History YMMV / Borderlands

26th May '16 5:13:37 PM nombretomado
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** When it was announced that ''Borderlands 2'' and ''The Pre Sequel,'' but not this game, were announced to be getting an UpdatedRerelease, fans of this game were questioning the lack of it. Randy Pitchford's response was, essentially, that it would only happen if the collection sold well on PS4/Xbox One. Fans of this game were enraged that they're essentially being blackmailed for the possibility of this game getting a re-release.

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** When it was announced that ''Borderlands 2'' and ''The Pre Sequel,'' but not this game, were announced to be getting an UpdatedRerelease, fans of this game were questioning the lack of it. Randy Pitchford's response was, essentially, that it would only happen if the collection sold well on PS4/Xbox [=PS4=]/Xbox One. Fans of this game were enraged that they're essentially being blackmailed for the possibility of this game getting a re-release.
18th Apr '16 7:49:58 AM Nohbody
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* AnnoyingVideoGameHelper: No matter what you are up to, the Claptraps will keep bugging you about new missions that are available. It even gets to the point where they will repeat it AGAIN after you move to another region! The only way to shut them up is to go to whoever is offering the mission and accept it.



* [[StopHelpingMe Stop Reminding Me]]: No matter what you are up to, the Claptraps will keep bugging you about new missions that are available. It even gets to the point where they will repeat it AGAIN after you move to another region! The only way to shut them up is to go to whoever is offering the mission and accept it.
* ThatOneBoss: Crawmerax the Invincible, which players only attempt to kill because he drops [[InfinityPlusOneSword pearlescent weapons]]. The developers even lampshade how hard it is by calling the mission to kill him "You. Will. Die."

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* [[StopHelpingMe Stop Reminding Me]]: No matter what you are up to, the Claptraps will keep bugging you about new missions that are available. It even gets to the point where they will repeat it AGAIN after you move to another region! The only way to shut them up is to go to whoever is offering the mission and accept it.
* ThatOneBoss:
ThatOneBoss:
**
Crawmerax the Invincible, which players only attempt to kill because he drops [[InfinityPlusOneSword pearlescent weapons]]. The developers even lampshade how hard it is by calling the mission to kill him "You. Will. Die."
1st Apr '16 10:26:01 PM KEEP_IN
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** And the game's move from realistic looking graphics to cel-shaded ones.

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** And the game's move from realistic looking graphics to cel-shaded ones.the comic book style.



* TheyWastedAPerfectlyGoodPlot: In its original, less cel-shaded version, it was to have a plot told via cutscenes. This concept was left by the wayside after they decided that the new art shift would fit their original concepts better. One Gearbox member reportedly left developing games entirely because of this. Whether or not this move worked in the grand scheme of the game, however, is a minor point of contention.

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* TheyWastedAPerfectlyGoodPlot: In its original, less cel-shaded cartoony version, it was to have a plot told via cutscenes. This concept was left by the wayside after they decided that the new art shift would fit their original concepts better. One Gearbox member reportedly left developing games entirely because of this. Whether or not this move worked in the grand scheme of the game, however, is a minor point of contention.
28th Jan '16 11:30:07 PM airship5094
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* TheyWastedAPerfectlyGoodPlot: In its original, less cel-shaded version, it was to have a plot told via cutscenes, but with their art shift (they decided it'd fit their original concepts better), they throw out the story. One Gearbox member left developing games entirely due to this.
** For other people, it's a subversion as many games typically have inane plots and the lack of cutscenes means the extra playthroughs aren't spoiled with redundant, seen-it-already cutscenes.

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* TheyWastedAPerfectlyGoodPlot: In its original, less cel-shaded version, it was to have a plot told via cutscenes, but with their cutscenes. This concept was left by the wayside after they decided that the new art shift (they decided it'd would fit their original concepts better), they throw out the story. better. One Gearbox member reportedly left developing games entirely due to this.
** For other people, it's a subversion as many games typically have inane plots and
because of this. Whether or not this move worked in the lack grand scheme of cutscenes means the extra playthroughs aren't spoiled with redundant, seen-it-already cutscenes.game, however, is a minor point of contention.
23rd Jun '15 8:44:40 AM TheMysteriousTroper
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* GrowingTheBeard: It's been said among critics that Borderlands took itself far too seriously in the main game, and they're probably right. However, it really started to hit its stride of [[FantasyKitchenSink ridiculously far-future kitchen sink]] BlackComedy zaniness around the DLCs. By the time of Borderlands 2, well...

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* GrowingTheBeard: It's been said among critics that Borderlands took itself far too seriously in the main game, and they're probably right. However, it really started to hit its stride of [[FantasyKitchenSink ridiculously far-future kitchen sink]] BlackComedy zaniness around the DLCs.[=DLCs=]. By the time of Borderlands 2, well...
1st Feb '15 5:32:04 AM GoneRampant
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Added DiffLines:

** When it was announced that ''Borderlands 2'' and ''The Pre Sequel,'' but not this game, were announced to be getting an UpdatedRerelease, fans of this game were questioning the lack of it. Randy Pitchford's response was, essentially, that it would only happen if the collection sold well on PS4/Xbox One. Fans of this game were enraged that they're essentially being blackmailed for the possibility of this game getting a re-release.
28th Oct '14 8:34:39 PM Steam_Lord
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* StopHavingFunGuys: Lilith takes her Bunkers and Badasses gaming ''very'' seriously, frequently berating Brick and MISTER TORGUE for not playing according to her style.
26th Aug '14 4:22:02 PM coinneach
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Added DiffLines:

* StopHavingFunGuys: Lilith takes her Bunkers and Badasses gaming ''very'' seriously, frequently berating Brick and MISTER TORGUE for not playing according to her style.
7th Aug '14 8:20:58 AM Luigifan
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** The Destroyer, The final boss of the entire game. He's slow, has a number of blind spots, and with the proper SMG or Machine Gun can be bled to death in short order.

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** The Destroyer, The the final boss of the entire game. He's slow, has a number of blind spots, and with the proper SMG or Machine Gun can be bled to death in short order.



** In the ''Zombie Island'' DLC there's also a subversion in [[spoiler: Dr. Ned, who goes down quite easily. The credits then start flying by, only for ''Undead Ned'' to [[CameraAbuse rip through the credits]] and scream "It's not over yet!", followed by the character introduction screen "Undead Ned: HOLY F*#KING SHIT!!!"]]

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** In the ''Zombie Island'' DLC there's also a subversion in [[spoiler: Dr.[[spoiler:Dr. Ned, who goes down quite easily. The credits then start flying by, only for ''Undead Ned'' to [[CameraAbuse rip through the credits]] and scream "It's not over yet!", followed by the character introduction screen "Undead Ned: [[OhCrap HOLY F*#KING SHIT!!!"]]SHIT!!!]]"]]



** Were Skag and Skagzilla can be killed in ten seconds or less. Skagzilla only needs a powerful weapon with high firing rate, while Were Skag you can use a weapon with corrode and spray it with a powerful shotgun.
** In the Claptrap DLC, the optional quest boss, Cluck-Trap. [[spoiler:It's a gag boss with as weak as all other Claptrap {{Mooks}}.]]

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** Were Skag and Skagzilla can be killed in ten seconds or less. Skagzilla only needs a powerful weapon with a high firing rate, while with the Were Skag Skag, you can use a weapon with corrode and spray it with a powerful shotgun.
** In the Claptrap DLC, the optional quest boss, Cluck-Trap. [[spoiler:It's a gag boss with that's as weak as all other Claptrap {{Mooks}}.]]



*** And the [[spoiler: "Oh-so-hard Undead Ned"]]? If you enter the arena carefully you'll see him STUCK behind a rock and UNABLE TO ATTACK YOU. Once you see this, aim in his direction, keep jumping without moving and empty your guns on him.

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*** And the [[spoiler: "Oh-so-hard [[spoiler:"Oh-so-hard Undead Ned"]]? If you enter the arena carefully you'll see him STUCK behind a rock and UNABLE TO ATTACK YOU. Once you see this, aim in his direction, keep jumping without moving moving, and empty your guns on him.



** The Crimson Lance probably qualify in some regards; they are by far ''the'' most dangerous class of opponents in the game due to their higher-quality firearms, higher chances of coming equipped with enhanced shields/grenades, and body armour that absorbs a lot of damage and is best worked around via BoomHeadshot, GroinAttack or KillItWithFire (or acid)... or all of the above. Their Badass incarnations have heavy armour ''all over them'', and can literally only be hurt by BoomHeadshot and KillItWithFire (again, or acid). Woe betide thee if you get ambushed by one that has a [[GameBreaker Combustion Hellfire]]...
** Drifters in ''Secret Armory''. 50 foot tall spider-things that eat cars for breakfast. There are few things in this game that are as terrifying and skin crawling as getting your vehicle destroyed by a group of them who then proceed to whale on your sorry hide. What's worse is they don't make a sound when they spawn, see you and/or approach like ''everything else'' in the game. They do make a quiet cough-like growl as they attack, but by then it's too late.

to:

** The Crimson Lance probably qualify in some regards; they are by far ''the'' most dangerous class of opponents in the game due to their higher-quality firearms, higher chances of coming equipped with enhanced shields/grenades, and body armour that absorbs a lot of damage and is best worked around via BoomHeadshot, GroinAttack GroinAttack, or KillItWithFire (or acid)... or all of the above. Their Badass incarnations have heavy armour ''all over them'', and can literally only be hurt by BoomHeadshot and KillItWithFire (again, or acid). Woe betide thee if you get ambushed by one that has a [[GameBreaker Combustion Hellfire]]...
** Drifters in ''Secret Armory''. 50 foot tall spider-things that eat cars for breakfast. There are few things in this game that are as terrifying and skin crawling as getting your vehicle destroyed by a group of them who then proceed to whale on your sorry hide. What's worse is they don't make a sound when they spawn, see you you, and/or approach like ''everything else'' in the game. They do make a quiet cough-like growl as they attack, but by then it's too late.



* EnsembleDarkhorse: Steve, a bandit from the trailers who's only real characteristic is yelling out "Heyyoooo!", whose popularity caused him to appear in the Zombie Island DLC and in the trailer for the Underground Riot DLC. He's even in the Secret Armory DLC as "Mini-Steve". He even appears in the sequel during a quest as an ally of the Zaford clan saying his iconic line.
* EpilepticTrees: [[http://www.gamefaqs.com/boards/genmessage.php?board=942810&topic=52086343 someone actually attempts to explain how New Game Plus fits into the story.]] Yes, you read that right. Someone believes the game is infinitely looping!

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* EnsembleDarkhorse: Steve, a bandit from the trailers who's whose only real characteristic is yelling out "Heyyoooo!", whose popularity caused him to appear in the Zombie Island DLC and in the trailer for the Underground Riot DLC. He's even in the Secret Armory DLC as "Mini-Steve". He even appears in the sequel during a quest as an ally of the Zaford clan saying his iconic line.
* EpilepticTrees: [[http://www.gamefaqs.com/boards/genmessage.php?board=942810&topic=52086343 someone Someone actually attempts to explain how New Game Plus fits into the story.]] Yes, you read that right. Someone believes the game is infinitely looping!



*** "Four wheels is better than...[[DisSimile zero...uh...wheels...]]um, have fun!"

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*** "Four wheels is better than... [[DisSimile zero...uh...wheels...]]um, ]] um, have fun!"



** Lilith in general. As noted above, all characters can be built into game-breaking demi-gods, but Lilith gets special mention. Why? ''BECAUSE SHE CAN TURN FREAKING INVINCIBLE'' and stay that way as long as there are enemies around. (Phasewalk makes you move faster and enemies cannot see/hit you. You can also do area-of-effect damage as you Phasewalk, killing enemies. Yep, there's an ability which reduces the cooldown of your state of invincibility...based on killing enemies. Enter Phasewalk, kill enemies, remain in Phasewalk, do epic speed runs). Drawback: Lilith cannot interact with the environment (open doors, loot chests, jump)--but who cares if everything in the vicinity is dead? Also notable in that she can solo [[ThatOneBoss Crawmerax]] without relying on an AIBreaker.

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** Lilith in general. As noted above, all characters can be built into game-breaking demi-gods, but Lilith gets special mention. Why? ''BECAUSE SHE CAN TURN FREAKING INVINCIBLE'' and stay that way as long as there are enemies around. (Phasewalk makes you move faster and enemies cannot see/hit you. You can also do area-of-effect damage as you Phasewalk, killing enemies. Yep, there's an ability which reduces the cooldown of your state of invincibility...based on killing enemies. Enter Phasewalk, kill enemies, remain in Phasewalk, do epic speed runs). Drawback: Lilith cannot interact with the environment (open doors, loot chests, jump)--but jump) -- but who cares if everything in the vicinity is dead? Also notable in that she can solo [[ThatOneBoss Crawmerax]] without relying on an AIBreaker.



* NauseaFuel: Every single thing about [[spoiler: Zombie T.K Baha]], from his obsession about brains to the way he rewards you after you complete his {{Fetch Quest}}s.

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* NauseaFuel: Every single thing about [[spoiler: Zombie [[spoiler:Zombie T.K Baha]], from his obsession about brains to the way he rewards you after you complete his {{Fetch Quest}}s.



* PlayerPunch: [[spoiler: T.K Baha's Death.]]

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* PlayerPunch: [[spoiler: T.[[spoiler:T.K Baha's Death.]]



** The effect is diminished slightly when he's still sitting outside the building giving out quests due a glitch some players encounter. [[spoiler: It's even more diminished when you meet Zombie T.K. Baha at Jakobs Cove during the Zombie Island of Dr. Ned DLC.]]
*** Also, [[spoiler: Marcus]] in Robot Revolution. He gets better though.

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** The effect is diminished slightly when he's still sitting outside the building giving out quests due to a glitch some players encounter. [[spoiler: It's [[spoiler:It's even more diminished when you meet Zombie T.K. Baha at Jakobs Cove during the Zombie Island of Dr. Ned DLC.]]
*** Also, [[spoiler: Marcus]] [[spoiler:Marcus]] in Robot Revolution. He gets better though.



** Also from the Secret Armory DLC, Knoxx himself turns into this after your first playthrough (At which point his level adjusts to 2 above yours): He's incredibly strong, but the problem is that he spawns Medics to heal himself. If you die horrifically (As you easily might while trying to kill the medics before they heal Knoxx) the medics will heal him to FULL HEALTH AGAIN. After taking out the medics and going back to killing him, there's a good chance he'll spawn more Medics if you don't kill him fast enough.

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** Also from the Secret Armory DLC, Knoxx himself turns into this after your first playthrough (At (at which point his level adjusts to 2 above yours): He's incredibly strong, but the problem is that he spawns Medics to heal himself. If you die horrifically (As (as you easily might while trying to kill the medics before they heal Knoxx) the medics will heal him to FULL HEALTH AGAIN. After taking out the medics and going back to killing him, there's a good chance he'll spawn more Medics if you don't kill him fast enough.
23rd Apr '14 11:20:53 PM AFP
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*** How much of a game breaker is Lilith? ''In universe'' she is worshipped as a god by a tribe of bandits in the second game. Something she only kind of discourages at first.
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