History YMMV / CallOfDutyBlackOps2

17th Apr '16 4:20:08 PM Kadorhal
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* AwesomeMusic: [[https://www.youtube.com/watch?v=kI09p1-d9pM&nohtml5=False Adrenaline, the theme that plays through some missions (Like Karma and Judgement Day) and plays on the multiplayer menu. An epic piece that accompanies your badassness.

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=kI09p1-d9pM&nohtml5=False Adrenaline, Adrenaline]], the theme that plays through some missions (Like Karma and Judgement Day) and plays on the multiplayer menu. An epic piece that accompanies your badassness.badassness.
** [[Music/{{Skrillex}} "Imma Try It Out"]], which plays in Club Solar as you try to rescue Chloe. The music keeps playing as you start slo-mo shooting at Cordis Die mooks with a machine pistol. It also plays as background music in one section of the multiplayer map Plaza, and players often joke about hiding in the bar just to listen to the music.
** "The Night Will Always Win'' by Elbow, the song that plays in the game's opening. It's a beautiful, sorrowful tune that perfectly underscores the opening cutscene.
** "Carry On," by Music/AvengedSevenfold, played in the scene after the credits finish.



** Select Fire was once this for the single shot Assault Rifles (the FAL and the SMR), but a recent patch severely nerfed its effectiveness, namely reducing the damage values of the weapon equipped with it.

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** Select Fire was once this for the single shot semi-auto Assault Rifles (the FAL OSW and the SMR), but eventually a recent patch severely nerfed its the attachment's effectiveness, namely reducing the damage values of the weapon equipped with it.



* CrowningMusicOfAwesome: [[Music/{{Skrillex}} "Imma Try It Out"]], which plays in Club Solar as you try to rescue Chloe. The music keeps playing as you start slo-mo shooting at Cordis Die mooks with a machine pistol. It also plays as background music in one section of the multiplayer map Plaza, and players often joke about hiding in the bar, just to listen to the music.
** "The Night Will Always Win'' by Elbow, the song that plays in the game's opening. It's a beautiful, sorrowful tune that perfectly underscores the opening cutscene.
** "Carry On," by Music/AvengedSevenfold, played in the scene after the credits finish.
13th Apr '16 9:30:31 AM The_Pyro_Jawsome
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Added DiffLines:

*AwesomeMusic: [[https://www.youtube.com/watch?v=kI09p1-d9pM&nohtml5=False Adrenaline, the theme that plays through some missions (Like Karma and Judgement Day) and plays on the multiplayer menu. An epic piece that accompanies your badassness.
2nd Apr '16 12:12:30 PM Kadorhal
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* ScrappyWeapon: The Executioner pistol. This pistol is unique in that it utilizes shotgun shells, but the turn off is the pellet spread from each shot is so weak that it takes extremely close-range shooting just to be able to bring down a target. To add onto the weapon's woes, it has horrible reload speed and ammo capacity. There are attachments and the Secondary Gunfighter wildcard you can use to improve this pistol, but you're probably better off actually using a shotgun over this pistol and use the spare Pick-10 points for shotgun attachments, any gun not named Executioner, perks, and any wildcards you want.

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* ScrappyWeapon: ScrappyWeapon:
**
The Executioner pistol. This pistol is unique in that it utilizes shotgun shells, but the turn off tradeoff is the damage per pellet spread from each shot is so weak that it takes extremely ''extremely'' close-range shooting just to be able to bring down a target.target with less than the full five-shell cylinder. To add onto the weapon's woes, it has horrible reload speed and ammo capacity. There are attachments and the Secondary Gunfighter wildcard you can use to improve this pistol, pistol somewhat, but you're probably better off actually using a shotgun over this pistol and use the spare Pick-10 points for shotgun attachments, any gun that's not named the Executioner, perks, and any wildcards you want.want.
** Zombies mode turns the SMR into this. In multiplayer it's powerful and accurate and well-deserving of its late unlock - in Zombies, it makes the starting 1911 look amazing. Even ignoring that semi-auto weapons are already at a disadvantage against the zombie hordes, it has low reserve capacity (only barely beating the M14, and that's assuming you didn't Pack-A-Punch it - its only real upside is that it has its regular 20-round magazines instead of a paltry 8-round one from reusing four-year-old code), it has a slow reload, it's surprisingly weak considering the power it has in multiplayer, and worst of all, thanks to a glitch the entire point of aiming down the sights is nullified as it ''still has bullet spread''.
29th Oct '15 3:08:58 PM Ngamer01
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* ComplacentGamingSyndrome / TierInducedScrappy

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* ComplacentGamingSyndrome / TierInducedScrappyComplacentGamingSyndrome:


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* ScrappyWeapon: The Executioner pistol. This pistol is unique in that it utilizes shotgun shells, but the turn off is the pellet spread from each shot is so weak that it takes extremely close-range shooting just to be able to bring down a target. To add onto the weapon's woes, it has horrible reload speed and ammo capacity. There are attachments and the Secondary Gunfighter wildcard you can use to improve this pistol, but you're probably better off actually using a shotgun over this pistol and use the spare Pick-10 points for shotgun attachments, any gun not named Executioner, perks, and any wildcards you want.
26th Jul '15 10:04:15 PM gunslingerofgilead
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* EvilIsSexy: [[IWasQuiteALooker In his youth]], he looked like a damn {{Telenovela}} star, even after Woods popped him in the eye and he gets half of his face burned up. Appropriately, he spends the mission "Suffer With Me" in an unbuttoned dress shirt.

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* EvilIsSexy: [[IWasQuiteALooker In his youth]], he Raul Menendez looked like a damn {{Telenovela}} star, even after Woods popped him in the eye and he gets half of his face burned up. Appropriately, he spends the mission "Suffer With Me" in an unbuttoned dress shirt.
26th Jul '15 10:03:47 PM gunslingerofgilead
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Added DiffLines:

* EvilIsSexy: [[IWasQuiteALooker In his youth]], he looked like a damn {{Telenovela}} star, even after Woods popped him in the eye and he gets half of his face burned up. Appropriately, he spends the mission "Suffer With Me" in an unbuttoned dress shirt.
12th Feb '15 4:22:19 PM infernape612
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* EvenBetterSequel: Treyarch are generally seen as delivering the better ''Call of Duty'' campaigns, with Black Ops 1 being highlighted in particular. Because Treyarch put effort into this campaign with the choice mechanic and in the characterization of Menendez, many called the campaign one of the best for first person shooters in years.

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* EvenBetterSequel: Treyarch are generally seen as delivering the better ''Call of Duty'' campaigns, with Black Ops 1 being highlighted in particular. Because Treyarch put effort into this campaign with the choice mechanic and in the characterization of Menendez, many called the campaign one of the best for first person shooters in years. years.
* FridgeHorror: If you fail to save Karma during the game, Menendez escapes from prison. [[spoiler:After killing Woods, he then goes to his sister's grave, and douses himself with gas, presumably to burn himself to death and join her in the afterlife. In other endings where you kill Menendez, he has a video that plays explaining that he was murdered and instructs his 2 billion or more followers to start mass rioting throughout the world. So if he burns himself to death, does that also trigger this video, which then also causes said rioting to occur?]]
29th Jan '15 9:17:44 PM ArJayKay
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** Raid, Plaza, and Meltdown (on occasion) are slowly gaining steam as well.

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** Raid, Plaza, and Meltdown (on occasion) are slowly gaining steam as well.
12th Sep '14 11:08:31 AM SeptimusHeap
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*** This is likely a misunderstanding in the community. Lag Compensation refers to the process of moving objects back to their position (and rotation / animation frame) at the time a bullet was fired to prevent latency from causing bullets from "passing through" objects that have changed position before said update makes it back from the server (or host) to the player. It should have no effect whatsoever like the one mentioned above. That is simply a result of lag. The confusion is likely a result of "prediction". Hit registration takes place on the server, which means for a player to do damage they must hit the Fire button, that is sent to the server which checks for a hit, and the resulting damage calculation is sent back to all players. Since nobody likes to wait 100ms (or whatever this round-trip time is) to see their weapon fire after holding the Fire button, every player sees their fire effects (muzzle flash, recoil, sound, etc.) instantly. This is called "prediction", but the server has a final say in who did damage first. This helps prevent hacking and a lot of discrepancies at the cost of frustrated players thinking they did damage before said information actually makes it to the server.
12th Sep '14 10:55:23 AM notttheface
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Added DiffLines:

*** This is likely a misunderstanding in the community. Lag Compensation refers to the process of moving objects back to their position (and rotation / animation frame) at the time a bullet was fired to prevent latency from causing bullets from "passing through" objects that have changed position before said update makes it back from the server (or host) to the player. It should have no effect whatsoever like the one mentioned above. That is simply a result of lag. The confusion is likely a result of "prediction". Hit registration takes place on the server, which means for a player to do damage they must hit the Fire button, that is sent to the server which checks for a hit, and the resulting damage calculation is sent back to all players. Since nobody likes to wait 100ms (or whatever this round-trip time is) to see their weapon fire after holding the Fire button, every player sees their fire effects (muzzle flash, recoil, sound, etc.) instantly. This is called "prediction", but the server has a final say in who did damage first. This helps prevent hacking and a lot of discrepancies at the cost of frustrated players thinking they did damage before said information actually makes it to the server.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.CallOfDutyBlackOps2