History WebVideo / LeeroyJenkinsVideo

24th Jul '16 2:29:10 PM DivineDeath
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* TheLoad: Everyone in the guild clearly sees Leeroy as this. The disastrous fight in the rookery is blamed entirely on him, the entire reason they attempted it in the first place even though it frequently gave them trouble was to get some loot for him, and dialogue implies he's ''always'' been a LeeroyJenkins. Subverted in that the whole guild is just as incompetent as Leeroy. [[IgnorantOfHisOwnIgnorance They're just not aware of it]].
23rd Jul '16 11:52:29 AM TheCuza
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''[[DescribeTopicHere Alright time's up, let's describe this.]] '''LEEROY... JEEEEEENNNNKKKIIIINNSS!'''''

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''[[DescribeTopicHere Alright time's up, tropers, I'm back, let's describe this.]] '''LEEROY... JEEEEEENNNNKKKIIIINNSS!'''''
26th Jun '16 4:33:41 PM BossKey
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** Even before that, when someone reminds Jamal that ''Leeroy'' is the one that needs a piece of loot from the Rookery, which is why they're doing this in the first place:
--> '''Jamal''': (sighs) Christ...
26th Jun '16 2:50:32 PM PixelKnight
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''[[DescribeTopicHere Alright chums, let's describe this video.]] '''LEEROY... JEEEEEENNNNKKKIIIINNSS!'''''

to:

''[[DescribeTopicHere Alright chums, time's up, let's describe this video.this.]] '''LEEROY... JEEEEEENNNNKKKIIIINNSS!'''''
16th May '16 4:00:39 AM Dravencour
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* DisasterDominoes: The raid in a nutshell following Leeroy's dramatic entrance since him running in and arggoing everything quickly brought a lot of heat down on the party. It bears repeating that PALS FOR LIFE [[FailureIsTheOnlyOption were going to fail miserably no matter what they did]].

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* DisasterDominoes: The raid in a nutshell following Leeroy's dramatic entrance since him running in and arggoing aggroing everything quickly brought a lot of heat down on the party. It bears repeating that PALS FOR LIFE [[FailureIsTheOnlyOption were going to fail miserably no matter what they did]].
16th May '16 3:58:14 AM Dravencour
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** Paladins today that didn't play back in those days might not even know what Divine Intervention did back in the day. It was removed from the game before returning in Patch 7.0.3 as a level 90 paladin skill that doesn't even resemble its original version.[[note]]Divine Intervention's current version is a passive that makes any attack that would kill the paladin take them down to 20% of max HP and trigger Divine Shield, as well as increasing max HP by 15%[[/note]] Back in the day, Divine Intervention worked by instantly killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.

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** Paladins today that didn't play back in those days might not even know what Divine Intervention did back in the day. It was removed from the game before returning in Patch 7.0.3 as a level 90 paladin skill that doesn't even resemble its original version.[[note]]Divine Intervention's current version is a passive that makes activates Divine Shield on any attack that would kill the paladin take them down to 20% of max HP and trigger Divine Shield, as well as increasing max HP by 15%[[/note]] Back in the day, paladin. Originally, Divine Intervention worked by instantly killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.
16th May '16 3:56:49 AM Dravencour
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** Paladins today that didn't play back in those days might not even know what Divine Intervention did back in the day. It was removed from the game before returning as a level 90 paladin skill that doesn't even resemble its original version.[[note]]Divine Intervention's current version is a passive that makes any attack that would kill the paladin take them down to 20% of max HP and trigger Divine Shield, as well as increasing max HP by 15%[[/note]] Back in the day, Divine Intervention worked by instantly killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.

to:

** Paladins today that didn't play back in those days might not even know what Divine Intervention did back in the day. It was removed from the game before returning in Patch 7.0.3 as a level 90 paladin skill that doesn't even resemble its original version.[[note]]Divine Intervention's current version is a passive that makes any attack that would kill the paladin take them down to 20% of max HP and trigger Divine Shield, as well as increasing max HP by 15%[[/note]] Back in the day, Divine Intervention worked by instantly killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.
16th May '16 3:55:11 AM Dravencour
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** Paladins today that didn't play back in those days might not even know what Divine Intervention did back in the day. It was removed from the game before returning as a level 90 paladin spell that doesn't even resemble its original version. Back in the day, Divine Intervention worked by instantly killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.

to:

** Paladins today that didn't play back in those days might not even know what Divine Intervention did back in the day. It was removed from the game before returning as a level 90 paladin spell skill that doesn't even resemble its original version. version.[[note]]Divine Intervention's current version is a passive that makes any attack that would kill the paladin take them down to 20% of max HP and trigger Divine Shield, as well as increasing max HP by 15%[[/note]] Back in the day, Divine Intervention worked by instantly killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.
16th May '16 3:51:05 AM Dravencour
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** Paladins today that didn't play back in those days might not even know what Divine Intervention is. That spell has long since been removed from the game. It was a spell that would instantly kill the paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.

to:

** Paladins today that didn't play back in those days might not even know what Divine Intervention is. That spell has long since been did back in the day. It was removed from the game. It was game before returning as a level 90 paladin spell that would doesn't even resemble its original version. Back in the day, Divine Intervention worked by instantly kill killing the casting paladin, while making another character completely immune to all attacks for 2-3 minutes (that character would also be unable to move or attack themselves). The ACTUAL use of this spell - if you were about to wipe, a paladin would cast it on a healer, or some other class that could resurrect, so the group wouldn't have to release and run back. Raids at the time had rapidly respawning trash so this was very beneficial and would save a lot of time.
14th May '16 7:11:41 PM ChaoticNovelist
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** AttackAttackRetreatRetreat: Look closely and you can see him making a break for the door.

to:

** * AttackAttackRetreatRetreat: Look closely and you can see him making a break for the door.



* DisasterDominoes: The raid in a nutshell following Leeroy's dramatic entrance, though it bears repeating that PALS FOR LIFE [[FailureIsTheOnlyOption were going to fail miserably no matter what they did]].

to:

* DisasterDominoes: The raid in a nutshell following Leeroy's dramatic entrance, though it entrance since him running in and arggoing everything quickly brought a lot of heat down on the party. It bears repeating that PALS FOR LIFE [[FailureIsTheOnlyOption were going to fail miserably no matter what they did]].



* HilarityEnsues: The result of Leeroy running into the Rookery.

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* HilarityEnsues: The result of Leeroy running into the Rookery.Rookery, for the audience at least, is chuckles at the comic mishap.



* '''LeeroyJenkins''': The {{Trope Namer|s}}

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* '''LeeroyJenkins''': LeeroyJenkins: The {{Trope Namer|s}}Namer|s}} for being one who charges forward and ruins plans.



* NeverMyFault: Those who blame Leeroy for the whole thing see his cry of "It's not my fault!" as this.

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* NeverMyFault: NeverMyFault:
**
Those who blame Leeroy for the whole thing see his cry of "It's not my fault!" as this.



* SenselessSacrifice[=/=]StupidSacrifice: Leeroy's and Chrisym's use of Divine Intervention is both stupid and senseless for reasons outlined in the above Research Failure.

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* SenselessSacrifice[=/=]StupidSacrifice: SenselessSacrifice:
**
Leeroy's and Chrisym's use of Divine Intervention is both stupid and senseless and [[StupidSacrifice stupid]] for reasons outlined in the above Research Failure.Failure. In a nutshell it is: kill your paladins so your mages are unable to [=AoE=] or anything else.
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