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* IKnewIt: Creator/TheQuarterGuy predicted a BattleRoyaleGame mode in ''Arkanoid: Eternal Battle'' in a countdown video of [[https://www.youtube.com/watch?v=NejhhgQN4yY franchises he'd like to see get a Battle Royale form]].

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** In pretty much every ''Arkanoid'' game, the final boss is the easiest level in the game. They take only a few hits and their attacks are easily avoided.



* ScrappyMechanic: Gold bricks. Indestructible gold bricks.

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* ScrappyMechanic: Gold bricks. Indestructible gold bricks.bricks that not only mess with the ball's trajectories, but also gradually increase its speed.



* ThatOneLevel: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.
** Round 3 in the original game deserves special mention, given how early it appears; It features three horizontal rows of gold blocks that the ball has to snake its way through, which pretty much turns the level into a LuckBasedMission, since the multiball is the only powerup that can reliably help you, and only when the ball is already deep into the passageway.

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* ThatOneLevel: ThatOneLevel:
**
Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.
** Round 3 in the original game deserves special mention, given how early it appears; It features three horizontal rows of gold blocks that the ball has to snake its way through, which pretty much turns the level into a LuckBasedMission, since the multiball is the only powerup that can reliably help you, and only when the ball is already deep into the passageway.

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** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy your Vaus, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the original Arkanoid]]!

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** Round 3 in the original game deserves special mention, given how early it appears; It features three horizontal rows of gold blocks that the ball has to snake its way through, which pretty much turns the level into a LuckBasedMission, since the multiball is the only powerup that can reliably help you, and only when the ball is already deep into the passageway.
*
ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy your Vaus, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the original Arkanoid]]!
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** In pretty much every game, the final boss is the easiest level in the game. They take only a few hits and their attacks are easily avoided.

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** In pretty much every ''Arkanoid'' game, the final boss is the easiest level in the game. They take only a few hits and their attacks are easily avoided.
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** In pretty much every game, the final boss is the easiest level in the game. They take only a few hits and their attacks are easily avoided.
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* NewerThanTheyThink: The ball being "stuck" to the paddle at the beginning of the round? ''Arkanoid'' was the first game to have that; in all ''Breakout'' clones before that the ball materialized out of thin air somewhere between the bat and bricks.

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* HilariousInHindsight: The very title of ''Arkanoid II: The Revenge of [[WesternAnimation/TheSimpsons DoH]]''.

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* HilariousInHindsight: HilariousInHindsight:
**
The very title of ''Arkanoid II: The Revenge of [[WesternAnimation/TheSimpsons DoH]]''.DoH]]''.
** The main theme sounds similar to the ''Superman'' theme. Taito would later make an arcade game based on ''Superman''.


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* SuspiciouslySimilarSong: The main theme sounds similar to Music/JohnWilliams' theme for ''Film/SupermanTheMovie''.
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** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy your Vaus, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the original Arkanoid]].

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** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy your Vaus, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the original Arkanoid]].Arkanoid]]!
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** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy you, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the original Arkanoid]].

to:

** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy you, your Vaus, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the original Arkanoid]].
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** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy you, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the first title]].

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** ThatOneBoss: [=DoH=]. Colliding with his projectiles will destroy you, and [[PointOfNoContinues you can no longer use continues once you reach him in the Arcade version of the first title]].original Arkanoid]].
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** ThatOneBoss: [=DoH=]. Once you reach it in the original ''Arkanoid'', [[PointOfNoContinues you can no longer use continues]].

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** ThatOneBoss: [=DoH=]. Once you reach it in the original ''Arkanoid'', Colliding with his projectiles will destroy you, and [[PointOfNoContinues you can no longer use continues]].continues once you reach him in the Arcade version of the first title]].
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* ThatOneLevel: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.

to:

* ThatOneLevel: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.levels.
** ThatOneBoss: [=DoH=]. Once you reach it in the original ''Arkanoid'', [[PointOfNoContinues you can no longer use continues]].
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* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Disrupt capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (most later titles would allow you to choose between at least two levels to advance to).

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** Depends on the level, so there's luck involved, but certain powerups can be this way. This is especially the case in the objective-based quests on the DS version - if the objective is to destroy a certain brick, or all of a certain color, and a Laser comes along then a level that takes a couple of minutes to win normally can be ended in ten seconds. Lasers and the megaball are almost always examples actually on any level that lacks gold bricks.

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** Depends on the level, so there's luck involved, but certain powerups can be this way. This is especially the case in the objective-based quests on the DS version - if the objective is to destroy a certain brick, or all of a certain color, and a Laser comes along then a level that takes a couple of minutes to win normally can be ended in ten seconds. Lasers and the megaball are almost always examples actually on any level that lacks gold bricks.



* ScrappyMechanic: Gold bricks. Indestructible gold bricks.

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* ScrappyMechanic: Gold bricks. Indestructible gold bricks.bricks.
* ThatOneLevel: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.
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* EarWorm: Due to the way the tracks on the DS version were composed, potentially any of them could be this depending on music tastes, [[https://www.youtube.com/watch?v=UrrV9HVDMNY this being one example]].

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* EarWorm: Due to the way the tracks on the DS version were composed, potentially any of them could be this depending on music tastes, [[http://www.youtube.com/watch?v=UrrV9HVDMNY this being one example]]

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* EarWorm: Due to the way the tracks on the DS version were composed, potentially any of them could be this depending on music tastes, [[http://www.youtube.com/watch?v=UrrV9HVDMNY this being one example]]example]].
* FandomRivalry: There's an issue of ''VideoGame/{{Arkanoid}}'' vs ''VideoGame/{{Breakout}}''.



* HilariousInHindsight: The very title of Arkanoid II: The Revenge of [[WesternAnimation/TheSimpsons DoH]].

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* HilariousInHindsight: The very title of Arkanoid ''Arkanoid II: The Revenge of [[WesternAnimation/TheSimpsons DoH]].DoH]]''.

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* GameBreaker: Depends on the level, so there's luck involved, but certain powerups can be this way. This is especially the case in the objective-based quests on the DS version - if the objective is to destroy a certain brick, or all of a certain color, and a Laser comes along then a level that takes a couple of minutes to win normally can be ended in ten seconds. Lasers and the megaball are almost always examples actually on any level that lacks gold bricks.

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* GameBreaker: GameBreaker:
**
Depends on the level, so there's luck involved, but certain powerups can be this way. This is especially the case in the objective-based quests on the DS version - if the objective is to destroy a certain brick, or all of a certain color, and a Laser comes along then a level that takes a couple of minutes to win normally can be ended in ten seconds. Lasers and the megaball are almost always examples actually on any level that lacks gold bricks.
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** ''Arkanoid II: The Revenge of [=DoH=]'' shows why MutuallyExclusivePowerups are in effect - power-ups were divided into "affects the ball" and "affects the Vaus" effects, and one of each could be active, making levels much easier when Dispersion or Megaball was active at the same time as Catch or Laser. On top of that, one of the effects possible from the shining capsule was to create a double-strength Dispersion (16 balls instead of 8) that also were Megaballs. If that came up, a player would almost have to intentionally try to lose the level.

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** ''Arkanoid II: The Revenge of [=DoH=]'' shows why MutuallyExclusivePowerups are in effect - power-ups were divided into "affects the ball" and "affects the Vaus" effects, and one of each could be active, making levels much easier when Dispersion Disrupt or Megaball was active at the same time as Catch or Laser. On top of that, one of the effects possible from the shining capsule was to create a double-strength Dispersion Disrupt (16 balls instead of 8) that also were Megaballs. If that came up, a player would almost have to intentionally try to lose the level.
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adding information

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* HilariousInHindsight: The very title of Arkanoid II: The Revenge of [[WesternAnimation/TheSimpsons DoH]].
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* GameBreaker: Depends on the level, so there's luck involved, but certain powerups can be this way. This is especially the case in the objective-based quests on the DS version - if the objective is to destroy a certain brick, or all of a certain colour, and a Laser comes along then a level that takes a couple of minutes to win normally can be ended in ten seconds. Lasers and the megaball are almost always examples actually on any level that lacks gold bricks.

to:

* GameBreaker: Depends on the level, so there's luck involved, but certain powerups can be this way. This is especially the case in the objective-based quests on the DS version - if the objective is to destroy a certain brick, or all of a certain colour, color, and a Laser comes along then a level that takes a couple of minutes to win normally can be ended in ten seconds. Lasers and the megaball are almost always examples actually on any level that lacks gold bricks.


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* IAmNotShazam: ''Arkanoid'' is a spaceship destroyed in the opening scene. The "paddle" you control is an escape craft named ''Vaus''.
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* DemonicSpiders: In ''Arkanoid II: The Revenge of [=DoH=]'', the black sphere enemies. Unlike most enemies, they would not be destroyed by either the ball or the shots from the Laser power-up - only being touched by the Vaus would destroy them. So not only would they deflect the ball, but they'd continue to be an obstacle until they moved low enough to be destroyed. In addition, they had a habit of "catching" the ball, which would not only shift the trajectory at random, but also the location. And they potentially can appear on any level, turning it into a LuckBasedMission.

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