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removed "aversions"; YMMV can't be played with


** Although a lot of people were shocked and complained about Arma 3's "futuristic" setting, most of its equipment is actually in use already, or at the very least in prototype form. Even the Viper suits, which seem straight out of sci-fi, are [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]].
** The MX series of assault rifles commonly used by the NATO of ARMA III are based on a concept design by CMMG, a Missouri-based gunsmith and firearms manufacturer.

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** Although a lot of people were shocked and complained about Arma 3's ''Arma 3'''s "futuristic" setting, most of its equipment is actually in use already, or at the very least in prototype form. Even the Viper suits, which seem straight out of sci-fi, are [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]].
** The MX series of assault rifles commonly used by the NATO of ARMA III ''ARMA III'' are based on a concept design by CMMG, a Missouri-based gunsmith and firearms manufacturer.



** The TwentyMinutesIntoTheFuture setting of Arma 3 has been a point of contention through its entire lifetime. Some players dislike that the factions of Arma 3 are not based on real groups (Arguing that you can't simulate what doesn't exist), hate that the equipment, weapons and other gear are too "Futuristic" (Despite that all of them, except for the [[FutureCopter Y-32 Xi'an]], [[AluminumChristmasTrees are based on real gear or prototypes]]), that they don't make sense from a story and in-universe story perspective (apparently the US Army using Israeli-based tanks is absolutely impossible and immersion-breaking) others argue that the gear and equipment is unimportant as there are hundreds of mods for that if the vanilla assets are not enough and that Bohemia Interactive is fully within their rights in trying to do something different from the earlier games.[[note]]Basically every game prior ([=OFP=], Arma, Arma 2) has featured the traditional M16 vs AK-74 and the like without exception, while Arma 3 has more unconventional or somewhat fictitious weapons and gear, however, there are hundreds of mods for every weapon under the sun, plus the [=CUP=] Project which ports the entirety of the previous games assets to Arma 3, so in practice, the futuristic setting is a non-issue [[/note]].

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** The TwentyMinutesIntoTheFuture setting of Arma 3 ''Arma 3'' has been a point of contention through its entire lifetime. Some players dislike that the factions of Arma 3 ''Arma 3'' are not based on real groups (Arguing that you can't simulate what doesn't exist), hate that the equipment, weapons and other gear are too "Futuristic" (Despite that all of them, except for the [[FutureCopter Y-32 Xi'an]], [[AluminumChristmasTrees are based on real gear or prototypes]]), that they don't make sense from a story and in-universe story perspective (apparently the US Army using Israeli-based tanks is absolutely impossible and immersion-breaking) others argue that the gear and equipment is unimportant as there are hundreds of mods for that if the vanilla assets are not enough and that Bohemia Interactive is fully within their rights in trying to do something different from the earlier games.[[note]]Basically every game prior ([=OFP=], Arma, Arma 2) (''[=OFP=]'', ''Arma'', ''Arma 2'') has featured the traditional M16 vs AK-74 and the like without exception, while Arma 3 ''Arma 3'' has more unconventional or somewhat fictitious weapons and gear, however, there are hundreds of mods for every weapon under the sun, plus the [=CUP=] Project which ports the entirety of the previous games assets to Arma 3, ''Arma 3'', so in practice, the futuristic setting is a non-issue [[/note]].



* CultClassic: The first game was quite short lived and not quite polished with a low player count coming mostly from Videogame/OperationFlashpoint. And the second game before ''VideoGame/DayZ'', while it had a not-so-low player count, flew mostly under the radar of most gamers and gaming journalism.
** Averted mostly for the third installment. By 2015 it was selling well enough and getting mainstream recognition. By 2016, and with the advent of the Apex expansion, it remained among the top ten of every Steam sale that year. 2017 saw the rise of many survival, deathmatch and battle-royale-style games based on Arma mods and gameplay, that raised the series' public profile and gaining widespread recognition. WebVideo/SovietWomble's "Bullshittery" videos helped to raise the awareness of [=MilSim=]-style gamemodes. Though it is still acknowledged that it is not an easily approachable gameplay for many gamers.

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* CultClassic: The first game was quite short lived and not quite polished with a low player count coming mostly from Videogame/OperationFlashpoint. ''VideoGame/OperationFlashpoint''. And the second game before ''VideoGame/DayZ'', while it had a not-so-low player count, flew mostly under the radar of most gamers and gaming journalism.
** Averted mostly for the third installment. By 2015 it was selling well enough and getting mainstream recognition. By 2016, and with the advent of the Apex expansion, it remained among the top ten of every Steam sale that year. 2017 saw the rise of many survival, deathmatch and battle-royale-style games based on Arma mods and gameplay, that raised the series' public profile and gaining widespread recognition. WebVideo/SovietWomble's "Bullshittery" videos helped to raise the awareness of [=MilSim=]-style gamemodes. Though it is still acknowledged that it is not an easily approachable gameplay for many gamers.
journalism.



* FandomRivalry: ARMA III modding has one between RHS (Red Hammer Studios) and CUP (Community Upgrade Project) - RHS adds very realistic, detailed and high-quality recreations of the equipements, vehicles and units of the [[UsefulNotes/YanksWithTanks US Military]] and [[UsefulNotes/RussiansWithRustingRockets Russian Armed Forces]] (as well as some ARMA II factions[[note]]the Chernarus Armed Forces, the [=ChDKZ=] rebels and "paramilitary", a retooling of NAPA[[/note]] and the Serbian Armed Forces[[note]]In a case of UnexpectedCharacter, the devs were developing a RHS-based mod on the Serbian forces before they were recruited to RHS and they decided to mrge both projects since it used a lot of already-existing assets and msot work was already done.[[/note]]). CUP on the other hand, basically adds every content from all previous ARMA games, every single gun, vehicles and unit (except for the campaigns), even adding some content of their own. Since both mods have significant overlap, most players have to choose one or the other, RHS cite higher quality and accuracy while CUP fans tend to prefer content. However, RHS-supporters will gladly use the CUP maps mod, since they are downloaded separately from the rest of CUP.

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* FandomRivalry: ARMA III ''ARMA III'' modding has one between RHS (Red Hammer Studios) and CUP (Community Upgrade Project) - RHS adds very realistic, detailed and high-quality recreations of the equipements, vehicles and units of the [[UsefulNotes/YanksWithTanks US Military]] and [[UsefulNotes/RussiansWithRustingRockets Russian Armed Forces]] (as well as some ARMA II ''ARMA II'' factions[[note]]the Chernarus Armed Forces, the [=ChDKZ=] rebels and "paramilitary", a retooling of NAPA[[/note]] and the Serbian Armed Forces[[note]]In a case of UnexpectedCharacter, the devs were developing a RHS-based mod on the Serbian forces before they were recruited to RHS and they decided to mrge both projects since it used a lot of already-existing assets and msot work was already done.[[/note]]). CUP on the other hand, basically adds every content from all previous ARMA ''ARMA'' games, every single gun, vehicles and unit (except for the campaigns), even adding some content of their own. Since both mods have significant overlap, most players have to choose one or the other, RHS cite higher quality and accuracy while CUP fans tend to prefer content. However, RHS-supporters will gladly use the CUP maps mod, since they are downloaded separately from the rest of CUP.



** ''Walking Simulator 2013'' [[note]]A joking way to call Arma 3, due the huge walking with no action that is sometimes required.[[/note]]

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** ''Walking Simulator 2013'' [[note]]A joking way to call Arma 3, ''Arma 3'', due the huge walking with no action that is sometimes required.[[/note]]



-->'''Commander:''' There are civilians in the village.\\

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-->'''Commander:''' --->'''Commander:''' There are civilians in the village.\\



-->'''Kozlowski''': ''(in a slightly high-pitched voice)'' Oh, fuck, those murderous pigs!\\
'''Armstrong''': ''(badly wounded)'' Need! HELP!

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-->'''Kozlowski''': ''(in ''[in a slightly high-pitched voice)'' voice]'' Oh, fuck, those murderous pigs!\\
'''Armstrong''': ''(badly wounded)'' ''[badly wounded]'' Need! HELP!



** Averted in the apex campaign, which is actually not only well written and scripted, but the actors do a very good job and (due to being co-op) the MadLibsDialogue is nowhere to be seen.



** In Arma 3, Tipping Point. While the first part is a standard assault missions like you are used too, all of sudden [[spoiler:you are suddenly faced with an overwhelming CSAT forces and you have to make a run through them to escape.]]

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** In Arma 3, ''Arma 3'', Tipping Point. While the first part is a standard assault missions like you are used too, all of sudden [[spoiler:you are suddenly faced with an overwhelming CSAT forces and you have to make a run through them to escape.]]



* WinBackTheCrowd: Although Bohemia never really lost its fanbase or alienated them in any significant way, the Apex expansion made a lot of people feel left out due to the new map being exclusive to owners of the DLC. This was quickly forgotten in May and June 2017 when the the Jets [=DLC=] included a free for everyone aircraft carrier and a new showcase ([=VTOLs=]) and in June 22nd (Arma's 16th anniversary) all users recieved a free new map, Malden 2035 remade from the original VideoGame/OperationFlashpoint. And a new free-to-play game based on Arma 3's engine and assets called ARGO.

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* WinBackTheCrowd: Although Bohemia never really lost its fanbase or alienated them in any significant way, the Apex expansion made a lot of people feel left out due to the new map being exclusive to owners of the DLC. This was quickly forgotten in May and June 2017 when the the Jets [=DLC=] included a free for everyone aircraft carrier and a new showcase ([=VTOLs=]) and in June 22nd (Arma's 16th anniversary) all users recieved a free new map, Malden 2035 remade from the original VideoGame/OperationFlashpoint. ''VideoGame/OperationFlashpoint''. And a new free-to-play game based on Arma 3's ''Arma 3'''s engine and assets called ARGO.

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* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[note]]community consensus is that the guy is still an asshole, though.[[/note]] %% MB proposal here: https://tvtropes.org/pmwiki/posts.php?discussion=15255322860A44444400&page=1683#comment-42059 and writeup here: https://tvtropes.org/pmwiki/posts.php?discussion=15255322860A44444400&page=1685#comment-42109
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** Infrared scopes and Enhanced Night Vision Goggles (which also work in 3rd person!), which are night-vision goggles with an infrared mode. You'll never worry about looking for tracer fire or trying to spot movement in bushes ever again, all your foes are now nicely highlighted for you to light up. Slap an infrared scope on a sniper rifle or a machinegun like the [[BFG SPMG (which itself, courtesy of .338 rounds, will kill anyone in 1-2 shots and has seriously long range)]] and you'll be slaughtering infantry with ease as target acquisition is easily half the difficulty in the game's firefights.

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** Infrared scopes and Enhanced Night Vision Goggles (which also work in 3rd person!), which are night-vision goggles with an infrared mode. You'll never worry about looking for tracer fire or trying to spot movement in bushes ever again, all your foes are now nicely highlighted for you to light up. Slap an infrared scope on a sniper rifle or a machinegun like the [[BFG [[{{BFG}} SPMG (which itself, courtesy of .338 rounds, will kill anyone in 1-2 shots and has seriously long range)]] and you'll be slaughtering infantry with ease as target acquisition is easily half the difficulty in the game's firefights.
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** Infrared scopes and Enhanced Night Vision Goggles (which also work in 3rd person!), which are night-vision goggles with an infrared mode. You'll never worry about looking for tracer fire or trying to spot movement in bushes ever again, all your foes are now nicely highlighted for you to light up. Slap an infrared scope on a sniper rifle or a machinegun like the SPMG ([[BFG which itself, courtesy of .338 rounds, will kill anyone in 1-2 shots]] and has seriously long range) and you'll be slaughtering infantry with ease as target acquisition is easily half the difficulty in the game's firefights.

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** Infrared scopes and Enhanced Night Vision Goggles (which also work in 3rd person!), which are night-vision goggles with an infrared mode. You'll never worry about looking for tracer fire or trying to spot movement in bushes ever again, all your foes are now nicely highlighted for you to light up. Slap an infrared scope on a sniper rifle or a machinegun like the [[BFG SPMG ([[BFG which (which itself, courtesy of .338 rounds, will kill anyone in 1-2 shots]] shots and has seriously long range) range)]] and you'll be slaughtering infantry with ease as target acquisition is easily half the difficulty in the game's firefights.
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Unauthorized write up


* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[note]]community consensus is that the guy is still an asshole, though.[[/note]]
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Added DiffLines:

** Infrared scopes and Enhanced Night Vision Goggles (which also work in 3rd person!), which are night-vision goggles with an infrared mode. You'll never worry about looking for tracer fire or trying to spot movement in bushes ever again, all your foes are now nicely highlighted for you to light up. Slap an infrared scope on a sniper rifle or a machinegun like the SPMG ([[BFG which itself, courtesy of .338 rounds, will kill anyone in 1-2 shots]] and has seriously long range) and you'll be slaughtering infantry with ease as target acquisition is easily half the difficulty in the game's firefights.

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I see that rant was readded without explanation. As I said before, that's completely and utterly wrong on every level, there's not a single sentence in this that's correct. I'm not gonna edit war, but seriously? To emphasize, almost everyone takes a sniper rifle or other long range weapon (be it a DM Ror MG) if they can because ARMA is all about long range combat, and most such players also carry a rocket launcher to deal with armored threats. Not once in my hundreds of hours on MP have I seen anyone complaining about teammates using sniper rifles or being useless snipers, hell I've almost never seen anyone complain about team loadouts period save for some jokes about players intentionally wearing silly outfits like the beach trunks. A sniper "walking you through" an area is something even hardcore servers never bother with, I could go on but again, literally every sentence is wrong. If you readd this again, please at least give a reason.


* AcceptableTargets: Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top-notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, locking down enemy forces in their hiding spots, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole, thus earning them the scorn of almost every player in the server. This effectively cripples the fighting force in almost every game mode, since no matter how many snipers there are killing enemies, ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually picture.

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* FunnyAneurysmMoment: The Russo-Ukrainian war is ''uncannily'' similar to the scenario and plot of ''II''; A radical Russian minority with a Communist bent in a post-Soviet Central-Eastern {{Ruritania}} bordering on Russia wages war against weak government forces (after the latter attempt to distance themselves from their Cold War sphere of influence) and occupy government buildings. Then Russia personally intervenes, marching over the border under the guise of peacekeeping operations. Then the government forces team up with radical nationalist militants, which is one of the ''casus belli'' for the invasion. The only part that has ''yet'' to happen is a US-European military intervention.
** Of course, Bohemia tries to base their settings on current conflicts or possible flashpoints. The Russian-Georgian War, which is also similar to the Russo-Ukranian conflict, happened only an year prior to the release of ''ARMA II'' and many specialists had pointed how post-soviet countries trying to escape the Russian sphere of influence and having sizeable Russian minorities was a recipe for disaster.
** This was later {{Lampshaded}} by Bohemia Interactive in their 2021 ''Art of War'' DLC, where one photo reveals that Chernarus, like Ukraine, ended up being invaded by an army of "[[https://en.m.wikipedia.org/wiki/Little_green_men_(Ukrainian_crisis) little green men]]".

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* FunnyAneurysmMoment: The Russo-Ukrainian war is ''uncannily'' similar to the scenario and plot of ''II''; A radical Russian minority with a Communist bent in a post-Soviet Central-Eastern {{Ruritania}} bordering on Russia wages war against weak government forces (after the latter attempt to distance themselves from their Cold War sphere of influence) and occupy government buildings. Then Russia personally intervenes, marching over the border under the guise of peacekeeping operations. Then the government forces team up with radical nationalist militants, which is one of the ''casus belli'' for the invasion. The only part that has ''yet'' to happen is a US-European military intervention.
** Of course, Bohemia tries to base their settings on current conflicts or possible flashpoints. The Russian-Georgian War, which is also similar to the Russo-Ukranian conflict, happened only an year prior to the release of ''ARMA II'' and many specialists had pointed how post-soviet countries trying to escape the Russian sphere of influence and having sizeable Russian minorities was a recipe for disaster.
** This was later {{Lampshaded}} by Bohemia Interactive in their 2021 ''Art of War'' DLC, where one photo reveals that Chernarus, like Ukraine, ended up being invaded by an army of "[[https://en.m.wikipedia.org/wiki/Little_green_men_(Ukrainian_crisis) little green men]]".


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* HarsherInHindsight: The Russo-Ukrainian war is ''uncannily'' similar to the scenario and plot of ''II''; A radical Russian minority with a Communist bent in a post-Soviet Central-Eastern {{Ruritania}} bordering on Russia wages war against weak government forces (after the latter attempt to distance themselves from their Cold War sphere of influence) and occupy government buildings. Then Russia personally intervenes, marching over the border under the guise of peacekeeping operations. Then the government forces team up with radical nationalist militants, which is one of the ''casus belli'' for the invasion. The only part that has ''yet'' to happen is a US-European military intervention.
** Of course, Bohemia tries to base their settings on current conflicts or possible flashpoints. The Russian-Georgian War, which is also similar to the Russo-Ukranian conflict, happened only an year prior to the release of ''ARMA II'' and many specialists had pointed how post-soviet countries trying to escape the Russian sphere of influence and having sizeable Russian minorities was a recipe for disaster.
** This was later {{Lampshaded}} by Bohemia Interactive in their 2021 ''Art of War'' DLC, where one photo reveals that Chernarus, like Ukraine, ended up being invaded by an army of "[[https://en.m.wikipedia.org/wiki/Little_green_men_(Ukrainian_crisis) little green men]]".
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* AluminumChristmasTrees:
** Although a lot of people were shocked and complained about Arma 3's "futuristic" setting, most of its equipment is actually in use already, or at the very least in prototype form. Even the Viper suits, which seem straight out of sci-fi, are [[http://www.military.com/daily-news/2015/05/21/firms-pitch-exoskeletons-and-body-armor-for-socoms-iron-man-suit.html based on a prototype]].
** The MX series of assault rifles commonly used by the NATO of ARMA III are based on a concept design by CMMG, a Missouri-based gunsmith and firearms manufacturer.
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* AlternateCharacterInterpretation: Was Miller really intending to help the Aegis Taskforce survivors or was he just using them to further his own goals, sending them in increasingly dangerous missions, while he [[spoiler:recovered information about the whereabouts of the device]]? It should be noted that [[spoiler:after the failed Agia Marina attack]] he waits for the men to reach the evac point, but by that point barely anyone was left. [[spoiler:In his ending, he taunts Kerry by promising him answers if he waits for him to return, ''while warning him of the incoming counter-attack.'']] Night falls and he calls to say he won't return. Was he truly offering answers or he was just hoping that Kerry never make it back to NATO, keeping the secret of his involvement in the whole affair?

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Was Miller really intending to help the Aegis Taskforce survivors or was he just using them to further his own goals, sending them in increasingly dangerous missions, while he [[spoiler:recovered information about the whereabouts of the device]]? It should be noted that [[spoiler:after the failed Agia Marina attack]] he waits for the men to reach the evac point, but by that point barely anyone was left. [[spoiler:In his ending, he taunts Kerry by promising him answers if he waits for him to return, ''while warning him of the incoming counter-attack.'']] Night falls and he calls to say he won't return. Was he truly offering answers or he was just hoping that Kerry never make it back to NATO, keeping the secret of his involvement in the whole affair?
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** In ''Arma 2'', all characters in-game show no emotions, which for some is quite creepy. See TheStoic on the main page.
** The way the in-game voices issue commands can also approach this, as each word the characters speak is used from pre-recorded fragments to form the commands, which thanks to the sometimes shoddy voice work can sound very different in tone and inflection between words. This leads to a very stilted, unnatural stop-start-stop speech pattern that can be both unnerving and [[{{Narm}} unintentionally hysterical]].
-->Enemy. MAN. At. TWOHUNDREDMETERS.
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* FunnyAneurysmMoment: The the Russo-Ukrainian war is ''uncannily'' similar to the scenario and plot of ''II''; A radical Russian minority with a Communist bent in a post-Soviet Central-Eastern {{Ruritania}} bordering on Russia wages war against weak government forces (after the latter attempt to distance themselves from their Cold War sphere of influence) and occupy government buildings. Then Russia personally intervenes, marching over the border under the guise of peacekeeping operations. Then the government forces team up with radical nationalist militants, which is one of the ''casus belli'' for the invasion. The only part that has ''yet'' to happen is a US-European military intervention.

to:

* FunnyAneurysmMoment: The the Russo-Ukrainian war is ''uncannily'' similar to the scenario and plot of ''II''; A radical Russian minority with a Communist bent in a post-Soviet Central-Eastern {{Ruritania}} bordering on Russia wages war against weak government forces (after the latter attempt to distance themselves from their Cold War sphere of influence) and occupy government buildings. Then Russia personally intervenes, marching over the border under the guise of peacekeeping operations. Then the government forces team up with radical nationalist militants, which is one of the ''casus belli'' for the invasion. The only part that has ''yet'' to happen is a US-European military intervention.

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Removed the stuff about Gamescom. Not memetic, just some jokes made at the time.


** When the third planned livestream (pre-Gamescom 2013) was cancelled due to bandwidth problems in favor of recording the video offline and then uploading that, thereby implicitly canceling live Q&A, participants in their Twitch chat started mocking the official explanation of weather impeding BI's Internet connection with increasingly more ludicrous versions:
-->'''One example livestream chat room participant''': Due to the Takistani militia bombing the net cables, the video is being recorded offline and will be uploaded in approx. 2 hours - Check the BI social media channels for updates"\\
'''Broadcaster [=Arma3official=] throwing in:''' Due to the logistics failure, we moved our Arma 3 livestream recording to Website/YouTube. Sit back, relax and enjoy! http://youtu.be/PqQewm7T3EM



** "Getting Arma'd" or "Arma moment" for vehicle accidents caused by the janky vehicle physics.



** The vehicle physics engine is... wonky to say the least. Vehicles crashing or even ''touching'' into other things tend to launch them into the air and/or randomly make them explode without much notice.

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** The vehicle physics engine is... wonky to say the least. Vehicles crashing or even ''touching'' into other things tend to launch them into the air and/or randomly make them explode without much notice. Driving in convoys in multiplayer mode, which can combine the wonky physics with rubber-banding and result in some lag by a driving making a collision and sending the vehicles to the moon.
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* CommonKnowledge: The island of Altis is a renaming of the Greek island of Lemnos in the Aegean Sea. However, the opening cutscene shows Altis' location to be south of Italy and [[AllThereInTheManual supplementary material]] shows it is its own island with a fictional history tracing back to the Pheonicians. This misconception comes from pre-Alpha releases where the setting would actually be the actual Greek Aegean island of Lemnos (breaking the tradition of the series and having a real location as a setting), but after the incident where Bohemia's developers were arrested, the setting moved to a fictional location. Still, the island of Altis is an almost perfect recreation of the geography of Lemnos, which made the myth endure.

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* CommonKnowledge: The island of Altis is a renaming of the Greek island of Lemnos in the Aegean Sea.Sea after it became indepedent. However, the opening cutscene shows Altis' location to be south of Italy and [[AllThereInTheManual supplementary material]] shows it is its own island with a fictional history tracing back to the Pheonicians. This misconception comes from pre-Alpha releases where the setting would actually be the actual Greek Aegean island of Lemnos (breaking the tradition of the series and having a real location as a setting), but after the incident where Bohemia's developers were arrested, the setting moved to a fictional location. Still, the island of Altis is an almost perfect recreation of the geography of Lemnos, which made the myth endure.
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* CommonKnowledge: The island of Altis is a renaming of the Greek island of Lemnos in the Aegean Sea. However, the opening cutscene shows Altis' location to be south of Italy and [[AllThereInTheManual supplementary material]] shows it is its own island with a fictional history tracing back to the Pheonicians. This misconception comes from pre-Alpha releases where the setting would actually be the actual Greek Aegean island of Lemnos (breaking the tradition of the series and having a real location as a setting), but after the incident where Bohemia's developers were arrested, the setting moved to a fictional location. Still, the island of Altis is an almost perfect recreation of the geography of Lemnos, which made the myth endure.
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* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" criticized for depicting the NATO with a distinctly different weaponry than it was in real life. One of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022 was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]

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* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" setting was criticized for depicting the NATO with a distinctly different weaponry than it was in real life. One of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022 was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]

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* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" criticized for depicting the NATO with a distinctly different weaponry than it was in real life. One of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]

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* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" criticized for depicting the NATO with a distinctly different weaponry than it was in real life. One of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022was 2022 was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]



* HilariousInHindsight: When Arma 3 was first announced, setting, which tried to predict future procurement of various armed forces, brought the ire of parts of the player base, which decried as "unrealistic", one of the biggest points of contention was the use of the fictional MX rifle.
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* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" criticized for depicting the NATO with a distinctly different weaponry than it was in real life, and was decried as "unrealistic", one of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]

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* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" criticized for depicting the NATO with a distinctly different weaponry than it was in real life, and was decried as "unrealistic", one life. One of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]

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Hilarious in Hindsight was merged into a mix of both. Also, AAF is a favorite of a lot of out-of-universe people.


* AcceptableTargets:
** In-Universe and out, the [=AAF=] is no one's favorite army.
** Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top-notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, locking down enemy forces in their hiding spots, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole, thus earning them the scorn of almost every player in the server. This effectively cripples the fighting force in almost every game mode, since no matter how many snipers there are killing enemies, ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually picture.

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* AcceptableTargets:
** In-Universe and out, the [=AAF=] is no one's favorite army.
**
AcceptableTargets: Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top-notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, locking down enemy forces in their hiding spots, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole, thus earning them the scorn of almost every player in the server. This effectively cripples the fighting force in almost every game mode, since no matter how many snipers there are killing enemies, ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually picture.



* HilariousInHindsight: ''ARMA III'' was criticized for depicting the NATO with a distinctly different weaponry than it was in real life. [[https://www.popularmechanics.com/military/weapons/a34386695/army-new-rifles-squad-automatic-weapon/ And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments with purchase negotiations to be finalized in 2022.]] [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]

to:

* HilariousInHindsight: ''ARMA III'' was first announced, the "TwentyMinutesIntoTheFuture" criticized for depicting the NATO with a distinctly different weaponry than it was in real life.life, and was decried as "unrealistic", one of the biggest points of contention was the use of the fictional "MX" rifle. And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments. The final choice in 2022was the Sig MCX, which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX. [[https://www.popularmechanics.com/military/weapons/a34386695/army-new-rifles-squad-automatic-weapon/ And then in around 2019 to 2020, the US Army is looking for a replacement model to replace the traditional AR-15 and SAW LMG armaments with purchase negotiations to be finalized in 2022.]] [[https://www.reddit.com/r/arma/comments/fi1335/arma_predicted_the_future/ This reddit thread also elaborates.]]



* HilariousInHindsight: When Arma 3 was first announced, the "TwentyMinutesIntoTheFuture" setting, which tried to predict future procurement of various armed forces, brought the ire of parts of the player base, which decried as "unrealistic", one of the biggest points of contention was the use of the fictional MX rifle. Come 2022, and the US adopts the Sig MCX for their Next Generation Squad Weapon Program (which will substitute the old M4A1s), which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX.

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** The use of squad-level small drones for reconaissance and laser targeting for bombing was seen as somewhat futuristic and novel at the game's release. Later they became commonplace during the Nagorno-Karabakh and Russo-Ukrainian wars.
* HilariousInHindsight: When Arma 3 was first announced, the "TwentyMinutesIntoTheFuture" announced, setting, which tried to predict future procurement of various armed forces, brought the ire of parts of the player base, which decried as "unrealistic", one of the biggest points of contention was the use of the fictional MX rifle. Come 2022, and the US adopts the Sig MCX for their Next Generation Squad Weapon Program (which will substitute the old M4A1s), which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX.rifle.
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** Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top-notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, locking down enemy forces in their hiding spots, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole, thus earning them the scorn of almost every player in the server. This effectively cripples the fighting force in almost every game mode, since no matter how many snipers there are killing enemies, ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually picture.
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* HilariousInHindsight: When Arma 3 was first announced, the "TwentyMinutesIntoTheFuture" setting, which tried to predict future procurement of various armed forces, brought the ire of parts of the player base, which decried as "unrealistic", one of the biggest points of contention was the use of the fictional MX rifle. Come 2022, and the US adopts the Sig MCX for their Next Generation Squad Weapon Program (which will substitute the old M4A1s), which not only looks uncannily similar to the MX rifle, but it is chambered in 6.8mm rounds, a little short of the predicted 6.5mm of the MX.

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Deleted the lengthy rant about sniper players in public servers, it seems very disconnected from how things actually go. Majority of public servers that allow it have most everyone who's doing infantry running around with DM Rs/sniper rifles while carrying rocket launchers on their back. Literally everyone save the newest of the new knows at least somewhat how to shoot at long range and yelling at someone for simply dying as infantry in a public server is unheard of, much less the server-wide hate the editor described. (Even for griefers and hackers I haven't seen *that* level of vitriol)


** Snipers, dear god snipers. In the adequate context, a competent sniper/spotter team can be a godsend, providing intel, taking out key enemies and walking you through a difficult area with top-notch data, you know, what a sniper team actually does BESIDES killing people. In public servers, however, every inexperienced player under the belief that a sniper is the epitome of badassitude, locking down enemy forces in their hiding spots, will simply pick the biggest rifle and scope they can find, and try to start taking out random enemies from afar, caring only about racking up their kill-death ratio from a relative safety of the distance (that's assuming their actually competent enough to pull of the long range shots) ignoring whatever objectives the mission has or the needs of the team as a whole, thus earning them the scorn of almost every player in the server. This effectively cripples the fighting force in almost every game mode, since no matter how many snipers there are killing enemies, ''someone'' is gonna have to go there and actually accomplish the mission objectives. Most public servers fix this by restricting the larger rifles to the marksman roles or requiring permission from the admin, while private communities can enforce roles on their players. Public servers without oversight are usually full of these snipers until they learn on their own that an untrained sniper is not the invincible killing machine people usually picture.
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* FandomRivalry: ARMA III modding has one between RHS (Red Hammer Studios) and CUP (Community Upgrade Project) - RHS adds very realistic, detailed and high-quality recreations of the equipements, vehicles and units of the [[UsefulNotes/YanksWithTanks US Military]] and [[UsefulNotes/RussiansWithRustingRockets Russian Armed Forces]] (as well as some ARMA II factions[[note]]the Chernarus Armed Forces, the [=ChDKZ=] rebels and "paramilitary", a retooling of NAPA[[/note]] and the Serbian Armed Forces[[note]]In a ase of UnexpectedCharacter, the devs were developing a RHS-based mod on the Serbian forces before they were recruited to RHS and they decided to mrge both projects since a lot was already done[[/note]]). CUP on the other hand, basically adds every content from all previous ARMA games, every single gun, vehicles and unit (except for the campaigns), even adding some content of their own. Since both mods have significant overlap, most players have to choose one or the other, RHS cite higher quality and accuracy while CUP fans tend to prefer content. However, RHS-supporters will gladly use the CUP maps mod, since they are downloaded separately from the rest of CUP.

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* FandomRivalry: ARMA III modding has one between RHS (Red Hammer Studios) and CUP (Community Upgrade Project) - RHS adds very realistic, detailed and high-quality recreations of the equipements, vehicles and units of the [[UsefulNotes/YanksWithTanks US Military]] and [[UsefulNotes/RussiansWithRustingRockets Russian Armed Forces]] (as well as some ARMA II factions[[note]]the Chernarus Armed Forces, the [=ChDKZ=] rebels and "paramilitary", a retooling of NAPA[[/note]] and the Serbian Armed Forces[[note]]In a ase case of UnexpectedCharacter, the devs were developing a RHS-based mod on the Serbian forces before they were recruited to RHS and they decided to mrge both projects since it used a lot of already-existing assets and msot work was already done[[/note]]).done.[[/note]]). CUP on the other hand, basically adds every content from all previous ARMA games, every single gun, vehicles and unit (except for the campaigns), even adding some content of their own. Since both mods have significant overlap, most players have to choose one or the other, RHS cite higher quality and accuracy while CUP fans tend to prefer content. However, RHS-supporters will gladly use the CUP maps mod, since they are downloaded separately from the rest of CUP.

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* FandomRivalry: ARMA III modding has one between RHS (Red Hammer Studios) and CUP (Community Upgrade Project) - RHS adds very realistic, detailed and high-quality recreations of the equipements, vehicles and units of the [[UsefulNotes/YanksWithTanks US Military]] and [[UsefulNotes/RussiansWithRustingRockets Russian Armed Forces]] (as well as some ARMA II factions[[note]]the Chernarus Armed Forces, the [=ChDKZ=] rebels and "paramilitary", a retooling of NAPA[[/note]] and the Serbian Armed Forces[[note]]In a ase of UnexpectedCharacter, the devs were developing a RHS-based mod on the Serbian forces before they were recruited to RHS and they decided to mrge both projects since a lot was already done[[/note]]). CUP on the other hand, basically adds every content from all previous ARMA games, every single gun, vehicles and unit (except for the campaigns), even adding some content of their own. Since both mods have significant overlap, most players have to choose one or the other, RHS cite higher quality and accuracy while CUP fans tend to prefer content. However, RHS-supporters will gladly use the CUP maps mod, since they are downloaded separately from the rest of CUP.



** Something of a DiscreditedMeme nowadays, since the subreddit and many communities were so oversaturated with what was basically many iterations of a one note joke, that trying them was a quick way of getting written off as a new player who has just discovered the game from said Bullshittery videos and was likely to ruin the experience to other, more experienced or serious players for the sake of trying to be the next Cyanide.[[note]]Not helping matters is that by sheer coincidence, around the same time as the first of such bullshitery videos the Laws of War DLC came out, where the whole point of it was to portray the civilian suffering and long term trauma and consequences of war with a deep and moving single player campaign that was widely praised and succesful while also collecting funds for the International Committee of the Red Cross[[/note]]

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** *** Something of a DiscreditedMeme nowadays, since the subreddit and many communities were so oversaturated with what was basically many iterations of a one note joke, that trying them was a quick way of getting written off as a new player who has just discovered the game from said Bullshittery videos and was likely to ruin the experience to other, more experienced or serious players for the sake of trying to be the next Cyanide.[[note]]Not helping matters is that by sheer coincidence, around the same time as the first of such bullshitery videos the Laws of War DLC came out, where the whole point of it was to portray the civilian suffering and long term trauma and consequences of war with a deep and moving single player campaign that was widely praised and succesful while also collecting funds for the International Committee of the Red Cross[[/note]]



* ScrappyMechanic: The anti-lag features in ''ARMA III'' are notoriously infamous for being too strict, even in situations when the players' internet connection starts to fluctuate for outside causes: You must have '''always''' a ping connection below 300 if you want to play the game online or keep playing the game on any moment. If your connection goes above 300 for a few seconds, you can forget about playing the game at all.

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* ScrappyMechanic: ScrappyMechanic:
**
The anti-lag features in ''ARMA III'' are notoriously infamous for being too strict, even in situations when the players' internet connection starts to fluctuate for outside causes: You must have '''always''' a ping connection below 300 if you want to play the game online or keep playing the game on any moment. If your connection goes above 300 for a few seconds, you can forget about playing the game at all.


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** The vehicle physics engine is... wonky to say the least. Vehicles crashing or even ''touching'' into other things tend to launch them into the air and/or randomly make them explode without much notice.
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** Something of a DiscreditedMeme nowadays, since the subreddit and many communities were so oversaturated with what was basically many iterations of a one note joke, that trying them was a quick way of getting written off as a new player who has just discovered the game from said Bullshittery videos and was likely to ruin the experience to other, more experienced or serious players for the sake of trying to be the next Cyanide.[[note]]Not helping matters is tat by sheer coincidence, the Laws of War DLC came out, where the whole point of it was to portray the civilian suffering and long term trauma and consequences of war with a deep and moving single player campaign that was widely praised and succesful while also collecting funds for the International Committee of the Red Cross[[/note]]

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** Something of a DiscreditedMeme nowadays, since the subreddit and many communities were so oversaturated with what was basically many iterations of a one note joke, that trying them was a quick way of getting written off as a new player who has just discovered the game from said Bullshittery videos and was likely to ruin the experience to other, more experienced or serious players for the sake of trying to be the next Cyanide.[[note]]Not helping matters is tat that by sheer coincidence, around the same time as the first of such bullshitery videos the Laws of War DLC came out, where the whole point of it was to portray the civilian suffering and long term trauma and consequences of war with a deep and moving single player campaign that was widely praised and succesful while also collecting funds for the International Committee of the Red Cross[[/note]]

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** Jokes about [[CrossesTheLineTwice war crimes]] are common inside the playerbase, mostly due how easy and incosequential is to commit them. WebVideo/SovietWomble provides an example:

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** Jokes about [[CrossesTheLineTwice war crimes]] are common inside among some of the playerbase, mostly due how easy and incosequential is to commit them. They really took off when WebVideo/SovietWomble provides an example:and the ZF clan started publisshing more videos on milsim games, since their tongue in cheek humor and playstyle synergized well with the serious tone of the game:


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** Something of a DiscreditedMeme nowadays, since the subreddit and many communities were so oversaturated with what was basically many iterations of a one note joke, that trying them was a quick way of getting written off as a new player who has just discovered the game from said Bullshittery videos and was likely to ruin the experience to other, more experienced or serious players for the sake of trying to be the next Cyanide.[[note]]Not helping matters is tat by sheer coincidence, the Laws of War DLC came out, where the whole point of it was to portray the civilian suffering and long term trauma and consequences of war with a deep and moving single player campaign that was widely praised and succesful while also collecting funds for the International Committee of the Red Cross[[/note]]
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thermals are not gamebreakers, since they do have way to be countered (thermal masking uniforms for one) and again, them being available or not depends on mission design. even taking all of thi into account, thermal makes peripherial vision non existen and the actual terrain completely invisible. it just makes your life easier in certain conditions.


** Infrared scopes and Enhanced Night Vision Goggles, which are night-vision goggles with an infrared mode. Never worry about looking for tracer fire or trying to spot movement in bushes ever again, all your foes are now nicely highlighted for you to light up. Slap an infrared scope on a sniper rifle or a machinegun like the SPMG (which itself will kill anyone in 1-2 shots and has long range) and you'll be slaughtering infantry with ease, both PvE and PvP becoming noticeably easier.
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* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[note]]community consensus is that the guy is still an asshole, though.[[/note]

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* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[note]]community consensus is that the guy is still an asshole, though.[[/note][[/note]]
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* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[Note]]community consensus is that the guy is still an asshole, though.[[/Note]

to:

* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[Note]]community [[note]]community consensus is that the guy is still an asshole, though.[[/Note][[/note]
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* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[CommunityNote]]A joking way to call Arma 3, due the huge walking with no action that is sometimes required.[[/CommunityNote]

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* MagnificentBastard: Captain Scott Miller leads NATO's CTRG 14, which [[NoSuchAgency doesn't officially exist]]. Embedded on Altis for years with an insurgent group the rest of NATO was fighting, Miller is alleged to have dropped cluster bombs on an insurgent village full of civilians and blaming it on NATO's geopolitical opponent CSAT. Miller misleads everyone he works with and abandons them when they [[YouHaveOutlivedYourUsefulness have outlived their usefulness]] if they aren't in on his true mission: [[spoiler:capturing Eastwind, a CSAT EarthquakeMachine used to destabilize neutral nations]]. He sends FIA guerillas on harassment missions [[spoiler:and even sabotages the NATO counter-attack]] to buy more time for him and team to find it and if he does so, cuts all loose ends, including the guerillas and the player character. If he fails to find [[spoiler:Eastwind]] on Altis, he tracks it down to Tanoa, taking advantage of an EnemyCivilWar to steal it from right between [[EvilCounterpart Viper Team's]] fingers. When CSAT returns to Tanoa [[spoiler:to test an engineered [[ThePlague disease]]]] a few years later, Miller strings along a local asset to ally with the insurgents Miller fought and create a distraction for his team [[spoiler:to destroy the lab and steal a cure]], offering the asset a place on his team for his performance. Miller is a dutiful and resourceful soldier who arguably saves the world twice by exposing CSAT's machinations, all the while seeing everyone who isn't in on his plans as completely expendable.[[CommunityNote]]A joking way to call Arma 3, due the huge walking with no action [[Note]]community consensus is that the guy is sometimes required.[[/CommunityNote]still an asshole, though.[[/Note]

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