History XUniverse / TropesGToL

4th Dec '15 1:53:38 PM Yalsaris63
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* HarderThanHard: ''Xtended Terran Conflict'' allows the player to enable the XTREME difficultly mode in-game, which is irreversible. It will remove all jump drives from space stations (making so only Kha'ak and Superdestroyer ships can jump), removes anything larger than a fighter from shipyards (forcing you to rely on [[LuckBasedMission luck]], then eventually [[BoardingParty boarding]] to capture corvettes and capital ships), and removes all [[SaveToken Salvage Insurance]] from the game ([[SavePoint forcing you to save at space stations]]). It also [[TheComputerIsACheatingBastard massively increases the firepower, speed, and number of enemy ships]].

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* HarderThanHard: ''Xtended Terran Conflict'' allows the player to enable the XTREME difficultly difficulty mode in-game, which is irreversible. It will remove all jump drives from space stations (making so only Kha'ak and Superdestroyer ships can jump), removes anything larger than a fighter from shipyards (forcing you to rely on [[LuckBasedMission luck]], then eventually [[BoardingParty boarding]] to capture corvettes and capital ships), and removes all [[SaveToken Salvage Insurance]] from the game ([[SavePoint forcing you to save at space stations]]). It also [[TheComputerIsACheatingBastard massively increases the firepower, speed, and number of enemy ships]].
14th Oct '15 7:44:12 PM kknizaa
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** Subverted by ''Albion Prelude''. The Argon open the war with the 30th-century equivalent of [[WarOnTerror 9/11]], and the Paranid join up with the Terrans.



* HardCodedHostility: Played straight with the [[RobotWar Xenon]] and [[BeePeople Kha'ak]]. The Xenon are artificially intelligent terraforming drones that [[AIIsACrapshoot went haywire centuries ago due to a badly coded software patch]] and now seek to "terraform" biological life out of existence, while the Kha'ak are [[StarfishAliens so thoroughly alien]] that the Community of Planets races are simply unable to communicate with them. Subverted with the [[SpacePirates Pirates]] and {{Yak|uza}}i, whom it's possible for the player to turn friendly (although not completely in the Pirates' case because, well, they're pirates).

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* HardCodedHostility: Played straight with the [[RobotWar Xenon]] and [[BeePeople Kha'ak]]. The Xenon are artificially intelligent terraforming drones that [[AIIsACrapshoot went haywire centuries ago due to a badly coded software patch]] and now seek to "terraform" biological life out of existence, while the Kha'ak are [[StarfishAliens so thoroughly alien]] that the Community of Planets races are simply unable to communicate with them. Subverted with the [[SpacePirates Pirates]] and {{Yak|uza}}i, whom it's possible for the player to turn friendly (although not completely in the Pirates' case because, well, they're pirates).



* HemisphereBias: Averted. The view of Earth from the Torus is centered on Ecuador rather than central Europe. (A minor case of ShownTheirWork, as the Torus is built above the Equator, which runs through South America, but not Europe or North America.)



** Averted in the [[BlindJump Unfocused]] [[RandomlyGeneratedLevel Sectors]] without sun, as they never have planets. Inside those, the only thing visible are the lights of the ships, be them yours or those blood-red or purple lit of random enemies. Even with a giant galaxy blasting white the screen, the best they produce is a weak reflection on the metal of your hull.

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** Averted It's extremely dark in the [[BlindJump Unfocused]] [[RandomlyGeneratedLevel Sectors]] without sun, as they never have planets. Inside those, the only thing visible are the lights of the ships, be them yours or those blood-red or purple lit of random enemies. Even with a giant galaxy blasting white the screen, the best they produce is a weak reflection on the metal of your hull.



* HumansAreWhite: There's exactly two non-Caucasian Argon NPC portraits in ''X3'', both of which are AmbiguouslyBrown. Averted with the Terrans in ''Terran Conflict'''s plot, with Commander Jackson and his aide.

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* HumansAreWhite: There's exactly two non-Caucasian Argon NPC portraits in ''X3'', both of which are AmbiguouslyBrown. Averted Addressed with the Terrans in ''Terran Conflict'''s plot, with Commander Jackson and his aide.



* HyperspeedEscape:
** Played straight, at least for the player. The jumpdrive is very useful for this. Also potentially subverted: there is a ten-second delay while the jumpdrive charges, not including the time it takes you to pick a destination. That's ten-plus seconds for the enemy to kill you anyway. And then there's the potential for TeleFrag as you exit a gate at the end of the jump.
** The Unfocused Jumpdrive plays it straight ''and'' subverts it simultaneously. On the one hand, the UFJD is faster to bug out ([[BlindJump no need to pick a destination]]). On the other hand, when you "return to the known universe", you'll be right back in the same position you left from, and any enemies will still be in the sector. Though it does give you an opportunity to recharge your shields. Or remotely order your fleet of M2's to sally forth from your player headquarters to the location you jumped from and clear out the sector.

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* HyperspeedEscape:
** Played straight, at least for the player. The jumpdrive is very useful for this. Also potentially subverted: there is a ten-second delay while the jumpdrive charges, not including the time it takes you to pick a destination. That's ten-plus seconds for the enemy to kill you anyway. And then there's the potential for TeleFrag as you exit a gate at the end of the jump.
**
HyperspeedEscape: The Unfocused Jumpdrive plays it straight ''and'' subverts it simultaneously. On the one hand, the UFJD is faster to bug out ([[BlindJump no need to pick a destination]]). On the other hand, when you "return to the known universe", you'll be right back in the same position you left from, and any enemies will still be in the sector. Though it does give It gives you an opportunity to recharge your shields. Or remotely order your fleet of M2's to sally forth from your player headquarters to the location you jumped from and clear out the sector.



* InfiniteStockForSale:
** Averted. All stations have a limit to how much of a given ware they can stock. For instance, a station may be able to stock tens of thousands of units of energy cells, but only sixteen particle accelerator cannons.
** Averted to an {{egregious}} extent with Terran weapons in ''Terran Conflict'': stations can only stock ''two'' of each gun. This is thankfully fixed in ''Albion Prelude''.
** Played straight with Equipment Docks in ''Xtended Terran Conflict'' (with an AL settings enabled); equipment docks (and Pirate Bases) will stock an infinite amount of that race's weapons (plus common pool weapons, for the Commonwealth races), to make it [[EasyLogistics less of a nightmare when mass-equipping ships]].

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* InfiniteStockForSale:
** Averted. All stations have a limit to how much of a given ware they can stock. For instance, a station may be able to stock tens of thousands of units of energy cells, but only sixteen particle accelerator cannons.
** Averted to an {{egregious}} extent with Terran weapons in ''Terran Conflict'': stations can only stock ''two'' of each gun. This is thankfully fixed in ''Albion Prelude''.
** Played straight with
InfiniteStockForSale: Equipment Docks in ''Xtended Terran Conflict'' (with an AL settings enabled); equipment docks (and Pirate Bases) will stock an infinite amount of that race's weapons (plus common pool weapons, for the Commonwealth races), to make it [[EasyLogistics less of a nightmare when mass-equipping ships]].



* InSpaceEveryoneCanSeeYourFace: Averted. Spacesuits have opaque, reflective visors.



* KnowWhenToFoldEm:
** Mostly averted. [[SuicidalOverconfidence Usually the AI will continue fighting even if the battle is hopeless.]] But every once in a while, you'll encounter a foe that runs away from overwhelming force, such as the last M5 survivor of a pirate fighter squadron fleeing at top speed from an oncoming player-piloted frigate.
** Also averted in the case of the "Surrender" option in dialogue with other ships (as in telling the other guy to surrender). It appears to do exactly nothing.

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* KnowWhenToFoldEm:
** Mostly averted. [[SuicidalOverconfidence Usually the AI will continue fighting even if the battle is hopeless.]] But every once in a while, you'll encounter a foe that runs away from overwhelming force, such as the last M5 survivor of a pirate fighter squadron fleeing at top speed from an oncoming player-piloted frigate.
** Also averted in the case of the "Surrender" option in dialogue with other ships (as in telling the other guy to surrender). It appears to do exactly nothing.
7th Oct '15 6:09:24 PM Saber15
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** The Teladi philosophy in ''Xtended'' is that kinetic weapons are just better; their race-exclusive weapons ''all'' use standard bullets or railguns, such as the Energy Bolt Chaingun or the Gauss Cannon. This is to compensate for the fact that their ships have terrible weapon generators, discouraging pilots from using energy weapons. Apparently, the Teladi don't think of directed-energy weapons as the be-all-end-all for space combat.

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** The Teladi philosophy in ''Xtended'' is that kinetic weapons are just better; their race-exclusive weapons ''all'' use standard bullets or railguns, such as the Energy Bolt Chaingun or the Gauss Cannon. This is to compensate for the fact that their ships have terrible weapon generators, discouraging pilots from using energy weapons. Apparently, the Teladi don't think of directed-energy weapons as the be-all-end-all for space combat. The Split likewise heavily use ammunition-based weapons, though their choice of ammo varies from the mundane Mass Drive ball bearings, to the exotic [[AntiMatter Anti-Proton]] Cannon.
7th Oct '15 11:39:55 AM HighCrate
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** The Typhoon Missile. It is an [[RecursiveAmmo eight-warhead missile]] with [[JackOfAllStats very well balanced stats]] and a damage output that [[ThereIsNoKillLikeOverkill practically spells overkill towards fighters]] (each warhead does 30 megajoules of damage; multiply that and it does 240 megajoules of damage. Most craft that are below corvette-class don't have 200 megajoules of shielding; the exceptions being the Argon Eclipse and a few variants of the Teladi Falcon, [[MightyGlacier especially its Sentinel version, which can actually mount 400 megajoules of total shielding]]). The missile isn't just effective in destroying fighters; when launched in huge salvos, even destroyer-class ships won't stand a chance against this swarm missile. Despite it being a corvette-grade weapon, frigates, carriers, and destroyers that aren't of Terran and Kha'ak design can carry it in bulk and can pose major threats to capital ship and fighter alike with the missile via [[MacrossMissileMassacre triple-M]]. Add to the fact that the Typhoon has purchasable factories which can be found at almost any Commonwealth shipyard and you basically got yourself an effective all-purpose weapon that can take you far in the game. The only drawbacks of the Typhoon are 1) the below average speed of 195m/s, which renders it annoyingly useless against the even more vexatious [[FragileSpeedster scout craft]] and 2) the lack of an ability to re-acquire new enemy targets if its original one was destroyed.

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** The Typhoon Missile. It is an [[RecursiveAmmo eight-warhead missile]] with [[JackOfAllStats very well balanced stats]] and a damage output that [[ThereIsNoKillLikeOverkill practically spells overkill towards fighters]] (each warhead does 30 megajoules of damage; multiply that and it does 240 megajoules of damage. Most craft that are below corvette-class don't have 200 megajoules of shielding; the exceptions being the Argon Eclipse and a few variants of the Teladi Falcon, [[MightyGlacier [[SuperToughness especially its Sentinel version, which can actually mount 400 megajoules of total shielding]]). The missile isn't just effective in destroying fighters; when launched in huge salvos, even destroyer-class ships won't stand a chance against this swarm missile. Despite it being a corvette-grade weapon, frigates, carriers, and destroyers that aren't of Terran and Kha'ak design can carry it in bulk and can pose major threats to capital ship and fighter alike with the missile via [[MacrossMissileMassacre triple-M]]. Add to the fact that the Typhoon has purchasable factories which can be found at almost any Commonwealth shipyard and you basically got yourself an effective all-purpose weapon that can take you far in the game. The only drawbacks of the Typhoon are 1) the below average speed of 195m/s, which renders it annoyingly useless against the even more vexatious [[FragileSpeedster scout craft]] and 2) the lack of an ability to re-acquire new enemy targets if its original one was destroyed.



** "Hauler" ship variants straddle the line between this and MightyGlacier. They trade off some gun power for a larger cargo bay and sometimes tougher shields. Particularly with the Falcon Hauler: said larger cargo bay often allows players to rig them as missile boats, [[MundaneUtility in addition to making good impromptu trading vessels]].

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** "Hauler" ship variants straddle the line between this and MightyGlacier.StoneWall. They trade off some gun power for a larger cargo bay and sometimes tougher shields. Particularly with the Falcon Hauler: said larger cargo bay often allows players to rig them as missile boats, [[MundaneUtility in addition to making good impromptu trading vessels]].
5th Sep '15 10:32:53 AM Yalsaris63
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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and their guns are rather particularly ineffective compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[Franchise/StarWars Does this remind you of anything?]]

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** In the story, the Terrans' military technology is well in advance of the Commonwealth's, which was why the Argon deemed it necessary to develop AGI warships to fight them. This is not true in gameplay for reasons of CompetitiveBalance: the Terrans have a definite edge in [[LightningBruiser speed, maneuvering, and defenses]], but Commonwealth energy weapons are good enough to compensate. Ironically, Terran/[=ATF=] fighters and frigates in gameplay have a painfully limited gun selection and missile arsenal and their guns are rather particularly ineffective compared to their Commonwealth and Xenon counterparts; in a straight capital-to-capital battle, the Terrans/[=AGI=] Task Force would win soundly except for their frigates ([[GameBreaker albeit the Skirnir takes an emphatic exception to that]]). In a space fighter dogfight, the Commonwealth and Xenon would win due to their better variety of weaponry and numerical advantage. [[Franchise/StarWars Does this remind you of anything?]]
4th Sep '15 2:34:24 PM Yalsaris63
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* GuiltFreeExterminationWar: Operation Final Fury in ''Terran Conflict'' has the player assisting an Argon/Boron/Split alliance to completely wipe out the [[BeePeople Kha'ak]]. By the time ''Albion Prelude'' takes place, the Kha'ak are totally gone - the only signs of their presence are long abandoned ships drifting in space.

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* GuiltFreeExterminationWar: Operation Final Fury in ''Terran Conflict'' has the player assisting an Argon/Boron/Split alliance to completely wipe out the [[BeePeople Kha'ak]]. By the time ''Albion Prelude'' takes place, the Kha'ak are totally gone - the only signs of their presence are long abandoned ships drifting in space. Also, in the same game, the Argons go to war with the Terrans when [[spoiler: the Terran State decides to make a resolution to the Commonwealth by decreeing that R&D of [=AGI=] is to be desisted and the Argon Federation took exception to that by blowing up the Torus station around Earth.]]
4th Sep '15 2:16:25 PM Yalsaris63
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*** The Terran Rapier and [=ATF=] Valkyrie are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal (especially if the M3 is particularly equipped with the [[AreaOfEffect Plasma Burst Generator]]) unless you're really good with your piloting skills.

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*** The Terran Rapier and Rapier, [=ATF=] Valkyrie Valkyrie, and the Aldrinite Deca.fade are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon (or in the Deca.fade's case, the Experimental Electro-Magnetic Plasma Cannon) which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal (especially if the M3 is particularly equipped with the [[AreaOfEffect Plasma Burst Generator]]) unless you're really good with your piloting skills. As with all M5s, they have puny energy weapon generators, so they are not suitable for extended combat.
4th Sep '15 2:08:59 PM Yalsaris63
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*** The Terran Rapier and [=ATF=] Valkyrie are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.

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*** The Terran Rapier and [=ATF=] Valkyrie are the glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal (especially if the M3 is particularly equipped with the [[AreaOfEffect Plasma Burst Generator]]) unless you're really good with your piloting skills.
4th Sep '15 2:06:35 PM Yalsaris63
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*** The Terran Rapier and [=ATF=] Valkyrie are the Glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.

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*** The Terran Rapier and [=ATF=] Valkyrie are the Glassiest glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.
4th Sep '15 2:05:44 PM Yalsaris63
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Added DiffLines:

*** The Terran Rapier and [=ATF=] Valkyrie are the Glassiest of M5 craft. They carry the Electro-Magnetic Plasma Cannon which far outranks any weapon carried by other M5s and can even go one-on-one with M4s. Occasionally, they can give M3s some trouble thanks to their speed but actively engaging with one is pretty much suicidal unless you're really good with your piloting skills.
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