History WebVideo / ExtraCredits

2nd Feb '16 5:56:41 AM Ramidel
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* AccentuateTheNegative: Averted. Extra Credits tries to avoid outrage and flaming and provide as nuanced a view of their topics as they can fit into a seven-minute [=YouTube=] video. At least half the time, they explain the worst of an InternetBackdraft as resulting from somebody's Marketing department putting their foot in their mouth, when the actual issue was a moderately-problematic and fixable little thing.
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* AccentuateTheNegative: Averted. Extra Credits tries to avoid outrage and flaming and provide as nuanced a view of their topics as they can fit into a seven-minute [=YouTube=] video. At least half the time, they explain the worst of an InternetBackdraft as resulting from somebody's Marketing department putting their foot in their mouth, when the actual issue was a moderately-problematic and fixable little thing.thing that could have been done better but didn't deserve the vitriol that the Internet was calling forth.
2nd Feb '16 5:55:51 AM Ramidel
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Added DiffLines:
* AccentuateTheNegative: Averted. Extra Credits tries to avoid outrage and flaming and provide as nuanced a view of their topics as they can fit into a seven-minute [=YouTube=] video. At least half the time, they explain the worst of an InternetBackdraft as resulting from somebody's Marketing department putting their foot in their mouth, when the actual issue was a moderately-problematic and fixable little thing.
27th Jan '16 4:01:26 PM Adept
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* FloatingLimbs: The main art style has these for all human characters that are not Daniel behind his podium. Guest artists [[DependingOnTheArtist might or might not follow this]].

* RaymanianLimbs: The main art style has these for all human characters that are not Daniel behind his podium. Guest artists [[DependingOnTheArtist might or might not follow this]].
27th Jan '16 6:55:06 AM autoslizer
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* ''Side Quest'' - which has been moved here * ''The Animations of X'' - Dan plays a game and talks about the myriad of animations and small details of that nature within it
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* ''Side Quest'' - which has been moved here here, though Dan now plays alone, due to popular demand to continue the series despite James not being able to join Dan. * ''The Animations of X'' - Dan plays a game and talks about the myriad of animations and small details of that nature within itit, currently taking a focus on the 12 principles of animation using 1 game to highlight each one.

* ''Side Quest'' - which has been moved here * ''The Animations of X'' - Dan plays a game and talks about the myriad of animations and small details of that nature within it** Finished. For now.

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* ''Nuzlocke Challenge'' - Dan Jones, the artist Dan, does a nuzlocke challenge of PokemonDiamond.
6th Jan '16 2:13:44 PM FF32
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* RaceTropes: Touched upon in the episode "[[https://www.youtube.com/watch?v=0mbOSB7EQpM Race in Games]]". In particular, they look at how the context of race-relations can inform the player about a character, using ''LANoire'' as an example. They elected to go for that perspective rather than a "how to write racial minorities" bent because they were concerned that would only lead to stereotypes. They went on to say that many of their suggestions about how to handle GenderAndSexualityTropes apply to RaceTropes as well.
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* RaceTropes: Touched upon in the episode "[[https://www.youtube.com/watch?v=0mbOSB7EQpM Race in Games]]". In particular, they look at how the context of race-relations can inform the player about a character, using ''LANoire'' ''VideoGame/LANoire'' as an example. They elected to go for that perspective rather than a "how to write racial minorities" bent because they were concerned that would only lead to stereotypes. They went on to say that many of their suggestions about how to handle GenderAndSexualityTropes apply to RaceTropes as well.
15th Dec '15 4:59:06 PM Josef5678
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* TheDevTeamThinksOfEverything: More-or-less discussed in [[https://www.youtube.com/watch?v=hnxVOUSzX4A Negative Possibility Space]].
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* TheDevTeamThinksOfEverything: DevelopersForesight: More-or-less discussed in [[https://www.youtube.com/watch?v=hnxVOUSzX4A Negative Possibility Space]].
8th Dec '15 6:30:04 PM DragonQuestZ
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->''[[{{Tagline}} "Because games matter!"]]''
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->''[[{{Tagline}} "Because ->''"Because games matter!"]]'' matter!"''
4th Dec '15 4:58:47 PM Rognik
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repairing the update removing "recent"
''[[http://extra-credits.net Extra Credits]]'' is an animated webseries, formerly published by ''The Escapist,'' then [[Webcomic/PennyArcade PATV]] and self-published, which is is hosted by James Portnow (writing), Daniel Floyd (narration), Dan Jones and Scott Dewitt (art), the latter's spots formely belonging to Allison Theus and Elisa "[=LeeLee=]" Scaldaferri before they left to work on other projects. The hosts use the series as a means to cover many issues pertinent to the video games industry, in particular what goes into the creation and development of video games, what video games have to do to become recognized as a legitimate artform, and creating intellectual discourse on important issues in the video game community.
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''[[http://extra-credits.net Extra Credits]]'' is an animated webseries, formerly published by ''The Escapist,'' then [[Webcomic/PennyArcade PATV]] and later self-published, which is is hosted by James Portnow (writing), Daniel Floyd (narration), Dan Jones and Scott Dewitt (art), the latter's spots formely belonging to Allison Theus and Elisa "[=LeeLee=]" Scaldaferri before they left to work on other projects. The hosts use the series as a means to cover many issues pertinent to the video games industry, in particular what goes into the creation and development of video games, what video games have to do to become recognized as a legitimate artform, and creating intellectual discourse on important issues in the video game community.

** [[invoked]]They note how poorly thought-out game mechanics can accidentally send very dangerous messages if designers aren't careful and responsible. As an example, they cite the convention of making certain races and groups the enemy in mainstream shooters, which risks dehumanizing them in the minds of players who are required to slaughter them in droves without question. They single out ''VideoGame/CallOfJuarezTheCartel'' as an example of a game that does this, devoting an entire episode to ripping apart the UnfortunateImplications within it, concluding that TheyJustDidntCare.
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** [[invoked]]They note how poorly thought-out game mechanics can accidentally send very dangerous messages if designers aren't careful and responsible. As an example, they cite the convention of making certain races and groups the enemy in modern mainstream shooters, which risks dehumanizing them in the minds of players who are required to slaughter them in droves without question. They single out ''VideoGame/CallOfJuarezTheCartel'' as an example of a game that does this, devoting an entire episode to ripping apart the UnfortunateImplications within it, concluding that TheyJustDidntCare.
4th Dec '15 12:43:43 PM ChaoticNovelist
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''[[http://extra-credits.net Extra Credits]]'' is an animated webseries, formerly published by ''The Escapist,'' then [[Webcomic/PennyArcade PATV]] and recently self-published, which is is hosted by James Portnow (writing), Daniel Floyd (narration), Dan Jones and Scott Dewitt (art), the latter's spots formely belonging to Allison Theus and Elisa "[=LeeLee=]" Scaldaferri before they left to work on other projects. The hosts use the series as a means to cover many issues pertinent to the video games industry, in particular what goes into the creation and development of video games, what video games have to do to become recognized as a legitimate artform, and creating intellectual discourse on important issues in the video game community.
to:
''[[http://extra-credits.net Extra Credits]]'' is an animated webseries, formerly published by ''The Escapist,'' then [[Webcomic/PennyArcade PATV]] and recently self-published, which is is hosted by James Portnow (writing), Daniel Floyd (narration), Dan Jones and Scott Dewitt (art), the latter's spots formely belonging to Allison Theus and Elisa "[=LeeLee=]" Scaldaferri before they left to work on other projects. The hosts use the series as a means to cover many issues pertinent to the video games industry, in particular what goes into the creation and development of video games, what video games have to do to become recognized as a legitimate artform, and creating intellectual discourse on important issues in the video game community.

** [[invoked]]They note how poorly thought-out game mechanics can accidentally send very dangerous messages if designers aren't careful and responsible. As an example, they cite the convention of making certain races and groups the enemy in recent mainstream shooters, which risks dehumanizing them in the minds of players who are required to slaughter them in droves without question. They single out ''VideoGame/CallOfJuarezTheCartel'' as an example of a game that does this, devoting an entire episode to ripping apart the UnfortunateImplications within it, concluding that TheyJustDidntCare.
to:
** [[invoked]]They note how poorly thought-out game mechanics can accidentally send very dangerous messages if designers aren't careful and responsible. As an example, they cite the convention of making certain races and groups the enemy in recent mainstream shooters, which risks dehumanizing them in the minds of players who are required to slaughter them in droves without question. They single out ''VideoGame/CallOfJuarezTheCartel'' as an example of a game that does this, devoting an entire episode to ripping apart the UnfortunateImplications within it, concluding that TheyJustDidntCare.
3rd Dec '15 6:08:03 AM Nohbody
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* TheArtifact: Discussed in "[[https://www.youtube.com/watch?v=EzkS0mt3B50 In Service to the Brand]]", the original ''Franchise/BioShock'' had features which fit the world of [[GhostCity Rapture]], but in ''[[VideoGame/BioshockInfinite Infinite]]'', those features were included because they were in the originals, but otherwise [[GameplayAndStorySegregation didn't make sense in]] [[FloatingContinent Columbia]].
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* TheArtifact: Discussed in "[[https://www.youtube.com/watch?v=EzkS0mt3B50 In Service to the Brand]]", the original ''Franchise/BioShock'' ''{{VideoGame/BioShock|1}}'' had features which fit the world of [[GhostCity Rapture]], but in ''[[VideoGame/BioshockInfinite Infinite]]'', those features were included because they were in the originals, but otherwise [[GameplayAndStorySegregation didn't make sense in]] [[FloatingContinent Columbia]].
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