History YMMV / CallOfDutyBlackOps2

31st Aug '16 5:40:56 PM Kadorhal
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* GoodBadBugs: Replaying a mission past one's progress after completing the game and then rewinding their progress (to make changes to the story-based decisions) actually has a few charms. For example, it's possible to [[spoiler:have Chloe, Farid, ''and'' Harper alive and present in Odysseus]], as long as the player doesn't reach Achilles' Veil when continuing the Campaign (this can only be done after completing a playthough though).

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* GoodBadBugs: Replaying After completing the game once, you are given the option to rewind your progress to a certain mission, to change the story decisions in that level and beyond. You can still choose to play any level in the game even after rewinding progress, however, and replaying a mission past one's progress after completing the game and then rewinding their progress (to make changes to the story-based decisions) actually has a few charms. For example, it's possible to [[spoiler:have Chloe, Farid, ''and'' Harper alive and present in Odysseus]], as long as the player doesn't reach Achilles' Veil when continuing the Campaign (this can only be done after completing a playthough though).Campaign.
31st Aug '16 12:19:38 AM Kadorhal
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* GoodBadBugs: Replaying a mission past one's progress in a Campaign run actually has a few charms. For example, it's possible to [[spoiler:have Chloe, Farid, ''and'' Harper alive and present in Odysseus]], as long as the player doesn't reach Achilles' Veil when continuing the Campaign (this can only be done after completing a playthough though).

to:

* GoodBadBugs: Replaying a mission past one's progress in a Campaign run after completing the game and then rewinding their progress (to make changes to the story-based decisions) actually has a few charms. For example, it's possible to [[spoiler:have Chloe, Farid, ''and'' Harper alive and present in Odysseus]], as long as the player doesn't reach Achilles' Veil when continuing the Campaign (this can only be done after completing a playthough though).



** The confirmation of horses is the only thing everyone took away from the announcement trailer, ignoring the sci-fi setting. Cue people calling the game "Clop of Duty" and other horse puns.
*** This has been combined with UsefulNotes/BarackObama's "horses and bayonets" dig at Mitt Romney over defence policy in the 2012 presidential debates, another phrase which itself underwent MemeticMutation.

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** The confirmation of horses is the only thing everyone took away from the announcement trailer, ignoring the sci-fi setting. Cue people calling the game "Clop of Duty" and other horse puns.
***
puns. This has also been combined with UsefulNotes/BarackObama's "horses and bayonets" dig at Mitt Romney over defence policy in the 2012 presidential debates, another phrase which itself underwent MemeticMutation.mutation.



** [=DeFalco=] vaults over it when he [[spoiler:detonates a bomb in the nightclub, killing and maiming hundreds of innocent people]], and [[spoiler:executing a hapless woman on the dance floor]]. And then, in paths of the game where he and Chloe make it to the ''Obama'' but [[spoiler:Farid doesn't]], he vaults over it ''again'' by [[spoiler:slitting Chloe's throat.]]

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** [=DeFalco=] vaults over it when he [[spoiler:detonates a bomb in the nightclub, killing and maiming hundreds of innocent people]], and [[spoiler:executing a hapless woman on the dance floor]].floor before grabbing another within a second]]. And then, in paths of the game where he and Chloe make it to the ''Obama'' but [[spoiler:Farid doesn't]], he vaults over it ''again'' by [[spoiler:slitting Chloe's throat.]]



* PortingDisaster: Despite getting [[http://www.gonintendo.com/?mode=viewstory&id=234771 Nuketown 2025 multiplayer map]] almost two years later after other versions, the Wii U version never got all the major DLC packs and their game patches. Prior to Nuketown's arrival, the last game patch for Wii U was in March 2013. For context, that's a whole four months of patches - Black Ops 2 on the other platforms, just like every other ''[=CoD=]'' game before it, got all available DLC and newer patches all throughout the year until the next game came out. With ''VideoGame/CallOfDutyGhosts'' since released, it's guaranteed the Wii U version will not be getting any of the promised DLC packs and game patches despite the late arrival of the Nuketown 2025 multiplayer map. Also the Nuketown 2025 EasterEgg did not make the jump to Wii U for reasons unknown.

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* PortingDisaster: Despite getting the [[http://www.gonintendo.com/?mode=viewstory&id=234771 Nuketown 2025 multiplayer map]] almost two years later after other versions, the Wii U version never got all the major DLC packs and their game patches. Prior to Nuketown's arrival, the last game patch for Wii U was in March 2013. For context, that's a whole four months of patches - Black Ops 2 on the other platforms, just like every other ''[=CoD=]'' game before it, got all available DLC and newer patches all throughout the year until [[VideoGame/CallOfDutyGhosts the next game game]] came out. With ''VideoGame/CallOfDutyGhosts'' ''Ghosts'' since released, it's guaranteed the Wii U version will not be getting any of the promised DLC packs and game patches patches, despite the late arrival of the Nuketown 2025 multiplayer map. Also Even then, the Nuketown 2025 EasterEgg on the map did not make the jump to Wii U for reasons unknown.



** Zombies mode turns the SMR into this. In multiplayer it's powerful and accurate and well-deserving of its late unlock - in Zombies, it makes the starting 1911 look amazing. Even ignoring that semi-auto weapons are already at a disadvantage against the zombie hordes, it has low reserve capacity (only barely beating the M14, and that's assuming you didn't Pack-A-Punch it - its only real upside is that it has its regular 20-round magazines instead of a paltry 8-round one from reusing four-year-old code), it has a slow reload, it's surprisingly weak considering the power it has in multiplayer, and worst of all, thanks to a glitch the entire point of aiming down the sights is nullified as it ''still has bullet spread''.

to:

** Zombies mode turns the SMR into this. In multiplayer it's powerful and accurate and accurate, well-deserving of its late unlock - in Zombies, it makes the starting 1911 look amazing. Even ignoring that semi-auto weapons are already at a disadvantage against the zombie hordes, it has low reserve capacity (only barely beating the M14, and that's assuming you didn't Pack-A-Punch it - its only real upside is that it has its regular 20-round magazines instead of a paltry 8-round one from reusing four-year-old code), it has a slow reload, it's surprisingly weak considering the power it has in multiplayer, and worst of all, thanks to a glitch the entire point of aiming down the sights is nullified as it ''still has bullet spread''.
20th Jul '16 12:32:33 PM SimBen
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** Another amusing note concerning the ''Obama'': [[spoiler: Menendez's plan is to install a virus in the ''Obama'' and use it to gain control of, and then disable, America's drone fleet. Which could be interpreted as ''Obama taking all of America's guns away.'']] Thanks, Obama.

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** Another amusing note concerning the ''Obama'': [[spoiler: Menendez's plan is to install a virus in the ''Obama'' and use it to gain control of, and then disable, America's drone fleet. Which could be interpreted as Or, in other words, ''Obama taking all of America's guns away.'']] Thanks, Obama.
20th Jul '16 12:29:39 PM SimBen
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Added DiffLines:

** Another amusing note concerning the ''Obama'': [[spoiler: Menendez's plan is to install a virus in the ''Obama'' and use it to gain control of, and then disable, America's drone fleet. Which could be interpreted as ''Obama taking all of America's guns away.'']] Thanks, Obama.
7th Jul '16 5:59:33 PM Berrenta
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* TheyJustDidntCare: ''[[GaidenGame Declassified]]'' absolutely reeks of this trope. The enemy AI is [[ArtificialStupidity incredibly bad]], the graphics are subpar, touch controls are [[{{Waggle}} poorly implemented]], the single-player campaign is [[ItsShortSoItSucks over in 45 minutes]] (it'd probably be even shorter if not for the random and completely unnecessary {{difficulty spike}}s), and the multiplayer is extremely unreliable. Oh, and there's no Nazi Zombies mode. What makes it even worse is that it's been released during a "make or break" time for the UsefulNotes/PlaystationVita, which has the very real possibility of sinking the system.
** The AI is suicidal. [[TooDumbToLive They will hide behind explosive objects]] and then [[ExplosiveStupidity try to shoot through their own cover.]]
27th May '16 5:06:55 PM nombretomado
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* TheyJustDidntCare: ''[[GaidenGame Declassified]]'' absolutely reeks of this trope. The enemy AI is [[ArtificialStupidity incredibly bad]], the graphics are subpar, touch controls are [[{{Waggle}} poorly implemented]], the single-player campaign is [[ItsShortSoItSucks over in 45 minutes]] (it'd probably be even shorter if not for the random and completely unnecessary {{difficulty spike}}s), and the multiplayer is extremely unreliable. Oh, and there's no Nazi Zombies mode. What makes it even worse is that it's been released during a "make or break" time for the PlaystationVita, which has the very real possibility of sinking the system.

to:

* TheyJustDidntCare: ''[[GaidenGame Declassified]]'' absolutely reeks of this trope. The enemy AI is [[ArtificialStupidity incredibly bad]], the graphics are subpar, touch controls are [[{{Waggle}} poorly implemented]], the single-player campaign is [[ItsShortSoItSucks over in 45 minutes]] (it'd probably be even shorter if not for the random and completely unnecessary {{difficulty spike}}s), and the multiplayer is extremely unreliable. Oh, and there's no Nazi Zombies mode. What makes it even worse is that it's been released during a "make or break" time for the PlaystationVita, UsefulNotes/PlaystationVita, which has the very real possibility of sinking the system.
17th Apr '16 4:20:08 PM Kadorhal
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* AwesomeMusic: [[https://www.youtube.com/watch?v=kI09p1-d9pM&nohtml5=False Adrenaline, the theme that plays through some missions (Like Karma and Judgement Day) and plays on the multiplayer menu. An epic piece that accompanies your badassness.

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=kI09p1-d9pM&nohtml5=False Adrenaline, Adrenaline]], the theme that plays through some missions (Like Karma and Judgement Day) and plays on the multiplayer menu. An epic piece that accompanies your badassness.badassness.
** [[Music/{{Skrillex}} "Imma Try It Out"]], which plays in Club Solar as you try to rescue Chloe. The music keeps playing as you start slo-mo shooting at Cordis Die mooks with a machine pistol. It also plays as background music in one section of the multiplayer map Plaza, and players often joke about hiding in the bar just to listen to the music.
** "The Night Will Always Win'' by Elbow, the song that plays in the game's opening. It's a beautiful, sorrowful tune that perfectly underscores the opening cutscene.
** "Carry On," by Music/AvengedSevenfold, played in the scene after the credits finish.



** Select Fire was once this for the single shot Assault Rifles (the FAL and the SMR), but a recent patch severely nerfed its effectiveness, namely reducing the damage values of the weapon equipped with it.

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** Select Fire was once this for the single shot semi-auto Assault Rifles (the FAL OSW and the SMR), but eventually a recent patch severely nerfed its the attachment's effectiveness, namely reducing the damage values of the weapon equipped with it.



* CrowningMusicOfAwesome: [[Music/{{Skrillex}} "Imma Try It Out"]], which plays in Club Solar as you try to rescue Chloe. The music keeps playing as you start slo-mo shooting at Cordis Die mooks with a machine pistol. It also plays as background music in one section of the multiplayer map Plaza, and players often joke about hiding in the bar, just to listen to the music.
** "The Night Will Always Win'' by Elbow, the song that plays in the game's opening. It's a beautiful, sorrowful tune that perfectly underscores the opening cutscene.
** "Carry On," by Music/AvengedSevenfold, played in the scene after the credits finish.
13th Apr '16 9:30:31 AM The_Pyro_Jawsome
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Added DiffLines:

*AwesomeMusic: [[https://www.youtube.com/watch?v=kI09p1-d9pM&nohtml5=False Adrenaline, the theme that plays through some missions (Like Karma and Judgement Day) and plays on the multiplayer menu. An epic piece that accompanies your badassness.
2nd Apr '16 12:12:30 PM Kadorhal
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* ScrappyWeapon: The Executioner pistol. This pistol is unique in that it utilizes shotgun shells, but the turn off is the pellet spread from each shot is so weak that it takes extremely close-range shooting just to be able to bring down a target. To add onto the weapon's woes, it has horrible reload speed and ammo capacity. There are attachments and the Secondary Gunfighter wildcard you can use to improve this pistol, but you're probably better off actually using a shotgun over this pistol and use the spare Pick-10 points for shotgun attachments, any gun not named Executioner, perks, and any wildcards you want.

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* ScrappyWeapon: ScrappyWeapon:
**
The Executioner pistol. This pistol is unique in that it utilizes shotgun shells, but the turn off tradeoff is the damage per pellet spread from each shot is so weak that it takes extremely ''extremely'' close-range shooting just to be able to bring down a target.target with less than the full five-shell cylinder. To add onto the weapon's woes, it has horrible reload speed and ammo capacity. There are attachments and the Secondary Gunfighter wildcard you can use to improve this pistol, pistol somewhat, but you're probably better off actually using a shotgun over this pistol and use the spare Pick-10 points for shotgun attachments, any gun that's not named the Executioner, perks, and any wildcards you want.want.
** Zombies mode turns the SMR into this. In multiplayer it's powerful and accurate and well-deserving of its late unlock - in Zombies, it makes the starting 1911 look amazing. Even ignoring that semi-auto weapons are already at a disadvantage against the zombie hordes, it has low reserve capacity (only barely beating the M14, and that's assuming you didn't Pack-A-Punch it - its only real upside is that it has its regular 20-round magazines instead of a paltry 8-round one from reusing four-year-old code), it has a slow reload, it's surprisingly weak considering the power it has in multiplayer, and worst of all, thanks to a glitch the entire point of aiming down the sights is nullified as it ''still has bullet spread''.
29th Oct '15 3:08:58 PM Ngamer01
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* ComplacentGamingSyndrome / TierInducedScrappy

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* ComplacentGamingSyndrome / TierInducedScrappyComplacentGamingSyndrome:


Added DiffLines:

* ScrappyWeapon: The Executioner pistol. This pistol is unique in that it utilizes shotgun shells, but the turn off is the pellet spread from each shot is so weak that it takes extremely close-range shooting just to be able to bring down a target. To add onto the weapon's woes, it has horrible reload speed and ammo capacity. There are attachments and the Secondary Gunfighter wildcard you can use to improve this pistol, but you're probably better off actually using a shotgun over this pistol and use the spare Pick-10 points for shotgun attachments, any gun not named Executioner, perks, and any wildcards you want.
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