovelist
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* {{Anvilicious}}: The game isn't subtle at all about its GreenAesop and that HumansAreTheRealMonsters. Humanity is only shown doing so once (killing Another World's Hydra and destroying the ecosystem). It's egregious when the dwarves commit genocide on the faeries, and somehow, the humans are to blame for that.
** If you play the DS remake and then this game back to back, the overarching message is that living beings should stop [[ViciousCycle being bastards to each other]].
** The game would like you to know that HumansAreTheRealMonsters. Although once TheReveal about the Pantheon telling you this hits, it's hard to tell how seriously we're supposed to take it.

to:

* {{Anvilicious}}: The game isn't subtle at all about its GreenAesop and that HumansAreTheRealMonsters. Humanity is only shown doing so once (killing Another World's Hydra and destroying the ecosystem). It's egregious when the dwarves commit genocide on the faeries, and somehow, the humans are to blame for that. \n** If you play the DS remake and then this game back to back, the overarching message is that living beings should stop [[ViciousCycle being bastards to each other]].
** The game would like you to know that HumansAreTheRealMonsters. Although once TheReveal about the Pantheon telling you this hits, it's hard to tell how seriously we're supposed to take it.
other]]..



* AssPull: [[spoiler:Lavos being involved in ''everything''. Even with the mention of Chrono Trigger's events, this comes out of nowhere.]]
** Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive retcons to try and make this plot revelation work. [[spoiler:Even then, Lavos' sudden evolution to an unkillable god makes no sense, and comes completely out of nowhere at the end of the game.]]

to:

* AssPull: [[spoiler:Lavos being involved in ''everything''. Even with the mention of Chrono Trigger's events, this comes out of nowhere.]]
**
]] Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive retcons to try and make this plot revelation work. [[spoiler:Even then, Lavos' sudden evolution to an unkillable god makes no sense, and comes completely out of nowhere at the end of the game.]]



* BaseBreaker: Guile is loved by many for some reasons: he looks {{Badass}} with PowerFloats, a powerful BlackMage, a versatile FanficFuel, etc. However, Guile isn't safe from extremely scathing remarks for being a FlatCharacter, having a troublesome inverted element grid in the game plus low accuracy and slow stamina recovery, as well as his over-the-top flamboyant look. There's also the fact that [[spoiler: he's still implied to be Magus, but [[AllThereInTheManual the details are vague enough]] that [[{{Expy}} he just comes across as a Magus wannabe]].]]
* BestBossEver: Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the fight with [[spoiler:FATE]] is both excellent and cathartic. And the [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].

to:

* BaseBreaker: Guile is loved by many for some reasons: he looks {{Badass}} badass with PowerFloats, a powerful BlackMage, a versatile FanficFuel, etc. However, Guile isn't safe from extremely scathing remarks for being a FlatCharacter, having a troublesome inverted element grid in the game plus low accuracy and slow stamina recovery, as well as his over-the-top flamboyant look. There's also the fact that [[spoiler: he's still implied to be Magus, but [[AllThereInTheManual the details are vague enough]] that [[{{Expy}} he just comes across as a Magus wannabe]].]]
* BestBossEver: Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the The fight with [[spoiler:FATE]] is both excellent and cathartic. And the The [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].



** The Dead Sea. Not only do you get to play as the above-mentioned Lynx, but you get to do it in a place with art to die for. You get to see waves standing still, the ruins of a future that was erased from existence, and get a good amount of plot exposition handled in about as straightforward and engaging way, even moreso if you bring the right characters along. Plus, you top it off by fighting [[ThatOneBoss Miguel]] in a battle set to [[SugarWiki/AwesomeMusic "Prisoners of Fate".]] As far as RPG levels go, it's one of the best ever.

to:

** The Dead Sea. Not only do you get to play as the above-mentioned Lynx, but you get to do it in a place with art to die for. You get to see waves standing still, the ruins of a future that was erased from existence, and get a good amount of plot exposition handled in about as straightforward and engaging way, even moreso if you bring the right characters along. Plus, you top it off by fighting [[ThatOneBoss Miguel]] in a battle set to [[SugarWiki/AwesomeMusic "Prisoners of Fate".]] As far as RPG levels go, it's one of the best ever.



** ''Chrono Cross'' players can largely be divided into two groups: those who were shocked and/or outraged upon learning that Crono and Marle had similarly been [[SuddenSequelDeathSyndrome killed in the intervening years during the Fall of Guardia]], or those who insist that the Ghost Children aren't their spirits but some sort of manifested memory, [[HesJustHiding and the two characters are still alive somewhere]]. Similarly, the "Now eliminating Prometheus" (aka Robo) scene is either seen as another case of ShootTheShaggyDog or a contrived, mean-spirited way of pissing on the fans of the classic game and its characters, especially since none of the characters in-universe even know who he was, but ''Trigger'' players would.

to:

** ''Chrono Cross'' players can largely be divided into two groups: those who were shocked and/or outraged upon learning that Crono and Marle had similarly been [[SuddenSequelDeathSyndrome killed in the intervening years during the Fall of Guardia]], or those who insist that the Ghost Children aren't their spirits but some sort of manifested memory, [[HesJustHiding and the two characters are still alive somewhere]]. Similarly, the "Now eliminating Prometheus" (aka Robo) scene is either seen as another case of ShootTheShaggyDog or dramaticor a contrived, mean-spirited way of pissing on the fans of the classic game and its characters, especially since none of the characters in-universe even know who he was, but ''Trigger'' players would.



* ContestedSequel: The game was destined for this by being the only ''VideoGame/ChronoTrigger'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the fact the plot seemed to delight in tying [[HappyEndingOverride rather darkly]] into its predecessor. Needless to say, the other half of the ''Chrono'' fandom hates it for those exact reasons. Well, that and the epic MindScrew GainaxEnding. Most of the fandom agrees that it's a good game in its own right, but the dispute as to whether it's a good sequel to ''Chrono Trigger'' is pure FlameBait. The contested part lies primarily in the fact that the way it ties into the previous game doesn't make it feel like a sequel in the traditional sense due to the whole "multiple realities" thing, and the lack of time travel. The fact that it lacks all of the characterization of the previous game in ORDER to make space for so many characters is why it is despised by so many, when one of the major virtues of the original game was a small, tight-knit, well-characterized cast.

to:

* ContestedSequel: The game was destined for this by being the only ''VideoGame/ChronoTrigger'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the fact the plot seemed to delight in tying [[HappyEndingOverride rather darkly]] into its predecessor. Needless to say, the other half of the ''Chrono'' fandom hates it for those exact reasons. Well, that reasons, and the epic MindScrew GainaxEnding. Most of the fandom agrees that it's a good game in its own right, but the dispute as to whether it's a good sequel to ''Chrono Trigger'' is pure FlameBait. The contested part lies primarily in the fact that the way it ties into the previous game doesn't make it feel like a sequel in the traditional sense due to the whole "multiple realities" thing, and the lack of time travel. The fact that it lacks all of lacks the characterization of the previous game in ORDER to make space for so many characters is why it is despised by so many, when one of the major virtues of the original game was a small, tight-knit, well-characterized cast.



* EndingAversion: The game pulls more plot threads out of its ass in the second disc than some games pull their entire length, and almost none of them are properly resolved.
* EndingFatigue: Disc Two can charitably be called a glorified BossRush, where each boss feels like taking down the BigBad at last, but inexplicably is followed by another one, and it can get ''very'' wearing. First, you fight Lynx/[[spoiler:Dark Serge/FATE]], who has been built up as the BigBad for the entire game. But then he goes down, and [[spoiler:the Dragon Gods do a FusionDance and become the Dragon God, who promises to ravage the world now that FATE, the thing sealing it away, is dead]]. Then, you go through the MarathonLevel to end all Marathon Levels, kill the [[spoiler:Dragon God]], and that's it, right? Nope, now you have to kill the [[spoiler:Time Devourer]]. And if you don't jump through a couple of GuideDangIt laden hoops, then you literally ''do not get an ending'', just [[AWinnerIsYou a little title card saying 'Fin']].

to:

* EndingAversion: The game pulls more plot threads out of its ass in the second disc than some games pull their entire length, and almost none of them are does not properly resolved.
resolve all of them.
* EndingFatigue: Disc Two can charitably be called a glorified BossRush, where each boss feels like taking down the BigBad at last, but inexplicably is followed by another one, and it can get ''very'' wearing. First, you fight Lynx/[[spoiler:Dark Serge/FATE]], who has been built up as the BigBad for the entire game. But then Then he goes down, and [[spoiler:the Dragon Gods do a FusionDance and become the Dragon God, who promises to ravage the world now that FATE, the thing sealing it away, is dead]]. Then, you go through the MarathonLevel to end all Marathon Levels, kill the [[spoiler:Dragon God]], and that's it, right? Nope, now you have to kill the [[spoiler:Time Devourer]]. And if Ff you don't jump through a couple of GuideDangIt laden hoops, then you literally ''do not get an ending'', just [[AWinnerIsYou a little title card saying 'Fin']].



* FanonDiscontinuity: Though its gameplay was well-received, the plot irked many fans of the original game by [[spoiler:heavily implying the deaths of its three main characters]], and resolving the fate of [[UrbanLegendOfZelda Schala's]] disappearance by [[spoiler:making her clone a blonde with a bad Australian accent]]. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at all, rendering it a MindScrew. Compared to its predecessor, it's often considered a disappointment.
** Some fans dislike CC enough to ignore the DS remake of CT, which includes new content that canonically ties the first game's story to the latter to the outcome seen in the latter game.
** On the subject of CT, many fans were not pleased when the DS remake canonized [[spoiler:Dalton]] as the agent for Guardia's destruction.
* FanPreferredCouple: Serge and Kid, despite there not being much in the way of shipping.
** Or [[GayOption Serge/Glenn]] (sometimes [[BiTheWay with Kid still included]]).

to:

* FanonDiscontinuity: Though its gameplay was well-received, the plot irked many fans of the original game by [[spoiler:heavily implying the deaths of its three main characters]], and resolving the fate of [[UrbanLegendOfZelda Schala's]] Schala's disappearance by [[spoiler:making her clone a blonde with a bad Australian accent]]. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at all, rendering it a MindScrew. Compared to its predecessor, it's often considered a disappointment.
** Some fans dislike CC enough to ignore the DS remake of CT, which includes new content that canonically ties the first game's story to the latter to the outcome seen in the latter game.
**
game. On the subject of CT, many fans were not pleased when the DS remake canonized [[spoiler:Dalton]] as the agent for Guardia's destruction.
* FanPreferredCouple: Serge and Kid, despite there not being much in which is also the way of shipping.
** Or
closely thing to an OfficialCouple in this game. There's also [[GayOption Serge/Glenn]] (sometimes [[BiTheWay with Kid still included]]).



** First off, there's BonusBoss Dario, who, if fought normally, is ''incredibly'' difficult, and beating him nets you the Mastermune, arguably Serge's best weapon. [[note]]Technically, the Spectral Swallow is stronger, but the Mastermune has a higher critical hit ratio. However, the Mastermune does not carry over to a NewGamePlus.[[/note]] However, due to a bit of ArtificialStupidity in his programming, it's possible to prevent him from ever attacking just by spamming the right kind of element every turn. This allows him to be beaten very early by sneaky players.
** Second, completing that fight allows an optional character, Glenn, to claim the legendary sword Einlanzer. And then he can go to the other world and get another one. Which he then proceeds to use ''[[DualWielding simultaneously]]''. Glenn, a powerful character in his own right, eventually claims his AncestralWeapon. ''[[DualWorldGameplay From both worlds]].'' The capacity to [[DualWielding dual wield]] the InfinityPlusOneSword makes him one of the most powerful characters in the game.

to:

** First off, there's BonusBoss Dario, who, if fought normally, is ''incredibly'' difficult, and beating him nets you the Mastermune, arguably one of Serge's best weapon.weapons. [[note]]Technically, the Spectral Swallow is stronger, but the Mastermune has a higher critical hit ratio. However, the Mastermune does not carry over to a NewGamePlus.[[/note]] However, due to a bit of ArtificialStupidity in his programming, it's possible to prevent him from ever attacking just by spamming the right kind of element every turn. This allows him to be beaten very early by sneaky players.
** Second, completing that fight allows an optional character, Glenn, to claim the legendary sword Einlanzer. And then Then he can go to the other world and get another one. Which he then proceeds to use ''[[DualWielding simultaneously]]''. Glenn, a powerful character in his own right, eventually claims his AncestralWeapon. AncestralWeapon ''[[DualWorldGameplay From from both worlds]].'' The capacity to [[DualWielding dual wield]] the InfinityPlusOneSword makes him one of the most powerful characters in the game.



** A more BoringButPractical Game Breaker is filling the entire first level of your characters' element grid with cure spells. That way, a quick heal is never more than a single high-accuracy-low-energy melee attack away, and you should almost always be able to max out your HP with your spare element levels after a battle.

to:

** A more BoringButPractical Game Breaker is filling the entire first level of your characters' element grid with cure spells. That way, a quick heal is never more than a single high-accuracy-low-energy melee attack away, and you should almost always be able to max out your HP with your spare element levels after a battle.



* ItsEasySoItSucks: The game also gets some flack for being pretty easy. ''Cross'' is only a little harder than ''Trigger''. A lot of it comes from Serge, your main character, who is easily the most powerful character available ''and'' can't be removed from the party until NewGamePlus (at which point the characters are already overleveled). There's a few bosses that can be tough, but for the most part you can just plow through everything with little trouble. That being said, it is harder than ''Trigger'', especially considering you can't grind in ''Cross''.
* LoveItOrHateIt: Barring the game's music, everything. The battle system is generally thought of as fun and unique or needlessly complicated, and the story you will either think is deep and well thought out, or nonsensical, slow. But even it's fans admit it's full of pretentious [[BrokenAesop Broken Aesops]].

to:

* ItsEasySoItSucks: The game also gets some flack for being pretty easy. ''Cross'' is only a little harder than ''Trigger''. A lot of it comes from Serge, your main character, who is easily the most powerful character available ''and'' can't be removed from the party until NewGamePlus (at which point the characters are already overleveled). There's a few bosses that can be tough, but for the most part you can just plow through everything with little trouble. That being said, it It is still harder than ''Trigger'', especially considering you can't grind in ''Cross''.
* LoveItOrHateIt: Barring the game's music, everything. The battle system is generally thought of as fun and unique or needlessly complicated, and the story you will either think is deep and well thought out, or nonsensical, slow. But even it's fans admit it's full of pretentious [[BrokenAesop Broken Aesops]].



** To some of the detractors, most of the unnecessary characters. Like about ''thirty-five'' of them. Especially because a good number of them are mechanically clones of each other and thus serve to be simply checkmarks on your list of character recruitment.
** Poshul, too. The lisp and strange cutesy grammar in the English version probably doesn't help.
** The dwarves. They appear to have been written to have [[{{Antivillain}} sympathetic qualities]], but their extreme bigotry, rampant hypocrisy (which the game NEVER acknowledges), and the outright murder of the fairies at their hands affords them absolutely no love. It doesn't help that if the player decides to bring Razzly along the second time they're met (which considering her involvement in the area the player is likely to do) causes them to get off scot-free for what they've done.

to:

** To some of the detractors, most of the unnecessary characters. Like about characters, I.e. ''thirty-five'' of them. Especially because a good number of them are mechanically clones of each other and thus serve to be simply checkmarks on your list of character recruitment.
** Poshul, too. Poshul. The lisp and strange cutesy grammar in the English version probably doesn't help.
is awful.
** The dwarves. They appear to have been written to have [[{{Antivillain}} sympathetic qualities]], but their extreme bigotry, rampant hypocrisy (which the game NEVER acknowledges), and the outright murder of the fairies at their hands affords them absolutely no love. It doesn't help hurts that if the player decides to bring Razzly along the second time they're met (which considering her involvement in the area the player is likely to do) causes them to get off scot-free for what they've done.



* StrangledByTheRedString: Serge and Kid.
** While they were obviously meant to be shipped together, given ''Radical Dreamers'', and the relationship itself was established over time, there is a slight problem: you're never actually required to let Kid into your party, and even if you do, she's absent for much of the game. Granted, you really have to go out of your way to avoid recruiting Kid, but you can do it. Yet you're still supposed to see Kid and Serge as a true love that stands the test of time, while poor Leena gets to be the UnluckyChildhoodFriend.
** This also goes hand in hand with AllThereInTheManual and NoExportForYou, in that in order to understand their relationship and why they even end up together in the unaltered timeline, you would have to have played ''VisualNovel/RadicalDreamers'', where they are StarCrossedLovers.
** Kid is a unique example in that the player isn't initially forced to take her into the party. It's entirely possible to refuse her at several points and opt not to come to her rescue, but she shows up at all the major plot points anyway. The story justifies it by saying that she just follows you around because you're tough and can clear the way for her, but it mostly means she shows up at exactly the right time to [[SpotlightStealingSquad make a dramatic speech and run ahead of you]], only to [[RescueRomance end up imperiled]] and need to be rescued at the player's discretion.
* SurpriseDifficulty: [[ThatOneBoss A fisherman is a boss?]] Seriously? This'll be a--
** [[HaveANiceDeath "Thus, the life force called Serge was not even allowed to be born into this world. Fate has no forgiveness for those who dare stand against it..."]]. [[FlatWhat What.]]

to:

* StrangledByTheRedString: Serge and Kid.
**
Kid. While they were obviously meant to be shipped together, given ''Radical Dreamers'', and the relationship itself was established over time, there is a slight problem: you're the player is never actually required to let Kid into your party, and even if you do, she's absent for much of the game. Granted, you really have to go out of your way to avoid recruiting Kid, but you can do it. Yet you're still supposed to see Kid and Serge as a true love that stands the test of time, while poor Leena gets to be the UnluckyChildhoodFriend.
**
UnluckyChildhoodFriend. This also goes hand in hand with AllThereInTheManual and NoExportForYou, in that in order to understand their relationship and why they even end up together in the unaltered timeline, you would have to have played ''VisualNovel/RadicalDreamers'', where they are StarCrossedLovers.
** Kid is a unique example in that the player isn't initially forced to take her into the party. It's entirely possible to refuse her at several points and opt not to come to her rescue, but she shows up at all the major plot points anyway. The story justifies it by saying that she just follows you around because you're tough and can clear the way for her, but it mostly means she shows up at exactly the right time to [[SpotlightStealingSquad make a dramatic speech and run ahead of you]], only to [[RescueRomance end up imperiled]] and need to be rescued at the player's discretion.
* SurpriseDifficulty: [[ThatOneBoss A fisherman is a boss?]] Seriously? This'll be a--
** [[HaveANiceDeath
a--[[HaveANiceDeath "Thus, the life force called Serge was not even allowed to be born into this world. Fate has no forgiveness for those who dare stand against it..."]]. [[FlatWhat What.]]



** Pretty much every element used by the Tragediennes. This is the entire point of them; if you can survive their initial volley of elements ([[GuideDangIt and had the foresight to bring the right traps]]), you can acquire stuff like Volcano and [=BlackHole=] way ahead of schedule, essentially breaking the game wide open.

to:

** Pretty much every Every element used by the Tragediennes. This is the entire point of them; if you can survive their initial volley of elements ([[GuideDangIt and had the foresight to bring the right traps]]), you can acquire stuff like Volcano and [=BlackHole=] way ahead of schedule, essentially breaking the game wide open.



** The Dead Sea. It pulls off the hat trick of 1) a confusing area peppered with tough battles (including the Tragediennes -- and you'll ''want'' to fight them to get [[DiscOneNuke overpowered elements]]), 2) ThatOneBoss (the infamous Miguel), and 3) marking the point at which the game's plot begins to topple in on itself.

to:

** The Dead Sea. It pulls off the hat trick of 1) a confusing area peppered with tough battles (including the Tragediennes -- and you'll ''want'' to fight them to get [[DiscOneNuke overpowered elements]]), 2) ThatOneBoss (the infamous Miguel), and 3) marking the point at which the game's plot begins to topple in on itself.gets really complicated.
This list shows the last 10 events of 230. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ChronoCross