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** While Hugo Strange is a PsychoPsychologist, a lot of gamers feel he's not incompetent. His observations and analysis of criminals and supervillains, except the Joker, is fairly spot-on, pegging Penguin's Napoleon DelusionsOfEloquence, Harvey Dent as a public servant who caved in to the pressures of having a good image, Catwoman's stealing being essentially a cry for attention from the man she loves ([[http://sequart.org/images/Batman-and-Catwoman-batman-7454606-600-365.jpeg which she more-or-less admitted to once]]) and Mr. Freeze a self-destructive JadedWashout who is letting his great scientific skills go to waste over his TraumaCongaLine because he himself isn't making an effort to get over it or at least take responsibility for his own actions. There's also his [[BreakThemByTalking Breaking Speech]] to Batman which Batman never gives an adequate answer and response to.

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** While Hugo Strange is a PsychoPsychologist, a lot of gamers feel he's not incompetent. His observations and analysis of criminals and supervillains, except the Joker, is fairly spot-on, pegging Penguin's Napoleon DelusionsOfEloquence, Harvey Dent as a public servant who caved in to the pressures of having a good image, image and uses the coin as an excuse to avoid responsibility for his own actions, Catwoman's stealing being essentially a cry for attention from the man she loves ([[http://sequart.org/images/Batman-and-Catwoman-batman-7454606-600-365.jpeg which she more-or-less admitted to once]]) and Mr. Freeze a self-destructive JadedWashout who is letting his great scientific skills go to waste over his TraumaCongaLine because he himself isn't making an effort to get over it or at least take responsibility for his own actions. There's also his [[BreakThemByTalking Breaking Speech]] to Batman which Batman never gives an adequate answer and response to.
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** Finding Hush. Unlike Deadshot, who often fires at someone nearby a location to alert you to the next part of the side mission "Shot in the Dark" and the various political prisoners who scream for help during the side mission "Acts of Violence", "Identity Theft" is completely reliant on finding the areas where Hush has struck next with absolutely no help whatsoever. The bodies are pretty well hidden in alleyways you probably wouldn't think to go looking in unless you went out of your way on ground level to find them, made worse by the fact that dead bodies are hard to distinguish from unconscious thugs in Detective Mode, meaning clearing out areas makes things harder for you. Once you find all of the victims, finding Hush's hideout is extremely easy because, y'know, it's actually marked on your map. All this put together will probably add up to you completing the main plot and literally almost every other sidequest in the game before getting the next lead on the Identity Thief murders unless you're actively searching for them, at which point it all piles up at once and Oracle calls you to let you know about all the other victims one after another rather than being spaced out like the other sidequests and probably ruining most of the mystery and intrigue behind which of Batman's rogues is actually responsible for it, and by which time you the player have probably stopped caring about anything other than 100% completion.

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** Finding Hush. Unlike Deadshot, who often fires at someone nearby a location to alert you to the next part of the side mission "Shot in the Dark" and the various political prisoners who scream for help during the side mission "Acts of Violence", "Identity Theft" is completely reliant on finding the areas where Hush has struck next with absolutely no help whatsoever. The bodies are pretty well hidden in alleyways you probably wouldn't think to go looking in unless you went out of your way on ground level to find them, made worse by the fact that dead bodies are hard to distinguish from unconscious thugs in Detective Mode, meaning clearing out areas makes things harder for you. Once you find all of the victims, finding Hush's hideout is extremely easy because, y'know, it's actually marked on your map. All this put together will probably add up to you completing the main plot and literally almost every other sidequest in the game before getting the next lead on the Identity Thief murders unless you're actively searching for them, at which point it all piles up at once and Oracle calls you to let you know about all the other victims one after another rather than being spaced out like the other sidequests and probably ruining most of the mystery and intrigue behind which of Batman's rogues is actually responsible for it, and by which time you the player have probably stopped caring about anything other than 100% completion. Ironically, if you know what you're looking for it's one of the sidequests that ''doesn't'' require you to be in the postgame first.

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** Batman himself being an emotionally-distant jerk to his allies, including Robin, Oracle, Catwoman, Mr. Freeze, and to a lesser extent Alfred didn't exactly start here (and the overall problem has its own entry under Batman media generally), but it was a warning sign for the rest of the ''Arkham'' games. In-story it's at least partly a side-effect of the stress after he's been poisoned and unable to deal with Professor Strange's plot while dealing with the Joker's [[spoiler: plus later struggling to emotionally process the double-whammy of losing Talia, whom this version of Batman was clearly in love with, and the Joker, who at the very least left a big hole in his life after the clown's death]], and he has excuses in many of these cases. (Catwoman and Freeze are unreliable allies, Batman wants Robin and Oracle to be ready to deal with the mass-poisoning as soon as possible and, implicitly, be ready to take over for him if he doesn't make it, and the one time Alfred puts his foot down Batman listens.) Out-of-story it ''was'' what many fans wanted at the time given [[TakeThatScrappy they preferred a more "lone wolf approach to Batman and saw his cast of sidekicks as]] TheArtifact. But it went on to cement the ''Arkham'' series Batman as an AdaptationalJerkass incapable of opening up even to his closest friends, and that would lead to less-popular story takes in later ''Arkham'' games, where his "lone wolf" attitude reaches outright self-destructive extremes, culminating in [[spoiler: his BrainwashedAndCrazy villain turn in ''Suicide Squad: Kill the Justice League'']].



* TakeThatScrappy: Batman's treatment of Robin has shades of this. To a wider gaming community, Robin is still seen as part of Batman's NarmCharm and seems out of place in the serious and gritty Arkham verse and Batman's annoyed and bullying treatment of Robin, almost as if he's embarrassed to be seen with him, and rolling his eyes at Tim's earnest offer of help seems like this. It's subverted since the Arkham Robin has won some fans and people generally regarded Batman's rudeness to him as a really Jerkish moment in the game.

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* TakeThatScrappy: Batman's treatment of Robin has shades of this. To a wider gaming community, Robin is still seen as part of Batman's NarmCharm and seems out of place in the serious and gritty Arkham verse and Batman's annoyed and bullying treatment of Robin, almost as if he's embarrassed to be seen with him, and rolling his eyes at Tim's earnest offer of help seems like this. It's subverted since the Arkham Robin has eventually won some many fans and people generally regarded came to regard Batman's rudeness to him as a really Jerkish moment in the game.jerkish.



** Harley's Revenge contains a predator battle, and since Robin has access to the grappling hook and smoke bombs as well as having the same amount of health as Batman does, the mission is much easier when it comes to taking Harley down, and there are far fewer reinforcements. However, to compensate for it, not only do you have to take down all thugs in addition to Harley (Catwoman's Predator room ends the second you take down Two-Face), there are 2 hostages in the room as well.

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** Catwoman's PostFinalBoss Predator encounter with Two-Face is a bad break all around. She has far fewer tools than Batman, half as many health upgrades, and tons of reinforcements pour in as soon as someone discovers a single unconscious body. Two-Face himself starts standing in a location where it's reasonably hard to sneak up on him and randomly spraying a grenade launcher into the room as soon as he knows for sure Catwoman's present. Actually engaging with the Predator mechanics is less effective than taking out enough {{Mooks}} that Two-Face doesn't have backup right next to him, then [[CuttingTheKnot trying to blitz him down]] and [[LuckBasedMission hoping his minions can't bail him out before his health bar flatlines]].
** Harley's Revenge contains a predator Predator battle, and since Robin has access to the grappling hook and smoke bombs as well as having the same amount of health as Batman does, the mission is much easier when it comes to taking Harley down, and there are far fewer reinforcements. However, to compensate for it, not only do you have to take down all thugs in addition to Harley (Catwoman's Predator room ends the second you take down Two-Face), there are 2 several hostages in the room as well.to take care of too.

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