History Webcomic / NotAVillain

10th Feb '16 11:13:29 AM Ramidel
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* NoFameNoWealthNoService: The Game isn't just an MMORPG. All players are required to stream their play professionally, and only popular players can stay in.
10th Feb '16 11:06:19 AM Ramidel
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** Even the Cities aren't exactly sunshine and roses. They're heaven compared to Outsiders' lives, but getting in and staying in are hellish, and once there, if you're not a Game celebrity, you're required to make a living through hard labor on the farm; citizens who can't work are deported even if that means their deaths.
10th Feb '16 10:54:06 AM Ramidel
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* CharacterAlignment: The Game only partially plays this straight. It has it's own [[UnconventionalAlignment unique alignments]], but they are broken into hero and villain roles. With [[ChronicHeroSyndrome Kesti]], [[ActualPacifist Erbana]], and [[GottaCatchThemAll Cardista]] as hero alignments and [[KillThemAll Morto]], [[PersonOfMassDestruction Demoli]], and [[MoreThanMindControl Mani]] as villains.
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* CharacterAlignment: The Game only partially plays this straight. It has it's own [[UnconventionalAlignment unique alignments]], but they are broken into hero and villain roles. With [[ChronicHeroSyndrome Kesti]], [[ActualPacifist Erbana]], and [[GottaCatchThemAll Cardista]] as hero alignments and [[KillThemAll Morto]], [[PersonOfMassDestruction Demoli]], and [[MoreThanMindControl Mani]] as villains. [[invoked]]
5th Feb '16 4:37:29 PM CorahsUncle
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Moved a trope to YMMV tab
* DesignatedHero: The Kesti alignment requires accepting and performing quests, and is a hero alignment. However, anyone can give quests of any content. Player groups appear to know this, and will keep their alignment by having one player give a quest to the rest to do whatever morally questionable thing they want done. Thus playing a hero alignment doesn't require one to be all that heroic. ** For that matter while we don't know much about cardista yet it sounds more morally nutral than heroic allowing a good amount of morally questionable actions.

* FacelessMasses: or the blobs, the artist has quite a bit of fun with their ambition to get faces in her vote incentives.
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* FacelessMasses: or Or the blobs, the artist has quite a bit of fun with their ambition to get faces in her vote incentives.

** [[IronicName Dude The Great]], a StickFigureComic with deliberately simplistic art to allow Aneeka to build up a buffer of regular pages, which also demonstrates NoFourthWall as he can hear the narrator and even starts conversing with her.
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** [[IronicName Dude The the Great]], a StickFigureComic with deliberately simplistic art to allow Aneeka to build up a buffer of regular pages, which also demonstrates NoFourthWall as he can hear the narrator and even starts conversing with her.

* GotToCatchThemAll: The cardista alignment in The Game appears to revolve around collecting, and somehow using, cards; though specifics have not yet been revealed.
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* GotToCatchThemAll: GottaCatchThemAll: The cardista alignment in The Game appears to revolve around collecting, and somehow using, cards; though specifics have not yet been revealed.

* HollywoodHacking: Kleya 'Hacker Vision' can appear like this. She is able to rapidly view information that shouldn't be available to her that she claims is 'leaked' by The Game, and even has the ability to [[spoiler: take down The Game's servers]] in a second of anger without premeditation. This appears to be justified by the presence of he AI D though. 'Hacking' options appear to be presented to by D in real time, and it's entirely possible that the 'Hacker Vision' is likewise an overlay provided by D or similar program. It's less that Kleya is hacking on the fly, and more that she is exploiting long ago written hacks for real time updates.
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* HollywoodHacking: Kleya Kleya's 'Hacker Vision' can appear like this. She is able to rapidly view information that shouldn't be available to her that she claims is 'leaked' by The Game, and even has the ability to [[spoiler: take [[spoiler:take down The Game's servers]] in a second of anger without premeditation. This appears to be justified by the presence of he AI D her AI, D, though. 'Hacking' options appear to be presented to her by D in real time, and it's entirely possible that the 'Hacker Vision' is likewise an overlay provided by D or similar program. It's less that Kleya is hacking on the fly, and more that she is exploiting long ago written long-ago-written hacks for real time real-time updates.
5th Feb '16 4:14:32 PM dsollen
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* CharacterAlignment: The Game only partially plays this straight. It has it's own [[UnconventionalAlignment unique alignments]], but they are broken into hero and villain roles. With [[ChronicHeroSyndrome Kesti]], [[ActualPacifist Erbana]], and [[GottaCatchThemAll Cardista]] as hero alignments and [[KillThemAll Morto]], [[PersonOfMassDestruction Demoli]], and [[MoreThanMindControl Mani]] as villains. **Also interesting is that the allignments don't exactly correlate with good or evil. While Erbana is usually going to be heroid and Demoli and Morto usually villianous the other three are less obvious. Cardista seems more TrueNeutral then good or evil, Kesti could still do morally questionable quests, and Mani could easily be played in a morally good way, if one [[MindOverManners doesn't abuse]] some of it's more [[MoreThanMindControl questionable]] abilities.

* GotToCatchThemAll: The cardista alignment in The Game appears to revolve around collecting, and somehow using, cards; though specifics have not yet been revealed.

* KillEmAll: The morto alignment appears to be gained by killing everything and everyone around you, and in fact leaving a battle without killing something lowers the rating.

* PersonOfMassDestruction: Specifics have yet to be revealed yet, but it appears the Demoli alignment requires not just killing, but destroying everything around them.

* RPGsEqualCombat: [[ZigZaggingTrope played with]]. On the one hand the alignment system doesn't appear to presume combat, with the [[TalkingTheMonsterToDeath Mani]] and [[ActualPacifist Ebona]] alignments both representing play styles that seem counter to combat, and the [[ChronicHeroSyndrome kesti]] and [[GottaCatchThemAll cardista]] alignments not requiring combat. In fact killing things appears to give alignment points to [[KillThemAll morto]] so anyone wishing to stay a hero or maintain high alignment in another path may have to avoid excessive killing. However, despite this all we ever see of The Game seems to be combat, with specials all being combat related, characters discussing combat strength of roles, winning access to The Game done through winning in combat arena, and no one seeming to consider the ActualPacifist play style viable.
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* RPGsEqualCombat: [[ZigZaggingTrope played with]]. On the one hand the alignment system doesn't appear to presume combat, with the [[TalkingTheMonsterToDeath Mani]] and [[ActualPacifist Ebona]] Erbana]] alignments both representing play styles that seem counter to combat, and the [[ChronicHeroSyndrome kesti]] Kesti]] and [[GottaCatchThemAll cardista]] Cardista]] alignments not requiring combat. In fact killing things appears to give alignment points to [[KillThemAll morto]] Morto]] so anyone wishing to stay a hero or maintain high alignment in another path may have to avoid excessive killing. However, despite this all we ever see of The Game seems to be combat, with specials all being combat related, characters discussing combat strength of roles, winning access to The Game done through winning in combat arena, and no one seeming to consider the ActualPacifist play style viable.

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* RPGsEqualCombat: [[ZigZaggingTrope played with]]. On the one hand the UnconventionalAlignment: The alignment system doesn't appear to presume combat, with in the [[TalkingTheMonsterToDeath Mani]] Game allows for 6 alignments, 3 hero and [[ActualPacifist Ebona]] alignments both representing play styles that seem counter to combat, and the 3 villain. The heroes are [[ChronicHeroSyndrome kesti]] kesti]], who performs quests given to them, [[ActualPacifist Erbana]], who heal and prevent harm of *anyone* around them, and [[GottaCatchThemAll cardista]] alignments not requiring combat. In fact killing things appears to give alignment points to cardista]], who collect and (somehow) use cards in the game. Villains are [[KillThemAll morto]] so anyone wishing to stay a hero or maintain high alignment in another path may have to avoid excessive killing. However, despite this all we ever see of The Game seems to be combat, with specials all being combat related, characters discussing combat strength of roles, winning access to The Game done through winning in combat arena, morto]], who kills everyone around them, [[PersonOfMassDestruction Demoli]], who destroy everything, not just people, around them, and no one seeming to consider the ActualPacifist play style viable.[[MoreThanMindControl mani]], which manipulate others into doing what they want.
5th Feb '16 3:43:53 PM dsollen
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Added DiffLines:
* RPGsEqualCombat: [[ZigZaggingTrope played with]]. On the one hand the alignment system doesn't appear to presume combat, with the [[TalkingTheMonsterToDeath Mani]] and [[ActualPacifist Ebona]] alignments both representing play styles that seem counter to combat, and the [[ChronicHeroSyndrome kesti]] and [[GottaCatchThemAll cardista]] alignments not requiring combat. In fact killing things appears to give alignment points to [[KillThemAll morto]] so anyone wishing to stay a hero or maintain high alignment in another path may have to avoid excessive killing. However, despite this all we ever see of The Game seems to be combat, with specials all being combat related, characters discussing combat strength of roles, winning access to The Game done through winning in combat arena, and no one seeming to consider the ActualPacifist play style viable. ** A possible explanation may be that the Game was originally designed to support multiple play styles without combat, back when it was simply an MMORPG, but after The End, and the Game being elevated to primary entertainment to watch, the focus shifted to the more interesting to watch combat, causing the alternate playing styles to be neglected due to lower fan interest.
5th Feb '16 3:29:45 PM dsollen
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* LastLousyPoint: The alignment's in The Game seem quite prone to this. 100% alignment to a path can unlock some unique and presumably powerful specials, making a 100% alignment theoretically tempting for players. However, to maintain 100% in a given alignment one needs a 0% in any other alignment, which is hard to manage when such basic actions such as killing anything, talking someone into something, doing anything another person asks of you, or picking up a card being enough to gain points in an alignment. Furthermore, a user must maintain some stiff restrictions to not lose alignment points, such as never running from a fight, always doing *anything* someone else asks you to be, or not allowing anything near you to die, even if others are trying to kill it. This all combines to make keeping a 100% alignment nearly impossible.

* TalkTheMonsterToDeath: This appears to be the specificity of the Mani alignment, which is gained by talking others into doing what you want and at high levels seems to have quite a number of abilities to [[MoreThanMindControl force others to do what you want]] just by talking to them.
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* TalkTheMonsterToDeath: TalkingTheMonsterToDeath: This appears to be the specificity of the Mani alignment, which is gained by talking others into doing what you want and at high levels seems to have quite a number of abilities to [[MoreThanMindControl force others to do what you want]] just by talking to them.
5th Feb '16 3:17:30 PM dsollen
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* DesignatedHero/NominalHero: The Kesti alignment requires accepting and performing quests, and is a hero alignment. However, anyone can give quests of any content. Player groups appear to know this, and will keep their alignment by having one player give a quest to the rest to do whatever morally questionable thing they want done. Thus playing a hero alignment doesn't require one to be all that heroic.
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* DesignatedHero/NominalHero: DesignatedHero: The Kesti alignment requires accepting and performing quests, and is a hero alignment. However, anyone can give quests of any content. Player groups appear to know this, and will keep their alignment by having one player give a quest to the rest to do whatever morally questionable thing they want done. Thus playing a hero alignment doesn't require one to be all that heroic.
5th Feb '16 3:16:43 PM dsollen
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*** Ironically the third villain path, Mani, is all about talking your way out of situations without violence and thus theoretically wouldn't be too hard to play without ChronicVilliany. In fact it would likely fit right in with a list of heroic alignments in many games, if it wasn't for their higher level abilities being a little [[MoreThanMindControl too effective at making people agree with you]], which may make more heroic individuals [[MindOverManners uncomfortable using them]].
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*** Ironically the third villain path, Mani, is all about talking your way out of situations without violence and thus theoretically wouldn't be too hard to play without ChronicVilliany.villany. In fact it would likely fit right in with a list of heroic alignments in many games, if it wasn't for their higher level abilities being a little [[MoreThanMindControl too effective at making people agree with you]], which may make more heroic individuals [[MindOverManners uncomfortable using them]].
5th Feb '16 3:15:41 PM dsollen
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** In Game this seems to be [[EnforcedTrope enforced]] on players wanting a high morto alignment, who are generally required to kill things around them to maintain their alignment, which doesn't seem conducive to non-villain lifestyle. So far all we know about the requirements for the demoli alignment is that it appears to require a focus on massive destruction, but it's unlikely that maintaining that alignment will prove conducive to the less morally impaired. *** Ironically the third villain path, Mani, is all about talking your way out of situations without violence and thus theoretically wouldn't be too hard to play without ChronicVilliany. In fact it would likely fit right in with a list of heroic alignments in many games, if it wasn't for their higher level abilities being a little [[MoreThenMindControl too effective at making people agree with you]], which may make more heroic individuals [[MindOverManners uncomfortable using them]].
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** In Game this seems to be [[EnforcedTrope enforced]] on players wanting a high morto alignment, who are generally required to constantly kill things around them to maintain their alignment, which doesn't seem conducive to non-villain lifestyle. So far all we know about the requirements for the demoli alignment is that it appears to require a focus on massive destruction, and that it is not compatible with a pacifist alignment, but it's unlikely that maintaining that alignment will prove conducive to the less morally impaired. *** Ironically the third villain path, Mani, is all about talking your way out of situations without violence and thus theoretically wouldn't be too hard to play without ChronicVilliany. In fact it would likely fit right in with a list of heroic alignments in many games, if it wasn't for their higher level abilities being a little [[MoreThenMindControl [[MoreThanMindControl too effective at making people agree with you]], which may make more heroic individuals [[MindOverManners uncomfortable using them]].

* NoSell: Apparently if a player with a high [[MoreThenMindControl Mani alignment]] can guess what your going to do she can cause it to automatically fail.
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* NoSell: Apparently if a player with a high [[MoreThenMindControl [[MoreThanMindControl Mani alignment]] can guess what your going to do she can cause it to automatically fail.
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