History Warhammer40000 / W40kTropesIToP

16th Jul '17 3:15:15 PM DrVonOppendown
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* LaserSight: Tau markerlights are a variation of this, and they also appear on a lot of Imperial Guard weapons.

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* LaserSight: Tau markerlights are a variation of this, and they also appear on a lot of Imperial Guard weapons. To be more accurate, Tau markerlights are actually laser designators which improve the accuracy of any allied units trying to shoot at them, so they work as sights for ''other'' soldiers.
15th Jul '17 2:34:48 PM DrVonOppendown
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** This is actually one of the ''least'' awful ways to die when fighting Tyranids. Compared to their crystalline toxins, flesh-melting acid sprays, and burrowing bullet beetles, getting impaled on a huge chitinous blade or riddled with nail-like barbs isn't so bad
14th Jul '17 4:28:24 PM DrVonOppendown
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** The heavier a Tyranid weapon is, the more likely it is look like a chitinous, ambulatory dick. The Pyrovore is especially bad about this, and the new Biovore models actually ''have a scrotum'' at the base of their "gun".
14th Jul '17 3:59:13 PM DrVonOppendown
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** Also applies from a gameplay perspective too, as 8th Edition, released in 2017, represents the first time that major, fundamental changes have been made to the game since 3rd Edition, from 1998, ''nineteen years'' prior. All interceding editions were small, incremental adjustments to the same basic system.
9th Jul '17 7:20:50 PM Flameal15k
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* NothingIsTheSameAnymore: The events of ''The Gathering Storm'' pretty much took the Status Quo and hurled it into the warp: The Thirteenth Black Crusade has destroyed Cadia, the Eldar have ''finally'' brought Ynnead into existence, and Roboute Guiliman has returned and promised to ''fix'' the Imperium, allowing the setting to ''finally'' move forward. Furthermore, it appears the Orcs are returning to Armageddon and the Forces of Chaos are massing for an attack on Ultramar.
2nd Jul '17 2:27:05 PM ThraggLootrippa
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* JoinTheArmyTheySaid: The Imperial Guard.

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* JoinTheArmyTheySaid: The tool of choice for the Imperial Guard.Guard on every planet they recruit from. How this is perceived by the world's populace is a case-by-case basis, but its usually understood you'll never come back home after being recruited.



** The Ork planes don't fly because they make sense, they fly because of "Orky distain for the laws of aerodynamics". Ironically, the recently released Ork Bommer (and variants) are probably the most aerodynamically sound of all Games Workshop's aircraft, being clearly modelled on Korean War-era jet fighters.

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** The Ork planes don't fly because they make sense, they fly because of "Orky distain disdain for the laws of aerodynamics". Ironically, the recently released Ork Bommer (and variants) are probably the most aerodynamically sound of all Games Workshop's aircraft, being clearly modelled modeled on Korean War-era jet fighters.
13th May '17 7:09:12 AM WillBGood
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* [[LargeHam Large WarHammer]]: Given how the setting is batshit insane and RatedMForManly, and how insanity tends to feel good in this setting... players who don't treat the game as SeriousBusiness tend to get hammy as time goes on.

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* [[LargeHam Large WarHammer]]: WarHAMmer]]: Given how the setting is batshit insane and RatedMForManly, and how insanity tends to feel good in this setting... players who don't treat the game as SeriousBusiness tend to get hammy as time goes on.
8th May '17 12:58:43 PM Epicazeroth
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[[Warhammer40000/W40KTropesAToH Tropes A to H]] | '''Tropes I to P''' | [[Warhammer40000/W40KTropesQToZ Tropes Q to Z]]

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5th May '17 5:31:41 PM rmctagg09
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* MagicOrPsychic: While all magic stems from the same source (psychic powers derived from the Warp), some factions believe they come from a separate source, such as the Sororitas' faith-based miracles and the SpaceWolves' rune magic (which they believe involves channeling the spirits of their homeworld). In the latter's case, some of the higher-ups know perfectly well they're using Warp sorcery, but keep up the pretense anyway because nobody's about to question them and it's good for morale, especially when fighting Warpspawn.
17th Apr '17 11:11:31 PM Yukianesa
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** The Ultramarines and the Alpha Legion had a bitter rivalry during the Horus Heresy due to their combat doctrines [[OrderVersusChaos antagonising each other]]. Guilliman trained his legion to be highly disciplined and professional soldiers operating under a carefully considered plan established by a strong chain of command, while Alpharius trained his legion to rely more on unorthodox tactics and personal initiative, performing XanatosSpeedChess and operating like guerillas to keep the enemy guessing. Things tended to go the Alpha Legion's way, in fact Guilliman was only ever able to beat Alpharius [[BatmanGrabsAGun by breaking with Codex Astartes protocol]] - the very document he had created and claimed to Alpharius was superior to any of the younger primarch's complicated deceptions.
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