History Wrestling / AttitudeEra

28th Sep '17 8:13:01 AM jm9101983
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In the mid-[[TheNineties '90s]], [[Wrestling/{{WWE}} the World Wrestling Federation]] faced tough times. Its "New Generation" Era (the early-mid '90s) product couldn't compete with the products turned out by rival wrestling promotion [[Wrestling/{{WCW}} World Championship Wrestling]] and upstart independent promotion [[{{Wrestling/ECW}} Extreme Championship Wrestling]]. WCW's ultra-hot Wrestling/NewWorldOrder angle took the wrestling industry by storm and ECW's focus on brutal violence and edgy storylines captured an adult audience turned away by the WWF's product.

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In the mid-[[TheNineties '90s]], [[Wrestling/{{WWE}} the World Wrestling Federation]] faced tough times. Its "New Generation" Era (the early-mid '90s) (19931997) product couldn't compete with the products turned out by rival wrestling promotion [[Wrestling/{{WCW}} World Championship Wrestling]] and upstart independent promotion [[{{Wrestling/ECW}} Extreme Championship Wrestling]]. WCW's ultra-hot Wrestling/NewWorldOrder angle took the wrestling industry by storm and ECW's focus on brutal violence and edgy storylines captured an adult audience turned away by the WWF's product.
25th Aug '17 5:46:54 AM JamesAustin
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* The retirement of Mick Foley at the hands of Triple H at ''[[Wrestling/NoWayOut No Way Out 2000]]'' (and their instant-classic "[[GimmickMatches Street Fight]]" at ''[[Wrestling/RoyalRumble Royal Rumble 2000]]'' a month prior to Foley's retirement match).

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* The retirement of Mick Foley at the hands of Triple H at ''[[Wrestling/NoWayOut ''[[Wrestling/NoWayOutWrestling No Way Out 2000]]'' (and their instant-classic "[[GimmickMatches Street Fight]]" at ''[[Wrestling/RoyalRumble Royal Rumble 2000]]'' a month prior to Foley's retirement match).
6th Aug '17 8:07:56 AM JamesAustin
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* [[Wrestling/StacyCarter Stacy "The Kat" Carter]] briefly flashed the crowd at ''[[Wrestling/{{Armageddon}} Armageddon 1999]]'' following an "[[GimmickMatches Evening Gown in a Pool]]" match, marking the first instance of intentional nudity on WWF programming.

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* [[Wrestling/StacyCarter Stacy "The Kat" Carter]] briefly flashed the crowd at ''[[Wrestling/{{Armageddon}} ''[[Wrestling/ArmageddonWrestling Armageddon 1999]]'' following an "[[GimmickMatches Evening Gown in a Pool]]" match, marking the first instance of intentional nudity on WWF programming.
27th Jun '17 2:14:31 PM ActualKrillin
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27th Jun '17 2:13:56 PM ActualKrillin
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[[caption-width-right:253:[[https://www.youtube.com/watch?v=rZKhEcoaHTs Wholesome family entertainment.]]]]

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[[caption-width-right:253:[[https://www.youtube.com/watch?v=rZKhEcoaHTs com/watch?v=XIfIJkD4Wjc Wholesome family entertainment.]]]]
6th Apr '17 1:20:05 PM 313Bluestreak
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* [[Wrestling/StacyCarter Stacy "The Kat" Carter]] briefly flashed the crowd at ''Armageddon 1999'' following an "[[GimmickMatches Evening Gown in a Pool]]" match, marking the first instance of intentional nudity on WWF programming.

to:

* [[Wrestling/StacyCarter Stacy "The Kat" Carter]] briefly flashed the crowd at ''Armageddon 1999'' ''[[Wrestling/{{Armageddon}} Armageddon 1999]]'' following an "[[GimmickMatches Evening Gown in a Pool]]" match, marking the first instance of intentional nudity on WWF programming.
12th Feb '17 3:59:04 PM Kingault
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* The Kayfabe marriage between Triple H and Vince's RealLife daughter Wrestling/StephanieMcMahon, which resulted in the "[=McMahon=]-Helmsley Faction/Regime" and Triple H becoming one of the WWF's biggest heel ([[TruthInTelevision the couple would later marry in]] RealLife).

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* The Kayfabe marriage between Triple H and Vince's RealLife daughter Wrestling/StephanieMcMahon, which resulted in the "[=McMahon=]-Helmsley Faction/Regime" and Triple H becoming one of the WWF's biggest heel heels ([[TruthInTelevision the couple would later marry in]] RealLife).
12th Feb '17 3:52:50 PM Kingault
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The WWF also licensed a video game by Creator/{{Acclaim}} called ''WWF Attitude'', released in 1999 to much fanfare after the popular ''WWF War Zone''. Rather than sprites, the visuals were photo-realistic (for the time), there was tons of speech and voice samples, many wrestlers and outfits to unlock, and a great, in-depth "create-a-wrestler" mode. When it was released, it was considered the best wrestling game on the market, with Creator/{{THQ}} being the only ones close enough to touch it with their WCW entry. ''WWF Attitude'' managed to capture much of the spirit of a ''[[Wrestling/WWERaw Raw]]'' episode or [=PPV=] broadcast during the Attitude Era, hence the name, and at the time it was praised by many. However, the gameplay was considered stiff in its time, as well as the date of release. Though it included many of the {{face}} and {{heel}} wrestlers accurately, there was no Wrestling/TheBigShow and not many match types (for one, there was no "Hell in a Cell"). Arena customization was exclusively locked from the years 1997 to 1998. When Acclaim's license ran out, THQ picked it up and made the popular ''Wrestlemania 2000'' and ''No Mercy'' games, also based on the Attitude Era, to which the latter was considered one of the greatest wrestling games in the medium. They would also produce ''[[Wrestling/WWESmackdown SmackDown!]]'', which would later become ''Smackdown VS Raw''. ''WWE '13'', features the Attitude Era heavily as the main focus, with ''2K16'' also having a decent focus.

to:

The WWF also licensed a video game by Creator/{{Acclaim}} called ''WWF Attitude'', released in 1999 to much fanfare after the popular ''WWF War Zone''. Rather than sprites, the visuals were photo-realistic (for the time), there was tons of speech and voice samples, many wrestlers and outfits to unlock, and a great, in-depth "create-a-wrestler" mode. When it was released, it was considered the best wrestling game on the market, with Creator/{{THQ}} being the only ones close enough to touch it with their WCW entry. ''WWF Attitude'' managed to capture much of the spirit of a ''[[Wrestling/WWERaw Raw]]'' episode or [=PPV=] broadcast during the Attitude Era, hence the name, and at the time it was praised by many. However, the gameplay was considered stiff in its time, as well as the date of release. Though it included many of the {{face}} and {{heel}} wrestlers accurately, there was no Wrestling/TheBigShow and not many match types (for one, there was no "Hell in a Cell"). Arena customization was exclusively locked from the years 1997 to 1998. When Acclaim's license ran out, THQ picked it up and made the popular ''Wrestlemania 2000'' and ''No Mercy'' games, also based on the Attitude Era, to which the latter was considered one of the greatest wrestling games in the medium. They would also produce ''[[Wrestling/WWESmackdown SmackDown!]]'', which would later become ''Smackdown VS Raw''. ''WWE '13'', '13'' features the Attitude Era heavily as the main focus, with ''2K16'' also having a decent focus.
11th Feb '17 10:54:40 AM 313Bluestreak
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* ''No Mercy 1999'', which included the first tag-team "[[GimmickMatches Ladder Match]]" between "New Brood" members "The Hardy Boyz" (Wrestling/MattHardy and Wrestling/JeffHardy) and Wrestling/{{Edge}} & Wrestling/{{Christian}} and Wrestling/{{Chyna}} winning the Intercontinental Championship from Wrestling/JeffJarrett in his last WWF match (making her the first woman to ever hold the championship).

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* ''No ''[[Wrestling/NoMercy No Mercy 1999'', 1999]]'', which included the first tag-team "[[GimmickMatches Ladder Match]]" between "New Brood" members "The Hardy Boyz" (Wrestling/MattHardy and Wrestling/JeffHardy) and Wrestling/{{Edge}} & Wrestling/{{Christian}} and Wrestling/{{Chyna}} winning the Intercontinental Championship from Wrestling/JeffJarrett in his last WWF match (making her the first woman to ever hold the championship).
19th Jan '17 7:03:40 PM Xtifr
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The WWF also licensed a video game by Creator/{{Acclaim}} called ''WWF Attitude'', released in 1999 to much fanfare after the popular ''WWF War Zone''. Rather than sprites, the visuals were photo-realistic (for the time), there was tons of speech and voice samples, many wrestlers and outfits to unlock, and a great, in-depth "create-a-wrestler" mode. When it was released, it was considered the best wrestling game on the market, with {{THQ}} being the only ones close enough to touch it with their WCW entry. ''WWF Attitude'' managed to capture much of the spirit of a ''[[Wrestling/WWERaw Raw]]'' episode or [=PPV=] broadcast during the Attitude Era, hence the name, and at the time it was praised by many. However, the gameplay was considered stiff in its time, as well as the date of release. Though it included many of the {{face}} and {{heel}} wrestlers accurately, there was no Wrestling/TheBigShow and not many match types (for one, there was no "Hell in a Cell"). Arena customization was exclusively locked from the years 1997 to 1998. When Acclaim's license ran out, THQ picked it up and made the popular ''Wrestlemania 2000'' and ''No Mercy'' games, also based on the Attitude Era, to which the latter was considered one of the greatest wrestling games in the medium. They would also produce ''[[Wrestling/WWESmackdown SmackDown!]]'', which would later become ''Smackdown VS Raw''. ''WWE '13'', features the Attitude Era heavily as the main focus, with ''2K16'' also having a decent focus.

to:

The WWF also licensed a video game by Creator/{{Acclaim}} called ''WWF Attitude'', released in 1999 to much fanfare after the popular ''WWF War Zone''. Rather than sprites, the visuals were photo-realistic (for the time), there was tons of speech and voice samples, many wrestlers and outfits to unlock, and a great, in-depth "create-a-wrestler" mode. When it was released, it was considered the best wrestling game on the market, with {{THQ}} Creator/{{THQ}} being the only ones close enough to touch it with their WCW entry. ''WWF Attitude'' managed to capture much of the spirit of a ''[[Wrestling/WWERaw Raw]]'' episode or [=PPV=] broadcast during the Attitude Era, hence the name, and at the time it was praised by many. However, the gameplay was considered stiff in its time, as well as the date of release. Though it included many of the {{face}} and {{heel}} wrestlers accurately, there was no Wrestling/TheBigShow and not many match types (for one, there was no "Hell in a Cell"). Arena customization was exclusively locked from the years 1997 to 1998. When Acclaim's license ran out, THQ picked it up and made the popular ''Wrestlemania 2000'' and ''No Mercy'' games, also based on the Attitude Era, to which the latter was considered one of the greatest wrestling games in the medium. They would also produce ''[[Wrestling/WWESmackdown SmackDown!]]'', which would later become ''Smackdown VS Raw''. ''WWE '13'', features the Attitude Era heavily as the main focus, with ''2K16'' also having a decent focus.
This list shows the last 10 events of 54. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Wrestling.AttitudeEra