History YMMV / AlienSwarm

20th May '15 9:16:42 PM Angeldeb82
Is there an issue? Send a Message


* ThatOneLevel: The Syn Tek Residence. The [[DemonicSpiders Swarm Parasites]] are partly to blame. Also to blame are the sprawling, nonlinear level design that will make sure at least one of you gets lost, and the omnipresent [[GoddamnBats Buzzers]]. [[KillItWithFire Bring]] [[FireBreathingWeapon pyros]]. [[NoKillLikeOverkill You can't have enough pyros on that level.]]

to:

* ThatOneLevel: The Syn Tek Residence. The [[DemonicSpiders Swarm Parasites]] are partly to blame. Also to blame are the sprawling, nonlinear level design that will make sure at least one of you gets lost, and the omnipresent [[GoddamnBats [[GoddamnedBats Buzzers]]. [[KillItWithFire Bring]] [[FireBreathingWeapon pyros]]. [[NoKillLikeOverkill pyros.]] [[ThereIsNoKillLikeOverkill You can't have enough pyros on that level.]]
17th Jun '13 12:09:41 PM IchigoMontoya
Is there an issue? Send a Message


* CrowningMusicOfAwesome: Potential for it, considering you can add a custom soundtrack to replace the combat music.
* CrowningMomentOfAwesome: Most missions in the "Jacob's Rest" campaign end with a massive showdown between you and the Swarm. Also, Adrenaline kicks up some temporary slow-mo, which is more than enough potential for this.
* DemonicSpiders: Swarm Parasites. When they're not on someone, they're easy to kill. When they are, it's usually Game Over for the guy if there are no medics in the team. An unlockable armour helps against them by shocking them if they try to attack you.

to:

* CrowningMusicOfAwesome: Potential for it, considering you can add a custom soundtrack to replace the combat music.
* CrowningMomentOfAwesome: Most missions in the "Jacob's Rest" campaign end with a massive showdown between you and the Swarm. Also, Adrenaline kicks up some temporary slow-mo, which is more than enough potential for this.
* DemonicSpiders: Swarm Parasites. When they're not on someone, they're easy to kill. When they are, it's usually Game Over for the guy if there are no medics in the team. An unlockable armour armor helps against them by shocking them if they try to attack you.



** Pretty much every other command as well, given Valve's track record for voice command spamming.
* TheyChangedItNowItSucks: The Tesla Cannon received a nerf, reducing its damage on enemies and making it drain ammo should the player keep firing without any targets near. Before the nerf, [[ComplacentGamingSyndrome almost everyone picked the Telsa Cannon because it killed lesser aliens quickly and they could hold the trigger without wasting ammo if no aliens were near]]. The gun still has its uses, but now everyone complains it's garbage. It still has its great ChainLightning stun effect, though.

to:

** Pretty much every other command as well, given Valve's track record for voice command spamming.
* TheyChangedItNowItSucks: The Tesla Cannon received a nerf, reducing its damage on enemies and making it drain ammo should the player keep firing without any targets near. Before the nerf, [[ComplacentGamingSyndrome almost everyone picked the Telsa Cannon because it killed lesser aliens quickly and they could hold the trigger without wasting ammo if no aliens were near]]. The gun still has its uses, but now everyone complains that it's garbage. It still has its great ChainLightning stun effect, though.



* ThatOneLevel: The Syn Tek Residence. The [[DemonicSpiders Swarm Parasites]] are partly to blame. Also to blame are the sprawling, nonlinear level design that will make sure at least one of you gets lost, and the omnipresent [[GoddamnBats Buzzers.]] [[KillItWithFire Bring flamers.]] [[NoKillLikeOverkill You cannot have enough flamers on that level.]]

to:

* ThatOneLevel: The Syn Tek Residence. The [[DemonicSpiders Swarm Parasites]] are partly to blame. Also to blame are the sprawling, nonlinear level design that will make sure at least one of you gets lost, and the omnipresent [[GoddamnBats Buzzers.]] Buzzers]]. [[KillItWithFire Bring flamers.]] Bring]] [[FireBreathingWeapon pyros]]. [[NoKillLikeOverkill You cannot can't have enough flamers pyros on that level.]]
12th Jun '13 6:35:41 AM SeptimusHeap
Is there an issue? Send a Message


* TheyChangedItNowItSucks: The Tesla Cannon received a nerf, reducing its damage on enemies and making it drain ammo should the player keep firing without any targets near. Before the nerf, [[PlayerPreferredPattern almost everyone picked the Telsa Cannon because it killed lesser aliens quickly and they could hold the trigger without wasting ammo if no aliens were near]]. The gun still has its uses, but now everyone complains it's garbage. It still has its great ChainLightning stun effect, though.

to:

* TheyChangedItNowItSucks: The Tesla Cannon received a nerf, reducing its damage on enemies and making it drain ammo should the player keep firing without any targets near. Before the nerf, [[PlayerPreferredPattern [[ComplacentGamingSyndrome almost everyone picked the Telsa Cannon because it killed lesser aliens quickly and they could hold the trigger without wasting ammo if no aliens were near]]. The gun still has its uses, but now everyone complains it's garbage. It still has its great ChainLightning stun effect, though.
4th Jan '12 11:38:15 AM phazonfarmer
Is there an issue? Send a Message

Added DiffLines:

* DemonicSpiders: Swarm Parasites. When they're not on someone, they're easy to kill. When they are, it's usually Game Over for the guy if there are no medics in the team. An unlockable armour helps against them by shocking them if they try to attack you.
** Even with the medic, they are damn hard to cure, especially with more aliens bugging you. And some players tend to run around like headless chickens either way. They chew up health like nothing else, taking about an entire health beacon to cure (and another to fix the damage). And for extra fun, when they kill someone, about eight more burst from the corpse, often leading to a chain reaction that kills the entire team.
** With the medigun, it takes two players out of commission - the infectee, who's running around like a headless chicken, and the medic, who's trying to heal him up before it's far too late. Needless to say, if the player carries on sustaining damage, the medigun won't help...
** If another player uses the Tesla on the infectee, the rate of infection is slowed so the medic has a much greater chance of saving the player. Course, then you have '''three''' players tending to one parasite.
This list shows the last 4 events of 4. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AlienSwarm