History WebComic / MSPaintAdventures

9th Aug '16 3:17:46 PM Twiddler
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* FollowTheLeader:
** Around the time that ''Problem Sleuth'' ended, an impressive number of member-run [=MSPAs=] started showing up in the MSPA forum. For his part, Andrew is highly supportive of these: participating in some, linking to the more popular ones in a newspost, and creating a separate subforum in his forums to organize them.
** MSPA's influence has become so broad that a number of comics with similar formats such as SilentHillPromise and AetheriaEpics have sprung up independently of the forums.
** Funnily enough, the grandaddy of these fan [=MSPAs=], Bird Wizard, had a suggestion from Andrew Hussie ("Squawk like an idiot and shit on your desk.") that made it into Homestuck (though the character resisted it).
20th Nov '15 5:21:09 PM FF32
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** The best example of stylistic suck would be Dave's own webcomic, ''SweetBroAndHellaJeff''.

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** The best example of stylistic suck would be Dave's own webcomic, ''SweetBroAndHellaJeff''.''Webcomic/SweetBroAndHellaJeff''.
13th Jul '15 9:06:13 PM bwburke94
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''[[http://www.mspaintadventures.com/ MS Paint Adventures]]'' is a catch-all term for several webcomics by Andrew Hussie which are all, [[ArtifactTitle as the name suggests]], [[NeverTrustATitle made entirely in Adobe Photoshop and later, Flash]]. The TropeCodifier of the InteractiveComic genre, each is written in the style of an InteractiveFiction game, where each panel is accompanied by a text description, and the link to the next panel represents a player's command entered into a TextParser. It originated in 2006 as a series of games run on the Gangbunch forums, a small gathering of artists and miscellaneous people from the ''Webcomic/PennyArcade'' forums which later became the current MSPA Forums, and were played by a group of Hussie's online friends; it graduated to its own site and effectively became a webcomic in in 2007.

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''[[http://www.mspaintadventures.com/ MS Paint Adventures]]'' is a catch-all term for several webcomics by Andrew Hussie Creator/AndrewHussie which are all, were originally made in Microsoft Paint, but [[ArtifactTitle as the name suggests]], later switched to]] [[NeverTrustATitle made entirely in Adobe Photoshop Photoshop, and later, later Flash]]. The TropeCodifier of the InteractiveComic genre, each is written in the style of an InteractiveFiction game, where each panel is accompanied by a text description, and the link to the next panel represents a player's command entered into a TextParser. It originated in 2006 as a series of games run on the Gangbunch forums, a small gathering of artists and miscellaneous people from the ''Webcomic/PennyArcade'' forums which later became the current MSPA Forums, and were played by a group of Hussie's online friends; it graduated to its own site and effectively became a webcomic in in 2007.
1st Jul '15 6:31:12 PM Llygodenfawr
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It is comprised of four series:

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It is comprised of comprises four series:
23rd May '15 3:31:23 PM EBsessed
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* '''''Webcomic/{{Homestuck}}''''' is the current series. It begins with 13-year old John Egbert, who's trying to get around to to playing a hot new video game called "Sburb" while contending with a poorly-designed inventory system, and his father, but snowballs very quickly into an epic of children trying to survive AfterTheEnd in a world [[YouCantFightFate predestined to work against them]]. While still happily displaying the energetic imagination and lightheartedness of ''Problem Sleuth'', it has increased focus on deep characterization and dialogue, dramatic moods and a wildly twisting plot. It was [[http://www.mspaintadventures.com/?s=5 initially done]] entirely in Flash, before Hussie decided to switch back to Photoshop because Flash is a pain to write comics in, though Flash is still occasionally employed for animated sequences and brief exploration games.

to:

* '''''Webcomic/{{Homestuck}}''''' is the current series. It begins with 13-year old John Egbert, who's trying to get around to to playing a hot new video game called "Sburb" while contending with a poorly-designed inventory system, and his father, but snowballs very quickly into an epic of children trying to survive AfterTheEnd in a world [[YouCantFightFate predestined to work against them]]. While still happily displaying the energetic imagination and lightheartedness of ''Problem Sleuth'', it has increased focus on deep characterization and dialogue, dramatic moods and a wildly twisting plot. It was [[http://www.mspaintadventures.com/?s=5 initially done]] entirely in Flash, before Hussie decided to switch back to Photoshop because Flash is a pain to write comics in, though Flash is still occasionally employed for animated sequences and brief exploration games.
2nd May '15 10:02:58 AM ShinyTsukkomi
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* CerebusSyndrome: Very noticable over the course of the comic. ''Jail Break'' was driven completely by user suggestions without regard for quality, and as a result is completely nonsensical and gag-driven. ''ProblemSleuth'' was still largely user-driven, but managed to incorporate characters and a plot (albeit a comedic, cartoon-y one). ''Webcomic/{{Homestuck}}'' has a pre-planned story arc and serious themes mixed in with its humor.

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* CerebusSyndrome: Very noticable over the course of the comic. ''Jail Break'' ''Webcomic/{{Jailbreak}}'' was driven completely by user suggestions without regard for quality, and as a result is completely nonsensical and gag-driven. ''ProblemSleuth'' ''Webcomic/ProblemSleuth'' was still largely user-driven, but managed to incorporate characters and a plot (albeit a comedic, cartoon-y one). ''Webcomic/{{Homestuck}}'' has a pre-planned story arc and serious themes mixed in with its humor.



** ''ProblemSleuth'' has this as a major element in the form of each characters weapons, which are also mundane items like a ring of keys or a lipstick tube. Most of the time, referring to an item as its counterpart seems to get around this (e.g. using the keys on the door shoots it with a gun), except when working normally would be [[RuleOfFunny more frustrating and funny]]. It's explicitly described in universe [[BreakingTheFourthWall on [=GameFAQs=]]] as a bug.

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** ''ProblemSleuth'' ''Webcomic/ProblemSleuth'' has this as a major element in the form of each characters weapons, which are also mundane items like a ring of keys or a lipstick tube. Most of the time, referring to an item as its counterpart seems to get around this (e.g. using the keys on the door shoots it with a gun), except when working normally would be [[RuleOfFunny more frustrating and funny]]. It's explicitly described in universe [[BreakingTheFourthWall on [=GameFAQs=]]] as a bug.



** Not only that, but the titles ''ProblemSleuth'' and ''Webcomic/{{Homestuck}}'' only reflect the initial circumstances of each adventure, and don't give a very good glimpse into what the actual story will be like. In ''ProblemSleuth'', no cases are solved, clues found, or culprits apprehended instead, the plot evolves into sort of a pastiche of {{Eastern RPG}}s, culminating in a final battle where the entire universe is at stake. On the other Hand, Problem Sleuth was the protagonist, so the title at least made some sense.

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** Not only that, but the titles ''ProblemSleuth'' ''Webcomic/ProblemSleuth'' and ''Webcomic/{{Homestuck}}'' only reflect the initial circumstances of each adventure, and don't give a very good glimpse into what the actual story will be like. In ''ProblemSleuth'', ''Webcomic/ProblemSleuth'', no cases are solved, clues found, or culprits apprehended instead, the plot evolves into sort of a pastiche of {{Eastern RPG}}s, culminating in a final battle where the entire universe is at stake. On the other Hand, Problem Sleuth was the protagonist, so the title at least made some sense.



* TheyPlottedAPerfectlyGoodWaste: Done repeatedly with reader suggestions, with hilarious (and often plot-crucial) results. The rather silly idea of building a fort out of a desk in ''ProblemSleuth'' actually developed into a major game mechanic of the series.

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* TheyPlottedAPerfectlyGoodWaste: Done repeatedly with reader suggestions, with hilarious (and often plot-crucial) results. The rather silly idea of building a fort out of a desk in ''ProblemSleuth'' ''Webcomic/ProblemSleuth'' actually developed into a major game mechanic of the series.
28th Apr '15 12:13:52 AM Spherie
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* '''''Webcomic/{{Homestuck}}''''' is the current series. It begins with 13-year old John Egbert, who's trying to get around to to playing a hot new video game called "Sburb" while contending with a poorly-designed inventory system and his father, but snowballs very quickly into an epic of children trying to survive AfterTheEnd in a world [[YouCantFightFate predestined to work against them]]. While still happily displaying the energetic imagination and lightheartedness of ''Problem Sleuth'', it has increased focus on deep characterization and dialogue, dramatic moods and a wildly twisting plot. It was [[http://www.mspaintadventures.com/?s=5 initially done]] entirely in Flash, before Hussie decided to switch back to Photoshop because Flash is a pain to write comics in, though Flash is still occasionally employed for animated sequences and brief exploration games.

to:

* '''''Webcomic/{{Homestuck}}''''' is the current series. It begins with 13-year old John Egbert, who's trying to get around to to playing a hot new video game called "Sburb" while contending with a poorly-designed inventory system system, and his father, but snowballs very quickly into an epic of children trying to survive AfterTheEnd in a world [[YouCantFightFate predestined to work against them]]. While still happily displaying the energetic imagination and lightheartedness of ''Problem Sleuth'', it has increased focus on deep characterization and dialogue, dramatic moods and a wildly twisting plot. It was [[http://www.mspaintadventures.com/?s=5 initially done]] entirely in Flash, before Hussie decided to switch back to Photoshop because Flash is a pain to write comics in, though Flash is still occasionally employed for animated sequences and brief exploration games.
15th Feb '15 3:40:45 PM TropeWalrus
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* UpToEleven: Routinely. And he never turns it back to 1 before he [[SerialEscalation kicks it up again]]. Although it is nearly always put in with [[MoodWhiplash incredibly tame]], [[ArsonMurderAndJaywalking even dull]] moments in between one WhamEpisode and the next. A prime example would be the most recent (at time of writing) scenes, [[spoiler:When it's revealed Dirk and Roxy live in the dark future under the control of the Baroness, then followed by Spades Slick being milkfed by [[AuthorAvatar Hussie,]] while [[ShipTease Ms. Paint makes a special meal for Slick]], before revealing the BigBad is in the very close quarters with that particular group of offside heroes. This is finally followed by [[OtherMeAnnoysMe Karkat yelling at himself. Twice.]] ]]

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* UpToEleven: Routinely. And he never turns it back to 1 before he [[SerialEscalation kicks it up again]]. Although it is nearly always put in with [[MoodWhiplash incredibly tame]], [[ArsonMurderAndJaywalking even dull]] moments in between one WhamEpisode and the next. A prime example would be the most recent (at time of writing) scenes, [[spoiler:When it's revealed Dirk and Roxy live in the dark future under the control of the Baroness, then followed by Spades Slick being milkfed by [[AuthorAvatar Hussie,]] while [[ShipTease Ms. Paint makes a special meal for Slick]], before revealing the BigBad is in the very close quarters with that particular group of offside heroes. This is finally followed by [[OtherMeAnnoysMe Karkat yelling at himself. Twice.]] ]]
25th Nov '14 5:08:06 PM VGDHTGFJK
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25th Nov '14 2:43:05 PM LKLJXD
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