History YMMV / Borderlands

10th Jun '18 7:31:16 PM nombretomado
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** Psychos, when they swap the axe for a grenade. Though it also counts as a CrowningMomentOfFunny if said Psycho decides to whip out the grenade... at a point where it'll take more than the 3 seconds of the fuse to reach you.

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** Psychos, when they swap the axe for a grenade. Though it also counts as a CrowningMomentOfFunny SugarWiki/{{Funny Moment|s}} if said Psycho decides to whip out the grenade... at a point where it'll take more than the 3 seconds of the fuse to reach you.



** In non-song examples, Scooter's hilarious quips from the Catch-a-Ride system will definitely find their way into your head. "My daddy always said, 'Wheels is better than heels!' [[CrowningMomentOfFunny Uh, he was paralyzed, though.]] [[{{Metaphorgotten}} Anyway, don't walk, drive!]]"

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** In non-song examples, Scooter's hilarious quips from the Catch-a-Ride system will definitely find their way into your head. "My daddy always said, 'Wheels is better than heels!' [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments Uh, he was paralyzed, though.]] [[{{Metaphorgotten}} Anyway, don't walk, drive!]]"
4th Apr '18 10:06:00 PM The_Face89
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* DemonicSpiders: Gatling turrets. Hope you like sniping.

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* DemonicSpiders: DemonicSpiders:
**
Gatling turrets.turrets and Mulcibers boast extremely long range that turns infinite once it gets a lock, and can only lose its lock if you leave its line of sight for an insane amount of time. This is exacerbated by the fact that most of them -- especially the earlier ones-- are out in wide-open areas with little cover. Hope you like sniping.
4th Apr '18 8:35:29 PM The_Face89
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* GameBreaker: Playing the game is like being a bull in a china shop. No matter what, you're probably going to break something.
** Go to New Haven. Note that there are five gun crates around town. Open them up. Sell anything that isn't a Double Anarchy, X4 elemental gun, or has unlimited ammo. Exit game. Load game from menu. Repeat.
** And if you hold off on doing a certain storyline quest, you can claim an additional two chests.
*** There are a LOT of farmable red chests around Pandora. Behind Lucky's station in the Dahl Headlands is a red and two silver chests as well as one on top of Lucky's, and the enemies guarding them won't respawn as long as you don't leave the Headlands. In Rust Commons West, there are actually three easy-to-get red chests, one near the bridge, which is only guarded by a single badass bandit. Two more are at a large spiderants spawnpoint in the northwest, but the spiderants can easily be run down with the rider. Another two are in the salt flats, guarded by just two Lancers, and can be reached within 30 seconds from the New-U-Station. Hell, there's some lying around in Fyrestone, just keep quitting and loading to farm some cash.
*** Farming the chests in the first playthrough is only feasible once you reach New Haven. New Haven is the first zone where the really good guns (Volcano Sniper, HellFire SMG, Crux Shotgun etc.) can spawn in the chests.
** Hunters don't even need the guns. The Bloodwing is practically a helicopter gunship at high levels.
** Ditto with soldiers. The ability to hose down whole checkpoints without even being there.
** A Hellfire SMG with some way of regenerating ammo for it (it's just ''very'' good if you can't regen ammo for it). About the only times you'll need something else are if the enemy is fire immune or you need range.
*** Combine that with Lilith's Firefly class mod, and she becomes a red headed fire-breathing death machine. And that's before you add the next item on this list.
*** You don't even need the ammo regeneration. Ammo is plentiful, can be dropped by almost every enemy or the various chests and stashes, and is very cheap at the numerous ammo vending machines. In addition, the [=SMGs=] tend to have a very large spare ammo capacity, at the end of the first playthrough over 1000 bullets. Equip Lilith with one of these and watch her turn everything to shreds within seconds.
** The Daze status effect; particularly, Lilith's final tier Controller talent Mind Games. Mind Games gives ''each bullet'' Lilith fires a 5/10/15/20/25% chance to inflict Daze upon an equal level target. Daze reduces the enemy's rate of fire to a crawl, obliterates the accuracy, and lowers movement speed such that the effect essentially roots the target. Enjoy your easy mode critical shots.
** A patch rebalanced the New Haven loot drops and the Daze effect, although now all sniper rifles do boosted critical damage.
** Roland has certain class mods that have an ability that restores ammo for your active weapon. You will NEVER run out of bullets.
*** In fact, Roland's final support tier skill, '''Supply Drop''', in which his turret spits out homing boxes including 10% of every ammo's max capacity at the same time, as well as 1 or 2 grenades. While it doesn't do much in multiplayer, it does mean that in single player, every time you throw out your turret (which may be often), you get at least 30% of every single ammo type and 3-6 grenades, ''at level one''! Never rely on dirty random ammo drops again!
*** Don't forget his ability to heal teammates by shooting them. You will NEVER run out of health.
*** Add Aid Station (Turret has a healing aura) with one of the two skills that makes Roland's turret supply ammo, and he practically has his own [[VideoGame/TeamFortress2 dispenser]].
** Practically any given skill set is game breaking with enough points. Special mention for Mordecai's gunslinger set; revolvers were high on the kickass tier already, but max skills in things like Gun Crazy and a high proficiency means the enemies are pretty screwed.
*** The Hunter's Trespass ability from the Sniper Tree deserves another special mention. Five points in this allows Mordecai to completely bypass enemy shields. While "only" useful against Bandits and Lancers, it completely annihilates the end game's main enemies, the Guardians, who have very little life but extremly strong shields. With Trespass, they will die when Mordecai just looks at them.
** With the fourth DLC, the last story-related quest allowes you to go and raid the Hyperion Corporate Gift shop, which happens to be a basement packed stem to stern with red weapon chests and three vending machines. Best part is you can reload your game and the chests will respawn, allowing you to farm guns as long as you want and get ridiculous amounts of money for selling what guns you don't want. You'll never need to search for decent weapons or want money '''EVER''' again.
** Since game saves are unencrypted, save editors and [[http://blmodding.wikidot.com/gear-calculator gear construction toolkits]] allow some pretty severe game-breaking twinking (such as adjusting your character's skill slots or creating the rarest/best possible version of any given weapon scaled to a particular level of character).
** The Clipper is one of the very first "reward" guns you'll find. It has a large clip, a high rate of fire, extra melee damage, and a chance to do [[KillItWithFire fire damage]]. Even half a game later, it's devastating against most enemies.
** Mashers. Curiously, they're actually beloved for their game-breaking power, enough that they were among the chosen few that were moved into Borderlands 2.
** Lilith in general. As noted above, all characters can be built into game-breaking demi-gods, but Lilith gets special mention. Why? ''BECAUSE SHE CAN TURN FREAKING INVINCIBLE'' and stay that way as long as there are enemies around. (Phasewalk makes you move faster and enemies cannot see/hit you. You can also do area-of-effect damage as you Phasewalk, killing enemies. Yep, there's an ability which reduces the cooldown of your state of invincibility...based on killing enemies. Enter Phasewalk, kill enemies, remain in Phasewalk, do epic speed runs). Drawback: Lilith cannot interact with the environment (open doors, loot chests, jump) -- but who cares if everything in the vicinity is dead? Also notable in that she can solo [[ThatOneBoss Crawmerax]] without relying on an AIBreaker.
*** How much of a game breaker is Lilith? ''In universe'' she is worshipped as a god by a tribe of bandits in the second game. Something she only kind of discourages at first.



* ScrappyWeapon: Launchers. Their firepower is ridiculously underwhelming, like you're shooting off fireworks instead of ammo meant to kill things. It doesn't help that they're ''extremely'' slow to both fire and reload, and their mag capacity is laughable. Only one kind is NotCompletelyUseless: Helix launchers, that fire three rockets in a spiral pattern for the cost of one, are a ''death sentence'' against vehicles. Otherwise, you're far better off using so much as a [[VendorTrash white-titled ]] {{revolver|sAreJustBetter}}, even if you don't go crit-hunting.

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* ScrappyWeapon: Launchers. Their firepower damage is ridiculously underwhelming, like you're shooting off fireworks instead of ammo meant to kill things.high explosives. It doesn't help that they're ''extremely'' slow to both fire and reload, and their mag capacity is laughable. Only one kind is NotCompletelyUseless: Helix launchers, that fire three rockets in a spiral pattern for the cost of one, are a ''death sentence'' against vehicles. Otherwise, you're far better off using so much as a [[VendorTrash white-titled ]] {{revolver|sAreJustBetter}}, even if you don't go crit-hunting.crit-hunting.
**Shotguns aren't nearly as horrible as launchers, but their spread is often so insane that you won't hit anything outside of point blank, which is essentially enforced by the "terrible" prefix (high damage, accuracy in the high 20s at best) that can be found on 99% of white rarity shotguns.



** Also from the Secret Armory DLC, Knoxx himself turns into this after your first playthrough (at which point his level adjusts to 2 above yours): He's incredibly strong, but the problem is that he spawns Medics to heal himself. If you die horrifically (as you easily might while trying to kill the medics before they heal Knoxx) the medics will heal him to FULL HEALTH AGAIN. After taking out the medics and going back to killing him, there's a good chance he'll spawn more Medics if you don't kill him fast enough.
** Mothrakk and Rakkinishou take a ton of punishment to down (for their damage output), can deal a lot of damage quickly, and their aerial mobility means running on foot is hopeless. Even Runners have a hard time hitting them, even locking onto them. [[spoiler:And you're given absolutely no warning about where the latter appears.]]

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** Also from the Secret Armory DLC, Knoxx himself turns into this after your first playthrough (at which point his level adjusts to 2 above yours): He's incredibly strong, but the problem is that he spawns Medics to heal himself. If you die horrifically (as you easily might while trying to kill the medics before they heal Knoxx) the medics will heal him to FULL HEALTH AGAIN. After [[ShootTheMedicFirst taking out the medics and going back to killing him, him]], there's a good chance he'll spawn more Medics if you don't kill him fast enough.
** Mothrakk and Rakkinishou [[DamageSpongeBoss take a ton of punishment to down (for their damage output), down]], can deal a lot of damage quickly, and their aerial mobility means running on foot is hopeless. Even Runners have a hard time hitting them, even locking onto them. [[spoiler:And you're given absolutely no warning about where the latter appears.appears despite having to enter his turf for a side mission.]]
24th Nov '17 11:18:25 AM infernape612
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* EnsembleDarkhorse: Steve, a bandit from the trailers whose only real characteristic is yelling out "Heyyoooo!", whose popularity caused him to appear in the Zombie Island DLC and in the trailer for the Underground Riot DLC. He's even in the Secret Armory DLC as "Mini-Steve". He even appears in the sequel during a quest as an ally of the Zaford clan saying his iconic line.
* EpilepticTrees: [[http://www.gamefaqs.com/boards/genmessage.php?board=942810&topic=52086343 Someone actually attempts to explain how New Game Plus fits into the story.]] Yes, you read that right. Someone believes the game is infinitely looping!



--> Can't shoot enough bullets from your favorite gun? S&S has the solution: '''More Boolets!'''
--> '''Four!Hundred!Percent!More!AWESOME!''' Also, Torgue doesn't make their guns out of freakin' ''wood''.

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--> ---> Can't shoot enough bullets from your favorite gun? S&S has the solution: '''More Boolets!'''
-->
Boolets!'''\\
'''Four!Hundred!Percent!More!AWESOME!''' Also, Torgue doesn't make their guns out of freakin' ''wood''.''wood''.
* EnsembleDarkhorse: Steve, a bandit from the trailers whose only real characteristic is yelling out "Heyyoooo!", whose popularity caused him to appear in the Zombie Island DLC and in the trailer for the Underground Riot DLC. He's even in the Secret Armory DLC as "Mini-Steve". He even appears in the sequel during a quest as an ally of the Zaford clan saying his iconic line.
* EpilepticTrees: [[http://www.gamefaqs.com/boards/genmessage.php?board=942810&topic=52086343 Someone actually attempts to explain how New Game Plus fits into the story.]] Yes, you read that right. Someone believes the game is infinitely looping!
11th Mar '17 3:41:39 PM CashSloth
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** Defilers from the ''Zombie Island'' DLC. Not only are their attacks hard to avoid, but their spread spew attack greatly slows your character and almost completely obscures your screen, making you a sitting duck for the horde of zombies that always accompany the defiler.

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** Defilers from the ''Zombie Island'' DLC. Not only are their attacks hard to avoid, but their spread spew attack greatly slows your character and almost completely [[InterfaceScrew obscures your screen, screen]], making you a sitting duck for the horde of zombies that always accompany the defiler.it.
27th Feb '17 7:38:18 PM CashSloth
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Added DiffLines:

** Defilers from the ''Zombie Island'' DLC. Not only are their attacks hard to avoid, but their spread spew attack greatly slows your character and almost completely obscures your screen, making you a sitting duck for the horde of zombies that always accompany the defiler.
25th Feb '17 6:53:06 AM Anddrix
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* HellIsThatNoise: As time goes on, you'll learn the weapons have different firing sounds according to their part combinations. You have this trope in full effect whenever you hear an enemy using what you recognize is a high-powered gun, even moreso if its fire rate is high. In the [[GladiatorSubquest Underdome matches]], it borders on NightmareFuel.
21st Jan '17 9:42:10 PM Sumatris
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Added DiffLines:

** The canned ads that play whenever you access any vending machine, but especially Marcus'. There's only a small handful of lines they spout, so those repeat over and over and over again, and you've no choice but to use the machines as there's no other way of selling off your VendorTrash. It gets really old ''really'' fast; like, within the first hour of gameplay.
15th Jan '17 8:46:02 AM DustSnitch
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*** There are a LOT of farmable red chests around Pandora. Behind Lucky's station in the Dahl Headlands is a red and two silver chests as well as one on top of Lucky's, and the enemies guarding them won't respawn as long as you don't leave the Headlands. In Rust Commons West, there are actually three easy-to-get red chests, one near the bridge, which is only guarded by a single {{badass}} bandit. Two more are at a large spiderants spawnpoint in the northwest, but the spiderants can easily be run down with the rider. Another two are in the salt flats, guarded by just two Lancers, and can be reached within 30 seconds from the New-U-Station. Hell, there's some lying around in Fyrestone, just keep quitting and loading to farm some cash.

to:

*** There are a LOT of farmable red chests around Pandora. Behind Lucky's station in the Dahl Headlands is a red and two silver chests as well as one on top of Lucky's, and the enemies guarding them won't respawn as long as you don't leave the Headlands. In Rust Commons West, there are actually three easy-to-get red chests, one near the bridge, which is only guarded by a single {{badass}} badass bandit. Two more are at a large spiderants spawnpoint in the northwest, but the spiderants can easily be run down with the rider. Another two are in the salt flats, guarded by just two Lancers, and can be reached within 30 seconds from the New-U-Station. Hell, there's some lying around in Fyrestone, just keep quitting and loading to farm some cash.
10th Aug '16 12:43:50 PM REV6Pilot
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* CrazyAwesome: Steve The Bandit.
-->"Heyoo!"

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* %%* CrazyAwesome: Steve The Bandit.
-->"Heyoo!"%%-->"Heyoo!"
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