History YMMV / CastlevaniaHarmonyOfDespair

13th Jul '17 5:13:36 PM Raikoh
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** Normally the camera is has three variable levels of zoom, depending on whether you want to focus on yourself or the stage around you. This works perfectly fine in the singleplayer or online modes. But if you play the local co-op on the PS3 version? CameraScrew doesn't even begin to describe the absolute mess the game becomes on a dime from trying to make sure all the players stay on screen at the same time as it constantly zooms in and out. Combine that with anyone being able to shift the camera at any moment and a single {{Troll}} can turn everything into a nauseating mess. Since the HUD is already relatively small in terms of screen estate, a clever usage of splitscreen could've fixed ''a lot'' of the problem.

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** Normally the camera is has three variable levels of zoom, depending on whether you want to focus on yourself or the stage around you. This works perfectly fine in the singleplayer or online modes. But if you play the local co-op on the PS3 version? CameraScrew doesn't even begin to describe the absolute mess the game becomes on a dime from trying to make sure all the players stay on screen at the same time as it constantly zooms in and out.out; teleports and transferring across the stage force everyone to stand still or lose track of themselves as but specks on the screen. Combine that with anyone being able to shift the camera at any moment and a single {{Troll}} can turn everything into a nauseating mess. Since the HUD is already relatively small in terms of screen estate, a clever usage of splitscreen could've fixed ''a lot'' of the problem.
13th Jul '17 5:07:32 PM Raikoh
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Added DiffLines:

* ScrappyMechanic:
** Normally the camera is has three variable levels of zoom, depending on whether you want to focus on yourself or the stage around you. This works perfectly fine in the singleplayer or online modes. But if you play the local co-op on the PS3 version? CameraScrew doesn't even begin to describe the absolute mess the game becomes on a dime from trying to make sure all the players stay on screen at the same time as it constantly zooms in and out. Combine that with anyone being able to shift the camera at any moment and a single {{Troll}} can turn everything into a nauseating mess. Since the HUD is already relatively small in terms of screen estate, a clever usage of splitscreen could've fixed ''a lot'' of the problem.
12th Jun '17 9:27:04 PM nombretomado
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* InternetBackdraft: The moment information about it was released to the public, Creator/{{Sony}} fans scurried to the internet and started complaining that it's going to be an {{Xbox 360}} exclusive. A year later, [[http://www.facebook.com/video/video.php?v=10100276075659063&oid=33404976120&comments it isn't]].

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* InternetBackdraft: The moment information about it was released to the public, Creator/{{Sony}} fans scurried to the internet and started complaining that it's going to be an {{Xbox UsefulNotes/{{Xbox 360}} exclusive. A year later, [[http://www.facebook.com/video/video.php?v=10100276075659063&oid=33404976120&comments it isn't]].
26th May '17 3:13:20 PM Antronach
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** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs done by one of the main composers for {{VideoGame/Gitadora}}, Yasushi Asada.

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** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs done by one of the main composers for {{VideoGame/Gitadora}}, ''{{VideoGame/Gitadora}}'', Yasushi Asada.
26th May '17 3:13:01 PM Antronach
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** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs done by [[VideoGame/Gitadora Yasushi Asada]].

to:

** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs done by [[VideoGame/Gitadora one of the main composers for {{VideoGame/Gitadora}}, Yasushi Asada]].Asada.
26th May '17 3:12:17 PM Antronach
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** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs done by one of the main composers of ''VideoGame/Gitadora'', Yasushi Asada.

to:

** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs done by one of the main composers of ''VideoGame/Gitadora'', [[VideoGame/Gitadora Yasushi Asada.Asada]].
26th May '17 3:10:04 PM Antronach
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** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs dome by one of the main composers of ''VideoGame/Gitadora'', Yasushi Asada.

to:

** The soundtrack is usually noted for having "HD Guitar-Spam Symdrome", thanks to almost all of the [=DLC=] songs dome done by one of the main composers of ''VideoGame/Gitadora'', Yasushi Asada.
24th May '17 10:07:04 AM Antronach
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** Charlotte has a heal spell. Prior to the Dec 20 update, with high spell levels and good intelligence bonuses, it could recover significantly more HP than it costed in MP, and was very quick to activate as well. The Astral Ring, when equipped, causes you to use HP instead of MP to use magic. This was eventually patched out so that the amount of healing gotten has been greatly reduced and the spell takes 50 MP now, meaning it's hard to break even with it. It also doesn't have any invincibility frames anymore when cast, meaning you can't use it to bypass stage hazards.

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** Charlotte has a heal spell. Prior to the Dec 20 update, with high spell levels and good intelligence bonuses, it could recover significantly more HP than it costed in MP, and was very quick to activate as well. The Astral Ring, when equipped, causes you to use HP instead of MP to use magic. This was eventually patched out so that the amount of healing gotten has been greatly reduced and the spell takes 50 MP now, meaning it's hard to break even with it. It also doesn't have any invincibility frames anymore when cast, meaning you can't use it to bypass stage hazards. This means if you are able to cast Heal for free, it's all you'll be doing.



** A multiplayer shortcut in Chapter 2 with the 2 gates and be easily used alone by backdashing the same time you trigger the switch.
** Medusa Head and the retro variant will reset your aerial speed, so rapidly tapping RB/R1 will level out your fall, making some jumps easier to make.

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** A multiplayer shortcut in Chapter 2 with the 2 gates and can be easily used alone by backdashing the same time you trigger the switch.
** The Medusa Head soul and the retro variant will reset your aerial speed, so rapidly tapping RB/R1 will level out your fall, making some jumps easier to make.



** Maria's voice if whoever plays as her spams it, which is mainly why people play as her to being with.

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** Maria's voice if whoever plays as her spams it, [[{{Troll}} which is mainly why people play as her to being with.with]].
24th May '17 9:55:57 AM Antronach
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** Maria's singing if whoever plays as her spams it.

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** Maria's singing voice if whoever plays as her spams it.it, which is mainly why people play as her to being with.
21st May '17 3:56:23 AM lalalei2001
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* MostAnnoyingSound: The Puppet Master's "YOU, TOO, SHALL BE MY PUPPET!". It can become very irritating due to Puppet Master's [[ThatOneBoss boss status]], and the quote is played every time you start that scenario. Noticeable in that he's the only boss with an intro like that.

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* MostAnnoyingSound: MostAnnoyingSound:
**
The Puppet Master's "YOU, TOO, SHALL BE MY PUPPET!". It can become very irritating due to Puppet Master's [[ThatOneBoss boss status]], and the quote is played every time you start that scenario. Noticeable in that he's the only boss with an intro like that.that.
** Maria's singing if whoever plays as her spams it.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CastlevaniaHarmonyOfDespair