History WorldOfWarcraft / TropesA-H

17th Mar '14 10:35:39 PM despoa
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The first set of tropes present in ''VideoGame/WorldOfWarcraft''.
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* AbusivePrecursors: The [[EldritchAbomination Old Gods]] were always understood to be this, maintaining a veritable hell on Azeroth while they ruled the planet. However, a growing body of evidence suggests that their counterparts the Titans weren't exactly saints themselves, imposing strict order on planets they visited, and pragmatically killing everything and starting over if something goes wrong, to the point that even some of their own servants are becoming disillusioned with their attitudes and methods.
** A more personal example (connected to the Titans, in fact) is the mogu. Several thousand years before even the sundering, the mogu ruled Pandaria with an iron fist and and made every other race (except the mantid) slaves dominated through fear. Their cruelty is the stuff of nightmares, from abuses to sending slaves to be fodder, to even [[AndIMustScream putting their dead slaves' souls into statues brainwashed to serve them.]] And all this, justified by the not-altogether-inaccurate belief that it is the Titans' will.
* AbortedArc: Throughout ''World of Warcraft'''s history, there have been many apparently unfinished quest lines and plot elements. Some of these have since been revisited in later content, but some remain unresolved. When revisited, Blizzard at least tries to tie up the storyline in a dramatic fashion. ''Cataclysm'' in particular went to great strides to bring closure to many unsettled storylines from the original release. See the trope page for specific examples.
** Though ''Cataclysm'' was good at tying up loose ends from previous storylines, and setting up threads for future expansions, there was an aborted arc in Vashj'ir. Several places in the game have the Naga plotting to overthrow Water Lord Neptulon, which they do using the kraken Ozumat. The Throne of Tides dungeon has players rescuing Neptulon and fighting back against the Naga and Ozumat, but ends with Ozumat retreating and Neptulon just disappearing without a thank you, giving the impression that he had been abducted. A second instance, Abyssal Maw was supposed to finish the arc, but was dropped.
*** If you watch Ozumat flee, you can see that in his tentacles he is carrying [[spoiler: Neptulon]], so he really has been kidnapped.
* AbsoluteCleavage: Quite a few robes and vests early in the game. Females of any race have some pretty good cleavage, even the Gnomes and Goblins.
** Averted later though - while heavy female armour is definitely more ''shapely'' than any male equivalent, for the most part it's realistically concealing.
* AcceptableBreaksFromReality: Quite a few. [[BottomlessMagazines Ranged weapons don't run out of ammunition any more]], [[AutomatonHorses your mounts can fly or run indefinitely]], [[HyperactiveMetabolism eating or drinking heals all wounds]], you can carry hundreds of items with you without so much as a bulging backpack showing, [[ArsonMurderAndJaywalking and you can swap pants without ever getting off your horse, as long as you're not in combat]].
* {{Acrofatic}}: The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldly weapons designed to inspire fear, on top of already being slow.
* AcronymAndAbbreviationOverload: A large part of the game's slang. All the dungeons are usually referred to by their first letters, for one. "lfm 1 mdd (fdk) 2 rdd (amage, mm) t4w 10" [[note]]A 10-man raid into the Throne of the Four Winds is searching for three damage dealers, one of them melee (Frost spec Death Knight) and two ranged (Arcane Mage and Marksmanship Hunter)[[/note]] makes perfect sense.
** This [[HilarityEnsues can cause confusion]] when two dungeons or areas share the same initials. "DM" can mean The Deadmines[[note]]For this reason, Deadmines is usually abbreviated "VC" for (Edwin or Vanessa) [=VanCleef=], the final boss.[[/note]] or Dire Maul, TB can mean Tol Barad or Thunder Bluff, etc..
** It also doesn't help when some things have more than one commonly used acronym, especially with compound words and words like "of" or "the". For example, Mogu'Shan Vaults is sometimes called "MV" or "MSV", and Terrace of Endless Spring is called "TOES" or "TES".
* ActivistFundamentalistAntics: The OmnicidalManiac cult Twilight's Hammer took on this role as they did their recruitment drive just before the release of Cataclysm. Oh, and [insert your own character's name here] got to run around shouting silly slogans as s/he infiltrated the cult.
* AdamAndEvePlot: One of the fishing dailies in Thunder Bluff is to restock the pond with fish from a nearby lake, and you have to bring back two pairs of fish, which are "randy" and "amorous".
* AddedAlliterativeAppeal:
** Many of the items that [[ConMan Griftah]] sells, such as the Stone of Stupendous Springing Strides and the Talisman of True Treasure Tracking.
** Each expansion has included a players-vs.-computer arena event. The last three are the Amphitheater of Anguish, the Crucible of Carnage, and the Arena of Annihilation. [[http://www.wowhead.com/quest=27868 The Crucible of Carnage]] had alliterative quest titles and alliterative rewards for completing the event.
* AddictiveMagic: The arcane. There are even entire ''races'' addicted to it, such as the high elves, blood elves, and naga. Handling this addiction is one of the main reasons (if not THE main reason) for the schism between high elves and blood elves.
* AdultFear:
** Very little is particularly scary for most people, because this isn't that kind of game, but amidst all the MoneySpiders and EldritchAbomination {{Loot Pinata}}s, there's at least one storyline where one questgiver is the ghost of a little girl who doesn't understand that she's dead and her hometown is in ruins. You wind up helping her find her doll, among other things, because she's ''lonely''.
** Not many quests get their own [[http://www.youtube.com/watch?v=1dTxcHulFBI song...]]
* AdvancingWallOfDoom: Instructor Chillheart of Scholomance employs one made of solid ice, slowly shrinking the area in which you can fight. You have to slay her before it catches and kills you.
** The Halls of Reflection has the Lich King himself as a Walking Wall of Doom; to escape him you have to kill mobs while Jaina/Sylvanas destroys the actual walls.
* AdventurerArchaeologist: The player characters thanks to the archaeology profession.
** More traditionally, [[IndianaJones Harrison Jones]], Brann Bronzebeard, and the Reliquary and Explorer's League factions.
* AesopAmnesia: Kul the Reckless at the Argent Tournament takes a band of aspirants to attack a nearby cultist camp, only to get them all captured, so players have to go in and save them. When Kul is saved, he might respond that he won't do anything that stupid again, but since the quest is a [[PerpetuallyStatic repeatable daily quest]], he'll have done the exact same thing the very next morning.
* AffablyEvil: [[EnergyBeings Nexus-Prince Shaffar]], whose [[LetsFightLikeGentlemen fondness of combat]] is evident throughout the encounter. Combined with his [[GentlemanThief fine manners]] and sexy voice, Shaffar managed to earn himself quite a fanbase back in the day.
** Also, [[spoiler: Drakuru, who remained a friendly, chipper fellow as he manipulates you into destroying the last remnants of a troll dynasty so that he could become a powerful warlord in service of the [[BigBad Lich King]] ]].
* AffectionateParody: A very subtle instance; the game is parodying its own players. In the Borean Tundra zone, there are enemy [=NPCs=] who work for the GreatWhiteHunter, [[Creator/ErnestHemingway Hemet Nesingwary]]. Upon engaging combat with a player, these enemies will yell out things like "Just fifty more hooves and I'll have the new gun!" Replace all the nouns with more appropriate ones, and how often have you heard that said before? Or even said it yourself? Not to mention there are multitudes of slight knocks on the tropes of fantasy, sci-fi, video games, and pop culture in general throughout the game, always affectionate, of course. Keep clicking on an NPC, hilarity will ensue. Also, post-Cataclysm Hillsbrad has you act as a quest giver interacting with [=NPCs=] who act in exaggerated stereotypes of the clueless new player, the arrogant high level player, and the obnoxious low level alt.
* AirAidedAcrobatics: The [[LethalLavaLand Molten Front]] area includes thermal vents in some areas, allowing characters to use the updraughts to leap much further than normal. Something similar appears in the Vortex Pinnacle instance, which takes place in a floating castle on the elemental plane of Air, and players are whisked from section to section by swirling vortexes.
* AlasPoorVillain: [[spoiler:Arthas gets a send-off that focuses on his human side, rather than his Lich King side.]]
* AlcoholHic: If you get drunk in game, in addition to random 'S'es becoming "Sh'es, a "...hic" will sometimes be added to your lines in chat.
--> '''Patch 1.6 note''': "You no longer [[TheProblemWithPenIsland spout profanity]] when talking about sitting while drunk."
* AllDesertsHaveCacti: Averted - the game has a ''lot'' of deserts, but only Durotar and southern Tanaris have actual cacti. Uldum, based off of Egypt, does not have cacti at all, nor do the endless dunes of Tanaris. The Barrens are more like the savannah, as was Desolace before the Cataclysm.
* AllJustADream: While aiding the Earthen Ring in the Twilight Highlands, you are summoned by Thrall to help him fight Deathwing at the Maelstrom, only for you to be [[ControllableHelplessness unable to do anything]], and are [[WhatTheHellHero berated for your failure]] as Deathwing slaughters Thrall's fellow shaman, including his lover Aggra. After Deathwing attacks, you are awoken by a shaman in the Highlands who rescued you from a swarm of enemies that overpowered you and forced you to live out a nightmare.
* AllThereInTheManual: Does it seem strange that character X popped up out of nowhere and is suddenly a major lore figure? Why are we forming a raid so we can go kill this other guy? Why is this the first time we're hearing about such and such? You'd actually know what was going on if you caught up on the WarcraftExpandedUniverse.
* AllTrollsAreDifferent: Hybrid DarkestAfrica, [[TheThemeParkVersion theme park]] Jamaicans practicing HollywoodVoodoo, and {{Mayincatec}}. They are also one of the oldest sentient races native to Azeroth, and are the progenitors of the elves. And in this case, the second most popular race in the [[YaoiFangirl yaoi fandom]] as of Burning Crusade, after the blood elves.
** ...but not so much according to the playerbase. At least before Burning Crusade, people used to see these mysterious trolls and think, "...the horde has ''trolls''?" because before Blood Elves and rebalanced racials, the Horde was almost entirely undead, ''especially'' on a PvP server where undead were able to break crowd-control effects on them and become immune for a short while.
* AllWebbedUp: If you see giant spiders, you will have people cocooned in web, and usually there will be a quest to free them; unfortunately, the spiders trap almost anything, so sometimes when you break the web, the trapped NPC is a hostile mob.
** Maexxna can do this to players in Naxxramas. In the Firelands, some Cinderweb spiders can drag players to their ledges once engaged.
* AllegedlyFreeGame: The game is now free up until level 20. You can stay at level 20 for as long as you please for free, although you're missing out on a lot of game. Oh, but you also have caps on your trade skill levels and how much money you can carry. And you can't use the Auction house. And you can't use chat fully.
** The game used to have a [[ThirtyDayFreeTrial 10-day free trial]], but was changed to the level cap when Blizzard realised Hardcore players were rushing through all the Vanilla content and missing a lot of the depth of the game as a result, while those who didn't rush, didn't see much outside of the starting zones.
* TheAlliance: Both the titular Alliance ''and'' the Horde.
* AlternateTimeline: One where Thrall died as an infant and Blackmoore conquered Lordaeron is featured in ''Literature/ThrallTwilightOfTheAspects''. The fifth expansion set, ''Warlords of Draenor'', starts with Garrosh going back in time to Draenor and creating a new timeline where the orcs became the industrial Iron Horde instead of falling into the Burning Legion's service. The Iron Horde plans on invading the main timeline's Azeroth.
* AlwaysChaoticEvil: The Sha, who are literally the manifestations of negative emotions on Pandaria. They're awakened after being dormant for thousands of years when the Horde and Alliance bring the war to the island.
* AmazingTechnicolorBattlefield: The Eye of Eternity, home of Malygos, and the Celestial Planetarium in Ulduar, home of [[BonusBoss Algalon the Observer]]; when he's engaged, the dome of the room displays stars in space. When you fight Ultraxion in Dragon Soul, you are transported into the Twilight Realm, resulting in a similar effect.
* AmazonBrigade: There are absolutely no male night elf guards as a ContinuityNod to the fact that the Sentinels were an all-female organization in ''Warcraft III''. The night elf priesthood is also mainly female. Inverted with night elf druids, who are mostly male, and by the blood elves who inexplicably have only male guards.
* AmericanAccents: The Goblin race has variations on a pretty awful New York accent to go with their fascination with violent explosions. As a result they often sound like they're about to hustle you.
* AnachronicOrder: Three forms of it in the game.
** Patches and expansions generally add on new content relevant mainly to the endgame, but often enough they have added content to lower level areas as well. Before the ''Cataclysm'' expansion, the biggest of those was Patch 2.3, which made a lot of leveling content easier and added a lot of new quests to a zone in a level range that was particularly sparse on things to do. A character at the maximum level can go through that, breeze through the quests for OneHundredPercentCompletion, and find that TheManBehindTheMan was... a dragon they killed 10 levels ago.
** Also, there are many more quests in the game than you need to do to reach the maximum. Some quest chains are connected storylines and it's impossible to see the end without completing the whole thing from start to finish, but most have some kind of {{foreshadowing}} or {{backstory}} much earlier that a player might skip through expedience or simple accident. Until ''Cataclysm'' if you leveled up to 70 without questing in the Eastern Plaguelands, it was possible to go to Northrend and serve under Highlord Tirion Fordring, Lord of the Silver Hand and greatest paladin in Azeroth... then go ''back'' to Eastern Plaguelands and meet Tirion Fordring, fallen paladin, traitor, and hermit, who hasn't yet been inspired to re-form the Silver Hand.
** Because Outland and Northrend content haven't been chronologically updated, new characters start their quest in a world ravaged by Deathwing, rebuilding after the Cataclysm and the defeat of the Lich King. Eventually, you go back to the (comparatively) distant past to fight Illidan and the Legion in Outland (although you could explain some of this by the fact that they're ''demons)''. Then, after returning to the present time, you then go back in time to fight the Lich King. After you're done there, you return to the post-Lich King world, and you'll be high enough in level to go through a few more zones.
** The above is '''MORE''' complicated for Draenei and Blood Elves. Their starting zones were not updated in ''Cataclysm'', and so they remove the initial post-''Cataclysm'' snarl and replace it with their own - they start in the time frame of the Dark Portal having JUST opened in their starter zones, before leaving into the post-''Cataclysm'' world, returning to the events of the Dark Portal and ''The Burning Crusade'', fighting The Lich King, and finally emerging back into the post-''Cataclysm'' world. Again. A similar experience also harms the Death Knight storyline in the beginning (their timeline looks something like Lich King > Burning Crusade > Lich King > Cataclysm). While understandable for the latter, Blizzard refuses to budge on the former, merely stating that 'their storylines will be revisited in the future'.
* AndCallHimGeorge: XT-002 Deconstructor, in Ulduar. He's a GiantRobot with the mind and voice of a 6-year old, who fails to understand why he keeps breaking his "toys" when he plays with them. In a similar vein, Rotface in Icecrown Citadel yells, "I broked-ed it!" when killing a player.
* AndIMustScream: [[spoiler: Bolvar Fordragon's ultimate fate. He is forced to sit on the throne, frozen for eternity, while alive, in complete solitude, leading an army whose entire purpose is to do nothing and rot away. Arguably the worst part is that nobody but Tirion knows he is there, and he was sworn, at Bolvar's wish, to not tell, meaning rescue will NEVER come. The entire rest of the world thinks he died (for good) at the Wrathgate.]]
** This could also be considered a mix between SequelHook and CliffhangerCopOut, as every piece of lore prior to this point, indicates that everything would be just fine without a Lich King - so it seems that this part was just tacked on to leave an opening for a sequel.
** GameplayAndStorySegregation. This can be read as he erected a statue commemorating the fall of the Lich King, but they implemented the watchable cutscene for only the player's benefit.
** It's heavily implied that being part of the Undead Scourge is like this as well.
** Illidan's ten thousand year imprisonment was probably a similar experience.
** The night elf Asterion, imprisoned (and immortal) at Bashal'Aran, is a text book example. In his own words: "For a thousand years and more I have stared at [the pillars keeping the barrier up], wondering if at long last I outlived even the stone, would I be free?"
*** With the shattering of the world he's disappeared now though and his location is currently unknown...
** In the Dread Wastes of Pandaria, the Paragon Iyyokuk the Lucid gives a rather chilling account of his frayed sanity, with this as the primary cause.
* AndroclesLion: In a Thousand Needles quest chain, you free a group of baby wyverns. They follow you around for a little while, then leave. When you confront the JerkAss who had them imprisoned, they come out of nowhere, swarm him, lift him up, carry him over a cliff, and then drop him.
* AndThatsTerrible: The quest "Slavery Is Bad".
* [[AndThenJohnWasAZombie And Then the Scarlet Crusade was Zombies]]: The Scarlet Crusade was [[WellIntentionedExtremist devoted to eradicating the undead]], but was taken over by Dreadlord Balnazzar, who possessed Grand Crusader Saidan Dathrohan; he kills the Scarlet Crusaders in Stratholme, raising them as undead.
** Players get in on the act too. New Forsaken players get a quest to collect the bodies of Scarlet Crusaders so they can be "recruited", and a daily quest in Northrend has players killing and raising members of the Scarlet Onslaught as ghouls for the Knights of the Ebon Blade.
** This is also the case for the majority of the Crusaders ''post-Stratholme'' - Due mostly to the actions of player Death Knights, and the Ebon Blade faction. This can result in Death Knights who complete Loremaster be responsible for the Scarlet Crusade becoming Scourge, then eliminating them as Scourge in passing through Eastern Plaguelands...
** Illidan, too, though he accepts his transformation as a necessary part of gaining enough power to fight demons.
* AndThisIsFor: Sully "The Pickle" [=McLeary=] says this while planting explosives in a Hozen village, first for [[ColdSniper Amber]], then [[TheLeader Rell]], and finally for [[TeamPet Gizmo and Socks]], but he is forgetting that the Hozen only beat up Rell. Amber was injured in a plane crash, which was shot down by the Horde who are aligned with the Hozen, but he doesn't know that. Gizmo was shot by Amber because she mistook it for some unfriendly wildlife, and Socks was [[TakenForGranite turned into a statue]] by the Jade Witch.
* AndYourRewardIsClothes: Many quests reward players with strictly cosmetic rewards, such as clothes or off hand items with no other use other than appearance. Also, one of the rewards of reaching exalted reputation with most factions during the ''Burning Crusade'' expansions was the faction's tabard, which also qualifies as CosmeticAward if you don't like wearing your guild tabard.
** Inverted in ''Wrath of the Lich King'', where the tabard is the first reward you can purchase from each new faction, and wearing it in level 80 dungeons is a primary way of gaining further reputation with the faction. This continues to be the case with ''Cataclysm'' endgame factions.
** Played straight in Mysts of Pandaria, where the rewards of Challenge Mode dungeons are medals that will let you purchase gear with no stats, for the sole purpose of transmogrification.
** Some of the rewards you can get by collecting and redeeming [[CircusOfFear Darkmoon Faire]] tickets include "replica" weapons and armor. They have generally poor stats and are only there to look cool. (And for transmogrification. Nostalgia for older players, remembering the early gear sets that most have long since deleted for bag space and are now unattainable due to the changes.)
* AnimalWrongsGroup: D.E.H.T.A., a group of radical druids in Borean Tundra who will attack players on sight if they kill any of the beast-type mobs in the zone, regardless of whether this death was in self-defense. In addition, their quests require players to kill some {{Anvilicious}}ly stereotyped game hunters, cut off their ears, and bring them back for a reward... when the player him/herself is likely one of those hunters, either in Stranglethorn Vale, Nagrand, or just north, in Sholazar Basin.
** In fact, the final quest in the Borean Tundra D.E.H.T.A. line is The Assassination of Harold Lane - who was a quest giver back in Nagrand, in Outland.
* AnimateDead: The modus operandi of the Scourge, obviously. The death knight class in particular has spells to produce ghouls from corpses, lasting from a few seconds to "until killed by an enemy/[[VideoGameCrueltyPotential by the DK to restore health]]", and can even animate a fallen PC, giving the player a few minutes to actually play the resulting ghoul. As of ''Cataclysm,'' the Forsaken are getting in on the act, as well.
* AnotherSideAnotherStory: Several contested zones have the same events played out from the perspective of the Horde and the Alliance, usually as they fight each other; averted in cases where players work for a third party as Horde and Alliance players get the same quests and story.
** One notable case was the Camp Taurajo massacre in Southern Barrens. To the Horde, it looks like an overzealous Alliance General (nicknamed "[[TheButcher The Butcher of Taurajo]]") sacked the little outpost and murdered the civilians, and are now looting whatever is left. On the Alliance side, General Hawthorne did sack the town, but only chased the civilian population away, who were unfortunately killed by the quilboar, which he regretted deeply; and the looters were criminals drafted into to pay their sentence, and took the opportunity to line their own pockets, another decision that Hawthorne regrets.
*** And he'll regret it more since one Horde quest has you killing him in vengeance.
* AntagonistTitle: ''Wrath of the Lich King''.
* AntiClimax: The goblin starter story. At the end when [[spoiler: you and Thrall finally defeat [[KarmaHoudini Trade Prince Gallywix]], who has so far screwed you out of your life savings, tried to enslave you, successfully enslaved your friends and committed various other atrocities, you stand there intending to lay down some righteous retribution, right? Nope, Thrall has other plans for him, like letting him remain the trade prince without any real repercussions for what he's done.]]
** The new Westfall quest chain in ''Cataclysm'' is a bit like this as well. You've [[spoiler: uncovered the conspiracy Vanessa [=VanCleef=] has been brewing, have warned King Varian, and returned to Sentinel Hill to see it under attack from the newly reformed Defias Brotherhood]]. So what does Gryan Stoutmantle have you do? [[spoiler: He says it'll take time to plan a counter-attack against the Defias and sends you off to Redridge instead.]] Um, okay. Let's just ignore the fact that [[spoiler: Sentinel Hill is under attack and burning down]]. Thankfully you get some retribution later [[spoiler: by killing Vanessa in the Heroic version of the Deadmines,]] but the ultimate fate of [[spoiler: Sentinel Hill]] is never revealed.
* AntiHero: The Forsaken and their queen, DarkActionGirl Sylvanas Windrunner, are often sympathetic - almost [[TheWoobie pitiable]] - but can be ''extremely'' vicious and amoral in their quest for revenge, security from persecution, and their own goals. There's also the (pre-Sunwell) Blood Knights, who were casually sucking away an angelic being's life force to protect their own desperate homeland. And finally, there's the majority of the Knights of the Ebon Blade, whose very mantra is PayEvilUntoEvil.
-->'''Darion Mograine:''' "Harness your hate. Make it useful."
* AntiFrustrationFeatures: A ''lot'' of these were added to the game, not notably the DungeonFinder and being able to purchase gear.
* AntiPoopSocking: You get more experience for killing monsters after a break. Some rather profitable repeatable quests can only be done once per day, as opposed to repeatable quests that can be completed as often as you have the requisite {{Plot Coupon}}s in hand. In addition, the Chinese version, per official request of the People's Republic of China, halves your experience gain after 3 hours of gameplay.
* AnyoneCanDie: Gameplay-wise, almost every major (or minor) character can be killed by players repeatedly, though they are not truly dead until the [[PlotlineDeath lore]] says they are.
** Lorewise, anyone can die too.
* ApocalypseHow:
** Outland, the continent where much of the level 60-70 content is located, was once a planet known as Draenor, the homeworld of the Orcs and temporary home of the Draenei. Following heavy losses in the Second War, an orcish leader opened several dimensional portals through which his people would escape the enemy and find new lands to conquer. The combined force of these portals ripped the planet to shreds, such that gravity does not even seem to work properly, and certain landmasses only remain because they've been chained down.
** The End Time dungeon shows a Class 5 version of this should Deathwing win. Ironically, Deathwing succumbed to his own madness and winds up impaled on top of Wyrmrest Temple. Regardless, players must journey through this dungeon in order to reach the past and reclaim the Dragon Soul.
** Should the players have insufficient damage output to defeat Deathwing's tentacles in the Madness encounter, he will begin casting the spell "Cataclysm" which, if it succeeds, destroys Azeroth.
* AppropriateAnimalAttire: There are dozens of sentient races in the game, with different ideas of clothing, usually based on how anthropomorphic they are.
** The most human-like races, including the playable tauren and worgen are fully clothed.
** The least human-like races, such as the murlocs and gorlocs, don't wear clothes.
** There are several types of dragon, and the more humanoid they are, the more clothes they wear; naturally they wear clothes when disguised as one of the playable races.
** Naga are serpentine creatures derived from elves who wear nothing on their snake-like lower halves. On the top half, males don't wear anything except for armor; female naga have breasts, and wear tops, except for some who rely on their scale covered BarbieDollAnatomy.
* AquaticMook: ''Cataclysm'' introduced Gilgoblins, a breed of Goblin that live underwater. Created by Hobart Grapplehammer, Gilgoblins are less intelligent than land based predecessors, but are just as greedy.
* ArbitraryMinimumRange: All manner of ranged physical attacks, be they bows, guns, or crossbows, used to have a minimum range. If the enemy got too close, you were forced into melee combat. (This was removed in one of the expansion packs.) Certain turrets and siege weapons still have a minimum range, though.
** Some bosses have attacks that they will not use on players in melee range. For example, Garrosh Hellscream will not use Desecrated Weapon on a player in melee range of them, but if they're even barely out of melee range, the weapon might fall on them, putting everyone near the boss inside a Desecrated void zone.
* ArchaicWeaponForAnAdvancedAge: Hunters and Warriors can choose among rifles or bows. The competence and damage difference is negligible. That's of course, when they aren't using axes, swords or hammers...
* ArcWords: The phrase "They do not die; they do not live. They are outside the cycle." has been said at least in part by three bosses, all creations of the Old Gods.
** ''Wrath of the Lich King'' had "No king rules forever" repeated several times by different major characters.
** "The eyes of Hellscream are upon you."
** "The Hour of Twilight" in Cataclysm.
** Also in Cataclysm, "Reborn in flame(s)".
** ''Mists of Pandaria'' has "Why do we fight?" and "What is worth fighting for?", which ultimately lead to [[http://www.youtube.com/watch?v=38p68V5w3AM this scene.]]
* ArsonMurderAndJaywalking: In the Northern Barrens an Orc running a Caravan trading post complains that Plainstriders (an ostrich-esque bird) are stupid, they can't fight, and they break the axles of his wagons. But his greatest problem seems to be that they are 'gamey' (so you can't even enjoy a meal of them once you've knocked them down).
* ArtEvolution: The contrast between art assets made for the game's launch and ones made in the later expansions is staggering--older art is borderline cel-shaded at times with an abundance of deep, dark lines, compared to recent art with more focus on smooth gradients and subtle, fine details. This isn't even getting into the increasing graphical fidelity, leaving the older and most recent playable races looking like they're from completely different video game ''eras''. In the ''Warlords of Draenor'' expansion, the art style and level of graphical complexity of the new pandaren (described by the art director as the practical limit to what could be done with their graphics engine) is being applied to the game's early playable races, and the difference [[http://hydra-media.cursecdn.com/wowpedia.org/3/35/Orc_male_updates.jpg has to be seen to be believed]].
* TheArtifact: Due to changes brought about by patches, sometimes characters who used to have some importance are no longer needed, but still stick around as background characters to make the place look lived in.
** Gamon in Orgrimmar used to be a pickpocket target for training rogues, but when that job was no longer needed, he just became a joke NPC that people liked to [[VideoGameCrueltyPotential kill for laughs]]; then the ''Cataclysm'' came and he turned [[WhosLaughingNow the joke back on players]], but he's still just a background NPC.
** Resistance. There are several types of damage (fire, frost, nature, etc.), and players used to be able to gain resistance to a specific type through gear, potions, racials, and other mechanics. End-game raids such as Molten Core and Vanilla!Naxxramas actually ''required'' that (at least) the tanks wear lots of resistance gear, or a wipe was inevitable. This gear could take weeks to collect or gather the mats for. Today, resistance is gone from the Character screen, and only an occasional piece of lower-level equipment can still be seen that carries a resistance stat.
** Rogues used to need materials to create poisons to place on their weapons or special powder to use for the Blind ability, but now that these have been made innate skills, Poison Vendors only sell [[http://www.wowhead.com/item=4565 Simple Daggers]]. If a player had any of those items in their inventory when this change was introduced, they instantly became utterly useless grey-quality items with flavor text lampshading their obsolescence.
** Players used to have to stand next to a [[http://wowpedia.org/Lexicon_of_Power Lexicon of Power]] in order to apply glyphs, but this requirement was removed in a patch. The Lexicons are still around, however, probably because they just [[RuleOfCool look cool floating in the back of shops.]]
* ArtifactMook: Rockflayers are creatures natives of Draenor, but somehow, they can also be found in Deepholme, the ElementalPlane of another world.
* ArtImitatesArt: [[http://www.wowhead.com/item=88417 Gokk'lok's Shell]] is a novelty item that makes your character stand naked (in their underwear but close enough) inside a large clam shell, à la ''[[http://en.wikipedia.org/wiki/The_Birth_of_Venus_%28Botticelli%29 the Birth of Venus]]''.
* AscendedFanboy:
** Sarah Pine, as well as other Writing Contest winners and finalists, now write short stories for the series.
** Fargo: originally creator of the [[http://uk.pc.gamespy.com/flintlockes-guide-to-azeroth/introduction/897826p1.html 'Flintlocke's Guide to Azeroth']] comics and now a high-level developer for Blizzard.
** Ezra Chatterton was a fan of the series who was dying of brain cancer, the Make-A-Wish-Foundation granted him a tour of Blizzard Studios, which in turn Blizzard created a NPC for him whom he voiced. Ahab Wheathoof a Tauren looking for his dog. Ezra since passed away, but the character is still there and is unkillable.
** The Death Knights of Archerus was a book written about the first player-made death knights to hit the level cap during the friends and family alpha, and the three most popular of them (Jayde, Munch and Melt) were given [=NPC=]s and aided the player in [[CurbStompBattle utterly destroying]] the scourge forces during the quest "The air stands still" in Icecrown.
* AscendedMeme:
** The Night Elf Mohawk, made famous by Creator/MrT's commercial, was for a time an in-game buff, which changed your head to look like the Mr. T Night Elf Mohawk from said commercial. Now it is possible for Night Elf players to have that hairstyle by visiting a barber.
** The achievements from Onyxia's Lair, the first two of which are from an infamous (and not at all work-safe) recording of a raid leader berating his team as they attempted to fight her, only to die when a player was feared and ran into the eggs, resulting in whelps spawning and killing everyone, and the third being named for a forum meme which originated from the fact that whenever a new patch was released in the original game, people would mistakenly think a randomly occurring attack happened more often:
--> Many Whelps! Handle It![[note]]Cause 50 Onyxia Whelplings to hatch within 10 seconds of Onyxia's liftoff, and then defeat her.[[/note]]
--> More Dots![[note]]Defeat Onyxia in less than 5 minutes.[[/note]]
--> She Deep Breathes More[[note]]Defeat Onyxia without anyone taking damage from a Deep Breath.[[/note]]
** Thorim's [[LargeHam "In the mountains!"]] line in Uldum was referenced in a later content patch, with the Pit of Saron's second boss, Scourgelord Tyrannus, yelling "Perhaps you should have stayed in the mountains!" when killing a player.
** "(Zone) was merely a setback!" Originated by Kael'thas, the line has been reused by Blood Prince Valanar, Hogger, [[DarkActionGirl Lady Sylvanas]] and Millhouse Manastorm.
** LeeroyJenkins is immortalized in-game by a dungeon achievement[[note]]"Leeeeeeeeeeeeeroy!" - Kill 50 rookery whelps within 15 seconds[[/note]] and player title[[note]]"Jenkins", awarded for completing the achievement[[/note]], as well as having his own trading card and miniature.
** A Druid called Alamo wrote two humorous "guides" in broken English on how to play the Druid class titled "Alamo teechs u 2 play DURID!" and "ALAMO teeches u 2 Burnin Croosaid!" that quickly became popular among players in the year leading up to the release of ''The Burning Crusade'', with the line "CAT DURID IS 4 FITE" being the most famous. Alamo was eventually made into a card in the collectible card game, which mirrored the barely-legible style of the original posts.
** After a fan at BlizzCon caught the developers in a lore inconsistency and became known across the internet as "Red Shirt Guy", the error was corrected ingame, and the relevant NPC has been accompanied ever since by a "Fact Checker" wearing a red tunic, both in the game itself and in one of the leader short stories.
** Players who die from standing in damaging effects on the ground (especially flames) or other easily avoidable causes are derided as "standing in the fire". In Cataclysm, there is an achievement for being killed by Deathwing (who randomly attacks zones, leaving behind large flames) that is called "Stood in the Fire", and [[spoiler:Fandral Staghelm]] yells "You stood in the fire!" sometimes when killing players; one of his attacks creates a damaging circle of fire on the ground. And finally, heroic Deadmines achievement is called "Raid Ready", which is awarded when you manage to not get hurt by a rotating wall of fire.
** [[invoked]]Local ButtMonkey NPC Gamon suddenly gained a surge of popularity when he was remade into a near-unstoppable killing machine in ''Cataclysm'', becoming a Memetic Badass as a result. In the Siege of Orgrimmar raid, [[spoiler:Gamon helps players in the fight against General Nazgrim and there's special dialogue and an achievement if Gamon is alive when Nazgrim is defeated.]]
* AtlantisIsBoring: Seemed to be the case before ''Cataclysm''. Most of the underwater areas were quite plain, the few UnderwaterRuins all looked similar and inhabited by Naga. ''Cataclysm'' introduced Vashj'ir which features a [[SceneryPorn beautiful scenery]] and a continuous and very dark storyline that spans across all three of its subzones.
* TheAtoner: (Most of) The Horde. The Knights of the Ebon Blade in ''Wrath of the Lich King''. The Blood Elves, or at least their Paladins, post-''Burning Crusade''. The Blue Dragonflight in Cataclysm, as they chose Kalecgos, a dragon who believes they must take responsibility for their actions in the Nexus War, as their next Aspect.
* AttackReflector: The Warrior ability Spell Reflect, plus a variety of similar abilities used by various creatures and bosses. Priests and mages can optionally enhance their [[BarrierWarrior magic shields]] to reflect damage, though mages' shields are limited to reflecting magic damage. Ozruk also has an ability that reflects spells back at players, and [[HoistByHisOwnPetard players must take advantage of this to reflect a damage over time spell on themselves to break his paralyzing effect and be able to move to avoid his Shatter ability]]. Windwalker Monks get the touch of karma ability, which converts all damage the monk takes up to thier max health in damage, making use of this ability when a boss uses their most damaging ability an increadibly effective (if somewhat risky) way of squeezing in more damage.
* {{Auction}} House: Forms a core part of the game's player-driven economy; one of the best ways in the game to earn gold is to play the market, following the basic rule of "buy low, sell high". Even if you don't become the [=WoW=] equivalent of a stock trader, you can still earn a lot of gold by selling off your unneeded stuff... or go broke in record time buying stuff.
* AuthorityEqualsAsskicking: In full effect for just about every raid and dungeon boss in the game, as well as all of the city leaders being ridiculously powerful.
** Though there is a subversion in a new quest chain with Salhet, who is shown to be pretty much the worst soldier in Ramkahen but proves himself as an accomplished tactician and becomes a high ranking commander in the war with the Neferset.
* AutomatonHorses: The mounts never need rest, feed, or in the case of mechanical ones, repair (not to mention fitting in your backpack for a good chunk of the game's history). The flying ones can hover indefinitely, in quiet defiance of logic (possibly because the controls for flying are the same as for swimming).
** Averted in the Brewfest event, as the faster your mount goes, the more quickly it becomes tired, but eating apples is enough to restore its stamina. It's easy to go the entire Kharanos delivery (and Horde equivalent) in a constant gallop by hitting every apple bin, but you will have to pace yourself when barking for the Thunderbrews or Barleybrews, since they don't put out apples that their competitors might be able to use.
* AvengingTheVillain:
** Vanessa Vancleef, the last boss in the Heroic version of the Deadmines dungeon, considers one of her primary goals to be revenge for her father's death, who was the final boss in the Deadmines dungeon before ''Cataclysm'' was released.
** While he didn't need much of an excuse, the fact Stormwind had the head of Deathwing's daughter (Onyxia) as an ornament for a while did draw special attention from him when he returned to the world.
* AwesomeMcCoolName: Several. Lesser notes are a few flightmasters. The one in Westfall being named {{Thor}} and the flightmaster for the Horde outpost in the Badlands being named {{Gorn}}. There's also another one in Westfall called Hoboair; Sadly, the flying mount isn't replaced with a crate being launched out of a makeshift catapult.
* ALighterShadeOfGrey: The Alliance compared to the Horde, in the light of recent actions taken by Hellscream and Sylvanas. It was more equal from Warcraft III until then.
** Though it seems to drift a little further toward BlackAndWhiteMorality with each expansion, with the Alliance presented as purely heroic and the Horde as the aggressive war-mongerers.
[[/folder]]

[[folder:B]]
* BaaBomb: Engineers can make exploding sheep, which will run at a target and explode. Engineers wanting to study Goblin Engineering will need to submit five of them for their certification exam.
* {{Badass}}: Horde players in the low 20s can meet a Goblin assassin who advises them to only accept a mission to kill an Alliance captain if they're ready to be a badass. The player character and she then grapple their way straight to the top of the building, kill a guy and his backup mage together, cut off his head, set some explosives, and while they go off, parachute their way back down together. It's like a Creator/BruceWillis film. One possible reward is the Gloves Of Unmitigated Badassery.
* BadassAdorable: Gnomes, generally. Female gnomes, particularly. [[http://www.sonsofthestorm.com/viewer.php?artist=samwise&cat=warcraft&art=80 Female gnomes in pink pigtails, especially]]. And the queen of Badass Adorable: Darkrider Arly. Don't even ''think'' about punting her.
-->"I apologize profusely for any inconvenience my murderous rampage may have caused."
--->''Female Gnome /silly emote''
** Xuen's children. Though it's an {{Informed ability}} but they at least have the same health as a typical level 90.
* BadassBookworm: Jaina Proudmoore keeps her catchphrase from the RTS franchise: "All I ever wanted was to study."
* BadassFamily:
%%** The Saurfangs.
%%** The Crowleys
** The Bronzebeards brothers are all famous for their martial prowess; the oldest brother is a king and one of the faction leaders pre-''Cataclysm'', the middle one is a very skilled fighter, and the youngest is a famous archaeologist. Lampshaded in one of Muradin's quotes from ''Warcraft 3'', in which he says that with his older brother as King and his younger brother as a famous adventurer, he'd [[BadassBoast feel a tad awkward if he didn't kick so much ass]].
* BadassNormal: The hunter, rogue and warrior are known as "combat classes," meaning they have no magical, mystical, divine or demonic powers. They'll still kill you just as dead as anyone else.
* BadFuture: The End Time dungeon involves going into the future of Azeroth and seeing the outcome if Deathwing prevails in destroying it. Can it get any worse?
** Hell yeah; [[spoiler: Moruzond, Nozdormu's evil future self,]] implies upon being killed that this is the GOOD outcome, which begs the question; What the hell did he see that makes this the good future?
* BadGuyBar: Parties battling through Blackrock Depths will come across the Grim Guzzler, full of dark iron dwarfs reveling. This is one of the rare times you won't see them [[EverythingTryingToKillYou actively trying to kill you.]] Unless you piss one off.
* BadNewsInAGoodWay: Professor Putricide is a subversion as he is a villain, so when he says "good news", it is good news ''for him'', but bad news for the players; this is inverted when [[FamousLastWords he is killed]]:
-->'''Professor Putricide:''' (''at the start of the battle'') [[WesternAnimation/{{Futurama}} Good News Everyone!]] I think I perfected a plague that will destroy all life on Azeroth.
-->'''Professor Putricide:''' (''when killed'') Bad news everyone... I don't think I'm going to make it...
* BaitAndSwitchBoss: The end boss of Arcatraz, and again with the first boss of the Stonecore. Notably, both encounters have [[FaceHeelTurn a character in common]].
* BalancingDeathsBooks: The so-called Pools of Youth enable this.
* BalefulPolymorph: Mages' "Polymorph" spells can turn an opponent into one of the following: sheep, pig, rabbit, turtle, cat, or penguin. All look different but are functionally identical: they make the victim unable to use any abilities or control their movement. Meanwhile, Shaman have a spell called "Hex" that turns an opponent into a frog. Quite a few mobs and bosses have access to these spells as well.
** Nefarian combines it with ShapeshifterModeLock for Druids -- he forces them into cat form during the fight.
* BannedInChina: The Chinese government has historically taken a dim view of [=MMOs=] and [=WoW=] in particular, and has cut off all access to the game nationwide on two occasions. (Too bad this doesn't stop [[RealMoneyTrade gold farmers]].)
* BarBrawl: The Goblins and Gnomes have a friendly rivalry going on at the Speedbarge, and they tend to mingle in the bar; a quest called "Bar Fight!" has you going to the bar, buying a bottle of grog, and [[GrievousBottleyHarm smashing it over someone's head]], causing the whole bar to erupt. The quest is a one time deal, but the description entices you to go back and do it [[VideoGameCrueltyPotential whenever you want]].
* BarehandedBladeBlock: Averted. Guardian Druids, who fight with their bare paws (pun intended), are completely unable to block or parry with them. Other tanks cannot parry without a weapon, nor block without a shield.
* BareYourMidriff: Jaina Proudmoore, Sylvanas Windrunner (incidentally, these are the go-to female leaders for events for Alliance and Horde, respectively), and Alextrasza the Life Binder, among others. Also a recurring theme with player female chest armor in Vanilla and ''Burning Crusade.'' The males get a few as well.
* BarrierWarrior: Priests in general, but Discipline Priests take it UpToEleven: they can cast a stronger barrier more frequently; their barriers can [[AttackReflector reflect some damage back at the attacker]], and heal anyone the barrier is cast on. According to the preview of the Cataclysm game expansion, discipline priests will be able to [[HolyHandGrenade effectively attack enemies]] and create a new, larger barrier that multiple people can hide in.
** Paladins are also infamous for their protective auras.
* BattleCry: Your character can do one with the /charge emote. In general, the Alliance uses "For the Alliance!" and the Horde uses "For the Horde!", and individual races have their own variations (such as "For Gilneas!" for worgen, and "''Anar'alah belore!''"[[note]]"By the Light of the Sun!"[[/note]] for blood elves).
* BeamMeUpScotty: The achievement [[http://www.wowhead.com/achievement=4403 "Many Whelps! Handle It!"]] comes from the infamous "50 DKP minus" video... but Dives never actually said that. What he said was "Whelps! Left side! Even side! Many whelps! '''''Now!''''' Handle it!"
* BearsAreBadNews: Invoked with bear-form druids; they are designed to "tank" enemies, and have several abilities designed to hold the attention of enemies.
* BearyFunny: Some of the ''best'' parts of the game involve bears.
* BecomingTheBoast: Kingslayer Orkus always imagined himself to be a great hero of the Horde, but fell well short of the mark. In "Heroes of the Horde", he takes on three Elite Alliance soldiers to buy players time to get Alliance war plans back to base, and [[HeroicSacrifice dies as a proud, honourable hero]].
* BeleagueredAssistant: Grisy Spicecrackle, one of The Rokk's assistants. The Rokk is Shattrath's Cooking Master, and he keeps doting on Grisy to hurry up; this is one case where the master is not incompetent, he's just bossy.
** In Vashj'ir is Felice to "The Great" Sambino. While he's a bit of a [[MilesGloriosus Kingslayer Orkus]], Sam is competent, but he's so busy with his research that he leaves Felice to deal with the {{Giant Enemy Crab}}s.
* BeneathTheEarth: Deepholm, the Elemental Plane of Earth.
* BerserkButton: Mimiron, literally. To activate his Hard Mode you have to push a ''very'' BigRedButton behind him (which is labeled with "[[SchmuckBait DO NOT PUSH THIS BUTTON]]!"). Doing this will activate the self-destruct mechanism on his lab and make him VERY pissed. Other bosses that feature similar "hard mode" triggers include XT-002 Deconstructor and Sartharion.
** Warriors use Rage as their [[{{Mana}} combat resource]]. They gain Rage by attacking, being hit, or pressing a button on their skill set that causes them to gain Rage. Basically, if you attack them, all you did was piss them off. They even have a literal BerserkButton ability that renders them temporarily immune to a number of [[AnAdventurerIsYou mezzing]] effects.
** The playable race of Trolls, as well as feral druids, have a racial/ability 'Berserk' the player can activate, another literal case.
** Insult Coren Direbrew's brew and he will attack you.
** Kill Runty and Beauty busts out a Raid-level 'Hard Enrage' that will surely wipe the party.
** If you kill Shannox's dogs, he gains a boost to his attack that results in the tank needing considerably more healing to survive. When you kill Riplimb, he stops throwing his spear and starts driving it into the ground, making it a race against time to kill him before the damage-increasing debuff he puts on you enables him to one-shot you or drains your healer's mana.
** In The Violet Hold, if you kill Erekem's bodyguards before Erekem, he will flip out and start spamming high dps attacks on the tank, going from a healer/caster to an enhancement Shaman.
** In the Trailer for Patch 5.4 "The Siege of Orgrimmar," [[spoiler: Taran Zhu chewed out Garrosh Hellscream by mentioning that his father Grom's dabbling in power beyond reckoning. That was more than enough to cause Garrosh to launch an attack against the Shado-Pan leader]]
* BetterToDieThanBeKilled: In the Heroic Deadmines, Vanessa Vancleef insists on living and dying on her own terms; when brought to 1HP, she pulls out a bomb, and blows herself up. This can also double as a TakingYouWithMe attack, since any player who stands too close will get killed, but there is plenty of time to escape.
* BewitchedAmphibians: The Shaman's Hex.
* {{BFS}}:
** Most infamously [[http://www.wowwiki.com/Thunderfury,_Blessed_Blade_of_the_Windseeker Thunderfury]], a one-hand sword bigger than most of the game's two-handers, but almost all weapons are rather oversized, in keeping with the "comic book" style of the game.
** [[http://www.wowhead.com/item=40343 Armageddon]] is also notable.
** Ashbringer. It isn't necessarily huge, but various people never seem to shut up about it.
** Gorehowl, the weapon of Grom Hellscream (and now his son, Garrosh). An axe, but still enormous, and still famous.
** Ashkandi, Greatsword of the Brotherhood is the second biggest BFS in the game. It even came back a second time in a different raid, though it was nowhere near as large the second go.
** Gurthalak, Voice of the Deeps, a sword that drops off of Madness of Deathwing.
* BigBad: Each of the major patches and expansions has a different character that serves as that story arc's BigBad. These include Ragnaros/Onyxia/Nefarion/C'Thun/Kel'thuzad in classic [=WoW=], Lady Vashj/Illidan/Kael'thas/Kil'jaeden in ''The Burning Crusade'', Kel'thuzad again/Malygos/Yogg-Saron/Anub'Arak again/The Lich King (obviously) in ''Wrath Of The Lich King'', and Cho'Gall/Al'Akir/Nefarian again/Ragnaros again/Deathwing in ''Cataclysm''. Sargeras, a rogue Titan, is the BigBad for the entire Warcraft universe.
** Although Sargeras is technically dead in every way but spiritually. As of the current place in the timeline, his role as the leader of the [[LegionsOfHell Burning Legion]] is currently occupied by Kil'jaeden, who didn't truly die at the end of the Burning Crusade. Doesn't mean Sargeras can't come back at full power at a later time, however....
** Mists of Pandaria, according to WordOfGod, will not have a main antagonist at launch, instead focusing on the conflict between the Alliance and Horde. However, they also stated that a great threat would arise later in the expansion's life cycle.
*** The greater threat has been revealed to be none other than [[spoiler: Garrosh Hellscream, current Warchief of the Horde]], it certainly ties into the "horde/alliance conflict being the real villain" motif.
* BigBadWannabe: In the Eastern Plaguelands, [[http://www.wowhead.com/npc=45744 Ix'lar the Underlord]] will occasionally yell how he will become the next Lich King. [[ForegoneConclusion You grind him into the dirt]]. He really didn't have a chance of becoming the next Lich King, either, seeing as he's a level 43 mob (not even [[EliteMook an elite]]!) and the lowest [[FinalBoss Arthas]] could have been was 83.
* BigDamnHeroes: Several quests have a battle in progress between friendly and enemy {{NPC}}s which is in a stalemate, or where your allies are supposedly losing; the player then comes in to win the battle, or just to prevent your allies from getting wiped out, depending on whether that quest uses [[PerpetuallyStatic phasing or not]].
** In some situations, the battle is between the Alliance and Horde, where players from each side act as BigDamnHeroes fighting against the players on the other side acting as BigDamnHeroes; the battle regularly shifts from one side to the other depending on how many BigDamnHeroes each side has.
** The last quest in the caravan questline in the Eastern Plaguelands shows a member of the group about to be turned into a Death Knight and rescued by the arrival of yourself and [[TheCavalry everyone who joined the caravan]].
** [[spoiler:Hamuul Runetotem, who had just recovered from being severely injured]] saves the player and Malfurion from Leyara.
** Complete all the quests for the Valley of the Four Winds and Krasarang Wilds in ''Mists of Pandaria'' and you'll get a cutscene where the Mantid invade Stoneplow en masse, and your meager forces to be strengthened by the arrival of Chen Stormstout and everyone you helped in your journey through the two regions.
* BiggerBad: Sargeras for the Burning Legion and the Old Gods for just about everyone else.
* BiggerOnTheInside: Mostly averted as the inside of most buildings and dungeons are exactly as big as the outside suggests they are; however, anything Mage related tends to warp the fabric of space, and Karazhan is the most blatant example. On the outside Karazhan is a crumbling tower, but inside it is huge, with large open spaces like a banquet hall, theater and library, which clearly can't fit in the narrow tower. In the Broken Stairs section, which takes place in the crumbling ruins and are sized to match the tower's outside, players can look down the corridor leading to the Menagerie and see that it extends into an area that is open space when viewed from outside.
* BigOlEyebrows: [[http://images2.wikia.nocookie.net/__cb20071223192345/wowwiki/images/thumb/b/ba/Dwarfbaby.jpg/549px-Dwarfbaby.jpg Dwarf babies.]]
* BigRedButton: The newbie questchain for goblins make you push one of these in order to destroy an oil rig. Oh, and this button is VERY BIG! (Also very red. And the character comments on it.)
** Mimiron from Ulduar is found in a workshop with a Big Red Button on the back, labeled "[[SchmuckBait DO NOT PRESS]]". If you press it, it starts the encounter in heroic mode. And Mimiron will berate you for pushing it.
* BigRedDevil: Illidan is the most famous example. Several other demons including the Succubi, the Eredar and especially the Doomguard also qualify.
** A male Draenei player character can be made to look like the classic cartoony depiction of the devil, as long as you'll accept "a distinctly reddish purple" in lieu of actual red.
** Kil'jaeden, too.
* {{Bishonen}}: Blood Elves. Kael'thas Sunstrider. And how. Also applies to the High Elves, who are a separate political faction of the same race; what minor differences exist between the two are based on their different approaches to satisfying magical addiction.
** Kael'thas [[CameBackWrong wasn't quite so pretty the second time]].
** Lampshaded aboard one of the ships traversing the Great Sea. One of the female sailors complains that the (male) high elf first mate is prettier than her.
* BitchInSheepsClothing: Vanessa Vancleef poses as the Saldeans' kindly adopted daughter, but is working to rebuild the Defias Brotherhood and avenge her father.
* BiteTheWaxTadpole: As is customary with video games, neither the main title "World of Warcraft" nor the expansion subtitles are translated when the game is adapted into other languages. Unfortunately, this is causing the new "Mists of Pandaria" expansion to elicit quite a laugh in Germany, as ''Mist'' is German for "dung."
* BittersweetEnding
** Badlands: [[spoiler: Rheastrasza is destroyed, along with the egg she and the player worked so hard to keep hidden from Deathwing. The "sweet" part comes in when it is revealed that, though she and the egg were destroyed, it was [[BatmanGambit all part of the plan]]: She knew Deathwing would find her, so she trusted the cleansed black dragon egg with another ally and replaced it with [[HeroicSacrifice one of her own]].]]
** Wrath of the Lich King: The Lich King is defeated, but [[spoiler: Bolvar Fordragon forgoes his salvation in order to become the new Lich King and prevent the rise of the Scourge once again.]]
** The Siege of Orgrimmar: [[spoiler:Garrosh is deposed, Vol'Jin becomes Warchief, and relations between the Horde and the Alliance seem to cool of to ''some'' degree, but Pandaria, the Vale of Eternal Blossoms especially, has a ''long'' road to recovery ahead of it, there's still a ''lot'' of tension between the factions, Jaina's personality shift to aggresiveness starts to show signs of becoming full blown SanitySlippage, and Slyvanas is implied to be up to something sinister.]]
* BiTheWay: Martek the Exiled.
* BizarreSexualDimorphism: Female trolls have upright postures, CuteLittleFangs, and the option of being [[CuteMonsterGirl rather attractive]]; male trolls slouch, and have beak-like noses and huge tusks. And compare the willowy, horned female draenei to their hulking, catfish-whiskered kinsmen...or, to depart from playable races, the four-armed Naga Sirens to their dragonish male counterparts.
** Note that the current female models for trolls and tauren were supposedly made in response to players' reactions to the original female models, which [[http://www.wired.com/underwire/2007/05/sexual_dimorphi looked much more like their male counterparts.]]
** Especially strange with the Worgen, since it only exists when transformed and not in human form.
** When Burning Crusade was first released, people were surprised at the ''[[InvertedTrope lack of]]'' difference between male and female blood elves. A patch later, blood elf men became more manly in appearance... though they're still a little {{Elfeminate}}.
* BlackMage: Mages, warlocks, and Shadow priests.
* BlackMagic: According to {{canon}}, most types of magic in the Warcraft universe are this. Although shadow and fel magic (used by demons, undead, warlocks, priests, and death knights) are explicitly derived from TheDarkSide, even arcane magic (used by mages) has the twin drawbacks of being [[WithGreatPowerComesGreatInsanity extremely addictive]] and acting as a beacon to attract demons to Azeroth -- as the Highborne found out long ago. Also see WhiteMagic in [[WorldOfWarcraft/{{Tropes Q-Z}} Q-Z]].
** Arcane magic is a little less dangerous to use these days, mostly due to the fact that the demons are ALREADY coming, The addiction is problematic, but the average mage seems to have it more or less under control (the Kirin Tor, for example, are one of the more prominant organizations on Azeroth, and is entirely formed of mages). The only faction we see really suffering from addiction is the blood elves who ended up going through withdrawal when their giant mana battery, the Sunwell, got destroyed.
** Note that druids and Shadow priests use arcane and shadow magic, respectively, without invoking this trope, as druids' magic is powered by their connection to the stars, and priests' is psychic in origin, despite using the shadow descriptor. And paladins use holy power to fuel their various magical abilities. The spells are merely classified into the damage schools they are [[GameplayAndStorySegregation for the sake of simplicity]].
* BlackSpeech: The Twilight's Hammer communicates in a written form of this.
* BleakLevel: Gilneas, particularly pre-bite.
* BlindSeer: Drek'thar
* BlingOfWar: Many armor sets are like this. Casters have ImpossiblyCoolClothes, while heavy armor dudes wear nicely designed armor complete with ShouldersOfDoom.
* BlockingStopsAllDamage: Averted. A Miss, Parry, or Dodge will stop all damage, but a Block will only stop a fraction of it.
* BloodKnight: Death Knights - quite literally. According to WordOfGod, if a Death Knight does not inflict pain on other creatures regularly, they begin to suffer 'wracking pains that could drive them into a mindless, blood-seeking hysteria.' So not only are they solely designed to do battle, they are ''physically forced to do so''.
** Interestingly enough, ''not'' the titular Blood Knights of Silvermoon themselves. While there would certainly be a few Blood Elf paladins who revel in combat, the order is more multifaceted than that, especially after the revival of the Sunwell and what appears to be a shift towards more traditional paladin tenets.
** Mankrik (of [[GuideDangIt Mankrik's Wife]] fame) has become this in Cataclysm. Unable to let go of his grief and vengeful feelings, he's consumed with slaughtering quillboars. Near the end of the questline, an unusually gentle female orc [[YouAreNotAlone manages to assuage his turmoil a bit]], implying [[CrowningMomentOfHeartwarming there may be a new Mankrik's Wife in the future]].
** Thisalee Crow of the Druids of the Talon enjoys fighting and killing Ragnaros' minions, and is fairly excited when the player recruits the Druids of the Talon.
* BloodMagic: Some of the Mogu, including Flesh Crafter Hoku, who can drain players' blood and use it to spawn adds that can be killed for a damage buff.
* BloodyMurder: Blood Death Knights have several tricks to do with their own or other people's blood. Oddly, the "blood plague" disease is mainly associated with the Unholy tree.
* BlueAndOrangeMorality: A great number of forces simply see mortals as plants in the Titans' garden, to be pulled or fertilized as the situation warrants.
** Algalon the Observer rightfully sees that the Old Gods haven't been properly contained and has decided to [[DeadlyEuphemism "re-originate"]] the planet.
** A common interpretation of the war between the Blue and Red dragonflights is that neither is good or evil, the former is simply trying to do its job (guarding magic) by killing all mortal magicians, and the latter is just trying to do ''its'' job (guarding life) by saving them.
** Elementals, while often antagonists, are often said to be acting according to the natural behavior of their element; Ragnaros may want to burn down the World Tree, placing Azeroth in peril, but it is because it is in fire's nature to burn.
* [[GreenSkinnedSpaceBabe Blue Skinned Space Babe]]: The female draenei.
* BodyguardingABadass: The guards of race leaders are much, much weaker than [[AsskickingEqualsAuthority the actual leaders themselves.]] except possibly the blood elves, whose racial leaders body guards are not to far lower than their boss.
* BoldExplorer:
** Brann Bronzebeard and later Harrison Jones are seen exploring newly opened lands.
** One of the scrolls in Pandaria tells the legend of a Liu Lang, a young Pandaren who set out to explore the world beyond the mist riding on the back of a turtle.
* BondCreatures: Warlocks and Hunters both have pets that they tame/coerce/summon and spend a great deal of time developing; this is one of the primary attractions of those classes. Several other classes can also call upon temporary combat pets of varying use and potency.
** Post-Patch 4.0.1, Frost Mages get their Water Elemental companion at level 10 as part of the Frost Tree speciality, and it's permanent when summoned.
** Unholy-build Death Knights are an arguable example. All Death Knights can summon a ghoul to briefly assist them in battle, but the Unholy ones can keep it around as long as they like and have more control over it. However, there doesn't seem to be any bond with any one ghoul, since every time the Death Knight summons a ghoul, it's a different, randomly-named one.
* BonusBoss: Several, unlocked under varying conditions
** Several dungeons have bosses unique to Heroic Mode.
** Algalon the Observer in Ulduar, unlocked by doing the "hard mode" for the Assembly of Iron, then doing the "hard modes" for Hodir, Thorim, Freya and Mimiron to get their sigils.
** After defeating Lockmaw on Heroic in Lost City of the Tol'Vir, Augh steals his loot and attacks. You must kill him before you are able to get the loot Lockmaw drops, although he is considered a separate encounter and you do not have to defeat Lockmaw again if you wipe on Augh.
** Sinestra by completing the rest of the Bastion of Twilight on Heroic.
** The upcoming Throne of Thunder raid has Ra-den, who will be unlocked the same way Sinestra was.
* BookEnds:
** The opening cinematic of ''Wrath of the Lich King'' and the final cinematic of the Icecrown Citadel raid dungeon both feature King Terenas Menethil talking with Arthas.
** The Icecrown raid itself opens and closes with "I see only darkness," once when you kill the gatekeeper and first boss Marrowgar and once when you finally kill the Lich King. Also counts as ArcWords.
** The opening cinematic of ''Cataclysm'' features Deathwing getting new armor plates. The second to last boss fight of the final raid instance is all about tearing off those armor plates. WordOfGod stated that this trope was what [[InvokedTrope they were aiming for]] with that boss fight.
** The first time Thrall and Garrosh appeared in a major cinematic together - that is, the trailer for patch 3.1 - Thrall simply said "you disappoint me, Garrosh" in response to the latter's aggressive attitude toward Varian Wrynn. [[spoiler:He repeats the exact same line, intonation and all, when confronting Garrosh after the latter's final defeat at the end of the Siege of Orgrimmar.]]
* BoozeBasedBuff: Alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it, but specific types of booze increase some stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc. When you get to "completely smashed" you start to have hallucinations and your character starts vomiting. Additionally, some booze buffs have other effects, from breathing fire to slowing your fall in the Storm Peaks (in a possible ShoutOut to FamilyGuy's parody of CharlieAndTheChocolateFactory, "beer that never goes flat.")
* BoringButPractical: The very first spell a Shaman learns is Lightning Bolt, which is simply a small ball of lightning shot at the target. It does decent Nature damage, and you will be using it for the rest of the game, ''especially'' if you decide to specialize in Elemental. Thankfully, there are several talents you can get that increase both its awesomeness and its practicality.
* BossBanter: Most dungeon bosses will talk to you in combat, starting from the earliest dungeons. Standard ones have an aggro speech and a HaveANiceDeath speech. Later ones have CallingYourAttacks, some mid fight speech, and LastWords. Some later final dungeon bosses even do a HannibalLecture when you enter the room they are in. All comes in both SpeechBubbles/chat log and [[ChewingTheScenery audio]] of course to crank it UpToEleven.
** One particular case of BossBanter involves a dysfunctional demonic couple in The Arcatraz named Dalliah the Doomsayer and Wrath-Scryer Soccothrates bantering with each other in a rather amusing, and deliciously [[HamToHamCombat hammy]] manner.
** In the Spine of Deathwing encounter, he randomly says several taunts directed at the adventurers, rather than them being triggered by various events in the battle (such as the players dying, him launching an attack or him being taken to a certain HP milestone).
-->'''Deathwing''': Ha! I had not realized you fools were still there.
* BossInMookClothing: In ''Mists of Pandaria'' there are a number of rare non-elite enemies (called [[http://www.wowpedia.org/Pandarian_champion Pandarian champions]]) that can be killed for an achievement and the chance for some nice loot, but they are generally much tougher than the other enemies in the area. They are specifically designed to be challenging for single players to defeat, and if you try to just stand there and hit them until they die like a regular mook, you will most likely lose the fight.
* BossOnlyLevel: Several.
** The Eye of Eternity where players fight Malygos.
** Trial of the Crusader is five back-to-back boss fights.
** The Throne of Four Winds consists of a conclave fight, followed by the Elemental Lord Al'Akir.
** Some of the holiday bosses take place in an existing dungeon and players are teleported directly to the room for the fight, like Coren Direbrew in Blackrock Depths, or Frost Lord Ahune in the Slave Pens; the latter has one trash mob before the fight, but close enough.
* BottomlessMagazines: While ranged weapons used to require ammunition, they did not use it anymore as of patch 4.0.1. Sadly, this means that one of the major appeals of the Legendary bow, the fact that it generated its own ammunition, is now completely pointless.
* BowAndSwordInAccord: Prior to ''Mists of Pandaria'', Hunters, Warriors, and Rogues could equip both bows and swords. ''Pandaria'' removed the ranged weapon slot, though to compensate the latter two were given a "ranged throw" type attack to allow them to continue to pull from a distance, and the hunter no longer had a "minimum distance" for ranged attacks.
* BraggingRightsReward: Any items that drop off of the current Big Bad on heroic mode (Lich King in Wrath of the Lich King or Kil'jaeden during Burning Crusade, or Kel'Thuzad during the original game), since those were the final bosses of their respective expansion. Partially subverted in that the gear you get from those bosses can make leveling easier once the next expansion is released, but if your gear is good enough to allow you to beat the Lich King on heroic mode, you'll probably hardly notice the difference between leveling with a weapon he drops and leveling without it.
** A number of achievement rewards are cosmetic items; usually a mount, a tabard, a companion pet, or a title. Notable are the mounts such as the Rusted/Iron Protodrakes from Ulduar and the Frostbrood Wyrms from Icecrown Citadel, which you get as a reward for completing all the achievements in a single tier of raiding.
** The Legendary Cloak questline in ''Mists'' will avert this. Most Legendaries come from grinding the last tier of raids, so like the above gear example, it means you really don't need them to do the content. For the cloak, the questline started when ''Mists'' launched and has run through every patch since; but Wrathion will upgrade the player's cloak to the Legendary ''before'' entering the Siege of Orgrimmar, so they'll have it when they need it most.
* BrainFood:
** Parodied during the Hallow's End festival. Real undead do not go around eating brains, but {{NPC}}s wearing a Forsaken mask will occasionally say "Braaaaains".
** When you were turned into a ghoul during the pre-''Wrath of the Lich King'' Scourge invasion event, you spoke the "Zombie" language instead of your normal one. To non-zombies, this language sounded like "... brains .... braaains".
** The undead pirates in Tol Barad want you to be dead like them, and also say "Braaaaains", implying they want some. However, you still don't see any actual brain eating.
* BrainwashedAndCrazy: Just about anyone listening to the Old Gods' voice for too long. Deathwing himself is the most blatant example.
** Likewise, just about anyone touched by the Sha.
* BreakTheCutie: Jaina, in spades. After [[spoiler:Theramore was bombed]], during the lead-in to ''Mists of Pandaria'', Jaina went from being the biggest advocate of peace with the Horde to going on a total RoaringRampageofRevenge.
* BreakTheHaughty: Greymane's had it rough. After cutting his nation off from the rest of the world in spite towards the Alliance, he had to deal both with rebels who didn't agree with his decision, and more notably the outbreak of a werewolf curse that quickly spread amongst his closed-off nation. After most of the population [[spoiler: and Greymane himself]] get infected with the curse, they come under attack from the Forsaken, and Greymane is forced to ask for help from the Alliance. Oh, and [[spoiler: his son Liam dies in the fighting]]. Greymane's been eating a bit of humble pie since the Cataclysm hit.
* BribingYourWayToVictory: Entirely averted. When the game launched, there were no paid services at all. Now there are, but they don't offer any kind of advantage to the player and are mostly cosmetic.
* BrickBreak: ''Mists of Pandaria'' wouldn't be complete without barefisted monks breaking boards and bricks.
** On the Wandering Isle, Jojo Ironbrow is looking for ever stronger items to break; until the player finds a Jade Tiger Pillar, which even he can't break.
** In the Valley of the Four Winds, players undergo training where they learn how to break bricks; it becomes ChekhovsSkill when players use it [[spoiler: to kill an enormous mantid, by punching it to death [[EatMe from the inside]] ]].
* BrickJoke: After you give the quest to Johnny Awesome, his Celestial Steed that he bragged about is found dead with its legs sticking out of the field in Hillsbrad with Johnny himself crying in a nearby house.
** A better example is Kingslayer Orkus, after you dispense his quest, the NPC who gave you the quests to dispense offhandedly hopes "Maybe he'll drown?" Sure enough, the next time you see Orkus, he is drowning. [[TooDumbToLive In Shallow Water]].
** The Pridelings in Thousand Needles. See AndroclesLion.
* BritishAccents: The Gilnean accent for many peasants is so strong they sound like somebody crammed a Cockney down their throats. A popular phrase is, "get gabbin' or get goin'!". On the other hand, many Gilnean nobles sound like complete snobs, speaking with Recieved Pronunciation.
** The accent even shows in a Worgen's wolf form as well as their human form, and it's the same for the Player Character too.
* BrotherSisterTeam: ''Cataclysm'' brought us two of these, both of them dragons. Blackwing Descent ends with the resurrected Nefarian and Onyxia, and Bastion of Twilight has the Twilight dragons Theralion and Valiona.
* BroughtDownToNormal: In terms of ''political'' power instead of super power, this happens to Goblin players. Players start out as the proteges of [[JerkAss Trade Prince Gallywix]], being groomed as the next trade prince(ss); but when [[BigBad Deathwing]] arrives to spoil the party, leaving you all on his ship fleeing Kezan, he decides you're more useful as slave labor.
** [[spoiler:The surviving Dragon Aspects]] at the end of Cataclysm.
* BuddyCopShow: Parodied with Asric and Jadaar; they don't catch the bad guy and they still hate each other.
* BugWar: Several.
** An unnamed conflict in which the Troll empires battled the Aqir for thousands of years; this eventually resulted in the latter splitting into the Qiraji and Nerubians.
** The War of the Shifting Sands, in which the Night Elves allied with the Bronze, Blue, Red and Green Dragonflights to force back the expansionistic Qiraji. They succeeded in driving the Qiraji back to their capital; however, for various reasons, the Qiraji were merely contained. This proved to be a less-than-spectacular decision.
** The War of the Spider, in which the Scourge all but destroyed the Nerubians... and raised them as undead monstrosities.
** The Gates of Ahn'Qiraj event, in which the [[EnemyMine Alliance, Horde,]] and numerous third parties forced their way into Ahn-Qiraj in order to destroy the Qiraji and their master, an Old God called [[EldritchAbomination C'thun.]]
** In Feralas, the Horde encampments come under attack from the gnolls. Once you help drive them back, you pick up gnoll maps indicating that they were attacking you because they were losing territory in their own war against local Silithid invaders, forcing them to try to expand the other way (that is, into Horde territory).
** In the fourth expansion you have the Pandaren and Mantid. Guess which one's the bug.
* BulletHell: The Twin Val'kyr in Crusaders' Coliseum. The fight seems to be based off of {{Ikaruga}}, as the raid has to split up and avoid one color bullet while absorbing the other color for a damage buff.
** Several bosses have this kind of mechanic, including Walden's Ice Shards in SFK and Cookie's barrage of food in the Deadmines.
** The Imperial Vizier Zor'lok encounter in Heart of Fear has aspects of this with his Attenuation ability. (Particularly with double attenuation on heroic mode.)
* BullfightBoss: Icehowl, in the Crusaders' Coliseum. Crush, another Yeti, has similar mechanics.
* BullyingADragon: Many raid bosses are terrifying abominations that can reduce puny mortals into a smear on the wall with a thought. [[SuicidalOverconfidence Players pick fights with them anyway.]] [[AvertedTrope And frequently win.]] A questline in Coldarra also has the NPC Keristrasza mocking a literal dragon to his face about having murdered his mate. [[TearJerker This ends poorly for her.]] Whats unusual about this is that Keri is ''also a dragon'' and is a pretty powerful one at that. She's just not an [[PhysicalGod Aspect]] like Malygos.
* ButtMonkey: Gnomes in general are jokingly abused, especially with the now-memetic "gnome punting" enjoyed by both factions!
** Poor Gamon in Orgrimmar was a level 12 NPC, who was put in the center of town and made attackable for a pickpocketing quest. Instead, bored players would [[VideoGameCrueltyPotential kill him the instant he respawned]], over and over for six years. What's more, whenever a new (level 58) Death Knight player arrived from the starting zone, the otherwise non-aggressive Gamon would [[SuicidalOverconfidence leap into action]] to defend the city, which rarely ended well. When Cataclysm hit, Blizzard took pity and made Gamon a [[TookALevelInBadass level 85 elite who is immune to crowd control and hits like a freight train.]]
[[/folder]]

[[folder:C]]
* CainAndAbel: Several pairs of good and evil siblings exist.
** Illidan and Malfurion Stormrage.
** Stalvan and Tobias Mistmantle. Stalvan killed his student and her lover out of jealousy, much to Tobias' dismay.
** Krenna and Gorgonna. The former is a GeneralRipper who wants to go to war with the alliance, while the latter is a more ReasonableAuthorityFigure who wants to prevent it. Krenna and her bodyguards ultimately fight Gorgonna and the players in a DuelToTheDeath, and are defeated.
** Maiev and Jarod Shadowsong.
** The Dragon Aspects are considered siblings in a sense, and regularly address each other as "sister" or "brother." Deathwing is the Cain, as is Malygos in Wrath of the Lich King, while Alexstraza, Ysera and Nozdormu are the Abels [[spoiler:until Nozdormu becomes Murozond]].
** Subverted with Randolph and Mortimer Moloch in the Stockades dungeon; Mortimer is ''also'' evil, and fakes his death rather than take his brother's place.
* TheCaligula: Meng the Demented is implied to have been "the most foul rule to ever abuse the imperial throne" among the Mogu, which is saying quite a bit considering the kind of cruelty the Mogu are capable of. His saying things such as "Slaughter yourselves for my amusement!" during the battle does not do much to dispel taht perception.
* CallARabbitASmeerp: All over the place, sometimes with minor variations on colour as an excuse. Zhevras (Unicorns with Zebra hides); Swoops (basically Vultures), Striders (Big Emus), Crocolisks (Six-legged Crocodiles); and of course dinosaurs, including Diemetradon (Dimetrodon), Stegodon (Stegosaur), Pterrordax (Pterodactyl), Threshadon (Plesiosaur), Ravasaur (bigger Raptors), and Devilsaur (TyrannosaurusRex).
* CallASmeerpARabbit: Orcas and raptors, though apparently both have horns.
** To wit: orcas look (accounting for WoW art style) exactly like their real world counterparts...except they have four giant horns.
* CallBack: World of Warcraft is full of references from Warcraft: Orcs and Humans, Warcraft 2: Tides of Darkness(Along with Beyond the Dark Portal) and Warcraft 3: Reign of Chaos(Along with The Frozen Throne)
** Interestingly, the music of the Pet Battle is remixed off of Warcraft 2's music
* CallingYourAttacks: Many bosses do this, to the point where the game engine will display prominent warnings for the use of powerful abilities by bosses so you can't possibly miss them. Players also frequently set up macros that make them say things when they use certain abilities, either for roleplaying or to coordinate with their party members (the latter can be helpful when using crowd control).
* CameBackWrong: Virtually anyone resurrected by the Scourge, as they are forced into ruthless evil by the Lich King; the Forsaken are viewed as this, regardless of their personal inclination - usually [[JumpingOffTheSlipperySlope at first]]. The current, most recent batch of Forsaken brought back by the Val'kyr are given the choice of returning to "life", though this does not mean they are not {{brainwashed}} into fawningly obeying the Banshee Queen afterwards. Death Knights' "[[AnimateDead Raise Ally]]" skill originally worked this way, but has since become a more standard combat resurrection ability.
** Although some quests are admittedly ambiguous on the matter, the official story is (as indicated in the Forsaken intro quests) is that all undead who are risen by Sylvanas (and the Vyl'kir) retain their fee will.
* CantCatchUp: This has happened at various times in the game due to iterations of raid content. At the start of classic and each expansion, everyone's on more or less equal footing regarding gear, but this rapidly changes once new raid tiers are introduced and players need to play catch-up to be considered qualified to get into top-tier content. The trick, of course is that to get geared for that content, they have to ''run'' the content, creating a Catch-22.
** Blizzard has mitigated this considerably with the Cataclysm gearing system. Running 5-man heroic dungeons now rewards Valor Points that players can spend to buy up-to-date raid gear, and each boss in said dungeons drops Justice Points which can be spent on the previous tier's raid gear.
** Mists of Pandaria will make things even simpler to catch up, with more end-game PlayerVersusEnvironment options available besides dungeons and raids, such as the "scenarios" they're adding. Even some daily quests are planned to provide Valor Points.
** This was ''especially'' bad in Classic and Burning Crusade. Where you had to do all sorts of different pre-requisite quests and attunements before reaching the content. The problem was, there was no dungeon finder until Wrath, so if you were on one of the wasteland servers, if you didn't get into the two guilds that ran the end-game content, you simply didn't raid. At all. This created a pretty big Can't Catch Up because players would pick these servers, find that they can't reach the guilds' initial gearing, and then transfer to a higher-population server where there are actually guilds that ran multiple raid groups. Entire guilds sometimes stagnated at the initial raiding tier due to a similar mechanic: any player good enough to progress to the next level got poached by a rival guild, so the other guild had to recruit and train a new raider, stalling their progress and perpetuating the cycle.
** Averted in the Warlords of Dreanor expansion which offers a free "bump to 90" for one character per account which purchses the expansion.
* CantGetAwayWithNuthin: Blizzard can't put anything into the game secretly. The moment a patch with new content gets rolled out people take it and datamine everything out of it and discuss what they found online.
** And in the other direction, Blizzard records dungeon runs and flags the odd ones, meaning some neat tricks players come up with to take advantage of things are quickly fixed out before word can get out too far in the playerbase.
* CaptainCrash:
** At the end of the Alliance Questline to Twilight Highlands, Fargo Flintlocke says he ditched the landing gear among other things to make the plane lighter - he doesn't "land" usually anyway. Fargo's remark at the end of the trip is a CrowningMomentOfFunny.
--->*Player awakens[[spoiler: on a ship and looks up to see the plane burning on top of the mast]]*
--->'''Flintlocke''': [his head popping into view, and looking down at the player] What? Like ''you'' could have done any better!
** There's also a running gag about the Draenei, that any time they're piloting a vehicle they'll crash it. This is likely because their capital, the Exodar, is a magic interstellar space-ship that they crashed into Azeroth.
*** The Oshu'gun, the ship that got them from Argus to Draenor, crashed as well. Neither was the fault of the draenei (the Oshu'gun was from their naaru pilots darkening and the Exodar was sabotaged by blood elves) but the meme stuck.
*** This is [[LampshadeHanging lampshaded]] in Scholazar Basin where a female draenei remarks on how everyone looks at her like she crashed the boat.
* CaptainObvious: Watcher Tolwe on the Orgrimmar/Thunder Bluff zeppelin will comment on random things he sees. The Wow Wiki even just says "he's very observant."
--> "Dere be a bug."
* CaramellDansen: The female Pandaren's /dance seems to be inspired by this
* CarFu: One of the bosses in the Crucible of Carnage is a Worgen that grabs the stagecoach he came in on, and smashes the players with it.
* CartographySidequest: One for each zone, giving a lesser achievement for each, a tabard for exploring every zone in Northend, and the overall achievement and title ("The Explorer") for getting ALL of them.
* CassandraTruth: Drek'thar's visions are often correct, but tend to be dismissed as he is becoming senile.
** In Patch 4.3, if you tell Bishop Farthing that Archbishop Benedictus, who left to Northrend to help the Aspects, [[spoiler:is the Twilight Prophet]], he will first laugh it off, then scold you for spreading nasty rumors, mentioning a rumor he heard about Bolvar that indicates that the truth about him is also viewed in a similar light.
* CastingAShadow: Spells belonging to the Shadow school, such as those cast by a Shadow-specced Priest or a Warlock, show up as a "black glow" around the caster's hands.
* CastFromHitPoints: Warlocks have started delving into this in Mists of Pandaria, with several spells that sacrifice health for different benefits (a speed boost, an incredibly powerful shield, and a shield that makes you completely invincible at the cost of taking half of what you took while the shield was up when it goes off).
* CasualKink: Your goblin female character sometimes say: "''I'm a free spirit. I don't like to be tied down. Wait, you meant literally? Oh, I'm totally into that!''". Characters of certain other race-gender combos also say things that can be interpreted in a similar direction, but they are less obvious about it.
** "Are you thinking what I'm thinking? Good. Bring ample supply of butter and goblin jumper cables."
* CatapultToGlory: You can pilot and be fired out of SiegeEngines in some locations. This is a key strategic element to the Hard Mode of the first boss in Ulduar.
** Spoofed with an Alliance quest from [[http://www.wowwiki.com/Fargo_Flintlocke Fargo Flintlocke]] shortly after the player lands in Twilight Highlands. Fargo's "clever plan" involves shooting the player out of a cannon (you know, instead of a cannonball, which "they'll see comin' a ''mile'' away") and through the hull of the enemy blimp. Yes, through.
--> Take these explosives, then wait here next ta me. As soon as that blimpy comes around I'll blast you onto tha deck. Plant the explosives in 'er belly and, oh I dunno, make it up as you go.
** Done with rockets in one dungeon in Pandaria. And somebody actually ''has'' to do it due to how the mechanics on the final boss work.
* CatchPhrase:
** "Frostmourne hungers..."
** "For the [Faction]!"
* CatFolk: The Tol'vir: a race of centaur-like beings with lion bodies and feline faces, crafted by the Titans from stone.
* TheCavalry: At the climax of a particularly memorable quest chain, [[spoiler:The Knights of the Ebon Blade come to the aid of you and Fordring when you're surrounded by the Lich King and his elite servants.]]
** Happens during a Horde quest in Borean Tundra when [[spoiler: Saurfang shows up to save the PC]].
** [[spoiler:Tirion Fordring pulls off an epic one during the final battle with the Lich King.]]
** The last quest in the caravan questline in the Eastern Plaguelands shows a member of the group about to be turned into a Death Knight and rescued by the arrival [[BigDamnHeroes of yourself]] and everyone who joined the caravan.
** During the quest "Harrison Jones and the Temple of Uldum", [[spoiler: The Hitler Wannabe Commander Schnottz was about to destroy the chest when he and his Black Dragon allies are obliterated. The man responsible for saving the butt of both the player and Harrison...Brann Bronzebeard himself.]]
** ''Mists of Pandaria'' has the Defense of Stoneplow, where players arrive in the town just as the Mantid swarm breaks through the wall. Vastly outnumbered, the Shado-pan are forced to retreat, [[spoiler: until Chen Stormstout arrives with an army made up of almost everyone from the Valley of the Four Winds and the Krasarang Wilds. It ends with the player [[BigDamnHeroes dealing the finishing blow]] to the colossal mantid that broke down the wall.]]
* CavalryBetrayal: [[http://www.youtube.com/watch?v=Z3x4XZjeeFU The Battle of Angrathar the Wrathgate]]. Grand Apothecary Putress initially appears to be TheCavalry, stopping the Lich King dead in his tracks right before he attacks Highlord Bolvar, but [[spoiler:reveals his true intentions shortly afterward by nuking ''everyone'' on the battlefield, Horde, Alliance and Scourge alike. The killer line is [[OmnicidalManiac "AND DEATH TO THE LIVING!"]]]]
* ChaosArchitecture: In designing the maps of World of Warcraft, Blizzard took a very BroadStrokes approach to the lore and previous games. Several locations have been radically altered or are just plain missing. The most glaring example is Kul Tiras, which has a small presence along Kalimdor's coast. And let's not even get into the fact that one of Azeroth's moons is missing...
** Maps of ''Warcraft III'' put Brill far south of Stratholme with Andorhal in the middle of the two. In WoW, Brill is on the West of Lordaeron, Andorhal is in the center and Stratholme is north-east, roughly where it was in Warcraft III maps.
** There is a "Vandermar Village" in Warcraft III where the first undead mission takes place. It is supposed to be near the border of Tirisfal Glades and Western Plaguelands. It is nowhere to be found, though many speculate that Deathknell, located in the Western side of Tirisfal, used to be Vandermar.
** Kul Tiras' colony on the coast of Kalimdor is not an example of this trope; the colony was explicitly founded by Admiral Proudmoore during the expansion to [[{{Warcraft}} Warcraft III]]. However, the absence of Kul Tiras itself from this game fits. According to source materials and previous games, the island nation should be off the coast of the Eastern Kingdoms south of Gilneas, but just isn't there, except for a prison colony. ([[FanWank Maybe it was destroyed in the Cataclysm]], but it never appeared on maps or was accessible to players to begin with.)
*** The return of Kul'Tiras has been hinted at many times. Including an attempt to explain its disappearance. [[AWizardDidIt An earthquake did it]].
** As of ''Cataclysm'', Azeroth once again has two moons.
* CharacterDevelopment: Naturally. The most obvious recent example is Thrall, who steps down as Warchief to explore his role as a shaman, join the Earthen Ring and stop Deathwing, while cultivating a relationship with a Mag'har shaman named Aggra.
** The arrogant Kingslayer Orkus, who appears to be a one-note gag character, ultimately [[spoiler: overcomes his apparent cowardice and self-centered attitude to save the player's life, and dies honorably as a warrior of the Horde.]] In contrast, Johnny Awesome mopes for a few months and buys another [[FanNickname Sparklepony]].
** King Varian Wrynn of Stormwind. When he was first introduced, he was an amnesiac gladiator and TheStrategist, and later turned out to be a LiteralSplitPersonality. After his SplitPersonalityMerge Varian was highly unstable, had major anger issues, and was (justifiably) [[FantasticRacism racist]]. After the events of the novel ''Wolfheart'' Varian has calmed down his two personalities and once again become TheStrategist, as well as becoming the leader of the Alliance's militaries as a whole.
** Moira is an arrogant tyrant upon her return to Ironforge after her father is turned to diamond, albeit with the well-intentioned goal of integrating the Dark Iron Dwarves with the others. In Patch 5.3, she leads her men in an attack on the Frostmane trolls when the Bronzebeards and Wildhammers refused to leave out of fear that she would betray those left behind, earning their trust.
* ChefOfIron: "Captain" Cookie, in Deadmines.
* ChekhovsArmy: The pridelings you save in one quest chain, see the funny page.
** A lot of factions were originally mild antagonists (Twilight's Hammer) or just one faction of many others depending on how you played ''Classic'', (Earthen Ring, Cenarion Circle, Argent Dawn) later became the main driving forces behind other zones' storylines, or even other ''expansions''.
* ChekhovsGun: The hammer that Arthas casually threw away in favor of Frostmourne in a blink-and-you-might-miss-it animation at the end of the very first campaign of ''WarcraftIII'' serves as [[spoiler:the core of the ultimate weapon designed to defeat him and ''Wrath'''s penultimate melee weapon.]]
** A ''very'' early Forsaken quest has you gathering ingredients so that Apothecary Putress can continue his research on further weaponizing the Scourge plague. In ''Wrath of the Lich King'', Putress [[spoiler:unleashes his improved plague on Horde, Alliance and Scourge alike at Angrathar the Wrath Gate.]] That's right, that gun lay dormant through almost all of the original game and two expansions before being fired.
** ChekhovsBoomerang: The [[http://www.wowhead.com/item=7146 Scarlet Key]] could be considered one. Found at the end of the second wing of Scarlet Monastery, its only role seems to be allowing access to the last two wings of the dungeon. Then thirty-odd levels later, it turns out to be necessary for accessing half of Stratholme too.
* ChekhovsGunman: A lot...
** Tirion Fordring. Questgiver with a mild storyline in ''Classic''. Come ''Wrath of the Lich King''? one of the main driving forces for good.
** Eranikus, originally a mild boss, becomes a bigger bad during the Silithus chain.
** Chromie pops up at various places, [[TimePolice tasking the player to help deal with time anomalies]].
** Fandral Staghelm, formerly a JerkAss NPC who orders players to help him with his research, including gathering Morrowgrain for him, turns out to [[spoiler:have been responsible for corrupting Teldrassil while working with Xavius under the belief that his son could return from the dead]].
** Lilian Voss makes an appearance as a captured Forsaken in the very first starting zone. About 25 levels later, she reappears in the Scarlet Monastery. Even later, she returns in Scholomance [[spoiler:waging a one-woman war, ultimately being overpowered and mind controlled by Darkmaster Gandling before being turned against you. She is defeated and, regaining control of herself, destroys Gandling's bone shield before telling you to let her die alone, but her fate after that remains unclear.]]
* ChekhovMIA: Barean Westwind, who first appeared as a statue in Scarlet Monastery, reported as missing in action off the coast of Northrend. He appears in ''Wrath of the Lich King'', the expansion dealing with Northrend. [[spoiler:Though he is actually possessed by [[NotSoDead Mal'ganis]].]]
* ChildrenAreInnocent: The Gnomes and Goblins on the Speedbarge are normally separated, and when they interact, it's usually to taunt or insult the other; even the bar where they mingle is just a [[GrievousBottleyHarm bottle of grog]] away from a BarBrawl. The exceptions are [[RomeoAndJuliet Raphael and Juliette]], a Gnome boy and Goblin girl who are described as "rugrats", and are found playing on the deck of the barge.
* ChocolateBaby: Dagran Thaurissan II, the son of a Dark Iron and Bronzebeard dwarf.
* ChronicBackstabbingDisorder: Every race and every faction has multiple traitors in it. Even the ones who are supposed to be neutral have a few members sneaking around cheating people - and by people, we mean you.
* ChewingTheScenery: High Priestess Azil, the end boss from Stonecore, made this an art.
** Every Hallow's End, the Headless Horseman descends on Azeroth and devours entire set pieces.
** Kael'thas in general, but especially in Magister's Terrace, makes you wonder if he's going to devour the entire dungeon.
* ChuckCunninghamSyndrome: Calia Menethil, the older sister of Arthas and the last remaining heir to the kingdom of Lordaeron.
** She is currently presumed dead by most, but there are hints she may be alive, with a few vague references in certain guides, such as a short story in which Trevor lets an Argent Dawn paladin release some captives, including one he calls "my princess".
* CircusOfFear: The Darkmoon Faire. Doubly so after the introduction of Darkmoon Island.
* CitadelCity: The foritifed cities of Stormwind and Orgrimmar.
* CityGuards: The game has guards in every city and town. These guards mainly exist to give directions to players, but will attack opposing faction players on sight, regardless of what they're doing. They'll also attack hostile [=NPCs=], in the event they wander too close or get led there by an enterprising player. Some of the best unscripted moments in the game's history have involved people kiting outdoor world bosses to a major city and watching them wreak havoc.
* ClothesMakeTheSuperman: The two things that determine how powerful your character is -- how much damage he can deal out, how much damage he can absorb, or how much damage she can heal -- is his level, and his gear. The difference between a newly-minted max. level character wearing quest reward greens, and a max. level character in top tier epics, is like night and day.
* ColonCancer: The title for the tie-in novel to the next expansion. ''World of Warcraft: The Shattering: Prelude to Cataclysm''.
** Also see ''World of Warcraft: Thrall: Twilight of the Aspects''.
* ColorWash: Different zones have different color washes. For instance, Durotar has a red color wash on top of its red terrain that can sear itself into players' vision after a while. Zones can look quite different without this wash: try looking at Ghostlands while standing in the Zul'Aman subzone.
* ColossusClimb: Most of the fighting against the Flame Leviathan battle platform in the Ulduar raid of World Of Warcraft is done with a variety of vehicular weaponry, but the demolishers (catapaults) are capable of launching other players onto its back to destroy its turrets. This is necessary in order to send it grinding to a temporary halt that both resets its continuous acceleration and lets all the other vehicles pound on it for extra damage.
** The first battle against Deathwing takes place on his back, as players work to break off his armor plates and enable Thrall to shoot him with the Dragon Soul.
** Raigonn, the final boss of Gate of the Setting Sun in ''Mists of Pandaria'', is a gigantic beetle called a kunchong. After it charges into the walls of the gate, players use cannons to leap onto Raigonn's face and attack its weakened shell.
* CombatMedic: Obviously, every healing class has enough offensive spells, but the most obvious would be Discipline Priest who heals his allies while dealing damage, Restoration shaman's unconventional builds (via Focused Insight & Telluric Currents) letting him conserve and regen mana via shocks and lightning bolts, and the upcoming Monk who can heal people without ever targeting anything but enemies.
* ComplexityAddiction: ''Arthas.'' There are easier ways of conquering Azeroth. Possibly involving the [[ZergRush gigantic army of incredibly powerful undead]] he already possesses. Turned out it was because his overweening arrogance and pride was deliberately injecting IdiotBall into the plans to delay things for the good guys.
** Explained in that he was setting up an entire expansion just to cause our heroes to take a FaceHeelTurn. Doesn't make it any less complex, however.
* TheComputerIsACheatingBastard: When Medivh tries a new strategy in the Kharazan chess event, the game flat-out tells you he's cheating. Of course setting parts of the board on fire, usually where your king is standing, is obvious enough that Medivh is a cheating bastard.
* ConflictBall: In ''Wrath of the Lich King'', the smouldering feud between Horde and Alliance is reignited through a combination of treachery and epic idiocy on both sides, and taken to its ultimate extreme in the Icecrown Citadel raid where Horde and Alliance fight each other directly instead of Arthas.
** ''Cataclysm'' takes it UpToEleven. Cho'Gall lampshades it ("Our enemies fight each other across the Highlands. Fools.")
* ConnectTheDeaths: Can be and has been done with ''player'' corpses.
* ConflictingLoyalty: A relatively minor example happens in patch 4.1 Rise of the Zandalari. Following the Cataclysm, the previously player friendly Zandalari trolls have decided that they will rebuild the troll civilization at any costs, to which end they start making alliances with all the various barbaric troll tribes scattered throughout Azeroth, including the Horde aligned Darkspear Trolls, whose leader refuses the offer in a very much [[CrowningMomentofAwesome awesome manner]]:
-->'''Zandalari Leader''':Vol'jin of the Darkspear. You would turn your back on your own people?
-->'''Vol'jin''': Da Horde is my people. If it be war you bring, den i stand against you.
-->'''Zandalari Leader''': So be it, Darkspear.
* ConservationOfNinjutsu: Actually introduced as a game mechanic in Wintergrasp. Since this is an outdoor PVP zone where anyone can join the fray (unlike battlegrounds that limit each side to the same number of combatants) usually one side will be outnumbered. The underdog gets a buff called Tenacity which increases their damage, health and pretty much everything else in proportion to how outnumbered they are. Join a highly unbalanced [=WG=] fight and you become a mini-raid boss.
** In WolfpackBoss battles without a shared health pool,, the remaining enemies often become stronger as their comrades die. For example, every time you kill a member of the Assembly of Iron, the survivor(s) gain a new ability
* ConspicuouslySelectivePerception: Your aggro radius (the distance at which you attract hostile [=NPCs=]) is based on your character's level compared to theirs. At 20 or more levels higher, you can dance naked next to a hostile mob and it won't even notice. It could be explained by that they are simply too afraid to attack a powerful character, if not for the fact that most monsters will blithely ignore nearby combat as long as nothing you do falls within that same aggro radius. Although some monsters will call or run for help, they won't raise a finger if you kill their friends first. It's as if they're victims of a kind of group sociopathy.
* ConspiracyRedemption: The Alliance hopes for one of these with the Scarlet Crusade, and two quests send players to the Scarlet Monestary to help Joseph the Awakened, [[BrokenPedestal a disillusioned]] [[OnlySaneMan Crusader]] launch a coup to restore the Crusade to its former glory. As you progress through the Monestary, Joseph becomes [[HeWhoFightsMonsters more and more unhinged]], [[MeaningfulRename becoming]] "The Crazed", then "the Insane".
* ConsultingAConvictedKiller: In one quest, the player has to visit Tyrus Blackhorn, an imprisoned satyr. He gives advices to stop a powerful fire elemental and uses this opportunity to escape his prison.
* ContinuityCavalcade: ''Tons'' of old characters show up for the daily quest "The Protectors of Hyjal," a different one fighting by your side each time you do the quest. They range from minor but memorable quest givers like Mankrik to semi-major characters like Thassarian.
* ContinuityNod: Suprisingly considering the game's nature, some characters you've aided in the past will note you when they see you again. Darion Mograine actually has an entirely different speech for death knights when they first meet up with him again in Icecrown.
* ConvectionSchmonvection: Ironforge, Blackrock Mountain, and pretty much any other active volcano. The Molten Core and the Firelands crank it UpToEleven.
* CoolAirship: One for each faction; the Skybreaker for the Alliance, and Orgrim's Hammer for the Horde, each patrolling the skies above Icecrown. Helicarrier or monster zeppelin, take your pick! The Skyfire, similar to the Skybreaker, makes an appearance in the Dragon Soul raid, and takes Alliance players to Pandaria.
* CoolVersusAwesome: A few instances, but most notable when the Forsaken invade Gilneas in Cataclysm. In a nutshell, it's Zombies vs. Werewolves.
* CopyAndPasteEnvironments: Each race/faction uses a common set of building elements throughout their towns, forts, and cities. There are also many identically structured (thought not skinned) caves throughout the world. This is [[JustifiedTrope justified]] on two counts. First, it's easier to create and debug a limited set of interior models, and ''know'' that [=NPCs=] aren't going to get stuck behind a rock, than to make dozens and have to test each and every mob and item placement to be certain it works. Second, since it's based on an RTS franchise, there's a thematic consistency to having each Town Hall, Keep, Castle, etc. look the same as every other.
* CorpseLand: Hellfire Peninsula. The land is shattered and almost devoid of plantlife, what few animals survive are violent, predatory, and often demon-possessed. Flames erupt from hellish chasms, ghosts of slain soldiers roam the ruins of their fortresses and the bones of the fallen litter the road (and in one case, ARE the road), and there doesn't seem to be any sources of clean water; the only water available is from swamps full of mutated, poisonous slime monsters and demons.
* CorruptChurch: The Scarlet Crusade.
* CorruptCorporateExecutive: Trade Prince Gallywix, the Bilgewater Cartel faction leader. [[EvenEvilHasStandards Even by goblin standards]], Gallywix is considered scum by his own followers; a reputation that certainly wasn't when he extorted the survivors of a natural disaster, and then sold them into slavery when he got their money.
* TheCorruption: Fel magic, the Sha, and the Old Gods' influence can do this.
* CosmeticAward: Mounts (beyond the first you get at each tier), non-combat pets, character titles, tabards (except for the special faction ones in ''Wrath of the Lich King'' and ''Cataclysm'' that let you earn reputation from dungeons), and most especially the Achievement system introduced with ''Wrath of the Lich King''. There are, of course achievements for acquiring mounts, tabards, and pets, making them a recursive Cosmetic Award (they even give you one more mount/pet/tabard when you complete them). Although it is technically impossible to achieve OneHundredPercentCompletion in the game - Achievements that can be LostForever are actually called Feats of Strength and don't award any points, filling up the Achievements bar can occupy far more in-game time than simply conquering the dungeons and battlegrounds and point-giving ones can be completed fully.
* CoveredInMud: Rogues have the ability Blind which pretty much consists of [[AHandfulForAnEye throwing dirt in one's face]] (previous versions had them carry special "blinding powder", which became VendorTrash after the need for it was removed).
** {{Lampshade}}d in the blinding powder's new item description:
-->Once favored by rogues as a blinding agent, it was abandoned for more readily available resources... like dirt.
* CrackPairing: An in-universe one: [[http://www.wowpedia.org/Azuregos Dragon]]/[[http://www.wowpedia.org/Anara Spirit Healer]].
-->'''Azuregos:''' I know. I KNOW. We could never be, right? Dragon and Spirit Healer... two different worlds! Not to mention the physiological problems. But you're wrong. We have a deeper connection than that. Anara and I, we're involved.
* CraniumChase: While fighting the Headless Horseman, he loses his head, both in the Hallowe'en world event and in the actual dungeon fight. Players have to kill the boss' body, then his head, then kill the body all over again to win the fight.
* CrapsaccharineWorld: Quel'Thalas, very obviously. Even the article on the game's old website which described how Silvermoon was designed stressed that this was the main concept behind the city.
** Moonglade, though much subtler, was designed to have an unsettling and empty feeling even though there is not a single enemy in the region.
* CrapsackWorld: Whooo BOY. Between the bitter, warring races and the legions of demons, titans, and [[EldritchAbomination old gods]] trying to ruin it, Azeroth is ''not'' a place you'd want to reside in. Cataclysm [[UpToEleven takes it up to Eleven]], sundering a good portion of the world, limiting its valuable resources and driving the Horde and Alliance into open war with one another.
** A few places in-world try to subvert this. Moonglade is an obvious example. The Cenarion faction of druids enforce sanctuary for Horde and Alliance factions and the Moonglade is kept as much a pristine, sylvan woodlands as possible by their efforts.
* CrazyEnoughToWork: Budd's plan to escape the Neferset in Uldum. [[spoiler: Steal a bunch of Neferset armor, then have two people carry a third between them so they look like a tol'vir.]]
** Also, any plan concoted by Fargo Flintlocke. When he explains that he will ''fire you out of a giant cannon'' and "Doc" Schweitzer points out a cannonball [[OnlySaneMan makes more sense]], Flintlocke dismisses it as "too obvious."
* CrazyJealousGuy[=/=]WomanScorned: Goblin players start out with a boy- or girlfriend ([[PunnyName Chip Endale and Candy Cane]]) as a quest giver, but shortly afterward, they dump you and hook up with each other; two of the following quests will have the player [[MurderTheHypotenuse killing]] [[IfICantHaveYou both of them]].
** Stalvan Mistmantle, toward his student.
* CrazyPrepared: [[GadgeteerGenius Engineers]] can make a TON of weird stuff, some of which is only really useful in certain situations. Run into a ogre swinging an axe? A blast from the Gnomish Shrink Ray will reduce him to pint size and take a chunk out of his strength stat. Jackass mage spamming powerful spells? Turn him into a chicken, you cannot cast with a beak! Some asshole trying to get to a [=PvP=] objective? Lay a few Goblin Landmines and nail him while they are trying to figure out what the hell happened. In the middle of a dungeon and your best weapon breaks? Summon your RobotBuddy to fix it right up or another one to pull a new one from the bank. In addition to this though, they get bombs, transporters, and other weird stuff right out of Franchise/StarTrek. The downside to this is that a lot of the stuff has a chance of backfiring, you might end up shrinking yourself, polymorphing yourself, exploding yourself, or getting teleported around 100 feet off the ground (If you try to port to a certain area and get stuck up in the air, you land on a pile of bones, they really need to work out the bugs in those teleporters...). Also, the better stuff, in addition to the backfire, is usually only worth one go before it breaks, or has a huge cooldown period. So use your toys wisely. [[OurGnomesAreWeirder and guess what race plays with engineering the most?]]
* CrazySurvivalist: The Scarlet Crusade is an entire faction of this. They managed to survive and organize themselves to fight the Scourge, but are so paranoid that they attack on sight pretty much anybody who isn't them. [[spoiler:Demon corruption probably didn't help.]]
* CreepyChild: Children actually. In a house near Goldshire, where a skinning and leatherworking trainer are on the first floor. There are 6 kids upstairs who may stand in a Pentagon formation and don't talk, creepy music plays while you're in the room. The kids every morning leave and walk in that same formation then after a while stop and point in five directions. Then will go back home which upon reaching their original spot a creepy sound effect will play. Blizzards' Customer Service Representatives stated it was an EasterEgg referring to the then upcoming DiabloIII.
* CriticalHitClass: It's possible to reach absurd levels of critical hit chance through proper gearing, especially later in expansions when the gear improves but your level is not increasing to balance out the stat gains. Additionally, some classes have talents to get additional bonuses from critical hits or the ability to get a guaranteed critical hit every now and then.
* CrosshairAware: Many boss attacks and some mobs' are telegraphed by blindingly obvious graphical displays on the ground where they are about to land/go off. Failing to notice these and move out of the way often marks the player as TooDumbToLive. Fortunately the most obvious attacks are generally happy to [[OneHitKill smash]] anyone who sticks around, so it handles itself. Other attacks, however, ''must'' be absorbed by a player, hopefully the [[StoneWall group's tank.]]
%%% Crowning Anything of Anything: Please see the subpages at the top of VideoGame/WorldOfWarcraft. Unfortunately not visible on this page.
* CruelMercy: Sven Yorgen blames Jitters for bringing the worgen and the Dark Riders to Duskwood, which leads to Sven's family's death, and him becoming a worgen; Sven uses this to explain not killing Jitters when he gets his claws on him.
** Gelbin Mekkatorque ultimately does this to Sicco Thermaplugg, after he [[spoiler:gets cut in half and survives]].
* {{Cthulhumanoid}}: The faceless ones, minions of the Cthulhu-inspired Old Gods.
** The Tier-13 Warlock helm is a hood with tentacles where the face should be.
* CultureChopSuey: Most races are a hodgepodge of many different bits and pieces from real world cultures. For instance, night elf architecture is based in equal parts on Korean, Japanese, Nordic, and Greco-Roman styles. The draenei speak with an Eastern-European accent and are inspired in equal parts by gypsies, Jews, and some sort of South-Asian cultures, but use a lot of Greek sounds in their names. Goblins are infamous for both their gold smarts (a Jewish stereotype) and the pervasion of the Mafia in their culture (an Italian stereotype), and most recently in ''Cataclysm'', conspicuous consumption [[{{Joisey}} and a thick accent]].
* CursedWithAwesome: Both the Forsaken and the worgen. In ''Cataclysm'', the Southshore refugees even happily take the worgen curse as a more favorable alternative than becoming a Forsaken.
* CuteMonsterGirl: Most female troll and orc faces are mean-looking and ugly by human standards; however, each race has the option of a deadpan and reasonably attractive face. Predictably, nearly ''all'' female orcs and trolls have those faces. Hence the [[FanNickname snarky slang term]] "cutefase."
** Female Forsaken qualify for this, too. While there are a couple of faces that are frankly hideous (dessicated corpses never look pretty), even the faces where the jaw's had to be ''replaced'' are reasonably attractive.
** Thanks to the Barbershop, it is now possible to create attractive orcs and trolls without resorting to the cutefase.
** Fanart inevitably renders tauren females somewhere between "adorably cute" and "instantly converts viewers to furries".
** Draenei ladies, however, are firmly in this category.
** Female worgen ended up with eyeshadow and what appears to be a CatSmile from the front.
** Female goblins, and genuinely sassy to boot.
* CutsceneIncompetence: Every now and then you'll be unable to stop a villain from getting away with something even if you're strong enough to do it, either because your character is incapacitated in some way or because they [[PlotArmor aren't flagged as attackable]]. This is particularly evident in multiple ''Cataclysm'' cutscenes in Uldum and Vashj'ir that require that you be captured or incapacitated regardless of the power difference between you and your enemies.
** Justified in that the developers have stated that "level" is a gameplay mechanic, not a true objective measure of ability, which is why top level characters can go back and [[CurbStompBattle curb stomp]] the Molten Core version of Ragnaros solo, when he is supposed to be only a couple of steps below a god.
* CycleOfRevenge: In ''Mists of Pandaria'', Taran Zhu refers to the Horde/Alliance war as one of these. He manages to get Jaina and Lor'Themar to stop fighting, but he knows that it'll probably not last.
-->'''Taran Zhu''': Every reprisal is itself an act of aggression, and every act of aggression triggers immediate reprisal.\\
'''Taran Zhu''': It ends TODAY. Here. The cycle ends when you, Regent Lord, and you, Lady Proudmoore, turn from one another. [[PunctuatedForEmphasis And walk. Away]].
[[/folder]]

[[folder:D]]
* DamageOverTime: The warlock class is primarily built around skills that cause damage over time, especially if combined with the Affliction talent tree.
** Over time, this has become slightly less important to warlocks as their formerly numerous damage over time spells were condensed into only a few, and become more important to other classes, such as Fire Mages, Assassination Rogues, and Cat Form Druids.
* DamageIncreasingDebuff: Happens quite a few times in some encounters. If it's applies to the party in general, it's either an avoidable mechanic, something you will have to reset at times, or a soft enrage. If it's applied to the boss, you'll typically have to use it well in order to win. If it's applied to the tank, it typically necessitates a tank swap.
* DarkActionGirl: So far, almost all Dark Rangers ingame are Forsaken elven females, who like Sylvanas fit this bill quite well.
** Also, Darkrider Arly. Complete with cute pink pigtails.
* DarkerAndEdgier: ''Cataclysm''. The constant threat of a Fourth War becomes a grim reality, those who had vouched for peace are either ignored entirely or branded traitor, several major political and military figures from both sides have [[FaceHeelTurn defected]] to one of the evil third party factions (for [[TheMole one reason]] or [[SanitySlippage another]]). From a non-Alliance/Horde war standpoint, much of Azeroth is in ruins due to Deathwing's return, the naga queen Azshara has finally begun to make her move, and now the black dragonflight, the naga and the Twilight's Hammer cult are rampaging throughout the world, but the Alliance and Horde are far too busy fighting each other to oppose them. Oh, and recently, Ragnaros has returned, and is even stronger than ever.
** ''Mists of Pandaria'' falls somewhere between here and CrapsaccharineWorld. On the surface it's all peace and pretty, but the whole reason you find Pandaria is your ships sunk in a naval battle. Plus you unleash these shadow beasts by continuing to make war on the island.
* DarkestHour: Arguably ''Cataclysm''. Tensions between the Horde and Alliance have skyrocketed to an all time high, leadership in both factions is shifting rapidly, Deathwing and Queen Azshara have returned after years of lying low, both the black dragonflight and the naga have become more powerful then ever, and half the world has been torn to shreds. There's very little heroism left, and whatever still remains shines extra bright. Of course, there's always room for more expansions.
* DarkIsEvil:
** There are five dragonflights (Red, Blue, Green, Bronze, and Black), guess which one is evil.
** Likewise, guss which one of the three dwarf clans (Bronzebeard, Wildhammer and Dark Iron) is hostile, at least until ''Cataclysm''.
* DarkIsNotEvil: Most notably the Forsaken (although many of them, such as the Apothecaries, ARE evil); the Horde in general, to some degree; player-controlled warlocks, Shadow priests, and death knights.
** Nether dragons, despite being mutated decendants of evil black dragons, are all but evil. In fact, the players can choose to aid them, as they're enslaved by fel orcs.
** The death knights (and their organization, Knights of the Ebon Blade) are all but Scourge that are having a dispute with upper management. They still fight exclusively through necrotic magic and vampirism, kept all the Scourge decorations, practice necromancy and one of the Ebon Blade detachments in Icecrown is operating in a [[AlwaysChaoticEvil brutal chaotic evil]] fashion against living humans they have a grudge against. At one point, ''that'' commander [[MoralEventHorizon arranges to]] [[DeaderThanDead destroy the SOUL]] of an enemy for no real reason other than hatred. BlackAndGreyMorality and PayEvilUntoEvil would be putting it lightly.
** As Word of God has stated, there are no truly evil races available as major playable factions.
** Although warlocks and mages technically use BlackMagic, they're quite capable of doing good as well.
** Latest example: Wrathion the Dragon Prince. He's stated by the WordOfGod as being in reserve for a cool villain later. Though, honestly, he's more of an AntiHero than anything villainous so far, opposing his OmnicidalManiac father and the rest of the corrupted black dragons, and implying that the Alliance and Horde's war is weakening them when an even greater threat will come.
* TheDarkSide: Death knights and warlocks use this; see BlackMagic. Depending on how strictly you follow the lore, mages also partake of it, since arcane magic is both addictive and what attracted the Burning Legion to Azeroth in the first place. In fact, the overuse of arcane magic by mortals ''really'' pissed off a dragon aspect so much that he started a war ([[spoiler:and eventually lost it]]).
* DeadCharacterWalking: You can explore as a ghost when dead, and before you respawn. Before this bug was fixed, you could actually "travel by suicide", as in, die and walk while dead to the Spirit Healer nearest where you wanted to be. Now, you can only respawn at the spirit healer nearest to where you died, or on the site of your corpse. Also... as one certain video demonstrates, there was a bug in which revived characters would keep using the dead model, leading to apparent corpses gliding on the ground.
* DeaderThanDead: In the updated Scarlet Monastery, it is revealed that High Inquisitor Sally Whitemane is so powerful that she can resurrect herself, as opposed to using a spirit healer like a certain blue dragon. A short quest chain has players finding the Blades of the Anointed, and using them to kill Whitemane once and for all.
** [[spoiler: The mana bomb that destroyed Theramore is described by the dragons as being so destructive, it destroyed ''every Theramore in the past, future, and all alternate timelines''.]]
* DeadGuyJunior: Anduin Llane Wrynn is named after both the Alliance badass Anduin Lothar, and his grandfather Llane Wrynn.
** And his dad too, who is named after his grandmother Queen Varia Wrynn.
* DeadGuyOnDisplay: When players killed Nefarian or Onyxia, they could loot their heads and bring them back to Stormwind or Orgrimmar where they were put on display. Due to Onyxia being canonically killed by King Varian, bringing her head back now yields confusion from the quest giver.
** For more dragons, several black dragons were killed and their bodies left impaled on the scenery in the Blade's Edge Mountains.
** In a vision using the hourglass in the Siege of Orgrimmar, players can see the fate of Stormwind after Garrosh sacks it; with the bodies of Alliance and Horde leaders strung up on the fortress walls around the ruined harbor.
* TheDeadHaveEyes: And they [[GlowingEyesOfDoom glow]]!
* DeadpanSnarker: The loading screen tips will occasionally tell you [[CaptainObvious "don't stand in the fire."]] [[TooDumbToLive Not that this stops some players]].
** Achievement added for getting killed by Deathwing when he randomly attacks the zone you're in: "Stood in the Fire."
** Achievement added for killing a certain boss without taking damage from a rotating fire wall: "Ready for Raiding." It's not accurate - this is one boss, less than a fourth of the way through one instance - but the achievement has that name simply because getting it requires not standing still when fire is coming at you, a very rare skill.
*** The achievement returns for the Molten Front. This time, you must defeat five randomly appearing bosses without getting hit, and their attacks are somewhat more difficult to avoid, from a trail of fire that chases you, to a channeled flame attack that the boss uses while rotating to a thrown spear that shoots out more fire upon impact.
*** It returns again for Mists of Pandaria, in which you must stay in two obstacles courses for 90 seconds without taking damage. In one, you have to avoid circling blades and Pandaren who will try to knock you into them, and in another, you must avoid the flames.
** Moodle the Gorloc in Sholazar Basin is also one, in addition to being the only one of his kind who has learned enough to avoid YouNoTakeCandle.
** Hell, the player characters themselves can be this sometimes, judging by the DialogueTree options you can get.
* DeathIsASlapOnTheWrist[=/=]DeathIsCheap: For one, players can simply run back to their body as a ghost when they die, or talk to a Spirit Healer to be resurrected if their corpse is inaccessible, and all in-game [=NPCs=] respawn after a set amount of time (from minutes to weeks). For another, a number of bosses (especially in the Scourge army) tend to come back. For Kael'thas, dying was merely a setback.
** And in a true example of LampshadeHanging, in Cataclysm, when the minor quest boss Avalanchion dies his last words are "No ... not again."
* DecapitatedArmy
** Averted with the Lich King; his death would result in the Scourge rampaging throughout Azeroth, so [[spoiler:after Arthas dies, Bolvar takes his place]]
** Knowing that this trope will be averted is a large part of the reason why Varian decides [[spoiler:not to destroy the Horde after Garrosh's defeat; he knows that even if all the leaders are dealt with right then and there, there would be months of bloody fighting against the remnants of the Horde. Wrathion, while furious with Varian for this decision, concedes this point, but sees it as an acceptable price]].
* DecapitationPresentation: In several quests where you kill an NPC, the quest giver wants you to [[MakeSureHesDead bring them the head as proof]].
** When brought to Stormwind or Ogrimmar, the heads of Onyxia and Nefarian are strung up outside as trophies; [[PapaWolf Deathwing]] was none too pleased about that.
** In Booty Bay, one of the Bloodsail Buckaneers wants you to kill Fleet Master Seahorn and bring him his head; Seahorn believes that the pirate wouldn't know one tauren from another, and has you bringing back the head of a [[FurryConfusion regular cow]] with a pirate hat on it.
** Subverted in an Alliance quest in the Twilight Highlands. An SI:7 agent wants you to kill two Ogre-Magi (two heads each), so you kill them and bring the four heads to him as proof; he finds your trophies a little gruesome, and says he would've taken your word for it.
** The achievement for killing the HeadlessHorseman is called "Bring me the head of ... oh wait."
* DefectorFromDecadence: Several of the playable races are small sects of races that are otherwise evil.
** Trolls: While the playable Darkspear trolls are members of the Horde, most trolls are savage and grouped into tribes that attack other trolls as much as other races.
** Forsaken: The playable undead are rebels from the scourge.
** Draenei: The remnants of the Eredar who fled when Sargeras corrupted the rest of their race.
** Blood Elves: The blood elves of Silvermoon rebelled against Kael'thas when they found out what his real intentions were.
** Worgen: The people of Gilneas found a way to partially restore the humanity to some of the werewolves.
** On a more individual level, you can see a defector from the Twilight Hammer cult in Silithus, who [[ResignationsNotAccepted is hiding from the cultists trying to kill him for leaving]].
* {{Defictionalization}}: After the WesternAnimation/SouthPark episode "Make Love, Not Warcraft" aired, the Sword of a Thousand Truths was added to ''Wrath of the Lich King'', under the new name "Slayer of the Lifeless". A sword actually named "Sword of a Thousand Truths" did appear in the beta version of ''The Burning Crusade'', but in the final version it was replaced with the "Gladiator's Slicer".
** A ComicStrip/{{Foxtrot}} comic featured the character playing "World of Warquest", and acquiring an epic mace named Doomulus Prime. Later, the 1.9 release of [=WoW=] added a mace named "Doomulus Prime" as a quest reward for adventuring in Ahn'Qiraj.
* DeliberatelyMonochrome: Most Sha are completely black and white, while some of the more powerful Sha are black and some light color instead of white. The Sha of Fear, the only one that's a raid boss, is the only one that isn't monochrome, but even then it's mostly dark purple with some dabs of light purple and red.
* DemonHead: The Warlock spell Shadowflame, summons a literal demon head to blast enemies at close range. Mages have a similar spell, except with ''[[RuleOfCool a dragon head]].''
* DemotedToExtra: Ogres are the only Warcraft II race not playable in some form as of Mists of Pandaria.
* DenOfIniquity: The Den of Mortal Delights in the Black Temple raid instance has parks, fluffy pillows, fountains, hookahs, silk curtains, nubile dancing blood elves, [[HornyDevils succubi and other female demons]] in stark contrast to the rest of the temple.
** Sunwell Plateau has a zone ''called'' the Den of Iniquity, but it's empty and wrecked.
* DepartmentOfRedundancyDepartment
** "Undead Death Knight." This is all sorts of dead. Add "Unholy" for extra CaptainObvious. To make it even more fun, have your undead death knight take the "Lichborne" talent, which temporarily transforms you into...an undead.
** Worgen Druids, for all your recursive shapeshifting needs. For ultimate absurdity, try a Worgen hunter with a wolf pet, wearing Wolf's head shoulderpads and a Big Bad Wolf's Head. With a worg pup vanity pet. Shame that wolf mounts are exclusive to the Horde.
** Depending on who you ask and [[OhCrap what their opinion]] [[ThisIsGonnaSuck of Murlocs is]], the Demoralizing Mmmrrrggglll ability used by certain Murloc mobs.
* DesertBandits: The Wastewander bandits of Tanaris, originally pirates who had their ships stolen by other pirates and turned to capturing water sources and stealing from the Goblins of Gadgetzan to get by.
* DespairEventHorizon: Both [[spoiler:Fandral Staghelm]] and [[spoiler:Archbishop Benedictus]] seem to have had their FaceHeelTurn triggered by this, [[spoiler:Fandral after both losing his beloved son and realizing he was nothing more than Xavius' pawn, and Benedictus apparently went mad with despair upon discovering [[EndOfTheWorldSpecial The Hour of Twilight]] prophecy.]]
* {{Determinator}}: The BlackKnight. You fight and kill him at the end of an Argent Tournament questline, only for him to come back as a zombie in Trial of the Champion. You kill the zombie, but he gets up as a skeleton and attacks you again. When you kill the skeleton, he collapses again... Only to get back up as nothing but a ''spirit'' and continue attacking you. [[DoesThisRemindYouOfAnything Poor guy just doesn't know when to give up.]]
* DeusExMachina: The fight with the Lich King. [[spoiler: He has done more than put you on the run. He has outright KILLED the entire raid, and is in the process of enslaving YOUR SOUL. Suddenly, Tirion Fordring (who has to this point been encased in a block of ice like a tool) PRAYS, the ice block shatters, and he destroys Frostmourne. Then Arthas' dead father comes out of the damn evil sword, rezzes the raid, and you beat on the final boss like a loot pinata.]] Keep in mind that Arthas explicitly stated that this very thing WOULD NOT HAPPEN A SECOND TIME. Third time's the charm, I... guess.
* DidYouJustPunchOutCthulhu: There are two raid encounters where players attack and kill the Old Gods themselves, though both are in a weakened state, as they're partially imprisoned.
** Other examples of players defeating beings of near Godlike power are Kil'jaeden in the Sunwell (assisted by Kalecgos and Anveena), Malygos in the Eye of Eternity (assisted by the Red Dragonflight) and Arthas himself in Icecrown Citadel (assisted by Tirion Fordring). Plus there's Deathwing in the upcoming ''Cataclysm'' expansion, who's more powerful than any/all of the above.
** The Ik'thik Colossus is possibly the biggest thing in the game, it is a giant insect that smashed down part of the Serpent Spine. Players literally punch it to death.
* DiscOneFinalBoss: [[spoiler: The Sha of Pride will serve as this for the Siege of Orgrimmar raid]]
* DiskOneNuke: Some items, like the Luffa, ended up having a level cap placed on them because they completely trivialized some encounters in later expansions. Gems and enchants have minimum item levels associated with them, to prevent players from making low level gear too powerful.
* DisneyVillainDeath: Garrosh does this to [[spoiler:Warlord Krom'gar after he murders High Chieftain Cliffwalker's wife and forcing him to watch as he bombed a Druid school full of innocents all because he dared to avenge his son's murder and thereby challenged his authority.]] Garrosh was not pleased. [[UpToEleven Not at all.]]
-->'''Garrosh''': [[PunctuatedForEmphasis YOU. ARE. DISMISSED.]]
* DistressedDamsel: Parodied by Maximillian of Northshire, a Literature/DonQuixote expy, as he believes all women are damsels in need of rescue. He helps a woman ([[DudeLooksLikeALady male Blood Elf]]) retrieve her purse from a lake, rescues a woman trapped on a cliff (by throwing her off it), and slays a phoenix (the girl's pet bird).
* DividedWeFall: A lot of people a lot of the time, but the crowning example has to come when the Horde and Alliance are both in the process of storming Icecrown Fortress, and start killing each other while doing so. The only reason either of them are in Northrend in the first place is to fight Arthas, an incredibly powerful ''[[AnimateDead necromancer]]'', and they still can't stop making corpses even when he's right there. On the Broken Front, some Horde troops attacked the Alliance forces trying to take the Death Gate, resulting in both being annihilated when the Scourge attacked; even [[EvenEvilHasStandards Garrosh]] found this outrageous.
* DoesNotLikeMen: The Hyldnir are an AmazonBrigade of Frost Vrykul in the Storm Peaks. They have several Vrykul prisoners, and the men are used as slave labor in their mines, while the lone female is chained to a wall; players (disguised as a female Frost Vrykul) get quests to discipline the men and to kill one to set an example, but the woman is to be taken outside and killed as painlessly as possible.
** The exception to this is [[AllAmazonsWantHercules Thorim]], one of the Titan's creations whom they all look up to; they fight amongst themselves during Hyldsmeet, hoping to prove themselves worthy of "ruling by his side".
* DoesNotLikeShoes: Trolls do not wear shoes, prefering to go barefoot, while Tauren and Draenei have hooves, and Worgen have paws instead of feet; this is purely cosmetic as players can still equip shoes, their characters just won't be depicted wearing them.[[note]]Technically, the shoes ''do'' show up on the characters, but only around the ankles (and the heel for digitigrade characters); the actual ''feet'' of the characters (at least, where they touch the ground) are bare.[[/note]]
** Also, Night Elves tend to go barefoot, but unlike the above, they appear in shoes when equipped.
* DoomedHometown: Gilneas for Worgen, and Kezan for Goblins. Gilneas is being invaded by the Forsaken, and is now a battleground; while Kezan was attacked by Deathwing, who triggered Mt. Kajaro to erupt. In the ''Tides of War'' novel, [[spoiler:Theramore becomes this for Jaina]].
* DoomyDoomsOfDoom: Millhouse Manastorm knows a spell named "Impending Doooooom!". [[BaitAndSwitchBoss Its effects are however unknown.]]
** On the other hand, if he casts "Dooooooom!" on you in the Brawler's Guild fight against him, you're finished.
* DoppelgangerSpin: Jandice Barov does this twice during the fight. There are slight differences between herself and the copies, so it's possible for attentive players to spot the real one; the fakes explode if you destroy one, and there's an achievement for finding the real one both times.
* DoubleEntendre: There are daily quests for the Sons of Hodir called "Blowing Hodir's Horn", "Polishing the Helm" and "Thrusting Hodir's Spear".
** In Vashj'ir is Adarrah who thanks you for giving her "crabs" and "juicy tail".
** Goblin merchants have a few lines like "I've got what you need"; when spoken by the squeeky voiced Goblins, it sounds like an advertisment, but when spoken by the gruff voiced Goblins, it sounds like a cheap pickup line.
* DoublePlay: Not officially supported, but many players engage in [[http://www.wowpedia.org/Multiboxing multiboxing]], playing two (or more) characters at once using separate accounts for each one.
* DoubleUnlock: Several rewards are available for [[HundredPercentHeroismRating gaining reputation]] with the [[AllianceMeter different factions]], but these rewards are usually bought from the faction's quartermaster.
** Some of the above rewards were purchasable with tokens instead of the gold you normally acquire [[MoneySpider throughout the game]], but those tokens were earned through the same activities that earned you the reputation in the first place, so you're unlocking both locks at the same time.
** ''Mists of Pandaria'' will spread the Valor gear to the different Pandaria factions, instead of a vendor in Stormwind or Orgrimmar; so getting the gear requires grinding reputation with the different factions, and then running dungeons to get the Valor points to buy the gear. There are vendors in Niuzao Temple that sell all the faction's gear at one place, but the reputation requirements still apply.
* DownerEnding: The quest Till Death Do Us Part. It has you place an undead woman's pendant she received from her husband on his grave, saying she wants to forget him and have nothing to do with him, telling you he ignored her and his children to go out and fight the Scourge, as he considered devotion to the Light to be the way to stop the encroaching undead. Of course, the Scourge tore through Lordaeron, she became Forsaken, and he's dead. You find his grave to be littered, scratched, and uncared-for. You place the pendant on it. And that's it.
** The end of the Battle for the Undercity, for both factions.
*** For the Horde: Sure, Thrall and Sylvanas manage to retake the Undercity from Varimathras, Putress and the demon hordes, but the rest of the Horde is now incredibly suspicious of the Forsaken, and as a result of their actions Varian Wrynn has seen all the evidence he needs to rekindle open war with the Horde. Thrall's dream of a peaceful world for his people to live in has been completely and utterly shattered.
*** For the Alliance: Varian Wrynn enters the Undercity himself and sees the horrors the Forsaken have been working on all these years, as well as what Lordaeron has become in that time. He then fails at retaking the city when Jaina stops him from trying to kill Thrall. And to top that all off, Bolvar is ''still'' dead [[spoiler: or at least, appears to be]].
** The ending to the [[SexSlave Keristrasza]] [[MindRape quest]] [[FightingYourFriend line.]]
** The entirety of Vashj'ir, coming close to a ShaggyDogStory: You start off on your way to an island off the coast of Stormwind that emerged after the Cataclysm. This goal is pretty much forgotten when the Naga attack your ship and sink it. You spend the rest of the chain trying to find out what the Naga are up to, eventually uncovering that they are [[spoiler: planning to to take over the realm of Neptulon]], culminating in a struggle to prevent this from happening. The final battle has your faction attacking the Naga with a heavily armed submarine to keep them from breaking into [[spoiler: Neptulon's realm]]. And you fail. The Naga break through. [[spoiler: Neptulon]] is incapacitated. The submarine is blown up. And Erunak, the shaman that has repeatedly saved your life, is captured.
*** However, you ''can'' set things right by completing the Throne of the Tides instance, helping [[spoiler: Neptulon]] cleanse the place & expel the naga, and paying back Erunak by ridding him of a PuppeteerParasite.
*** Throne of the Tides is an example in itself -You manage to save Erunak and kill Lady Naz'jar, but Ozumat kidnaps Neptulon and escapes into the Abyssal Maw. And since a recent [[WordOfGod Ask The Devs]] session stated that they were no longer planning to release the Abyssal Maw dungeon due to wanting to spend more time on Firelands, and because they felt that Throne of the Tides "does a pretty good job of finishing the Neptulon story" we may [[AbortedArc never see the story's actual ending]].
**** On the other hand, Neptulon is described in most places as being both the strongest and the most evil of the elemental lords. Maybe the naga did us a favor.
* DownOnTheFarm: The Valley of the Four Winds is the breadbasket of Pandaria, with the Heartland section having several farms right next to each other. Almost every quest here has something to do with food except the west which has [[OldMaster Master Bruised Paw]], the latest [[GreatWhiteHunter Nesingwary expedition]], and [[BugWar a Mantid invasion]]; the latter of which is attacking a farming community.
** You can also become a farmer yourself if you wish, and grow ingredients for cooking recipes that give you temporary stat buffs. It also gives you reputation with the Tillers faction, which offers some fun but totally optional rewards (such as a mount).
* DraconicHumanoid:
** The Dragonspawn are said to be humans who were so devoted to the dragon flights they started to take on draconic characteristics.
** Drakonids are humanoid dragonkin used as ground troops by the dragonflights.
** In Blackwing Descent a creature that is actually called a dragonman is encountered, which is a human crossed with a dragonspawn.
* DragonAscendant: Cho'gall was originally lieutenant to Gul'dan during the Second War. After Gul'dan's death, Cho'gall took control of the Twilight Hammer and rebuilt it into an insidious and powerful organization striving to unleash disaster on the world.
** And in the next expansion, he succeeds. As a result he is soon demoted, but that's mainly because he just won in his attempts to wake up something bigger and badder than himself.
* DragonTheirFeet: Kargath Bladefist and Rend Blackhand were both major players during the Second War but survived the Horde's defeat with relatively minor loss of personal power and followers. Now each has taken control of a rabidly-fanatic [[TheRemnant remnant of the Horde]] and are working towards their own ends.
* DragonWithAnAgenda: Horde players play something between this, NobleTopEnforcer, and TheStarscream to Garrosh in ''Mists of Pandaria.'' Depending on the quest, they might be working for Garrosh himself, the Blood Elves (who are weighing how much they want to stay with the Horde) or Vol'jin (who has always disliked Garrosh [[spoiler:and almost gets killed by one of Garrosh' men in "Dagger in the Dark"]])
* DramaticIrony: In particular, the voiceover to the cinematic intro for Wrath of the Lich King.
--> '''Terenas:''' My child, I watched with pride as you grew into a weapon...
--> ''Arthas pulls out [[EvilWeapon Frostmourne]].''
--> '''Terenas:''' ...of righteousness. And I know that you will show restraint when exercising your great power.
--> ''Arthas shatters a glacier and raises an enormous Frost Wyrm.''
* DressedToPlunder: There are several factions of pirates, most of whom sport this type of garb and have a tendency to say "Yeaaarg!" when they attack. There's even a hat with a skull and crossbones on it that players can get and use, and if you really want, [[http://www.wowwiki.com/Pirate_outfit here's how to dress your character as a pirate]]. Or you can just use the [[http://www.wowhead.com/item=20397/ pirate wand]].
* DrivenToSuicide: In the end time, Deathwing, for all his corruption and madness, it still a dragon aspect, and the [[EldritchAbomination Old Gods]] won't be free unless all the aspects are dead. They give the command, and Deathwing jumps on it, that is,[[ImpaledWithExtremePrejudice the top of wyrmrest temple]].
** PsychicAssistedSuicide: Shadow priests can use MindControl to do this, it's [[VideoGameCrueltyPotential sadistically amusing]] to use this on an enemy player in PVP and run them off a cliff. Nefarian can use an ability like this on players in the Heroic version of the Blackwing Descent encounter on him.
* DroppedABridgeOnHim: Kael's nonsensical FaceHeelTurn and subsequent death. Other examples vary wildly depending on one's sensibilities, but popular candidates include Uther the Lightbringer and Saurfang the Younger.
** Earthbinder Maruut apparently perishes without the player noticing during the last battle of the Deepholm storyline; he's found dead when you speak to another shaman to turn in the quest.
** Prince Narud in the Tol'vir quest chain is unceremoniously killed off in a skirmish outside of the next quest hub, this one's particularly bad, as the camera scrolls away when the scout's giving Phaoris the message, so it's very likely the player may never notice this.
* DropTheHammer: You find out during a Quest Line in Storm Peak that Thorim, one of the Titanic Watchers, was tricked by Loken, his brother, into thinking that the Frost Giant King had murdered his wife. Enraged, Thorim hurled his hammer from his temple, and the impact resulted in Thunderfall. The throw was so mighty that it flash froze the Iron Forged Dwarves and Giants in combat, their ice statues a representation of what happens to those who cross Thorim.
** Ragnaros uses his hammer to great effect in the battle with him in the Firelands. Sulfuras Smash sends lava waves across the platform in three directions from the point of impact, Splitting Blow causes adds to appear, and if you're standing under it when it hits, you die instantly.
* DroughtLevelOfDoom: The endgame used to require massive resource stockpiling efforts before a raid could begin. It got (somewhat) better.
* DualBoss: There are several [[PlayerVersusEnvironment dungeon encounters]] that are this, but for [[PlayerVersusPlayer PvPers]], there are the faction leaders.
** Pre-''Cataclysm'', Alliance raids going for Warchief Thrall had to deal with the troll chief Vol'jin.
*** Post-''Cataclysm'', Horde players can turn the tables on Alliance raids against Garrosh Hellscream by {{kiting}} [[BadAss Gamon]] into the fray.
*** To be fair, Alliance players get the chance to do this with [[http://www.wowhead.com/npc=51938/crithto Crithto]] if Varian is attacked.
** Post-''Cataclysm'', Horde raids taking on King Varian Wrynn now have to deal with King Genn Greymane.
** Also, Horde raids taking on Ironforge now have a trio boss of Muradin Bronzebeard, Moira Thaurissan and Falstad Wildhammer.
*** Though Alliance has had to deal with that since ''Burning Crusade''. When attacking Silvermoon City, they have to deal with Regent Lord Lor'Themar Theron, Grand Magister Rommath, and Ranger General Halduron Brightwing.
** Two fights in the Brawler's Guild- the one against Fran and Riddoh and the one against GG Engineering. The former has the two bosses as enemies with separate health bars, and the latter has the two bosses share a health bar.
* DualWield: Warriors, Rogues, Shamans, Death Knights and Hunters can wield two weapons at once (invoking a larger chance to miss and half damage with the off-hand weapon, though all but Hunters have innate abilities to decrease the former and increase the latter if the correct talent tree is selected). Fury Warriors can even opt to dual-wield [[UpToEleven two-handed swords, axes and maces]] when they reach the top tier of their talent tree. Illidan Stormrage famously wields the dual Warglaives of Azzinoth, which players can obtain and use as well.
** With Mists of Pandaria, Fury Warriors can choose between Titan's Grip and Single Minded Fury at Level 38. Single Minded Fury is for those who choose to dual wield smaller one handed weapons while Titan's Grip is for two handed axes, swords and maces.
** With Patch 5.4, Fury Warriors can now dual wield Polearms.
* DudeLooksLikeALady: Blizzard often pokes fun at male Blood Elves for this. A named one in Hillsbrad named Johnny Awesome is consistently referred to as being a girl by two of the undead NPC's in the area, one of them mentions how beautiful and how in love with "her" he is and the other is convinced he's a small girl.
** Nevertheless, male Blood Elves are only "feminine" in comparison to the other race's males, most of which are quite musclebound and top-heavy. Compared to your typical RealLife human, they're pretty damn buff.
* DudeWheresMyRespect: Averted in the latest expansion -- some NPC's acknowledge that you have done some pretty awesome stuff in the past. For example, right at the start of the Alliance entrance to Northrend, you are skipped past [=NPCs=] wanting to join the fight thanks to your heroic deeds in Outland. One assumes this takes place even if you managed to level without going to Outland (via the new PvP experience).
** Played straight with Conqueror Krenna, the JerkAss in charge of Conquest Hold in Grizzly Hills, who outright states that all your previous achievements mean crap to her and proceeds to treat you like a common grunt.
** In addition, if you reach "Exalted" reputation with some factions, some [=NPCs=] will kiss your ass... figuratively, of course.
** If you have a legacy PVP rank (such as the "Knight-Lieutenant" title) there are a couple of [=NPCs=] that will address you by it in quest text.
** There are several [=NPCs=] who greet you differently depending on whether you have or haven't done certain quests before. When you meet Thassarian over Icecrown, he thanks you again for the time you helped his sister in the Borean Tundra - if you did that quest chain. Same for a gnome in those zones. And the first time you meet Highlord Fordragon in Northrend, if you did the Onyxia quest chain wayyy back in vanilla [=WoW=] (which had been obsolete since BC and is now removed) he reminds you of the time you helped him fight dragons in the Stormwind throne room.
** In yet another example, [=NPCs=] in a town under siege by the undead cheer themselves up by reminding each other that help is on the way: they have heard rumors of elite soldiers handpicked by [[CrystalDragonJesus A'dal]] himself, and even the Scarab Lord. "Hand of A'dal" and "the Scarab Lord" are, of course, titles that used to be attainable by players. The latter of which has one per server (Except for servers that didn't hold the event pertaining to it)
** In the Shrine of Seven Stars, you can find a draenei arguing with a pandaren. If you try to convince the draenei that the pandaren has a point, he will ask "What do you know? You act like you're the savior of Azeroth!" This becomes quite funny if you do in fact have the "Savior of Azeroth" title.
** During Escalation, players are given a quest to help an old seer retrace the steps of Emperor Shao Pao, who appreciates that despite being a powerful warrior, you are willing to help an old man climb a mountain. When it's done, the seer commends you for your humility, [[spoiler:then reveals that he is the ghost of Emperor Shao Pao, and tells you how {{Pride}} was his one great vice.]]
* DugTooDeep: The Gnomes were just expanding their home city when suddenly troggs. The Nerubians, in their battle against a newly-created Scourge, tried to expand deeper underground when suddenly Yogg-Saron. Basically, in World of Warcraft, mining seems to be the one profession that can ''unintentionally'' doom the world, or at least the part of it you're standing on.
** [[spoiler:When excavating ruins in Pandaria, you can do dig too deep too...]]
* DungFu: The Hozen apparently think of poo as something to throw, though we don't see them doing do in game. Rivett Clutchpop does weaponize Hozen excrement, specifically the methane from it, to create grenades to ward off a Jinyu attack on Grookin Hill.
* DyingAsYourself: A large number of the bosses who've been animated or enslaved to fight you will thank you as they die. [[spoiler: This turned out to include one of the prime sources of these bosses, Arthas himself]].
** Sha-possessed enemies happen to do this, including a few of the bosses. Some, however, survive the sha leaving their bodies.
* DynamicDifficulty: Introduced in ''Mists of Pandaria''
** The Kor'Kron commanders added to the Barrens as part of ''Escalation'' become stronger as more people join in the fight, easily seen by watching their health bar start at 16 million and going up with each new player. There is a limit to how strong they get, so a [[ZergRush large enough group]] can go through them like tissue paper.
** Flex raiding involves groups of 11-24 players taking on a raid with the difficulty automatically adjusted for the number of players, as opposed to the fixed difficulty of 10- and 25-man raiding. The difficulty overall is a bit lower due to fixed-size raids being fine tuned for the exact number of players.
[[/folder]]

[[folder:E]]
* EarlyBirdCameo: Several events happened in the last patch of Wrath, setting up the changes and new stuff introdocued in Cataclysm, as noted below;
** There are a ton of Horde goblins in Northrend which explains goblin death knights. Even moreso, Goblins had been far more aligned with the Horde than they Alliance since Classic (even though, ironically, Goblins were the first choice for the small race before Gnomes were chosen)
** The Wolfcult, led by Arugal, were a major villain in one area of Northrend, setting up playable worgen by showing that they were infectious but could also retain their minds.
** Several Dark Rangers showed up in Undercity, including BackFromTheDead Nanthanos Blightcaller (the only human ranger) which gave a reason for why Forsaken could be taught to be hunters.
** A Highborne (old school Night Elf nobility) mage appeared up in the Temple of the Moon in Darnassus and wanted an audience with High Priestess Tyrande Whisperwind. His dialog to the guard as he waited about the changes coming to the world and the need for the Night Elves to "rediscover the arcane path", explaining the Night Elf Mage class combo.
** In Thunder Bluff, a pair of Tauren could be seen discussing similarities between their Sun deity and the Holy Light that most of the Alliance revere, setting them up for the introduction of Tauren Paladins and Priests.
* EarnYourHappyEnding: The Blood Elves in ''Burning Crusade''.
* EarthShatteringKaboom:
** Malygos' plan once he becomes sane again (for certain definitions of "sane", anyway) is to suck all the magic out of Azeroth so it can't be abused any more. When told that this would result in the complete destruction of the planet, he considers that an acceptable loss.
** The Titans' plan for "reoriginating" Azeroth should it become irreparably corrupted by the Old Gods is implied to involve this.
** The Cataclysm. A gigantic dragon bursts out of a shifted plane of existence, causing a massive global earthquake, then proceeds to fly around setting fire to anything within a 100 yard radius of itself. There's an entire expansion based on this.
* EasterEgg: Many; here's the [[http://www.wowpedia.org/Easter_Eggs incomplete list]].
* EasyModeMockery: Not in the game itself, but extensive among the player base. Every class at one point or another has been generally regarded as overpowered and its players subsequently looked down upon, hunters and death knights in particular have reputations as being easy mode for leveling, and the forum community is quick to scorn anyone trying to comment on [[PlayerVersusEnvironment PvE]] without hardmode achievements on their Armory page.
** The Random Raid Finder's bosses are significantly easier than their Normal 25-man equivalents, but any gear you get is less powerful than its normal or heroic equivalents and has "Raid Finder" on it, and several achievements, including the "Destroyer's End" title, can only be earned on normal difficulty. Something similar will happen with the Flexible Raid difficulty, which will be between LFR and Normal.
* EasyLogistics: Averted a number of times in quests to supply soldiers and encampments. The event for opening Ahn-Qiraj required players to stockpile millions of bandages, food and other items to supply the armies. Later on in ''Wrath'' Saurfang brings up the problems of keeping troops supplied in his objections to Garosh's reckless tactics.
* EeriePaleSkinnedBrunette: In their human disguises, the female Black Dragons Onyxia (Lady Katrana Prestor) and Nalice have pale skin and long black hair; Deathwing's original human form (Lord Daval Prestor) also had very light skin and black hair.
* EgomaniacHunter: Hemet Nesingwary, although he is a friendly fellow and acknowledges your efforts when you finish his quests.
* EldritchAbomination: The Old Gods, which are such an obvious ShoutOut to the Cthulhu mythos that it borders on plagiarism. Only two have been specifically identified so far in-game: C'thun was introduced with the Ahn'Qiraj dungeon and is of course a giant tentacled eyeball; while the ''Wrath of the Lich King'' expansion brings us Yogg-Saron, final boss of the Ulduar raid instance, who appears to be a giant fleshy mass festooned with gaping toothy mouths. Outside discussion during the end of 2010 from Blizzard has revealed the name of a third Old God, N'Zoth, who is linked to the Emerald Nightmare and 'sleeping beneath the oceans'...
** In a larger ShoutOut to the Cthulhu mythos, Yogg-saron's fight includes a Sanity mechanic, where being hit by certain attacks drains your sanity, and when you lose all of it you become a gibbering slave to the Beast-With-Many-Maws. Unlike most status effects, this one ''lasts through death'', so don't think your teammates will be planning to revive you any time soon...
** The demons of the Burning Legion are also often seen as this. The draenei in particular call them "man'ari", which translates approximately as "something hideously and fundamentally ''wrong''".
** Slimes, Fiends, and Faceless ones were all catagorized as "Abberations" in ''Mists of Pandaria'', a new catgory that's also affected by paladin moves that harm undead and demons.
** And now on Pandaria, the fourth Old God, the seven-headed Y'Shaarj, is revealed to be dead, and his last breath cursed Pandaria with the seven Sha, physical manifestations of negative emotions like anger and hatred. They wait and lurk beneath the earth, ready to possess anyone who 'feels' too strongly.
* ElementalCrafting
* ElementalPlane: The game hinted at those in the past, but really went nuts with the concept in ''Cataclysm'':
** Deepholm, the plane of Earth, made of mostly shiny rocks and crystals.
** Firelands, the plane of Fire, with lots of magma, ash, lava and hot air.
** Skywall, the plane of Air, consisting of mostly clouds and wind.
** The Abyssal Maw, the plane of Water, typical underwater flair everywhere.
* ElementalPowers: In this case Fire, Frost, Nature (comprising many effects that would normally have their own element; like earth and air, but also electricity and poison), Arcane (magic), Shadow, and Holy (unique in that it does not have a resistance stat associated with it).
* ElementalRockPaperScissors: Mostly averted but there are many enemies that are specifically resistant or immune to a given element and a rare few that take extra damage from them - particularly in the Blackwing Lair raid dungeon. Two interesting variations are the bosses Thaddius in Naxxramas and the Twin Val'kyr in Trial of the Crusader, where the "positive/negative" effect is applied to the players and must be managed properly to complete the encounter.
* EndOfAnAge: After the players defeat defeat Deathwing, [[spoiler:the other Aspects reveal that they have lost their immortality now that their purpose has been fulfilled.]] Thus, Deathwing's defeat heralds a new [[DawnOfAnEra "Age of Mortals"]].
* TheEndOfTheWorldAsWeKnowIt: What happens to Azeroth in Cataclysm. It's not nearly as bad as most of other examples of this trope, but still a lot of damage was done.
** The dungeon Endtime takes this, by WoW standards, UpToEleven by showing us the actual end of the world if Deathwing wins.
* EnemyCivilWar: Every race has at least one faction hostile against the rest. It's a WorldOfWarcraft for a reason.
* EnemyMine: As much as the plot of the game involves the conflict between the Alliance and Horde (and various other factions), they do come together in response to the occasional overwhelming threat. This began to happen with increasing frequency as the game evolved, so the writers went out of their way to drop the ConflictBall in ''Wrath of the Lich King''. Specific examples include:
** In classic, the War of the Shifting Sands forced Horde and Alliance to unite to deal with the Qiraji threat.
** In ''Burning Crusade'', the Aldor and Scryers are forced to work together to assault the Black Temple in order to defeat Illidan. They then form the Shattered Sun Offensive to confront the threat of Kil'jaeden.
** In ''Wrath of the Lich King'', the Wrathgate cinematic shows Bolvar Fordragon and Saurfang the Younger leading a combined assault on Arthas, only to have the Forsaken betray both sides and reignite the conflict.
** The Dragon Soul raid in ''Cataclysm'' implies a combined effort on the part of the Horde and Alliance to defeat Deathwing, showing members of both factions as supporting [=NPCs=]. In ''TidesOfWar'', Garrosh says that representatives of every race helped him defeat Deathwing.
** ''Mists of Pandaria'', meanwhile, has the Klaxxi, the high council of the largely evil Mantid. They reluctantly accept the aid of the player to cleanse the taint of the Sha from their swarm, but still remain fully loyal to it and the evil Old God Y'Shaarj.
*** Patch 5.3 has representatives of the Alliance and Horde fighting against Warchief Garrosh Hellscream and his elite Kor'krok soldiers.
* EnemyWithin: New Worgen players start by being infected with the Worgen curse, turning on their fellow Gilneans, getting captured, and then treated to give them back their humanity; however, the treatment is temporary, and just as the player heads out to retrieve ingredients to make more serum, the Forsaken attack. For the next hour or so, the player fights the Forsaken while being reminded that the serum could wear off, and they will turn feral again. Eventually the player meets some night elves who teach them about the balance between their human and beast sides.
* EntitledBastard: In the Crumbled Chamberlain questline, the questgiver, the spirit of Lei Shen's chamberlain, who wants you to reassemble his statue body, constantly insults you if you kill monsters while assembling his body, thinking of you as his slave. This is unsurprising given that the Mogu look down on all races other than themselves.
* EquivalentExchange: Lorekeeper Vaeldrin sought the Water of Youth, thinking it could restore the Night Elves' immortality, instead it just transfers LifeEnergy from the drinker to a nearby person. Later, when his daughter is killed by the Mogu, he uses the water to [[BackFromTheDead resurrect her]] at the [[BalancingDeathsBooks cost of his own life]].
* EqualOpportunityEvil: The goblin race in general, and the Venture Co. in particular, although the Steamwheedle cartel is more moderate. Maybe they just figured that it's easier to make a profit if you don't attack random adventurers all the time - or better yet, get them working for you.
** There is also the Twilight's Hammer (which has ''Tauren and Draenei'', of all people, in its ranks), and the Wyrmcult (humans, orcs, and draenei). The Knights of the Ebon Blade were once this, but then became a force of racially-diverse anti-heroism.
* EscortMission: Many and varied. Fortunately, Blizzard has made an effort to reduce the reliance on these sorts of quests in later expansions, as by their very nature, only one player (or party) can do a particular quest at any given time and some of the original ones could take fifteen to twenty minutes, and on [=PvP=] realms can be undone by an opposing faction player camping the end spot of the quest.
** Inverted and mocked in a Northrend quest during which an IndianaJones Expy pummels a snake god while you watch his back. Quest completion is achieved when he's escorted ''you'' to safety.
** Some of the escortees are actually strong enough to fight off the enemies with the player, others stop to allow players a moment to take a break, and they as a whole tend to be less suicidal about charging into danger than most of them.
** Lampshaded with a vengeance with a quest in Uldum. When you finish the quest, Brann Bronzebeard asks you to accompany him to The Halls of Origination, which is a considerable distance away from where you are. After travelling barely a hundred feet with several stops for Brann to "rest" he laughs uproariously and says, "Ah the old slow-walk trick. Gets 'em every time. I'll meet you there." and runs off.
** Parodied in the infamous Tol Barad quest Walk A Mile In Their Shoes. You rescue a member of your faction from an enemy prison. Instead of heading straight out, however, he proceeds to make random guesses about where the exit might be, exploring every nook and cranny of the building even though the exit is right. frakking. in front of him. Unfortunately the quest is just as annoying as if it weren't a parody.
** In the Dunwald ruins of Twilight Highlands, Caiden Dunwald wants you to accompany him through what he knows damn well is a twilight ambush. He is so powerful however that ''he'' is escorting ''you.''
* EvenEvilHasStandards: From a certain point of view, Garrosh, despite being a warmonger against the Alliance, wants to wage war honorably, and anyone who steps out of line will receive punishments ranging from a reprimand to a summary execution. The Goblins, despite being typically amoral and focused on profit, despise Gallywix for his business practices.
** It's said that even the most callous of the Mogu, an almost uniformly evil race that ruled Pandaria with an iron fist and considers the other races their slaves, are shocked at the cruelty of the experiments performed on Throne of Thunder raid boss Megaera, a cloud serpent transfomed into a multi-headed hydra that lives in almost constant agony.
* EvenTheGirlsWantHer: If the comments at [=WoWHead=] and quite a few other forums are anything to go by, [[http://i710.photobucket.com/albums/ww106/Nicholaswilsonfry/1238881408488.jpg Alexstrasza's]] Stripperiffic human form has more than a few women just as interested as the men.
* EverybodysDeadDave: [[spoiler: On your arrival on the Alliance Gunship in Deepholm.]]
** [[spoiler: Except the AlmostDeadGuy.]]
* [[EveryoneIsBi Everyone Was Bi]]: During the 2006-09 version of the Love Is In the Air (Valentine's Day) event. The city guards, around whom most of the event revolves, are all love-smitten, but they don't care what gender your character is, just which fragrance you put on last. And if you want to earn the full achievement for the event, you had best be prepared to swing both ways yourself. Sure, they try to explain it away as some kind of evil magical affliction, but still.... In 2010 the Love Is In The Air event underwent a revamp including a replacement storyline to which this trope no longer applies.
* EverythingFades: All corpses will eventually disappear, pretty quickly once they're looted, and almost instantly once they're skinned/mined/harvested. Except for player corpses, which stick around for up to a week if unclaimed.
* EverythingsBetterWithDinosaurs: Un'goro Crater, a Titanic testing ground, featuring larger, nastier cousins of the common raptor as well as diemetradons, flying pterrodax, lumbering stegodons and gargantuan devilsaurs. Trolls have always had a fondness for raptors as mounts and pets but the Zandalari as of 5.2 take it UpToEleven, bringing dinosaurs from isolated islands in the South Seas to Pandaria for their war effort, adding direhorns, pterrorwings and a more brutal devilsaur variety to their repertoire. Plus, they have [[VoluntaryShapeshifting dinomancers]].
* EverythingsBetterWithSpinning: Warriors' Whirlwind and Bladestorm, Paladins' Divine Storm, and Rogues' Fan of Knives. Many character dances include spins, and the Blood Elf jump animation occasionally does it completely gratuitously.
** The Belfs occasionally spinning is most likely a reference to the fact that Night Elves occasionally did an aerial front flip during their jump.
** Taken up a notch again, now male Worgen in Cataclysm occasionally do an aerial backflip while jumping. Even while jumping ''forward''.
* EverythingsBetterWithPrincesses: Averted. Theradras, Myzrael and Huhuran are all princesses, and all are evil ugly monsters who you have to kill. Moira Bronzebeard is the only princess we've seen so far who isn't a monster, but ([[CharacterDevelopment until patch 5.3]]) she doesn't make anything better.
** There's also Princess Stillpine, who arguably beats Moira hands-down in the not-making-anything-better stakes.
** Post-Cataclysm Stranglethorn Vale has Princess Poobah, whose insistance on you getting her tiara and slippers before you can escort her out of trouble is pretty annoying. Pre-Cataclysm, all you had to do was find her message, kill the giant gorilla, and free her. Now they've made her a little more demanding.
** There's an award-winning boar named [[http://wowpedia.org/Princess Princess]]. Naturally, you can kill her.
* [[ThreateningShark Everything's Even Worse With Sharks]]: The Whale Shark, in Vashj'ir. It's a mini-raid boss whose attacks are powerful enough to instantly kill anyone it hits, so it can only be defeated by having whoever has aggro run away while everyone else damages it.
* EvilChancellor: Lady Prestor, a noblewoman who is secretly the dragon Onyxia. And lately [[spoiler: Varimathras, a dreadlord secretly working with every other dreadlord ever met.]]
** Magatha Grimtotem was this to Cairne, as we find out in Cataclysm [[spoiler:she fixed the duel between Cairne and Garrosh so that Cairne died. She then took control of Thunder Bluff in a bloody coup.]]
* EvilFeelsGood: Arthas! He went from being one of the stronger - if a bit headstrong and prone to acting before thinking - paladins in the Silver Hand to the Lich King's first and foremost Death Knight. [[spoiler: And then became the Lich King himself]]. Saronite and the Old Gods also have this effect on those who remain in close proximity for too long.
* EvilIsDeathlyCold: The Scourge's headquarters is located in the frigid continent of Northrend and its upper ranks (up to and including the Lich King himself) make heavy use of ice-based magic.
** Heck, the Scourge top brass don't even live on solid land. Icecrown Glacier is just a hunk of ice that sits on/close to Northrend.
** Death Knights have an entire skill tree devoted to ice spells.
* EvilIsNotAToy: Fel Magic. Just ask Illidan and Kael'thas.
* EvilLaugh: A number of villains do this, but possibly the most well known is [[http://www.youtube.com/watch?v=PLlgxOo55IQ Yogg-Saron]] while he destroys your [[SanityMeter Sanity]].
** EvilIsHammy: Yogg-Saron's [[OneWingedAngel COWER BEFORE MY TRUE FORM!]] [[KneelBeforeZod BOW DOWN BEFORE THE GOD OF DEATH!]] Watch the hamminess [[http://www.youtube.com/watch?v=1_n1An8buCQ here]].
** The Headless Horseman covers both EvilLaugh and EvilIsHammy [[http://www.youtube.com/watch?v=QyU3AD5EstA spectacularly]].
* EvilMakeover: Quite frequent.
** Sargeras went from being a colossal, beautiful humanoid who apparently looked like sculpted bronze to a colossal, demon-horned entity whose beard and hair is made of fire.
** The Eredar are an entire race who underwent an evil makeover. This can range from sickly-looking greenish-blue fifteen foot giants to hundred-foot tall, red, bat-winged, spine-adorned goliaths.
** The naga were once Highbourne, the most beautiful of the high elves, who became... naga. Some of the more monstrous ones have shells and other sea creatures fused to their body, and their Queen Azshara looks like an abomination.
** Arthas went from a blond-haired paladin in blue and silver armor to a white haired, [[GlowingEyesOfDoom glowing blue-eyed]] [[ForTheEvulz monster]] who wears dark grey [[SkeletonsInTheCoatCloset skull and spike-covered armor]].
* EvilMask: Characters affected by Sha infestation often have their possession signified by tribal masks that vary in appearance depending on the source of the infestation. They're actually a perversion of the masks carved by the Monkey King that Shaohao used to draw his negative emotions out.
* EvilMatriarch: As the whole black dragonflight is evil, its top brood mother Sintharia qualifies. In Shadowmoon Valley, Yarzill the Merc is collecting Netherwing eggs to keep them out of the "wrong hands"; at first this seems to be the Dragonmaw Orcs, but Sintharia (as Lady Sinestra) appears in a repeating event showing that she wants the eggs, and Overlord Mor'ghor is willing to trade. Being an offshoot of the black dragonflight, Sintharia is probably the mother to some, if not all of the Netherwing dragons, and they want nothing to do with her.
* EvilSorcerer: Necromancers and Warlocks are always this in lore. Though the latter may have player controlled exceptions.
* EvilSoundsDeep: [[http://www.youtube.com/watch?v=zRqVaewSRrE Many]], [[http://www.youtube.com/watch?v=zwIqRyvVfGs many]] [[http://www.youtube.com/watch?v=Txm-4xwt3-k villains]] [[http://www.youtube.com/watch?v=x_DJkUCL-pc and]] [[http://www.youtube.com/watch?v=-86gmTUv298 bosses]].
* EvilTowerOfOminousness: Hello, Icecrown Citadel! Constructed entirely of [[MayContainEvil Saronite]], the hardened blood of an Old God, engraved with skulls and bones and lit by chilly blue fires. [[SarcasmMode Seems downright welcoming, doesn't it?]]
** In Cataclysm, a seared corner of the Twilight Highlands contains a massive, jagged spire leading to the Bastion of Twilight raid.
* EvilVersusEvil: Several instances. Arugal's worgen versus Scourge, Dark Irons serving Ragnaros versus Blackrock Orcs serving the Black Dragonflight, and Scarlet Crusade versus Scourge in Vanilla. Illidan versus Burning Legion and Black dragons versus Gronn in ''Burning Crusade''. Ice trolls versus Scourge, Black dragons versus Scourge, Yogg'Saron versus Scourge and Scarlet Crusade versus Scourge again in ''Wrath of the Lich King''.
** The updates leading to ''Cataclysm'' caused random portals to open in any area of the game, from which elementals pour out. No matter what kind of [=NPCs=] or enemies roam the area, they would immediately engage in a fight with the elementals.
** ''Cataclysm'' itself mostly averts this, as almost all the major villains in the expansion (Deathwing, the Naga, Al'Akir, Ragnaros, and the Twilight's Hammer) are all controlled or influenced by the Old Gods, and are often seen working together; meanwhile the Zandalari Trolls have not faced any of the other villains. A minor exception are the Neferset, a villainous faction of Tol'vir who turn against Siamat, a servant of Al'Akir.
** During the Midsummer Fire Festival, EvilVersusEvil was {{invoked|Trope}} by the Old Gods. The Naga summon Frost Lord Ahune to fight Fire Lord Ragnaros, who was summoned by Deathwing, in hopes of sparking another Elemental War.
** In ''Mists of Pandaria'', the Yaungol are often seen fighting against the Mantid, and it's indicated that the Mantid fought wars with the Mogu in the past. Also from ''Mists of Pandaria'', the Alliance and Horde hope to set the Saurok against the Mogu.
* EvilWeapon: Frostmourne, naturally. There's also Xal'atoh, Garrosh's Old God-corrupted replica of Gorehowl, which whispers to the player when wielded.
* ExpandedUniverse: Specifically, the WarcraftExpandedUniverse.
* ExpansionPack: There's been four. ''[[SpaceZone The Burning Crusade]]'', ''[[GrimUpNorth Wrath of the Lich King]]'', ''[[TheEndOfTheWorldAsWeKnowIt Cataclysm]]'' and ''[[{{Wutai}} Mists of Pandaria]]''.
* ExpansionPackWorld: In a quite literal sense with regard to Outland. In ''Wrath of the Lich King'', the whole continent of Northrend becomes accessible to players, despite having existed for quite a long time. In ''Cataclysm'', a number of additional previously inaccessible areas (notably Hyjal, which was an off-limits zone) have also been opened up. ''Mists of Pandaria'' introduced the previously hidden continent of Pandaria to the world.
* ExplosiveBreeder: Lindsay is a pet battler in the Redridge Mountains who uses three rabbits, and is surrounded by them; she says she started with two, and now she has lots. It's a good thing too considering how many adventures come along and [[YouBastard kill her bunnies]].
* {{Expy}}: The draenei in their ''Burning Crusade'' version have certainly been heavily inspired by the [[Series/BabylonFive Minbari]], with their crystalline architecture, accents like Mira Furlan's, and even having a leader named Velen (Valen), who is also a prophet.
* EyesDoNotBelongThere: The leader of the Twilight's Hammer has been heavily mutated by exposure to C'thun - he now has an eyeball where each nipple should be, and two irregular bands around his upper arms. And yes, they do move and wink. [[NightmareFuel Sweet]] [[{{Squick}} dreams]]!
** Inverted with the [[EldritchAbomination Old God]], Yogg-Saron. His head is covered in what looks like many small, toothy mouths where eyes probably would be.
[[/folder]]

[[folder:F]]
* FaceDesignShield
* FaceHeelTurn: The Old Gods, the Scourge, and Fel/chaos energy have a way of inducing this in people. The number of heroic characters who've turned is too large to conveniently list, but includes Millhouse Manastorm, Fandral Staghelm, and Archbishop Benedictus.
** In 5.4, [[spoiler:General Nazgrim and the Klaxxi]] side with Garrosh during the Siege of Orgrimmar.
* FailedASpotCheck: Averted in most cases; you don't fail the spot check, the game respawned the enemy you just killed. See OffscreenTeleportation.
** On the monsters' side, players who are much higher level than a monster can walk very close to one, right where they can be seen, without getting attacked.
* FailureIsTheOnlyOption: Unless they decide on another way to justify battlegrounds and PvP servers, peace negotiations between the Alliance and Horde are doomed to failure.
* FailureToSaveMurder: Two of these are what pushed Fandral Staghelm and Leyara's {{Face Heel Turn}}s. Fandral blames the Dragonflights for not helping the Night Elves in the War of the Shifting Sands, where his son died; Leyara blames Malfurion Stormrage for not protecting Ashenvale from the Horde, where her daughter died. In a similar sense, Master Apothecary Faranell of the Forsaken used to be friends with Jaina, but now hates her, blaming her for what her former lover Arthas did.
** Suna Silentstrike doesn't go so far as to kill the person she has a grudge against, but she is furious with Ban for advocating caution in trying to rescue her captured husband Lin. When she finds Lin dead, a mixture of grief, paranoia and [[spoiler:sha influence]] causes her to strike out on her own, and [[spoiler:end up fighting you to the death]].
* FakeDifficulty: Back in Vanilla and TBC, it was exceptionally difficult to try get gear for entry level dungeons after new tiers were released, due to the playerbase having a tendency to flat out declare themelves "done" with the old dungeons and from that point on. This lead to the CantCatchUp phenomenon, where players who ''still'' needed gear from these dungeons and quests were stuck waiting for a group to form since the players focusing on all of the new stuff wouldn't lift a finger to help unless it was for the new things. It's quite frustrating on both ends, to have to run a dungeon for the umpteeth time because people still haven't learned how to play, but also frustrating when you ''want'' to raid but can't because nobody seems interested in what you need to do. Thankfully, this has been fixed as of Wrath and Cataclysm, with each new tier usually coming alongside new 5-men dungeons and badge/justice point gear that give easy access to gear equivalent to that of the previous tier, enabling easy access to the new raids.
** Due to guild advancement/achievements now giving guild perks, it will be considerably easier to do this. The more achievements and guild XP for things like old world raids, the better perks you get, like instant mail between guild members, remote access to the guild bank (once per hour), and purchasable rewards like heirloom gear that can be given to your lower-level characters to help them progress more quickly.
*** The Halls of Reflection was this for some people. (note: for some) It required perfect cooperation with the group to survive the waves. Wiping on a wave before the two bosses (before 5th and 10th) required you to start over from the first and sixth waves, respectively. It was also common for random players to drop group as soon as Halls of Reflection showed up as the random heroic.
* FallenHero: Arthas, Illidan and Kael'thas are examples.
** Death Knights. "A hero, that's what you once were."
** The game uses the term "fallen hero" quite a bit, but in many cases that simply refers to the hero dying rather than being turned evil.
* FalseFlagOperation: Liam Greymane and the player pulls off one to trick an [[OurGiantsAreBigger Ettin]] into attacking the Forsaken. First the player kills several of his Ogre minions, steals his war banner, and drops it in front of the oncoming Forsaken. Liam then declares his intention of driving the Forsaken out of Gilneas, on this ancient Greymane war banner, causing the Forsaken to spite him by tearing it down, just in time for [[NamesToRunAwayFromReallyFast Koroth the Hillbreaker]] to show up.
* FalseInnocenceTrick: There's a quest in the Arathi Highlands where you're contacted by an earth princess named Myzrael, who seeks your help to escape her confinement. To free her, you kill some of her guardians and release her from her crystal prison, where you find out that she's evil. Sort of subverted though, in that she was driven to madness by the Old Gods, and now resides in Deepholm, where she is once again sane and good.
* FalseReassurance: The bad information the Grummles gave the Mogu led them to become complacent. See HalfTruth below.
* FanonDiscontinuity: Can happen InUniverse during the Well of Eternity dungeon, where players go back in time to just before the Great Sundering. The official lore has Night Elves killing the Highborne Varo'then before they drive Mannoroth out of Azeroth; but players, disguised as Night Elves, can ignore Varo'then and attack Mannoroth first, causing him to sacrifice Varo'then to restore his health. It is [[LampshadeHanging lampshaded]] with the achievement: "[[http://www.wowhead.com/achievement=6070 That's not Canon!]]"
* FanNickname: Several, such as high-ranking Darnassus druid Fandouche Toolhelm.
** Classes that are perceived as requiring no skill to play receive derogatory monikers, such as "Death Knoob" or "Huntard".
** Unusually easy fights are often given "loot-" nicknames, implying the designers might as well have placed the loot in a box for players to retrieve. Examples include Loot Reaver and Lootship.
** One of the first bits of paid downloadable content is the Celestial Steed, aka Sparklepony.
* {{Fanservice}}: There seems to be a model to appeal to just about every demographic of the game, including {{Stripperiffic}} female models, bare-chested guys, etc. There are also lots of bones thrown to the player base, such as the inclusion of Death Knights as a playable class, Murloc pets gifted to fans who attend Blizzcon, and the like.
** Many otherwise poor armor pieces seem to be designed solely for this purpose, to the point where players will intentionally collect them even when they are totally useless from a gameplay perspective. Moreover, the ''exact same piece of armor'' that fully covers a male model may inexplicably turn into a ChainmailBikini when worn by a female.
*** Amusingly enough, one of the [[http://www.wowhead.com/item=59765 new]] plate armour models in Cataclysm shows this in reverse, with the male model showing half of the player's chest, and the female model barely showing anything.
* FantasticDrug: According to a lore interview, a Blood death knight's healing blood is addictive to anyone that's healed by it, overusing said blood can cause addictions and eventually withdrawel, making them dependant on the death knight for a fix, [[TabletopGame/VampireTheMasquerade sound familiar?]]
** Arcane and ''especially'' Fel magic are this, too. One of the best examples is when the high elves' Sunwell was destroyed, cutting them off from Arcane energies and forcing the newly-christened blood elves to ''suck magic out of living beings'' to keep from becoming one of the "Wretched".
* FantasticHonorifics: "Magna" is the proper term for a Guardian of Tirisfal, though both of the ones we see (Aegwynn and Medihv) dislike it.
* FantasticMeasurementSystem: As part of the Noodle Cart questline, players have to retrieve 20 "sloshes" of beer from the Alementals in Stormstout Brewery. It is lampshaded by the name of the quest, "Is That A Real Measurement?"
* FantasticNamingConvention: Dragons have naming conventions separated by colors.
** Blue dragons have names ending in "gos" (Kalecgos and Malygs) for males. Female names end in "gosa" (such as Sindragosa or Madrigosa). There are a few outliers as WordOfGod says this naming convention wasn't decided on until the Burning Crusade expansion.
** Black Dragons true names end in "ion" for males (Deathwing's true name was Neltharion, for example). Female dragons end in "a" (Sinestra or Onyxia). In the Warcraft universe, black dragons are historically the most evil race and had the most direct contact with mortals, therefore most black dragons are known by nicknames given by mortals, usually based on color (Firemaw, Flamewing, Blacklash).
** Bronze dragons names end in "dormu" if male (Nozdormu, Zaladormu). Female bronze dragons have names ending in "i" (Indormi, Nozari)
** Green dragons only seem do have naming conventions for females, whose names end in "a" (Ysera, Nishera). Most of the male green dragons identified have no discernible naming convention.
** Red dragons have names ending in "strasz" for the males (Korialstrasz, Nostrastrasz). Female red dragon names end in "za" (Alexstrasza, Rheastrasza).
* FantasticRacism: Tons in this game, of course, both from [=NPCs=] and from players to some extent. Slightly disturbingly, this extends to the forums where posters will bash one another based on their avatar's race (among many, many other things) as if it were their real one.
** The most extreme example is forsaken and living humans, in both directions.
* FantasyCounterpartCulture: Applies to all of the playable races in different ways, and most races including [=NPCs=] at least reflect a certain culture's architecture, regardless of their culture. For instance, Blood Elves have mostly Arabian Nights-style architecture, but their culture isn't similar at all--see the main trope page for specifics.
** The culture and architecture of the Tauren looks a great deal like those of the Plains Indians.
** Trolls are mostly Caribbean Islanders, or an over-the-top pastiche of them. They practice voodoo, worship animalistic gods called ''loa'', and dance capoeira and to a Shakira tune. Also they speak with variations on a New Orleans or Jamaican accent.
** Dwarves have [[OurDwarvesAreAllTheSame Scottish accents and a big beer culture]].
** As for the Humans: Stormwind resembles Middle Ages Europe in government and architecture. Gilneas, for the most part, is based on 19th century London, with most peasants sounding like they're choking on a cockney.
** Orcs seem vaguely African, considering the Barrens' wildlife and the history of shamanism and being enslaved by humans.
** Ethereals are based off of the old Arab Trader stereotype.
** Goblins, particularly the Bilgewater ones, are a very, very biting parody of Americans, specifically New York and New Jersey. And they constantly sound like they're trying to hustle you.
** Uldum is Egypt. Very, ''very'' obviously.
** Night Elven architecture is based on that of Japan and they were isolated from the rest of the world for centuries.
** Pandaria is feudal China. It used to be more of a FantasyKitchenSink of Asian cultures until the Chinese government complained for various reasons.
* FantasyKitchenSink: Ghosts, [[OurDragonsAreDifferent dragons]], [[OurVampiresAreDifferent Darkfallen]], [[WolfMan Worgen]], [[SchizoTech Gnomes]], mummies, demons, aliens[[note]]Draenei and Orcs[[/note]], [[EldritchAbomination Old Gods]], {{Sand Worm}}s, purple magic, holy magic, icky green demon magic, etc, etc...
* FateWorseThanDeath: While holed up in Fenris Keep, the Hillsbrad refugees would rather die than being turned into Worgen; but their corpses would become fodder for the Forsaken, a FateWorseThanDeath, so they take the Worgen curse, as it grants [[OneCurseLimit immunity to being raised as undead]].
* FauxAffablyEvil: Professor Putricide.
** Also doubles as a MadScientist.
** Gallywix as well, not in the main game perhaps but but definitely in the [[http://www.wowpedia.org/Trade_Secrets_of_a_Trade_Prince short story]] about him.
* {{Fauxshadow}}: During the early days of ''Burning Crusade'', it was repeatedly established that Grand Magister Rommath is ''intensely'' loyal to Kael'thas, seemingly setting him up to side with the mad prince once his allegiance to the Legion was revealed. He doesn't. He was also set to betray the Horde for Twilights's Hammer, but this was also cut out.
** [[http://www.wowpedia.org/Arator_the_Redeemer Arator]] wanders around Honor Hold asking various [=NPCs=] about his missing father Turalyon, with the implication that we would eventually aid Arator in his quest to find him. We don't; the plot point was dropped (possibly a casualty of the cut "portal worlds" idea) and Turalyon remains MIA.
* FauxToGuide: For the Twilight Skies quest, where Horde players take a Goblin Zeppelin to the Twilight Highlands, Hobart Grapplehammer and Assistant Greely give players an airline safety demonstration before they board; it demonstrates that Goblins have a [[NoProductSafetyStandards complete disregard for safety]], airborne or otherwise.
-->'''Hobart Grapplehammer''': Greely, would you like to demonstrate how our parachutes work?\\
'''Assistant Greely''': Oh hells no! Those things are death-traps!
* FertileBlood: As powerful beings have powerful blood, the site where a demigod died has massive thorny vines spanning for miles where his blood was spilled.
* FertileFeet: Lifeblood, an Herbalist spell that provides very light healing and haste, causes flowers to sprout around the caster's feet.
** A rare Trading Card can be turned in for [[http://www.wowhead.com/item=46779 an item]] that gives the bearer a temporary cosmetic buff that causes this exact effect.
** Red Dragons have "fertile fire breath" as well. At least at [[spoiler: the Wrathgate.]] It makes sense as the Red Dragonflight represent the Aspect of Life.
* FetchQuest: When you're not killing things, collecting TwentyBearAsses, or reporting to somebody, you're fetching something for somebody and thinking, "Why don't they do it themselves, the lazy gimps..."
** An extreme example involves buying a quest-giver a flagon of mead to get him to give you the next quest in a chain, when said beverage can be purchased inside the building he's standing next to, and costs less than the reward you get from him for obtaining it. You ''really'' don't get much lazier than that.
* FightingForAHomeland: The Cataclysm destroyed the Zandalari homeland, which is why they have turned evil. They are willing to help their Mogu allies take over Pandaria in exchange for land, but some doubt whether the Mogu will honor that promise.
* FinalExamBoss: Blade Lord Ta'yak in the Heart of Fear is the main teacher of Mantid sword fighting, and he has four instructors who teach his techniques to other Mantid. When raid groups reach him, they must defeat the four instructors first, which gives players a chance to see each of the four abilities (Wind Step, Unseen Strike, Tempest Slash and Overwhelming Assault) before fighting the boss, where they will face all four at once.
** For Monks doing the class quests on the Peak of Serenity, Master Hight is the last challenge you'll face; he uses most of the techniques the previous trainers had, so players will need Roll, Spear Hand Strike, Paralysis, and Jade Lightning to beat him.
* FindTheCure: In Silithus and Tanaris, players run into pairs of Goblins, one of whom is poisoned by the local bugs, and the other sends you out to collect samples so they can create an antidote. Silithus plays it straight, but Tanaris subverts it as the sick Goblin is suffering from food poisoning, due to her husband's lousy cooking.
** Not a cure per se, but in Mt. Hyjal in the ''Rage of the Firelands'' patch, players get a daily quest to retrieve medical supplies [[spoiler: to treat the near-fatally burned Hamuul Runetotem]].
* FinishHim: Players get to do this to Arthas at the conclusion of the Icecrown Citadel raid, as well as Archimonde at the end of the Mount Hyjal raid.
* FishPeople: Murlocs, ''Mists of Pandaria'' introduces the Jinyu, Koi fish people who [[spoiler: evolved from murlocs who were exposed to the waters of the vale.]]
* FissionMailed: [[spoiler: The climax of the Lich King encounter. The entire raid falls over dead, seemingly a wipe... just in time for Tirion Fordring and Terenas Menethil to resurrect the raid.]]
** Interestingly enough, in-game statistics will count this as a death against the boss.
* FisticuffsBoss: Ty'thar in the Bralwer's Guild is developing a new fighting style: boxing. When you fight him, it plays out like ''VideoGame/PunchOut''.
* FiveRaces: Per faction as of Burning Crusade, although it bumped up to six each in ''Cataclysm''.
** ''Mists of Pandaria'' introduces five new races native to Pandaria itself: Pandaren (mundane/cute), Grummles (stout), Jinyu (fey), Hozen (cute?) and Mogu (Sort of a cross between High Men and Fallen).
* {{Flanderization}}:
** Has been said to apply to many characters in the game's history, most particularly Sylvanas. Also, see {{Retcon}} in [[WorldOfWarcraft/{{Tropes Q-Z}} Q-Z]]. This trope does not rest solely with [[WordOfGod Blizzard]], as the playerbase has often taken one event and blown it out of proportion. Usually to [[BlackAndWhiteMorality label the leaders of the other faction as evil]].
** Orcs have always been a harsh and warlike race, but with ''Wrath of the Lich King'' they seem to return to being nothing more than dumb, bloodthirsty brutes, since many major orcish characters - including the new Warchief since ''Cataclysm'', Garrosh Hellscream, are portrayed this way. However, as of Siege of Orgrimmar, there seem to be a few groups- 1)The dumb, bloodthirsty brutes (Garrosh, Malkorok), 2)those opposing them (Thrall, Eitrigg, Saurfang and others), 3)Those who follow the first group out of a sense of loyalty ([[spoiler:General Nazgrim]]), and 4)Those who oppose them for less than noble reasons (The Burning Blade Warlocks).
* FlawedPrototype: The misshapen and vicious Troggs were the Titans' first attempt at creating creatures of living stone, but were presumably warped by Yogg-Saron's Curse of Flesh. The Earthen were more stable, and though the same curse eventually turned them into Dwarves, they skipped the whole "degenerate subterranean savages" phase.
* FleshGolem: Abominations, Scourge, Forsaken and other necromancers' constructs, provide us the trope picture.
* FlunkyBoss: Several, but Queen Azshara in the Well of Etermity instance is almost a WolfPackBoss as Azshara herself cannot be harmed, does very little during the fight, and will flee when her minions are defeated. She's considered the boss because what little she does can [[TotalPartyWipe wipe the whole party]], such as turning random players into PeoplePuppets, or {{Mind Control}}ling the whole party, and [[PsychicAssistedSuicide killing them]].
* FollowTheChaos: From the Druid-in-Training quest chain in the Western Plaguelands:
--> '''Adrine Towhide:''' Among other things, Zen'Kiki needs to work on his spell accuracy. I could see his wrath spells spiraling out of control even from here! In fact, I used them as a marker to follow your progress through the woods.
* FrankensteinsMonster: The Abomination class of undead creatures. Also, Flesh Titans.
* FrazettaMan: Troggs are essentially Frazetta Dwarves. They were created when the Earthen were infected with the Curse of Flesh, but instead of becoming Dwarves, they were twisted into a neanderthal appearance with reduced intelligence.
* FriendlyEnemy: Although they're on opposing sides, the Night Elves and Tauren have a healthy respect for each other, mainly due to their similar backgrounds and traditions.
* FriendlyFireproof: In full effect, but taken UpToEleven with some Holy spells like the Priest's Penance or Holy Nova, or the Paladin's Holy Shock; they deal damage to enemies, but become healing spells when used on friendly characters.
** A similar version applies with some bosses, who can create area of effect fields that provide benefits to them, but harm the players who enter them.
* FromBadToWorse: ''Mists of Pandaria's'' 5.1 patch. [[spoiler:Garrosh orders the theft of a magical bell capable of causing pure chaos whenever it rings. This prompts Jaina to order [[FinalSolution the expulsion or complete extermination of every Blood Elf man, woman and child in Dalaran]]. Anduin attempts to get the bell back from Garrosh, but is severely wounded, and only barely survives. Garrosh poisons Voljin and send an army of Kor'kron to enforce martial law on the Echo Isles. Finally, Garrosh has begun to order the capture of various Mogu and Sha for "research", which has bad news written all over it.]]
* FromNobodyToNightmare: Kel'Thuzad's attempts at animating the dead bore little fruit until he traveled to Naxxramas in Northrend and saw the Lich King. Similarly, the Cult of the Damned is largely composed of people who were failures and social misfits, but who now are threats to the living of Azeroth.
* FullyDressedCartoonAnimal: The Pandaren attire on ''Mists of Pandaria'' comprises many types of cultural wear relative to the Eastern world.
* FungusHumongous: Zangamarsh, Outland, Black Citadel, Eastern Plaguelands, Western Plaguelands, and some areas of Deepholm.
* FunWithAcronyms: Usually done with Goblin and Gnome inventions. Such as -
** M.E.G.A - Mechanical Engineering Guild, Associated
** G.E.E.K - Goblin Experimental Engineering [[XtremeKoolLetterz Korporation]]
** B.O.O.M - Braintrust of Orbital Operations and Mechanics
** G.N.E.R.D.S - Gnomish Nutritional Effervescent Remarkably Delicious Sweets.
** R.O.I.D.S - Robust Operational Imbue Derived From Snickerfang
** E.P.E.E.N. - Equipment Potency [=EquivalencE=] Number (from the AprilFoolsDay 2010 announcement, in case you didn't figure it out)
** D.E.H.T.A. - Druids for the Ethical and Humane Treatment of Animals. Not to mention their associated achievement, D.E.H.T.A.'s Little P.I.T.A.
* FurryConfusion: Becomes a plot point in Booty Bay where a rival pirate wants players to kill Tauren pirate Fleet Master Seahorn; Seahorn invokes this by having players return with the head of a certain farm animal (wearing a pirate hat).
[[/folder]]

[[folder:G]]
* {{Game Breaking Bug}}s:
** Also affected by the same patch, Blackwing Lair's first boss required one person to constantly mind control a Large Dragonkin who then would have to proceed to destroy dragon eggs. At any given point, if the person loses their control over the dragonkin, the entire room will explode causing a party wipe.
** With the release of Cataclysm and the Worgen's instanced areas, extremely savvy players who abuse several glitches can escape the instanced area without ever getting Worgen form. This renders you unable to use any of their racials or the Dungeon Finder system.
* GameFace: [[OurWerewolvesAreDifferent Worgen]] most obviously, and also shadow priests, who shift into [[http://www.wowhead.com/spell=15473 Shadowform]] for combat, which increase the damage from their shadow spells, and lowers the damage they take.
* GameplayAndStorySegregation: No matter how many times you defeat a villain, you can always go back and bash his head in again, at least until the official game storyline moves forward. See PerpetuallyStatic for more info on the latter.
** It's also notable that, while DeathIsCheap for players, storyline NPC deaths are generally irrevocable, unless they are intended to [[StayingAlive come back later]]. This is given a HandWave by the original implementation of Spirit Healers, who told player ghosts that "it's not your time yet." The fact that many scripted events lament the death of [=NPCs=] who will merely respawn next week with fresh loot only makes this more obvious.
** Poison and disease (especially the Plague of Undeath) are treated very seriously in the story, with many quests centered around saving (or failing to save) [=NPCs=] who have succumbed, but for players, salvation is a cure spell or a short wait away.
*** One daily quest chain involves treating [[spoiler:Hamuul Runetotem]], who has been burned very badly by Leyara of the Druids of the Flame, including reducing his swelling, replacing his bandages and easing his pain. Players can be cured up from near-fatal fire attacks easily, and Fire Mages can survive fatal attacks with Cauterize (although they will die without immediate healing).
** Mounts are another frequently cited example, as for gameplay reasons they are unable to assist players in combat and some should, lorewise, be sapient and/or hostile to the players riding them.
** Players will forever wonder why can't the faction leaders just go around everywhere and kill most of the problems to their kingdoms you have to deal with. Their effectiveness varies, however; while Jaina has millions of health in Theramore, she can be killed somewhat easily in the Battle for Mount Hyjal raid if the player doesn't do a good job of protecting her, although she's significantly more powerful than the other soldiers.
** Magic spells and effects are all consolidated into one of six schools (Arcane, Fire, Frost, Holy, Nature, Shadow) regardless of actual lore-based source. Druids' star-based spells, for example, are classified as "Arcane," (and their damage in this element is increased while Balance Druids are in Lunar Eclipse) despite one of the major tenets of druidism being a rejection of Arcane magic sources. Mages and shaman both cast spells of the Fire and Frost schools, but the mages' spells are variations of Arcane magic, while the shamans' spells draw their power from elemental spirits. Nature damage includes both lightning and most poisons. Etcetera.
** The Forsaken player race, while undead, are classified as Humanoids by the game engine due to the balance issues an Undead classification would cause with spell and abilities that have different effects on different target types. The paladin Exorcism spell, for example, which always crits against Undead targets, or mages' Polymorph, which doesn't work on Undead. They and Death Knights can also be healed with holy spells with no apparent ill effects, while healing is said to be painful to undead.
** The Forsaken language of Gutterspeak exists entirely so that Horde and Alliance players cannot communicate with each other in-game. In lore, the Forsaken remember their human lives, and can speak Common just fine, although one Forsaken claims to have lost the ability to understand his former family's language after rising from the dead.
*** In the original beta testing for the game, Forsaken could speak common. [[WhyWeCantHaveNiceThings People used it to grief Alliance.]]
** More language examples! Numerous scenes and events in-game depend on players and [=NPCs=] being able to communicate regardless of race, so [=NPCs=] such as raid bosses will speak a language all players can read. This could all be explained by everyone in Azeroth being able to understand Common, but gameplay prohibits this.
*** During the Alliance version of the Battle for the Undercity, Thrall will yell "The Undercity belongs to the Horde once more! Lok'tar!". Players will hear the sound file for this, but the in-game text dialogue will be rendered in Orcish.
*** And with the arrival of MoP, Pandaren player characters are unable to talk to Pandaren of the opposite faction ''despite coming from the same fairly small island''. You actually get given a faction-speciic version of the language after leaving the Wandering Isle.
** Monks only use their weapons for one attack (jab, which can be glyphed to make it always be bare-handed), but they still need to have weapons equipped to get the needed stats or they'll hit for piddling amounts of damage
* GambitRoulette: In the original game, Onyxia had an extremely complex scheme going on to manipulate herself into absolute control of the throne of Stormwind. This quest sequence was removed after King Varian Wrynn returned in ''Wrath of the Lich King'' and Onyxia's schemes were canonically thwarted.
* {{Gayborhood}}: Not in the game itself, but the "Proudmoore" server is known for its GLBT population.
* GayOption: During [[http://www.wowhead.com/quest=27715 the third part]] of the The Day That Deathwing Came quest series, you take control of Martek, who includes "hot babes" in his slightly exaggerated telling of the story of the day Deathwing came. As the story starts, there are four of Martek's admirers situated around his motorcycle: a orcish lady, a human lady, a night-elven lady, and a blood-elven ''gentleman''. As the quest goes underway, Martek can only choose one his admirers to bring with him in the motorcycle, and which one he chooses is up to the player. Yes, you can choose the blood-elven gentleman, and whichever admirer you choose, the narration text will later inform you that Martek and his admirer share a "tender moment" in the motorcycle as the quest continues.
** Admittedly this may have been intended [[DudeLooksLikeALady another way]]. The point stands, though.
*** The quest text actually specifically refers to the blood elf, in the aforementioned "tender moment", as ''strapping''.
* GenderReveal: Once believed to be the case with Chronormu/Chromie, a Bronze Dragon whose humanoid (and apparently favored) form is a female gnome, but whose proper name has a masculine suffix (female dragons of [[ThemeNaming the same flight tend to have names]] ending in "-ormi"). However, the magazine has recently confirmed that Chronormu is female; she's just [[TomboyishName an oddity when it comes to naming]].
** Could explain why she prefers "Chromie," since it ends in the "mi" sound. It might also be (at least among dragons) an androgynous name such as "Bobby/Bobbi".
* GenerationXerox: A justified example with Harpies. The female only Harpies will kidnap men from other races and use them for reproductive purposes. However, in times where their numbers dwindle, they can produce eggs, the offspring of which is an exact copy of its mother.
** Fungalmancer Glop, meanwhile, takes this trope to the most absurd extreme imaginable. Every generation of the Glop family line is ''identical'' to the one before, having the same name, same appearance, same occupation, and ''exact same response when attacked''. Taking out the latest Fungalmancer Glop is a daily quest, and the trope is taken [[UpToEleven so far beyond eleven]] that, gee, it's almost as if you're actually killing the same stone trogg every day, and the idea that it's the son of the previous is just a flimsy conceit to justify making it a daily quest.
* GeneralRipper: Conqueror Krenna in Conquest Hold, forcing her sister to covertly oppose her, then fight alongside you against her and her bodyguards.
* TheGenericGuy / TheNondescript: Lor'themar Theron, until recently the only racial leader without a unique model/voice. Mention his name to anyone that plays WoW, and the most common reply will be [[MemeticMutation "Who?"]] He finally got a unique voice actor and about [[http://www.wowpedia.org/Lor%27themar_Theron 40 pounds more armor]] in Cataclysm.
** The fandom at mmo-champion has taken to calling him [[MemeticMutation Bob of Silvermoon]] in place of his actual name.
** He got a storyline and character development in patch 5.1, almost 6 years after being introduced.
* GetOnTheBoat: Literally, for the Alliance. The Horde is more fond of Zeppelins (which amusingly seem to be boats with a hot-air balloon tied to them).
* GettingCrapPastTheRadar: The aforementioned Love Rocket.
** And as of ''Cataclysm'', a monkey named Spanks wandering around Nesingwary's expedition site in Stranglethorn Vale.
** One quest in Vashj'ir involves taking a crate of crab meat to [[RecurringCharacter Adarrah]] after she is shipwrecked. She promises to vouch for your character, saying "I'll tell anyone who'll listen that in my moment of need you gave me a case of crabs..." The player later has to fetch her some lobster tails, and upon returning them to her she tells you "That's some of the biggest, juiciest tail I've ever seen!"
** The Sons of Hodir quest Mounting Hodir's Helm as well as the daily quests Polishing The Helm, Blowing The Horn, and Thrusting The Spear.
** During the [[IndianaJones Harrison Jones]] questline, you'll find the tip of a jeweled spear and have to find the spear it fits into. The quest for doing so is named Just The Tip.
** A quest in Uldum is named "[[http://www.wowhead.com/quest=28352 Camel Tow]] which involves the player...[[ExactlyWhatItSaysOnTheTin towing camels]].
** Ladies and gentlemen, presenting...[[http://www.wowpedia.org/Master_Baiter Master Baiter]].
** There's a ship in (well, now at the bottom of) Menethil Harbour called the ''Maiden's Virtue''...
* GhibliHills: Mulgore, Nagrand, Grizzly Hills, the Emerald Dream, Loch Modan, Azshara, and others.
* TheGhost: The families of several leaders. The women in Arthas's family are never shown, although his mother and sister are named. The bext examples would be Queen Azshara (until Cataclysm), and the Dark Riders in Duskwood, who are apparently Worgen.
* GiantSpaceFleaFromNowhere: Some of the earlier bosses had no explanation for how they were connected with the rest of the enemies in the dungeon. In the Dungeon Journal, however, most of the bosses have their backstory or relevance to the plot detailed, and lore information is gradually being rolled out for the older bosses.
* {{GIFT}}: The game's chat is notorious for the racism, homophobia, and lewdness from childish players (who are not all children by the way). Particularly in the Barrens and City Trade channels. The latter connects between all of a faction's capital cities, Shattrath City and Dalaran, meaning that all players looking for raids, trying to recruit for them, or buying or selling goods have to put up with it.
** Technically the City Trade channel connects ALL capital cities. If you're a Hordie on a raid in Stormwind, you will still see the Trade Chat of all the Horde cities.
* GivingRadioToTheRomans: The ''Warlords of Draenor'' expansion is based on Garrosh Hellscream going back in time to his homeworld to prevent the orcish clans from drinking the blood of Mannoroth. Instead, he gives the technologically primitive orcs knowledge of modern Azerothian technology, turning them into the Iron Horde.
* GlobalCurrency: Generic gold, although there are a few exceptions where a faction has its own special currency, often combined with money, and they still buy your things for normal money as well.
** The ''Burning Crusade'' and ''Wrath of the Lich King'' expansions went crazy adding alternate currency, such as Badges of Justice, Emblems of Heroism, Arena Points, Stone Keeper's Shards, Marks of Honor, and even Dalaran Cooking Awards, none of which were interchangeable and which required the developers to create a special character sheet tab just to manage.
** ''Cataclysm'', in its turn, tones down the explosion of emblems such that all [=PvE=] and [=PvP=] tokens are combined into two tiers of currency apiece, with the "higher" tiers being folded into the lower ones with each new content release, and with everyone's "higher" currency being converted into the "lower" currency to put everyone on equal footing in buying the new gear. The other forms of special currency remain, however.
* GlowingEyesOfDoom: It's not Warcraft unless you have glowing eyes! Forsaken, Night, Blood, and High Elves, Draenei, and all Death Knights have them, and some helmets give your eyes this effect while worn. Mounts have them, too.
* {{God Guise}}: Blizzard has been heavily implying the Night Elf Moon Goddess Elune may be a Naaru in their interviews, though the way they imply it also implies it will stay ambiguous to not anger the players who would not like such a "revelation".
* GodMode: A handful of quests in ''Wrath of the Lich King'' give the players massive buffs (usually courtesy of a faction leader), making them NighInvulnerable and increasing their damage output several times over. Repeated in ''Cataclysm'' and taken UpToEleven in Throne of the Tides: in the final encounter, Neptulon buffs your party's damage at least twenty-fold with [[LargeHam PURE]] [[{{Narm}} WATER]] -- and you need every bit of it to defeat Ozumat.
* GoldDigger: Candy Cane in the Goblin starting area.
* GoMadFromTheRevelation: [[http://www.wowhead.com/?spell=63120 This]] can happen to you during the Yogg Saron encounter.
** Also, Archbishop Benedictus.
--> '''Archbishop Benedictus:''' I looked into the eyes of The Dragon, and despaired...
* GoombaStomp: The warrior's Heroic Leap ability.
* GradualGrinder: The Warlock (particularly when Affliction-specced) is an excellent example, as are Shadow Priests. And with ''Catacylsm'' feral Druids are even more focused on their bleeds. "[[MemeticMutation More DoTs!]]"
* GRatedDrug: Bloodthistle, complete with withdrawal.
* GRatedSex: The spring rabbit pet. When two of them get close to eachother, they'll get {{HeartSymbol}}s over their heads, they'll hop close to eachother and a bunch of baby bunnies will pop up on the ground in sprays of petals.
* GrandTheftMe: One quest has [[spoiler:Teron Gorefiend]] pull this off on the player [[spoiler:only to inexplicably release the player after slaying his jailor.]]
* GraveRobbing: The Archaeology profession is all about this, as nothing you find will end up in a museum (except pristine versions of artifacts dug up in Pandaria). Common items are nothing more than VendorTrash, but with artifacts selling for up to 200 gold per item, it's the most valuable VendorTrash in the game; while the Rare items are useable by the player and range from trinkets that do weird things, to [[InfinityPlusOneSword Infinity Plus One Equipment]].
* TheGreatWall: The Serpent's Spine, which was built by the Mogu to keep the Mantid out of their territory.
* GreatWhiteHunter: Hemet Nesingwary (a SignificantAnagram for Ernest Hemingway)
* GreyAndGrayMorality: Neither the Alliance nor the Horde is particularly good or evil. Each faction, however, has one race that is considered more peaceful or generally nicer than the others - look for hooves. Both sides have committed a fair share of war crimes though, whether officially sanctioned by racial leaders or done by people acting against orders. By the time you hit level 60 you'll have heard of at least one against your race, and accidentally helped somebody from your side commit another.
** Further complicating issues is the outside influence the enemies (both hidden and obvious) have - there is no shortage of hostile factions and traitors. A very large amount of the conflict of Wrath of the Lich King came from formerly loyal allies (Arthas, Wrathgate, the Battle for Undercity) although there are many more examples. Curiously, the Horde seems to have a few more instances of being betrayed and manipulated into war with the Alliance, giving them another opportunity to play the victim.
* GroundhogDayLoop: The Murozond fight in the End Time involves a giant hourglass that acts as a ResetButton, which allows players to keep the fight in a GroundhogDayLoop until the hourglass is used up. With each loop, the players are reset back to their state at the beginning of the fight, presumably at full health and most of their cooldowns reset, while Murozond is unaffected, so all damage he takes carries over.
* GuideDangIt: Some quests (Mankrik's wife anyone?), although most are not if you actually ''read'' the quest. WOW was one of the first games to consciously try to avert this. Previous big-name {{MMORPG}}s such as ''{{Everquest}}'' and ''VideoGame/{{Final Fantasy XI}}'' gave no hints at all to their quests.
** The quest to find Mankrik's wife is retired as of ''Cataclysm'', as Mankrik finally buried his wife. Good thing too, since the area where her body was has been ''flooded with lava.''
** Infamous in the Death Knight starting zone. One quest, which has budding Death Knights steal and return their soon-to-be mount, required the explanation of "press one to turn in your horse" so often in beta that it spawned a guild, <Press One For Horse>.
** Tends to be somewhat averted over time as Blizzard makes improvements. In the past, only [=NPCs=] displayed exclamation/question marks signaling they could start/end a quest; now objects (wanted posters, statues, etc.) that start/end quests display such marks as well. The in-game map now highlights areas where current quest objectives may be located, e.g. where to find particular mobs, quest items, Mankrik's wife, etc. Items that must be gathered/used as part of a quest now [[NoticeThis sparkle]], making them easier to find, and mobs relevant to current quests are marked as such when moused over.
** Many of the quests for Blackrock-centered dungeons were this.
** However, the epitome of this trope in WoW is probably the level 40+ Alliance quest hidden in the hills in the much lower level zone Westfall. The dwarf requires a sack each of barley, corn and rye. They're each hidden in seemingly random corners of Azeroth, but you wouldn't know this, as there are no hints whatsoever. Note that Westfall is known for its many farms and there are sacks of corn lying around everywhere, but no, only the one that's found in a desert on another continent will do. The rest of the chain this quest is part of isn't much better.
** Then there was another quest in the classic game that required you to go to a blue dragon named Haleh in Winterspring. The only information the quest gave to you was that the person you needed to talk to you was of dragon blood and he or she may be disguised in a humanoid form. That's it. No hints are given to the character's location. The character herself was hiding on top of a mountain in Winterspring that could only be reached by finding a teleporter in a cave filled with hostile elite blue dragons (yes, you had to slaughter Haleh's own kin just to get to her).
** Frequently comes up with raid bosses, whose abilities are not always intuitive (for example, you might have to stack in a certain spot to absorb the damage from a given attack, or kill monsters in a certain order), and groups often require members to watch videos or read guides for bosses. The Dungeon Journal, which shows all of the boss's abilities and how they work, mitigates this though.
* GunshipRescue: [[spoiler: When the Lich King corners you at the end of the Hall of Reflection dungeon, your faction's airship swoops in to save the day and buries him in rubble. Not that it's going to kill him, though]].
* GuysSmashGirlsShoot: Due to their BizarreSexualDimorphism, rank and file Naga are this; males are DumbMuscle while females are {{Squishy Wizard}}s. In Vashj'ir, Wavespeakers Tulra and Valoren are surprised to hear about [[http://www.wowpedia.org/Nar%27jira Nar'jira]], a [[ActionGirl Naga Battlemaiden]].
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[[folder:H]]
* HadTheSillyThingInReverse: A Gnome in Fort Triumph builds a new tank out of spare parts and asks a Dwarf to test drive it, only to have it run backwards and crash. The new design had the gear box backwards, so forwards is reverse and vice versa; a little feature [[NowYouTellMe she failed to notify the pilot of]].
* HalfHumanHybrid: Invoked by pirate Tony Two-Tusk as a lame excuse to deny being a (at the time very literal) deadbeat dad. Tony, a Troll, says his ex-wife's sister's baby isn't his, but of Seadog Fajardo, a Human.
* HalfTruth: One of the reasons that the Mogu were unprepared for the Pandaren uprising was that the Grummles, created by the Mogu to act as spies, were giving them this. They told the Mogu that the Hozen were digging caves, the Jinyu were talking with the rivers, and the Pandaren were dancing, without telling them the Hozen were punching holes in the Mogu's defenses, the Jinyu were divining the Mogu's military strategy, and the Pandaren were developing their martial arts. As a result, the [[FalseReassurance Mogu became complacent]].
* HammerSpace: Game Hammerspace - while your inventory is limited, there are no weight restrictions. The lining of your armour is never spoiled by carrying an extra dozen mail shirts around, which you can do. Also, twenty harvested herbs take up one inventory space, but so do TwentyBearAsses.
* HappinessInSlavery: It's shockingly common for this to happen to Succubi enslaved by warlocks, to the point where even if the binding was broken, they would continue to serve. This also makes them [[MurderTheHypotenuse homocidally jealous when someone of the opposite gender approaches their master.]]
* HardCodedHostility: The Scourge, and the faction responsible for them, the Burning Legion.
* HardModePerks: Heroic versions of dungeons are harder but give much better loot. For Cataclysm raids, there's often only one achievement for completing the entire raid on normal, but achievements for defeating ''each boss'' on Heroic.
* HardWorkHardlyWorks: Why Gidwin and Tarenar, two childhood friends and paladins who want to join the Argent Crusade, have evolved into VitriolicBestBuds. [[TheResenter Gidwin]], a dwarf was jealous that [[WonderChild Tarenar]], a blood elf was a natural as a paladin, while he had to work hard to keep up.
* HauntedCastle: Karazhan, Shadowfang Keep, and the Undercity.
* HatePlague: The Sha in Pandaria.
* HaveANiceDeath: The majority of raid bosses and many dungeon bosses taunt or boast upon killing a player, and/or wiping the raid. Some are {{Take That}}s at players and/or various memes. A very few are {{Apologetic Attacker}}s instead, particularly if they've been compelled to fight, and some bosses, like the August Celestials, encourage players to do better.
--> '''Ragnaros:''' DIE, INSECT!
--> '''Blackheart the Inciter:''' [[EpicFail You fail!]] [[EvilLaugh MUHAHAHAHAHAHA!]]
--> '''Malygos:''' More artifacts to confiscate!
--> '''Loken''': "What little time you had, you wasted."
--> '''Malown the Postman''': You've been [[JustForPun MALOWNED!]]
* HeadlessHorseman: A Headless Horseman appears in a seasonal event (during Halloween). He flies around setting starting towns on fire and can be fought as a boss. According to the background material, he used to be a paladin of the Scarlet Crusade went insane after his family was killed, died and was raised as an undead by the dreadlord Balnazzar. He also RhymesOnADime.
--> "Prepare yourselves, the bells have tolled. Shelter your weak, your young and your old! Each of you shall pay the final sum! '''''CRY FOR MERCY! THE RECKONING HAS COME!'''''
* HeelFaceRevolvingDoor: Consider the Forsaken Death Knight. You started out as a regular inhabitant of Lordaeron, maybe even fighting the Scourge. You were killed and resurrected to fight for the Scourge. You then joined the Forsaken rebellion fighting against said Scourge. You were killed (again) and resurrected to fight for the Scourge (again). And then you rebelled and joined the Horde after Light's Hope.
* HellishHorse: Warlocks and Death Knights get class specific steeds that are horses with red eyes and flaming hooves, and the Forsaken's racial steed is a skeletal horse. There are also several mounts that are rare drops from bosses, including the HeadlessHorseman and the Lich King, both of which can fly.
* HelmetsAreHardlyHeroic: While a helmet is a very important part of your gear set (especially late in the game when meta gem slots are introduced, as they only appear on helmets and the benefits offered by meta gems are too great to pass up), actually ''displaying'' the helmet is optional and can be toggled on/off from the interface menu. So if your hat looks stupid and you can't find a good one for transmogrification, you can simply choose not to display it. In-universe, many important [=NPCs=] (Garrosh Hellscream, Varian Wrynn) never wear helmets, but some don them on certain occasions (Tiron Fordring and Saurfang in Icecrown Citadel, for example).
* HelpHelpTrappedInTitleFactory: One of the fortunes you can find in a fortune cookie or a mysterious fortune card reads: "Help! I'm being held prisoner in a fortune cookie bakery!"
* HelpingWouldBeKillstealing: Averted due to the tagging system. Once a player attacks a monster (and does damage), that monster is tagged and only they or their party gain experience points or loot from it. Newbies that don't know about this system will often accuse people of kill stealing until they are told (often harshly) that the game doesn't allow this. An AntiFrustrationFeature introduced in ''Cataclysm'' allows quest-related bosses and many rare creatures to offer kill credit to everyone who does damage to them, regardless of whether they are in the same group.
* HerdHittingAttack: Oh so many of them. Generally any group of more than five mobs at once will require AOE of some sort unless there's some damaging mechanic triggered by their death (for example, the scorpions in the Firelands explode and give a damage-increasing debuff when they die).
* HereWeGoAgain: In Grizzly Hills there is an alliance quest chain where your character eats some Amberseeds from a bucket. After your quest chain for laxatives to get the Amberseeds back, they go right back in the bucket you ate them out of... for the next adventurer...
* HeroicResolve:
** Tirion Fordring, atop Icecrown Citadel. "Light give me strength to break these bonds," indeed.
** In the Ultraxion battle, this is an additional ability players can use to escape the Twilight realm for a few seconds, which is necessary to avoid some of Ultraxion's more powerful abilities (Fading Light, which kills you upon expiration if you're in the twilight realm, and Hour of Twilight, which does extreme damage to those in the Twilight Realm)
* HeterosexualLifePartners: Quite a few: Tirion and Eitrigg, Varian and Bolvar, Thassarian and Koltira, Asric and Jadaar, Anren and Tholo.
* HeWhoFightsMonsters: Sylvanas is headed down this path in Cataclysm. For starters, she hires the Val'kyr to [[YouWillBeAssimilated reanimate corpses into new Forsaken]], which Garrosh is utterly disgusted by. And during the Worgen starting experience, she uses the New Plague, despite Garrosh explicitly ''banning'' its use. She also uses it on Southshore. Doesn't seem too different from the late Lich King, eh? Garrosh even calls her out on this during the Silverpine Forest questline. Her reply is pretty snarky:
-->'''Garrosh:''' Have you given any thought to what this means, Sylvanas? What difference is there between you and the Lich King now?
-->'''Sylvanas:''' Isn't it obvious, Warchief? ''I'' serve the Horde.
** And then there's the end of the Western Plaguelands questline, [[spoiler: where she kidnaps Koltira Deathweaver to punish him for not despising the Alliance enough and not wanting to harm his friend Thassarian (who is leading the Alliance forces in Andorhal). She heavily implies that torture and brainwashing will be involved.]]
** The Royal Apothecary Society already went down this path in the backstory.
** Also in the Worgen starting zone is Lord Godfrey; he had been fighting the feral Worgen for so long, that he wants to kill the player once they've succumbed to the curse, and then tries to sell out King Greymane to the Forsaken when it turns out Greymane is a Worgen.
*** And then during Silverpine Forest, [[spoiler: he gets ressurected as a Forsaken, aids Sylvanas in pushing the Worgen from Silverpine... and then kills her, at point-blank range with his gun]] So by the time [[spoiler: you kill him in Shadowfang Keep, he's not only - quite literally - become one of the enemies Gilneas was fighting, but he's become an enemy to THOSE enemies as well.]]
* SociopathicHero: Many of the Knights of the Ebon Blade use quite ruthless tactics against the Lich King, many of which involve maximizing the body count against the Scourge and their allies.
* HijackedByGanon: The FinalBoss of ''Burning Crusade'' is Illidan, right? Nope, actually it's Kil'jaeden the Deceiver, a fact totally unhinted at by Blizzard prior to the Sunwell content patch (unless you were well-versed in the lore and managed to put quite a few subtle clues together).
* HitAndRunTactics /{{Kiting}}: Several bosses and quests involve mobs that are dangerous/suicidal to engage in melee combat and so must be kited. Some examples:
** In Molten Core, a hunter may obtain a quest to construct an epic bow. Completion of the quest requires the hunter to defeat 4 individual demons. Two of the demons are deadly in melee range, but can be successfully defeated through kiting.
** During the second phase of the Lady Vashj fight in Serpentshrine Caverns, Vashj summons various adds, including a large strider (a biological TripodTerror) that cannot be tanked in melee range, but must instead be kited by a ranged DPS.
** In addition, many ranged classes use kiting as part of their standard PvP tactic, and many melee classes have ways around it.
* HitlersTimeTravelExemptionAct: Used in several dungeons within the Caverns of Time, in which you travel back to prevent the Infinite Dragonflight from interfering with some apparently disastrous events in Azeroth's history -- Arthas' StartOfDarkness in "The Culling of Stratholme" and Medivh's "Opening of the Dark Portal" under Sargeras' dominion. The reason you need to do this is that if you don't stop them, the resulting futures would have been [[BadFuture much, much worse]], thanks in no small part to NiceJobFixingItVillain.
* HoistByHisOwnPetard - Arguably what ultimately got the Lich King killed.
** Player examples, in the heroic version of throne of the tides, it's very possible for a shadow priest to kill themselves with their own Shadow Word: Death's backlash while they're super buffed and burning down Ozumat. Warlocks also used to have hellfire, which does a good amount of AreaOfEffect damage at the cost of damaging the warlock, if they were low enough, the damage would kill the warlock (This had strategic importance as dying to hellfire didn't cost repairs, allowing you suicide on a TotalPartyKill and avoid gear damage), a patch changed it so that the spell didn't kill you if you hit 1 HP, to [[TheyChangedItNowItSucks a predictable response.]]
** Several bosses have mechanics that work against other mechanics. For example, to defeat Deathwing in the Spine of Deathwing battle, you must kill nine Corrupted Blood adds, have a Hideous Amalgamation soak up all the residue, and kill the amalgamation near the armor plate, forcing it open and enabling you to DPS the tendon.
* HolyGround: Several, Light's Hope Chapel, Stormwind Cathedral, the Temple of the Moon in Darnassus.
* HolyHandGrenade: Priests and paladins have a number of Light-based attack spells. The spells Penance for Discipline priests and Holy Shock for Holy paladins can be used for healing allies or for attacking enemies.
* {{Homage}}: The Lich King and the Witch King, C'thun, Yogg Saron, and countless others
* HomingProjectile: Unless an attack is supposed to be avoided by moving out of the way ([[MemeticMutation don't stand in the fire]]), then all ranged attacks will home in on their target. Normally this only manifests as an attack making a few curves to adjust for the target moving, but a slow moving attack on a mounted player will follow the player around until he stops and gets hit.
** The Creeping Inferno used by the Devout Harbinger in the Molten Front is an explicit HomingProjectile that players are supposed to run away from until it extinguishes itself.
** Ranged attacks usually don't inflict any damage if you ride out of range while the attack is in flight, but the actual effect doesn't disappear until it hits the target (in most cases). This can be played with to get a good look at spell effects, particularly with the fastest flying mounts (which are only slightly slower than some attacks).
** Some projectiles are slow moving enough that it's possible to guide them so that they hit the player at a more convenient location (Jin'rokh's Focused Lightning), or destroy or evade them long enough (The Lich King's Frozen Orbs).
* HonorBeforeReason: Pretty much every order of paladins ever conceived. The Knights of the Ebon Blade have no such qualms, though; one quest is called "Honor is For the Weak".
** [[spoiler:General Nazgrim]] reveals that he is only following Garrosh out of a sense of honor.
* HornedHumanoid: Ogres have rhino-horns, tauren and female draenei have horns of various styles, and almost all demons have them too.
* HornyDevils: Played straight with the succubi (and potentially incubi, who may or may not exist). Averted with the other demons, most notably Talgath.
* HornyVikings: The Vrykul race from Northrend.
* HorsemenOfTheApocalypse: The Four Horsemen of Naxxramas.
* HorseOfADifferentColor: Every playable race has their own specific mount. With a bit of effort building reputation, players can ride the mounts of other races. There are also quite a few mounts not specific to any one race, such as bears and mammoths.
** BEAR CAVALRY!
* HotBlooded: Any number of [=NPCs=] could certainly qualify for this, but Garrosh Hellscream is certainly the most prominent example of it. In no small part, his hot-bloodedness during the events of ''Wrath of the Lich King'' is reason for the [[ConflictBall re-ignition of hostilities]] between the Horde and the Alliance, or at least kept cooler heads from mitigating them.
** The orc race as a whole, really. They have a racial ability named "Blood Fury," and their standard battle cry is "VICTORY OR DEATH!"
* HPToOne: Any pet battler worth his or her salt is going to have at least one [[AnthropomorphicFood Terrible Turnip]]. In order to capture a pet the player needs to weaken it before trying to catch it, and the Terrible Turnip has the Weakened Blow attack, which will always leave the opponent with at least 1HP left.
** Prince Malchezar of Karazhan has an attack that temporarily inflicts this on a player, and it also negates any healing cast on the target for the duration of the effect.
* HugeRiderTinyMount: In a word, ''yes''. For example, the Tauren, massive bovine-people, can ride a creature that is, to all intents and purposes, a [[Franchise/FinalFantasy chocobo]] with the serial numbers filed off. The game attempts to scale the poor creature's size upwards, but even so, it's quite clear the hawkstrider should be getting crushed.
** Taken UpToEleven with a specific subzone in the Storm Peaks. After a long quest chain, you get a perpetual disguise in the shape of the aforementioned Ice Vrykul. You can mount any of your normal mounts, but unlike with the tauren they don't scale up. Hence, you can have a giant ice woman crammed into a flying machine built for a gnome.
** Similarly, there are very few things funnier to see than a Tauren Death Knight riding a pony (or even a foal) on the quest to get his (appropriately-sized) Deathcharger mount.
** Thorim and Veranus, one of the few proto-drakes large enough to carry him on her back.
* HumanLadder: In Uldum, [[LittlePeople Pygmies]] are trying to steal dates, but they are too short to reach, so they stand on each others' shoulders in a three-pygmy-tall tower to reach. Players can unleash cathartic revenge on the runts by grabbing a hammer and playing Whack-a-Pygmy.
* HumongousMecha:
** The Burning Legion's Fel Reavers, gargantuan level 70 elite mobs that stalk Hellfire Peninsula and make themselves the bane of the inattentive player.
** Mimiron's fourth phase form, the [[{{Voltron}} V-07-TR-0N]] weapons platform, which is a [[CombiningMecha combination]] of his previous 3 machines.
* HundredPercentHeroismRating:
** Reaching the highest reputation level with certain factions will occasionally result in some [=NPCs=] greeting/complimenting you as you walk past. The most commonly seen example is probably the two [[TheMagocracy Kirin Tor]] mages standing by the doorway of the Dalaran flight point.
** There are several {{Easter Egg}}s where [=NPCs=] acknowledge particularly important feats if the player character has done them, but have more impersonal dialogue if not. For example, if a player did the quest chain to enter Onyxia's lair way back in classic (an event that has since been [[LostForever removed]]), a certain lord general greets the player like an old friend when encountered in Northrend. If the player hadn't done that quest, though, they're just greeted like some stranger.
* HybridMonster: Quite a few of them are hybrids of several species, and sometimes between in-universe species.
* HydraProblem: Megaera is a three headed hydra in the Throne of Thunder, when one of her heads is killed, two more grow in it's place. Megaera still takes damage with each head killed, so it's just a matter of killing seven heads and holding out against the assault from all the extra heads.
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7th Mar '14 2:26:47 PM Tallens
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* DesertBandits: The Wastewander bandits of Tanaris, originally pirates who had their ships stolen by other pirates and turned to capturing water sources and stealing from the Goblins of Gadgetzan to get by.
3rd Mar '14 3:48:21 PM somerandomdude
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2nd Mar '14 4:59:17 PM Yogg-SaronLivesHere
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* EverybodyKnewAlready: The Southern Rocketway Terminus, home of the world famous [[MadScientistLaboratory Secret Lab]]; they even give tours, when the lab's not on fire.
24th Feb '14 10:10:02 PM FrosthawkSDK
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* ArtEvolution: The contrast between art assets made for the game's launch and ones made in the later expansions is staggering--older art is borderline cel-shaded at times with an abundance of deep, dark lines, compared to recent art with more focus on smooth gradients and subtle, fine details. This isn't even getting into the increasing graphical fidelity, leaving the older and most recent playable races looking like they're from completely video game ''eras''. In the ''Warlords of Draenor'' expansion, the art style and level of graphical complexity of the new pandaren (described by the art director as the practical limit to what could be done with their graphics engine) is being applied to the game's early playable races, and the difference [[http://hydra-media.cursecdn.com/wowpedia.org/3/35/Orc_male_updates.jpg has to be seen to be believed]].

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* ArtEvolution: The contrast between art assets made for the game's launch and ones made in the later expansions is staggering--older art is borderline cel-shaded at times with an abundance of deep, dark lines, compared to recent art with more focus on smooth gradients and subtle, fine details. This isn't even getting into the increasing graphical fidelity, leaving the older and most recent playable races looking like they're from completely different video game ''eras''. In the ''Warlords of Draenor'' expansion, the art style and level of graphical complexity of the new pandaren (described by the art director as the practical limit to what could be done with their graphics engine) is being applied to the game's early playable races, and the difference [[http://hydra-media.cursecdn.com/wowpedia.org/3/35/Orc_male_updates.jpg has to be seen to be believed]].
24th Feb '14 10:09:02 PM FrosthawkSDK
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* ArtEvolution: ''Cataclysm'' changed the art for most of the Azeroth zones. [[WordOfGod According to a few developer comments]], it had a lot to do with Blizzard's artists comparing the assets they made for [=WoW=]'s launch with the assets they made for later expansions and going, "Yeah, I could do better." The newest player races, goblins and worgen, also have much more detailed models than the older races, and Blizzard has expressed a desire to update the older race models to similar levels of detail some time in the future.

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* ArtEvolution: ''Cataclysm'' changed the The contrast between art for most of the Azeroth zones. [[WordOfGod According to a few developer comments]], it had a lot to do with Blizzard's artists comparing the assets they made for [=WoW=]'s the game's launch with the assets they and ones made for in the later expansions and going, "Yeah, I could do better." The newest player races, goblins and worgen, also have much is staggering--older art is borderline cel-shaded at times with an abundance of deep, dark lines, compared to recent art with more detailed models than focus on smooth gradients and subtle, fine details. This isn't even getting into the increasing graphical fidelity, leaving the older and most recent playable races looking like they're from completely video game ''eras''. In the ''Warlords of Draenor'' expansion, the art style and level of graphical complexity of the new pandaren (described by the art director as the practical limit to what could be done with their graphics engine) is being applied to the game's early playable races, and Blizzard the difference [[http://hydra-media.cursecdn.com/wowpedia.org/3/35/Orc_male_updates.jpg has expressed a desire to update the older race models be seen to similar levels of detail some time in the future.be believed]].
20th Feb '14 7:47:44 PM Vir
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* EvilVersusEvil: Several instances. Arugal's worgens versus Scourge, Dark Irons serving Ragnaros versus Blackrock Orcs serving the Black Dragonflight, and Scarlet Crusade versus Scourge in Vanilla. Illidan versus Burning Legion and Black dragons versus Gronn in ''Burning Crusade''. Ice trolls versus Scourge, Black dragons versus Scourge, Yogg'Saron versus Scourge and Scarlet Crusade versus Scourge again in ''Wrath of the Lich King''.

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* EvilVersusEvil: Several instances. Arugal's worgens worgen versus Scourge, Dark Irons serving Ragnaros versus Blackrock Orcs serving the Black Dragonflight, and Scarlet Crusade versus Scourge in Vanilla. Illidan versus Burning Legion and Black dragons versus Gronn in ''Burning Crusade''. Ice trolls versus Scourge, Black dragons versus Scourge, Yogg'Saron versus Scourge and Scarlet Crusade versus Scourge again in ''Wrath of the Lich King''.



** During the Midsummer Fire Festival, EvilVersusEvil was {{Invoked|Trope}} by the Old Gods. The Naga summon Frost Lord Ahune to fight Fire Lord Ragnaros, who was summoned by Deathwing, in hopes of sparking another Elemental War.

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** During the Midsummer Fire Festival, EvilVersusEvil was {{Invoked|Trope}} {{invoked|Trope}} by the Old Gods. The Naga summon Frost Lord Ahune to fight Fire Lord Ragnaros, who was summoned by Deathwing, in hopes of sparking another Elemental War.


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* EvilWeapon: Frostmourne, naturally. There's also Xal'atoh, Garrosh's Old God-corrupted replica of Gorehowl, which whispers to the player when wielded.
17th Feb '14 7:35:54 PM Vir
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* EvilMask: Characters affected by sha infestation often have their possession signified by tribal masks that vary in appearance depending on the source of the infestation.

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* EvilMask: Characters affected by sha Sha infestation often have their possession signified by tribal masks that vary in appearance depending on the source of the infestation.infestation. They're actually a perversion of the masks carved by the Monkey King that Shaohao used to draw his negative emotions out.
17th Feb '14 1:50:44 PM serialkillerwhale
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* ALighterShadeOfGrey: The Alliance compared to the Horde, in the light of recent actions taken by Hellscream and Sylvanas. It was more equal from Warcraft III until then.
** Though it seems to drift a little further toward BlackAndWhiteMorality with each expansion, with the Alliance presented as purely heroic and the Horde as the aggressive war-mongerers.
5th Feb '14 6:53:03 PM Vir
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** The Headless Horseman covers both EvilLaugh and EvilIsHammy [[http://www.youtube.com/watch?v=QyU3AD5EstA&feature=related spectacularly]].

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** The Headless Horseman covers both EvilLaugh and EvilIsHammy [[http://www.youtube.com/watch?v=QyU3AD5EstA&feature=related com/watch?v=QyU3AD5EstA spectacularly]].



* EvilMatriarch: As the whole black dragonflight is evil, it's top brood mother, Sintharia qualifies. In Shadowmoon Valley, Yarzill the Merc is collecting Netherwing eggs to keep them out of the "wrong hands"; at first this seems to be the Dragonmaw Orcs, but Sintharia (as Lady Sinestra) appears in a repeating event showing that she wants the eggs, and Overlord Mor'ghor is willing to trade. Being an offshoot of the black dragonflight, Sintharia is probably the mother to some, if not all of the Netherwing dragons, and they want nothing to do with her.

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* EvilMask: Characters affected by sha infestation often have their possession signified by tribal masks that vary in appearance depending on the source of the infestation.
* EvilMatriarch: As the whole black dragonflight is evil, it's its top brood mother, mother Sintharia qualifies. In Shadowmoon Valley, Yarzill the Merc is collecting Netherwing eggs to keep them out of the "wrong hands"; at first this seems to be the Dragonmaw Orcs, but Sintharia (as Lady Sinestra) appears in a repeating event showing that she wants the eggs, and Overlord Mor'ghor is willing to trade. Being an offshoot of the black dragonflight, Sintharia is probably the mother to some, if not all of the Netherwing dragons, and they want nothing to do with her.



* EvilSoundsDeep: [[http://www.youtube.com/watch?v=zRqVaewSRrE&feature=related Many]], [[http://www.youtube.com/watch?v=zwIqRyvVfGs many]] [[http://www.youtube.com/watch?v=Txm-4xwt3-k villains]] [[http://www.youtube.com/watch?v=x_DJkUCL-pc and]] [[http://www.youtube.com/watch?v=-86gmTUv298 bosses]].

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* EvilSoundsDeep: [[http://www.youtube.com/watch?v=zRqVaewSRrE&feature=related com/watch?v=zRqVaewSRrE Many]], [[http://www.youtube.com/watch?v=zwIqRyvVfGs many]] [[http://www.youtube.com/watch?v=Txm-4xwt3-k villains]] [[http://www.youtube.com/watch?v=x_DJkUCL-pc and]] [[http://www.youtube.com/watch?v=-86gmTUv298 bosses]].



* EvilVersusEvil: Several instances. Arugal's worgens versus Scourge, Dark Irons serving Ragnaros versus Blackrock Orcs serving the Black Dragonflight, and Scarlet Crusade versus Scourge in Vanilla. Illidan versus Burning Legion and Black dragons versus Gronn in Burning Crusade. Ice trolls versus Scourge, Black dragons versus Scourge, Yogg'Saron versus Scourge and Scarlet Crusade versus Scourge again in Wrath of the Lich King.
** The updates leading to Cataclysm caused random portals to open in any area of the game, from which elementals pour out. No matter what kind of [=NPCs=] or enemies roam the area, they would immediately engage in a fight with the elementals.
** ''Cataclysm'' itself mostly averts this, as almost all the major villains in the expansion (Deathwing, the Naga, Al'Akir, Ragnaros, and the Twilight's Hammer) are all controlled or influenced by the Old Gods, and are often seen working together; meanwhile the Zandalari Trolls have not faced any of the other villains. A minor exception are the Neferset, a villainous faction of Tol'Vir who turn against Siamat, a servant of Al'Akir.

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* EvilVersusEvil: Several instances. Arugal's worgens versus Scourge, Dark Irons serving Ragnaros versus Blackrock Orcs serving the Black Dragonflight, and Scarlet Crusade versus Scourge in Vanilla. Illidan versus Burning Legion and Black dragons versus Gronn in Burning Crusade. ''Burning Crusade''. Ice trolls versus Scourge, Black dragons versus Scourge, Yogg'Saron versus Scourge and Scarlet Crusade versus Scourge again in Wrath ''Wrath of the Lich King.
King''.
** The updates leading to Cataclysm ''Cataclysm'' caused random portals to open in any area of the game, from which elementals pour out. No matter what kind of [=NPCs=] or enemies roam the area, they would immediately engage in a fight with the elementals.
** ''Cataclysm'' itself mostly averts this, as almost all the major villains in the expansion (Deathwing, the Naga, Al'Akir, Ragnaros, and the Twilight's Hammer) are all controlled or influenced by the Old Gods, and are often seen working together; meanwhile the Zandalari Trolls have not faced any of the other villains. A minor exception are the Neferset, a villainous faction of Tol'Vir Tol'vir who turn against Siamat, a servant of Al'Akir.



** In Mists of Pandaria, the Yaungol are often seen fighting against the Mantid, and it's indicated that the Mantid fought wars with the Mogu in the past. Also from Mists of Pandaria, the Alliance and Horde hope to set the Saurok against the Mogu.

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** In Mists ''Mists of Pandaria, Pandaria'', the Yaungol are often seen fighting against the Mantid, and it's indicated that the Mantid fought wars with the Mogu in the past. Also from Mists ''Mists of Pandaria, Pandaria'', the Alliance and Horde hope to set the Saurok against the Mogu.



* ExpansionPack: There's been four. [[SpaceZone The Burning Crusade]], [[GrimUpNorth Wrath of the Lich King]], [[TheEndOfTheWorldAsWeKnowIt Cataclysm]] and [[{{Wutai}} Mists of Pandaria]].

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* ExpansionPack: There's been four. [[SpaceZone ''[[SpaceZone The Burning Crusade]], [[GrimUpNorth Crusade]]'', ''[[GrimUpNorth Wrath of the Lich King]], [[TheEndOfTheWorldAsWeKnowIt Cataclysm]] King]]'', ''[[TheEndOfTheWorldAsWeKnowIt Cataclysm]]'' and [[{{Wutai}} ''[[{{Wutai}} Mists of Pandaria]].Pandaria]]''.
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