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splitting this per How To Write An Example (slashing is bad)


* DrugsAreBad / DrugsAreGood: Both the latter ("Glowing Experiences" and "Health" have some good stories) and the former ("Addiction," "Difficult Experiences," "Train Wrecks and Trip Disasters,") sometimes in the same vault. The entire point of the site is neutral, nuanced information about drugs and substances and plants, so you will see everything from the most positive stories about drugs that are almost universally dangerous (e.g. someone {{squee}}ing over crystal meth) to the most negative rants on drugs that are generally helpful (e.g. someone ranting about how their roomie's psych meds didn't get them high). The best way to use the site is to review the information all neutrally, or, failing that, to assume that a drug with very few positive experiences or where almost all the positive experiences have major warnings may be "bad" for most users.

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* DrugsAreBad / DrugsAreGood: Both the latter ("Glowing Experiences" and "Health" have some good stories) and the former ("Addiction," DrugsAreBad: "Addiction," "Difficult Experiences," "Train Wrecks and Trip Disasters,") Disasters", sometimes in the same vault. The entire point of vault as [[DrugsAreGood the site is neutral, nuanced information about drugs and substances and plants, so you will see everything from the most positive stories about drugs that are almost universally dangerous (e.g. someone {{squee}}ing over crystal meth) to opposite]]. You can find some of the most negative rants on drugs that are generally helpful (e.g. someone ranting about how their roomie's psych meds didn't get them high). The best way to use
* DrugsAreGood: "Glowing Experiences" and "Health" have some good stories, sometimes in
the site is to review same vault as [[DrugsAreBad the information all neutrally, or, failing that, to assume that a drug with very few opposite]]. You can find some of the most positive experiences or where stories about drugs that are almost all the positive experiences have major warnings may be "bad" for most users.universally dangerous (e.g. someone {{squee}}ing over crystal meth).
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ADHD treatment is not "technically" an addiction to stimulants, they have a different effect on those with the disorder.


** Habitual use of amphetamine stimulants is one of the worst addictions possible - except when it isn't ''technically'' an "addiction," but a doctor-prescribed treatment for adult ADD/ADHD, where, if properly managed, the addictive, dangerous drug in almost all other contexts is the best treatment for the disorder, or narcolepsy, where the use of the drug, if it works, prevents the sudden, overwhelming to the degree of disabling "sleep attacks" the disorder causes. They are also a last-ditch obesity treatment (if ''all'' other pharmaceutical means of reducing appetite or reducing body mass have failed, and the person isn't considering weight loss surgery/isn't a good candidate for it).

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** Habitual use of amphetamine stimulants is one of the worst addictions possible - except when it isn't ''technically'' doesn't cause an "addiction," addiction, but a doctor-prescribed treatment for adult ADD/ADHD, where, if properly managed, the addictive, dangerous drug in almost all other contexts is the best treatment for the disorder, or narcolepsy, where the use of the drug, if it works, prevents the sudden, overwhelming to the degree of disabling "sleep attacks" the disorder causes. They are also a last-ditch obesity treatment (if ''all'' other pharmaceutical means of reducing appetite or reducing body mass have failed, and the person isn't considering weight loss surgery/isn't a good candidate for it).

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* AccentuateTheNegative: [[TheSmokingSection The tobacco vault]]. That said it's for fairly good reason: there ''are'' relatively few people for whom, pre-addiction development, tobacco has any pleasurable psychoactive effect.

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* AccentuateTheNegative: AccentuateTheNegative:
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[[TheSmokingSection The tobacco vault]]. That said it's for fairly good reason: It turns out there ''are'' are relatively few people for whom, pre-addiction development, tobacco has any pleasurable psychoactive effect.
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* NightmareFetishist: The very few reports of people who took Datura and liked it.
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** PCP is another vault that does this; while the violent psychotic breaks that high dosages tend to bring are widely known, the loss of physical control and possibility of seizure, coma, or death are also an issue, and the effects of long-term usage (which include life-threatening physical ailments, namely rhabdomyolysis) are even worse. Like datura, there is a reason why PCP has virtually no positive experience reports.

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** PCP is another vault that does this; while the violent psychotic breaks that high dosages tend to bring are widely known, known [[note]] Antron Singleton, otherwise known as Big Lurch, murdering and partially cannibalizing his roommate’s girlfriend while high on the drug is one of the most well known examples. [[/note]], the loss of physical control and possibility of seizure, coma, or death are also an issue, and the effects of long-term usage (which include life-threatening physical ailments, namely rhabdomyolysis) are even worse. Like datura, there is a reason why PCP has virtually no positive experience reports.
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* AddledAddict: Stories of addiction, especially for drugs that are highly addictive and difficult to get clean from (such as heroin or methamphetamine), usually result in severe damage to the person’s life at best. They’re a pretty soul crushing read.
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** The datura vault is also like this. Between the inherent danger that comes from even using it (as it has a good chance of being lethally poisonous), the terrifying and long-lasting trips, and the debilitating and excruciatingly long comedown, there is literally no good reason to trip on it and anyone who does so has made an incredibly poor choice.

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** The datura vault is also like this. Between the inherent danger that comes from even using it (as it has a good chance of being lethally poisonous), it’s poisonous and the fatal dose is extremely close to the active dose), the terrifying and long-lasting trips, and the debilitating and excruciatingly long comedown, there is literally no good reason to trip on it and anyone who does so has made an incredibly poor choice.
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Beat Bag is being merged into The Con.


* BeatBag: Sometimes people get these. Usually results in nothing or, if the substance is dangerous/has worse effects, something in Train Wrecks and Trip Disasters.
** In a combination of BaitAndSwitch and BeatBag, there is a substance called "PMA" that is often passed off as MDMA/ecstasy. This substance is ''incredibly dangerous'' because its lethal dose is far closer to its effective dose than actual MDMA, and its effects are barely similar to MDMA, which makes it a very dangerous trap - a user who is unfamiliar with the symptoms of a PMA high may just assume they got cut or low-quality MDMA. So these users take another pill so they can get high (rather than realize they were ripped off and not touch the rest of the pills from that seller/in that lot), which with MDMA would likely ''not'' kill them, but with PMA has a near 50 percent chance of doing so. It underscores an important lesson - even if you feel ''no effect'' from a substance, do not take more of it - especially if you are unsure of its actual content.
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Renamed trope


* YouFailPharmacologyForever: Both averted (the research and information, using the site for research, some user accounts) and played straight (some OTHER user accounts, usually resulting in said account being in the "Train Wrecks and Trip Disasters" section.)

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* YouFailPharmacologyForever: ArtisticLicensePharmacology: Both averted (the research and information, using the site for research, some user accounts) and played straight (some OTHER user accounts, usually resulting in said account being in the "Train Wrecks and Trip Disasters" section.)
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* CameBackWrong: An issue with psychedelics in general; while prior preparation can greatly reduce the likelihood of this happening, there is always the chance that despite your best efforts, you will still have a ''really'' bad trip that you won't ever truly recover from. This is also why people with genetic predispositions to psychotic disorders should be extremely careful when using them.
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* AwesomeByAnalysis: You! No, really, if you go here and look around to understand your viewpoint (whether you think DrugsAreBad or EverybodyMustGetStoned or anything anywhere in between), rather than just mindlessly swallow what the government or your friends tell you, you are awesome.
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** PCP is another vault that does this; while the violent psychotic breaks that high dosages tend to bring are widely known, the loss of physical control and possibility of seizure, coma, or death are also an issue, and the effects of long-term usage (which include life-threatening physical ailments, namely rhabdomyolysis) are even worse. Like datura, there is a reason why PCP has virtually no positive experience reports.


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* PsychoSerum: At high dosages, PCP can turn into this, and the violent psychotic rages (coupled with the potentially debilitating and/or lethal physical effects of both heavy immediate and long-term usage) are the reason why, like the datura vault, the vault makes it very clear that you should never even touch the stuff.
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** As far as negative mental effects, the site acknowledges that some people can definitely experience paranoia and panic issues, and while it expresses skepticism regarding cannabis usage as a trigger for psychotic episodes with preexisting disorders (namely schizophrenia and bipolar disorder), it does conclude that while there is no absolute proof of a causal link, people with genetic predispositions to psychotic disorders should exercise great caution when using cannabis nonetheless.
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* EverybodyMustGetStoned: Cannabis in and of itself is the substance with the most positive experiences, health-related usages, etcetera, and the ''least'' addiction/habituation and train wrecks and trip disasters stories. [[JustifiedTrope Justified]], because weed is arguably the safest psychoactive drug with the exception of certain individual health circumstances (such as some heart conditions or a genetic predisposition to schizophrenia).

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* EverybodyMustGetStoned: Cannabis in and of itself is the substance with the most positive experiences, health-related usages, etcetera, and the ''least'' addiction/habituation and train wrecks and trip disasters stories. [[JustifiedTrope Justified]], because weed is arguably the safest psychoactive drug with the exception of certain individual health circumstances (such as some heart conditions or a genetic predisposition to schizophrenia).schizophrenia and bipolar disorder). Nevertheless, like all substances, it can have a pronounced negative effect on one's quality of life if not handled properly, and most responsible and mature users will agree that there are certain people who do not have the maturity or self-control to be trusted to use it responsibly.
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** The datura vault is also like this. Given how unbelievably hazardous it is to use and how many people report absolutely awful trips from it, it's safe to say that it's basically nothing but trouble.

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** The datura vault is also like this. Given how unbelievably hazardous it is to use and how many people report absolutely awful trips Between the inherent danger that comes from it, it's safe even using it (as it has a good chance of being lethally poisonous), the terrifying and long-lasting trips, and the debilitating and excruciatingly long comedown, there is literally no good reason to say that it's basically nothing but trouble.trip on it and anyone who does so has made an incredibly poor choice.
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* WorldOfChaos: The result of a datura trip in a nutshell and part of the reason why it has virtually no positive experience reports and why the vault as a whole makes it clear that it is ''bad'' shit (the other reasons being the danger that comes with even using it and the highly unpleasant and prolonged comedown).
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** Many of the neuroleptics/antipsychotics are also this, owing to a few factors: they're absolutely awful drugs to try to get high from taking or if taken by accident and/or by someone who isn't suffering from mania or psychosis, they're often administered to end a bad or undesired experience from other substances, and even in illnesses where they are warranted, too few doctors adhere to "start low, go slow" and often stick with the highest dose possible given in an initial crisis "just in case" a smaller, less side-effect-laden dose would lead to a return of symptoms for someone suffering from Bipolar 1 - even if the lower dose wouldn't result in relapse and would make the person less angry at side effects. The combination of these results in their vaults looking ''very'' negative, mostly because they are written in large part by people sane enough to be ''very'' pissed off with a BaitAndSwitch or with side effects they don't need to have for the drug to work.
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* ApocalypticLog: Quite a few in the personal sense of the term. For some especially tragic ones, look at the "Addiction/Habituation" and "Difficult Experiences" in the cocaine/crack or crystal meth vaults, almost anything listed under "Addiction/Habituation" anywhere, and almost ''every single thing'' in the datura vault.
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** The datura vault is also like this. Given how unbelievably hazardous it is to use and how many people report absolutely awful trips from it, it's safe to say that it's basically nothing but trouble.
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** Another case is opiate pain medication for chronic pain - technically, most long-term users of opiates are physically addicted/dependent, but in someone suffering from chronic, severe pain (usually from cancer, but the effects of an injury and some pain syndromes can also qualify), being on the correct dose of pain medication can literally save their life from suicide and keep them from being bedridden or immobile.
** Habitual use of amphetamine stimulants is one of the worst addictions possible - except when it isn't ''technically'' an "addiction," but a doctor-prescribed treatment for adult ADD/ADHD, where, if properly managed, the addictive, dangerous drug in almost all other contexts is the best treatment for the disorder, or narcolepsy, where the use of the drug, if it works, prevents the sudden, overwhelming to the degree of disabling "sleep attacks" the disorder causes. They are also a last-ditch obesity treatment (if ''all'' other pharmaceutical means of reducing appetite or reducing body mass have failed, and the person isn't considering weight loss surgery/isn't a good candidate for it).
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* DrugsAreBad: Averted ("Glowing Experiences" and "Health" have some good stories) AND played heartbreakingly straight ("Addiction," "Difficult Experiences," "Train Wrecks and Trip Disasters,") sometimes in the same vault. The entire point of the site is neutral, nuanced information about drugs and substances and plants, so you will see everything from the most positive stories about drugs that are almost universally dangerous (e.g. someone {{squee}}ing over crystal meth) to the most negative rants on drugs that are generally helpful (e.g. someone ranting about how their roomie's psych meds didn't get them high). The best way to use the site is to review the information all neutrally, or, failing that, to assume that a drug with very few positive experiences or where almost all the positive experiences have major warnings may be "bad" for most users.

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* DrugsAreBad: Averted DrugsAreBad / DrugsAreGood: Both the latter ("Glowing Experiences" and "Health" have some good stories) AND played heartbreakingly straight and the former ("Addiction," "Difficult Experiences," "Train Wrecks and Trip Disasters,") sometimes in the same vault. The entire point of the site is neutral, nuanced information about drugs and substances and plants, so you will see everything from the most positive stories about drugs that are almost universally dangerous (e.g. someone {{squee}}ing over crystal meth) to the most negative rants on drugs that are generally helpful (e.g. someone ranting about how their roomie's psych meds didn't get them high). The best way to use the site is to review the information all neutrally, or, failing that, to assume that a drug with very few positive experiences or where almost all the positive experiences have major warnings may be "bad" for most users.
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* HigherUnderstandingThroughDrugs: Some people claim to have had experiences like this. Most common with cannabis, MDMA, and the psychedelics.
* ImmuneToDrugs: Just ''look'' at some of the combinations under "Combinations." And marvel that these people ''lived to coherently write about the experience.''
* IntoxicationEnsues: Some experiences, and usually these end up in the Difficult Experiences or Train Wrecks And Trip Disasters sections.
* MarijuanaIsLSD: This site exists to help avert said misinformation.
** As well as warn people about what marijuana can actually be laced with if it's bought from less scrupulous dealers. K2/"synthetic marijuana" and PCP being some pretty bad "additions" that turn weed from being one of the safest psychoactives into something far more dangerous.

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* AddictionPowered: Some rare stories in "Glowing Experiences" and "Health" actually involve situations where an addiction is actually ''positive'' for the addict.
** Maintenance treatment for an addiction (generally opiate addiction) and the stories about it also qualify. By being able to maintain a stable, safe supply, the addict is empowered to live a life that ''doesn't'' center around the drug and acquiring it.



* ArtisticStimulation: The reports themselves! Some are incredibly well-written (though some are not), and the writing quality and storytelling quality of some people who submit reports is right up there with any published author.
** Many of the people in the reports mention doing artistic and creative activities. There ''is'' a correlation between creativity and substance use on some occasions... even if the creativity is just how to get oneself higher or depict what your experience was.



** In a combination of BaitAndSwitch and BeatBag, there is a substance called "PMA" that is often passed off as MDMA/ecstasy. This substance is ''incredibly dangerous'' because its lethal dose is far closer to its effective dose than actual MDMA, and its effects are barely similar to MDMA, which makes it a very dangerous trap - a user who is unfamiliar with the symptoms of a PMA high may just assume they got cut or low-quality MDMA. So these users take another pill so they can get high (rather than realize they were ripped off and not touch the rest of the pills from that seller/in that lot), which with MDMA would likely ''not'' kill them, but with PMA has a near 50 percent chance of doing so.

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** In a combination of BaitAndSwitch and BeatBag, there is a substance called "PMA" that is often passed off as MDMA/ecstasy. This substance is ''incredibly dangerous'' because its lethal dose is far closer to its effective dose than actual MDMA, and its effects are barely similar to MDMA, which makes it a very dangerous trap - a user who is unfamiliar with the symptoms of a PMA high may just assume they got cut or low-quality MDMA. So these users take another pill so they can get high (rather than realize they were ripped off and not touch the rest of the pills from that seller/in that lot), which with MDMA would likely ''not'' kill them, but with PMA has a near 50 percent chance of doing so. It underscores an important lesson - even if you feel ''no effect'' from a substance, do not take more of it - especially if you are unsure of its actual content.


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* ContemplatingYourHands: Yes, some trip stories actually involve this or similar object contemplation. Tends to be more common with dissociatives and psychedelics, and it can actually be a very enlightening or happy experience to the individual.
* DrFeelgood: The pharmaceutical vaults gain much of their population and popularity because these exist and are a common means of acquiring psychoactive pharmaceuticals.
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* BaitAndSwitch: Due to the less than legal nature of drug use in many locations and the lack of recourse, quite a few dealers/sellers engage in this, and quite a few users end up with less than optimal substances and experiences for this reason.
* BeatBag: Sometimes people get these. Usually results in nothing or, if the substance is dangerous/has worse effects, something in Train Wrecks and Trip Disasters.
** In a combination of BaitAndSwitch and BeatBag, there is a substance called "PMA" that is often passed off as MDMA/ecstasy. This substance is ''incredibly dangerous'' because its lethal dose is far closer to its effective dose than actual MDMA, and its effects are barely similar to MDMA, which makes it a very dangerous trap - a user who is unfamiliar with the symptoms of a PMA high may just assume they got cut or low-quality MDMA. So these users take another pill so they can get high (rather than realize they were ripped off and not touch the rest of the pills from that seller/in that lot), which with MDMA would likely ''not'' kill them, but with PMA has a near 50 percent chance of doing so.
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* TearJerker: Some of the "Difficult Experiences" and "Train Wrecks and Trip Disasters" stories.
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[[http://www.erowid.org Erowid]] is one of the first places to go if you're looking for information about the effects and uses of almost any psychoactive drug (prescription or not, legal, illegal, or anywhere in between) and you want to avoid [[ArtisticLicensePharmacology erroneous depictions]] [[MarijuanaIsLSD of drugs]] [[ScareEmStraight in fiction]]. It is one of the biggest databases of such information on the internet, and most databases contain enough information from enough points of view to provide a well-rounded view of the subject.

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!!This website provides examples of:

* AccentuateTheNegative: [[TheSmokingSection The tobacco vault]]. That said it's for fairly good reason: there ''are'' relatively few people for whom, pre-addiction development, tobacco has any pleasurable psychoactive effect.
* TheAlcoholic: See the alcohol vault for a few stories....
* YouFailPharmacologyForever: Both averted (the research and information, using the site for research, some user accounts) and played straight (some OTHER user accounts, usually resulting in said account being in the "Train Wrecks and Trip Disasters" section.)
* AwesomeByAnalysis: You! No, really, if you go here and look around to understand your viewpoint (whether you think DrugsAreBad or EverybodyMustGetStoned or anything anywhere in between), rather than just mindlessly swallow what the government or your friends tell you, you are awesome.
* ButtMonkey: Some substances, and usually for good reason. [[ArsonMurderAndJaywalking Datura, crystal meth, PMA, and tobacco]] are some of the biggest.
* DrugsAreBad: Averted ("Glowing Experiences" and "Health" have some good stories) AND played heartbreakingly straight ("Addiction," "Difficult Experiences," "Train Wrecks and Trip Disasters,") sometimes in the same vault. The entire point of the site is neutral, nuanced information about drugs and substances and plants, so you will see everything from the most positive stories about drugs that are almost universally dangerous (e.g. someone {{squee}}ing over crystal meth) to the most negative rants on drugs that are generally helpful (e.g. someone ranting about how their roomie's psych meds didn't get them high). The best way to use the site is to review the information all neutrally, or, failing that, to assume that a drug with very few positive experiences or where almost all the positive experiences have major warnings may be "bad" for most users.
* EverybodyMustGetStoned: Cannabis in and of itself is the substance with the most positive experiences, health-related usages, etcetera, and the ''least'' addiction/habituation and train wrecks and trip disasters stories. [[JustifiedTrope Justified]], because weed is arguably the safest psychoactive drug with the exception of certain individual health circumstances (such as some heart conditions or a genetic predisposition to schizophrenia).
* OffTheWagon: The "Addiction/Habituation" stories.
* TaughtByExperience: The entire point of having user experiences in every vault.
* TearJerker: Some of the "Difficult Experiences" and "Train Wrecks and Trip Disasters" stories.
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