History YMMV / Atelier

16th May '18 1:53:16 PM Zuxtron
Is there an issue? Send a Message


** The time limit system in the earlier games. Some players think it's a good AntiGrinding mechanism, helps keep players motivated, and makes the games more challenging in a fair way. Others find it too stressful, with many claiming that they're interested in the games, but get scared away by the timer, or bemoan that it takes away the player's freedom and [[FakeLongevity forces them to replay the game multiple times]] to experience everything.

to:

** The Are [[TimedMission time limit system in the earlier games. Some players think it's limits]] a good AntiGrinding mechanism, helps keep players motivated, and makes or bad thing? One part of the games more challenging in a fair way. Others find it too stressful, with many claiming fan base feels that they're interested in the games, but get scared away by timer adds to the timer, or bemoan that it takes away challenge, [[AntiGrinding discourages grinding]] in favor of encouraging making better items, and adds a sense of consequence to each of the player's freedom and actions. The other part finds the time limit overly stressful (to the point where some players are scared off from trying the games where time is limited), claim it takes away from the player's freedom, or that it [[FakeLongevity forces them to replay the game multiple times]] to experience everything.times]].
5th Apr '18 11:08:48 AM Zuxtron
Is there an issue? Send a Message


** The time limit system in the earlier games. Some players think it's a good AntiGrinding mechanism and helps keep players motivated. Others find it too stressful, with many claiming that they're interested in the games, but get scared away by the timer. The Dusk series made the time limit much more lax before eventually scrapping it altogether, a change which was kept for the Mysterious series and has some fans complaining about the series becoming more casual or leaving players with too much free time where they have nothing to do.

to:

** The time limit system in the earlier games. Some players think it's a good AntiGrinding mechanism and mechanism, helps keep players motivated. motivated, and makes the games more challenging in a fair way. Others find it too stressful, with many claiming that they're interested in the games, but get scared away by the timer. The Dusk series made timer, or bemoan that it takes away the time limit much more lax before eventually scrapping it altogether, a change which was kept for player's freedom and [[FakeLongevity forces them to replay the Mysterious series and has some fans complaining about the series becoming more casual or leaving players with too much free time where they have nothing game multiple times]] to do.experience everything.



* {{Fanon}}[=/=]FanPreferredCouple: There's a few bits worth noting. The biggest involves Totori and Mimi: it is a ''sniff'', a ''hair's breadth'', from 100% universally-accepted Fanon that Totori and Mimi are in a long-term, monogamous romantic relationship. ''Atelier Totori'' itself gives Totori several fairly-equally-weighted "romantic" options, but all others are virtually nonexistent in fandom, on both sides of the Pacific. In ''Atelier Meruru'', Gust gave these fans [[ArmedWithCanon some additional canon to arm themselves with]], while still not outright saying the two are a couple (partially to ensure the Gino option from Totori wasn't totally invalidated).

to:

* {{Fanon}}[=/=]FanPreferredCouple: There's a few bits worth noting. The biggest involves Totori and Mimi: it FanPreferredCouple: It is a ''sniff'', a ''hair's breadth'', from 100% universally-accepted Fanon {{Fanon}} that Totori and Mimi are in a long-term, monogamous romantic relationship. ''Atelier Totori'' itself gives Totori several fairly-equally-weighted "romantic" options, but all others are virtually nonexistent in fandom, on both sides of the Pacific. In ''Atelier Meruru'', Gust gave these fans [[ArmedWithCanon some additional canon to arm themselves with]], while still not outright saying the two are a couple (partially to ensure the Gino option from Totori wasn't totally invalidated).
2nd Jan '18 3:16:33 PM TopLoser
Is there an issue? Send a Message


*** She ''then'' shows up as a wandering alchemist party member in ''Atelier Judie'', which still takes place some time before she becomes a teacher in ''Atelier Elie''. This would be her last appearance, however, as after ''Atelier Violet'' Gust began to create continuities separate from the original "Salburg" one. Helmina still holds the record for consecutive product appearances, however, all due to fan demand.

to:

*** She ''then'' shows up as a wandering alchemist party member in ''Atelier Judie'', which still takes place some time before she becomes a teacher in ''Atelier Elie''. This would be her last appearance, however, as after ''Atelier Violet'' Viorate'' Gust began to create continuities separate from the original "Salburg" one. Helmina still holds the record for consecutive product appearances, however, all due to fan demand.



* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TurnOfTheMillenium late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of the ''titanic'' voluntary recall that ''Atelier Liese'' saw at one point). The series is currently on a roll again, but there are fears it could burn out again if not given a chance to rest.

to:

* {{Sequelitis}}: Even the most die-hard Gust fanboy has to admit that, with no less than one release every year, the franchise has ached at times due to all of its sequels; even attempts to legitimately mix up the franchise such as ''Mana Khemia'' or ''Atelier Annie'' (which added a little SimulationGame to the mix, with its focus on helping to develop an island) sometimes came off as a bit stale, and quality assurance took a ''precipitous'' dip in the [[TurnOfTheMillenium late Noughts]], as evidenced by ''Atelier Liese'' and ''Mana Khemia 2'' and their '''evisceration''' in the Japanese gaming press (to say nothing of the ''titanic'' voluntary recall that ''Atelier Liese'' saw at one point). The series is currently was on a roll again, but there are fears it could burn out again if not given a chance up to rest.Sophie, but nosedived again with the later two Mysterious games.



** Another was ''Judie'' to ''Violet'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as being in a dead heat for "Best [[UsefulNotes/PlayStation2 PS2]] Atelier Game" alongside ''Mana Khemia''.

to:

** Another was ''Judie'' to ''Violet'': ''Viorate'': ''Judie'' was a fairly disappointing game that took away some of the elements of previous games in an apparent attempt to broaden franchise appeal (and failed badly); ''Violet'' ''Viorate'' took the few good things from Judie, wedded them to the systems of the older games, and is generally seen as being in a dead heat for "Best [[UsefulNotes/PlayStation2 PS2]] Atelier Game" alongside ''Mana Khemia''.
13th Dec '17 9:22:32 AM Zuxtron
Is there an issue? Send a Message


* CrowningMusicOfAwesome: Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[AwesomeMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' and ''Atelier Meruru'' are widely considered massive crowners for the entire team.

to:

* CrowningMusicOfAwesome: Good lord, this series has had [[AwesomeMusic/{{Atelier}} a lot of good music]]. Gust Sound Team is only ''slightly'' less well-known than [[VideoGame/{{Ys}} Falcom's JDK Band]] in this regard in Japan. For organizational purposes, their work [[AwesomeMusic/NipponIchi gets lumped in with NIS stuff]] on TVT, but good lord, this series has had a ''lot'' of good music, especially from the second game on. The Iris games in particular produced some amazing vocal and boss themes, and ''Atelier Violet'' and ''Atelier Meruru'' are widely considered massive crowners for the entire team.Japan.
23rd Sep '17 8:23:11 PM SpaceDrake
Is there an issue? Send a Message


** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it, until recently, the fan favorite of the series in Japan.

to:

** The first was between the first two games, ''Marie'' and ''Elie''. ''Marie'' was a very simple game produced on a tiny budget, and it showed in how relatively simple and light the content was. ''Elie'' was produced [[CashCowFranchise after the money from Marie rolled in]], and not only features a ton of engine improvements but features approximately ''three to four times'' the story content of the previous game, making it, until recently, for a good long while, the fan favorite of the series in Japan.Japan (and still a favorite of very old-school fans even today).
11th Sep '17 8:32:58 AM SpaceDrake
Is there an issue? Send a Message


* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ''VideoGame/ArTonelicoMedlodyOfEtemia'' does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.

to:

* BrokenBase: BrokenBase:
**
The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ''VideoGame/ArTonelicoMedlodyOfEtemia'' ''VideoGame/ArTonelicoMelodyOfElemia'' does, and to boot has the actual ''occurrence'' of "fanservice" is less fanservice than equivalent [=JRPGs=] of equivalent kinds.contemporary [=JRPGs=], to boot. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.
1st Jul '17 9:24:53 AM CosmicFerret
Is there an issue? Send a Message


* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.

to:

* BrokenBase: The Arland games have a tendency cause this. Certain fandom sections often describe the Arland games (and thus the wider franchise) as "[[HGame eroge without the actual ero bits]]" and are mostly in it for [[{{Fanservice}} the girls]] and, uh, [[ADateWithRosiePalms what they can do]] [[{{Squick}} with them]]. This makes many older ''Atelier'' fans '''bristle with rage''', as the games have ''never'' been intended to be erotic; [[MsFanservice Marie's odd chest... thing]] aside, the hottest any pre-Iris game got was having Lilie in a nightgown for one scene. [[note]]And really, the hottest any ''post''-Iris, pre-Arland game got was a chest-and-up BarbieDollAnatomy scene of Lita in a tank in ''Iris 1''.[[/note]] The actual Arland games don't help ''at all'', either; on the one hand, there's the occasional scene with, uh, [[http://static.tvtropes.org/pmwiki/pub/images/atelier_tentacle_ohdear_5207.jpg what can only be called "overtones"]] (possibly nsfw), but on the other hand many scenes seem dedicated to making ''fun'' of this kind of nonsense in the same way ArTonelico ''VideoGame/ArTonelicoMedlodyOfEtemia'' does, and to boot has less fanservice than equivalent [=JRPGs=] of equivalent kinds. At this point many people aren't quite sure what to think, but the debate [[FlameWar rages on]] even today.
4th Feb '17 12:22:05 PM Zuxtron
Is there an issue? Send a Message

Added DiffLines:

** The time limit system in the earlier games. Some players think it's a good AntiGrinding mechanism and helps keep players motivated. Others find it too stressful, with many claiming that they're interested in the games, but get scared away by the timer. The Dusk series made the time limit much more lax before eventually scrapping it altogether, a change which was kept for the Mysterious series and has some fans complaining about the series becoming more casual or leaving players with too much free time where they have nothing to do.
11th Jan '17 5:46:14 PM ninjamitsuki2
Is there an issue? Send a Message

Added DiffLines:

* IAmNotShazam: Unlike the other games in the series, "Atelier Elkrone" does not refer to the protagonist. Elkrone is the name of the town. The protagonist's name is Meriela.
7th Oct '16 4:22:06 PM ShivaIndis
Is there an issue? Send a Message


* {{Woolseyism}}: There have been a few in the games that have crossed the sea so far; the aforementioned ESRB Joke is practically the [[{{Lunar}} Clinton Joke]] of the Noughties at this point.

to:

* {{Woolseyism}}: There have been a few in the games that have crossed the sea so far; the aforementioned ESRB Joke is practically the [[{{Lunar}} [[Franchise/{{Lunar}} Clinton Joke]] of the Noughties at this point.
This list shows the last 10 events of 34. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Atelier