History Westernanimation / DungeonsAndDragons

26th Apr '17 5:57:53 PM Pinokio
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* CanonName: The UniverseBible establishes Presto's name as Albert. The comic ''Forgotten Realms: The Grand Tour'' establishes Presto prefers to be called Preston.
26th Apr '17 11:50:10 AM Pinokio
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* KidHeroAllGrownUp: In the comic ''Forgotten Realms: The Grand Tour'', the party has reached adulthood when they contact Elminster. Uni is absent, and the party appears to have different totems.
26th Apr '17 11:03:04 AM Pinokio
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* AnachronismStew: Presto's spells from the Hat of the Magician tend to conjure up items that would be unfamiliar in a fantasy world, but familiar to someone from circa 1980's Earth, such as a stop sign, a Frisbee, a spray gun full of weed killer, a corded telephone, a gas mask, an electric fan, an electric blanket, a road map of Pittsburgh, sticks of dynamite, and a fire extinguisher. Presto conjures up a whole pile of modern junk in "The Dungeon At The Heart Of Dawn".



** The Beholder in the series shoots lightning from each eye of its tentacles, while in the game, each tentacle has a different ability. In "The Eye Of The Watchman", the comic adaptation of "The Eye Of The Beholder", the Beholder is called a Watchman.
** Presto does not demonstrate innate magical ability without his hat. In game terms, it is unclear if Presto is a true Magician or someone with high Intelligence and a Use Magic Device Skill.



** The Hat of Many Spells creates necessary spell components for spells and can cast prepared spells as if cast from a spell book. The hat casts from a pre-written list of spells selected at random from a dice roll using the same rules as a Rod of Wonder. In the series, Presto's hat conjures up objects that are relevant to the situation. The objects do not have to be spell components, and they are not entirely random. Presto's spells ignore the requirement of spell components and spell preparation in favor of a rhyming incantation. The provided table of random effects does not list the same effects as seen in the series, thus the spell table will have to be edited manually. Presto does not demonstrate innate magical ability without his hat, so it is unclear if Presto is a true Magician or someone with high Intelligence and a Use Magic Device Skill.

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** The ''Animated Series Handbook'' describes Presto's Hat of Many Spells as a hat that creates necessary spell components for spells and spells, can cast prepared spells as if cast from a spell book. The hat book, and casts from a list of pre-written list of spells selected at random from a dice roll using the same rules as a Rod of Wonder. In the series, Presto's hat conjures up objects that are relevant to the situation. The objects do not have to be spell components, and they are not entirely random. Presto's spells ignore the requirement of spell components and spell preparation in favor of a rhyming incantation.Wonder. The provided table of random effects does not list the same effects as seen in the series, thus the spell table will have to be edited manually. Presto does In the series, Presto's spells are cast from Presto's Hat of the Magician, ignoring the typical requirement of spell components and spell preparation in favor of a rhyming incantation. The objects conjured from the hat do not demonstrate innate magical ability without his hat, so it is unclear if Presto is a true Magician or someone with high Intelligence have to be spell components. The conjured spells and a Use Magic Device Skill.objects are not entirely random, as they have some situational context and are typically relevant to the caster's desire for the spell to be helpful in the situation, though the conjured objects can be unexpected, unhelpful, or out of place.
25th Apr '17 9:11:21 PM Pinokio
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* GameplayAndStorySegregation: The ''Animated Series Handbook'' describes the Energy Bow as capable of radiating light and firing magic arrows, but does not have rules for its ability to create energy ropes and constructs such as ladders and bridges. The Hat of Many Spells creates necessary spell components for spells and can cast prepared spells as if cast from a spellbook, while Presto's spells in the series ignore spell components and spell preparation in favor of a rhyming incantation.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The ''Animated Series Handbook'' describes the Energy Bow as capable of radiating light and firing magic arrows, but does not have rules for its ability to create energy ropes and constructs such as ladders and bridges. bridges.
**
The Hat of Many Spells creates necessary spell components for spells and can cast prepared spells as if cast from a spellbook, while spell book. The hat casts from a pre-written list of spells selected at random from a dice roll using the same rules as a Rod of Wonder. In the series, Presto's hat conjures up objects that are relevant to the situation. The objects do not have to be spell components, and they are not entirely random. Presto's spells in the series ignore the requirement of spell components and spell preparation in favor of a rhyming incantation.incantation. The provided table of random effects does not list the same effects as seen in the series, thus the spell table will have to be edited manually. Presto does not demonstrate innate magical ability without his hat, so it is unclear if Presto is a true Magician or someone with high Intelligence and a Use Magic Device Skill.
25th Apr '17 8:40:21 PM Pinokio
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* GameplayAndStorySegregation: The ''Animated Series Handbook'' describes the Energy Bow as capable of radiating light and firing magic arrows, but does not have rules for its ability to create energy ropes and constructs such as ladders and bridges. The hat of many spells creates necessary spell components for spells and can cast prepared spells as if cast from a spellbook, while Presto's spells in the series ignore spell components and spell preparation in favor of a rhyming incantation.

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* GameplayAndStorySegregation: The ''Animated Series Handbook'' describes the Energy Bow as capable of radiating light and firing magic arrows, but does not have rules for its ability to create energy ropes and constructs such as ladders and bridges. The hat Hat of many spells Many Spells creates necessary spell components for spells and can cast prepared spells as if cast from a spellbook, while Presto's spells in the series ignore spell components and spell preparation in favor of a rhyming incantation.
25th Apr '17 8:38:01 PM Pinokio
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* CanonDiscontinuity: Averted. The ''Animated Series Handbook'' is explicitly "designed to bridge the gap between the game and the animated series." Further stories unambiguously place the series in the ''TabletopGame/ForgottenRealms'' setting.
* CanonWelding: The series is explicitly canon with the ''TabletopGame/ForgottenRealms'' setting, due to the presence of Tiamat, a comic crossover with Elminster, and a mention in ''VideoGame/BaldursGateII''.


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* DistantFinale:
** In the comic ''Forgotten Realms: The Grand Tour'', the heroes help Presto in asking for an apprenticeship from Elminster.
** In ''VideoGame/BaldursGateII'', the group's fate may have been a TotalPartyKill from Tiamat.


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* GameplayAndStorySegregation: The ''Animated Series Handbook'' describes the Energy Bow as capable of radiating light and firing magic arrows, but does not have rules for its ability to create energy ropes and constructs such as ladders and bridges. The hat of many spells creates necessary spell components for spells and can cast prepared spells as if cast from a spellbook, while Presto's spells in the series ignore spell components and spell preparation in favor of a rhyming incantation.
20th Apr '17 9:07:19 PM Gideoncrawle
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** {{Woolseyism}}: The Brazilian dub had the aforementioned tree say this. (In both cases it goes on to say the correct answer, preceded by "However, if you mean <competition name> in ''your world...''")
-->'''US dub:'''
--->'''Bobby:''' OK, who won the [[http://en.wikipedia.org/wiki/1981_World_Series '81]] [[{{UsefulNotes/Baseball}} World Series?]]
--->'''Know Tree:''' Simple, the Grey Wood Elves.
-->'''Brazilian dub:'''
--->'''Bobby:''' All right, who won the [[http://en.wikipedia.org/wiki/1984_Campeonato_Brasileiro_S%C3%A9rie_A '84]] [[http://en.wikipedia.org/wiki/Campeonato_Brasileiro_S%C3%A9rie_A Golden Cup?]]
--->'''Know Tree:''' Easy, the Grey Forest Elves.



* YouFool: Venger's favorite word.

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* YouFool: Venger's The {{catch phrase}}, "You fool!" is a favorite word.of bombastic villains everywhere, and Venger is no exception.
20th Apr '17 8:47:37 PM Gideoncrawle
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* FieryRedhead: Averted. Sheila, while a redhead, is the team's ShrinkingViolet and TeamMom.
20th Apr '17 8:45:41 PM Gideoncrawle
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* HeroicFantasy
* HighFantasy



* IfYouKillHimYouWillBeJustLikeHim: The climax of "The Dragon's Graveyard".

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* IfYouKillHimYouWillBeJustLikeHim: The At the climax of "The Dragon's Graveyard".Graveyard", Hank is ready to bring the group's plan to "[[NeverSayDie get rid of Venger once and for all]]" to fruition, but relents at the last moment when he realizes that finishing off his helpless foe--[[FateWorseThanDeath or worse]]--is what Venger would have done.



* NeverSayDie: Venger particularly is prone to this. For instance, regarding Terri:
--> "…And she shall dream no more."
** And when the kids attempted to kill Venger in "Dragon's Graveyard" it was only described as, "Get rid of him once and for all".The episode does present a notable aversion in that the Dungeon Master explicitly mentions the titular "Dragon's Graveyard" in that its the place where dragons go to die.

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* NeverSayDie: NeverSayDie:
** As befits a HighFantasy villain,
Venger particularly is prone to this. flowery euphemisms. For instance, regarding Terri:
--> "…And she shall
he declares that Terri "shall dream no more."
** And when When the kids attempted plot to kill Venger in "Dragon's Graveyard" it was only described as, "Get Graveyard", Hank speaks of , "get[ting] rid of him once and for all".The episode does present a notable aversion in that the Dungeon Master explicitly mentions the titular all".
**
"Dragon's Graveyard" in that its uses an aversion of the trope to clarify the rule. Dungeon Master does explicitly identify the graveyard as the place where dragons go to die.''die'', thereby establishing that euphemisms are only required when a character proposes to kill someone, as opposed to the subject passively expiring from nonviolent causes.



* OnlyKnownByTheirNickname: Presto

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* OnlyKnownByTheirNickname: PrestoPresto, the wizard of the group, is never addressed by his real name.
4th Apr '17 3:51:53 PM Gouken20xx
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* AndTheAdventureContinues: Due to the below-mentioned handbook, and the open-ended nature of the cartoon's finale, they effectively have an endless series of adventures they could go on, and, more than likely, the fanbase have done entire year-long campaigns where they have explored much more of the world than Venger's small kingdom, with the party expanded and changed with the in-game years that they've been adventuring.



* AscendedExtra: The entire series and all the characters, as [[http://www.headinjurytheater.com/dnd%20animated%20show.jpg a special D&D handbook]] came with the boxed DVD set that gives 3rd edition stats to the children, Venger and all of the weapons and equipment, along with other show-only aspects, effectively making the cartoon an official part of the D&D game. The kids are, however, far more powerful in the book than they appear to be in the series.

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* AscendedExtra: The entire series and all the characters, as [[http://www.headinjurytheater.com/dnd%20animated%20show.jpg a special D&D handbook]] came with the boxed DVD set that gives 3rd edition stats to the children, Venger and all of the weapons and equipment, along with other show-only aspects, effectively making the cartoon an official part of the D&D game. The kids are, however, far more powerful in the book than they appear to be in the series. FridgeBrilliance kicks in when you think that they likely have had several experiences SINCE the cartoon.
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