History YMMV / AtelierIris2TheAzothOfDestiny

15th May '14 9:09:50 PM AnoBakaDesu
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* NeedsMoreLove: Granted the game is no masterpiece, but it's far from bad.
5th May '14 8:43:51 AM shiro11
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** It's very easy, through some playing around with the synthesis system, to get all your healing items to heal twice as much and heal the entire party at the same time. Then, you can use the infinite elements all around Eden to make as much as you want. This can be done by Ch. 7.
27th Apr '14 7:31:53 PM shiro11
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* GameBreaker: Fee's Endless Blades skill. You get it very early, and it pretty much fills up the bonus gauge with only one usage.
7th Jan '14 8:09:42 AM EinherjarLeo
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* NeedsMoreLove: Granted the game is no masterpiece it's far from bad.

to:

* NeedsMoreLove: Granted the game is no masterpiece masterpiece, but it's far from bad.
7th Jan '14 6:20:01 AM EinherjarLeo
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* NeedsMoreLove: Granted the game is no masterpiece it's far from bad.
7th Jan '14 6:19:29 AM EinherjarLeo
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* ClicheStorm - The storyline is fairly standard JRPG fare; you could pretty much guess half the stuff that's going to happen next as you play it. Much like [[VideoGame/AtelierIrisEternalMana its predecessor]], the game's strengths lie in its smooth combat system, the charm of the characters, and the franchise's iconic [[ItemCrafting crafting system]].
* {{Moe}} - Viese, at least somewhat. Some of this does come from the fact that she gets to caper around in Eden making things while [[CrapsackWorld Felt is fighting for his life in the grimdark world below]]. [[spoiler:She sheds a fair amount of this once she joins the fighting party, natch.]]
* ThatOneAttack - Crimson Split. AND Crimson Moon. AND Shadow Azoth. Basically everything the FinalBoss throws at you that aren't debuffs. In an otherwise fairly easy game, Gust does at least provided a worthy and legitimate challenge at the end.

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* ClicheStorm - ClicheStorm: The storyline is fairly standard JRPG fare; you could pretty much guess half the stuff that's going to happen next as you play it. Much like [[VideoGame/AtelierIrisEternalMana its predecessor]], the game's strengths lie in its smooth combat system, the charm of the characters, and the franchise's iconic [[ItemCrafting crafting system]].
* {{Moe}} - ContestedSequel: A lot of people seems to agree that the first game was superior with better plot, more sympathetic characters and much more well animated sprites and graphics in general.
* {{Moe}}:
Viese, at least somewhat. Some of this does come from the fact that she gets to caper around in Eden making things while [[CrapsackWorld Felt is fighting for his life in the grimdark world below]]. [[spoiler:She sheds a fair amount of this once she joins the fighting party, natch.]]
* ThatOneAttack - ThatOneAttack: Crimson Split. AND Crimson Moon. AND Shadow Azoth. Basically everything the FinalBoss throws at you that aren't debuffs. In an otherwise fairly easy game, Gust does at least provided a worthy and legitimate challenge at the end.
6th Mar '13 7:00:38 PM TVRulezAgain
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* MoeMoe - Viese, at least somewhat. Some of this does come from the fact that she gets to caper around in Eden making things while [[CrapsackWorld Felt is fighting for his life in the grimdark world below]]. [[spoiler:She sheds a fair amount of this once she joins the fighting party, natch.]]

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* MoeMoe {{Moe}} - Viese, at least somewhat. Some of this does come from the fact that she gets to caper around in Eden making things while [[CrapsackWorld Felt is fighting for his life in the grimdark world below]]. [[spoiler:She sheds a fair amount of this once she joins the fighting party, natch.]]
14th Jun '12 11:39:20 AM Oreochan
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* ClicheStorm - The storyline is fairly standard JRPG fare; you could pretty much guess half the stuff that's going to happen next as you play it. Much like [[AtelierIrisEternalMana its predecessor]], the game's strengths lie in its smooth combat system, the charm of the characters, and the franchise's iconic [[ItemCrafting crafting system]].

to:

* ClicheStorm - The storyline is fairly standard JRPG fare; you could pretty much guess half the stuff that's going to happen next as you play it. Much like [[AtelierIrisEternalMana [[VideoGame/AtelierIrisEternalMana its predecessor]], the game's strengths lie in its smooth combat system, the charm of the characters, and the franchise's iconic [[ItemCrafting crafting system]].
1st Feb '12 11:44:38 AM MagBas
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* NeutralGood- Felt, Viese
27th Jan '12 5:54:57 PM KahranZero42
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* NeutralGood- Felt, Viese
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AtelierIris2TheAzothOfDestiny