History YMMV / CastlevaniaLordsOfShadow

20th Jun '17 6:42:18 AM 4444jdm
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* FanonDiscontinuity: Virtually everyone including those who normally adore the games, immediately disowned everything that has to do with the soon-to-be-released slot machine game.

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* FanonDiscontinuity: Virtually everyone including those who normally adore the games, immediately disowned everything that has to do with the soon-to-be-released [[NoExportForYou Japan-only]] slot machine game.
10th Apr '17 9:33:56 AM Aliya
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* FanonDiscontinuity: Virtually everyone including those who normally dislike the games, immediately disowned everything that has to do with the soon-to-be-released slot machine game.

to:

* FanonDiscontinuity: Virtually everyone including those who normally dislike adore the games, immediately disowned everything that has to do with the soon-to-be-released slot machine game.
10th Apr '17 9:31:15 AM Aliya
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Added DiffLines:

* FanonDiscontinuity: Virtually everyone including those who normally dislike the games, immediately disowned everything that has to do with the soon-to-be-released slot machine game.
11th Mar '17 12:16:47 PM nombretomado
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* BrokenBase: The split sprang up around the increased emphasis on plot and presentation as well as the more action-based gameplay. Incidentally, these Base-Breaking issues have some uncanny similarities to a few that have sprung up with ''MetroidOtherM'', an installment in the fellow [[TropeNamer Trope Naming]] [[VideoGame/{{Metroid}} franchise]] for {{Metroidvania}} which came out a few months before this game. Both games have had detractors who have lamented each game taking a page from ''Franchise/MetalGear'', in regards to each having longer cutscenes and such.

to:

* BrokenBase: The split sprang up around the increased emphasis on plot and presentation as well as the more action-based gameplay. Incidentally, these Base-Breaking issues have some uncanny similarities to a few that have sprung up with ''MetroidOtherM'', ''VideoGame/MetroidOtherM'', an installment in the fellow [[TropeNamer Trope Naming]] [[VideoGame/{{Metroid}} franchise]] for {{Metroidvania}} which came out a few months before this game. Both games have had detractors who have lamented each game taking a page from ''Franchise/MetalGear'', in regards to each having longer cutscenes and such.
19th Aug '16 10:34:17 AM Etheru
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* DarknessInducedAudienceApathy: After a certain point, it becomes hard to care about Gabriel's journey due to some morally reprehensible actions on his part (his quest to resurrect his beloved Marie doesn't quite excuse them), the CrapsackWorld the characters live in that might actually become ''worse'' if Gabriel continues to defeat the Lords of Shadow, and the fact in the end, [[spoiler:Gabriel's goals are doomed, due to the Brotherhood's manipulations being to make Gabriel into something that could destroy Satan, which [[StartOfDarkness causes Gabriel to become Dracula]].]]

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* DarknessInducedAudienceApathy: After a certain point, it becomes hard to care about Gabriel's journey due to some morally reprehensible actions on his part (his with his quest to resurrect his beloved Marie doesn't quite failing to become a good excuse them), after a certain point, the CrapsackWorld the characters live in that might actually become ''worse'' if Gabriel continues to defeat the Lords of Shadow, and the fact in the end, [[spoiler:Gabriel's goals are doomed, due to the Brotherhood's manipulations being to make Gabriel into something that could destroy Satan, which [[StartOfDarkness causes Gabriel to become Dracula]].]]
23rd Jul '16 12:54:37 PM Someoneman
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* AnnoyingVideoGameHelper: Played with. A character like this is introduced but after a few missions of annoying you, [[spoiler: she's killed.]]



* MostAnnoyingSound: Claudia's [[StopHelpingMe constant reminders to find the four Crystal Shards]] in Chapter 2-7. It doesn't help that her telepathic voice uses the exact same audio filter as [[VideoGame/{{Fable}} a certain Guildmaster.]]

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* MostAnnoyingSound: Claudia's [[StopHelpingMe [[AnnoyingVideoGameHelper constant reminders to find the four Crystal Shards]] in Chapter 2-7. It doesn't help that her telepathic voice uses the exact same audio filter as [[VideoGame/{{Fable}} a certain Guildmaster.]]



* StopHelpingMe: Played with. A character like this is introduced but after a few missions of annoying you, [[spoiler: she's killed. AndThereWasMuchRejoicing.]]
9th Jul '16 7:07:15 PM Anddrix
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* BaseBreaker: Gabriel. He's either praised for being the first Belmont in the franchise who isn't a downplayed VanillaProtagonist, or scorned for [[spoiler: becoming ''the'' villain of the games.]]

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* BaseBreaker: BaseBreakingCharacter: Gabriel. He's either praised for being the first Belmont in the franchise who isn't a downplayed VanillaProtagonist, or scorned for [[spoiler: becoming ''the'' villain of the games.]]
14th Jun '16 7:38:38 PM Etheru
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Added DiffLines:

* DarknessInducedAudienceApathy: After a certain point, it becomes hard to care about Gabriel's journey due to some morally reprehensible actions on his part (his quest to resurrect his beloved Marie doesn't quite excuse them), the CrapsackWorld the characters live in that might actually become ''worse'' if Gabriel continues to defeat the Lords of Shadow, and the fact in the end, [[spoiler:Gabriel's goals are doomed, due to the Brotherhood's manipulations being to make Gabriel into something that could destroy Satan, which [[StartOfDarkness causes Gabriel to become Dracula]].]]
31st May '16 10:27:13 AM GunarmDyne
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* ThatOneSidequest: Most of the trials are funny to do. Timed trials, with special mention to the titans's ones and Olrox's one, however, ''are not''.

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* ThatOneSidequest: Most of the trials are funny fun to do. Timed trials, with special mention to the titans's ones and Olrox's one, however, ''are not''.
12th May '16 5:12:13 AM thebug
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** Skeleton Warriors are also a pain, being surprisingly fast enemies who are very difficult to stagger. When defeated they explode into a pile of bones, which recombine if you don't destroy them with a fully charged earthquake punch. Unfortunately they nearly always come in groups of three and charging the punch takes just long enough for one of the others to run over and hit you out of it, resulting in an endless battle of attrition.

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** Skeleton Warriors are also a pain, being surprisingly fast enemies who are very difficult to stagger. When defeated they explode into a pile of bones, which recombine if you don't destroy them with a fully charged earthquake punch. strong, floor striking attack (all of which need some wind up and thus leave you open being interrupted). Unfortunately they nearly always come in groups of three and charging the punch attack takes just long enough for one of the others to run over and hit you out of it, resulting in an endless battle of attrition.



** As you'd most likely guess from his name and the fact that he's described in story to be extremely powerful, Forgotten One is a hard boss, but most of it unfortunately relies on FakeDifficulty: the segments between the 2 fights are supremely annoying timed platforming gauntlets not suited for the game's physics or controls, any weak points beyond the first one require you to jump to hit him, where you're unable to dodge anything, none of his attacks can be blocked, most of them have very similar tells and getting your Focus Gauge high enough to get any Neutral Orbs off him beyond the first weak point is an exercise in futility, very few of his attacks leave him open long enough to hit him at all and only a select few leave him open long enough for you to actually hit him and back off before the next attack, every time you take off enough of his health to trigger a QTE and the next checkpoint involves a different minigame where you need to figure out what you're supposed to do on the fly or risk losing all of your hard-earned progress, neither of the stages you fight him in have any Neutral Orb fountains or Health Fonts, and to rub the constant dying in even further, the game uses yet another ill-timed ShoutOut ([[VideoGame/MonkeyIsland "Avoid fighting like a dairy farmer."]]) as one of the "tips" you see when you die.

to:

** As you'd most likely guess from his name and the fact that he's described in story to be extremely powerful, Forgotten One is a hard boss, but most of it unfortunately relies on FakeDifficulty: the segments between the 2 fights are supremely annoying timed platforming gauntlets not suited for the game's physics or controls, any weak points beyond the first one require you to jump to hit him, where you're unable to dodge anything, none of his attacks can be blocked, most of them have very similar tells tells, most of them produce shock-waves or debris making their range larger than they look and getting your Focus Gauge high enough to get any Neutral Orbs off him beyond the first weak point is an exercise in futility, very few of his attacks leave him open long enough to hit him at all and only a select few leave him open long enough for you to actually hit him and back off before the next attack, every time you take off enough of his health to trigger a QTE and the next checkpoint involves a different minigame where you need to figure out what you're supposed to do on the fly or risk losing all of your hard-earned progress, neither of the stages you fight him in have any Neutral Orb fountains or Health Fonts, and to rub the constant dying in even further, the game uses yet another ill-timed ShoutOut ([[VideoGame/MonkeyIsland "Avoid fighting like a dairy farmer."]]) as one of the "tips" you see when you die.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CastlevaniaLordsOfShadow