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* BrokenBase: For the ending of ''Burial at Sea Episode 2'', there seem to be two camps. Those who feel it was a fulfilling ending that wrapped up the series as a whole, and those who are angered by [[spoiler:it suddenly making VideoGame/BioShock1's protagonist Jack the centre of the universe and reducing Elizabeth, one of the series' most powerful characters, to an accessory to his success, by the way of having her undergo a gratuitously violent and rather needless sacrifice.]] There's also another, tangential camp who view the Jack[=/=]Elizabeth interaction from a completely flipped viewpoint, but with equal dislike: [[spoiler:with her sacrifice Elizabeth effectively becomes the "true" saviour of Rapture and thus protagonist of the whole franchise; meaning that Jack's heroic efforts to break free of his conditioning and choose for himself in (determinantly) saving the Little Sisters was much less meaningful than it seemed in the first game, since it couldn't have happened without Elizabeth's intervention to begin with.]] Some in the latter camp(s) [[spoiler:even argue that the ending taints the original ''[=BioShock=]'''s theme of Utopias always turning rotten and corrupt before finally collapsing in on themselves due to fundamental human flaws in their inhabitants, by making Elizabeth, an outside force, having a direct and significant hand in Rapture's fall. [[RightForTheWrongReasons Therefore making Andrew Ryan's argument absolutely right.]]]]

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* BrokenBase: For the ending of ''Burial at Sea Episode 2'', there seem to be two camps. Those who feel it was a fulfilling ending that wrapped up the series as a whole, and those who are angered by [[spoiler:it suddenly making VideoGame/BioShock1's protagonist Jack the centre of the universe and reducing Elizabeth, one of the series' most powerful characters, to an accessory to his success, by the way of having her undergo a gratuitously violent and rather needless sacrifice.]] There's also another, tangential camp who view the Jack[=/=]Elizabeth interaction from a completely flipped viewpoint, but with equal dislike: [[spoiler:with her sacrifice Elizabeth effectively becomes the "true" saviour of Rapture and thus protagonist of the whole franchise; meaning that Jack's heroic efforts to break free of his conditioning and choose for himself in (determinantly) saving the Little Sisters was much less meaningful than it seemed in the first game, since it couldn't have happened without Elizabeth's intervention to begin with.]] Some in the latter camp(s) [[spoiler:even argue that the ending taints the original ''[=BioShock=]'''s theme of Utopias always turning rotten and corrupt before finally collapsing in on themselves due to fundamental human flaws in their inhabitants, by making Elizabeth, an outside force, having a direct and significant hand in Rapture's fall. fall, [[RightForTheWrongReasons Therefore therefore making Andrew Ryan's argument absolutely right.]]]]right]].]]



* FanDislikedExplanation: Many people greatly hated the [[{{Retcon}} Retcons]] ''Burial at Sea'' made to the backstory of ''Bioshock 1'', [[spoiler: namely how Elizabeth was made responsible for events such as the bonding of the Little Sisters to the Big Daddies and paving the way for Jack to defeat Fontaine and Ryan. Not only did many fans criticize this for taking agency away from ''Bioshock'', it took responsibility for Rapture's fall away from the failings of Objectivism, and towards an outsider causing the city's downfall, which unintentionally vindicate's Andrew Ryan's paranoia.]]

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* FanDislikedExplanation: Many people greatly hated the [[{{Retcon}} Retcons]] ''Burial at Sea'' made to the backstory of ''Bioshock 1'', [[spoiler: namely how Elizabeth was made responsible for events such as the bonding of the Little Sisters to the Big Daddies and paving the way for Jack to defeat Fontaine and Ryan. Not only did many fans criticize this for taking agency away from ''Bioshock'', it took responsibility for Rapture's fall away from the failings of Objectivism, and towards an outsider causing the city's downfall, which unintentionally vindicate's vindicates Andrew Ryan's paranoia.]]
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You can't "invert" YMMV items; it's either a Continuity Lockout or not.


* ContinuityLockout: Generally speaking, players don't need to have any prior knowledge of the ''Bioshock'' series before playing ''Infinite''. However, prior knowledge of the earlier games makes the endgame sequence in which [[spoiler: Elizabeth and Booker briefly visit the underwater city of Rapture, setting of the first two games]] more meaningful. However this exact same thing could also be seen as an inversion because those who ''are'' familiar with the previous games [[spoiler: might actually be distracted slightly because the main game offers no context as to what Rapture has to do with Elizabeth and Booker and the plot of ''Infinite''; one has to play the DLC spin-offs to learn the connection]].

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* ContinuityLockout: Generally speaking, players don't need to have any prior knowledge of the ''Bioshock'' series before playing ''Infinite''. However, prior knowledge of the earlier games makes the endgame sequence in which [[spoiler: Elizabeth and Booker briefly visit the underwater city of Rapture, setting of the first two games]] more meaningful. However this exact same thing could also be seen as an inversion because those who ''are'' familiar with the previous games [[spoiler: might actually be distracted slightly because the main game offers no context as to what Rapture has to do with Elizabeth and Booker and the plot of ''Infinite''; one has to play the DLC spin-offs to learn the connection]].
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Moved from the regular page where it was originally listed since it's a YMMV trope

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* ContinuityLockout: Generally speaking, players don't need to have any prior knowledge of the ''Bioshock'' series before playing ''Infinite''. However, prior knowledge of the earlier games makes the endgame sequence in which [[spoiler: Elizabeth and Booker briefly visit the underwater city of Rapture, setting of the first two games]] more meaningful. However this exact same thing could also be seen as an inversion because those who ''are'' familiar with the previous games [[spoiler: might actually be distracted slightly because the main game offers no context as to what Rapture has to do with Elizabeth and Booker and the plot of ''Infinite''; one has to play the DLC spin-offs to learn the connection]].
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* FanDislikedExplanation: Many people greatly hated the [[{{Retcon}} Retcons]] ''Burial at Sea'' made to the backstory of ''Bioshock 1'', [[spoiler: namely how Elizabeth was made responsible for events such as the bonding of the Little Sisters to the Big Daddies and paving the way for Jacm to defeat Fontaine and Ryan. Not only did many fans criticize this for taking agency away from ''Bioshock'', it took responsibility for Rapture's fall away from the failings of Objectivism, and towards an outsider causing the city's downfall, which unintentionally vindicate's Andrew Ryan's paranoia.]]

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* FanDislikedExplanation: Many people greatly hated the [[{{Retcon}} Retcons]] ''Burial at Sea'' made to the backstory of ''Bioshock 1'', [[spoiler: namely how Elizabeth was made responsible for events such as the bonding of the Little Sisters to the Big Daddies and paving the way for Jacm Jack to defeat Fontaine and Ryan. Not only did many fans criticize this for taking agency away from ''Bioshock'', it took responsibility for Rapture's fall away from the failings of Objectivism, and towards an outsider causing the city's downfall, which unintentionally vindicate's Andrew Ryan's paranoia.]]
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** Also, combined with AlternateCharacterInterpretation: Comstock might actually not believe in God, but rather, considers it necessary to create him. So, he creates his own Heaven and his own Messiah.

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** Also, combined with AlternateCharacterInterpretation: Comstock might actually not believe in God, but rather, considers it necessary to create him.Him. So, he creates his own Heaven and his own Messiah.
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** [[ShockAndAwe Shock Jockey]] is easily the most useful stun vigor in the game. For a ridiculously cheap salt cost, you get to stun enemies with a bolt of electricity that makes them take a significant amount of extra damage, most likely killing then. Their are very few situations where Shock Jockey isn't useful.
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** Murder of Crow is not bad but there isn't anything it can do that other vigors can't do better. Both [[GravityMaster Bucking Bronco]] and [[ShockAndAwe Shock Jockey]] stun enemies while providing a massive damage bonus for less salts. While Murder of Crow does combo with [[KillItWithFire Devil's Kiss]] and Shock Jockey, there really isn't much reason to use it once you get Bucking Bronco and Shock Jockey.
** [[MakingASplash Undertow]] is fun and effective to use for it's intended use but ultimately suffers from CripplingOverspecialization. While ledges are frequent, being a floating city and all, but not every enemy is gonna always be near a ledge and a good deal of time is spent indoors, where it has little use. It also suffers from a quite high salts cost compared to other vigors. While it's ability to grab and yank enemies towards you has it's niches, Undertow ultimately suffers from being situational when the other vigors are not.

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** Murder of Crow is not bad bad, but there isn't anything it can do that other vigors can't do better. Both [[GravityMaster Bucking Bronco]] and [[ShockAndAwe Shock Jockey]] stun enemies while on top of providing a massive damage bonus for less salts. While Murder of Crow does combo with [[KillItWithFire Devil's Kiss]] and Shock Jockey, there really isn't much reason to use it once you get Bucking Bronco and Shock Jockey.
** [[MakingASplash Undertow]] is fun and effective to use for it's intended use use, but ultimately suffers from CripplingOverspecialization. While ledges are frequent, being a floating city and all, but not every enemy is gonna always be near a ledge and a good deal of time is spent indoors, where it has little use. It also suffers from a quite high salts cost compared to other vigors. While it's ability to grab and yank enemies towards you has it's niches, Undertow ultimately suffers from being situational when the other vigors are not. This is not helped by being the penultimate Vigor and not being obtained until right before the final third. [[note]] Return to Sender, the last vigor obtained, also suffers from how late it is obtained but compensates by being extremely powerful. [[/note]]
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Broken links


** Similarly, [[spoiler:the brief flashes we see of [[http://images.eurogamer.net/2013/articles/1/6/3/2/0/7/0/138427267915.png/EG11/resize/600x-1/quality/80 Bookerstock peering into the baptismal font]], or [[https://static.wikia.nocookie.net/bioshock/images/9/96/Comstockshave.jpg/revision/latest?cb=20161218122054 nonchalantly shaving his beard]]]].

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** Similarly, [[spoiler:the brief flashes we see of [[http://images.eurogamer.net/2013/articles/1/6/3/2/0/7/0/138427267915.png/EG11/resize/600x-1/quality/80 Bookerstock peering into the baptismal font]], font, or [[https://static.wikia.nocookie.net/bioshock/images/9/96/Comstockshave.jpg/revision/latest?cb=20161218122054 nonchalantly shaving his beard]]]].beard]].
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** Undertow is fun and effective to use for it's intended use but ultimately suffers from CripplingOverspecialization. While ledges are frequent, being a floating city and all, but not every enemy is gonna always be near a ledge and a good deal of time is spent indoors, where it has little use. While it's ability to grab and yank enemies towards you has it's niches, Undertow ultimately suffers from being situational when the other vigors are not.

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** Undertow [[MakingASplash Undertow]] is fun and effective to use for it's intended use but ultimately suffers from CripplingOverspecialization. While ledges are frequent, being a floating city and all, but not every enemy is gonna always be near a ledge and a good deal of time is spent indoors, where it has little use. It also suffers from a quite high salts cost compared to other vigors. While it's ability to grab and yank enemies towards you has it's niches, Undertow ultimately suffers from being situational when the other vigors are not.

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** The Undertow Vigor has the ability to perform massive knockback on enemies. In a game where a vast majority of time is spent right next to ledges, that spells instant doom (and ''au revoir''). While more powerful enemies may usually take a few rounds of bullets and Vigors to deal with, just knocking them off the ledge will instantly take them out of the picture. If that wasn't enough, the Vigor also has the ability to drag distant enemies towards you; aside from instantly getting Snipers out of the picture, this also just generally makes it easy to pick off enemies, via pulling them over one at a time and gunning them down in their frozen, vulnerable state. Not to mention, using it on the infamous Handyman will expose its weak point and bring it into point-blank range. Getting the Heartbreaker achievement/trophy has never been easier!


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* LowTierLetdown: Not all the Vigors are winners.
** Murder of Crow is not bad but there isn't anything it can do that other vigors can't do better. Both [[GravityMaster Bucking Bronco]] and [[ShockAndAwe Shock Jockey]] stun enemies while providing a massive damage bonus for less salts. While Murder of Crow does combo with [[KillItWithFire Devil's Kiss]] and Shock Jockey, there really isn't much reason to use it once you get Bucking Bronco and Shock Jockey.
** Undertow is fun and effective to use for it's intended use but ultimately suffers from CripplingOverspecialization. While ledges are frequent, being a floating city and all, but not every enemy is gonna always be near a ledge and a good deal of time is spent indoors, where it has little use. While it's ability to grab and yank enemies towards you has it's niches, Undertow ultimately suffers from being situational when the other vigors are not.
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* FanDislikedExplanation: Many people greatly hated the [[{{Retcon}} Retcons]] ''Burial at Sea'' made to the backstory of ''Bioshock 1'', [[spoiler: namely how Elizabeth was made responsible for events such as the bonding of the Little Sisters to the Big Daddies and paving the way for Jacm to defeat Fontaine and Ryan. Not only did many fans criticize this for taking agency away from ''Bioshock'', it took responsibility for Rapture's fall away from the failings of Objectivism, and towards an outsider causing the city's downfall, which unintentionally vindicate's Andrew Ryan's paranoia.]]
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* RealismInducedHorror: [[BigBad Zachary Hale Comstock]] is in fact a mad [[KnightTemplar knight templar]] with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event.

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* RealismInducedHorror: [[BigBad Zachary Hale Comstock]] is in fact a mad [[KnightTemplar knight templar]] with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its His racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event.
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* RealismInducedHorror:This is the main reason why Colombia is how scary and dangerous the place is, and also what, above all, shows [[BigBad Zachary Hale Comstock]] as disgusting, monstrous and terrifying. He is in fact a mad [[KnightTemplar knight templar]] with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event. It is this accurate and realistic portrayal of racism and Columbia's treatment of non-whites and people of color and Comstock's cult-leader-like behavior that makes Comstock and his city so frightening and disgusting.

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* RealismInducedHorror:This is the main reason why Colombia is how scary and dangerous the place is, and also what, above all, shows RealismInducedHorror: [[BigBad Zachary Hale Comstock]] as disgusting, monstrous and terrifying. He is in fact a mad [[KnightTemplar knight templar]] with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event. It is this accurate and realistic portrayal of racism and Columbia's treatment of non-whites and people of color and Comstock's cult-leader-like behavior that makes Comstock and his city so frightening and disgusting.
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* JustHereForGodzilla: While ''Burial at Sea'' has received many negative criticism, fans still argue that it's worth checking out just for the sake of exploring Rapture before its descent into chaos.
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* RealismInducedHorror:This is the main reason why Colombia is how scary and dangerous the place is, and also what, above all, shows [[BigBad Zachary Hale Comstock]] as disgusting, monstrous and terrifying. He is in fact a mad templarknight with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event. It is this accurate and realistic portrayal of racism and Columbia's treatment of non-whites and people of color and Comstock's cult-leader-like behavior that makes Comstock and his city so frightening and disgusting.

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* RealismInducedHorror:This is the main reason why Colombia is how scary and dangerous the place is, and also what, above all, shows [[BigBad Zachary Hale Comstock]] as disgusting, monstrous and terrifying. He is in fact a mad templarknight [[KnightTemplar knight templar]] with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event. It is this accurate and realistic portrayal of racism and Columbia's treatment of non-whites and people of color and Comstock's cult-leader-like behavior that makes Comstock and his city so frightening and disgusting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealismInducedHorror:This is the main reason why Colombia is how scary and dangerous the place is, and also what, above all, shows [[BigBad Zachary Hale Comstock]] as disgusting, monstrous and terrifying. He is in fact a mad templarknight with absolute and unlimited power over all of Columbia. The fact that he forces the entire city to worship him and his general behavior is eerily similar to real-life cult leaders manipulating their followers into doing whatever the leader wants, even committing suicide without the slightest hesitation. Its racism and simply horrendous treatment of anyone who is not "white", a prime example of which is the infamous lottery game at the beginning of the game, where the crowd is eager to stone an interracial couple to death, is incredibly chillingly reminiscent of 20th century America, where lynching was used incredibly cruel treatment of African Americans, while treating it as a pleasant and rewarding event. It is this accurate and realistic portrayal of racism and Columbia's treatment of non-whites and people of color and Comstock's cult-leader-like behavior that makes Comstock and his city so frightening and disgusting.
Is there an issue? Send a MessageReason:
None


* BrokenBase: For the ending of ''Burial at Sea Episode 2'', there seem to be two camps. Those who feel it was a fulfilling ending that wrapped up the series as a whole, and those who are angered by [[spoiler:it suddenly making VideoGame/BioShock1's protagonist Jack the centre of the universe and reducing Elizabeth, one of the series' most powerful characters, to an accessory to his success, by the way of having her undergo a gratuitously violent and rather needless sacrifice.]] There's also another, tangential camp who view the Jack[=/=]Elizabeth interaction from a completely flipped viewpoint, but with equal dislike: [[spoiler:with her sacrifice Elizabeth effectively becomes the "true" saviour of Rapture and thus protagonist of the whole franchise; meaning that Jack's heroic efforts to break free of his conditioning and choose for himself in (determinantly) saving the Little Sisters was much less meaningful than it seemed in the first game, since it couldn't have happened without Elizabeth's intervention to begin with.]] Some in the latter camp(s) [[spoiler:even argue that the ending taints the original ''[=BioShock=]'''s theme of Utopias always turning rotten and corrupt before finally collapsing in on themselves due to fundamental human errors in their inhabitants, by making Elizabeth, a outside force, having a direct and significant hand in Rapture's fall. [[RightForTheWrongReasons Therefore making Andrew Ryan's argument absolutely right.]]]]

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* BrokenBase: For the ending of ''Burial at Sea Episode 2'', there seem to be two camps. Those who feel it was a fulfilling ending that wrapped up the series as a whole, and those who are angered by [[spoiler:it suddenly making VideoGame/BioShock1's protagonist Jack the centre of the universe and reducing Elizabeth, one of the series' most powerful characters, to an accessory to his success, by the way of having her undergo a gratuitously violent and rather needless sacrifice.]] There's also another, tangential camp who view the Jack[=/=]Elizabeth interaction from a completely flipped viewpoint, but with equal dislike: [[spoiler:with her sacrifice Elizabeth effectively becomes the "true" saviour of Rapture and thus protagonist of the whole franchise; meaning that Jack's heroic efforts to break free of his conditioning and choose for himself in (determinantly) saving the Little Sisters was much less meaningful than it seemed in the first game, since it couldn't have happened without Elizabeth's intervention to begin with.]] Some in the latter camp(s) [[spoiler:even argue that the ending taints the original ''[=BioShock=]'''s theme of Utopias always turning rotten and corrupt before finally collapsing in on themselves due to fundamental human errors flaws in their inhabitants, by making Elizabeth, a an outside force, having a direct and significant hand in Rapture's fall. [[RightForTheWrongReasons Therefore making Andrew Ryan's argument absolutely right.]]]]
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** Being [[LimitedLoadout forced to adhere to a two-weapon limit]] is a pretty controversial design element, as you won't be as tactically flexible in fights as you were in the first two ''[=BioShock=]'' games, and are instead encouraged to constantly swap out weapons because the enemies throughout the various encounters. If you don't find this a fun way to encourage [[ActionizedSequel the free-flowing, action-y tone]] ''Infinite'' is going for, you'll likely find the whole thing an annoying headache from the lack of freedom it offer yous.

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** Being [[LimitedLoadout forced to adhere to a two-weapon limit]] is a pretty controversial design element, as you won't be as tactically flexible in fights as you were in the first two ''[=BioShock=]'' games, and are instead encouraged to constantly swap out weapons because the enemies throughout the various encounters. If you don't find this a fun way to encourage [[ActionizedSequel the free-flowing, action-y tone]] ''Infinite'' is going for, you'll likely find the whole thing an annoying headache from the lack of freedom it offer yous.freedom.

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Also clearing out several entires with Justifying Edits, ZC Es, subversions/aversions (audience reactions can't be "played with"), or complaining that doesn't comply with the expectations of the tropes (including Broken Base needing to present both sides). Some entries also just don't quite apply (Captain Obvious Twist isn't supposed to apply to "twists" that happen in the first 5 minutes of an episode).


* AnticlimaxBoss: When you run into [[BigBad Zachary Comstock]] himself near the end of the game, despite the fact that he's sent armies against you, tried subjecting you to DeathFromAbove, and even sent in [[TheJuggernaut Songbird]]. So naturally, he'll be quite the [[RankScalesWithAsskicking difficult boss fight]], right? [[spoiler:Except Booker kills him by strangling him, slamming his head a few times on a stone pedestal, and then drowning him with said pedestal's holy water. Justified since several audiologs throughout the game state that Comstock has terminal cancer, meaning he was in no real state to pose a physical threat to Booker.]]



* SugarWiki/AwesomeMusic: The game features a great deal of contemporary music rearranged to fit the 1912 zeitgeist. The man responsible, Scott Bradlee, went on to found Music/PostmodernJukebox. So you can bet that the music in this game is solid.
** The [[https://www.youtube.com/watch?v=5gBVZj6ROV0 Beast of America]] trailer.
** [[https://www.youtube.com/watch?v=4coaEB4tabU These]] [[https://www.youtube.com/watch?v=XADErOyjjE8 covers]]
** [[https://www.youtube.com/watch?v=RBZdwfp4LtQ And]] [[https://www.youtube.com/watch?v=CAA_zE5a3JQ these]] [[https://www.youtube.com/watch?v=-aH4o-VblLg too]]

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The game features a great deal of contemporary music rearranged to fit the 1912 zeitgeist. The man responsible, Scott Bradlee, went on to found Music/PostmodernJukebox. So you can bet that the music in this game is solid.
** %%** The [[https://www.youtube.com/watch?v=5gBVZj6ROV0 Beast of America]] trailer.
** %%** [[https://www.youtube.com/watch?v=4coaEB4tabU These]] [[https://www.youtube.com/watch?v=XADErOyjjE8 covers]]
** %%** [[https://www.youtube.com/watch?v=RBZdwfp4LtQ And]] [[https://www.youtube.com/watch?v=CAA_zE5a3JQ these]] [[https://www.youtube.com/watch?v=-aH4o-VblLg too]]



** While they aren't original productions, [[https://www.youtube.com/watch?v=dmnhssxSoLo Midnight, The Stars And You]], and [[https://www.youtube.com/watch?v=h9xacmsc4Xg Wonderful! Wonderful!]] are amazingly appropriate. Also, [[https://www.youtube.com/watch?v=0QUOR_KPf34 La Mer]] makes a triumphant return.

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** While they aren't original productions, [[https://www.youtube.com/watch?v=dmnhssxSoLo Midnight, The Stars And You]], and [[https://www.youtube.com/watch?v=h9xacmsc4Xg Wonderful! Wonderful!]] are amazingly appropriate.appropriate for ''Burial at Sea''. Also, [[https://www.youtube.com/watch?v=0QUOR_KPf34 La Mer]] makes a triumphant return.



*** [[spoiler:This actually becomes a plot point in ''Episode 2'' of ''Burial at Sea'', where Daisy is vindicated with the reveal that the Luteces convinced Daisy to engineer the entire scenario to martyr herself for her revolution, so Elizabeth would have [[ARealManIsAKiller enough resolve]] to bring down Comstock once and for all. She actually was ''appalled'' with their suggestion to harm a child and only agreed after being assured that the child would be unharmed and her death would ensure Comstock's defeat. This comes across as a particularly bizarre retcon not only because it changes the nature of the scene where she attempts to kill a child, but because it changes absolutely nothing about all the ''other'' mass killings depicted in that future which she clearly ordered, so in the end she still comes across as no different.]]
*** [[spoiler:Still, quite a few fans found the fact that Fitzroy, the only significant black character in the entire game, had to die for the sake of empowering Elizabeth (a white woman) under the notion of turning the latter into a "woman," [[UnfortunateImplications extremely problematic]]. What definitely doesn't help is that Fitzroy is told point blank she had to be a martyr and to pretend to be a villain, which made the {{Retcon}} very ham-fisted for many.]]
** The [[spoiler:lack of multiple endings and the main character's death]]. Allows for a more focused plot and a definitive ending, or shoves the player onto a [[{{Railroading}} single path]] where none of the choices they make matter? Some have even argued that the fact that Alternate Universes are a major plot point makes the linear nature of the story's plot inexcusable.
* CaptainObviousReveal:
** The fact that Sally [[spoiler:is a Little Sister]] should surprise exactly no one, given the setting. Virtually any other fate would have been more surprising. In hindsight, it's probably to make the reveal that [[spoiler:you're playing as Comstock]] more surprising.
** Elizabeth wandering in a heavenly version of Paris is quite clearly a dream.
*** Everything seems far too perfect, even bordering on the surreal (two lovers in the marketplace are named [[Theatre/CyranoDeBergerac Christian and Roxanne]], Georges-Pierre Seurat is painting the [[Art/ASundayAfternoonOnTheIslandOfLaGrandeJatte view of the Seine]], and a bluebird even alights on her finger and sings "La Vie en Rose" in harmony with the crowd). The incongruities are even lampshaded in some of the dialogue.
---->'''Bookstore Owner''': ''<Every book you could ever want! And all so reasonably priced!>''\\
'''Elizabeth''': Do you have "The Age of Innocence" by Edith Wharton?\\
'''Bookstore Owner''': ''<Ah, I am sorry, my dear, but that book has not been written yet.>''
*** And if you know your music, you would have been tipped off at the very beginning of the dream sequence. [[spoiler:"La Vie en Rose" was not composed until ''1945.'']]
*** The above is suitably anachronistic to fit a Columbia dweller's dream, as is the Wharton reference, but more telling is Creator/GeorgesSeurat. His {{paintings}} and their price were remarked on by Jeremiah Fink in his prerecorded broadcasts when playing through Finkton in the original game.

to:

*** [[spoiler:This actually becomes a plot point in ''Episode 2'' of ''Burial at Sea'', where Daisy is vindicated with the reveal that the Luteces convinced Daisy to engineer the entire scenario to martyr herself for her revolution, so Elizabeth would have [[ARealManIsAKiller enough resolve]] to bring down Comstock once and for all. She actually was ''appalled'' with their suggestion to harm a child and only agreed after being assured that the child would be unharmed and her death would ensure Comstock's defeat. This comes across This, however, raises another debate on whether this maintains Fitzroy's integrity as a particularly bizarre retcon not only because it changes the nature violent, if justified revolutionary while excising her most controversial scene, or if it's just an AssPull made to appease individual complaints of the scene where she attempts to kill a child, but because it changes absolutely nothing about all the ''other'' mass killings depicted in that future which she clearly ordered, so in the end she still comes across as no different.]]
*** [[spoiler:Still, quite a few fans found the fact that Fitzroy, the only significant black character in the entire game, had to die for the sake of empowering Elizabeth (a white woman) under the notion of turning the latter into a "woman," [[UnfortunateImplications extremely problematic]]. What definitely doesn't help is that Fitzroy is told point blank she had to be a martyr
choice and to pretend to be a villain, which made the {{Retcon}} very ham-fisted for many.throwing all her motivations and politics entirely out of whack.]]
** The [[spoiler:lack of multiple endings and the main character's death]]. Allows for a more focused plot and a definitive ending, or shoves the player onto a [[{{Railroading}} single path]] where none of the choices they make matter? Some have even argued that the fact that Alternate Universes are a major plot point makes the linear nature of the story's plot inexcusable.
matter?
* CaptainObviousReveal:
**
CaptainObviousReveal: The fact that Sally [[spoiler:is a Little Sister]] should surprise exactly no one, given the setting. Virtually any other fate would have been more surprising. In hindsight, it's probably to make the reveal that [[spoiler:you're playing as Comstock]] more surprising.
** Elizabeth wandering in a heavenly version of Paris is quite clearly a dream.
*** Everything seems far too perfect, even bordering on the surreal (two lovers in the marketplace are named [[Theatre/CyranoDeBergerac Christian and Roxanne]], Georges-Pierre Seurat is painting the [[Art/ASundayAfternoonOnTheIslandOfLaGrandeJatte view of the Seine]], and a bluebird even alights on her finger and sings "La Vie en Rose" in harmony with the crowd). The incongruities are even lampshaded in some of the dialogue.
---->'''Bookstore Owner''': ''<Every book you could ever want! And all so reasonably priced!>''\\
'''Elizabeth''': Do you have "The Age of Innocence" by Edith Wharton?\\
'''Bookstore Owner''': ''<Ah, I am sorry, my dear, but that book has not been written yet.>''
*** And if you know your music, you would have been tipped off at the very beginning of the dream sequence. [[spoiler:"La Vie en Rose" was not composed until ''1945.'']]
*** The above is suitably anachronistic to fit a Columbia dweller's dream, as is the Wharton reference, but more telling is Creator/GeorgesSeurat. His {{paintings}} and their price were remarked on by Jeremiah Fink in his prerecorded broadcasts when playing through Finkton in the original game.
surprising.



* CrackPairing: [[VideoGame/BioShock1 Jack]]/Elizabeth is becoming quite popular.
** [[VideoGame/MassEffect2 Jack]]/[[GirlOnGirlIsHot Elizabeth]] and [[WesternAnimation/Frozen2013 Elsa]]/Elizabeth are also pretty popular.

to:

* %%* CrackPairing: [[VideoGame/BioShock1 Jack]]/Elizabeth is becoming quite popular.
** %%** [[VideoGame/MassEffect2 Jack]]/[[GirlOnGirlIsHot Elizabeth]] and [[WesternAnimation/Frozen2013 Elsa]]/Elizabeth are also pretty popular.



* DracoInLeatherPants: Daisy Fitzroy, due to a combination of a tragic backstory and completely understandable motives for destroying the Founders, not to mention a bit of TheRevolutionWillNotBeVilified. She has a not insignificant following on Tumblr, who feel that her attempt to kill a child was ham-handed. Said advocates also say that Booker's "the Vox are bad for their violence" is a false dichotomy.
** The reception to her was so positive, and that kill-a-child scene was so negative, that ''Burial at Sea'' actually retcons it. In the final version of the plot [[spoiler: she was bluffing and was doing said bluff at the behest of the Lutteces, who had shown her that being killed by Elizabeth in that moment, while throwing the city into chaos. would guarantee the downfall of Columbia and Comstock.]]

to:

* DracoInLeatherPants: Daisy Fitzroy, due to a combination of a tragic backstory and completely understandable motives for destroying the Founders, not to mention a bit of TheRevolutionWillNotBeVilified. She has a not insignificant following on Tumblr, who feel that her [[spoiler:her attempt to kill a child was ham-handed. Said advocates also say ham-handed]], and that overall Booker's "the Vox are bad for their violence" is a false dichotomy.
**
dichotomy. The reception to her was so positive, and that [[spoiler:that kill-a-child scene was so negative, that ''Burial at Sea'' actually retcons it. In the final version of the plot [[spoiler: she was bluffing and was doing said it as being a bluff at the behest of the Lutteces, who had shown her that being killed by Elizabeth in that moment, while throwing the city into chaos. would guarantee the downfall of Columbia and Comstock.Luteces.]]



** For those having a hard time getting the [[http://www.ign.com/wikis/bioshock-infinite/Heartbreaker Heartbreaker Achievement]].

to:

** %%** For those having a hard time getting the [[http://www.ign.com/wikis/bioshock-infinite/Heartbreaker Heartbreaker Achievement]].



** [[WebAnimation/ZeroPunctuation Yahtzee's]] review of ''VideoGame/BioShock2'' includes this quote: "Just as the original had a surprisingly intelligent undertone that deconstructed the very nature of linear gameplay, ''[=BioShock=] 2'' is a sophisticated satirization of the very concept of a sequel that [[ItsTheSameNowItSucks HAR HAR I'm just messing you]]." By the end, it almost seems like Infinite went out of its way to ''be'' that sophisticated satirization of the very concept of a sequel. In his review of ''VideoGame/{{Singularity}}'', which was in many ways ''[=BioShock=]'' with time travel, he commented that he expected a big plot twist at the end like [[spoiler:the BigBad turning out to actually be a future version of the hero]]. Then along comes ''[=BioShock=] Infinite'' with that exact plot twist at the end. Double points for ''Singularity'''s best ending requiring that [[spoiler:you die]].
*** He also suggested the Vigors were taken from "a reality rift to the convenience dimension". [[spoiler:''Burial at Sea'' reveals they were actually discovered via a tear to Rapture.]]
** Some critics complained that the main character of the game should have been a woman. It is later revealed you get to play as Elizabeth in the second episode of the "Burial at Sea" [=DLC=].
** In Eurogamer's [[http://www.eurogamer.net/articles/2013-04-07-bioshock-2-retrospective BioShock 2 retrospective]], the author comments "I still want a [=BioShock=] Noir game where you're a private detective instead of a super commando wizard." Cue ''Burial at Sea'', wherein Booker is cast as a detective in a noir-flavoured Rapture.
** In this [[https://www.youtube.com/watch?v=JwsjALh2vYA interview]] for the game, Ken Levine makes a brief mention to ''Film/{{Oldboy 2003}}'' before the interview ends. [[spoiler:One can't help but feel that Levine was {{foreshadowing}} one of the game's big twists by mentioning that, considering the way ''Oldboy'' ends]].



* HypeBacklash: Much like [[VideoGame/BioShock1 the first game]], ''Infinite'' initially received excellent reviews and sales, but there's a very good chance you will come across videos and articles that go on about how the game failed to immerse its players in its world or those being hyper critical on its gameplay mechanics. The ending also divides players, though not quite to the extent of [[VideoGame/MassEffect3 the third Mass Effect's]] [[GainaxEnding ending]] - pretentious MindScrew for the sake of MindScrew, or hauntingly beautiful and breathtaking? The greater progressivism and politically charged criticism in gaming has also led to its reputation being devalued, with many slamming it for [[UnfortunateImplications arguing that a violent slave revolt was morally indistinguishable from a violent slave master]], along with several of its ideas falling into the "ConceptsAreCheap" trap.

to:

* HypeBacklash: Much like [[VideoGame/BioShock1 the first game]], ''Infinite'' initially received excellent reviews and sales, but there's a very good chance you will come across videos and articles that go on about how the game failed to immerse its players in its world or those being hyper critical on its gameplay mechanics. The ending also divides players, though not quite to the extent of [[VideoGame/MassEffect3 the third Mass Effect's]] [[GainaxEnding ending]] - players -- pretentious MindScrew for the sake of MindScrew, or hauntingly beautiful and breathtaking? The greater progressivism and politically charged criticism in gaming has also led to its reputation being devalued, with many slamming it for [[UnfortunateImplications arguing that a violent slave revolt was morally indistinguishable from a violent slave master]], master, along with several of its ideas falling into the "ConceptsAreCheap" trap.



* JerkassWoobie: The Songbird, especially after you learn [[WasOnceAMan his gruesome origin]].

to:

* %%* JerkassWoobie: The Songbird, especially after you learn [[WasOnceAMan his gruesome origin]].



** Hell, even Creator/{{Fox News|Channel}} is guilty, having used a SerialNumbersFiledOff version of the game's logo for [[http://www.gamespot.com/articles/fox-news-copies-bioshock-infinite-logo-report/1100-6420895/ a segment on immigration]]. Ken Levine himself commented on [[https://twitter.com/IGLevine/status/484397121534435328 the ridiculousness]] of it all.

to:

** Hell, even Creator/{{Fox News|Channel}} Fox News is guilty, having used a SerialNumbersFiledOff version of the game's logo for [[http://www.gamespot.com/articles/fox-news-copies-bioshock-infinite-logo-report/1100-6420895/ a segment on immigration]]. Ken Levine himself commented on [[https://twitter.com/IGLevine/status/484397121534435328 the ridiculousness]] of it all.



** [[spoiler:Daisy Fitzroy crosses this when she puts a gun to a young child's head and prepares to kill him. Fortunately, she is killed by Elizabeth before it can happen. This is then subverted by ''Burial at Sea'', which reveals that she was pulling a ThanatosGambit in order to give Elizabeth a greater resolve. She was never going to kill the child, and was initially ''very'' offended by the plan when she heard it from the Luteces.]]

to:

** %%** [[spoiler:Daisy Fitzroy crosses this when she puts a gun to a young child's head and prepares to kill him. Fortunately, she is killed by Elizabeth before it can happen. This is then subverted by ''Burial at Sea'', which reveals that she was pulling a ThanatosGambit in order to give Elizabeth a greater resolve. She was never going to kill the child, and was initially ''very'' offended by the plan when she heard it from the Luteces.]]



** [[spoiler:Booker selling Anna to Comstock]] is a completely subverted/averted example. Were it any other character [[spoiler:selling his or her child to pay off his or her gambling debt]], this would certainly qualify as an example. However, [[spoiler:Booker never knew who was going to take his daughter and he immediately regrets doing this once the transaction was finalized, and likely considers it a MoralEventHorizon for himself and is thus filled with even more self-loathing. Given his ill-fated attempts to get his daughter back and the depression that came as a result of this horrible event, one ends up feeling '''more''' sorry for Booker than feel revolted]]. It's even lampshaded a little:
--->'''Rosalind''': To your credit, you ''did'' try to weasel out of the deal.



** When Elizabeth realizes Booker is trying to take her to New York instead of Paris, she starts sobbing. Appropriate, as he's been deceiving her the whole time. However, it's rather badly voice acted and sounds like intentionally comical CrocodileTears. It's a forgivable offense, as the rest of her voice acting is incredibly nuanced, but that does kind of make this scene stick out like a sore thumb. Possibly StylisticSuck, if one goes with the interpretation that she's deliberately faking the crying in order to catch Booker off-guard. Which she does.
** In the middle of the drama created by the appearance of The Siren, Booker asks Elizabeth an unintentionally funny question: "Elizabeth, why is [[spoiler:your mother]] a ghost?"



%% Please don't add Relationship Writing Fumble without going to discussion first.



** In Burial at Sea, [[spoiler:turns out you're playing as Comstock, not Booker, who accidentally got a version of Elizabeth killed. The Elizabeth you've been hanging out with (as well as the Lutece Twins) chastize you, then you die]].

to:

** In Burial ''Burial at Sea, Sea'', [[spoiler:turns out you're playing as Comstock, not Booker, who accidentally got a version of Elizabeth killed. The Elizabeth you've been hanging out with (as well as the Lutece Twins) chastize chastise you, then you die]].



** Being forced to adhere to a two-weapon limit. This means that you won't be as tactically flexible in fights as you were in the first two games. Also, this means you're constantly forced to swap out weapons because the enemies you encounter always seem to be using weapons different from the ones you have equipped. It also doesn't help that you're pretty much forced to dedicate one of your weapon slots to a heavy weapon in case you run against an elite enemy like a Handyman or Motorized Patriot.

to:

** Being [[LimitedLoadout forced to adhere to a two-weapon limit. This means that limit]] is a pretty controversial design element, as you won't be as tactically flexible in fights as you were in the first two games. Also, this means you're ''[=BioShock=]'' games, and are instead encouraged to constantly forced to swap out weapons because the enemies throughout the various encounters. If you encounter always seem don't find this a fun way to be using weapons different encourage [[ActionizedSequel the free-flowing, action-y tone]] ''Infinite'' is going for, you'll likely find the whole thing an annoying headache from the ones you have equipped. It also doesn't help that you're pretty much forced to dedicate one lack of your weapon slots to a heavy weapon in case you run against an elite enemy like a Handyman or Motorized Patriot.freedom it offer yous.



** The total absence of hacking. The first two games let you dial down prices at vending machines and create allies out of sentries. In this game, Possession has taken over the effect of hacking, except it costs salts to use and it isn't permanent for sentries (or even ''effective'' on anything bigger than a turret), nor does it turn down prices (you get a bit of free cash, instead). As a result, you pretty much ''have'' to destroy most every turret you come across, and they are a lot tougher than the ones in the previous games ever were.



* SpiritualLicensee: Some have noted that game plays out at times like a dark Disney movie, which isn't helped by Elizabeth channeling [[WesternAnimation/BeautyAndTheBeast Belle]] and [[WesternAnimation/{{Tangled}} Rapunzel]] as well as just about every other Disney princess ever.

to:

* SpiritualLicensee: SpiritualSuccessor: Some have noted that game plays out at times like a dark Disney movie, which isn't helped by Elizabeth channeling [[WesternAnimation/BeautyAndTheBeast Belle]] and [[WesternAnimation/{{Tangled}} Rapunzel]] as well as just about every other Disney princess ever.



* UnintentionalUncannyValley:
** Elizabeth's big eyes and small waist make her look almost doll-like in comparison with the more realistic [=NPCs=], and her body animation is occasionally less than great. Moreover, Elizabeth will sometimes get stuck or lag behind you, which can lead to situations where you try looking for her behind you, only to turn around and find that she's been teleported right in front of you. Webcomic/PennyArcade notes how disconcerting it is [[http://www.penny-arcade.com/comic/2013/03/29 commit horrifying acts of violence in front of Elizabeth]], who looks exactly like Belle from Disney's ''WesternAnimation/BeautyAndTheBeast''.
** A poster early in the game warning of the False Shepherd depicts the Lamb's face as a bit... too human.

to:

* UnintentionalUncannyValley:
**
UnintentionalUncannyValley: Elizabeth's big eyes and small waist make her look almost doll-like in comparison with the more realistic [=NPCs=], and her body animation is occasionally less than great. Moreover, Elizabeth will sometimes get stuck or lag behind you, which can lead to situations where you try looking for her behind you, only to turn around and find that she's been teleported right in front of you. Webcomic/PennyArcade notes how disconcerting it is [[http://www.penny-arcade.com/comic/2013/03/29 commit horrifying acts of violence in front of Elizabeth]], who looks exactly like Belle from Disney's ''WesternAnimation/BeautyAndTheBeast''.\n** A poster early in the game warning of the False Shepherd depicts the Lamb's face as a bit... too human.



* UnintentionallySympathetic: Daisy Fitzroy and the rest of the Vox Populi. While the story certainly ''tries'' to make her out as just as bad as Comstock and the other Founders, a lot of players find this an incredibly difficult-to-swallow false equivalence considering that a) her own sympathetic backstory and the plight of the lower classes in Columbia's deeply racist and reactionary society are both firmly established while the Founders have next to no redeeming qualities, b) her crossing of the MoralEventHorizon ([[spoiler:wanting to shoot an industrialist's prepubescent son in the head]]) is rather ham-fisted and has [[{{Anvilicious}} the subtlety of a speeding big rig]], and c) her end-goal (killing the Founders) isn't really much different from what the player/Booker ends up shooting for anyway.
** The ''Burial at Sea'' {{DLC}} [[SalvagedStory goes a way towards rectifying it]] by [[spoiler:revealing that Daisy was [[GoodAllAlong all along]] an agent of the Lucetes and deliberately engineered her own MoralEventHorizon crossing and subsequent death at Elizabeth's hands to harden the sheltered girl's personality]].
* TheUntwist

to:

* UnintentionallySympathetic: Daisy Fitzroy and the rest of the Vox Populi. While the story certainly ''tries'' to make her out as just as bad as Comstock and the other Founders, a lot of players find this an incredibly difficult-to-swallow false equivalence considering that a) her own sympathetic backstory and the plight of the lower classes in Columbia's deeply racist and reactionary society are both firmly established while the Founders have next to no redeeming qualities, b) her crossing of the MoralEventHorizon ([[spoiler:wanting to shoot an industrialist's prepubescent son in the head]]) is rather ham-fisted and has [[{{Anvilicious}} the subtlety of a speeding big rig]], and c) her end-goal (killing the Founders) isn't really much different from what the player/Booker ends up shooting for anyway. \n** The ''Burial at Sea'' {{DLC}} [[SalvagedStory goes a way towards rectifying it]] by [[spoiler:revealing that Daisy was [[GoodAllAlong all along]] an agent of the Lucetes and deliberately engineered her own MoralEventHorizon crossing and subsequent death at Elizabeth's hands to harden the sheltered girl's personality]].
* TheUntwistTheUntwist:



** Quite a few people see the game as a commentary on Mormonism. See [[http://forums.2k.com/showthread.php?481021-Bioshock-Infinite-as-Commentary-on-Mormonism here]], [[https://exploringmormonism.com/prophet-comstock-and-brigham-young-a-comparison-of-bioshock-infinites-villian/ here]], [[http://www.reddit.com/r/exmormon/comments/1bl0ak/you_guys_werent_kidding_about_bioshock_infinite/ here]], and [[http://exmormon.org/phorum/read.php?2,838149,838149 here]] for starters.

to:

** %%** Quite a few people see the game as a commentary on Mormonism. See [[http://forums.2k.com/showthread.php?481021-Bioshock-Infinite-as-Commentary-on-Mormonism here]], [[https://exploringmormonism.com/prophet-comstock-and-brigham-young-a-comparison-of-bioshock-infinites-villian/ here]], [[http://www.reddit.com/r/exmormon/comments/1bl0ak/you_guys_werent_kidding_about_bioshock_infinite/ here]], and [[http://exmormon.org/phorum/read.php?2,838149,838149 here]] for starters.



--->'''Booker''': I'm not going to let you [[spoiler:kill [Comstock] ]]\\
'''Elizabeth''': Really, Booker? ''[[[spoiler:summons a tornado]]]'' What are ''you'' going to do to stop me?\\
'''Booker''': Not a damn thing. Because I'm gonna do it for you.
Is there an issue? Send a MessageReason:
Also Hilarious In Hindsight and Harsher In Hindsight refer to events beyond the scope of the game itself; these entries read more as just foreshadowing.


** [[spoiler:Booker gets really pissed off throughout the story about Elizabeth being locked up by her father, and abandoned completely by her 'mother'. Turns out he sold Elizabeth to them in the first place, albeit under heavy duress and major regret]].
** [[spoiler:After Booker is baptized in order to get into Columbia, he says "That idiot priest needs to learn the difference between baptizing a man and drowning one." Guess what happens to Booker at the end of the game]].



** The entry for {{Adorkable}} on the main page compares Booker's relationship to Elizabeth to something out of a DatingSim. It was written before players found out [[spoiler:Comstock, Elizabeth's father, is an AlternateUniverse counterpart to Booker. It's really more like family bonding time, mostly because it ''is'' family bonding time]].
** This line, late in the game:
---> '''Booker''': [[spoiler:I gotta get into the prophet business]].



** Fink uses the term "Lion" to describe himself in his social philosophy. In ''Burial at Sea'', it turns out Andrew Ryan did too, at least when teaching kids.

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