History Warhammer40000 / W40kTropesIToP

7th Aug '16 5:19:39 PM Morgenthaler
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* JudgeJuryAndExecutioner: Several organisations and individuals with this power. The Adeptus Arbites enforce Imperial law in the civilian populace (and they [[CaptainErsatz rather resemble]] the [[ComicBook/JudgeDredd Judges of Mega City One]], although this is superficial: according to ''DarkHeresy'', abandoning due process and using summary execution is the worst heresy an Arbites officer can commit). The Commissars ensure loyalty within the [[RedshirtArmy Imperial Guard]]. The [[ChurchMilitant Ecclesiarchy]] also get involved from time to time, and they tend to favour [[FateWorseThanDeath unusual punishments]] and/or KillItWithFire. And, of course, the Inquisition, with their ever infamous motto "Innocence proves ''nothing.''"

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* JudgeJuryAndExecutioner: Several organisations and individuals with this power. The Adeptus Arbites enforce Imperial law in the civilian populace (and they [[CaptainErsatz rather resemble]] the [[ComicBook/JudgeDredd Judges of Mega City One]], although this is superficial: according to ''DarkHeresy'', ''TabletopGame/DarkHeresy'', abandoning due process and using summary execution is the worst heresy an Arbites officer can commit). The Commissars ensure loyalty within the [[RedshirtArmy Imperial Guard]]. The [[ChurchMilitant Ecclesiarchy]] also get involved from time to time, and they tend to favour [[FateWorseThanDeath unusual punishments]] and/or KillItWithFire. And, of course, the Inquisition, with their ever infamous motto "Innocence proves ''nothing.''"
17th Jul '16 7:47:47 PM Discar
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* OutsideContextVillain: [[HordeOfAlienLocusts The Tyranids]] were this to the Ultramarines because the latter's BigBookOfWar had no combat plans against that kind of enemy, leaving them tactically flat footed.

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* OutsideContextVillain: OutsideGenreFoe: [[HordeOfAlienLocusts The Tyranids]] were this to the Ultramarines because the latter's BigBookOfWar had no combat plans against that kind of enemy, leaving them tactically flat footed.
16th Jul '16 4:03:43 PM DastardlyDemolition
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* TheOgre: Ogryns of the Imperial Guard, armed with automatic shotguns designed to be equally useful as giant clubs and Feral World Ogryns, from the abhuman rules in ''Magazine/WhiteDwarf'', don't even get the shotguns. By and large, they're all as dumb as rocks but the best and "brightest" of them can under go Biochemical Ogryn Neural Enhancement, or BONE, and become Bone'eads to serve as sargents for their squads.

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* TheOgre: Ogryns of the Imperial Guard, armed with automatic shotguns designed to be equally useful as giant clubs and Feral World Ogryns, from the abhuman rules in ''Magazine/WhiteDwarf'', who don't even get the shotguns. By and large, they're all as dumb as rocks but the best and "brightest" of them can under go Biochemical Ogryn Neural Enhancement, or BONE, and become Bone'eads to serve as sargents sergeants for their squads.
16th Jul '16 4:02:40 PM DastardlyDemolition
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* TheOgre: Ogryns of the Imperial Guard, armed with automatic shotguns designed to be equally useful as giant clubs.
** Feral World Ogryns, from the abhuman rules in ''Magazine/WhiteDwarf'', don't even get the shotguns.

to:

* TheOgre: Ogryns of the Imperial Guard, armed with automatic shotguns designed to be equally useful as giant clubs.
**
clubs and Feral World Ogryns, from the abhuman rules in ''Magazine/WhiteDwarf'', don't even get the shotguns.shotguns. By and large, they're all as dumb as rocks but the best and "brightest" of them can under go Biochemical Ogryn Neural Enhancement, or BONE, and become Bone'eads to serve as sargents for their squads.



** Played with with the Tau, who have different sexual characteristics from humans. The female dissected in ''Xenology'' is nearly indistingushable from a male Tau as far as humans are concerned. For their part, the Tau do not seem to have much trouble determining who's what.

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** Played with with the Tau, who have different sexual characteristics from humans. The female dissected in ''Xenology'' is nearly indistingushable indistinguishable from a male Tau as far as humans are concerned. For their part, the Tau do not seem to have much trouble determining who's what.
8th Jun '16 3:07:07 AM TangoThree
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** To the point where in the first edition TabletopGame/DarkHeresy rules, 'Paranoid' is a purely beneficial Talent that is available for very little cost to most low level characters; it grants a +2 bonus to initiative tests. It's also explicitly described as an ''above-average'' level of paranoia - all of you are assumed to be at least a little twitchy.
17th May '16 11:15:13 PM darkknight109
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* TheNecrocracy: The Necrons are a futuristic version of the trope. They're an updated version of the Tomb Kings from ''TabletopGame/{{Warhammer}}'', an entire race of the spirits of long-dead aliens encased in metal skeletons by their divine overlords. They inhabit the dead Tomb Worlds in the galaxy, and have a carefully structured imperial hierarchy, with Necron soldiers at the bottom, Necron Phaerons and (Over)Lords in the middle, and the godlike star beings the C'Tan at the top.

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* TheNecrocracy: TheNecrocracy:
**
The Necrons are a futuristic version of the trope. They're an updated version of the Tomb Kings from ''TabletopGame/{{Warhammer}}'', an entire race of the spirits of long-dead aliens encased in metal skeletons by their divine overlords. They inhabit the dead Tomb Worlds in the galaxy, and have a carefully structured imperial hierarchy, with Necron soldiers at the bottom, Necron Phaerons and (Over)Lords in the middle, and the godlike star beings the C'Tan at the top.top.
** The Iyanden Eldar are a slightly downplayed example. Previously one of the most well-populated craftworlds, after an attack by Hive Fleet Kraken wiped out nearly all of the living Eldar on the worldship the Iyanden Eldar had to raise large numbers of them as wraithbone constructs (something that the Eldar consider akin to necromancy and, thus, only resort to in the most desperate of times) in order to defend themselves from subsequent attacks. While most normal craftworlds return the spirit stones of wraithbone constructs back to the infinity circuits after battle, the Iyanden Eldar discovered, to their horror, that they were largely unable to do so. The wraithbone constructs now freely roam the halls of the ship, treated with a mix of respect, sorrow, and fear by their living kin, and entire wings of Iyanden were taken over by them. They are now included on war councils by the Farseers and seem to hold councils of their own, with none of the living in attendance.
17th May '16 11:06:08 PM darkknight109
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* PlantAliens: The Orks, believe it or not. Well, technically they fall somewhere between this and MushroomMan - they reproduce via spores (which is something fungi do, not plants), but they also have chlorophyll in their skin and can photosynthesize (which is something plants do, not fungi).
17th May '16 7:16:57 PM darkknight109
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* NonStandardGameOver: A handful have popped up, most notably in the Necron's (now defunct) "Phase Out" rule. If the Necrons lost more than 75% of their starting number of models with the "Necron" rule, the rest of the army immediately teleported away and the opponent was granted an automatic victory, regardless of other factors.



** The most infamous and frequently referenced is the fate of the two lost Space Marine legions.

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** The most infamous and frequently referenced is the fate of the two lost Space Marine legions.legions and their Primarchs.
3rd May '16 10:05:34 AM TheOneWhoTropes
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* MosesInTheBullrushes: The Primarchs, Mortarion especially.

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* MosesInTheBullrushes: MosesInTheBulrushes: The Primarchs, Mortarion especially.
30th Apr '16 2:09:42 PM TARINunit9
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* KineticWeaponsAreJustBetter: Zigzagged all over the spectrum. Every laser weapon (lasgun, lascanon) has a kinetic equivalent (autogun, battle cannon) in terms of raw damage, though not always in the same battlefield role. Played lovingly straight by the Tau's MagneticWeapons, bar none the best mass-produced tank-hunting weapons the galaxy has seen.
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