History YMMV / BattleTanx

1st Mar '16 10:19:50 AM BrainSewage
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* ThatOneLevel: The prison break level In the second game. Finding the prisoners is easy; getting to them is another story. The entire base is loaded with plenty of strategically planted, heavy hitting turrets that can take a licking and keep on kicking, and the thick barriers surrounding them means you usually have to put yourself right in their line of fire in order to shoot them. The m1 barely stands a chance against them, and they will mop the floor with the Mototank. Making matters worse is that this is a fairly early level in the game, so it can easily catch you off guard.

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* ThatOneLevel: The prison break level In the second game. Finding the prisoners is easy; getting to them is another story. The entire base is loaded with plenty of strategically planted, heavy hitting turrets that can take a licking and keep on kicking, and the thick barriers surrounding them means you usually have to put yourself right in their line of fire in order to shoot them. The m1 barely stands a chance against them, and they will mop the floor with the Mototank. Making matters worse is that this is a fairly early level in the game, so it can easily catch you off guard.guard.
** Brandenburg Gate, also in the second game. Have fun trying to escort four slow, fragile-as-tissue-paper transports through swarms of enemy tanks (some of which appear from behind), multiple minefields, dozens of turrets, a reinforced steel barrier, and a few Hornets at the end.
1st Dec '14 8:27:18 PM TheBeanerItWas
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* ThatOneLevel: The prison break level In the second game. Finding the prisoners is easy; getting to them is another story. The entire base is loaded with plenty of strategically planted, heavy hitting turrets that can take a licking and keep on kicking, and the thick barriers surrounding them means you usually have to put yourself right in their line of fire in order to shoot them. The m1 barely stands a chance against them, and they will mop the floor with the Mototank. Making matters worse is that this is a fairly early level in the game, so it can easily catch you off guard.

to:

* ThatOneLevel: The prison break level In the second game. Finding the prisoners is easy; getting to them is another story. The entire base is loaded with plenty of strategically planted, heavy hitting turrets that can take a licking and keep on kicking, and the thick barriers surrounding them means you usually have to put yourself right in their line of fire in order to shoot them. The m1 barely stands a chance against them, and they will mop the floor with the Mototank. Making matters worse is that this is a fairly early level in the game, so it can easily catch you off guard.
1st Dec '14 8:26:42 PM TheBeanerItWas
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* SuspiciouslySimilarSong: The music for the "Fremont Street" stage in the first game sounds similar to Music/{{ACDC}}'s "TNT".

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* SuspiciouslySimilarSong: The music for the "Fremont Street" stage in the first game sounds similar to Music/{{ACDC}}'s "TNT"."TNT".
* ThatOneLevel: The prison break level In the second game. Finding the prisoners is easy; getting to them is another story. The entire base is loaded with plenty of strategically planted, heavy hitting turrets that can take a licking and keep on kicking, and the thick barriers surrounding them means you usually have to put yourself right in their line of fire in order to shoot them. The m1 barely stands a chance against them, and they will mop the floor with the Mototank. Making matters worse is that this is a fairly early level in the game, so it can easily catch you off guard.
3rd Sep '13 11:09:12 PM Kadorhal
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* MostWonderfulSound: [[NukeEm NUKE DEPLOYED]]
* ScrappyLevel: The [[EscortMission convoy missions]] in the second game, [[TheLoad for obvious reasons]].

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* MostWonderfulSound: [[NukeEm NUKE DEPLOYED]]
DEPLOYED.]] [[AC:*CLUNK* *CLUNK*]]
* ScrappyLevel: The [[EscortMission convoy missions]] in the second game, [[TheLoad for obvious reasons]].reasons]].
* SuspiciouslySimilarSong: The music for the "Fremont Street" stage in the first game sounds similar to Music/{{ACDC}}'s "TNT".
19th Jun '13 9:46:57 AM PancticeSquadCutterback
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* ScrappyLevel: The [[EscortMission convoy missions]] in the second game, [[TheLoad for obvious reasons]].
* TooGoodToLast: 3DO, we hardly knew ye...

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* ScrappyLevel: The [[EscortMission convoy missions]] in the second game, [[TheLoad for obvious reasons]].
* TooGoodToLast: 3DO, we hardly knew ye...
reasons]].
18th Jun '13 6:14:57 PM PancticeSquadCutterback
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** [[http://www.youtube.com/watch?v=WPUCdXxgilw "Champs Elysees"]], a sad tune some fans have have come to associate with the [[TooGoodToLast death of 3DO]].

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** [[http://www.youtube.com/watch?v=WPUCdXxgilw "Champs Elysees"]], a sad tune some fans have have come to associate with the [[TooGoodToLast death of 3DO]].3DO.
9th Sep '12 8:55:26 AM DarthRevanFTW
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** The [[{{Playstation}} PS1]] version of [[http://www.youtube.com/watch?v=eX0NnMUTQ9w "San Francisco Airport"]].

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** The [[{{Playstation}} PS1]] version of [[http://www.youtube.com/watch?v=eX0NnMUTQ9w "San Francisco Airport"]]. The EtherealChoir is what sells it.
9th Sep '12 4:34:47 AM DarthRevanFTW
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* JustHereForGodzilla: Really, the game's plot is an [[ExcusePlot excuse]] to drive around in a CoolTank and [[StuffBlowingUp Blow Stuff Up]].
9th Sep '12 4:33:43 AM DarthRevanFTW
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Added DiffLines:

* JustHereForGodzilla: Really, the game's plot is an [[ExcusePlot excuse]] to drive around in a CoolTank and [[StuffBlowingUp Blow Stuff Up]].
9th Sep '12 4:20:20 AM DarthRevanFTW
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Added DiffLines:

* ScrappyLevel: The [[EscortMission convoy missions]] in the second game, [[TheLoad for obvious reasons]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.BattleTanx