History YMMV / AceCombat3Electrosphere

2nd Feb '16 6:40:43 PM nombretomado
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* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a (non pre-rendered) game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early UsefulNotes/SegaDreamcast or UsefulNotes/PlayStation2 game. Like Factor 5 with the UsefulNotes/{{Nintendo 64}}, Namco was the company that put the PlayStation's graphics chip to its best use.
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* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a (non pre-rendered) game on the PlayStation, UsefulNotes/PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early UsefulNotes/SegaDreamcast or UsefulNotes/PlayStation2 game. Like Factor 5 with the UsefulNotes/{{Nintendo 64}}, Namco was the company that put the PlayStation's UsefulNotes/PlayStation's graphics chip to its best use.
1st Feb '16 4:58:05 PM youngbond007
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* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a non pre-rendered game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early UsefulNotes/SegaDreamcast or UsefulNotes/PlayStation2 game. Like Factor 5 with the UsefulNotes/{{Nintendo 64}}, Namco was the company that put the PlayStation's graphics chip to its best use.
to:
* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a non pre-rendered (non pre-rendered) game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early UsefulNotes/SegaDreamcast or UsefulNotes/PlayStation2 game. Like Factor 5 with the UsefulNotes/{{Nintendo 64}}, Namco was the company that put the PlayStation's graphics chip to its best use.
28th Nov '15 10:19:21 PM nombretomado
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* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a non pre-rendered game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early SegaDreamcast or PlayStation2 game. Like Factor 5 with the {{Nintendo 64}}, Namco was the company that put the PlayStation's graphics chip to its best use.
to:
* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a non pre-rendered game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early SegaDreamcast UsefulNotes/SegaDreamcast or PlayStation2 UsefulNotes/PlayStation2 game. Like Factor 5 with the {{Nintendo UsefulNotes/{{Nintendo 64}}, Namco was the company that put the PlayStation's graphics chip to its best use.
9th Oct '15 9:50:31 AM WickedIcon
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* BadExportForYou: The US version was severely butchered in content. Where-as the original had a branching story that changed depending on your actions in each missions, the US version forces you to play through only path, all while removing almost all dialogue, comm chatter, and other story-related elements from the missions themselves, while still forcing you to fight against enemy aces who you have no idea who they are.
9th Oct '15 9:50:09 AM WickedIcon
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* {{Macekre}}: The US version was severely butchered in content. Where-as the original had a branching story that changed depending on your actions in each missions, the US version forces you to play through only path, all while removing almost all dialogue, comm chatter, and other story-related elements from the missions themselves, while still forcing you to fight against enemy aces who you have no idea who they are.
to:
* {{Macekre}}: BadExportForYou: The US version was severely butchered in content. Where-as the original had a branching story that changed depending on your actions in each missions, the US version forces you to play through only path, all while removing almost all dialogue, comm chatter, and other story-related elements from the missions themselves, while still forcing you to fight against enemy aces who you have no idea who they are.
8th Jul '15 6:00:23 PM youngbond007
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Added DiffLines:
* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, [[RidgeRacer Ridge Racer Type 4]], ''Electrosphere's'' graphics are regarded by many to be the best for a non pre-rendered game on the PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early SegaDreamcast or PlayStation2 game. Like Factor 5 with the {{Nintendo 64}}, Namco was the company that put the PlayStation's graphics chip to its best use.
11th Dec '14 3:49:18 AM MarqFJA
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* WoobieDestroyerOfWorlds: Fii is, at the very least, destroyer of insane AIs that corrupt her sister.
to:
* WoobieDestroyerOfWorlds: Fii Fiona is, at the very least, destroyer of insane AIs that corrupt her sister.
1st Feb '14 6:10:40 AM Koveras
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* {{Macekre}}: The US version was severely butchered in content. Where-as the original had a branching story that changed depending on your actions in each missions, the US version forces you to play through only path, all while removing almost all dialogue, comm chatter, and other story-related elements from the missions themselves, while still forcing you to fight against enemy aces who you have no idea who they are.
to:
* {{Macekre}}: The US version was severely butchered in content. Where-as the original had a branching story that changed depending on your actions in each missions, the US version forces you to play through only path, all while removing almost all dialogue, comm chatter, and other story-related elements from the missions themselves, while still forcing you to fight against enemy aces who you have no idea who they are.are. * WoobieDestroyerOfWorlds: Fii is, at the very least, destroyer of insane AIs that corrupt her sister. ----
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