History YMMV / Bug

20th Feb '18 8:58:11 PM Angeldeb82
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* AnticlimaxBoss:

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* AnticlimaxBoss: AntiClimaxBoss:



** [[GreenHillZone Insectia]] had bees. [[Film/TheWickerMan2006 Aaaargh, Not The Bees]]! They tend to come in swarms and you have to time your jump exactly when they tried to rush into Bug. Some of them even appear out of nowhere on an otherwise deserted platform! Hope you had the Zap Cap equipped if you took the wrong route in Act 2...

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** [[GreenHillZone Insectia]] had bees. [[Film/TheWickerMan2006 Aaaargh, Not The Bees]]! Bees!]] They tend to come in swarms and you have to time your jump exactly when they tried to rush into Bug. Some of them even appear out of nowhere on an otherwise deserted platform! Hope you had the Zap Cap equipped if you took the wrong route in Act 2...



** [[LethalLavaLand Arachnia]] had spider enemies, the most irritating of which shot bowling balls at Bug. Also, the {{Mook}} that kept splitting into two smaller copies each time it was hit could be considered one.

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** [[LethalLavaLand Arachnia]] had spider enemies, the most irritating of which shot bowling balls at Bug. Also, the {{Mook}} {{Mook|s}} that kept splitting into two smaller copies each time it was hit could be considered one.



* ItsTheSameSoItSucks: Played a part in Bug Too being less well received when it came out. Bug was a fairly impressive game in 1995 as it was one of the earliest 3D platformers, but by the time Bug Too was released, there were 3D platformers that were far more impressive. Bug Too didn't do enough to keep up, and the flaws became more glaring over time, despite some minor refinements such as a run button and the ability to hover giving you better control.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: Played a part in Bug Too being less well received when it came out. Bug was a fairly impressive game in 1995 as it was one of the earliest 3D platformers, but by the time Bug Too was released, there were 3D platformers that were far more impressive. Bug Too didn't do enough to keep up, and the flaws became more glaring over time, despite some minor refinements such as a run button and the ability to hover giving you better control.



* MostWonderfulSound: '''[[HealingPotion BUUUUUUG JUUUUUUUICE]]!!!''' Note that Bug doesn't say this, it's the announcer who does.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: '''[[HealingPotion BUUUUUUG JUUUUUUUICE]]!!!''' JUUUUUUUICE!!!]]''' Note that Bug doesn't say this, it's the announcer who does.



** The swamp [[SandWorm worm]] from [[SwampsAreEvil Splot]]. Bug was on a floating platform for almost the entire battle, and getting hit even ''once'' would cause him to be knocked backwards, very likely off the platform and subsequently [[SuperDrowningSkills into the water for a watery death]]. Halfway through, you'll have to board an even smaller platform than the initial one, making death certain if Bug took damage meaning that there was almost ''no room for error'' after this. The boss' SuperSpit attack had to be dodged perfectly, and the player had to GoombaStomp it correctly without letting momentum throw them off course from the platform or else it's one life lost and having to do over half of the boss fight again.

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** The swamp [[SandWorm worm]] from [[SwampsAreEvil Splot]].{{S|wampsAreEvil}}plot. Bug was on a floating platform for almost the entire battle, and getting hit even ''once'' would cause him to be knocked backwards, very likely off the platform and subsequently [[SuperDrowningSkills into the water for a watery death]]. Halfway through, you'll have to board an even smaller platform than the initial one, making death certain if Bug took damage meaning that there was almost ''no room for error'' after this. The boss' SuperSpit attack had to be dodged perfectly, and the player had to GoombaStomp it correctly without letting momentum throw them off course from the platform or else it's one life lost and having to do over half of the boss fight again.



* ThatOneLevel: Again, Splot. It's filled with several durable GoddamnedBats and DemonicSpiders, the swamp water was an instant kill even with MercyInvincibility, and there were several tough platforming sections that spelled certain doom if you mistimed your step/jump. In particular the first act has a section where Bug has to jump from bubbles moving up and down over a BottomlessPit. You have to time your jump ''exactly'', otherwise you will fall to your death. There are eight jumps in all, and good luck making that last one. Finally, the world ends with [[ThatOneBoss the most frustrating boss in the game]] that will eat through several lives.

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* ThatOneLevel: Again, Splot. It's filled with several durable GoddamnedBats and DemonicSpiders, the swamp water was an instant kill even with MercyInvincibility, and there were several tough platforming sections that spelled certain doom if you mistimed your step/jump. In particular the first act has a section where Bug has to jump from bubbles moving up and down over a BottomlessPit.{{Bottomless Pit|s}}. You have to time your jump ''exactly'', otherwise you will fall to your death. There are eight jumps in all, and good luck making that last one. Finally, the world ends with [[ThatOneBoss the most frustrating boss in the game]] that will eat through several lives.
9th Jan '18 6:42:42 PM ironcommando
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* GoddamnedBoss: The thin mummy in Lawrence of Arachnia wasn't exactly very tough, but he had a limited BossVulnerability time. Firstly, he tended to run away from the player, and when the player character caught up to him when he wasn't moving, he'd retaliate with a kick that would hurt the player instead if they tried to GoombaStomp him during the animation, forcing the player to bait him before attacking. When the player did damage him he'd then run off and do a jumping kick attack or do a spin kick upwards (both would hurt the player) making it hard to land subsequent stomps.

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* GoddamnedBoss: The thin mummy in Lawrence of Arachnia wasn't exactly very tough, but he had a limited BossVulnerability time. Firstly, he tended to run away from the player, and when the player character caught up to him when he wasn't moving, he'd retaliate with a kick that would hurt the player instead if they tried to GoombaStomp him during the animation, forcing the player to bait him before attacking. When the player did damage him he'd then run off and do a jumping kick attack or do a spin kick upwards (both would hurt the player) making it hard to land subsequent consecutive stomps.
9th Jan '18 6:42:14 PM ironcommando
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** The two mummies in Lawrence of Arachnia, although the thin mummy can be considered a GoddamedBoss. Balanced by the fact that it's the longest level around bar none.

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** The two mummies in Lawrence of Arachnia, although the thin mummy can be considered a GoddamedBoss.GoddamnedBoss. Balanced by the fact that it's the longest level around bar none.
9th Jan '18 6:37:10 PM ironcommando
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** The two mummies in Lawrence of Arachnia. Balanced by the fact that it's the longest level around bar none.

to:

** The two mummies in Lawrence of Arachnia.Arachnia, although the thin mummy can be considered a GoddamedBoss. Balanced by the fact that it's the longest level around bar none.


Added DiffLines:

* GoddamnedBoss: The thin mummy in Lawrence of Arachnia wasn't exactly very tough, but he had a limited BossVulnerability time. Firstly, he tended to run away from the player, and when the player character caught up to him when he wasn't moving, he'd retaliate with a kick that would hurt the player instead if they tried to GoombaStomp him during the animation, forcing the player to bait him before attacking. When the player did damage him he'd then run off and do a jumping kick attack or do a spin kick upwards (both would hurt the player) making it hard to land subsequent stomps.
9th Jan '18 6:23:22 PM ironcommando
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** Scarab Beetles in Lawrence of Arachnia. They're also {{Invincible Minor Minion}}s that will swoop at the player character in the most inopportune moments.

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** Scarab Beetles in Lawrence of Arachnia. They're also {{Invincible Minor Minion}}s that will Arachnia Scene 1. They swoop at the player character in the most inopportune moments.moments, making them extremely hard to hit or avoid.
8th Jan '18 4:46:13 PM ironcommando
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Added DiffLines:

** While the Bowling Ball Larvae in Weevil Dead 2 were TheGoomba of the game, they could only be harmed if they weren't rolling. Otherwise, they were TheSpiny -- and it so happened that several of them around the three scenes are ''constantly'' rolling back and forth a path, turning them into invincible stage hazards that had to be jumped over.
8th Jan '18 4:35:01 PM ironcommando
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** The Knight at the end of Weevil Dead 2 Scene 3 is extremely tiny and literally goes down when the player character walks on him. He's sandwiched between Act 2's Knight and the world's boss, both of whom are rather formidable.

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** The Knight at the end of Weevil Dead 2 Scene 3 is extremely tiny and literally goes down splat when the player character literally walks on him. He's sandwiched between Act 2's Knight and the world's boss, both of whom are rather formidable.
8th Jan '18 4:34:01 PM ironcommando
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** [[SwampsAreEvil Splot]] had mosquitoes and frogs. Mosquitoes could take quite a bit of damage, and came in even larger swarms than the bees in Insectia. Frogs would jump around randomly then try to swat bug with their tongue.

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** [[SwampsAreEvil [[BubblegloopSwamp Splot]] had mosquitoes mosquitoes, frogs, and frogs.swamp moths. Mosquitoes could take quite a bit of damage, and came in even larger swarms than the bees in Insectia. Frogs would jump around randomly then try to swat bug Bug with their tongue.tongue. Moths would fly in the air towards Bug while spitting a mothball that rolled across the ground, and Bug had to do jump over the mothball while not going too high to bump into the moth.
8th Jan '18 4:20:47 PM ironcommando
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Added DiffLines:

* BreatherBoss: The giant horned lizard in Reptilia can be beaten without taking damage as long as Bug stands all the way to the right side atop of the right catapult during its attack phases. The previous boss is a WakeUpCallBoss giant snail while the swamp worm boss after that is ThatOneBoss.
8th Jan '18 6:18:15 AM ironcommando
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* AnticlimaxBoss: The two mummies in Lawrence of Arachnia. Balanced by the fact that it's the longest level around bar none.

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* AnticlimaxBoss: AnticlimaxBoss:
** The Knight at the end of Weevil Dead 2 Scene 3 is extremely tiny and literally goes down when the player character walks on him. He's sandwiched between Act 2's Knight and the world's boss, both of whom are rather formidable.
**
The two mummies in Lawrence of Arachnia. Balanced by the fact that it's the longest level around bar none.
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