History YMMV / ChronoCross

17th Jan '16 3:21:55 PM Matt620
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* {{Anvilicious}}: The game isn't subtle at all about its GreenAesop and that HumansAreTheRealMonsters. Particularly notable because humanity abusing nature isn't shown very often in this game, or at all in ''VideoGame/ChronoTrigger''.

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* {{Anvilicious}}: The game isn't subtle at all about its GreenAesop and that HumansAreTheRealMonsters. Particularly notable because humanity abusing nature isn't Humanity is only shown very often in this game, or at all in ''VideoGame/ChronoTrigger''.doing so once (killing Another World's Hydra and destroying the ecosystem). It's egregious when the dwarves commit genocide on the faeries, and somehow, the humans are to blame for that.



* ArcFatigue: One of the plot's main criticisms, even by people that took the game on its own merits as opposed to a sequel, is that the story moves very slowly. Ironically, a common complaint about the game's final act is [[InfoDump the opposite problem]].

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* ArcFatigue: One of the plot's main criticisms, even by people that took the game on its own merits as opposed to a sequel, is that the story moves very slowly. Ironically, a common complaint about slowly in the game's beginning. The final act of the game is treated as [[InfoDump the opposite problem]].opposite]].



* BaseBreaker: Guile is loved by many for some reasons: he looks {{Badass}} with PowerFloats, a powerful BlackMage, a versatile FanficFuel, etc. However, Guile isn't safe from extremely scathing remarks for being a FlatCharacter, having a troublesome inverted element grid in the game plus low accuracy and slow stamina recovery, looking flamboyant, etc. There's also the fact that [[spoiler: he's still implied to be Magus, but [[AllThereInTheManual the details are vague enough]] that [[{{Expy}} he just comes across as a Magus wannabe]].]]
* BestBossEver: Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the fight with [[spoiler:FATE]] is excellent. And the [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].

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* BaseBreaker: Guile is loved by many for some reasons: he looks {{Badass}} with PowerFloats, a powerful BlackMage, a versatile FanficFuel, etc. However, Guile isn't safe from extremely scathing remarks for being a FlatCharacter, having a troublesome inverted element grid in the game plus low accuracy and slow stamina recovery, looking flamboyant, etc.as well as his over-the-top flamboyant look. There's also the fact that [[spoiler: he's still implied to be Magus, but [[AllThereInTheManual the details are vague enough]] that [[{{Expy}} he just comes across as a Magus wannabe]].]]
* BestBossEver: Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the fight with [[spoiler:FATE]] is excellent.both excellent and cathartic. And the [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].



** When Lynx is playable, you wander alone through a setting that first looks like an expressionist painting, and then heavily M.C. Escher-inspired illogical landscapes.
** The Dead Sea. Not only do you get to play as the above-mentioned Lynx, but you get to do it in a place frozen in time. You get to see waves standing still, the ruins of a future that was erased from existence, and get a good amount of plot exposition handled in about as straightforward a way as the game will give you. Plus, you top it off by fighting [[ThatOneBoss Miguel]] in a battle set to [[SugarWiki/AwesomeMusic "Prisoners of Fate".]] As far as RPG levels go, it's easily on par with the Black Omen, if not quite Ocean Palace caliber.
** Chronopolis. Yes, it's basically a glorified InfoDump, but to get there, you had to hunt down the six Dragon Gods and fight them, which brought the main plot to a screeching halt. It's nice to have the story moving forwards again, even if it is showing the game's severe pacing issues as it does so. Plus, the music is great and the boss at the end is one of the game's best.

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** When Lynx is playable, you wander alone through a setting that first looks like an expressionist painting, and then heavily M.C. Escher-inspired illogical landscapes.
landscapes. It's by far one of the most unique levels ever played in games.
** The Dead Sea. Not only do you get to play as the above-mentioned Lynx, but you get to do it in a place frozen in time. with art to die for. You get to see waves standing still, the ruins of a future that was erased from existence, and get a good amount of plot exposition handled in about as straightforward a way as and engaging way, even moreso if you bring the game will give you.right characters along. Plus, you top it off by fighting [[ThatOneBoss Miguel]] in a battle set to [[SugarWiki/AwesomeMusic "Prisoners of Fate".]] As far as RPG levels go, it's easily on par with one of the Black Omen, if not quite Ocean Palace caliber.
best ever.
** Chronopolis. Yes, it's basically a glorified InfoDump, but to get there, you had to hunt down the six Dragon Gods and fight them, which brought the main plot them to get a screeching halt. It's nice to have the story moving forwards again, even if it is showing the game's severe pacing PlotCoupon from each. Pacing issues as it does so. Plus, aside, the music is great excellent and the boss at the end is one of the game's best.fun to fight.



* DemonicSpiders: Dwarves are deadly when they get together and form a group.
* DisappointingLastLevel: It's sometimes cited that the game loses track of where the plot is going somewhere after the Dead Sea, and never quite finds it again. Disc Two is particularly bad; most of it is spent either wandering through Chronopolis or climbing Terra Tower, both of which are {{Marathon Level}}s with unsatisfactory resolutions.

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* DemonicSpiders: Dwarves are deadly when they get together and form a group.
group. Particularly their Hi-Ho Chorus attack.
* DisappointingLastLevel: It's sometimes cited that the game loses track of where the plot is going somewhere after the Dead Sea, and never quite finds it again. gets back on track. Disc Two is particularly bad; most of it is spent either wandering through Chronopolis or climbing Terra Tower, both of which are {{Marathon Level}}s with unsatisfactory resolutions.whose only saving graces is that their bosses are the BestBossEver.



** As far as other playable characters go, Leena, Glenn, Orlha, and Riddel tend to be the ones who get the most fanart when you don't count the obvious Serge, Kid, and Lynx.

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** As far as other playable characters go, Leena, Glenn, the first disc's favorite characters are Leena and Glenn. The second disc gives Norris, Orlha, and Riddel tend to be the ones who get the most fanart when you don't count the obvious Serge, Kid, and Lynx.Riddel.



** Not to mention Dario, who, despite being [[spoiler:ThatOneBoss]] is still beloved due to having one of the most engaging subplots in the entire game.

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** Not to mention Dario, who, despite being [[spoiler:ThatOneBoss]] is still beloved due to having one of the most engaging subplots in the entire game.game and a really cool looking design.



** Tragediennes, a really annoying monster in the Tower of Geddon who have a lengthy spiel each time they are fought.



* HollywoodPudgy: The game has some pretty disturbing and unhealthy weight ranges for its characters. For instance, Janice's in-game body type is Plump, but really though, she's simply curvaceous.
** She's listed at 5'7" and 104 pounds. Normal weight for a woman that height would be around 135 pounds or more; 104 pounds is ''freakishly'' thin. And she's not the only one. Miki is 6'0" and 115 pounds. That's the same height as Creator/ChristianBale and six pounds lighter than he was in ''Film/TheMachinist'', a role for which he had to become dangerously underweight. More info can be found [[http://www.chronocompendium.com/Term/Underweight:_The_BMIs_of_Chrono_Cross.html here.]]

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* HollywoodPudgy: The game has some pretty disturbing and unhealthy weight ranges for its characters. For instance, Janice's in-game body type is Plump, but really though, she's simply curvaceous.
** She's listed at 5'7" and 104 pounds. Normal weight for a woman that height would
curvaceous. Only five characters could be around 135 pounds or more; 104 pounds is ''freakishly'' thin. And she's not the only one. considered "overweight", four of which are muscular. Miki is 6'0" and 115 pounds. That's the same height as Creator/ChristianBale and six pounds lighter than he was in ''Film/TheMachinist'', worst, with a role for which he had to become dangerously underweight. More info can be found BMI of 14.0. Full results [[http://www.chronocompendium.com/Term/Underweight:_The_BMIs_of_Chrono_Cross.html here.]]



* ItsEasySoItSucks: The game also gets some flack for being pretty easy. ''Cross'' is only a little harder than ''Trigger''. A lot of it comes from Serge, your main character, who is easily the most powerful character available ''and'' can't be removed from the party until NewGamePlus. There's a few bosses that can be tough, but for the most part you can just plow through everything with little trouble. That being said, it is harder than ''Trigger'', especially considering you can't grind in ''Cross''.
* LoveItOrHateIt: Barring the game's music, everything. The battle system is generally thought of as fun and unique or needlessly complicated, and the story you will either think is deep and well thought out, or nonsensical, slow, and full of pretentious [[BrokenAesop Broken Aesops]].

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* ItsEasySoItSucks: The game also gets some flack for being pretty easy. ''Cross'' is only a little harder than ''Trigger''. A lot of it comes from Serge, your main character, who is easily the most powerful character available ''and'' can't be removed from the party until NewGamePlus.NewGamePlus (at which point the characters are already overleveled). There's a few bosses that can be tough, but for the most part you can just plow through everything with little trouble. That being said, it is harder than ''Trigger'', especially considering you can't grind in ''Cross''.
* LoveItOrHateIt: Barring the game's music, everything. The battle system is generally thought of as fun and unique or needlessly complicated, and the story you will either think is deep and well thought out, or nonsensical, slow, and slow. But even it's fans admit it's full of pretentious [[BrokenAesop Broken Aesops]].



%%** Pierre.

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%%** Pierre.** Pierre, for being extremely annoying and full of himself. He gets a bit better when his unique equipment is gathered.



** High Tier: Serge is so much stronger than any other character in the game that he borders on this. And you can't remove him from the party until NewGamePlus, either. Glenn is also incredibly strong, especially with his dual tech X-Strike with Serge. The only problem with Glenn is that you have to refuse to save Kid instead of looking for her medicine. If you don't do that, Glenn is LostForever.

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** High Tier: Serge is so much stronger than any other character in the game that he borders on this. And you can't remove him from the party until NewGamePlus, either. Glenn is also incredibly strong, especially with his dual tech X-Strike with Serge. The only problem with Glenn is that you have to refuse to save Kid instead of looking for her medicine. If you don't do that, Glenn is LostForever. Leena also is great in the early game (for having a high magic stat and a great grid, and the only decent choice for magic unless you forsake Glenn for Razzly)
10th Dec '15 10:06:39 PM KingLyger
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* TheyWastedAPerfectlyGoodCharacter: The game suffers from this. A good quarter of the playable cast is closely tied to the plot and has absolutely fantastic storytelling potential, including one that was [[WhatCouldHaveBeen originally intended to be a returning character from]] [[VideoGame/ChronoTrigger the previous game]] and another intended to be the son of two chracters from the same. Other characters have interesting and engaging introductions that could've gone somewhere. But, to cram in the thirty-odd ''other'' cast members -- including one-note and frankly ridiculous designs like the talking dog or sentient turnip -- any connections to the previous game were dropped and characterization abbreviated. The end result is that barely anyone receives any character development past their introductions or, if they're lucky, a brief sidequest to unlock their Level 7 Tech. Then, with the exception of the male and female protagonists, they effectively cease to exist.

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* TheyWastedAPerfectlyGoodCharacter: The game suffers from this. A good quarter of the playable cast is closely tied to the plot and has absolutely fantastic storytelling potential, including one that was [[WhatCouldHaveBeen originally intended to be a returning character from]] [[VideoGame/ChronoTrigger the previous game]] game]], and another intended to be the son of two chracters from the same. Other characters have interesting and engaging introductions that could've gone somewhere. But, to cram in the thirty-odd ''other'' other cast members -- including one-note and frankly ridiculous designs like the talking dog or sentient turnip -- any connections to the previous game were dropped and characterization abbreviated. The end result is that barely anyone receives any character development past their introductions or, if they're lucky, a brief sidequest to unlock their Level 7 Tech. Then, with the exception of the male and female protagonists, they effectively cease to exist.



* TierInducedScrappy: With 45 playable characters,, having LoadsAndLoadsOfCharacters, it's inevitable, naturally has a few of these. [[PlantPerson NeoFio]],[[TagalongKid Mel]] , [[TheGamblingAddict Sneff]], and [[BrattyHalfPint Korcha]] are some of the more memorable ones; they're all nigh-useless in combat.
** High Tier: Serge is so much stronger than any other character in the game that he borders on this. And you can't remove him from the party until NewGamePlus, either. Glenn is also incredibly strong, especially with his dual tech X-Strike with Serge. The only problem Glenn is that [[spoiler: you have to refuse to save Kid. And yes, if you don't do that he's LostForever.]]
** Low Tier: Some characters, while not ''bad'', get overshadowed by a better one. For example, there's nothing wrong with Orcha ''per se'', but Zappa has mostly better stats, unique weapons, and actual plot relevance, which leaves Orcha on permanent bench-warming duty with Zappa around. And some characters like Sneff, Skelly, and [=NeoFio=] are just plain horrible.

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* TierInducedScrappy: With 45 playable characters,, having Even by the standards of [=RPGs=], this game has LoadsAndLoadsOfCharacters, it's inevitable, naturally has with a grand total of 45. It's inevitable that a few of these. [[PlantPerson NeoFio]],[[TagalongKid Mel]] , [[TheGamblingAddict Sneff]], and [[BrattyHalfPint Korcha]] are some of the more memorable ones; they're all nigh-useless in combat.
these would show up.
** High Tier: Serge is so much stronger than any other character in the game that he borders on this. And you can't remove him from the party until NewGamePlus, either. Glenn is also incredibly strong, especially with his dual tech X-Strike with Serge. The only problem with Glenn is that [[spoiler: you have to refuse to save Kid. And yes, if Kid instead of looking for her medicine. If you don't do that he's LostForever.]]
that, Glenn is LostForever.
** Low Tier: Some characters, while not ''bad'', get [[OvershadowedByAwesome overshadowed by a better one. one]]. For example, there's nothing wrong with Orcha ''per se'', per se, but Zappa has mostly better stats, unique weapons, and actual plot relevance, which leaves Orcha on permanent bench-warming duty with Zappa around. And some characters like Sneff, Skelly, and [=NeoFio=] are just plain horrible.
10th Dec '15 10:00:28 PM KingLyger
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* WoobieSpecies: The demi-humans are discriminated against and exploited by humans.
** Except the dwarves. They were designed to appear as victims, since humans destroyed their home [[spoiler:-- namely, you and your party if you pick the "Save Kid" path, though it presumably still happens on the other path]] -- but engender a lot less sympathy when you meet them the 2nd time. They talk about living in harmony with nature, but when they come across the fairies and decided they like where they live, [[MoralEventHorizon their first choice of action is to murder the fairies, saying they weren't good enough for their land.]] This is made even worse when it turns out they have a SteamPunk tank. Repeat, [[{{Hypocrite}} the dwarves that complain about humans abusing the planet use technology themselves.]] Killing them is supposed to make the player feel bad, but it comes off more as a KickTheSonOfABitch moment. To quote the entire verbal smackdown from LetsPlay/TheDarkId (Note, script takes some civil liberties)

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* WoobieSpecies: The demi-humans are discriminated against and exploited by humans.
**
humans. [[TheScrappy Except the dwarves. dwarves]]. They were designed to appear as victims, since humans destroyed their home [[spoiler:-- namely, you and your party if you pick the "Save Kid" path, though it presumably still happens on the other path]] -- but engender a lot less sympathy when you meet them the 2nd second time. They talk about living in harmony with nature, but when they come across the fairies and decided they like where they live, [[MoralEventHorizon their first choice of action is to murder the fairies, saying they weren't good enough for their land.]] This is made even worse when it turns out they have a SteamPunk tank. Repeat, [[{{Hypocrite}} the dwarves that complain about humans abusing the planet use technology themselves.]] Killing them is supposed to make the player feel bad, but it comes off more as a KickTheSonOfABitch moment. To quote the entire verbal smackdown from LetsPlay/TheDarkId (Note, script takes some civil liberties)



** Including retaining all the Woolseyized terms and names from ''Chrono Trigger'' -- notable since the game was released around the time Squaresoft's US localization teams had begun to adopt a universal (and new) naming scheme for common elements (items, spells, etc.) in the Franchise/FinalFantasy series.
** For the English script, the localization team built in (or at least expanded upon from the Japanese version) an on-the-fly accent generator that adds several dialects and accents for generic text and gives them to different characters. And they decided to put Kid in an Australian accent...

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** Including retaining all the Woolseyized terms and names from ''Chrono Trigger'' -- notable since the game was released around the time Squaresoft's US localization teams had begun to adopt a universal (and new) naming scheme for common elements (items, spells, etc.) in the Franchise/FinalFantasy ''Franchise/FinalFantasy'' series.
** For the English script, the localization team built in (or at least expanded upon from the Japanese version) an on-the-fly accent generator that adds several dialects and accents for generic text and gives them to different characters. And they decided to put Kid in an Australian accent...
8th Dec '15 11:11:14 PM KingLyger
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* ArcFatigue: One of the plot's main criticisms, even by people that took the game on its own merits as opposed to a sequel, the story moves very slowly for most of it.

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* ArcFatigue: One of the plot's main criticisms, even by people that took the game on its own merits as opposed to a sequel, is that the story moves very slowly for most of it.slowly. Ironically, a common complaint about the game's final act is [[InfoDump the opposite problem]].



** Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive plot retcons to try and make this plot revelation work. [[spoiler: Even then Lavos' sudden evolution to an unkillable god makes no sense and comes completely out of nowhere at the end of the game.]]

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** Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive plot retcons to try and make this plot revelation work. [[spoiler: Even then [[spoiler:Even then, Lavos' sudden evolution to an unkillable god makes no sense sense, and comes completely out of nowhere at the end of the game.]]



* SugarWiki/AwesomeMusic: [[http://www.youtube.com/view_play_list?p=EDDA9C269D2A8BB9 Listen for yourself.]] Even those who don't like the game praise the soundtrack. At ''least'' half the soundtrack could adequately be described as [=CMoA=].

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* SugarWiki/AwesomeMusic: [[http://www.youtube.com/view_play_list?p=EDDA9C269D2A8BB9 Listen for yourself.]] Even those who don't like the game praise the soundtrack. At ''least'' half It's even been called the great video game soundtrack could adequately be described as [=CMoA=]. of all time.



* BestBossEver: Let's give the game some love. Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the fight with [[spoiler:FATE]] is excellent. And the [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].

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* BestBossEver: Let's give the game some love. Yes, the last few hours are ''[[DisappointingLastLevel painful]]'', but the fight with [[spoiler:FATE]] is excellent. And the [[spoiler:Dragon God]] as well, even if the fight doesn't quite make up for [[ThatOneLevel Terra Tower]].



* BrokenBase: Fans of ''VideoGame/ChronoTrigger'' in regards to this game, specifically whether it is a worthy sequel or deserves to wallow in [[FanonDiscontinuity Discontinuity]]. Is it an excellent game that brings resolution to the events of ''VideoGame/ChronoTrigger'' in a fun and inventive way, or an existentialist piece of crap with too convoluted a plot, too many characters, and too many unanswered questions? ''Then'' there's the things ''Cross'' does to beloved characters from the first game:
** ''Chrono Cross'' players can largely be divided into two groups: those who were shocked and/or outraged upon learning that Crono and Marle had similarly been [[SuddenSequelDeathSyndrome killed in the intervening years during the Fall of Guardia]], or those who insist that the Ghost Children ''aren't'' their spirits but some sort of manifested memory, [[HesJustHiding and the two characters are still alive somewhere]]. Similarly, the "Now eliminating Prometheus" (aka Robo) scene is either seen as another case of ShootTheShaggyDog or a contrived, mean-spirited way of pissing on the fans of the classic game and its characters, especially since none of the characters in-universe even know who he was, but ''Trigger'' players ''would''.
* CharacterTiers: Despite being an RPG, has over 40 characters to choose from, so tiers were bound to arise, especially since some characters are worse than others.
* ContestedSequel: The game was destined for this by being the only ''VideoGame/ChronoTrigger'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the fact the plot seemed to delight in tying [[HappyEndingOverride rather darkly]] into its predecessor. Needless to say, the other half of the ''Chrono'' fandom hates it for those exact reasons. Well, that and the epic MindScrew GainaxEnding. Most of the fandom agrees that it's a good game in its own right, but the dispute as to whether it's a good ''sequel to Chrono Trigger'' is pure FlameBait. The contested part lies primarily in the fact that the way it ties into the previous game doesn't make it feel like a sequel in the traditional sense due to the whole "multiple realities" thing, and the lack of time travel. The fact that it lacks all of the characterization of the previous game in ORDER to make space for so many characters is why it is despised by so many, when one of the major virtues of the original game was a small, tight-knit, well-characterized cast.

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* BrokenBase: Fans of ''VideoGame/ChronoTrigger'' in regards to this game, specifically whether it is a worthy sequel or deserves to wallow in [[FanonDiscontinuity Discontinuity]]. FanonDiscontinuity. Is it an excellent game that brings resolution to the events of ''VideoGame/ChronoTrigger'' in a fun and inventive way, or an existentialist piece of crap with too convoluted a plot, too many characters, and too many unanswered questions? ''Then'' Then there's the things ''Cross'' does to beloved characters from the first game:
** ''Chrono Cross'' players can largely be divided into two groups: those who were shocked and/or outraged upon learning that Crono and Marle had similarly been [[SuddenSequelDeathSyndrome killed in the intervening years during the Fall of Guardia]], or those who insist that the Ghost Children ''aren't'' aren't their spirits but some sort of manifested memory, [[HesJustHiding and the two characters are still alive somewhere]]. Similarly, the "Now eliminating Prometheus" (aka Robo) scene is either seen as another case of ShootTheShaggyDog or a contrived, mean-spirited way of pissing on the fans of the classic game and its characters, especially since none of the characters in-universe even know who he was, but ''Trigger'' players ''would''.
would.
* CharacterTiers: Despite being an RPG, has over 40 With almost fifty characters to choose from, so tiers were bound to arise, especially since some characters this was inevitable. Thankfully, [[CantDropTheHero Serge and Lynx]] are worse than others.
pretty top-tier, but only a handful of others are even moderately useful.
* ContestedSequel: The game was destined for this by being the only ''VideoGame/ChronoTrigger'' sequel. There are a lot of people who loved the mood of the game, the huge cast of characters, and the fact the plot seemed to delight in tying [[HappyEndingOverride rather darkly]] into its predecessor. Needless to say, the other half of the ''Chrono'' fandom hates it for those exact reasons. Well, that and the epic MindScrew GainaxEnding. Most of the fandom agrees that it's a good game in its own right, but the dispute as to whether it's a good ''sequel sequel to Chrono ''Chrono Trigger'' is pure FlameBait. The contested part lies primarily in the fact that the way it ties into the previous game doesn't make it feel like a sequel in the traditional sense due to the whole "multiple realities" thing, and the lack of time travel. The fact that it lacks all of the characterization of the previous game in ORDER to make space for so many characters is why it is despised by so many, when one of the major virtues of the original game was a small, tight-knit, well-characterized cast.



* DisappointingLastLevel: Some people feel that the game loses track of where the plot is going somewhere after the Dead Sea area and never quite finds it again. Disc two is particularly bad; most of it is spent either wandering through Chronopolis or climbing Terra Tower.

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* DisappointingLastLevel: Some people feel It's sometimes cited that the game loses track of where the plot is going somewhere after the Dead Sea area Sea, and never quite finds it again. Disc two Two is particularly bad; most of it is spent either wandering through Chronopolis or climbing Terra Tower.Tower, both of which are {{Marathon Level}}s with unsatisfactory resolutions.



* EndingAversion: The game pulls more plot threads out of its ass in the second disc than some games pull their entire ''length'', and none of them are properly resolved.
* EndingFatigue: Disc Two, where each boss feels like the final boss, but inexplicably is followed by another one. Gnrgh. The entire second disc just feels like one BigBad fight after another, and it can get ''very'' wearing. First, you fight Lynx/[[spoiler:Dark Serge/FATE]], who has been built up as the BigBad for the entire game. But then he goes down, and [[spoiler:the Dragon Gods do a FusionDance and become the Dragon God, who promises to ravage the world now that FATE, the thing sealing it away, is dead]]. Then, you go through the MarathonLevel to end all Marathon Levels, kill the [[spoiler:Dragon God]], and that's it, right? Nope, now you have to kill the [[spoiler:Time Devourer]]. And if you don't jump through a couple of GuideDangIt laden hoops, then you literally ''do not get an ending'', just [[AWinnerIsYou a little card saying 'Fin']].

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* EndingAversion: The game pulls more plot threads out of its ass in the second disc than some games pull their entire ''length'', length, and almost none of them are properly resolved.
* EndingFatigue: Disc Two, Two can charitably be called a glorified BossRush, where each boss feels like taking down the final boss, BigBad at last, but inexplicably is followed by another one. Gnrgh. The entire second disc just feels like one BigBad fight after another, one, and it can get ''very'' wearing. First, you fight Lynx/[[spoiler:Dark Serge/FATE]], who has been built up as the BigBad for the entire game. But then he goes down, and [[spoiler:the Dragon Gods do a FusionDance and become the Dragon God, who promises to ravage the world now that FATE, the thing sealing it away, is dead]]. Then, you go through the MarathonLevel to end all Marathon Levels, kill the [[spoiler:Dragon God]], and that's it, right? Nope, now you have to kill the [[spoiler:Time Devourer]]. And if you don't jump through a couple of GuideDangIt laden hoops, then you literally ''do not get an ending'', just [[AWinnerIsYou a little title card saying 'Fin']].



* FanonDiscontinuity: Though its gameplay was well-received, the plot irked many fans of the original game by [[spoiler:heavily implying the deaths of its three main characters]], and resolving the fate of [[UrbanLegendOfZelda Schala's]] disappearance by [[spoiler:making her [[TheScrappy clone]] a blonde with a bad Australian accent]]. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at ''all'', rendering it a MindScrew by default. Compared to its predecessor, it's often considered a disappointment.

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* FanonDiscontinuity: Though its gameplay was well-received, the plot irked many fans of the original game by [[spoiler:heavily implying the deaths of its three main characters]], and resolving the fate of [[UrbanLegendOfZelda Schala's]] disappearance by [[spoiler:making her [[TheScrappy clone]] clone a blonde with a bad Australian accent]]. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at ''all'', all, rendering it a MindScrew by default.MindScrew. Compared to its predecessor, it's often considered a disappointment.



** On the subject of CT, many fans were not pleased when the DS remake canonized [[spoiler: Dalton]] as the agent for Guardia's destruction.

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** On the subject of CT, many fans were not pleased when the DS remake canonized [[spoiler: Dalton]] [[spoiler:Dalton]] as the agent for Guardia's destruction.



** First off, there's a BonusBoss, [[spoiler:Dario]], who, if fought normally, is ''incredibly'' difficult, and beating him nets you the Mastermune, arguably Serge's best weapon. [[note]]Technically, the Spectral Swallow is stronger, but the Mastermune has a higher critical hit ratio. However, the Mastermune does not carry over to a NewGamePlus.[[/note]] However, due to a bit of ArtificialStupidity in his programming, it's possible to prevent him from ''ever'' attacking just by spamming the right kind of element every turn. This allows him to be beaten very early by sneaky players.
** Second, completing that fight allows an optional character, Glenn, to claim the legendary sword Einlanzer. And then he can go to the other world and get ''another'' one. Which he then proceeds to use ''[[DualWielding simultaneously]]''. Glenn, a powerful character in his own right, eventually claims his AncestralWeapon. ''[[DualWorldGameplay From both worlds]].'' The capacity to [[DualWielding dual wield]] the InfinityPlusOneSword makes him one of, if not ''the'', most powerful characters in the game.

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** First off, there's a BonusBoss, [[spoiler:Dario]], BonusBoss Dario, who, if fought normally, is ''incredibly'' difficult, and beating him nets you the Mastermune, arguably Serge's best weapon. [[note]]Technically, the Spectral Swallow is stronger, but the Mastermune has a higher critical hit ratio. However, the Mastermune does not carry over to a NewGamePlus.[[/note]] However, due to a bit of ArtificialStupidity in his programming, it's possible to prevent him from ''ever'' ever attacking just by spamming the right kind of element every turn. This allows him to be beaten very early by sneaky players.
** Second, completing that fight allows an optional character, Glenn, to claim the legendary sword Einlanzer. And then he can go to the other world and get ''another'' another one. Which he then proceeds to use ''[[DualWielding simultaneously]]''. Glenn, a powerful character in his own right, eventually claims his AncestralWeapon. ''[[DualWorldGameplay From both worlds]].'' The capacity to [[DualWielding dual wield]] the InfinityPlusOneSword makes him one of, if not ''the'', of the most powerful characters in the game.



** ''Diminish.'' It halves all element damage. It makes alot of bosses much easier to fight than they would.

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** ''Diminish.'' Diminish. It halves all element damage. It makes alot a lot of bosses much easier to fight than they would.



** She's listed at 5'7" and 104 pounds. Normal weight for a woman that height would be around 135 pounds or more; 104 pounds is ''freakishly'' thin. And she's not the only one. Miki is 6'0" and 115 pounds. That's the same height as Creator/ChristianBale and six pounds lighter than he was in ''Film/TheMachinist''. More info can be found [[http://www.chronocompendium.com/Term/Underweight:_The_BMIs_of_Chrono_Cross.html here.]]

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** She's listed at 5'7" and 104 pounds. Normal weight for a woman that height would be around 135 pounds or more; 104 pounds is ''freakishly'' thin. And she's not the only one. Miki is 6'0" and 115 pounds. That's the same height as Creator/ChristianBale and six pounds lighter than he was in ''Film/TheMachinist''.''Film/TheMachinist'', a role for which he had to become dangerously underweight. More info can be found [[http://www.chronocompendium.com/Term/Underweight:_The_BMIs_of_Chrono_Cross.html here.]]



* ItsEasySoItSucks: The game also gets some flack for being pretty easy. ''Cross'' is only a little harder than ''Trigger''. A lot of it comes from Serge, your main character, who is easily the most powerful character available ''and'' can't be removed from the party until NewGamePlus. There's a few bosses that can be tough, but for the most part you can just plow through everything with little trouble. That being said, it ''is'' harder than ''Trigger'', especially considering you can't grind in ''Cross''.

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* ItsEasySoItSucks: The game also gets some flack for being pretty easy. ''Cross'' is only a little harder than ''Trigger''. A lot of it comes from Serge, your main character, who is easily the most powerful character available ''and'' can't be removed from the party until NewGamePlus. There's a few bosses that can be tough, but for the most part you can just plow through everything with little trouble. That being said, it ''is'' is harder than ''Trigger'', especially considering you can't grind in ''Cross''.



* MagnumOpus: This game is this for Masato Kato.

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* %%* MagnumOpus: This game is this for Masato Kato.



** Pierre.

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** %%** Pierre.



** While they were obviously meant to be shipped together, given ''Radical Dreamers'', and the relationship itself was established over time, there is a slight problem: you're never actually required to let Kid into your party, and even if you do, she's absent for much of the game. Yet you're still supposed to see Kid and Serge as a true love that stands the test of time, while poor Leena gets to be the UnluckyChildhoodFriend.

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** While they were obviously meant to be shipped together, given ''Radical Dreamers'', and the relationship itself was established over time, there is a slight problem: you're never actually required to let Kid into your party, and even if you do, she's absent for much of the game. Granted, you really have to go out of your way to avoid recruiting Kid, but you can do it. Yet you're still supposed to see Kid and Serge as a true love that stands the test of time, while poor Leena gets to be the UnluckyChildhoodFriend.



** Kid is a unique example in that the player isn't initially forced to take her into the party. It's entirely possible to refuse her at several points and opt not to come to her rescue, ''but she shows up at all the major plot points anyway''. The story justifies it by saying that she just follows you around because you're tough and can clear the way for her, but it mostly means she shows up at exactly the right time to [[SpotlightStealingSquad make a dramatic speech and run ahead of you]], only to [[RescueRomance end up imperiled]] and need to be rescued-- ''at the player's discretion''.

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** Kid is a unique example in that the player isn't initially forced to take her into the party. It's entirely possible to refuse her at several points and opt not to come to her rescue, ''but but she shows up at all the major plot points anyway''. anyway. The story justifies it by saying that she just follows you around because you're tough and can clear the way for her, but it mostly means she shows up at exactly the right time to [[SpotlightStealingSquad make a dramatic speech and run ahead of you]], only to [[RescueRomance end up imperiled]] and need to be rescued-- ''at rescued at the player's discretion''.discretion.



** [[spoiler:[[BonusBoss Dario]]'s]] attacks are pretty much all crazy powerful, but special mention goes to one in particular. If you use any kind of white element in the battle, he'll counter with [=ConductaRod=], a ''devastating'' black tech. [=Dash&Gash=] does way less damage than [=ConductaRod=], but does it enough to OneHitKill a non-black innate character.

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** [[spoiler:[[BonusBoss Dario]]'s]] [[BonusBoss Dario]]'s attacks are pretty much all crazy powerful, but special mention goes to one in particular. If you use any kind of white element in the battle, he'll counter with [=ConductaRod=], a ''devastating'' black tech. [=Dash&Gash=] does way less damage than [=ConductaRod=], but does it enough to OneHitKill a non-black innate character.



** Miguel, who comes with a full complement of white magic: devastating spells, buffs, debuffs, [=TurnBlack=], and [=AntiBlack=]. And he's ''very'' good at comboing them for tremendous damage, as well as quickly turning the entire field white, which substantially boosts his already staggering magical power. And, once his HP gets low enough, he starts using [=HolyLight=] and [=MeteorShower=]. ''And'' the fight with him is preceded by a non-skippable, 3-4 minute ExpositionBreak.

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** Miguel, who comes with a full complement of white magic: devastating spells, buffs, debuffs, [=TurnBlack=], and [=AntiBlack=]. And he's ''very'' good at comboing them for tremendous damage, as well as quickly turning the entire field white, which substantially boosts his already staggering magical power. And, once his HP gets low enough, he starts using [=HolyLight=] and [=MeteorShower=]. ''And'' And the fight with him is preceded by a non-skippable, 3-4 minute ExpositionBreak.
22nd Oct '15 6:33:16 PM SiennaCiShan
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** Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive plot recons to try and make this plot revelation work. [[spoiler: Even then Lavos' sudden evolution to an unkillable god makes no sense and comes completely out of nowhere at the end of the game.]]
** Well, even in ''Chrono Trigger'', Lavos always was a source of unfathomable power. After Crono and co. destroyed him, his "victorious" self in the bad 2300 A.D. was sent to the darkness beyond time, where he absorbed Schalah and got his buff to Godlike level.

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** Even more of an AssPull when you considered that two ''separate'' ports of ''VideoGame/ChronoTrigger'' had to involve massive plot recons retcons to try and make this plot revelation work. [[spoiler: Even then Lavos' sudden evolution to an unkillable god makes no sense and comes completely out of nowhere at the end of the game.]]
** Well, even in ''Chrono Trigger'', Lavos always was a source of unfathomable power. After Crono and co. destroyed him, his "victorious" self in the bad 2300 A.D. was sent to the darkness beyond time, where he absorbed Schalah and got his buff to Godlike level.
]]
17th Aug '15 10:49:22 AM igordebraga
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* SugarWiki/AwesomeArt: The graphics and design are amazing, and haven't aged much.
19th Jul '15 6:06:17 PM Meenoru
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** [=ExhaustGas=], used by the [[BossInMookClothing Highwayman]] in the Dead Sea, blinds the entire party and is ''very'' accurate. You'd better have some [=BlackOut=] or Purify elements allocated, because you're not winning this fight with everyone blinded.

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** [=ExhaustGas=], used by the [[BossInMookClothing Highwayman]] in the Dead Sea, blinds the entire party and is ''very'' accurate. You'd better have some Without [=BlackOut=] or Purify elements allocated, because you're not winning allocated this fight with everyone blinded.becomes the pinnacle of LuckBasedMission in this game.
15th Jul '15 11:19:26 PM MosquitoMan
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** For the English script, the localization team built in an on-the-fly accent generator that adds several dialects and accents for generic text and gives them to different characters. And they decided to put Kid in an Australian accent...

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** For the English script, the localization team built in (or at least expanded upon from the Japanese version) an on-the-fly accent generator that adds several dialects and accents for generic text and gives them to different characters. And they decided to put Kid in an Australian accent...
9th Jun '15 7:37:02 PM A.vonZiggurat
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** In a game with over forty playable characters, you'd think the game would let you get a lot of use out of all of them - giving you a big party, letting you use ''VideoGame/FireEmblem''-esque supports, and so on. Instead, the party is harshly limited to Serge[[spoiler:/Lynx]] and two others, and several characters are blatantly superior to others, which means that the remaining forty-odd characters spend 97% of their time on benchwarming duty.
18th May '15 2:05:54 PM Meltemi
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*** Probably that they were [[ConsoleRPGCliches169To192 running up against some sort of]] [[DisappointingLastLevel cosmic deadline]].
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