History YMMV / CastlevaniaHarmonyOfDespair

15th Aug '15 7:41:02 PM HerrBlitzDiktator
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** Predictably, the reaction to those who abused the previously mentioned healing trick with Charlotte once it was no longer possible. According to them, though, it enabled Charlotte to be just as effective as Soma or Alucard in the right hands, so its removal just centers the game even further around those two.
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** Predictably, the reaction to those who abused the previously mentioned healing trick with Charlotte once it was no longer possible. According to them, though, it enabled Charlotte to be just as effective as Soma or Alucard in the right hands, so its removal just centers the game even further around those two.two. * TheyJustDidntCare: Simon appears as a 8-bit sprite, while the portrait is shown in [[VideoGame/CastlevaniaChronicles Ayami Kojima style]]
16th May '15 7:11:34 PM AzureSeas
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** The Yatsu/Blendercard cited above, if the player doing that doesn't forget to dodge stuff while mashing the two attack buttons, pretty much anything coming across his way is gonna die in seconds. Yes, even Dracula in Hard mode, especially if there are other Blenders in the team. Applies to Soma and 2 Valmanways as well. It's almost the same, a little bit weaker, but faster and with more range. And Soma can use the Succubus soul to regain health every time he hits an enemy. This kind of weapon allows you to strike more than 20 times per second or so. Do the math. Winged Boots and Berserker Mail work wonders in this set. *** The update described above also decreased the damage output of the Yatsutsuna a great deal, making it a much less effective method of dealing damage, although to compensate, Muramasa received a massive damage increase. Amusingly enough, Chapter 11 adds both a Yasutsuna+1, which only has +2 attack over the normal version (compare +20 most other +1 gear gets, even Valmanway+1 gets +6) but hits just as fast as the original version used to, along with a Muramasa+1 which makes it the strongest katana in the game. *** Combing the healer Charlotte mentioned above with someone with an Astral Ring could originally lead to infinite spellcasting.
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** The Yatsu/Blendercard cited above, Yatsu/Blendercard, if the player doing that doesn't forget to dodge stuff while mashing the two attack buttons, pretty much anything coming across his way is gonna die in seconds. Yes, even Dracula in Hard mode, especially if there are other Blenders in the team. Applies to Soma and 2 Valmanways as well. It's almost the same, a little bit weaker, but faster and with more range. And Soma can use the Succubus soul to regain health every time he hits an enemy. This kind of weapon allows you to strike more than 20 times per second or so. Do the math. Winged Boots and Berserker Mail work wonders in this set. *** The update described above also decreased the damage output of the Yatsutsuna a great deal, making it a much less effective method of dealing damage, although to compensate, Muramasa received a massive damage increase. Amusingly enough, Chapter 11 adds both a Yasutsuna+1, which only has +2 attack over the normal version (compare +20 most other +1 gear gets, even Valmanway+1 gets +6) but hits just as fast as the original version used to, along with a Muramasa+1 which makes it the strongest katana in the game. *** Combing the healer Charlotte mentioned above with someone with an Astral Ring could originally lead to infinite spellcasting.

** The Valmanway (AKA the Crissaegrim) hits four times for each push of the attack button. Soma's Succubus soul recovers 1 HP every time he scores a hit (2 HP if you have nine of them). The HP you can recover with these two items piles up very fast, moreso if you have a second Valmanway. Combined with the above mentioned Astral Ring, you get infinite magic attacks, and you can hover in place indefinitely with the Medusa Head soul, which breaks Legion entirely if you hover between its core and the spot where its tentacle laser appears. See why some people refer to this game as [[FanNickname Somavania?]]
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** The Valmanway (AKA the Crissaegrim) hits four times for each push of the attack button. Soma's Succubus soul recovers 1 HP every time he scores a hit (2 HP if you have nine of them). The HP you can recover with these two items piles up very fast, moreso if you have a second Valmanway. Combined with the above mentioned Astral Ring, you get infinite magic attacks, and you can hover in place indefinitely with the Medusa Head soul, which breaks Legion entirely if you hover between its core and the spot where its tentacle laser appears. See why some people refer to this game as [[FanNickname Somavania?]]

** Same with Alucard's Mist Form, but it also slightly moves, allowing Alucard to better pull off the "drop kick-ledge" trick stated above.
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** Same with Alucard's Mist Form, but it also slightly moves, allowing Alucard to better pull off the "drop kick-ledge" trick stated above.trick.
8th Sep '14 10:25:27 PM NoxSky12599
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** A level-9 Buer soul on Soma surrounds him with a ring of fireballs. It doesn't do too much damage, but with it he can plow right through swarms of weaker enemies like bats, ghosts, imps, fleamen, and medusa heads effortlessly. With enough MP-restoring equipment, you can keep it on for virtually the entire level.
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** A level-9 Buer soul on Soma surrounds him with a ring of fireballs. It doesn't do too much damage, but with it he can plow right through swarms of weaker enemies like bats, ghosts, imps, fleamen, and medusa heads effortlessly. It also handily dispatches certain projectiles like Death's scythes and Ryotsuki's fireballs. With enough MP-restoring equipment, you can keep it on for virtually the entire level.
8th Sep '14 3:30:10 AM NoxSky12599
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** A level-9 Buer soul on Soma surrounds him with a ring of fireballs. It doesn't do too much damage, but with it he can plow right through swarms of weaker enemies like bats, ghosts, imps, fleamen, and medusa heads effortlessly. With enough MP-restoring equipment, you can keep it on for virtually the entire level.
4th Jul '14 11:10:51 PM erforce
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* MostAnnoyingSound: The Puppet Master's "YOU, TOO, SHALL BE MY PUPPET!". It can become very irritating due to Puppet Master's [[ThatOneBoss boss status]], and the quote is played every time you start that scenario. Noticeable in that he's the only boss with an intro like that.
4th Jul '14 10:11:47 AM erforce
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* ComplacentGamingSyndrome: Most of the online players pick Soma due to the sheer number of souls from enemies to collect and the amount of versatility and [[GameBreaker brokenness]] of some of them. Most of the other characters just can't compete, which inevitably leads to [[TierInducedScrappy Tier Induced Scrappies]].
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* ComplacentGamingSyndrome: SugarWiki/AwesomeMusic: ** It's a ''Castlevania'' game, what did you expect? The soundtrack is composed entirely of remixes from the DS games, and there are more songs then there are stages. Go into Options and you can assign new songs to the stages and bosses you fight. ** Chapter 10 includes the entire ''VideoGame/CastlevaniaI'' soundtrack. The fandom celebrated yet again. * ComplacentGamingSyndrome: ** Most of the online players pick Soma due to the sheer number of souls from enemies to collect and the amount of versatility and [[GameBreaker brokenness]] of some of them. Most of the other characters just can't compete, which inevitably leads to [[TierInducedScrappy Tier Induced Scrappies]].

* CrowningMusicOfAwesome: It's a ''Castlevania'' game, what did you expect? The soundtrack is composed entirely of remixes from the DS games, and there are more songs then there are stages. Go into Options and you can assign new songs to the stages and bosses you fight. ** Chapter 10 includes the entire ''VideoGame/CastlevaniaI'' soundtrack. The fandom celebrated yet again. * FanNickname: Hard mode is introduced to first-timers by more experienced players as "Ultra Hard Rape Mode" for good reason. ** ''Normal'' Mode can get hair-pullingly difficult!!!
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* CrowningMusicOfAwesome: It's a ''Castlevania'' game, what did you expect? The soundtrack is composed entirely of remixes from the DS games, and there are more songs then there are stages. Go into Options and you can assign new songs to the stages and bosses you fight. FanNickname: ** Chapter 10 includes the entire ''VideoGame/CastlevaniaI'' soundtrack. The fandom celebrated yet again. * FanNickname: Hard mode is introduced to first-timers by more experienced players as "Ultra Hard Rape Mode" for good reason. ** reason (and ''Normal'' Mode can get hair-pullingly difficult!!!difficult!)

* FirstInstallmentWins: [[strike:Averted. Every playable character comes from ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' or later.]] Played straight with Simon Belmont, who appears in his original 8-bit glory.
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* FirstInstallmentWins: [[strike:Averted. Averted initially. Every playable character comes came from ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' or later.]] Played straight later with Simon Belmont, who appears in his original 8-bit glory.

* GoddamnedBoss: Menace. He is actually very easy to dodge, but the problem is how damn long it takes for him to open himself up, leading to a long, drawn out chase around his stage to get the switches in place, climb up if he knocks you off a ledge, and so on. ** There are ways to trigger him to wake up early (mostly by using some long ranged attacks that go through walls, the game only checks if you're on the same horizontal level as he is and allows such attacks to hit him where they shouldn't), but it still takes an eternity for him to lumber his way to the left side of the stage where he's meant to be fought. Once he does get there, it doesn't take long to kill off his weak points and consecutively the rest of him.
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* GoddamnedBoss: Menace. He is actually very easy to dodge, but the problem is how damn long it takes for him to open himself up, leading to a long, drawn out chase around his stage to get the switches in place, climb up if he knocks you off a ledge, and so on. ** There on. However, there are ways to trigger him to wake up early (mostly by using some long ranged attacks that go through walls, the game only checks if you're on the same horizontal level as he is and allows such attacks to hit him where they shouldn't), but it still takes an eternity for him to lumber his way to the left side of the stage where he's meant to be fought. Once he does get there, it doesn't take long to kill off his weak points and consecutively the rest of him.

* ThatOneBoss: The number of hits each one of the Puppet Master's puppets takes goes up to a ridiculous degree on Hard with several players, and with some character setups, it's literally impossible to destroy them before he manages to place one in an iron maiden, and on Hard, it's an instant kill. ** It's three or four hits to kill a puppet, ''per character'' in the group. That's anywhere from 18 to 24 hits needed to prevent instant death, and you'll find that some people eschew tactics in favor of spamming the boss with expensive and sometimes not very effective attacks... Ugh.
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* ThatOneBoss: ThatOneBoss: ** The number of hits each one of the Puppet Master's puppets takes goes up to a ridiculous degree on Hard with several players, and with some character setups, it's literally impossible to destroy them before he manages to place one in an iron maiden, and on Hard, it's an instant kill. ** It's kill. And in the group it's three or four hits to kill a puppet, ''per character'' in the group.character''. That's anywhere from 18 to 24 hits needed to prevent instant death, and you'll find that some people eschew tactics in favor of spamming the boss with expensive and sometimes not very effective attacks... Ugh.

* TheyChangedItNowItSucks: Everyone who enjoys the game was probably once complaining about the lack of experience, story, or a large castle to explore. Only to become addicted to the game.
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* TheyChangedItNowItSucks: TheyChangedItNowItSucks: ** Everyone who enjoys the game was probably once complaining about the lack of experience, story, or a large castle to explore. Only to become addicted to the game.
28th Jun '14 3:21:07 PM MightyKombat
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Even if its YMMV, Natter is not necessary.
** Charlotte has a heal spell. With high spell levels and good intelligence bonuses, it recovers significantly more HP than it costs in MP, and is very quick to activate as well. The Astral Ring, when equipped, causes you to use HP instead of MP to use magic. Enjoy your effectively infinite health and magic power! You can also equip the Skull Ring should you decide to use attacking spells in your arsenal. *** As of Dec 20 update, this doesn't work anymore: the amount of healing gotten has been greatly reduced and the spell takes 50 MP now, meaning it's hard to break even with it. It also doesn't have any invincibility frames anymore when cast, meaning you can't use it to bypass stage hazards.
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** Charlotte has a heal spell. With Prior to the Dec 20 update, with high spell levels and good intelligence bonuses, it recovers could recover significantly more HP than it costs costed in MP, and is was very quick to activate as well. The Astral Ring, when equipped, causes you to use HP instead of MP to use magic. Enjoy your effectively infinite health and magic power! You can also equip the Skull Ring should you decide to use attacking spells in your arsenal. *** As of Dec 20 update, this doesn't work anymore: This was eventually patched out so that the amount of healing gotten has been greatly reduced and the spell takes 50 MP now, meaning it's hard to break even with it. It also doesn't have any invincibility frames anymore when cast, meaning you can't use it to bypass stage hazards.

*** Combing the healer Charlotte mentioned above with someone with an Astral Ring can lead to infinite spellcasting.
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*** Combing the healer Charlotte mentioned above with someone with an Astral Ring can could originally lead to infinite spellcasting.

*** So... the trick to survival is to be [[Music/{{Metallica}} dedicated to how he's killing you]]? ** Pretty much every boss in hard mode not named Gergoth or Brauner qualifies as ThatOneBoss. *** Or Menace. Or Beelzebub, if you're not Shanoa (magnet canceling tears it apart) or Soma (Medusa Head once again being very useful).
26th Mar '14 2:47:32 AM Minishear
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*** As of Dec 20 update, this doesn't work anymore: the amount of healing gotten has been greatly reduced and the spell takes 50 MP now, meaning it's hard if not impossible to break even with it. It also doesn't have any invincibility frames anymore when cast, meaning you can't use it to bypass stage hazards.
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*** As of Dec 20 update, this doesn't work anymore: the amount of healing gotten has been greatly reduced and the spell takes 50 MP now, meaning it's hard if not impossible to break even with it. It also doesn't have any invincibility frames anymore when cast, meaning you can't use it to bypass stage hazards.
14th Feb '14 7:45:13 AM erforce
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* CrowningMusicOfAwesome: It's a ''{{Castlevania}}'' game, what did you expect? The soundtrack is composed entirely of remixes from the DS games, and there are more songs then there are stages. Go into Options and you can assign new songs to the stages and bosses you fight. ** Chapter 10 includes the entire Castlevania 1 soundtrack. The fandom celebrated yet again.
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* CrowningMusicOfAwesome: It's a ''{{Castlevania}}'' ''Castlevania'' game, what did you expect? The soundtrack is composed entirely of remixes from the DS games, and there are more songs then there are stages. Go into Options and you can assign new songs to the stages and bosses you fight. ** Chapter 10 includes the entire Castlevania 1 ''VideoGame/CastlevaniaI'' soundtrack. The fandom celebrated yet again.

* FirstInstallmentWins: [[strike:Averted. Every playable character comes from ''[[CastlevaniaRondoOfBlood Rondo of Blood]]'' or later.]] Played straight with Simon Belmont, who appears in his original 8-bit glory.
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* FirstInstallmentWins: [[strike:Averted. Every playable character comes from ''[[CastlevaniaRondoOfBlood ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' or later.]] Played straight with Simon Belmont, who appears in his original 8-bit glory.

** Chapter 10 is filled with these. When you get to the elevator, you'll most likely see a Soma player on the elevator, throwing a puppet off the wall, then teleporting into the opposite wall and flying into what is supposed to be Stage 6 of the original ''Castlevania''. If you're lucky, however, you'll see a ''really good'' Soma player do the same thing...'''but at the start of the level'''.
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** Chapter 10 is filled with these. When you get to the elevator, you'll most likely see a Soma player on the elevator, throwing a puppet off the wall, then teleporting into the opposite wall and flying into what is supposed to be Stage 6 of the original ''Castlevania''.''VideoGame/CastlevaniaI''. If you're lucky, however, you'll see a ''really good'' Soma player do the same thing...'''but at the start of the level'''.
9th Feb '14 12:55:54 AM DanTheEnigma
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** Due to the high amount of Soma players and how game-breaking Soma can get, the name "Castlevania: Soma and Friends" has been thrown around.
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