History WhatAnIdiot / AnimatedFilm

6th Feb '16 9:15:16 PM KingLyger
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** ''Disney/TheLionKing'': Simba returns to the Pride Lands and confronts Scar over the death of Mufasa. By getting Simba to accept the responsibility for his father's death yet again, Scar gains the upper hand and dangles him over Pride Rock.\\
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** ''Disney/TheLionKing'': ''Disney/TheLionKing'': *** Just after killing Mufasa, Scar goes down into the canyon to confirm that Mufasa is dead, running into Simba. Since Scar's plan relies on both Mufasa and Simba being dead, Scar's plan is only half-finished.\\ '''You'd Expect:''' Scar would try and kill Simba right then and there. After all, the only witnesses around are the hyenas, who are loyal to Scar, and Simba has proven no match for them on his own. With all three of them, plus Scar, they could easily overpower the young prince.\\ '''Instead:''' Scar tells Simba to run away, ''then'' sends the hyenas after Simba to kill him. Perhaps Scar didn't want to personally shed any blood, but that seems like a strange thing to be stubborn about, considering he'd just committed fratricide. In any case, Simba escapes the hyenas, and runs away into the wild. *** In the film's climax, Simba returns to the Pride Lands and confronts Scar over the death of Mufasa. By getting Simba to accept the responsibility for his father's death yet again, Scar gains the upper hand and dangles him over Pride Rock.\\
31st Jan '16 11:56:26 AM Mario1995
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'''Instead:''' He calls it "[[InvertedTrope The stupidest thing he had ever heard]]" and still refuses to go, leading to his whole family abandoning him in Alaska.
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'''Instead:''' He calls it "[[InvertedTrope The the stupidest thing he had ever heard]]" and still refuses to go, leading to his whole family abandoning him in Alaska.
31st Jan '16 11:55:36 AM Mario1995
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'''You'd Expect:''' Homer to remember to realize that he was using the exact same tactic Marge and the rest of the family are using to convince to come back to Springfield, and that he is being a hypocrite for ripping the family apart when he tried to repair it after the family escaped from Springfield's angry mob.\\
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'''You'd Expect:''' Homer to remember to realize that he was using the exact same tactic Marge and the rest of the family are using to convince him to come back to Springfield, and that he is being a hypocrite for ripping the family apart when he tried to repair it after the family escaped from Springfield's angry mob.\\
31st Jan '16 11:54:46 AM Mario1995
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Moved from Simpsons category
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* ''WesternAnimation/TheSimpsonsMovie'' ** The family finds out that the EPA plans to destroy Springfield, but Homer is reluctant to go back and save the city. Marge attempts to convince Homer to come back by [[IronicEcho repeating]] what Homer told Marge earlier when ''he'' tried to convince ''Marge'' and the family to come with him to Alaska: "In every marriage, you get one chance to say, 'I need you to do this with me.'"\\ '''You'd Expect:''' Homer to remember to realize that he was using the exact same tactic Marge and the rest of the family are using to convince to come back to Springfield, and that he is being a hypocrite for ripping the family apart when he tried to repair it after the family escaped from Springfield's angry mob.\\ '''Instead:''' He calls it "[[InvertedTrope The stupidest thing he had ever heard]]" and still refuses to go, leading to his whole family abandoning him in Alaska. ** Bart, Marge, Lisa, and Maggie are on the train on their way back to Springfield & the EPA are keeping track of what everyone is saying by using hidden microphones.\\ '''You'd Expect:''' For Bart, Marge, and Lisa ''to keep quiet'' during the ride to Springfield.\\ '''Instead:''' They run their mouths and the EPA is able to hear them! They get captured, and end up back in the dome. [[{{SarcasmMode}} Way to go there, guys.]]
31st Jan '16 11:12:43 AM dmcreif
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'''You'd Expect''': Krei would offer more than money to Hiro, like covering his tuition for the best university possible and learn there or funding microbots for a huge community service project. And if Hiro doesn't accept the offer then, wait for a few months and keep trying to recruit. In addition, Krei should defend against Callaghan's accusations since [[spoiler: later on, according to the video footage Hiro and the others find, we only have Callaghan's word that the transporter was tested too early]]. He has a reputation to uphold, after all.\\
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'''You'd Expect''': Krei would offer more than money to Hiro, like covering offer to cover his tuition for the best university possible and learn there or funding microbots for a huge community service project. And if Hiro doesn't accept the offer then, wait for a few months and keep trying to recruit. In addition, Krei should should, being who he is, hire lawyers to defend himself against Callaghan's accusations since [[spoiler: later on, according to the video footage Hiro and the others find, we only have Callaghan's word that the transporter was tested too early]]. He has a reputation to uphold, after all.\\

'''You'd Expect''': Tadashi to wait until the rescue vehicles come. Given San Fransokyo is in the United States, where fire safety is taught ''everywhere'', it's important that civilians never try and mount a rescue.\\
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'''You'd Expect''': Tadashi to just wait until outside and let the rescue vehicles come.fire department handle it. Given San Fransokyo is in the United States, where fire safety is taught ''everywhere'', it's important that civilians never try and mount a rescue.\\

*** '''You'd think''': Joy would send several of the core memories up to tide Anger, Disgust and Fear using those same tubes, as WebAnimation/HowItShouldHaveEnded noted, so that the remaining personality islands don't collapse as Sadness and Joy make the long trek back, using the Train of Thought.
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*** '''You'd think''': Expect''': Joy would send several of the core memories up to tide Anger, Disgust and Fear using those same tubes, as WebAnimation/HowItShouldHaveEnded noted, so that the remaining personality islands don't collapse as Sadness and Joy make the long trek back, using the Train of Thought.
16th Jan '16 2:16:40 AM Doug86
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*** After retrieving his medal, Ralph returns to his own game, only to learn from Gene that after Felix disappeared trying to find him, all the Nicelanders have abandoned it, knowing that the game will be unplugged in the morning. When Gene asks what Ralph was hoping to gain from this, Ralph explains that he didn't want to have to [[AllTheOtherReindeer live alone in the garbage]].\\
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*** After retrieving his medal, Ralph returns to his own game, only to learn from Gene that after Felix disappeared trying to find him, all the Nicelanders have abandoned it, knowing that the game will be unplugged in the morning. When Gene asks what Ralph was hoping to gain from this, Ralph explains that he didn't want to have to [[AllTheOtherReindeer [[AllOfTheOtherReindeer live alone in the garbage]].\\
7th Jan '16 3:41:48 PM hamza678
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* ''WesternAnimation/BigHero6'' has some notable moments as well. ** At the Student Expo, Hiro wows everyone with his microbots, including CEO Krei. When Krei makes an offer to buy Hiro's bots and hire him, Professor Callaghan steps in and accuses Krei of being a CorruptCorporateExecutive who cuts corners with science.\\
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* ** ''WesternAnimation/BigHero6'' has some notable moments as well. ** *** At the Student Expo, Hiro wows everyone with his microbots, including CEO Krei. When Krei makes an offer to buy Hiro's bots and hire him, Professor Callaghan steps in and accuses Krei of being a CorruptCorporateExecutive who cuts corners with science.\\

** After Hiro's success at the Student Expo, the brothers hang out on campus, up until they see a fire in the building that breaks out. Tadashi is worried when someone says Callaghan is inside.\\
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** *** After Hiro's success at the Student Expo, the brothers hang out on campus, up until they see a fire in the building that breaks out. Tadashi is worried when someone says Callaghan is inside.\\

** After unmasking [[spoiler: Callaghan]], Hiro and his teammates are in denial. Hiro in particular [[BrokenPedestal call outs]] [[spoiler: Callaghan]] for letting Tadashi die, and for trying to kill them at different points in the movie. At this point they've unmasked and depowered the villain.\\
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** *** After unmasking [[spoiler: Callaghan]], Hiro and his teammates are in denial. Hiro in particular [[BrokenPedestal call outs]] [[spoiler: Callaghan]] for letting Tadashi die, and for trying to kill them at different points in the movie. At this point they've unmasked and depowered the villain.\\

* ''WesternAnimation/{{Brave}}'': The whole plot kicks off when Queen Elinor receives notification that three tribes will send suitors to win her daughter Merida's hand. Merida's not keen on the idea, and the two have a row about it. Fergus convinces Elinor to practice speaking with him as if he's Merida, and Merida carries on a similar conversation with her horse Angus. ** '''You'd think''': Elinor after practicing talking to Merida with Fergus would seek her daughter out, and Merida would do the same. They both have good intentions, each not trying to hurt the other, and find middle ground. ** '''Instead''': Elinor keeps her words to herself while dressing up Merida for the occasion, and Merida keeps her mouth shut in hopes of devising a means out of the situation. Merida invokes LoopholeAbuse to win her own hand, Elinor in a fury throws her daughter's bow into the fire, and Merida runs away in tears. ** A worse mess ensues because Merida meets a stranger, who she soon realizes is a druid. Despite knowing ''absolutely nothing'' about magic, she bargains with this stranger for a spell to "change her fate". ** '''You'd Expect:''' Merida to listen to the witch about "unhappy customers" and her hints of warning such as, "Are you sure you know what you're asking for?" She could take her time to think about the wording of the spell as well if she's going to go through with it, since "change" can lead to so many possibilities. Witches were also considered ''wisewomen'', so she could simply pay for advice on how to get out of an ArrangedMarriage. ** '''Instead:''' Even after the druid ominously warns her that all magic has consequences, Merida insists on it. Merida insists on purchasing the spell, as well as all the witch's carvings, and pays no mind to the hints that the with is dropping. Then the spell turns her mother into a BrainwashedAndCrazy bear. ** Following this, Merida seeks to undo the spell by going back to the witch's cottage with her mother. That in itself is reasonable, but the witch has left behind a message with potions and a CurseEscapeClause that is coded with vagueness. ** '''You'd Expect:''' That Merida would become a little more cautious about magic. ** '''Instead:''' She immediately tries to fix her mother by...grabbing potions at random and pouring them into a nearby hearth. As her previous experience with magic clearly shows, this only makes the problem worse. [[note]]Really, Merida's lucky that her antics ''only'' ended up terrifying herself, her mother and forcing them to sleep outside for the night.[[/note]] * WesternAnimation/InsideOut has a few moments as well.
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* ** ''WesternAnimation/{{Brave}}'': The whole plot kicks off when Queen Elinor receives notification that three tribes will send suitors to win her daughter Merida's hand. Merida's not keen on the idea, and the two have a row about it. Fergus convinces Elinor to practice speaking with him as if he's Merida, and Merida carries on a similar conversation with her horse Angus. ** *** '''You'd think''': Elinor after practicing talking to Merida with Fergus would seek her daughter out, and Merida would do the same. They both have good intentions, each not trying to hurt the other, and find middle ground. ** *** '''Instead''': Elinor keeps her words to herself while dressing up Merida for the occasion, and Merida keeps her mouth shut in hopes of devising a means out of the situation. Merida invokes LoopholeAbuse to win her own hand, Elinor in a fury throws her daughter's bow into the fire, and Merida runs away in tears. ** *** A worse mess ensues because Merida meets a stranger, who she soon realizes is a druid. Despite knowing ''absolutely nothing'' about magic, she bargains with this stranger for a spell to "change her fate". ** *** '''You'd Expect:''' Merida to listen to the witch about "unhappy customers" and her hints of warning such as, "Are you sure you know what you're asking for?" She could take her time to think about the wording of the spell as well if she's going to go through with it, since "change" can lead to so many possibilities. Witches were also considered ''wisewomen'', so she could simply pay for advice on how to get out of an ArrangedMarriage. ** *** '''Instead:''' Even after the druid ominously warns her that all magic has consequences, Merida insists on it. Merida insists on purchasing the spell, as well as all the witch's carvings, and pays no mind to the hints that the with is dropping. Then the spell turns her mother into a BrainwashedAndCrazy bear. ** *** Following this, Merida seeks to undo the spell by going back to the witch's cottage with her mother. That in itself is reasonable, but the witch has left behind a message with potions and a CurseEscapeClause that is coded with vagueness. ** *** '''You'd Expect:''' That Merida would become a little more cautious about magic. ** *** '''Instead:''' She immediately tries to fix her mother by...grabbing potions at random and pouring them into a nearby hearth. As her previous experience with magic clearly shows, this only makes the problem worse. [[note]]Really, Merida's lucky that her antics ''only'' ended up terrifying herself, her mother and forcing them to sleep outside for the night.[[/note]] * WesternAnimation/InsideOut ** ''WesternAnimation/InsideOut'' has a few moments as well.

** '''You'd Expect''': Joy would make the link that Sadness allows Riley to cry for help, sometimes literally and sometimes figuratively. ** '''Instead''': Joy due to her InnocentlyInsensitive nature and pressing need to keep Riley happy shuts Sadness out and makes no effort to understand her polar opposite's purpose. This kicks off the plot when Sadness is [[spoiler: compelled to turn Riley's core memories blue, which leads to her, Joy and the memories on a journey far from headquarters.]] ** While making the long trek back to headquarters, Joy and Sadness run into workers that send an EarWorm as a joke through recall tubes. ** '''You'd think''': Joy would send several of the core memories up to tide Anger, Disgust and Fear using those same tubes, as WebAnimation/HowItShouldHaveEnded noted, so that the remaining personality islands don't collapse as Sadness and Joy make the long trek back, using the Train of Thought. ** '''Instead''': Joy insists that she has to personally take the core memories back to headquarters, not even letting the possibility cross her mind since the core memories are too valuable. This oversight ends up costing her and Sadness crucial time; when she [[spoiler: thinks to use the recall tubes to transport herself and the memories much later on, they collapse due to Honesty Island collapsing at the same time.]] ** Additionally, Bing Bong points out a "shortcut" that says "DANGER- Keep Out". Bing Bong can't read, but Joy very well can. Sadness realizes what the danger is and warns Joy not to go in. ** '''You'd think''': Joy would listen to Sadness's worries and bypass the "shortcut," given the sign and all. ** '''Instead''': Joy and Bing Bong go in, with Sadness reluctantly following to help them out when they get turned into abstract thought. CessationOfExistence nearly ensues. * WesternAnimation/TheLandBeforeTime: Cera, one of the main protagonists, while trying to find her way to her family through an empty ravine, lands on a giant T-Rex named Sharptooth, who is unconscious and does not wake up.\\
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** *** '''You'd Expect''': Joy would make the link that Sadness allows Riley to cry for help, sometimes literally and sometimes figuratively. ** *** '''Instead''': Joy due to her InnocentlyInsensitive nature and pressing need to keep Riley happy shuts Sadness out and makes no effort to understand her polar opposite's purpose. This kicks off the plot when Sadness is [[spoiler: compelled to turn Riley's core memories blue, which leads to her, Joy and the memories on a journey far from headquarters.]] ** *** While making the long trek back to headquarters, Joy and Sadness run into workers that send an EarWorm as a joke through recall tubes. ** *** '''You'd think''': Joy would send several of the core memories up to tide Anger, Disgust and Fear using those same tubes, as WebAnimation/HowItShouldHaveEnded noted, so that the remaining personality islands don't collapse as Sadness and Joy make the long trek back, using the Train of Thought. ** *** '''Instead''': Joy insists that she has to personally take the core memories back to headquarters, not even letting the possibility cross her mind since the core memories are too valuable. This oversight ends up costing her and Sadness crucial time; when she [[spoiler: thinks to use the recall tubes to transport herself and the memories much later on, they collapse due to Honesty Island collapsing at the same time.]] ** *** Additionally, Bing Bong points out a "shortcut" that says "DANGER- Keep Out". Bing Bong can't read, but Joy very well can. Sadness realizes what the danger is and warns Joy not to go in. ** *** '''You'd think''': Joy would listen to Sadness's worries and bypass the "shortcut," given the sign and all. ** *** '''Instead''': Joy and Bing Bong go in, with Sadness reluctantly following to help them out when they get turned into abstract thought. CessationOfExistence nearly ensues. * WesternAnimation/TheLandBeforeTime: ''WesternAnimation/TheLandBeforeTime'': Cera, one of the main protagonists, while trying to find her way to her family through an empty ravine, lands on a giant T-Rex named Sharptooth, who is unconscious and does not wake up.\\
5th Jan '16 1:26:25 PM Jayalaw
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** '''You'd Expect:''' That Merida would become a little more cautious about ** magic. '''Instead:''' She immediately tries to fix her mother by...grabbing potions at random and pouring them into a nearby hearth. As her previous experience with magic clearly shows, this only makes the problem worse. [[note]]Really, Merida's lucky that her antics ''only'' ended up terrifying herself, her mother and forcing them to sleep outside for the night.[[/note]]
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** '''You'd Expect:''' That Merida would become a little more cautious about ** magic. ** '''Instead:''' She immediately tries to fix her mother by...grabbing potions at random and pouring them into a nearby hearth. As her previous experience with magic clearly shows, this only makes the problem worse. [[note]]Really, Merida's lucky that her antics ''only'' ended up terrifying herself, her mother and forcing them to sleep outside for the night.[[/note]]
5th Jan '16 1:25:06 PM Jayalaw
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** '''You'd think''': Elinor after practicing talking to Merida with Fergus would seek her daughter out, and Merida would do the same. They both have good intentions, each not trying to hurt the other, and find middle gruond. ** '''Instead''': Elinor keeps her words to herself while dressing up Merida for the occasion, and Merida keeps her mouth shut in hopes of devising a means out of the situation. Merida invokes LoopholeAbuse to win her own hand, Elinor in a fury throws her daughter's bow into the fire, and Merida runs away in tears.\\ ** A worse mess ensues because Merida meets a stranger, who she soon realizes is a druid. Despite knowing ''absolutely nothing'' about magic, she bargains with this stranger for a spell to "change her fate". \\
to:
** '''You'd think''': Elinor after practicing talking to Merida with Fergus would seek her daughter out, and Merida would do the same. They both have good intentions, each not trying to hurt the other, and find middle gruond. ground. ** '''Instead''': Elinor keeps her words to herself while dressing up Merida for the occasion, and Merida keeps her mouth shut in hopes of devising a means out of the situation. Merida invokes LoopholeAbuse to win her own hand, Elinor in a fury throws her daughter's bow into the fire, and Merida runs away in tears.\\ tears. ** A worse mess ensues because Merida meets a stranger, who she soon realizes is a druid. Despite knowing ''absolutely nothing'' about magic, she bargains with this stranger for a spell to "change her fate". \\

** '''Instead:''' Even after the druid ominously warns her that all magic has consequences, Merida insists on it. Merida insists on purchasing the spell, as well as all the witch's carvings, and pays no mind to the hints that the with is dropping. Then the spell turns her mother into a BrainwashedAndCrazy bear. \\ ** Following this, Merida seeks to undo the spell by going back to the witch's cottage with her mother. That in itself is reasonable, but the witch has left behind a message with potions and a CurseEscapeClause that is coded with vagueness.\\ ** '''You'd Expect:''' That Merida would become a little more cautious about ** magic.\\
to:
** '''Instead:''' Even after the druid ominously warns her that all magic has consequences, Merida insists on it. Merida insists on purchasing the spell, as well as all the witch's carvings, and pays no mind to the hints that the with is dropping. Then the spell turns her mother into a BrainwashedAndCrazy bear. \\\n ** Following this, Merida seeks to undo the spell by going back to the witch's cottage with her mother. That in itself is reasonable, but the witch has left behind a message with potions and a CurseEscapeClause that is coded with vagueness.\\ vagueness. ** '''You'd Expect:''' That Merida would become a little more cautious about ** magic.\\
5th Jan '16 1:24:02 PM Jayalaw
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Added DiffLines:
* WesternAnimation/InsideOut has a few moments as well. ** Joy enters the world with Riley, and Sadness follows soon after. Sadness makes baby Riley cry, because babies have no other way of communicating with the world. ** '''You'd Expect''': Joy would make the link that Sadness allows Riley to cry for help, sometimes literally and sometimes figuratively. ** '''Instead''': Joy due to her InnocentlyInsensitive nature and pressing need to keep Riley happy shuts Sadness out and makes no effort to understand her polar opposite's purpose. This kicks off the plot when Sadness is [[spoiler: compelled to turn Riley's core memories blue, which leads to her, Joy and the memories on a journey far from headquarters.]] ** While making the long trek back to headquarters, Joy and Sadness run into workers that send an EarWorm as a joke through recall tubes. ** '''You'd think''': Joy would send several of the core memories up to tide Anger, Disgust and Fear using those same tubes, as WebAnimation/HowItShouldHaveEnded noted, so that the remaining personality islands don't collapse as Sadness and Joy make the long trek back, using the Train of Thought. ** '''Instead''': Joy insists that she has to personally take the core memories back to headquarters, not even letting the possibility cross her mind since the core memories are too valuable. This oversight ends up costing her and Sadness crucial time; when she [[spoiler: thinks to use the recall tubes to transport herself and the memories much later on, they collapse due to Honesty Island collapsing at the same time.]] ** Additionally, Bing Bong points out a "shortcut" that says "DANGER- Keep Out". Bing Bong can't read, but Joy very well can. Sadness realizes what the danger is and warns Joy not to go in. ** '''You'd think''': Joy would listen to Sadness's worries and bypass the "shortcut," given the sign and all. ** '''Instead''': Joy and Bing Bong go in, with Sadness reluctantly following to help them out when they get turned into abstract thought. CessationOfExistence nearly ensues.
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