History YMMV / AssassinsCreedIII

3rd Apr '16 8:39:42 AM DrakeClawfang
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* SidetrackedByTheGoldSaucer: It's very likely you'll find yourself too busy playing mini-games in the Homestead to actually get anything done. Espescially if you're after ThatOneAchievement.
** This is also a problem for GameplayAndStorySegregation, with a CosmicDeadline looming down and if you do things before the end of the game, then you are essentially playing Fanorona while Desmond and Co need to prevent TheEndOfTheWorldAsWeKnowIt.

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* SidetrackedByTheGoldSaucer: It's very likely you'll find yourself too busy playing mini-games in the Homestead to actually get anything done. Espescially if you're after ThatOneAchievement.
**
ThatOneAchievement. This is also a problem for GameplayAndStorySegregation, with a CosmicDeadline looming down and if you do things before the end of the game, then you are essentially playing Fanorona while Desmond and Co need to prevent TheEndOfTheWorldAsWeKnowIt.


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* {{Squick}}: The game fortunately gives the squeamish a GoryDiscretionShot as Connor prepares to skin his hunts. But then immediately when he's done you're treated to the sight of the animal's (still juicy) bones laying on the blood-stained grass.
18th Feb '16 11:25:53 AM giygasattack
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*** Thankfully, there is a simpler way to do this: One full barrage of Heat Shot can easily smash open the powder magazines on all three ships.
*** Assuming your volley hits them entirely or mostly in the front(which causes less damage to the ship as a whole but heavy damage to the front, where the magazines are). If your volley of Heat Shot connects too much with the middle or back of the ship, they'll sink before you can blast the magazines.



*** And there's no checkpoint when you enter the ship, so if you get damaged on the burning ship, you have to do it all over again. [[SarcasmMode Fun]].
*** You can just dive jump towards the guards to save time instead of evading them, but the not pushing anybody part and the clunky controls [[note]]going down the stairs on the turn to avoid the guards might make Connor think it's a ledge, making you lose half a second at best[[/note]] make it for a really annoying experience.
*** Assassin's recruits can be used to make avoiding the guards much easier. But the camera in the burning ship... there's nothing that can help you there. Jumps were missed because it was hard to tell where to go.



*** You're supposed to cut him off, since he repeats the pattern. Also, if you're quick enough at the very start of the chase sequence, you can knock him down right after you regain control.



** How has 'Something to Remember' gone unmentioned? The last mission before you start actually *playing the game* as the real main character consists of receiving an infodump from a Precursor pointing Connor to the Assassins--problem being, this is delivered as you fly through an arbitrarily cluttered mental landscape in the form of an eagle, and if you want full synchronization, you have to avoid hitting things. The flight controls are laughably bad, there's no internal checkpoints (so every time you hit something, you've got to start over from the very beginning of the tedious conversation), and perhaps most aggravatingly, collisions have no effect on gameplay otherwise--if you don't touch the controls, you'll finish the mission just fine. Making it a mission at all is just pointless busywork to make full synchronization difficult.
1st Feb '16 11:09:43 AM FF32
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** Also, BenjaminFranklin, to the point that many were upset he didn't have more of a presence in the game beyond 2 cameos, and [[CrowningMomentofFunny one of the funniest conversations in the game]]. UbiSoft seems to have noticed since he has a much bigger role in the Tyranny of King George DLC and in ''Rogue''.

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** Also, BenjaminFranklin, Creator/BenjaminFranklin, to the point that many were upset he didn't have more of a presence in the game beyond 2 cameos, and [[CrowningMomentofFunny one of the funniest conversations in the game]]. UbiSoft seems to have noticed since he has a much bigger role in the Tyranny of King George DLC and in ''Rogue''.
15th Jan '16 12:59:42 AM Anddrix
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** [[spoiler:Haytham Kenway]] is a relatively easy PuzzleBoss who you just need to counter three times while standing next to an object. Even the "puzzle" part is ruined by [[ViewersAreMorons the game telling you how to defeat him as soon as the fight begins]]. He'll most likely be taken down before he can finish his truly epic speech on his organization's ideals.

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** [[spoiler:Haytham Kenway]] is a relatively easy PuzzleBoss who you just need to counter three times while standing next to an object. Even the "puzzle" part is ruined by [[ViewersAreMorons the game telling you how to defeat him as soon as the fight begins]].begins. He'll most likely be taken down before he can finish his truly epic speech on his organization's ideals.
12th Jan '16 10:58:12 AM mariskep
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** Most found it a breath of fresh air, especially considering American history is mostly glorified fanfiction at this point.
30th Dec '15 9:11:21 AM StFan
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* DracoInLeatherPants: Might as well be called Haytham in Leather Pants, as far as the franchise goes. Many fans tend to gloss over his villainous acts (ordering the Boston Massacre, converting Fort George into a torture chamber that many POWs prefer death over) and overall goal (convery America into a totalitarian dictatorship) just because he is charismatic

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* DracoInLeatherPants: Might as well be called Haytham in Leather Pants, as far as the franchise goes. Many fans tend to gloss over his villainous acts (ordering the Boston Massacre, converting Fort George into a torture chamber that many POWs [=POWs=] prefer death over) and overall goal (convery America into a totalitarian dictatorship) just because he is charismatic
30th Nov '15 4:42:24 AM JulianLapostat
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* DracoInLeatherPants: Might as well be called Haytham in Leather Pants, as far as the franchise goes. Many fans tend to gloss over his villainous acts and overall goal just because he is charismatic.

to:

* DracoInLeatherPants: Might as well be called Haytham in Leather Pants, as far as the franchise goes. Many fans tend to gloss over his villainous acts (ordering the Boston Massacre, converting Fort George into a torture chamber that many POWs prefer death over) and overall goal (convery America into a totalitarian dictatorship) just because he is charismatic. charismatic
30th Nov '15 3:55:22 AM Forenperser
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Added DiffLines:

* DracoInLeatherPants: Might as well be called Haytham in Leather Pants, as far as the franchise goes. Many fans tend to gloss over his villainous acts and overall goal just because he is charismatic.
19th Nov '15 12:08:35 PM FF32
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* SpiritualLicensee: Do you want ''Film/TheLastOfTheMohicans'': The Video Game? Look no further.

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* SpiritualLicensee: SpiritualAdaptation: Do you want ''Film/TheLastOfTheMohicans'': The Video Game? Look no further.
11th Nov '15 11:01:15 PM JulianLapostat
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** The other reason is that many people note that this game was the last truly innovative title in the franchise. Subsequent games either polished or built on its assets (such as naval in ''Black Flag'') or the side mission mechanics (the Frontiersman missions and the clue mechanic used in Paris Side Stories and London's missions), as well as combat (using pistols, cover in any crowd, whistling). Many people note that later games even if they might have built or modified or polished the gameplay in some respects have generally not been really been as ambitious.

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** The other reason is that many people note that this game was the last truly innovative title in the franchise. Subsequent games either polished or built on its assets (such as naval in ''Black Flag'') or the side mission mechanics (the Frontiersman missions and the clue mechanic used in Paris Side Stories and London's missions), as well as combat (using pistols, cover in any crowd, whistling). Many people note that later games even if they might have built or modified or polished the gameplay in some respects have generally not been really been as ambitious.
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