History WebVideo / Jimquisition

23rd Mar '17 2:50:03 PM dmeagher13
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* CategoryTraitor: Jim is especially disgusted with the use of DMCA takedowns to try and silence critics of the game ''Fur Fun'', since the developer is a [=YouTuber=] himself and would know firsthand how annoying and harmful false copyright claims are to [=YouTube=] content creators.
21st Mar '17 9:28:18 AM Trogdor
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** Discussed in "Weapon Durability, Fanbase Fragility" after rabid Zelda fans DDOS'ed his site for giving ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' a 7/10, which is a good score on Jim's scale, but which they reacted to as if he had panned it. They were even outraged that his reviw caused the game's metacritic score to drop a single point.

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** Discussed in "Weapon Durability, Fanbase Fragility" after rabid Zelda fans DDOS'ed his site for giving ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' a 7/10, which is a good score on Jim's scale, but which they reacted to as if he had panned it. They were even outraged that his reviw review caused the game's metacritic score to drop a single point.
19th Mar '17 9:16:29 PM KingLyger
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** Also recently discussed in "Weapon Durability, Fanbase Fragility" after rabid Zelda fans DDOS'ed his site for giving ''Breath of the Wild'' a 7/10, which on his scale is a good score but which they reacted to as if he had panned it. They were even outraged that his reviw caused the game's metacritic score to drop from a 98 to a 97!

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** Also recently discussed Discussed in "Weapon Durability, Fanbase Fragility" after rabid Zelda fans DDOS'ed his site for giving ''Breath of the Wild'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' a 7/10, which on his scale is a good score on Jim's scale, but which they reacted to as if he had panned it. They were even outraged that his reviw caused the game's metacritic score to drop from a 98 to a 97!single point.



* BreakableWeapons: In "Weapon Durability, Fanbase Fragility", Jim declares, "weapon durability systems should fuck off out of video games forever and never come back because they're not fun, they're a pain in the ass, and I personally hate them." He refutes all the arguments for breakable weapons one by one. First of all, it's almost never realistic or immersive because they tend to depict weapons as being far more fragile than they ought to be. ''TheLegendOfZeldaBreathOfTheWild'' (a game which he takes pains to state first that he ''liked'' on the whole) takes it to an infuriating extreme where each of your weapons survives only a few blows before falling apart in the middle of combat, and you are constantly having to pause the game to equip yet another disposable weapon from your inventory. To those who say having to collect and manage your weapons adds a challenge, he points out that it's not a fun challenge but an unpleasant chore that takes time away from fun; the only game genre where he thinks it might sometimes be fun is SurvivalHorror, in which part of the fear comes from the player being underpowered. To those who say that weapon durability encourages you to try different types of weapons, he says that then the game isn't giving you the option to use what you like best, but forcing you to switch all the time whether you like it or not. Perhaps the worst part is the perverse incentives it causes. In ''Breath of the Wild'' he eventually started avoiding combat because he knew that enemy drops wouldn't be good enough to justify the effort and damage to his equipment. Whenever he got a weapon he actually did like, it would be TooAwesomeToUse and therefore neither a satisfying reward nor a good investment.

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* BreakableWeapons: In "Weapon Durability, Fanbase Fragility", Jim declares, "weapon durability systems should fuck off out of video games forever and never come back because they're not fun, they're a pain in the ass, and I personally hate them." He refutes all the arguments for breakable weapons one by one. First of all, it's almost never realistic or immersive because they tend to depict weapons as being far more fragile than they ought to be. ''TheLegendOfZeldaBreathOfTheWild'' (a game which he takes pains to state first that he ''liked'' on the whole) takes it to an infuriating extreme where ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has each of your weapons survives only a few blows before falling apart in the middle of combat, and you are constantly having to pause the game to equip yet another disposable weapon from your inventory. To those who say having to collect and manage your weapons adds a challenge, he points out that it's not a fun challenge but an unpleasant chore that takes time away from fun; the only game genre where he thinks it might sometimes be fun is SurvivalHorror, in which part of the fear comes from the player being underpowered. To those who say that weapon durability encourages you to try different types of weapons, he says that then the game isn't giving you the option to use what you like best, but forcing you to switch all the time whether you like it or not. Perhaps the worst part is the perverse incentives it causes. In ''Breath of the Wild'' he eventually started avoiding combat because he knew that enemy drops wouldn't be good enough to justify the effort and damage to his equipment. Whenever he got a weapon he actually did like, it would be TooAwesomeToUse and therefore neither a satisfying reward nor a good investment.
19th Mar '17 4:46:50 PM TheBigBopper
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* BreakableWeapons: In "Weapon Durability, Fanbase Fragility", Jim declares, "weapon durability systems should fuck off out of video games forever and never come back because they're not fun, they're a pain in the ass, and I personally hate them." He refutes all the arguments for breakable weapons one by one. First of all, it's almost never realistic or immersive because they tend to depict weapons as being far more fragile than they ought to be. ''TheLegendOfZeldaBreathOfTheWild'' (a game which he takes pains to state first that he ''liked'' on the whole) takes it to an infuriating extreme where each of your weapons survives only a few blows before falling apart in the middle of combat, and you are constantly having to pause the game to equip yet another disposable weapon from your inventory. To those who say having to collect and manage your weapons adds a challenge, he points out that it's not a fun challenge but an unpleasant chore that takes time away from fun; the only game genre where he thinks it might sometimes be fun is SurvivalHorror, in which part of the fear comes from the player being underpowered. To those who say that weapon durability encourages you to try differnt types of weapons, he says that then the game isn't giving you the option to use what you like best, but forcing you to switch all the time whether you like it or not. Perhaps the worst part is the perverse incentives it causes. In ''Breath of the Wild'' he eventually started avoiding combat because he knew that enemy drops wouldn't be good enough to justify the effort and damage to his equipment. Whenever he got a weapon he actually did like, it would be TooAwesomeToUse and therefore neither a satisfying reward nor a good investment.

to:

* BreakableWeapons: In "Weapon Durability, Fanbase Fragility", Jim declares, "weapon durability systems should fuck off out of video games forever and never come back because they're not fun, they're a pain in the ass, and I personally hate them." He refutes all the arguments for breakable weapons one by one. First of all, it's almost never realistic or immersive because they tend to depict weapons as being far more fragile than they ought to be. ''TheLegendOfZeldaBreathOfTheWild'' (a game which he takes pains to state first that he ''liked'' on the whole) takes it to an infuriating extreme where each of your weapons survives only a few blows before falling apart in the middle of combat, and you are constantly having to pause the game to equip yet another disposable weapon from your inventory. To those who say having to collect and manage your weapons adds a challenge, he points out that it's not a fun challenge but an unpleasant chore that takes time away from fun; the only game genre where he thinks it might sometimes be fun is SurvivalHorror, in which part of the fear comes from the player being underpowered. To those who say that weapon durability encourages you to try differnt different types of weapons, he says that then the game isn't giving you the option to use what you like best, but forcing you to switch all the time whether you like it or not. Perhaps the worst part is the perverse incentives it causes. In ''Breath of the Wild'' he eventually started avoiding combat because he knew that enemy drops wouldn't be good enough to justify the effort and damage to his equipment. Whenever he got a weapon he actually did like, it would be TooAwesomeToUse and therefore neither a satisfying reward nor a good investment.
19th Mar '17 4:43:39 PM TheBigBopper
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** Also recently discussed in "Weapon Durability, Fanbase Fragility" after his site was DDOS'ed for giving Breath of the Wild a 7/10.

to:

** Also recently discussed in "Weapon Durability, Fanbase Fragility" after his site was rabid Zelda fans DDOS'ed his site for giving Breath ''Breath of the Wild Wild'' a 7/10.7/10, which on his scale is a good score but which they reacted to as if he had panned it. They were even outraged that his reviw caused the game's metacritic score to drop from a 98 to a 97!


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* BreakableWeapons: In "Weapon Durability, Fanbase Fragility", Jim declares, "weapon durability systems should fuck off out of video games forever and never come back because they're not fun, they're a pain in the ass, and I personally hate them." He refutes all the arguments for breakable weapons one by one. First of all, it's almost never realistic or immersive because they tend to depict weapons as being far more fragile than they ought to be. ''TheLegendOfZeldaBreathOfTheWild'' (a game which he takes pains to state first that he ''liked'' on the whole) takes it to an infuriating extreme where each of your weapons survives only a few blows before falling apart in the middle of combat, and you are constantly having to pause the game to equip yet another disposable weapon from your inventory. To those who say having to collect and manage your weapons adds a challenge, he points out that it's not a fun challenge but an unpleasant chore that takes time away from fun; the only game genre where he thinks it might sometimes be fun is SurvivalHorror, in which part of the fear comes from the player being underpowered. To those who say that weapon durability encourages you to try differnt types of weapons, he says that then the game isn't giving you the option to use what you like best, but forcing you to switch all the time whether you like it or not. Perhaps the worst part is the perverse incentives it causes. In ''Breath of the Wild'' he eventually started avoiding combat because he knew that enemy drops wouldn't be good enough to justify the effort and damage to his equipment. Whenever he got a weapon he actually did like, it would be TooAwesomeToUse and therefore neither a satisfying reward nor a good investment.
15th Mar '17 3:55:54 PM CrankyStorming
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** More recently, he's taken to interrupting the C word with the opening theme to ''WesternAnimation/SkeletonWarriors''.
14th Mar '17 12:21:19 PM CrankyStorming
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* ManipulativeEditing:
** In "Nintendo's Virtual Console Is Trash Garbage", Jim cuts an episode of ''[[WebVideo/RedLetterMedia Best of the Worst]]'' so that it seems like Rich Evans is saying "Thank God for Jim".
13th Mar '17 9:15:53 PM Metalder386
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** Also recently discussed in "Weapon Durability, Fanbase Fragility" after his site was DDOS'ed for giving Breath of the Wild a 7/10.
11th Mar '17 1:22:21 PM Az_Tech341
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** The Kellogg's Cornflake Homunculus, a faux corporate {{Mascot}} originally introduced as a TakeThat regarding the repeated appearances of the (rather lame) Schick Hydro Man during the 2016 Video Game Awards show.

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** The Kellogg's Cornflake Homunculus, a faux corporate {{Mascot}} originally introduced as a TakeThat regarding the repeated appearances of the (rather lame) the Schick Hydro Man during the 2016 Video Game Awards show.
10th Mar '17 6:22:44 PM Schol-R-LEA
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** Jim's "Best of Steam Greenlight Trailers" was mostly just him giving his reactions and impressions of bad or potentially bad games on Greenlight while having a good snark. He later adopted a critique style where he gives his criticism of the trailer and reads the game's description on its home page. Ironically, this effort to be more constructively critical coincided with a decided ''increase'' in [[CausticCritic harsh, snarky reviews]], though this was in part due to the growing number of poor games coming to his attention, mostly via fans who [[PointAndLaughShow loved watching him tear them to shreds]].

to:

** Jim's "Best of Steam Greenlight Trailers" was mostly just him giving his reactions and impressions of bad or potentially bad games on Greenlight while having a good snark. He later adopted a critique style where he gives his criticism of the trailer and reads the game's description on its home page. Ironically, this effort to be more constructively critical coincided with a decided ''increase'' in [[CausticCritic harsh, snarky reviews]], though this was in part due to the growing number of poor games coming to his attention, mostly via fans who [[PointAndLaughShow [[SadistShow loved watching him tear them to shreds]].
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http://tvtropes.org/pmwiki/article_history.php?article=WebVideo.Jimquisition